Hello spacefriends and welcome to the latest community beat! Let's dive straight in with some of the cool things that have bubbled up from within the EVE Online community in recent weeks.
Luminaire Snowball FightWith Winter Nexus fast approaching one of EVE Online's great traditions is making a return: the annual Luminaire Snowball Fight! Organizer Commander A9 is once again putting together a fun evening of fireworks and snowball flinging in the system of Luminaire. Now in its 10th year this event is always a lot of fun with great vibes and chat in local. Take a day to put down your Mega Pulse Laser II's and take up some snowballs and celebrate the season with your spacefriends! More info here.
Chronicles of New EdenDame du Nord of Canuck Capsuleers Chronicles (formerly the Beaver Show) fame has started up a Youtube series on the Sorry in Advance channel covering the the lore of EVE Online called Chronicles of New Eden. Three episodes are already published with more to come. If you want to find out more about the rich history of New Eden then give these a look!
SLOW Simulations: Broadcasting for RepairsAlliance SL0W CHILDREN AT PLAY have created this very cool 3D animated video that explains the principles of remote reps in EVE Online. What's really neat is that they've used an AI generated voice synthesis of our beloved Aura to explain the concepts. If you've got new players in your corp or alliance be sure to share this with them.
EVE LeedsHere's an early heads up for what promises to be another awesome UK player meet! EVE Leeds will be taking place on 30 March next year at Pixel Bar. There are PCs at the venue and as part of the meet the organisers are planning to have some in-game activities as well. It's still a way off but if you think you'll be getting along to it you may as well jump in the EVE Leeds Discord now and start making plans!
Magnate on the Throne WorldsWe were blown away when this illustration by Coline Sipma crossed our desks recently. They write that after Fanfest they were inspired to create some EVE art and ended up producing this incredible piece featuring a Magnate paying a very personal visit to the Amarr Throne Worlds. Be sure to check out the full sized version and Coline's other illustrations on their Instagram.
EVE streamer Magical Geek is holding an event in Jita at 19:00 UTC on 2 December. The premise is simple - come along, get in a spaceship and challenge him to a 1v1 in the designated ship type. Up for grabs are crates with some awesome prizes. If you win the fight you get the crate, if you lose then Magical Geek's viewers get the crate. The whole thing will be livestreamed on their Twitch channel so if you can't make it in person you can still tune in for the explosions!
W-4NUU SiegeA really cool battle video has emerged from the recent destruction in the system of W-4NUU put together by Becure. If you like watching graceful vision of large spaceships and structures exploding inside giant bubbles set to the music of Permaband then this video might be for you!
That's all for this edition of the Community Beat! See you again soon. o7
Greetings,
The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2023-11-14 Last update: 2023-11-24
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Defect Fixes:
Gameplay:
Fixed an insurgency bug where after the pirates won, a FW Ihub could be invulnerable until downtime after the pirates gave it back.
Graphics:
Fixed multiple issues with decals and emblems not displaying properly across several ships.
Fixed an issue where Aurora VFX were appearing on other SKINs.
Fixed the glowmap on the Thrasher Fleet Issue’s boosters.
Adjusted the lifetime of GPU particles for missile impact smoke.
Fixed the gold sheen on the Alliance Tournament Monument in Manarq.
Fixed the Praetor I’s shader issues in preview windows.
Features & Changes:
Pirate Insurgencies:
Increased the amount suppression gained when the empire militias complete insurgency sites by 33%.
Decreased forecasting time for future insurgencies from 48h to 24h.
When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.
Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.
The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.
Universe:
The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.
Defect Fixes:
User Interface:
Fixed a rare issue where solarsystem info panel would fail to display if the corruption/suppression service timed out when a client was trying to connect.
Features & Changes:
Insurgencies:
Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.
For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.
For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.
It’s no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.
Added a note that says “There currently are no active Insurgencies” for the Insurgency Systems agency page if no insurgencies are in the active state.
There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.
Insurgencies will now display “LAWLESS” next to the security status in the solarsystem info panel when corruption 5 has been reached.
Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.
Science & Industry:
Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.
Defect Fixes:
Corporation Project:
Corporation Statistics are no longer cut off in Japanese.
Fixed an issue where some clients have been unable to see their contribution progression to Corporation Projects in the UI.
Gameplay:
Faction NPC police will no longer block capture timers for pirate players if they are spawned inside Highsec complexes.
