EVE Online feeds

  • Community Beat for 20 January

    20. January 2023 14:00


    Hello spacefriends, and welcome to the latest Community Beat! Let's take a look at some of the things that have caught our attention in the community over the last couple of weeks.

    The 2nd SvB 2v2 Frigate Tournament

    If you're itching to get involved in some competitive PvP while you're waiting to hear more about the next Alliance Tournament you should check out the SvB 2v2 Frigate Tournament which is coming up in February with some cool prizes up for grabs!

    For full details including the rules and Discord link check out this post on the EVE subreddit.

    Cpt Armarlio’s ETSY store

    Cpt Armarlio creates beautiful, officially licensed EVE Online prints featuring a wide variety of ships, including the recently added Marauders and Society of Conscious Thought ships. If you need something to hang on the wall above your EVE battlestation then one of the works from their store might be just the thing!

    armarlio vargur

    Fun Inc Shrinkwrapped 200

    FUN Inc/Even Better With Friends NPSI community celebrated their 200th "Shrinkwrapped" fleet last weekend. Based on the Raptor, the Shrinkwrapped doctrine has created a lot of explosions over the course of its 200 outings and this fleet was no exception. Here are some stats from the fleet from organiser Keacte:

    shrinkwrapped stats

    Riding along was famous EVE Online astrophotographer Razorien, also known as CCP Aperture, who snapped some amazing pics of the roam:

    raptor roam

    Check out the full album here.

    As always check out the NPSI calendar to see the schedule of upcoming public fleets that you can participate in offered by around 20 different NPSI organisations including Bombers Bar and Spectre Fleet who we will be showcasing more in the future!

    Torvald's 24 hour Proving Grounds marathon

    Speaking of milestones we want to give a shoutout to EVE Partner and streamer Torvald Uruz who completed a gruelling 24 hour 1v1 Battlecruiser Proving Grounds marathon on the weekend, completing dozens of fights back to back and giving away billions worth of ships to viewers.

    torvald thumb

    It was a mighty effort and you can check out Torvald's Twitch channel for future streams!

    Oz takes over CCP TV

    Many players will be familiar with Oz from his regular New Eden market streams on his Twitch channel or from his Trust, Trading and Trillions presentation at last year's Fanfest. Oz recently took over CCP's own Twitch channel to give viewers his informative take on the markets, the New Eden economy and to talk about ESI. Check out the VOD, it's full of great information on trading... and so many graphs! 👇

    oz thumb

    Jonny Pew returns

    One of EVE's most prolific content creators has returned after a long hiatus. You might remember Jonny Pew from his Youtube channel or his appearance (as Sir Livingston) in the classic This is EVE trailer from 2014.

    If you enjoyed his content you'll be pleased to know he's resumed regularly uploading videos to his Youtube channel and they're as good as ever. If you've found your way to New Eden recently and aren't familiar with his videos then check them out - you might find them informative!

  • Happy Lunar New Year

    19. January 2023 12:00


    Attention capsuleers,

    Get ready for Lunar New Year celebrations in New Eden! From 19 to 31 January, all players can take advantage of daily login rewards, including Serenity ship SKINs, boosters and Skill Points, and more. Don't miss out on the red star orbital stash hunt, where you can uncover even more exciting prizes – Stay tuned on social media. On 20 January, tune in for the community team roam on CCPTV at 15:00 UTC, join us in celebrating the Year of the Rabbit!

    LUNAR NEW YEAR OFFERS

    Celebrate the Year of the Rabbit with exclusive deals and offers for capsuleers! Get a head start on the new year with these special offers.

    EVE News 820xAnyHeigt Red Stargazer

    The EVE Store is offering two special packs that are unique to the Lunar New Year festivities, the Red Stargazer Pack and the Lunar Festival Pack. The Red Stargazer Pack includes 30 days of Omega time, 500 PLEX, Advanced 'Boost' Cerebral Accelerator, 1 Skill Extractor, and stunning Red Stargazer SKINs for your Bhaalgorn, Machariel, Rattlesnake, or Marshal. Furthermore, the Red Stargazer SKINs will display specific visual effects whenever a PvP kill is made by your ship, and they are affected by subsequent kills and ship speed too - a first in EVE!

    EVE News 820xAnyHeigt Lunar New Year Pack

    Meanwhile, the Lunar Festival Pack includes 8 days Omega time, 50 PLEX, 50,000 Skill Points, Basic 'Boost' Cerebral Accelerator, Vexor Navy Issue Empyrean Dragons SKIN, Men's and Women's Empyrean Dragons Jacket and fireworks.

    EVE News 820xAnyHeigt Dragon Phoenix SKIN

    Available in the NES, a return of the Dragon Phoenix SKINs with a 30% discount. Gila, Brutix, Ishtar, and Cerberus Dragon Phoenix SKINs can all be acquired separately or in the Dragon Phoenix Bundle which also includes the Crimson Phoenix and Vermillion Dragon Facial Augmentations.

    These offers are only available during the Lunar New Year celebrations, so don’t miss out!

    SIMPLIFIED CHINESE IS LIVE

    Simplified Chinese is now live on Tranquility server, catering to the Chinese speaking community and honoring their invaluable contributions to New Eden's history. Union Pay has also been added as a payment processor to provide better service to this player base.

    Lunar New Year is a magical time for stargazing, enjoying festive dishes, and exchanging gifts. Log in today to join the celebrations!

