EVE Online feeds

  • Proving Grounds – 4-Player Prophecy FFA!

    26. November 2021 12:00


    Thrill-seeking Capsuleers,

    The Abyssal Proving Grounds are open again for battle, and this time the focus is on 4-player free-for-alls exclusively featuring the mighty Prophecy battlecruisers. This special event runs from 11:00 UTC 26 November to 11:00 UTC 30 November.

    Based on the design of an ancient Amarrian warship once used in the founding days of starship combat, Prophecies initially served as artillery support battleships, but over time have evolved from modestly sized gunboats into powerful drone boats. Pitted against one another in the Abyssal Proving Ground, these distinct ships promise to deliver one-of-a-kind, thrilling combat.

    The following arena effects will be in place throughout the event: - +100% bonus to the benefits of overheating, other than EWAR - +200% Turret and missile damage

    Pilots that join this Proving Grounds event will be restricted to Meta 5 modules, and must respect a limit of two local repair modules (for shield or armor) per ship.

    Additionally, sensor dampeners, weapon disruptors, shield power relays, shield flux coils, and core defence field purgers are banned across the battles for this Proving Grounds event.

    Finally, this Abyssal Proving Grounds event happens to take place at the same time as unmissable Black Friday offers are made available across EVE. There are discounts on PLEX, free SKINs, daily rewards and New Eden Store specials. You can learn more about EVE’s Black Friday deals here.

    Joining in with the Black Friday spirit, this Abyssal Proving Grounds offers a special challenge that rewards the most devastating combatants with ISK. Enter any of this round of Prophecy free-for-alls, and in each instance where you do at least 7,000 damage to your opponents, you will gain 30 million ISK. It’s a repeatable challenge, meaning every time you join a skirmish, it’s a chance to top up your ISK.

    To join this round of combat, grab your Proving Filaments and head to the Abyssal Proving grounds from 26 November. And, as ever, the Proving Grounds leaderboards will allow you to track Capsuleer performance throughout the timeframe in which the free-for-all is live.

  • Black Friday – Up to 25% Off PLEX

    25. November 2021 12:00


    Bargain-hunting Capsuleers,

    As Black Friday nears, New Eden’s pilots will soon be able to take advantage of several limited-time Black Friday deals – with up to 25% off select PLEX packages, some of which include eye-catching free SKINs!

    There will also be daily rewards available, and a special offer on hand-picked Omega and MCT packages over in the New Eden Store. All Black Friday offers are available from 11:00 UTC on 25 November until 11:00 UTC on 30 November.


    Up to 25% Off PLEX

    Across the official EVE Store, the Epic Games Store, and Steam the following discounts will be available throughout EVE’s Black Friday sales period:

    • Up to 25% discounts on select PLEX packages, plus free SKINs with select items at the EVE Store.
    • Up to 25% discounts on select PLEX packages at the Epic Games Store.
    • Up to 25% discounts on select PLEX packages at the Steam store.

    All stores will feature generous discounts on a variety of packages containing anywhere from 110 to 15,400 PLEX. Exclusively at the official EVE Store, larger PLEX packages not only come at the reduced price, but also include free Copper Lightning SKINs.


    BlackFriday2021DLI_EN

    Daily Rewards

    All pilots will receive rewards for each day they log in from 25 to 30 November, up to a maximum of four. The rewards for Alpha pilots focus on a quartet of powerful combat boosters, while Omegas can secure a combination of boosters and Skill Points. Remember to log in 4 out of the 5 days to receive the maximum number of rewards. Alpha pilots can upgrade to Omega at any point during this timeframe to claim the Omega rewards!


    New Eden Store Deals

    There are equally tempting Black Friday deals over in the New Eden Store, where you can grab free SKINs when you purchase 30 days of Omega or Multiple Pilot Training Certificates. Just be sure you get them between 11:00 UTC on 25 November and 11:00 UTC on 30 November.

    BlackFriday2021NES_EN

    There’s not long until Black Friday now. Make sure not to let these remarkable deals slip through your fingers!

  • Improving The Foundation

    24. November 2021 16:00


    Dear Capsuleers

    In June 2016, we announced that we would be starting work that would eventually phase out DirectX 9 support for EVE Online. Originally released 19 years ago and supported by Windows 98, it was the perfect solution for the retail CD release of EVE Online!

    However, continuing to support DirectX 9 has become a significant development cost that is impacting our ability to improve the graphical fidelity of EVE Online. With less than 1% of players being limited to using DirectX 9, the time is right to end support in 2022.

    For the last few years, we've been investing in foundational improvements of EVE, such as with the transition to a 64-bit client to set EVE up for a thriving third decade. This is the next step in that journey and it will happen on 11 January 2022. After this date, we will no longer provide a DirectX 9 capable client.

    We encourage all existing DX9 players who are capable of running the DirectX 11 client to go to their Launcher settings and under 'Game Client' ensure that "Run game clients with DirectX 9" is not ticked.

    This will ensure the EVE client uses DirectX 11 rendering. On 30 November, we will be moving all existing players to DirectX 11 if it is supported by the GPU. You will be able to switch back to DirectX 9 temporarily if you are unable to play, however, we strongly suggest reaching out to Customer Support (choose 'Technical') so we can identify the reasons you have chosen to not use DirectX 11. The option to switch back to DirectX 9 will not be available after 11 January.