Homefront Operations:
It's no longer possible to remote repair the acceleration gates and receive payouts for it.
Localization:
The Mining Ambush dungeon will no-longer send misleading chatter if the site is contested by both sides fairly equally and one side wins shortly before the other side kills enough cruisers and battleships to cause them to flee.
The evemail message you receive for capturing a dungeon while under the effects of suppression will now correctly contain the bonus LP you got and not just the flat value.
New Player Experience:
Improved off-path handling throughout the experience.
Opportunities:
Removed the QA option from the context menu of enlistment opportunities.
Tracked Homefront Operation, Factional Warfare, and Pirate Insurgency opportunities will no longer be untracked when they become 6 or more jumps away.
The opportunity timer will now visibly count down when the tooltip is open.
Fixed an opportunity info panel issue where the jump count and button could disappear from the entries.
User Interface:
Fixed an Issue where the enlistment window could appear blank if a player has stacked it or docked it in another window.
Fixed text being obscured by the icons to swap factions and to the insurgency dashboard in the FW Map window.
Features & Changes:
Insurgencies:
When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.
Defect Fixes:
Corporation project:
Corporation projects with payment option can now be created with non-ASCII characters.
Links to Corporation projects in the Wallet’s Transaction will now show the correct Project name when using non-ASCII characters.
Gameplay:
The repair service in pirate FOBs is now working as intended.
The Insurgency Dashboard will now use your autopilot avoidance list and safety settings when displaying the ‘number of jumps’ an insurgency system is away from you, instead of always closest.
User Interface:
Font size changes in the Settings Window will update directly without having to relaunch.
Tooltip appears when hovering over a hyperlink.
Fixed elements of the Zarzakh agency page so that it is now formatted correctly, and text doesn’t go out of bounds or overlaps in different languages.
NPE:
Fixed an issue causing the NPE to become unfocused when guided to accept a Career Agent mission.
Players will now be instructed to track a goal during the ACP Career Path introduction.
Features & Changes:
Corporation:
Players will receive an EVE Mail Notification when leaving their player corp on their own volition.
The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.
Missions & NPCs:
The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.
The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.
Various other law enforcement and pirate organizations have adjusted their standings.
Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.
Opportunities:
Pirate Insurgencies have been added to the Opportunities interface.
Tracked opportunities now display their ‘tracked’ icon by default within the Opportunities interface.
Universe:
The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.
Samanuni has been removed from the autopilot blacklist.
The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.
Zarzakh:
Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.
Defect Fixes:
Gameplay:
Adding the missing ‘5x penalty to entosis link duration’ to the Azariel traits tab.
Fixed the Alligator Heavy Missile kinetic damage bonus not applying correctly.
Homefront Operations:
Corrected a few typos in conversations.
Hostile homefront NPCs should now show as red again instead of neutral.
Localization:
Fixed Mordu battlecruiser NPCs incorrectly claiming they are based on the Talos instead of the Naga hull.
New Player Experience
Added a missing UI blink in the fitting window in Part 1 of the experience.
Updated the info panel objective at the end of Part 1.
Corrected a highlight banner at the end of Part 1.
Improved off-path handling throughout the experience.
Opportunities:
The entire Info Panel will no longer disappear if the Opportunities info panel section becomes completely empty by traveling out of range of all tracked opportunities.
Changing the UI Scaling settings twice while no opportunities are tracked will no longer make tracking impossible.
The Opportunities home page will now display a consistent order of content sections when opened for the first time after logging in.
Players in stations will now have their Opportunities information updated every five minutes to remove opportunities that are no longer available in their current system.
Clicking the faction icon on Epic Arc opportunity cards will now open the opportunity details as intended.
PVE & NPCs:
Fixed some behavior NPCs being passive or showing as neutral instead of red.
Corporation Project
Factions will be prioritized over character, player corporation and player alliance names in the scroll down menu for Contribution Methods.
Contribution Methods for Defend and Capture FW Complexes now has a drop down menu for faction selection.
Remote Armor Repairing or Shield Boosting a capsuleer associated with a specific faction is now getting counted for projects in which faction is a requirement.
Search Filter for Unclaimed Rewards has been added to the Projects tab in the Corporation window.
Payment in ISK is getting copied over when duplicating a Corporation Project that contains ISK reward.
User Interface:
Fixed the hint when trying to enlist for a pirate faction and not having high enough standings claiming you need 0.0 standings instead of -2.0.