  • Patch Notes - Version 21.01

    19. January 2023 12:00


    Salutations,

    The following page will list patch notes for all updates within this release (Version 21.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-01-10
    Last update: 2023-01-18

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2023-01-10.1 |    2023-01-11.1 | 2023-01-18.1 |    2023-01-19.1
    NEW



    Patch Notes For 2023-01-19.1

    Features & Changes:

    Events
    • To Celebrate the Lunar New Year, a special set of login rewards are now available to players who login from now until the end of January.
      • Rewards include themed SKINs, skillpoints, Wightstorm Boosters and fireworks. 🎇
    Localization
    • Simplified Chinese is now available as a language option on Tranquility.
    User Interface
    • The New Eden Store has been adjusted to improve the visibility of previews and will now dynamically resize to better utilize available space.




    Patch Notes For 2023-01-18.1

    Features & Changes:

    Technical
    • Added access restrictions to Tranquility from mainland China.



    Patch Notes For 2023-01-11.1

    Defect Fixes:

    Graphics:
    • Fixed an issue where lighting effects were removed from certain ships when changing texture quality.
    • Fixed some issues with the new Rifter remodels where some artifacts would appear on lower detail mesh.
    • Fixed some VFX bone index and visibility issues on the new Rifter remodels while docking in Upwell structures.



    Patch Notes For 2023-01-10.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Balancing:
    • The volume of the 'Drone Navigation Computer II' has been increased from 5m3 to 25m3 to match all other variations of this module.
    Events:
    • The Crimson Harvest boosters have now expired.
    Graphics:
    • The Rifter, as well as it‘s variants: Wolf, Jaguar, Freki and the upcoming Geri have been completely rebuilt featuring texture updates, high polygon count, warp animation and added visual effects.
    User Interface:
    • Added new help pointers.
      • Show/Hide more contract search options
      • Corporation Assets
      • Map Color Settings
      • Fleet History / Broadcasts
      • Show/Hide Fleet Broadcasts
    • Added a 'board structure' option for FLEX structures in the radial menu.
    • Adjusted the tabs in the FW map in Photon UI to look more like other Photon UI windows.
    • It's now possible to load fighters into empty fighter tubes in the inventory window by right clicking on the tube and selecting fighters in your fighter bay. It's also possible to unload fighters by right clicking on a loaded tube in the inventory window also.
    • Asteroid and Gas Cloud items will now list their volume to 3 digits, so that some items like compressed veldspar will not be rounded down to incorrectly show as 0.00m3.
    • 🤝 Ansiblex gates will have the 'jump' option as available in the selected items window if you are warping there.
    • Change the goal for Enter x Combat Sites in AIR Career Program to exclude combat sites happening in starter systems.
    • Updating the goal for Hacking x Containers in AIR Career Program to exclude hacking in starter systems.
    • Change the goal for Enter x Gas sites to not include Gas Training Sites.
    • Updating the Join a Fleet goal to only include pilots joining a Fleet.
    • Added descriptions to the default overview filters.
    Photon UI:
    • Added descriptions to the Overview column titles.
    • 🤝 Added proper grouping of default filters for Multiple Overviews.
    • Updated the quick-bar button icons in the Market window.
    • 🤝 Added a wallet balance indicator to the Market window's header.
      • You can switch between the Personal and Corporation Wallet via the window's top-right options menu
    • Station Services window layout has been updated.
    • Improved the selected item highlight for inventory items.
    • Updated the Docking animation.
    • 🤝 Added a button to notifications that lets you dismiss them immediately.
    New Player Experience:
    • Paragon's 12 Destroyer SKINs added for the personalization introduction are now available for purchase in the New Eden Store for all players.
      • These offers retain Paragon's excellent low price, but also cannot be moved or trades after redemption
      • The offers are also currently limited to once per account, so redeem them wisely
    • The collateral cost for all Career Agent missions has been removed.
    • Improved guidance for unfitting modules during Career Agent mission fitting guidance.


    Defect Fixes:

    Audio:
    • Aura's "Docking Permission Denied" alert will now play again when a player enlisted in Factional Warfare attempts to dock in an enemy controlled Rearguard or Command Operations system.
    Gameplay:
    • Athanor and Tatara reprocessing bonuses, as well as asteroid reprocessing structure rigs will now apply to Ducinium, Eifyrium, Mordunium and Ytirium.
    • Ducinium, Eifyrium, Mordunium and Ytirium can now be compressed inside Upwell Structures that have a Standup Reprocessing service module fitted and online.
    • Fixed an issue where FW Battlefield sites, and Observatory Flashpoint Sites could be prevented from spawning properly.
    • The "Agency Support Drop" crate item will now correctly say that it can contain level IV Hardshell, Pyrolancea and Overclocker boosters in the crate description when you attempt to open it.
    Graphics:
    • Reflections were not correctly working on stations in some cases & polish has been applied to bring them back to their reflective glory.
    • Fixed the Ishtar Yoiul Star SKIN which had unintended Aurora Universalis VFX appearing on the ship.
    • Fixed an issue with Alliance Emblem placement on the Enforcer.
    Technical:
    • Client performance when multi-fitting ships with the inventory window opened while having several items in your hangar should be significantly improved.
      • The client will also perform much better when multi-fitting with large quantities of ships already in the hangar.
    User Interface:
    • Fixed the Industry Window inputs overflowing when using some blueprints which contain several inputs.
    • Adjusted the environmental effect tooltip icon so that it is round rather than stretched.
    • Having double digit values in the tax percentage field no longer are cut off in the structure browser window.
    • When fitting an undersized propulsion module to a ship, it will no longer incorrectly refer to the capital modules as 1000mn and 5000mn, and instead the actual sizes 10000mn and 50000mn.
    • Fixed the top tooltip not displaying a message in the FW map for supported languages like Russian, French and Spanish.
    • The Muninn has now swapped to using missile masteries instead of projectile ones.
    • The 'Dominix Luminaire Rising SKIN' is now correctly in the Gallente battleships section of the market instead of battlecruisers.
    • Fixed an exception when trying to save a ship fitting while using a different digit grouping symbol on your computer's regional settings.
    • It's now possible to sort Ansiblex gates by stored liquid ozone amount again.
    • Items such as modules and ships can now be dragged and dropped into the 'filter on type' fields in the market orders window.
    • You will no longer be warned about 'not being able to dock again' when undocking from an enemy frontline system in factional warfare.
    • The alliance home page will now update instantly when a director submits an edit for the alliance description, instead of requiring the player to close and then re-open the alliance page to see the changes.
    • The attributes window will now update correctly if a player uses a character remap, and then plugs in implants without re-opening the attributes window.
    • Fixed an issue with Mutated Siege Modules not correctly showing Armor Repair Duration / Amount bonuses.
    • FPS Monitor window is now lockable.
    • The in-space context menu's sub-menus no longer flicker.
    • Fixed an issue where adding or removing a Linebreak will not update you have until changed tabs in Overview Settings.
    • 🤝 Make "group all" group other modules to the one with the lowest flag.
      • When grouping 8 guns, it will now group them on F1 istead on a random slot.
    • Reorder the menu in the fleet window.
    Photon UI
    • The Lock button on the The Daily Login window when on the Character Selection screen is now faded out and no longer looks clickable.
    • Active ship indicator in the Inventory is no longer clipped.
    • 🤝 Scrollbar no longer overlaps brackets in in-space bracket group tooltip.
    • Skill entries in skill plans no longer have overly bright underlay when selected.
    • The 'Warp To Mining Point' button now works correctly in the Selected Item window.
    • The title in the options menu for window stacks now only shows the active window name.
    • The locked inventory item indicator no longer overlaps the class icon for fighters.
    • Jump Clone Implant icons in the Character Sheet no longer wrap to a second line when UI scaling is set to 90%.
    • 🤝 Reorganized the filter drop down menu in the D-Scan window.
    • Context menus can no longer extend outside the game window.
    • Redeem Items confirmation pop-up no longer becomes unresponsive after minimizing Info window.
    • When you have multiple Overviews, the number in the Distance column is now consistent between windows.
    • 🤝 Notification widget no longer has a plus symbol in the corner.
    • The following help pointers are working again in Photon UI.
      • Corporation Home
      • My Fleet
      • Neocom Menu
      • Change Inventory View
      • Next In Route
      • Drone Settings
      • Fleet Settings
    • The 'All' filter now correctly selects all types in Overview Settings.
    New Player Experience:
    • IRIS will no longer offer the personalization introduction experience if there are no remaining avaliable offers for the relevant Destroyer SKINs.
    • Fixed an issue which could cause wrecks other than the salvage target in the second Industrialist - Entrepreneur mission to be highlighted.
  • Factional Feud in the Proving Grounds! 

    11. January 2023 16:00


    Fractious capsuleers, 

    Coat yourself in camo and prove your potential in the next exciting Abyssal Proving Ground event, colliding in fierce 1v1 combat aboard the four Empires’ ruthless navy battlecruisers! 

    This event begins at 11:00 UTC on 14 January, and runs until 11:00 UTC on 16 January. 

    The ruleset is as follows: 

    • Only the Prophecy Navy Issue, Ferox Navy Issue, Brutix Navy Issue, Cyclone Fleet Issue, Harbinger Navy Issue, Drake Navy Issue, Myrmidon Navy Issue, and Hurricane Fleet Issue may enter this event. 
    • 100% bonus to afterburner speed boost. 
    • 50% reduction to overheat damage taken by modules. 
    • Pilots receive 100 million ISK payout per match where they deal at least 10,000 damage. 
    • Sensor dampeners, weapon disruptors, shield boost amplifier, recharger, power relay, and flux coil modules, and core defense field purger rigs cannot be fitted. 
    • Maximum of one local repair module per ship (shield or armor). 
    • Modules and implants are restricted to meta level 5 and below. 

    Bolster your battlecruisers, grab your Proving Ground Filaments (found in Abyssal Deadspace, Pochven, or on the in-game market) and let loose your full fury as you rage for glorification, climbing the leaderboard and earning special rewards! 

  • The Capsuleer Chronicles – Hardcover in stores now

    11. January 2023 12:00


    Story-loving capsuleers, 

    Following its previous release in comic stores, the hardcover edition of EVE: The Capsuleer Chronicles is now available through retailers both physical and online, including Amazon, Barnes & Noble, and bookstores of all kinds near you! 

    Experience the intersection of the lives of four independent capsuleers during the Triglavian Collective’s invasion of Raravoss, the first of twenty-seven systems that would eventually fall to the Collective and their ardent supporters and be woven into the liminal domain of Pochven, as the Triglavians alter the very stars of New Eden in pursuit of their ambitions – inspiring both conflict and cooperation alike between these immortal empyreans. 

    Order your copy and add a new tale from New Eden to your bookshelf today! 

  • New Release To Start The Year

    10. January 2023 12:15


    Attention capsuleers,

    It’s time to kick off yet another action filled year, as EVE gets closer to its 20th anniversary and the start of the third thrilling decade in New Eden. This year promises to be filled with intrigue, action, and events. In last week’s Producer’s Letter the roadmap for this year was revealed, followed by an in-depth look at the bright future of EVE in a CCPTV live stream.