    As a result of DirectX 9 deprecation, we will be increasing the minimum specification to need a DirectX 11 (feature level 11.0) based graphics card. For Nvidia, this will be a GeForce GT 420, while AMD users will require a Radeon HD 5450 GPU. The first DirectX 11 GPUs are over 10 years old, so this change should not impact most people’s ability to play.

    _Minimum System Requirements: _ - OS: Windows 7 Service Pack 1 64-bit - CPU: Dual Core @ 2.0 GHz - RAM: 4 GB or higher - Video: Video: AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM

    If you have a very old GPU, you can manually check your DirectX version by pressing CTRL+F to open the FPS window in-game. This will show the current rendering mode in the bottom left:

    Players on MacOS will not need to worry about this change as our new Native Mac Client utilizes Metal and not DirectX.

    DirectX 9 has served us well, but to enable a more performant and immersive experience in the future, we must say goodbye. Removing technical debt such as older graphical APIs and utilizing more modern rendering methods such as DirectX 11 gives us a better foundation to bring amazing visuals to all pilots in EVE.




    Join the player discussion in the official thread on EVE Online forums.

  • Streamlining Early Skill Plans

    23. November 2021 12:00


    Budding Capsuleers,

    As part of the ongoing efforts to improve the new player experience, some small changes have been made to career agents and new player Skill Plans. This includes the renaming of career agent paths to be cohesive with the four main career paths in EVE and as outlined in EVE Academy.

    The new names are as follows: - Enforcer (was Military) - Soldier of Fortune (was Advanced Military) - Explorer - Industrialist - Producer (was Industry) - Industrialist - Entrepreneur (was Business)

    In addition to being renamed for clarity, each career agent will offer a new Skill Plan pulling from the initial skills available for new Capsuleers, so your corresponding empire skill plan for each career agent comes at no cost to you. These beginner Skill Plans give you a grounding in the skills needed to thrive when embarking on the adventures provided by the relevant Career Agent.

    The Skill Plans are accessible from the description panel for each career agent as well as in the skill plan interface. As another stepping stone towards the adventures that await in New Eden, these changes will streamline the process of growing as a Capsuleer.

  • Patch Notes - Version 19.10

    23. November 2021 11:59


    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.10). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-11-09
    Last update: 2021-11-23

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    | RELEASES:    2021-11-09.1  |   2021-11-10.1  |   2021-11-11.1  |   2021-11-16.1  |   2021-11-17.1  |   2021-11-19.1  |   2021-11-23.1

    NEW
    | | ---------- | ---------- |

    NewDawn_PatchNotesHeader_EN

    Patch Notes For 2021-11-23.1

    Features & Changes

    User Interface:
    • Career Agents renamed to mirror the four main career paths in the EVE Academy.
      • Enforcer changed from Military
      • Soldier of Fortune changed from Advanced Military
      • Explorer
      • Industrialist - Producer changed from Industry
      • Industrialist - Entrepeneur changed from Business

    See more of the Career Agents and the streamlining early skill plans.

    Market:
    • NPC Buy Orders have been added for AEGIS Databases.
      • They will be accessible in selected NPC controlled Null Sec stations.

    Defect Fixes

    Gameplay:
    • Small/Medium POS Control Towers will now once again have the expected amount of shields (50%) when first deployed into space.

    Back to Top




    Patch Notes For 2021-11-19.1

    Defect Fixes

    Gameplay:
    • Fixed an issue which caused the weapons timer to not properly count down after linking to an ESS Reserve Bank
    Graphics:
    • Fixed an issue which caused the CONCORD Rogue Analysis Beacon blueprint copies to have missing icons.
    PvE:
    • 🤝 Reduced the amount of standings loss incurred when destroying the AEGIS Logistics Center Power Generator inside of the AEGIS Secure Transfer Facility.

    Back to Top




    Patch Notes For 2021-11-17.1

    Features & Changes

    Skills:
    • Added new certified AIR Skill Plans for each of the Career Agents.

    Back to Top




    Patch Notes For 2021-11-16.1

    Features & Changes

    Exploration:
    • Two new exploration sites are available across New Eden. These new challenging sites will reward capsuleers with capital and supercapital construction components upon successful completion.
      • AEGIS Secure Transfer Facilities may be found across both low-security space, and wormholes. Finding yourself in one of these sites, will allow you to locate/escalate yourself to the AEGIS Secure Capital Construction Forges.
      • AEGIS Secure Capital Construction Forges are highly defended sites found only by previously completing an AEGIS Secure Transfer Facility. Should a successful assault on these sites be pulled off, you may take your plunder of several supercapital construction components from the forges themselves.
    Graphics:
    • Added character animations and lip-sync to the AIR New Player Experience.
    Universe:
    • Updated the Alliance Tournament Monument in the Manarq system with a new structure honoring HYDRA RELOADED's victory in ATXVII.
    Market:
    • Moved the AEGIS Databases into the Trade Goods group in the Market.