Mutaplasmid Items Show Info window now shows 2 decimal places for attributes they can affect, instead of none and rounding down, so players can easily see in game what the actual mutation numbers are.
Window will no longer scroll up after changing option from the drop-down menu in Settings Window’s "Display & Graphics" tab in the Settings Window
Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here: Havoc: Expansion Notes.
Chaos-bringing capsuleers,
The Havoc expansion went live seven days ago, and what a week it’s been! Already we’ve seen pirate activity, corruption spreading through various systems, and epic showdowns between insurgents and empire militias. Updates have already been made to the expansion, and it is time to start getting ready for EVE Vanguard, the upcoming FPS module for EVE Online.
It's time to get ready for boots on the ground. On 7 December, the First Strike event will give you the chance to play EVE Vanguard, a dynamic and evolving FPS experience for PC. Through EVE Vanguard, players will be able to directly impact EVE Online through frontline corruption, fueling the war machine of New Eden. This event runs from 7-11 December, and is a part of the Founders’ Access program, which is only available to Omega players.
Vanguard will be connected to EVE Online from day one, and the actions you take in First Strike and beyond will contribute to corruption in New Eden in specific systems affected by Pirate Insurgencies. The First Strike event will be accessible from the EVE launcher.
EVE Vanguard is being developed in conjunction with the community and the feedback you provide will help to create a truly authentic FPS experience set in the EVE universe. It is very exciting to be able to put Vanguard in your hands, and receive vital feedback that will help shape the experience being created. Now is the time for anyone interested in trying out an FPS experience within EVE Online to jump in and add to the chaos and corruption across New Eden.
Keep in mind that EVE Vanguard has different technical requirements than EVE Online, and you can find out more about that on the sign-up page.
Aside from EVE Vanguard First Strike, there is plenty of other great Havoc content coming with today’s update and beyond.
Nothing in New Eden is static, and Havoc has already seen the first updates, with many more planned in the coming weeks and months. On the first day of Havoc, among the items that saw updates were the balance of Loyalty Point rewards, Quality of Life improvements for Corporation Projects, Pirate Insurgencies were added to the AIR Opportunities window for greater discoverability, and several other updates.
Today, the day seven update goes live, and with it the continuation of EverMarks donations. In addition, enhancements have been made to the UI, dynamic music for corruption and suppression has been implemented, updates have been made to audio and visual effects, and web and scramble range corruption effects have seen improvements.
Thanks to strong and relentless lobbying from Alexander Ducasse, President of Evermore, the SCC has relented and passed exemptions on the trading of EverMarks between corporations. This comes as a major victory for EverMore, after all transfers of corporate scrips by secondary parties, including Loyalty Points and EverMarks, had been suspended pending an investigation into criminal activity involving said scrips. The trading and donations of EverMarks can now resume as normal in New Eden.
Speaking of lobbying, the Caldari State have also successfully petitioned the CONCORD Assembly, convincing them to upgrade the connection between the Athounon and Samanuni star systems to a standard route. This decision makes the connection between the Samanuni star system and Athounon permanent, which the Caldari State had previously secured.
The Pirate Insurgencies are just revving up, and there is plenty more action on the way, along with added glory and ever more wealth on the line. The ever-festive Winter Nexus event will be making its return on 5 December, bringing with it Volatile Ice Storms, wintry challenges, and seasonal rewards. The next update for Havoc goes live on 7 December, and will include AIR Daily Goals, plus an exciting large fleet-oriented site that will spawn in Insurgency systems at corruption or suppression stage 3 or higher!
Before you know it, you will have a chance to get boots on the ground in EVE Vanguard First Strike, giving you brand new ways to wreak Havoc in the cluster, so it’s safe to say that the corruption is just getting started. Stay tuned for even more updates to enhance your fight for or against corruption, and we will see you in New Eden.
o7
Warp to the frontlinesNow’s your chance to buy Omega at a massive 20% discount and become eligible to access December’s upcoming EVE Vanguard First Strike event.
This offer also includes gorgeous new Arkombine Arisen SKINs created by T'Amber featuring custom textures, lighting colors & effects.
