EVE Online dev-blogs

  • Monthly Economic Report - June 2020

    23. July 2020 22:35


    The Monthly Economic Report for June 2020 is now available!

    You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.

    For discussion, please head over to the official forum thread.

    0 produced.vs.destroyed

    1 regional.stats

    2 destruction.value.by.region

    2 destruction.value.by.region bar

    3 mining.value.by.region

    3 mining.value.by.region bar

    3 npc.bounties.by.region

    3 npc.bounties.by.region bar

    4 production.value.by.region

    4 production.value.by.region bar

    5 trade.balance.m3.by.region

    5a trade.balance.by.region

    6 trade.value.by.region

    6 trade.value.by.region bar

    6 trade.value.by.region barforge

    6a contract.trade.value.by.region bar

    7 imports exports

    8 net exports

    9a sinksfaucets

    9aa services breakdown

    9aaa top.sinks.faucets.over.time

    9b isk.float.3

    9c velocity

    9d economy.indices

    9d economy.indices.short

    9ea index.decomp.ConsumerPriceIndex

    9eb index.value.decomp.ConsumerPriceIndex

    9fa index.decomp.MineralPriceIndex

    9fb index.value.decomp.MineralPriceIndex

    9ga index.decomp.PrimaryProducerPriceIndex

    9gb index.value.decomp.PrimaryProducerPriceIndex

    9ha index.decomp.SecondaryProducerPriceIndex

    9hb index.value.decomp.SecondaryProducerPriceIndex

    destroyed value (sqrt)

    peak concurrent players

    stargate jumps

  • Champions of the Abyss

    16. July 2020 21:50

    With the arrival of the Abyssal Proving Grounds in New Eden and an exciting quadrant full of conflict ahead of us we’re inviting capsuleers to vie for fame and glory by announcing Champions of the Abyss!

    Over the course of Quadrant 3 there are nine Proving Grounds events planned. Each event will have its own unique filament which will work only during the period that event is running. Your victories for each event will be tracked on leaderboard and these leaderboards will be reset before the start of the next event. For more details check out the recent dev blog about the new Proving Filaments feature.


    At the conclusion of the final event of Quadrant 3, the number of victories of the top 100 pilots from each of the Proving Grounds events will be added together, and the top 10 characters who have racked up the most wins across all events will be declared the Champions of the Abyss!

    The formats for the first three planned events are as follows but may be subject to change:

    July 16 - 28: 2v2 Tech One Combat, Attack, and Disruption Cruisers

    Ship Types: Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, Bellicose

    July 31 - August 2: Five Player Destroyer Free-for-All

    Ship Types: Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, Sunesis

    August 7 - 9: Amarr Foundation Day Special Format: 3v3 Imperial Navy Slicers

    Ship Types: Imperial Navy Slicer

    The preliminary schedule for the rest of the Proving Ground events in Quadrant 3 are as follows (formats TBA):

    • August 14 - 23: Event 4
    • August 28 - 30: Event 5
    • September 4 - 6: Event 6
    • September 11 - 20: Event
    • September 25 - 27: Event 8
    • October 2 - 11: Event 9


    Each victory in the Proving Grounds counts as a single point on the leaderboard regardless of the format of the event. So a victory in a 3v3 fight during one event will count as a single point for each member of the victorious team, while in an individual contest such as a 5-way free-for-all, only the overall winner of each battle will receive a point.

    The final score used to determine the Champions of the Abyss will be the total of all wins recorded by a given character across all events during quadrant 3. The number of draws and losses will have no affect on your final scores.

    Your pathway to victory may lay in complete dominance in just some of the events or consistent performances in all events across the entire quadrant. The ongoing leaderboard for Champions of the Abyss will be tracked in this forum post and updated at the conclusion of each event until we have our final winner.


    Similar to the Champions of Lowsec event from back in Quadrant 1, there are some cool rewards for the glorification of the combatants who prove their mettle in these abyssal arenas.

    The top 10 characters on the final Champions of the Abyss leaderboard will receive:

    • 1000 PLEX
    • A unique medal commemorating their achievement added to their in-game character sheet

    The top 5 characters will also receive:

    • a US$50 voucher and free postage for a single order from the EVE Online Gear Store
    • Their names up in lights on an in-game billboard advertisement celebrating their prowess for all of New Eden to see

    In addition to that the top 3 characters will also receive: - the EVE Online ship model of their choice from our friends at Mixed Dimensions. The stand for your model will be signed by the development team who worked on the Proving Grounds feature.

    And finally, the identity of the overall winner will no doubt become a very hot topic amongst the population of New Eden. That capsuleer can probably expect the most prominent news outlet in the cluster to feature them prominently in an episode to air sometime after the conclusion of Champions of the Abyss!

