EVE Online dev-blogs

  • Champions of the Abyss – The Results!

    27. October 2020 23:30

    Champions of the Abyss has concluded and a huge congratulations to the overall winner - Cable Uta!

    As announced back in July, to become one of the Champions of the Abyss capsuleers had to rack up the most wins cumulatively across all nine Proving Grounds events during Quadrant 3 - and many of you put in a lot of effort!

    Here is the final Top 10 of the contest:

    | Rank | Characer Name | Total Victories | | ---------- | ---------- | ---------- | | 1 | Cable Uta | 1678 | | 2 | uMillenium | 916 | | 3 | Tikktokk Tokkzikk | 746 | | 4 | Suitonia | 737 | | 5 | Gorski Car | 653 | | 6 | Frigate Gun | 627 | | 7 | SKYKILLER RUSSIAN | 586 | | 8 | NeedsToBeReal | 564 | | 9 | Kirzath | 557 | | 10 | Auraus Porcaleus | 507 |

    The result should come as no surprise – Cable Uta finished in first place on the leaderboard of every single Proving Grounds event during the Zenith quadrant (even if sometimes just narrowly!) and ended up almost doubling the number of wins of his nearest rival, uMillenium.

    The prizes for this contest have begun to make their way out to the winners.

    The top 10 characters on the final Champions of the Abyss leaderboard will receive:

    • 1000 PLEX
    • A unique medal commemorating their achievement added to their in-game character sheet

    The top 5 characters will also receive:

    • a US$50 voucher and free postage for a single order from the EVE Online Gear Store
    • Their names up in lights on an in-game billboard advertisement celebrating their prowess for all of New Eden to see

    In addition to that the top 3 characters will also receive: - the EVE Online ship model of their choice from our friends at Mixed Dimensions (spoiler: they all chose Dramiels)

    And finally, Cable Uta can probably expect the most prominent news outlet in the cluster to feature him an episode to air sometime soon!™

    Thank you to all capsuleers who chased the glory of becoming one of the Champions of the Abyss and those of you who participated in the Proving Grounds over Quadrant 3 just for fun!

  • CONCORD introduces the Dynamic Bounty System

    23. October 2020 18:00

    Dynamic Capsuleers,

    CONCORD is adopting a new Dynamic Bounty System (DBS) for bounty payouts across Nullsec space. This will reward those daring enough to hunt pirates in more dangerous space where their stronger presence is a greater threat to Capsuleer safety. Solar systems where pirate activity is under firm control by Capsuleers will see payments lowered. DBS is now live on the Singularity test server and will be live on Tranquility in November!

    The universe will become both reactive to - and self-correcting from - Capsuleer behavior. These changes will not take the form of wild swings but will move slowly over the course of days to weeks in response to changes in activity.

    This will see income generation more evenly spread across New Eden with large corporations needing to utilize more of their space over time if they want to keep their current levels of income. In addition, DBS will bring benefits to ongoing anti-botting efforts by making it easier to highlight suspicious activities and take appropriate actions.

    How does it work?

    Every solar system will now have an ever-changing bounty multiplier that is applied to any bounty payout earned in the system. As an example, if the solar system multiplier is at 110% and you kill a pirate that has 100,000 ISK bounty, the payout will now be 110,000 ISK. However, some of that will be captured by the revamped Encounter Surveillance System (ESS), which you will hear more about next week.

    This multiplier will always be visible via the starmap so that you can locate high-value solar systems in which to hunt pirates.

    bounty example This multiplier will get adjusted constantly based on what’s happening in the solar system:

    • Excessive ratting? Multiplier goes down
    • High level of player combat and death? Multiplier goes up
    • Empty system? Multiplier stabilizes at an equilibrium value.

    Of course there’s a lot going on behind the scenes to set the rate of change, but the three points above are all you need to effectively plan your bounty hunting activities.

    The benefits of DBS

    There are two main benefits that come from shifting to a more dynamic system:

    1. Dynamic systems and a constantly shifting ecosystem provide opportunities for dedicated Capsuleers to separate themselves from others. Learning to predict future high-pay areas, hunting in current low-pay areas (where you know there’s excessively safe ratting happening), and choosing your daily ratting grounds based on a new set of factors every day will make every part of Nullsec life more interesting.
    2. Spreading income generation across New Eden and moving away from massive ratting hubs supported by very concentrated infrastructure will create movement and more conflict. Empires will be stretched thinner and guaranteed protection will come at a more tangible cost.

    This will ultimately determine how much space is necessary to support income generation based on individual player organization sizes and requirements.


    Abundance breeds complacency and scarcity breeds war.

    Predictable inputs lead to stagnant outputs.

    Autarky is Anathema to Free Trade.

    The DBS will begin impacting the playing field between small entities and large entities when it comes to the efficiency with which they can exploit their territory. This is a step to innovate and improve EVE Online for its third decade by introducing more dynamic systems that respond to player actions. The results will be unpredictable and truly rest in the hands of the capsuleers.

    Next Up

    Rumor has it that CONCORD is nowhere near finished with its updates to bounty payouts in Nullsec space and is targeting the Encounter Surveillance System (ESS) next, so stay tuned for more on that next week!

    Fly safe.

    Join the discussion over on the EVE Online Forums

  • Monthly Economic Report - September 2020

    19. October 2020 18:00


    The Monthly Economic Report for September 2020 is now available!

    You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.

    For discussion, please head over to the official forum thread.

    0 produced.vs.destroyed

    1 regional.stats

    2 destruction.value.by.region

    2 destruction.value.by.region bar

    3 mining.value.by.region

    3 mining.value.by.region bar

    3 npc.bounties.by.region

    3 npc.bounties.by.region bar

    4 production.value.by.region

    4 production.value.by.region bar

    5 trade.balance.m3.by.region

    5a trade.balance.by.region

    6 trade.value.by.region

    6 trade.value.by.region bar

    6 trade.value.by.region barforge

    6a contract.trade.value.by.region bar

    7 imports exports

    8 net exports

    9a sinksfaucets

    9aa services breakdown

    9aaa top.sinks.faucets.over.time

    9b isk.float.3

    9c velocity

    9d economy.indices

    9d economy.indices.short

    9ea index.decomp.ConsumerPriceIndex

    9eb index.value.decomp.ConsumerPriceIndex

    9fa index.decomp.MineralPriceIndex

    9fb index.value.decomp.MineralPriceIndex

    9ga index.decomp.PrimaryProducerPriceIndex

    9gb index.value.decomp.PrimaryProducerPriceIndex

    9ha index.decomp.SecondaryProducerPriceIndex

    9hb index.value.decomp.SecondaryProducerPriceIndex

    destroyed value (sqrt)

    peak concurrent players

    stargate jumps