The Omega packs offered are:
1 month Omega + Mekubal Arkombine Arisen SKIN
3 month Omega + Mekubal, Mamba Arkombine Arisen SKINs
6 month Omega + Alligator + Mamba + Khizriel Arkombine Arisen SKINs
12 month Omega + Alligator, Khizriel, Mamba, Mekubal Arkombine Arisen SKINs
24 month Omega + Alligator, Khizriel, Mamba, Mekubal, Caiman Arkombine Arisen SKINs
Purchase Omega before 28 November and get 10x the EverMarks for completing Paragon missions & secure your access to the EVE Vanguard First Strike event!
Get Omega nowHey everyone!
With Havoc's arrival earlier this week, CHAOS has certainly been the theme many in the community embraced, all over New Eden!
Today's community beat is a special Havoc-themed beat, highlighting some of the content that you've all been creating to facilitate your pirate aspirations and spreading corruption, or fighting for the empire's militias and suppressing the pirates.
Whilst the expansion notes covered a lot of the details of what came in Havoc, some of the EVE Partners, across multiple languages also covered them, giving a little more depth in places. The partners were given early access to the expansion to help cover some of the new content for you all on release day. You can check out some of that coverage across the different languages right below Eaglefirefly's cinematic overview below:
Havoc expansion notes from EVE PartnersWe also saw an extension to the number of opportunities now available to be used by corporations in the expansion, but a community initiative that existed before that, EVE Pandora. DeT Resprox launched V5 of EVE Pandora live last week! It features a new Faction Warfare Suite with live FW stats, setting objectives and campaigns across the war zones. With billions up for grabs, if you're considering hopping into the Warzone, we recommend checking it out, as you may find you can get a little extra ISK for your efforts!
New services, corporations, and propaganda also started appearing this week! For those interested in mercenary work Merc Net switched over to Deathless Net, The Rabbit Warren were set up for the Guristas, and Zarzakh Angel Affiliates / The Angel Cartel also sprung up for those looking to get more engaged with the Angels. If you're looking to get more involved with some of the piracy work, Deathless Net is a great place to explore some of the different pirated-orientated corps, these are all a great place to start!
EVE Partner Rixx Javix also made a sleek wallpaper for those looking to join the Guristas!
Despite the push from the pirates, the already established empire factions also continue to run recruitment campaigns, such as the Minmatar Republic, checking in with their regular flyers and newsletters giving updates from the warzone! Even those enrolled in the Gallente Militia are putting out statistics to show that, despite their numbers, they're still holding firm against the tsunami of invading pilots.
We finish off with two videos from another EVE Partner, Loru. When new ships are introduced, there's always a period of experimentation to find out what synergizes best with the ship's traits and available fitting room. Loru reviewed both of the new Battlecruisers, the Khizriel and Aligator to give some insight into a couple of different options on how to fit the ships!
There's so much Havoc content being produced by you all that it's nearly impossible to include it all! Look for more coverage in the next community beat.
Until then, o7
The new Genolution Day Collector’s pack is now available in the EVE Store, offering a range of striking ‘dazzle’ camouflage SKINs designed by esteemed EVE community member and talented artist T’Amber, combat apparel, and more, letting you celebrate the coming of Genolution Day with style. The following brand-new SKINs and fresh apparel are included in the new pack:
Apotheosis Genolution Dazzle SKIN
Metamorphosis Genolution Dazzle SKIN
Sunesis Genolution Dazzle SKIN
Gnosis Genolution Dazzle SKIN
Praxis Genolution Dazzle SKIN
Genolution 'Auroral' AU-79 implant
Men's Genolution Combat Suit
Women’s Genolution Combat Suit
Men's Genolution Tactical Goggles
Women's Genolution Tactical Goggles
Purchase the Genolution Day Collector’s pack and you also get a Genolution Auroral AU-79; a unique implant that permanently turns your capsule a shining golden color. Genolution Day celebrates and asserts the achievements of the Genolution company, a former Jovian Directorate organization now operated by the Society of Conscious Thought (SoCT), which stands as New Eden’s most highly regarded cloning outfit, having done much pioneering work in the field which forever changed life in New Eden. This one-of-a-kind pack is only available through 17 to 20 November. Get it at the EVE Store, and claim wearable collectibles that mark the annual occasion.
Pilots that haven't yet can also still claim seven full days of free Omega. All you need to do to get yours is visit the New Eden Store by 20 November.
Warp to the EVE StoreHello Spacefriends!
The following page will list patch notes for feature updates & changes in the Havoc Expansion - 11:00 UTC 14 November. We invite you to join the player discussion about the content of this release on the EVE Online Discord and the EVE Online Forums.