  • Fleet Fight Notification Tool

    10. July 2020 17:00

    Hello quarrelsome capsuleers,

    We thought it might be timely to issue a reminder about the Fleet Fight Notification tool. This tool is a means for players to give CCP advance notice of upcoming large-scale fights which could attract so many players to a single system or systems as to create a strain on the server and cause performance issues like time dilation which would adversely affect the gameplay experience of all those involved.

    The Tranquility server which runs EVE Online is split into a series of nodes. Each node can play host to one or more in-game solar systems and those systems are distributed across the nodes every day during downtime.

    A very busy system like Jita pretty much has an entire node to itself since it constantly has a large volume of players in local and a very busy market. On the other hand, a quiet system in the far outer reaches of Omist or a dead-end lowsec system somewhere in Solitude might be placed on a different node which it shares with many other similarly quiet systems that see very little traffic on a typical day. This method is generally how we balance the performance of systems across the cluster so that your experience in high-traffic areas remains consistent with those in low-traffic areas.

    Where we sometimes run into problems (and you encounter things like time dilation) is when there is a large volume of unexpected player activity in a system which is on a node that is sharing its resources with several other systems. Some of you may have experienced the result of this in the form of unusual time dilation in an otherwise quiet system due to there being a sudden flurry of activity in an entirely different system several jumps away that your current location happened to share a node with.

    Fortunately, we keep a few nodes in reserve for occasions when large player engagements occur so that we can allocate more resources to those battleground systems, and this is where the Fleet Fight Notification tool comes in.

    Using the tool, players can let CCP know when a big fight is coming up, such as over a structure timer that one side or the other plans to contest in force, or if one group intends to invade another’s space en masse and attack their sovereignty. But it can also mean occasions where players are organising a public event like Stay Frosty’s Frigate Free-for-All, the annual Luminaire Snowball Fight or World War Chappy which saw 2,000 players show up for a brawl in Tunudan.

    With enough notice we can take steps to reinforce the system(s) where the conflict will be taking place by distributing them to these reserve nodes at downtime in such a way that when the fighting does break out time dilation can either be avoided or at least mitigated somewhat. Our resources are limited however, so in order to make sure they’re applied to where they’re most needed please keep in mind the following when using the form:

    • Only a corporation CEO or director can submit a fleet fight notification. If you are working in collaboration with other corporations or alliances please coordinate with your allies so that only one submission is made from your side to prevent unnecessary duplication of requests.
    • Provide as much notice as possible when submitting your fleet fight notification. Systems are allocated to nodes at downtime so after downtime on the day of the fight it may not be possible to move systems to other nodes.
    • Only submit notifications for systems where you are reasonably confident conflict will be unfolding. Speculative requests may result in resources being misallocated to the detriment of other, more contested systems. If a player submits too many vexatious requests (eg. neither side shows up, not even the requesting party) that player's future requests may be given a lower priority in the event we are running short on nodes.
    • Refrain from requesting reinforcement of systems of “convenience”. Eg. a capital ship staging system which you only might want to use in the event that your opponent escalates the fight. Unreinforced, these systems may experience a temporary period of time dilation when there are mass logins after pings go out and when the capital fleet leaves the system, but for the rest of the time these systems tend to be very quiet and take up resources that could be allocated elsewhere. Main staging systems (eg. where the bulk of your subcaps form up regularly) may be an exception for this. Be sure to let us know the purpose of your request when you’re filling out the form in the comments field.
    • Please be as conservative and accurate as possible when entering the coverage time into the form. If you're expecting a big fight over a timer but it doesn't come out until 02:00 UTC you don't need to request reinforcement for the entire day. We also can’t take “reservations” on a node to reinforce a given system for an extended period of time.
    • The Fleet Fight Notification form has an internal timeout of 600 seconds (10 minutes) so make sure you complete the form before that time is up. If your submission is successful you will get a confirmation after you click the “Submit Notification” button at the bottom. If you submit the form and do not get this confirmation, and instead the page refreshes with all the fields empty, your request was NOT received and you should do it again.

    In addition we would like to note the following:

    • Although the node allocation process has been automated for some time, during this period of heightened activity, CCP’s Player Experience department will be manually reviewing incoming fleet fight notifications daily to ensure that the distribution of systems to nodes is as optimised as possible for the best overall end-user experience.
    • Please understand there is no way for us to guarantee flawless performance during large fleet fights, even when the node has been reinforced. Although we are continually improving our infrastructure, our bloodthirsty players continue to bring larger and larger forces and there is a limit to what our technology can sustain. We will work our hardest to provide the best experience possible for our players however in the event that large numbers players show up for a fight, high levels of time dilation will be unavoidable.
    • Fleet Fight Notifications are only seen by a small number of Customer Support staff at CCP who treat this as privileged information and it is not public facing in any form. There are no risks to operational security by submitting a fleet fight notification.

    EVE Online thrives on conflict and we celebrate the battles and ambitions of our players. It’s something not found anywhere else in gaming. CCP is committed to providing the best experience possible while you’re engaging in digital pugilism so please help us out by letting us know in advance of where and when you intend to fight.