    Defect Fixes

    Gameplay:
    • The new exploration sites can now be found via scanning (Cosmic Signatures) as originally intended.
      • This includes AEGIS Capital Ship Security Facilities, Overmind Nursery Groves, and AEGIS Secure Transfer Facilities.

    Back to Top




    Patch Notes For 2021-11-11.1

    Defect Fixes

    Gameplay:
    • Updated the names of the recently expired AIR probing boosters and removed them from the market.
    Technical:
    • Fixed a client startup crash on Windows 11 with enabled Auto-HDR (on a monitor, which supports HDR).

    Back to Top




    Patch Notes For 2021-11-10.1

    Defect Fixes

    Gameplay:
    • NPCs inside Abyssal Deadspace that are intended to be spawned as damaged, are now correctly spawning with their shields at the intended capacity values.

    Back to Top




    Patch Notes For 2021-11-09.1 - NEW DAWN

    Features & Changes Defect Fixes


    Features & Changes

    Audio:
    • Updated ship engine audio making the sounds of all engines more contextually dynamic and linked to velocity.
    Graphics:
    • Modified the rendering priority to ensure that structures and celestials are visible in the space scene as soon as possible after undocking or other session changes.
    Exploration:
    • Two new exploration sites, with two more coming soon, are available across New Eden. These new challenging sites will reward capsuleers with capital and supercapital construction components upon successful completion.
    • Up for the taking, are the following items (plus additional loot): Electro-Neural Signaller, Counter-Subversion Sensor Array, Nanoscale Filter Plate, Nano Regulation Gate, Meta-Molecular Combiner, and Enhanced Electro-Neural Signaller.
      • AEGIS Capital Ship Security Facilities are scattered throughout low security space, and feature a heavily-guarded security vault. Those who can manage to find their way through to ransack the vault will be rewarded with capital construction components.
      • Overmind Nursery Groves can be found throughout Pochven, and are tended to by Rogue Drones. Scan, salvage, and cloak your ships for this encounter to come away with some supercapital components.
    Gameplay:
    • 🤝 Removed the Encounter Surveillance System PVP (Capsuleer Combat) timer, and replaced it with the Weapons Timer instead.

    Developer Comment:
    Last week we added the Capsuleer Log-Off Timer to pilots who linked to either the Main or Reserve Bank in the ESS. We saw examples of attackers avoiding conflict while inside the ESS by simply logging off, or using it as a means to expedite their escape from the ESS combat bubble.


    After some great discussions with the CSM and the community, we've iterated on that mechanic such that linking to an ESS now gives a 60-second weapon-timer and does not refresh the Capsuleer Log-Off Timer.

    Skills:
    • Added support for dragging and dropping ship fittings into skill plan content when creating a plan.
      • On that action the skills required for all the items included in the fitting, as well as skill prerequisites, are added to the plan.
    Market:
    • Increased the quantity of Rogue Drone Infestation Data NPC buy orders available.
    User Interface:
    • 🤝 Made several changes to the corporation recruitment feature in-game:
      • Corporations can now select only one main category: PVE, PVP, Trade & Industry, and a maximum of four activities when posting an ad.
      • Added a new New Pilot Focused checkbox for corporations that specifically focus on helping new Capsuleers get into EVE, as opposed to New Pilot Friendly corps that welcome rookies in their ranks.
      • Corporations can only select New Pilot Focused if New Pilot Friendly checkbox is selected in the ad.
      • Corporations can select a maximum of two Areas of Operations.
      • Decreased the Primary Time Zone range to a maximum of eight-hour period and removed the Secondary Time Zone option.
      • Any current ads will need to be updated next time after they expire.
    • 🤝 Added the option to sort and filter the content in the redeeming queue.
      • It will also no longer select all items by default upon opening it.
    • 🤝 Added more help pointers.