Expansion Notes 21.06 - EVE Online: HavocPlayers can now choose to enlist with either the Angel Cartel or the Guristas Pirates.
Players can enlist with the Angel Cartel or the Guristas Pirates in any station which is owned by them. Angel Cartel stations can be found in Curse and Fountain regions, while Guristas stations can be found in the Venal region.
A minimum standings requirement of -2 or better without standings modifications is required to join.
The Angel Cartel are at war with the Amarr Empire and the Minmatar Republic, while the Guristas Pirates are at war with the Caldari State and the Gallente Federation.
Capsuleers enlisted in the Pirate Militias can freely engage capsuleers enlisted with their rival empire militias, and vice versa.
Capsuleers enlisted with the Angel Cartel will be attacked by Factional Warfare (FW) empire police in Amarr and Minmatar empire space, if there is not an active insurgency present.
Capsuleers enlisted with the Guristas Pirates will be attacked by FW empire police in Caldari and Gallente empire space, if there is not an active insurgency present.
Enlisting with the pirates will give perks in Zarzakh, including free entry, access to jump clones, offices and the Deathless shipcaster.
Enlisting with the pirates will also enable you to take part in the Insurgency Gameplay, sow chaos and spread corruption, all while enriching yourself!
Thanks in part to the efforts of Loyalist Capsuleers, The Deathless has managed to unlock more of Zarzakh’s potential. The Fulcrum has expanded services from being powered up through the activation of the Stellar Harvester built into the station, and the Deathless Shipcaster is now also fully functional.
The Fulcrum is now open to anyone who is not enlisted with an Empire Militia, which have been declared as enemies of the Deathless and are unable to dock.
The Fulcrum features a new Deathless hangar environment.
Players who are enlisted for the Angel Cartel will get access to a special Angel Cartel Hangar environment, while players who are enlisted for the Guristas will get access to a special Guristas Hangar environment.
Players that have an active Deathless Retribution timer are unable to dock regardless of their allegiance.
The Fulcrum will allow unaligned (Neutral) players to use most of the facilities in the station, including: repair, fitting, market, insurance and industry facilities. Some additional facilities and powerful industry bonuses are available exclusively to players who are enlisted with the Angel Cartel or Guristas Pirates.
The station Industry facilities include full manufacturing, research, copying and invention capabilities.
The Fulcrum has a 6% Material Efficiency bonus and a 70% Time Efficiency Bonus when manufacturing any sub-capital Angel Cartel or Guristas Pirate ship. These ME and TE bonuses are available to both pirate enlisted and neutral players.
Players who are enlisted with the Angel Cartel or Guristas Pirates will enjoy an additional bonus that reduces the industry job SCC surcharge by 90%
The Jump Clone bay can only be used by players enlisted with the Angel Cartel and the Guristas Pirates.
The Offices present in the Fulcrum can only be rented by corporations or alliances which are enlisted with the Angel Cartel or the Guristas Pirates.
The Deathless Shipcaster is now fully functional.
The Deathless Shipcaster will alternate between the Forward Operating Base (FOB) system in active Insurgencies, with a 60s charging phase, then a 60s active phase.
Only Angel Cartel aligned players can jump to the Angel FOB.
Only Guristas Pirates aligned players can jump to the Guristas FOB.
On arriving at the FOB, players will get tethering and can dock at the FOB.
Zarzakh has now been removed from the autopilot blacklist.
Zarzakh has been added to the default avoidance list, note, if a player has a custom avoidance list, Zarzakh will not be added to it.
Bombs and Interdictor Bubbles can now be used in Zarzakh.
Zarzakh also has unique visual, sound and narrative design, which you can read about in .
With aid from The Deathless, the completed Zarzakh shipcaster and the rejuvenated Fulcrum station, the Angel Cartel and Guristas Pirates are now launching daring raids into empire factional warfare zones, called Insurgencies.
Insurgencies are brand new gameplay that take part in Factional Warfare systems, however, it is possible for them to spread to include additional solar systems which are above 0.0 security and below 0.8 security.
Insurgencies have multiple phases and are centered around a hub system, which has the pirate FOB in.
The FOB can spawn at any temperate planet in the FW warzone, which will start an insurgency from that system and include 4 nearby solar systems to start the insurgency with.