    The future is now, and it’s time to unveil some great updates in the brand-new January release, which is out today.

    A rebuilt Rifter

    The iconic Minmatar frigate, the Rifter, has gotten a significant visual update. This beloved model has been rebuilt from the ground up, complete with updated textures, warp animation, high polygon count, and new and improved visual effects, for added impact and a more immersive experience. Its Tech II variants, the Jaguar and Wolf, also got a facelift.

    New Intro SKINs for all!

    In a recent update to the new player experience, fresh capsuleers are now introduced to the basics of ship personalization and PLEX when guided to purchase fresh new SKINs for 1 PLEX in the New Eden Store. These SKINs are new and unique, and they look amazing. Of course, no one should be left out, so to ensure all capsuleers can look their best in the new year, these SKINs are now available for all players to purchase in the New Eden Store for 1 PLEX. These are only for you to enjoy, as they cannot be sold, transferred, or traded and can only be bought once per account.

    New Intro SKINs for all - January Release Update - EVE News 820xAnyHeigt

    New skill training offers

    If you have ambitious plans for New Eden in 2023, now is the time to re-train, skill-up, and get yourself set for a triumphant year of success. And both the EVE Store and the NES currently have some unmissable training deals. In the EVE Store, the brand new Capsuleer Re-training Bundle brings you 1,000,000 Skill Points, a Specialist ‘Boost’ Cerebral Accelerator, an 8-plus boost to all attributes for eight days, and two Skill Extractors thrown in for free.

    In addition, the EVE Store is offering packs of five and 10 Skill Extractors with 20% off their full price. Both offers are valid until 19 January.

    Capsuleer Re-training Bundle - news item image (31)

    As if that wasn’t enough, you can also head to the New Eden Store, and can get 30% off five Skill Extractors, and a massive 50% off 10 Skill Extractors.

    Skill Extractor Sale Jan 2023 - EVE News 820xAnyHeigt

    Chinese Simplified upcoming

    Simplified Chinese is launching on Tranquility as a part of the Lunar New Year celebrations kicking off on 19 January. The existing Chinese servers will not be affected by these changes. We will continue to work with NetEase on building the future of Serenity and Infinity while we hope Chinese on Tranquility will be of benefit to the many Chinese speaking players outside of mainland China.

    For Chinese speaking capsuleers that want the opportunity to dive in, experience it and provide invaluable feedback, they can test the upcoming localization on the Singularity test server very soon.

    We’re excited to bring Chinese to Tranquility to honor the contribution of Chinese speaking capsuleers to New Eden and its history over the past two decades.

    This promises to be a thrilling year for EVE Online, and it’s starting out with a bang. We hope you are as excited as we are for today’s release, and the future of New Eden

  • Monthly Economic Report - December 2022

    9. January 2023 14:37


    Economic Capsuleers!

    The Monthly Economic Report for December 2022 is now available!

    You can download all of the raw data used in this report here. Each image can be enlarged by clicking on it.

    0_produced_vs_mining_vs_destroyed.png 1_regional_stats.png 3_asteroid_ore_volume_history.png 3_asteroid_ore_mined_by_region.png 3_gas_volume_history.png 3_gas_mined_by_region.png 3_ice_volume_history.png 3_ice_mined_by_region.png 3_moon_ore_volume_history.png 3_moon_ore_mined_by_region.png 2_destruction_value_by_region.png 3_mining_value_by_region.png 3_npc_bounties_by_region.png 4_production_value_by_region.png 5_trade_balance_by_region.png 5_trade_balance_m3_by_region.png 6_trade_value_by_region.png 7_imports_exports_net_exports.png 9_sinks_and_faucets.png 9_top_commodity_faucets_history.png 9_top_sinks_and_faucets_history.png 9aa_services_breakdown.png 9b_money_supply.png 9c_money_velocity.png 9d_economy_indices.png 9ea_index_value_decomp_consumer_price_index.png 9fa_index_value_decomp_mineral_price_index.png 9ga_index_value_decomp_primary_producer_price_index.png 9ha_index_value_decomp_secondary_producer_price_index.png 10a_ess_regional_stats.png 10b_ess_mainbank_thefts.png 10c_ess_reservebank_thefts.png 11a_abyssal.png 12a_wormhole_import_export.png 12b_wormhole_import_export_summary.png

    To join the player discussion, please visit the official thread on EVE Online forums.

  • Producer’s Letter - From Uprising to New Conquests

    6. January 2023 12:00


    Uprisen capsuleers,

    It’s an incredibly thrilling time to be a capsuleer in New Eden as we embark on a new year in EVE Online. The frontlines have been buzzing with activity and some big shifts are happening in the political landscape. Since the launch of the Uprising expansion in November 2022, the activity in New Eden has exceeded our wildest expectations with active player counts swelling since release and - more importantly - pilots being more active in space. Particularly notable has been the sharp 75% increase in PvP kills in lowsec as well as the 11% PvP kill increase in highsec despite the additional restrictions on ganking and changes to Abyssal Deadspace following the release. This has pushed industry and mining significantly, with navy ship production rising 14,709% and capital manufacturing seeing a 34% bump!

    Now that we have entered a new year and are marching toward EVE’s 20th anniversary, we wanted to take a moment to reflect on last year, the latest expansion, and look ahead at what is happening next in New Eden.

    UPRISING - THE FUTURE OF WAR BEGINS

    Making Factional Warfare (FW) an exciting area of space filled with action and intrigue was one of the big things we aimed to address in Uprising. Territory control is a foundational aspect of EVE Online and we wanted to make it easier to find and participate in the action. Introducing Frontlines was the first big step in evolving this fundamental system and making it more dynamic.

