The Monthly Economic Report for December 2019 is now available for everyone!
You can download all of the raw data used in this report here. As always, you don't need a magnifying glass to read the graphs - simply click on each image to enlarge it.
The year in review video for EVE in 2019 has now been sent out to 214,713 unique email addresses associated with active EVE players, and if you have received one, hopefully you enjoyed the look back at your victories, activities and mishaps! If you did not receive a video, this blog will aim to outline some of the user restrictions placed in order to obtain that pool of users that received an email, and how the data was gathered and aggregated in general.
First off, it‘s important to note that even though it would have been great to summarize every second of 2019 for every player, all their user accounts and all characters, the data used for this project is for the most part from 1 January 2019 to 1 December 2019, and only for those that fit the criteria set for the Year In EVE video.
Another important clarification is that for the purposes of these videos, a playing customer was classified as a unique email. If players use multiple emails for their characters and fit the required criteria, they might get more than one video. Each video sums up all data associated across all characters and accounts connected to each email. The videos are not summarized across different emails that a player might have.
The required criteria for receiving a video is as follows: - Active Omega subscription at some point in 2019. - Omega time per email had to be greater than or equal to 30 days, for all users belonging to an email combined. Active playing time per email had to be greater than or equal to 25 hours, for all users and characters belonging to an email combined. That is log on, non-AFK hours. - Only valid emails were included, for instance, several Steam users had not verified their emails through our Account Management Site, and these were removed as no emails are associated with their accounts. - Stats were not collected for characters deleted this year. - Banned users were excluded. - Unsubscribed emails were excluded. - Players that did not have adequate activity to be categorized (see more on activity categories below) were excluded.
Essentially all data is gathered at the character level, and then aggregated up to the email level via user accounts.
Players are split into three different categories based on their activity, PvP, PvE and Industry. This segment controls the type of video sent to each email, as the latter part of the videos differ for each type. The split was decided based on averaged percentile rankings in the data points for each group. - For PvP, only one data point was captured: - PVP kills. - For PvE, three data points were captured: - NPC kills - Missions completed - Exploration Sites visited - For Industry, three data points were captured: - ISK’s worth of mined Ore - Manufactured items - ISK’s worth of PI Materials exported
If any character belonging to an email had more than 0 in any data point, it got a percentile rank, ranging from 1-100, 1 being the highest ranking. The percentile rankings for each category were then averaged and emails were placed into the category with the lowest average percentile rank. In case of ties, emails were placed in the PvP track first, then PvE, then Industry.
The last round of filtering on the data set occurred here, where several emails had not partaken in any of the above-mentioned activities and therefore essentially had no percentile rank for any of the data points. These were excluded from the data as, no matter which track they had been placed on, the endings of their videos would all have been empty.
A note on these stats for players on the PvP track. A ‘nemesis’ is simply the character which has collectively been on the most kill mails for all your characters combined. Ties here were settled with approximate ISK destroyed during those deaths. The same applies for favorite victims, which were simply the character most often found on kill mails where any of your characters were either the final attacker or involved party. Ties here were once again settled with ISK destroyed.
Players that received ‘DAILY DOWNTIME?’ as their nemesis had never been killed by another player during the tracked time period.
In the PvP track, kill count includes Structures, so there is a possibility some players will receive Structures as their most killed victim.
Other data points in the video are hopefully self-explanatory, as they were as previously stated collected on the character level and aggregated up to the user level.
In addition, if you share any of your standout moments from EVE in 2019 - including screenshots, stories or videos - also using #MyEVE2019, you can win PLEX, SKIN codes and there are two signed copies of the Frigates of EVE - Limited Edition book up for grabs! Winners will be selected at random.
It's Tuesday and it's been about two weeks since Team Talos' last content was released, so where's the new update? Well due to the holidays we couldn't push an update even if we wanted to! We hope you'll forgive us for taking a small break over the season and hopefully this dev blog will make up for it in some small way.
Team Talos was created back in October and our mission is straight forward:
We're excited about what we've accomplished so far and we feel like we're delivering on our mission through meaningful core changes at a consistent cadence.
Let's take a look back at Team Talos' updates in 2019 and the effect they have had on the meta of EVE Online!