The Insurgency will start in the FORECASTING phase. This phase will last approximately 48 hours and will tell all players where the pirate FOB will be placed, and which solar systems are included with it in the upcoming insurgency. During this phase no content will be present, and the FOB is invulnerable, however it will be dockable. This gives players from both sides the opportunity to move assets and get ready to deploy in the theatre, or players the opportunity to get out of harm's way!
The Insurgency will then move to the ACTIVE phase, and insurgency gameplay content will start spawning. During this phase, players can increase corruption or suppression by completing gameplay content for either the pirate or empire militias.
The FOB is usually invulnerable, however, if the anti-pirates can fully suppress enough systems, it will become vulnerable and they will be able to attack it, it will then enter a 24 hour reinforcement timer (with some jitter) and if they destroy it, they will end the insurgency as a win for the anti-pirates.
If the Pirates are able to fully corrupt enough systems however, they’ll be able to plunder everything that isn’t nailed down, take temporary control of the factional warfare occupancy of the solar system where the FOB was placed and win the insurgency for the Pirate side.
This can cause havoc in Factional Warfare with several new frontlines being created around the FOB system.
When pirates win and take temporary control of the FW occupancy of the system, they’ll eventually give it back when they’ve ransacked everything, however, it’ll be given back in the vulnerable state and the IHUB will be vulnerable right away.
Players who contribute to corruption for the pirates, and suppression for the anti-pirates will get a large reward of ISK and Loyalty Points (LP) at the end of the insurgency when one side wins. The side which wins will have a bigger bonus payout!
High security systems which are affected by an Insurgency will not spawn empire FW police and criminal police NPCs, so pirates and players with low security status can freely enter as they wish!
Insurgencies will feature the following gameplay content:
Corporate Outpost Raid: This site is very similar to existing FW gameplay capture sites. Pirate players can capture the outpost by remaining in the capture point when Mordu Legion NPCs protecting the site have been destroyed, while anti-pirates can do the same by destroying pirate NPCs.
The Corporate Outpost Raid comes in a variety of sizes with different ship size restrictions. All Pirate/T2 ships of that size can enter them, similar to existing ADV FW complexes.
Mining Ambush: In this site, a friendly ORE Rorqual has been tackled by pirates. As a pirate, fight off the Mordu Mercenaries that arrive to protect it, and eventually, the Rorqual will give in and pay a handsome ransom to your pirate allies, and they will pass along the spoils in the form of LP and system corruption. If you prefer blood instead of LP, you can destroy the Rorqual for a bit of loot and system corruption. Anti-Pirate players can choose to help the Rorqual by destroying the pirate ransomer NPCs until the Rorqual will eventually be able to warp off and leave, providing a LP reward to the anti-pirates and additional suppression to the system. This is an open site where any ships can enter, although a fleet of well fit cruisers should be able to handle the site. The Mining Ambush has a shared payout of up to 10 pilots before the rewards are diminished.
Pirate Laundering Centers & Counter-Insurgency Outposts: Once systems reach corruption and suppression thresholds, roaming NPCs which warp around the solar system will appear. Sometimes rare named NPCs will be present and those can be killed for valuable items which can be turned in at Pirate Laundering centers found in the FOB system for pirate factions, while Anti-Pirate players can destroy rare named pirate NPCs and hand in their items to Counter-Insurgency outposts located in their war HQ systems. War HQ systems for the respective militias are Mehatoor (Amarr), Onnamon (Caldari), Intaki (Gallente), Amo (Minmatar). Turning in these items will grant you reward crates.
As insurgency content is completed by either the Pirate or Anti-Pirate sides, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system.
Note that while insurgency content is currently the only way to raise or lower suppression, it’s possible for any system in the game to have a corruption or suppression value, and many of the effects apply outside insurgencies.
In the future, we may add new features which can raise or decrease these values in a system.
The effects listed here are the cumulative effects of the current stage and the stages before it.
Corruption:
Suppression:
Guristas Shipyards/Sotiyo will stop spawning as it used to, and the rewards will be rolled into the new LP store. Blood Raider Shipyards will continue to spawn in the wild.
Players enlisted with either the Angel Cartel or the Guristas Pirates will have access to a brand new LP store. This LP store can be accessed from the Pirate FOB in the insurgency, or in Zarzakh. Players will earn LP for these stores through insurgency gameplay.
The Pirate LP stores include exclusive access to the following ship blueprints: Mekubal, Khizriel, Azariel, Mamba, Alligator, Loggerhead, Caiman and the Komodo.