    Along with Frontlines, new ships entered the warzone, existing ships got rebalanced, complexes were reworked to make them fairer and more fun, and all new Battlefield sites were introduced. Together, this has created even more ways for players to get involved in - and be rewarded for – diving into the action.

    EVE News 820xAnyHeigt

    As mentioned in the Factional Warfare Dev Blog that was released in December, the next big part of the FW equation is already underway. This next update, coming in Q1, will introduce a feature we’re calling Direct Enlistment, which will allow players to join FW without leaving their corp and alliance mates.

    Not only did the Uprising expansion overhaul Factional Warfare but it also opened the door to personalization. As a capsuleer, flying your colors allows you to celebrate your allegiance while sending a message to others about who you are. The new Paragon corporation introduced a new currency (EverMarks), along with new agents, stations, and missions that enable you to acquire corporation and alliance emblems. The real beauty, however, is that you cannot simply buy your way into these accolades; you actually need to undock and play. This results in more pilots in space, more opportunities for conflict, and more budding industrialists and traders filling the need created by Paragon. As we move forward, we will add more ways for you to earn EverMarks through your in-game actions. The most recent example of this being the daily login rewards from the Winter Nexus event.

    The launch of Uprising saw emblems become available on over 100 ships, with a further 186 new ships added on 15 December. We will continue to roll out emblems for more ships with the next batch planned for later this quarter. You can also expect even more radical customization options in the future - from peacocking your killmarks to marking your space and citadels!

    BRINGING MORE PLAYERS INTO THE FOLD

    Our ambition has been to ease the pathway for new recruits to become battle-hardened veterans and contribute to the battles raging across New Eden.

    Having redeveloped the entry into the game while empowering new players with opportunities to develop the core skills for their spacefaring adventures, we can now shift our focus onto giving them more meaningful roles in the interstellar war effort.

    The main design question that we continue to ask ourselves is, “how can we make new players become even more capable and ready to engage with empires, corporations, and alliances?” Much of the Uprising expansion’s focus was geared toward PvP, but we also want to enable different methods of contribution to the war effort that accommodate more playstyles. If lowsec is the warzone, then highsec is the homefront, where bullets are made and boots are stitched for the frontlines.

    As we start to look beyond Uprising, we’ll be taking the learnings from Factional Warfare and applying them to other areas of space with one of our focuses being on guiding players into more parts of the sandbox, while smoothing the learning curve for novice pilots so they can become valuable recruits for experienced capsuleers. The war machine requires scores of cogs to run effectively - every capsuleer has a role and purpose, whether it’s fighting for territory on the frontlines or supporting the war effort from the homefront. Every item destroyed requires replacement, driving industry and mining - the backbone of New Eden.

    Winter-Status EVE ACADEMY 820

    An issue many leaders face is the funding of their organizations. We hear this time and again, where player corporation and alliance leaders of all sizes and areas of space need to lean on taxes from bounties or the goodwill of a few, through donations, to run their organizations. This is simply not sufficient for the myriad of different activities that groups rely on for income such as Abyss running, Loyalty Point (LP) generation, market trading, wormhole blue loot, and more. Allowing more avenues of taxable income will ensure that important programs, like SRPs (ship replacement programs) will continue to allow novice pilots to take the step into more challenging content or encourage more experienced capsuleers to risk larger ships. We have already started experimenting with this through the one-to-one EverMark corporation contributions into the corporation wallet. This was just our first experimentation with a corporation LP wallet and is something we're looking to expand on this year.

    On funding, we have prioritized Contested Income (formerly known as passive income) - a source valuable enough to take, hold, and defend. In Uprising, we created several new gameplay systems introduced to Factional Warfare that could also be applied elsewhere. The Frontlines system has shown we can create high conflict zones, which are ideal candidates for these contested income sources since they create areas of vulnerability. We much prefer these high-value sites in areas of substantial risk, rather than having highly defensible systems.

    We believe that creating more ways for players to get involved in the war effort will set us on the path to creating the ultimate interstellar war machine, which in turn will make New Eden an even more vibrant place filled with excitement, intrigue, and infinite possibilities.

    FRIENDSHIP MACHINE -> WAR MACHINE

    You’ve heard us talk about the friendship machine. We believe that the social connections made in New Eden are one of the most important aspects of EVE Online. People create meaningful friendships through fleets, corporations, and alliances. Running and operating these social entities can be very daunting, as well as taking the leap to join them. But getting more players involved is incredibly important, especially in fleets, as EVE is even better with friends. Watching the emerging social organizations form in the warzones has been truly inspiring, where old and new capsuleers join forces in taking on the objectives at hand. This is something we’ve seen in public fleets, such as NPSI fleets, over the years and is something on which we want to put more focus in this next phase of development.

    As we enter the next era of EVE Online, we plan to establish a strong social network to foster powerful bonds as we build toward delivering the future of war in New Eden.

    EVE News NoCopy 1920x1080 (1)

    THE FUTURE OF EVE EVOLVED

    With the Uprising expansion, immersion in EVE has been elevated to even greater heights through visual and audio enhancements backed by significant performance and UI improvements.

    The new epic Upwell hangars allow you to marvel at your achievements and really convey a sense of scale for the stations and ships from the safety of the dock. Uprising also saw the release of several audio updates to enhance the sensory experience, and all of this is supported by performance improvements and a modern UI.

    EVE News 820

    Photon UI has been in testing for the past six months and now has an adoption rate of over 91%. Thanks to player feedback there have been several improvements, new features, and fixes made in the process. Expect to see more improvements and a full launch later this quarter bringing with it a full release of multiple overviews and more features.