    Back to Top


    Defect Fixes

    Audio:
    • Fixed an issue with fading out of some sounds that caused the sound to get stuck in rare cases.
    Graphics:
    • Fixed an issue that caused billboards and other graphical elements to sometimes disappear when modifying texture and shader settings.
    Mac Defects:
    • Fixed graphical problems on old Nvidia cards with macOS 10.14 by disabling rendering for turrets and similar instances. There are a few remaining problems with medium shader quality, which can be avoided on low shader quality. Recommended workaround for remaining issues: Upgrade to at least macOS 10.15
    • Improved the sorting of lists (for example of market groups) on localized Mac clients, especially for Korean, Japanese, and Russian
    • Fixed a problem where it was necessary to click two times into the client for the mouse click to be registered, if the EVE client was not the focused Mac application.
    • Fixed a problem on the native Mac client, where lists with very many different characters failed to load, for example in the (market) transaction tab or massive kill reports.
    Localization:
    • Fixed a number of minor localization issues in French, Japanese, German, Korean and Russian.
    Technical:
    • Fixed a rare client crash.
    • Fixed an issue that caused the windowed client on Windows to sometimes start at a wrong position and screen.
    User Interface:
    • Portraits now correctly appear in the info panel when hacking the Encounter Surveillance System.
    • Adjusted Stasis Webifier Icon in Minmatar Ship Tree to stop it from going outside of the text box.
    • Fixed an issue with the Corporation Welcome Mail text field ignoring character limit.
    • Fixed an issue with Corporations where the recruitment search bar character limit is less than the maximum for corporation names.
    • Fixed an issue with Corporation Adverts that caused the text to truncate if you insert an in-game link.
    • Fixed an issue with Afterburners and Microwarpdrives not showing stats in the fitting simulation window.
    • Removed a double space in the 'Update Fitting?' pop-up window.
    • Fixed an issue where Upwell FLEX structures service module does not autopopulate when in simulation.
    • Fixed an issue where the Turret & Launchers fitting options are displayed for Noctis despite not having Turret Hardpoints.
    • Removed the unnecessary search box from the Moon Mining automated event window.
    • Fixed an issue where by pressing shift+ Simulate fitting button would bring up a quantity box.
    • Fixed an issue that caused the ammunition to load in random order to the Weapon Modules when dragging it into the Fitting Window.
    • Fixed an issue where adding a Ballistic Control System incorrectly applies a bonus to bombs in fitting window.
    • Fixed an issue in the Fitting window where drones are not considered when using the Hull restrictions filter.
    • Fixed an issue where the target lock icon overlaps with the ore name in the Group Window opened from Survey Scan Results window.
    • Fixed an issue with Simulated Fighters that are loaded into fighter tubes are not saved when saving the fit.
    • Fixed an issue where Factional Warfare Empire Corporations can be selected for Bounty causing UI issues and throwing and unhandled exception.
    • Fixed an issue that caused a short client freeze when switching to simulation when many drones are in the drone bay.
    • Fixed an issue where users were able to add too many fighters in carrier simulation.
    • Fixed an issue when simulating Abyssal Modules results in module(s) not showing correctly.
    • Fixed an issue with the Mission Info Panel where the "Warp to Location" button is sometimes missing.
    • Fixed an issue where 'Unavailable Storyline Agents' within The Agency tooltip is inconsistent with other tooltips.
    • Fixed an issue where 'Unavailable Escalations' within The Agency tooltip is inconsistent with other tooltips.
    • Updated the images on several of the navigation cards in the Agency as they had images not related to the activity they represented.
    • Fixed an issue where The Agency gives users incorrect directions if Epic Arc mission is declined remotely.
    • Added a missing Neocom icon for Mission Journal windows.
    • Addressed issue causing some text overflow in the HyperNet window

    Back to Top

  • Community Beat for 19 November

    19. November 2021 16:45


    Welcome once again, Capsuleers, to the Community Beat!

    Since the last Beat we’ve seen champions rise to the top of the Alliance Tournament, a new destination to go for all of EVE’s lore, massive player battles, lives changed at EVE London and more! Keep reading for a glimpse of just a few of the exciting things happening in and around EVE Online since the last Community Beat.


    Alliance Tournament XVII Comes to a Close

    After over 36 hours of tournament broadcast, one team rose to the top of the 75 alliances which registered to compete. Huge congratulations to Hydra Reloaded on their successful victory and breaking their second-place curse. The Alliance Tournament monument in Manarq has already been updated with a new winner’s plinth in their honor. Hydra Reloaded last won the Alliance Tournament in 2011 during Alliance Tournament IX.

    Hydra Reloaded Monument

    Alliance Tournament XVIII has already been announced for next year, so we look forward to seeing you all in the arena in 2022!


    EVE Universe

    A new website has been launched with the goal of being a one-stop shop for all EVE Online lore. The new EVE Universe website is loaded with information and stories about everything happening behind the scenes in New Eden and you can even find evidence of these stories in game, such as the haphazardly assembled stargate in the system of Old Man Star. You can read all about the incredible story behind what it took to build it in the Old Man Star chronicle.

    Take some time to read up on the history of New Eden and go take a look for evidence of those events in-game! What you find might surprise you, and, perhaps in some cases, terrify you in equal measure.


    0SHT-A Battle Report

    While the ‘war’ is largely considered over, the fighting is not. PAPI and Imperium forces clashed in the system of 0SHT-A in the region of Curse on the evening of 11 November. Over 2,000 pilots were involved in the fight as PAPI forces attempted to destroy a Fortizar which had been used by Initiative to strike at the PAPI back lines during the war. The Imperium defense held strong against the assault and PAPI took high losses while being unable to take their main objective.

    0SHT Gate FightImperium forces clearing PAPI attackers from the D87E-A Gate | Source: Imperium News

    In the end, PAPI forces lost 526 ships totaling over 76 billion ISK in value, while Imperium forces defended their Fortizar and lost only 245 ships worth approximately 17 billion ISK in comparison. You can read more about the battle from our partner INN in their article 0SHT-A Hits the Fan


    Partner Spotlight – Ashterothi

    Greetings fellow Empyreans! Ashterothi is a longtime EVE streamer and podcaster whose shows are packed full of fantastic information and discussions about EVE history, lore, and game design. This past week Ashterothi met with CCP Aurora and CCP Swift to discuss the recent Alliance Tournament and a bit about the day-to-day work of being a Community Developer.

    You can catch the interview here and more of Ashterothi’s streams and in-depth EVE discussions at twitch.tv/ashterothi



    A Match Made in Pochven

    Our heartfelt congratulations to a couple at EVE London last week who got engaged during the event with a matching pair of Triglavian rings! These players met during the Invasion as they fought on the side of the Triglavians, and fittingly, each ring is a custom piece engraved with Triglavian script.