Warp Drive Active brought a straight-up warp speed buff for cruisers, battlecruisers and battleships. Just taking the Cynabal for example, you can see increased usage straight after the buff:
And jumps by some of the most popular battleships increased significantly:
This update saw a 5% buff to the damage output of all Combat Interceptors (Crusader, Taranis, Claw and Raptor) and increased the CPU of the Crusader and Taranis to open up some fitting options. Additionally, Assault Frigates had their speed reduced a little bit. As a result there's been a slight increase in Combat Interceptor usage and Ramjags are a bit less annoying. Taking the Crusader as an example you can see a definite increase in usage after these changes:
This one was a lot of fun and a nice surprise for the pilots of New Eden. For one week over Halloween, 100% of all modules and cargo would drop from any player-owned ship destroyed in New Eden. Next time we do something like this, instead of a 100% chance of full loot drop we will probably try something more like "99% chance of full loot drop, 1% chance of no loot drop"... we have a feeling that would lead to a little less killboard padding. :)
We made big changes to Micro Jump Field Generators and Bosons in this update. The dynamics between capital umbrellas and subcapital hunter fleets are in a tough spot and we want to keep making big changes here to work towards a more healthy balance. A theme in this update we want to continue pushing is commitment to engagements. We want to be increasing the chance of explosions with our changes and MJFGs were just a small part of the puzzle. Logisitcs, capital survivability, and low-risk PVE are other big topics that can have a similar dampening effect on conflict and they are all on the table for changes from our team next year.
Rapid Fire saw the Tempest Fleet Issue and Stabber Fleet Issue get some love with an increase to their Projectile Turret RoF bonuses and the Typhoon and Bellicose for got some explosion velocity improvements. Also all Autocannons enjoyed a RoF boost and greater falloff. You can see a clear increase in Medium Autocannon damage as a result:
We also tried to bring the Muninn down a notch but so far it's holding strong as a premiere fleet doctrine. We'll be watching the Muninn and Eagle both in the new year and looking for changes that promote variety for fleet pilots.
Changes to timezone tanking and other rules around structures, particularly tethering in Faction Warfare space. This was just a first step and we have so much more to do. We have a plan for low power structures that should make them much less work to remove but we didn't have time to include it in 2019. On top of that, we want to make structures more rewarding to destroy and continue improving the situation with timers. We don't expect to find any silver bullets for timezone issues but we think continuous iteration is the right strategy.
And finishing up the year we, along with Team Event Horizon, created some special filaments for the Holidays. The reception has been overwhelmingly positive which is fantastic to see. Since release there's been almost 10,000 magical trips to null sec to spread holiday cheer and the amount per day is only growing! We're currently discussing the future of reindeer filaments and I can assure you this will not be the last you see of them. We do recommend you get your random roams in before these expire on January 14 - there may be a gap before they become available again.
In January and beyond we're continuing with the aim of releasing something every two weeks. Occasionally we may have release window conflicts, technical issues, or other events that might cause clashes (who is going to Fanfest 2020?), so nothing can be guaranteed. But we do have a long list of ideas for changes, which we are continuously updating and refining. So what have we got coming up in the near future?
We are kicking off 2020 with a packed release on January 14th. I can't spoil it completely but here's a little teaser - a stocking stuffer if you will - to hold you over:
Wishing you the warmest of holidays,
Team Talos - CCP Paradox (Producer) - CCP Rise (Game Designer) - CCP Masterplan (Software Engineer) - CCP TrashMob (QA Analyst)
EVE News 24:
Friday, 17. January 2020 04:56
Dev Blog: Dragonaur Blitz & Warhead Upgrades now live
The start of the new year has seen EVE Online’s first Quadrant – Fight or Flight – begin, and it is being marked by the release of the new Dragonaur [...]
Wednesday, 22. January 2020 08:00
EVE Online 2019 Recap | July to December
If you listened to the previous episode, you should know what to expect from this. Once again, this episode features Dirk Stetille January Valentine, and myself. We are, respectively an editor, a producer, and a content creator from different sites...
The Initiative Ambushed in D-B7YK
On the 10th October YC120, at around 13:20 a collection of lowsec and Nullsec entities ambushed a mixed-tank The Initiative[INIT.] supercapital fleet in the system of D-B7YK over an Azbel.
The fight started when INIT deployed an Ishtar fleet to attack the Azbel belonging to the alliance of Shoot First. Northern Coalition.[NC.] deployed a Muninn fleet alongside a small selection of carriers to try and bait out a supercapital response. Before the Ishtar fleet was destroyed, a[...]
Monthly Economic Report - December 2019
The Monthly Economic Report for December 2019 is now available for everyone!
You can download all of the raw data used in this report here. As always, you don't need a magnifying glass to read the graphs - simply click on each image to enlarge it.[...]
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