    You can look forward to further visual enhancements on this scale and other powerful improvements to audio and performance coming to the star cluster as we continue to evolve EVE Online into the next decade and beyond.

    UPRISING AND BEYOND!

    Over the last couple of years, we have carried out important, foundational work that enabled us to build Uprising, our first expansion since 2018. We aim to continue releasing expansions of this caliber going forward, with additional updates, more shiny toys, and riveting world events like the stellar transmuter incident in-between to keep New Eden vibrant, active, and well-balanced.

    With the Uprising expansion, we took a big step toward realizing the future of war in New Eden... and yet, there is still so much more to come. We are thrilled to reveal our high-level roadmap for EVE Online for the year ahead:

    Producer’s Letter Roadmap

    KICKING OFF 2023

    We are kicking off the year with a celebration! EVE’s Lunar New Year will begin on 19 January and alongside this celebration, we will be bringing Simplified Chinese to Tranquility. NetEase has been pioneering the frontiers of EVE Online in mainland China and building the future of our two servers, Serenity and Infinity, for that region. We want to recognize our Chinese-speaking players outside of Mainland China that have built strong alliances and made their mark on New Eden over the past two decades.

    Furthermore, toward the end of January the Microsoft Excel plug-in, developed in collaboration with Microsoft, will be soft launching in a closed beta trial. Announced at Fanfest last year, this integration will enable Omega capsuleers to log in and directly pull in-game data into Microsoft Excel. We believe this will level the playing field by providing easy and simple access to in-game data, without requiring coding knowledge. The official launch is planned around EVE’s 20th anniversary in May.

    For more on New Eden post-Uprising and the future of EVE, please tune into CCP TV today at 16:00 UTC as CCP Convict, CCP Burger and I will be conducting a deeper dive into the topics from this blog.

    As we enter the third decade, we are one step close to our mission of having EVE live on forever. We are incredibly excited as we accelerate toward EVE Online’s 20th anniversary and look forward to sharing more details on new gameplay features and live events throughout this year.

    The future is bright, and we look forward to seeing you in space!

    o7
    CCP Rattati, Game Director

  • Blizzard Beatdown in the Proving Grounds!

    4. January 2023 12:00


    Dauntless capsuleers,

    Enter a wonderland of wintry warfare in a one-day Abyssal Proving Ground event, teaming up with a companion and bringing the beatdown to your foes aboard mighty Tech I battleships!

    This event begins at 11:00 UTC on 7 January, and runs until 11:00 UTC on 8 January.

    The ruleset is as follows:

    • Only the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon, and Praxis may enter this event.
    • 100% boost to afterburner speed.
    • 50% reduction to heat damage taken by modules.
    • 50% reduction to remote repair effectiveness.
    • Pilots receive 100 million ISK payout per match where they deal at least 15,000 damage.
    • Sensor dampeners, weapon disruptors, and shield boost amplifiers, rechargers, power relays, and flux coil modules cannot be fitted.
    • Auxiliary nano pump, nanobot accelerator, and core defense field purger, capacitor safeguard, and operational solidifier rigs cannot be fitted.
    • Frigate escape bays must be empty to enter this arena.
    • Maximum of one local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.
    • Rigs are restricted to tech I only.

    Batten down aboard your battleships, procure your Proving Ground Filaments (found in Abyssal Deadspace, Pochven, or on the in-game market), head out into the storm with your partner to seek glorification in the storm, climb the leaderboard, and earn special rewards!

  • Patch Notes - Version 20.11

    3. January 2023 12:00


    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-12-13 Last update: 2022-01-03

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-12-13.1 |    2022-12-14.1 |    2022-12-15.1 |    2022-12-19.1 | ;    2022-12-20.1 | 2023-01-03.1 |
    NEW



    Patch Notes For 2023-01-03.1

    Events:

    • The Winter Nexus event has ended, we hope you had fun over the holidays!



    Patch Notes For 2022-12-20.1

    Defect Fixes:

    New Player Experience:
    • Fixed an issue which could cause guidance to be lost during the mining introduction when arriving at the site location.
    User Interface:
    • Fixed an issue with UI not showing correctly in particular circumstances in the AIR Career Program.



    Patch Notes For 2022-12-19.1

    Defect Fixes:

    Gameplay:
    • Mining Crystal descriptions and Resource Processing skill descriptions have been updated with the new ores that were introduced with Resources Aligned on Tuesday.
    Graphics:
    • Fixed the appearance of Yoiul Star skin on docked ships.
    User Interface:
    • The wallet will now correctly show how many corporations a player has LP with.
    • The "Events UI Pointer" now functions as intended.
    • Bottom rows of New Eden Store pages have been recalibrated and realigned.
    • Added a scrollbar to the PLEX Vault which appears when the Inventory window is too short.
    Photon UI
    • When trashing multiple items, they are now listed in the dialog window.



    Patch Notes For 2022-12-15.1

    Features & Changes:

    Events:

    The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 3rd 2023.