    Triglavian Engagement Ring

    We knew EVE had an uncanny ability to forge friendships, but it seems on rare, lucky occasions it can go so much further.


    Blood Raiding in Style

    And last of all we wanted to give a shout out to a player who made a sick Blood Raider inspired PC case mod to celebrate this year’s Crimson Harvest. Xenontechs handcrafted this excellent design to grace his new PC case. We hope the Red God brings his in-game blood raiding good fortune.

    blood raider pc case

    Please pray for our IT department who are now having to shoot down our requests for custom case mods for our office computers.

    That's all for this installment. Head on over to the EVE Online forums to chat and share your stories, or check out EVE Pulse for a different look at what’s going on in EVE!

  • Monthly Economic Report - October 2021

    17. November 2021 15:00


    Hello,

    The Monthly Economic Report for October 2021 is now available!

    You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.


    0 produced.vs.destroyed

    1 regional.stats

    2 destruction.value.by.region

    2 destruction.value.by.region bar

    3 mining.value.by.region

    3 mining.value.by.region bar

    3 npc.bounties.by.region

    3 npc.bounties.by.region bar

    4 production.value.by.region

    4 production.value.by.region bar

    5 trade.balance.m3.by.region

    5a trade.balance.by.region

    6 trade.value.by.region

    6 trade.value.by.region bar

    6 trade.value.by.region barforge

    6a contract.trade.value.by.region bar

    7 imports exports

    8 net exports

    9a sinksfaucets

    9a1 top commodity faucets over time

    9aa services breakdown

    9aaa top sinks faucets over time

    9b isk.float.3

    9c velocity

    9d economy.indices

    9d economy.indices.short

    9ea index.decomp.ConsumerPriceIndex

    9eb index.value.decomp.ConsumerPriceIndex

    9fa index.decomp.MineralPriceIndex

    9fb index.value.decomp.MineralPriceIndex

    9ga index.decomp.PrimaryProducerPriceIndex

    9gb index.value.decomp.PrimaryProducerPriceIndex

    9ha index.decomp.SecondaryProducerPriceIndex

    9hb index.value.decomp.SecondaryProducerPriceIndex

    destroyed value (sqrt)

    peak concurrent players

    stargate jumps


    To join the player discussion, please visit the official thread on EVE Online forums.

  • Soldiers of Fortune - Gods of the Battlefield

    16. November 2021 04:00


    The fourth, and final, video highlighting the core career paths of EVE Online is now available for you to enjoy!

    Titled Soldiers of Fortune - Gods of the Battlefield, this new video charts the intense experiences awaiting Capsuleers who choose to take the fight to other players for profit and power.

    From small-scale skirmishes to the grandest alliance showdowns, these pilots work together to tip the odds of battle in their favor, and obliterate their opponents.

    As with the previous three career path highlights, Soldiers of Fortune has been produced in collaboration with real players, discussing their real experience of finding their passion and purpose in EVE.

    It’s been an inspiring experience to work with the community on this series of videos, learning how they play, and what drives them to achieve their goals.

    Let’s take a look back at some of the other stories that have already been shared.




    Industrialists Shape Eve

    War means losses, and losses mean profit for the industrialists of New Eden. These production-focused pilots are dedicated to ensuring that the necessary machinery of war is always available to Capsuleers in conflict.




    Enforcers Face The Danger

    Enforcers serve the NPC agents of New Eden, all of whom are eager to engage the services of pilots in exchange for generous rewards. Lucrative missions, pirate operations, and profitable pockets of hidden space await Capsuleers ready to deliver justice - for the highest bidder, of course…




    The Wonders Of Exploration

    New Eden’s explorers are forever scanning new horizons, probing unknown areas of space, and uncovering the lost secrets of an ancient era. The exploration path allows pilots to capture the essence of science fiction wonder and discovery in EVE Online.




    Choosing Your Path

    These career paths provide only a taste of life in New Eden. Many pilots find their passion sparked by just one of these roles, while others choose to combine them as they chart their own journey through EVE Online. The path ahead is yours to decide!

    To help you on this journey, a newly-revamped EVE Academy launches today as well! This expanded and updated resource will provide an even richer source of support for Capsuleers taking their very first steps amongst the stars.

    After that? You’ll find a community of players in EVE who are always keen to take new pilots under their wings. Who knows, one day you yourself may usher in the next generation of pilots, as they find their own path in New Eden.

  • Revelrous Clashes in the Proving Grounds

    13. November 2021 12:00


    Revelrous Capsuleers,

    Celebrate the second and final weekend of Alliance Tournament XVII with two separate special, 24-hour Abyssal Proving Ground events! Clash with ferocity, with an all-out-all empowered Tech I frigate free-for-all from 11:00 UTC on Saturday 13 November, and a massive clash of powerful Tech I battlecruisers from 11:00 UTC on Sunday 14 November!