Mekubal, Mamba: 12,000 LP & 3.5 Million ISK per blueprint copy.
Khizriel, Alligator: 40,000 LP & 10 Million ISK per blueprint copy.
Loggerhead, Caiman: 25,000,000 LP & 25 Billion ISK per blueprint copy.
Azariel, Komodo: 150,000,000 LP & 150 Billion ISK per blueprint copy.
The Pirate LP stores have heavily discounted ship blueprints for the Dramiel, Cynabal, Machariel, Worm, Gila and Rattlesnake.
Dramiel, Worm: 4,000 LP & 2 Million ISK per blueprint copy.
Cynabal, Gila: 18,000 LP & 5 Million ISK per blueprint copy.
Machariel, Rattlesnake: 100,000 LP & 20 Million ISK per blueprint copy.
The Pirate LP stores also have new unique offers for various pirate modules, such as domination gyrostabilizers and dread guristas ballistic control systems!
They also include datacores, ammo and all the hardwirings you would expect.
Disabled Loyalty Point and EverMarks donations as discussed in .
5 New Pirate Ships have been added with the Expansion, 2 Destroyers, 2 Combat Battlecruisers and the Angel Titan!
Mekubal
Mamba
Khizriel
Alligator
Azariel
With the Guristas Capitals moving to the new LP store, and with the LP changes to the Serpentis Capitals that arrived in a previous patch, the Pirate Capital build costs are being normalized.
Below you can find the updated build costs for the Vanquisher, Komodo and Molok.
The Vehement, Vendetta, Caiman, Loggerhead, Chemosh and Dagon will have their build costs looked at after Havoc.
Skillbooks for the EDENCOM ships and Vorton Projectors will now be available in CONCORD and DED stations instead of being exclusively purchased from the character sheet.
The Vorton specialization skillbooks are still exclusive to the DED LP store.
All variants of the Pyrolancea damage boosters will now boost Vorton Projector Damage.
The ‘Halycon’ Login boosters have been updated to benefit Vorton Projectors in a similar way to how existing turrets/missiles are bonused by them.
Wormhole environment system-wide effects will now affect and benefit Vorton Projectors.
Wolf-Rayet wormholes will now apply their small weapon damage bonus to small Vorton Projectors.
Magnetar wormholes will now apply their damage bonus, as well as an explosion velocity penalty to Vorton Projectors.
Black-Hole wormholes will now apply an explosion velocity bonus to Vorton Projectors.
New mutaplasmids have been added for Vorton Tuning Systems.
Added faction and officer variants of the Vorton Tuning System weapon upgrade module.
Players can obtain these new mutaplasmids and weapon upgrades by aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs.
Increased the shield resistances of faction shipcaster beacons from 0% to 50% to double their effective hitpoints and make them easier to save from attacks with remote repair modules.
The passive shield regeneration time has also been doubled to keep their peak DPS regeneration the same.
Reduced the cost to upgrade a shipcaster construction beacon into the completed shipcaster beacon by approximately 50%. This also reduces the volume required by over 50% as well.
Upgrade Cost.
Nanotransitor from 8,000 to 2,000
Self-Harmonizing Power Core from 10 to 5
Smartfab Units from 300 to 150.
This has reduced the required volume for a full build of a shipcaster beacon from 3,600m3 to 1,400m3.
Increased the radius of the Shipcaster Beacons so that players will now appear in a much wider area of space around them when jumping through.
Added FW Militia NPCs to completed shipcaster landing pads as guards. These NPCs are very similar to existing FW NPCs and will attack anyone who is not aligned with the faction which owns the shipcaster.
Paragon is proud to announce that Corporation and Alliance Emblems are available on the following ships:
Metamorphosis
Hubris
Valravn
Bane
Karura
Mekubal
Mamba
Khizriel
Alligator
Azariel
Emblems are available for purchase at Loyalty Point Stores within all Paragon Stations.
Corporation Projects is a tool that empowers corporation leaders to provide their members with direction, monitor their progress, and automatically reward them now too.
A new role, the "Project Manager," is being made available. Through this role, Corporation Leadership can empower its members in the creation of Corporation Projects. This project creation was previously only available to CEOs and directors.
Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well.
An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project.
Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view.
Project creator sets the ISK to be paid per contribution, per unit of progress.
Project creator needs access to one of the corp wallets and to have that wallet set as active.
Total amount is taken from the active corp wallet and moved to escrow.