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
      • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
      • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
      • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
      • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules. 
    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.
    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 3rd.
    • In addition to the above fantastic gifts, a brand new expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit a Ice Mining Laser to mine ice for 4 days. 
    • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 1v1 T1 Cruisers with T1 modules only from December 16-19, a T1 Destroyer with T1 modules FFA from December 30 - January 2, and a 24 hour only 2v2 Battleships arena on January 7th - January 8th. All of these proving events will feature a special set of environmental effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%. The battleship 2v2 will feature a repeatable challenge that grants 100 million ISK for doing 10,000 damage in the arena.
    • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!
    • Get your hands on the brand new Yoiul's Ascent fireworks available in the Daily Login Campaign, season reward track and from loot! 
    Miscellaneous:

    Alliance and corporation emblems are now available on the following 186 ships:

    • All Cruisers
    • Mining Barges (T1 and Exhumers)
    • All remaining Destroyers
    • Non-Capital Industry
    • All remaining Frigates

    Defect Fixes:

    Graphics:
    • Fixed an issue with the Ishtar Aurora Universalis SKIN not displaying the Aurora VFX correctly.
    User Interface:
    • It's now possible to access the solar system map when using the classic starmap again. 



    Patch Notes For 2022-12-14.1

    Features & Changes:

    User Interface:
    • We made a number of improvements on the AIR Career Program navigation, progression tracking and UI.
    • We made an improvement to the sorting by name in the New Eden Store.

    Defect Fixes:

    Graphics:
    • Fixed textures for the Cyclops fighter.
    User Interface:
    • Fleet Up section of the Agency now shows correctly.
    • The correct number of columns will now be displayed in the New Eden Store.
    • The 'Buy Extra Skill Queue' option will now open to the correct New Eden Store section.
    • Sorting offers will now have them ordered correctly when viewed in languages other than English.
    Photon UI:
    • Fixed an issue with reordering skills in the Skill Queue by dragging and dropping.
    • It is now possible to click links in dialog message windows.
    • Fixed the layout of multiple choice dialog windows.
    • Structure Deployment window content no longer overflows.
    • Fixed an issue where editing filters/exceptions with Multiple Overviews was sometimes not updating the correct tab.



    Patch Notes For 2022-12-13.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Audio:
    • Added a sound effect for when a rare event takes place in Upwell Hangars.
    Graphics:
    • We changed the way Depth of Field works in hangars. Depth of Field now has it's own rendering toggle under the Effects in the Display & Graphics settings.
      • Depth of Field is no longer automatically on with Post Processing set to High
      • Depth of Field now has much greater strength and is modified by camera distance from your ship
    • We have "rolled" out a few rare events for medium and small Upwell hangars.
    Localization:
    • New content has been translated in French, German, Russian, Korean, Japanese and Spanish.
    New Player Experience:
    • The salvage wreck objective will now behave like an actual wreck salvage in the second Industrialist - Entrepreneur Career Agent mission.
    • Improved guidance during Industrialist Career Agent missions:
      • Aura will suggest checking out the AIR Career Program while Industry jobs run.
      • Aura will now prioritise informing the player if their ship is incompatible with the recommended fit before informing of missing modules.
      • Aura will now reference a missing module by its specifc type name instead of generically mentioning something cannot be located.
      • Aura will now inform the player if they do not have the recommended ship (a Venture) for the fourth Industrialist - Producer mission.
    • Revised items given in Career Agent missions:
      • Characters will now be gifted a 'Mining Laser Upgrade I' when accepting the fourth Industrialist - Producer mission.
      • Swapped the rewarded 'Overdrive Injector System I' for a 'Damage Control I' in the seventh Industrialist - Producer mission.
      • Swapped the gifted 2x 'Dual Light Beam Laser I' for 2x 'Gatling Pulse Laser I' in the Amarr version of the third Enforcer mission.
      • Swapped the gifted 2x 'Light Electron Blaster I' for 2x '75mm Gatling Rail I' in the Caldari version of the third Enforcer mission.
    • Added a reference and pointer link to the Scanning Basics video within the Help Section of the Agency to the third Exploration mission.
    • Improved the completion messages for the final misisons in all Career Agent paths:
      • Each will now suggest trying the other Career Agent paths within the station.
      • The Enforcer finale now suggests trying the Sister's of EVE Epic Arc, the Blood-Stained Stars, with a pointer link to the Epic Arc Agency tab.
      • The Soldier of Fortune finale now suggests trying Factional Warfare with a pointer link to the Factional Warfare station service.
      • The Explorer finale now suggests trying Comabt Anomalies and Signatures with a pointer link to the Exploration Agency tab.
      • The Industrialist - Producer finale now suggests trying Mining Agent missions with a pointer link to the Agency tab.
      • The Industrialist - Entrepreneur finale now suggests trying Distribution Agent missions with a pointer link to the Agency tab.
    • Tweaked various mission messages to improve clarity and remove references to obsolete content.
    • Improved existing and added additional highlights for guidance during the personalization introduction experience.
    • Characters with one of the appropriate SKINs already injected will now also be eligable for the personalization introduction experience.
    Science & Industry:

    To encourage further growth of the ramping capital manufacturing we are easing a few bottlenecks in T1 industry. We are also addressing the developing lowered profitability of T2 resource harvesting and industry.

    • 4 new asteroid have been discovered, each focused on providing a high amount of a singular resource.
    Asteroid Mineral
    Ducinium Megacyte
    Eifyrium Zydrine
    Mordunium Pyerite
    Ytirium Isogen
    • The new rich asteroid belts may be found in Blue A0 star systems in null security space and in wormhole space.
    • Additionally, these new asteroid belts may also appear in high security 0.5 systems bordering low security systems, and nullsec systems which border low security space.
    • Total mining yields of moon mining structures have been reduced by 25%.
    User Interface:
    • 🤝 New filters have been added to the Paragon Loyalty Point store.

      • Added a search bar
      • Filter by faction (All, Four Empires, Other)
      • Filter by hull size
      • Filter for corporation and/or alliance emblems
      • Filter out acquired emblems
    • Greatly improved the "leave fleet" option by adding an exclamation point to it.