    SATURDAY 11:00 UTC - FURIOUS 4-PLAYER FRIGATE FFA

    This event begins at 11:00 UTC on 13 November, and runs for exactly 24 hours. The ruleset is as follows:

    • Only the Executioner, Punisher, Tormentor, Condor, Kestrel, Merlin, Atron, Incursus, Tristan, Breacher, Rifter, and Slasher frigates may enter this event

    • All turret damage is increased by 50%

    • Modules restricted to Meta Level 4 and below




    SUNDAY 11:00 UTC - BRUTAL BATTLECRUISER 1v1

    This event begins at 11:00 UTC on 14 November, and runs for exactly 24 hours. The ruleset is as follows:

    • Only the Harbinger, Oracle, Prophecy, Drake, Ferox, Naga, Brutix, Myrmidon, Talos, Cyclone, Hurricane, and Tornado battlecruisers may enter this event

    • Sensor dampeners, weapon disruptors, and shield power relays, flux coils, and core defense field purgers cannot be fitted

    • Pilots receive 20m ISK payout per match where they deal 7000+ damage

    • All turret damage is increased by 50%

    • Modules restricted to Meta Level 5 and below

    Ready your frigates, battlecruisers, and Proving Ground Filaments (available in Abyssal Deadspace caches, in Triglavian wrecks in Pochven, or on the in-game market), and jump headfirst into not one, but two exhilarating events in the deepest depths of Abyssal Deadspace. As Alliance Tournament XVII rages, climb the Proving Grounds leaderboards and earn special rewards!

  • From Extraction to Production

    12. November 2021 17:00


    In July, it was mentioned that the shortage phase was ending, and that in Q4 EVE Online would be fully moving onto the redistribution phase, followed by dynamic distribution later in 2022. Specifically, the following was mentioned: - Introduction of moon ore & gas compression to better facilitate the newly decoupled industry changes - A balance pass for all mining ships - Additional specialized holds for gas and ice

    As part of the New Dawn update, the foundations that have been built will be expanded upon and there will be full transition into the redistribution phase with a comprehensive update to mining and a balance pass to industry, including the above points and more. The goal is to provide players with more opportunity for resource gathering, better agency for efficient production, and to facilitate the transportation of materials. This will also add clearer progression for the mining path, as well as adding value for those who choose to specialize in the career.

    New Dawn Keyart

    This update introduces more raw materials into New Eden, compression for gas, ice & moon ore, updates to mining & mining crystals, and a rebalancing of the Orca and Rorqual as well as other mining ships. While the Orca and Rorqual will no longer be the best solo-mining platforms, they are receiving a buff to their command bonuses and added new roles.

    All the details here and in the support document are a work in progress and subject to change before release on Tranquility. This is a major update and getting your feedback is imperative. As of today, the discussed changes are available on the Singularity test server, so we encourage all Capsuleers to dive in, explore the changes, and join the discussion in the official forum thread.

    Highlights include: - Doubling resource quantity of - Ore in asteroids belts - All Omber, Kernite, and Crokite quantities are doubled in sov anomalies - Ice belts (on top of the previous 200% increase) - Mykocerocin - Cytocerocin - Fullerine - Double the extraction rate from all moons - Reduced PI materials required for certain subcapital and capital components - Halving water for core temperature regulators, used in battleship & capital construction - Significant reduction in P4 materials used in capital component production - Adding new specialized gas and ice holds to - T1 industrials - Expedition frigates - T1 barges - T2 exhumers - Increasing the resistance profiles of all exhumers - Increase the base HP of, and adding mid slot to, Covetor and Retriever - Adding new gas harvesters for all mining barges and exhumers - Introducing a new compact industrial core for the Orca. - Adding compression for - Mykocerocin - Cytocerocin - Fullerine - Moon ore - Condensing all reprocessing skills from 19 individual skills to 6 - Refunding up to 13,568,000 Skill Points to be optionally re-allocated into the new categories (11,776,000 Skill Points) - ISK will also be refunded at the base price for the deleted skill books (both in the inventory and injected to characters) - Condensing all mining crystals into the following categories: - Common - Uncommon - Rare - Superior - Abyssal - Mercoxit - Introducing mining waste - Adding new variants for each mining crystal - Standard yield - Higher yield, high waste, less reliable - Lower yield, very high waste, very unreliable

    Disclaimer: All names for new skills and modules are placeholders and will be updated before going live on Tranquility.

    classic barge


    Mining Waste and Resources

    This update will see a doubling of resources available across New Eden. This includes: - All ore quantities are doubled in asteroid belts - All ore quantities are doubled in all resource anomalies - All ice quantities are doubled (in addition to the previous 200% increase) - All Omber, Kernite, and Crokite quantities are doubled in sov anomalies, whilst Mercoxit quantities are increased by 20% (in addition to the previous 200% increase) - All Mykocerocin quantities are doubled, whilst spawn chance of extra sites that was added earlier this year has been reduced - All Cytocerocin quantities are doubled - All Fullerine quantities are doubled - Extraction rate is doubled from moons - Moon Extractions will take the same time as before, but will yield 2x the quantity of ore when fractured. Extractions which are in progress (and not yet fractured) at deployment time will receive the 2x yield when they fracture - Removal of all basic materials from R4 moon ore, finalizing the plan of removing basic minerals from moons

    In addition to the doubling of resources, a new ‘mining waste’ mechanic will be introduced. Mining waste will create a greater benefit to increasing mining skills and using more advanced modules that lower the rate of waste. This also introduces new gameplay options, such as high waste mining of opponents’ resources via updated mining crystals that increase harvesting at the cost of increased waste. Mining waste can be tracked in the mining ledger.