Contributors earn ISK entitlements with each contribution, which reduces the amount of ISK in escrow.
Contributors can claim their project reward any time to get the funds in the wallet.
Corp managers have an overview of the total money in escrow.
Corp managers can see the list of contributors with their respective contributions and earnings.
Contributors can see how much money they earned from a project.
Contributors can see how much money there is to earn from a project and from all projects.
On project cancellation, ISK in escrow are returned to corp master wallet.
The following project types are being made available by AIR, bringing the available project types up to a total of 12. The majority of project parameters are optional allowing setting up projects with various restrictions.
Support:
Combat:
The AIR adventure and tutorial, now known as “Secrets of New Eden”, has been updated and will now onboard players to newer systems as well as a host of other improvements.
The AIR Career Program is now introduced in more depth, highlighting personal goal setting and rewards.
New capsuleers will learn to use the AIR Opportunities interface to discover and track content.
Within Opportunities the adventure has been split into two parts: “Baptism By Fire” and “Hidden Prospects”.
During part 2, Hidden Prospects, players can now pause the adventure any time they want, giving them greater freedom to explore what New Eden has to offer or meet up with friends - while still being able to return for the rest of the introduction when the time is right for them.
Objective tracking has been upgraded throughout much of the adventure.
Improved guidance for those who stray from the path to help bring them back into the adventure.
New sites have appeared at the sun in every starter system. The adventure will take capsuleers to one of these sites as part of their investigation into the mysterious attack on AIR’s cloning facility.
New conversations have been added, including an introduction to your local faction as you make your way to your first career agent mission.
Lastly, before saying farewell at the end of the experience, Aura will introduce capsuleers to the Agency’s Help section so they learn more about how to tackle whatever challenges they might face in the next steps of their journey.
AIR Opportunities has undergone a significant iteration to incorporate more types of content and improve navigation and usability throughout the entire interface, which now includes the following features:
Factional Warfare sites.
Epic Arcs.
Escalations.
Ice Belts.
Ore Anomalies.
Introductions.
The AIR NPE.
The New Eden Store tutorial, which is unlocked after accruing 750 Career Points in the AIR Career Program.
All content types now have their own feature page showing available/offered/active opportunities of that type.
A list view has been added and can be toggled on/off instead of the default card view in feature pages and other filtered pages.
Filters set for each feature persist while browsing between other features and tabs.
A sidebar has been added to the window for easier navigation and better overview of Features, Career Paths, and other tags.
Players who have not enlisted in Factional Warfare are now shown an enlistment section until they have enlisted, which then populates with available FW opportunities.
A "Display Feature" settings menu has been added for the ability to toggle individual feature display on/off. This is located in the lower left corner of the window’s sidebar.
More information is being shown on some Opportunity Cards, such as the payout of corporation projects, the agent type and level of missions, the NPC's of combat anomalies, the Epic Arc name of Epic Arc missions, and the site ID of anomalies in the current system.
More information is being shown in some Opportunity Details, such as an agent’s corporation, dungeon NPC's, dungeon difficulty, harvestable resources, and more.
Players can now search for Opportunities by solar system name and secondary text on cards.
The Opportunities section of the Info Panel has also been improved and updated in the following ways:
Entries can now be dragged up/down to rearrange them.
The section now has a max length and becomes scrollable when it’s too long.
Tracked agent missions are now displayed in the Opportunities info panel section. They used to be displayed in a separate agent mission section.
Outside of the Opportunities, Track/Untrack buttons have been added to:
Agent Mission conversation windows.
The Agency pages for Factional Warfare sites, Ice Belts, and Ore Anomalies.
Air Opportunities features a robust filtering and tracking functionality for available content types. Based on feedback received through playtesting with capsuleers over EVE Fanfest, filtering is now supported on a per content type level.
Omega users are being granted the ability to customize individual colors in their UI color scheme, creating their own themes.
The Color Customization option allows Omega users the ability to edit and change the colors of the UI to their liking.
In addition, the empire themes that were previously locked by Omega status, will now be available to all Alpha users.
The color change option can be located under Settings - User Interface.
In-game typography now features two new sizes ‘Tiny’ and ‘Huge’
Normal font size (default) has been moved to be 14px instead of 13px.
Existing capsuleers will have their settings preserved by migrating them to the corresponding updated size.
As part of Havoc, the Settings Menu has been granted more screen real estate. It is now full screen and will look and feel more modern.
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