    Photon UI:
    • We have added the ability to have multiple Overviews when using Photon UI. This can be done by right-clicking an existing Overview tab, or by checking the 'In New Window' checkbox when adding a new Tab.
      • This feature can be enabled in the Feature Previews tab of the Settings menu and can only be enabled when Photon UI is enabled.
    • 🤝 We have added a setting that allows you to change the size of the margin and header on all windows. This option can be found in General Settings section of the Settings menu.
    • 🤝 We have updated the Security colors so that they are more distinct from one another.
    • We have added an Auto UI Scaling option in the UI Scaling.
    • 🤝 We have updated the scrollbar in Photon UI, the scrollbar is now static and no longer expands and collapses when hovering over it.
    • 🤝 We have added window resize indicators that show if a window can be resized, these indicators show when hovering over the edge of a window.
    • 🤝 The Close button and Minimize button are now present in the header when a window has Compact Mode enabled.
    • 🤝 We have added a new setting that allows you to change the transparency of windows that are set to "light mode".
    • 🤝 The inventory window now has a Stack All button. Additionally, the search bar, Loot All button, and the item count and value are now visible while the window is in compact mode.
    • 🤝 All the settings related to chat channels has been moved to the chat window's options menu in the top-right corner next to the minimize/close buttons.

    Defect Fixes:

    Audio:
    • Fixed an audio error that would sometimes occur when using Acceleration Gates.
    Gameplay:
    • Fixed an issue which caused NPCs in Factional Warfare to attack their own Supply Depots and Supply Caches.
    • Updated erroneous respawn timers on a number of Invasion sites which caused them to respawn much earlier than intended.
    Graphics:
    • Fixed an issue that caused damaged hulls to appear extra shiny in some cases.
    • The Harbinger now looks as it should whilst using the Yoiul Star SKIN.
    • Small area of the Phoenix siege glow has been aligned better.
    • Fixed a slight texture issue on the Falcon.
    • Non-interactable Athanor models no longer show AIR holograms by default.
    • Genolution Auroral Gold pod surface appears correctly whilst in the JITA 4-4 station hangar.
    • Depth of Field now has the correct distance blur.
    • Upwell Hangars now display emblems for multiple docked ships at the same time correctly.
    • Removed some markings from the Legion ship textures.
    • Fixed incorrect normals on the white line decals on the Charon.
    • Fixed an issue on the Ishtar and Vexor where projected SKIN textures were not aligned during warp animation.
    • Minorly fixed decal on the Tatara Maulus and Bhaalgorn.
    • Fixed an issue with the Trasher Fleet Issue blueprint icon.
    Skills:
    • Fixed an issue with the Skill window opening off screen if the window had been moved off screen.
    New Player Experience:
    • Fixed an issue which could result in the AIR NPE becoming stuck near the start of the experience.
    • Fixed an issue where Aura could tell the player to return to the Agent's station while already there during the fourth Industrialist - Producer Career Agent mission.
    • Increased the bonus reward timer to 180 minutes for the Gallente version of the seventh Industrialist - Producer mission.
    • Fixed a conversation in the seventh Enforcer Career Agent mission always using male pronouns when referencing the player character.
    Technical:
    • Corrupt files in the resource cache are now being handled more gracefully and the client should recover in more cases on its own.
    • Fixed a client crash for the preview window of the Jita 4-4 station.
    User Interface:
    • The Planetary Industry and Encounter Surveillance System Agency filters now work correctly.
    • Fixed an issue where is was no longer possible to consume multiple boosters at once.
    • The correct Material and Time Efficiency values will now be shown when double-clicking a blueprint copy in the Industry window.
    • It is now possible to move the Hacking window by dragging the top of the window.
    • Fixed an issue where the Purchase buttons in Paragon Loyalty Point Stores could become uninteractable on certain window sizes.
    • Fixed an issue where the purchase failure error screen was visible in Loyalty Point Stores adjacent to Paragon Loyalty Point Stores.
    • Fixed an issue where simulated ship names didn't update correctly when moving back and forth in the simulation history.
    Photon UI:
    • Standing indicator icons in chat member list are now correctly aligned.
    • Fixed an issue where it was not possible to select the final item in the inventory window when it was in Compact mode and the View Mode was set to List mode.
    • The header highlight when stacking windows together is now more noticeable.
    • Bounty information in the Selected Item window will be shown in a single line when the window is very narrow.
    • Added a Manage Labels button to the Labels group in the Contacts window.
    • NeoCom is now affected by the window transparency settings.
    • The minimum size of the Local Locations window has been reduced significantly.
    • The sort order indicator icon for the Distance column in the Overview is no longer the wrong way.
    • The actions at the bottom of various Planetary Industry windows no longer overflow the window.
    • Locked windows in compact mode now show the lock indicator in the header.
    • The Market window caption now updates correctly when you jump to a new region.
    • Locked windows no longer move when opened on top of other windows.
    • The structure power state indicators in Assets window now use more pleasing colors.
    • Location group windows that have been opened from the Locations window now update automatically as your locations are updated.
    • Fixed an issue where the inventory filter text was not displayed or was being truncated when using UI scaling.
    • If the Wallet was collapsed in Classic UI, and then the user enables Photon UI, the user is now able to resize the window again.
    • It is no longer possible to minimize the Daily Login Campaign window on the Character Select screen.
    • Hiding the market ticker no longer leaves a gap at the bottom of the right-side navigation panel.
    • Locked items in containers no longer appear incorrectly after mouse-over.