    To accomplish this, a few things are happening: - Introduction of mining waste probability, which is a chance per cycle for resources to be turned into space dust. Mining waste is taken from the asteroid and not from the mining yield. - Introduction of a mining waste multiplier, a multiplier on the mining amount that determines the actual amount being wasted. To put things into context, let’s look at the example below:

    | Mining Amount | Waste Volume Multiplier | Waste Probability | | ---------- | ---------- | ---------- | | 1000 m3 | x1 | 100% |

    | | Blue Ice amount (quantity) remaining in Asteroid | Blue Ice in Inventory | Lost | | ---------- | ---------- | ---------- | ---------- | | INITIAL STATE: | 10 | 0 | 0 | | AFTER FIRST CYCLE: | 8 | 1 | 1 |

    As mentioned earlier, different modules will have different attributes. The below table, apart from some exceptions (mainly named modules), demonstrates the expected waste-related attributes for each category.

    | | Expected Waste Volume Multiplier | Expected Waste Probability | | ---------- | ---------- | ---------- | | Tech I Modules | 1 | 100% | | Tech II Modules | 1 | 34% | | Faction Modules | 0 | 0% | | Tech I Drones | 1 | 100% | | Tech II Drones | 1 | 100% |

    Given that a significant portion of mining is done using T2 modules, this is an overall net boost to global resource availability.


    Compression

    Let's dive into the details of how compression is going to change: - Gone are the days of 'lossless' compression. From now on, when you compress resources, some amount will be lost during the process. - Compression in stations will have a different efficiency depending on the type of resource that is being compressed, except moon compression will not be available. Compression will still be instantaneous but will be less efficient than in-space compression. Compression efficiency is as follows: - Ore 90% - Gas 90% - Ice 79% - Rorqual, Orca and Porpoise will be able to do compression in space but will require specialized modules for it. However, only the Rorqual can compress Moon Ore in space. - Each compression module will be able to compress only a certain group of resources as defined by its tier. - Gas compression modules for all gas types (Myko, Cyto, Fullerines) are being introduced. - Moon ore compression modules for all moon ore types are being introduced. Moon ore compression will be unique to the Rorqual and will be only available out in space. - Compressed types will now have the same portion size as their uncompressed counterparts. You can calculate the compression ratio by the difference of volume between the two types. - Existing compressed types of quantities will be compensated due to this change, such that no loss occurs.

    moon mining


    New Modules

    The following compression modules are being introduced: - For the Rorqual: - Mobile ore compression modules - Mobile moon ore compression modules - Mobile gas compression modules - Mobile ice compression modules - For the Orca & Porpoise: - Compact mobile ore compression modules - Compact mobile gas compression modules - Compact mobile ice compression modules

    The Rorqual modules have a higher duration per cycle, but they are more efficient (fewer resources are lost during compression).

    Compact modules have reduced duration, but they are less efficient. Each compression module can support one of the resource tiers. For example, the Mobile Abyssal Ore Compression Unit can only compress abyssal ore types. The Mobile Rare Ice Compression Unit can only compress rare ice types etc. The same paradigm exists between Tech I vs Tech II modules. Tech I modules are faster but less efficient than Tech II modules. You can find the full list of module stats here.

    How does it work? When you have a compression module fitted, you can load the appropriate resources as 'ammo' in the module and activate it. The ‘input quantity’ of the uncompressed type will be consumed and the ‘output quantity’ of the compressed type will be delivered to the main inventory of your ship. To load the resource, you right-click on the compression module. Upon doing so, at the top of the menu you will see all suitable resources for this module that exist in your main inventory. Resources can only be loaded from the ship's main inventory.

    The blueprints for the new modules will be released before the end of November so that an inventory can exist before the actual compression changes happen.


    New Skills

    To accommodate for the new modules, the following skills are being introduced:

    • Mobile Asteroid Ore Compression
      • Allows the use of T1 mobile ore compression modules
    • Mobile Asteroid Ore Compression Specialization
      • Allows the use of T2 mobile ore compression modules
    • Mobile Asteroid Ore Compression Optimization
      • Reduces the cycle duration of ore compression modules
    • Mobile Moon Ore Compression
      • Allows the use of T1 mobile moon ore compression modules
    • Mobile Moon Ore Compression Specialization
      • Allows the use of T2 mobile moon ore compression modules
    • Mobile Moon Ore Compression Optimization
      • Reduces the cycle duration of moon ore compression modules
    • Mobile Gas & Ice Compression
      • Allows the use of T1 gas & ice compression modules
    • Mobile Gas & Ice Compression Specialization
      • Allows the use of T2 gas & ice compression modules
    • Mobile Gas & Ice Compression Optimization
      • Reduces the cycle duration of gas & ice compression modules

    All new skills will be released by the end of November.


    Industrial Cores

    The industrial core is being updated, resulting in an increase in support capabilities for the Rorqual. In addition, a new compact industrial core is being introduced and will be available for the Orca.

    The compact variation will require a new skill; Compact Industrial Reconfiguration. These changes to industrial cores further reinforce the roles of both the Orca and Rorqual in their effectiveness to supporting mining fleets. Their role is further enhanced with the introduction of moon ore compression for the Rorqual, with gas, ice, and regular ore compression for both Porpoise and Orca as well. This has not previously been possible and will allow for increased operational runtime and easier transport of gas and moon ore.

    Rorqual Industrial Core 4k

    Details can be found here. As can be seen, and has been discussed before, the role of the Rorqual and Orca will be changing in New Eden. It is becoming less feasible to solo mine in them since the drone mining yield for both the Orca and Rorqual is being reduced. It will nonetheless play a vital role in space as mentioned before - in being a support mining ship – both for boosting fleets and compressing. This will mean that Rorqual proliferation in New Eden will be impacted, which will mean more from everyone that is not in a Rorqual – unless in the scenarios where mining groups optimize together with a balance between good mining ships and good mining support ships.


    Mining Crystals

    With the introduction of ore tiers, single ore mining crystals are being replaced with tiered versions. This means that each crystal will now support all ores in its tier. For example, the common ore mining crystal gives bonuses to all common ores (Veldspar, Scordite, Pyroxeres, and Plagioclase). At the same time, three different types of mining crystal will be available for each tier, as mentioned before: - Type A: Standard yield - Type B: Higher yield, high waste, less reliable - Type C: Lower yield, very high waste, very unreliable

    MiningCrystals

    All existing crystals will be migrated to their Type A counterparts depending on the tier to which they belong. For further information click here.


    New Skills

    With the introduction of the ore tiers, reprocessing skills are also receiving an update. The single ore reprocessing skills will be replaced by a single reprocessing skill per ore tier. For example, Veldspar, Scordite, Pyroxeres, and Plagioclase processing skills are replaced by the Common Ore Processing skill. The details can be found in the supporting document, but in short, players will be reimbursed the Skill Points and the ISK cost for the skill books, and should they decide to train all the new skills, they will be left with about 1.8 million unallocated Skill Points after completing training for the new ones.

    In addition, the Deep Core Mining skill is being updated; its probability of damage reduction bonus per level changes from 20% to 10%.


    Modules, Drones & Rigs

    There is also a new line of gas harvesting modules that will be unique to mining barge and exhumer ship types. The existing gas harvester modules will be renamed to gas scoops and the harvester keyword will be used for barge/exhumer equipment. Similarly in this case, the details of this update are available here.

    GasHarvesterConcept


    Ships

    Mining and industrial ships are receiving a balance update which will create more clarity between the roles/specialization of the different ships. An important component of this balance pass is the update to specialized resource holds, which can be boiled down to a few key adjustments:

    Specialized Resource Holds

    Specialized resource holds are being updated: - Specialized ore holds will support asteroid and moon ore, including compressed ore. - Specialized gas holds will support all gases, including compressed gases (Myko, Cyto, Fullerines). - Specialized ice holds will support all ice, including compressed ice.

    Changes to ships with specialized holds can be found here, but some highlights include: - Hoarder: gets a 30k gas hold and relevant bonus - Kryos: gets a 30k ice hold and relevant bonus - Primae: gets a 10k ice hold and 10k gas hold

    For a comprehensive look at all changes, peruse the supporting document.

    noctis


    Ship Industry Update: 6 Month Follow-up

    October marked six months from the ship industry mega update and as such, it is a good time to review these changes. To address some player concerns, we will be making the following changes. Please note that types in the blueprints that are not listed remain unaffected and values in parentheses indicate previous values.

    Please also note that there will another review of ship blueprints six months after this update goes live.

    The highlights: - Core Temperature Regulator: Water changes from 2500 to 1250 - Capital Core Temperature Regulator: Integrity Response Drones changed from 150 to 100, Self-Harmonizing Power Core changed from 150 to 100 - Enhanced Neurolink Protection Cell: Genetic Safeguard Filter changes from 200 to 100


    Conclusion

    Almost two years ago the journey of shoring up EVE’s ecosystem started. This was done to ensure that EVE is set up for a thriving third decade, with the goal that EVE will eventually outlive us all. EVE’s ecosystem was not in a healthy state, and the two-year shortage phase has understandably been a challenging road. It has meant tighter belts, and a complete shake-up of the institutional knowledge that EVE players have utilized when it comes to earning ISK and resources. Now as a part of the New Dawn update, we are expanding on the foundations we have built and transitioning fully into the redistribution phase, with a large update that includes doubling of resources (and also introducing mining waste), a balance pass for all mining ships, Moon Ore & Gas Compression, and more.

    Trailblazer

    In the next couple of weeks, we will publish a ‘Winter Status update’, akin to the July Status Update that was released earlier this year, which will give you better insight into everything going on in EVE.

    There’s a lot to take in as this is one of the biggest updates to industry and mining in EVE’s (almost) 19-year history. It is on the test server for a reason – it is pivotal to get players’ eyes on it, as with anything this big there are bound to be things that need a re-review, so as mentioned before we encourage all Capsuleers to dive in, explore the changes and join the discussion in our official Forum thread. Remember, whenever anything big like this happens in EVE, new opportunities arise for those willing to jump in, experiment and become experts.