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  • Finals Fever in the Proving Grounds!

    16. November 2022 17:00


    Carousing capsuleers,

    Commemorate the finals of Alliance Tournament XVIII with victories of your own across two more 24-hour Abyssal Proving Ground events – blasting into bombastic 1v1 battleship combat on Saturday 19 November and demonstrating the destructive potential of the Empires’ brand-new navy destroyers on Sunday 20 November!

    BOMBASTIC BATTLESHIP 1v1 – SATURDAY

    This event begins at 11:00 UTC on -- November, and runs for exactly 24 hours.

    The ruleset is as follows:

    • Only the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon, and Praxis may enter this event.
    • Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
    • Pilots receive 100 million ISK payout per match where they deal at least 15000 damage.
    • Sensor dampeners, weapon disruptors, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
    • Auxiliary nano pump, nanobot accelerator, core defense field purger, core defense capacitor safeguard, and core defense operational solidifier rigs cannot be fitted.
    • Rigs are restricted to tech I.
    • Maximum of one local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.

    NEW NAVY DESTROYER 1v1 – SUNDAY

    This event begins at 11:00 UTC on 13 November, and runs for exactly 24 hours.

    The ruleset is as follows:

    • Bonus: a special limited-time “Navy Destroyers Expert System” will be provided to all capsuleers during the weekend of this event.
    • Only the Coercer Navy Issue, Cormorant Navy Issue, Catalyst Navy Issue, Thrasher Navy Issue may enter this event
    • Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
    • Pilots receive 10 million ISK payout per match where they deal at least 2000 damage.
    • Sensor dampeners & weapon disruptors, core defense field purger rigs, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
    • Maximum of one local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.

    Tune in for the tournament & grab your Proving Ground Filaments (available from Abyssal Deadspace, Triglavian wrecks in Pochven, or the in-game market), and echo the ferocity of the ATXVIII finals in the arenas of the abyss – proving your own glory, climbing the leaderboards, and earning special rewards!

  • Black Friday Exclusive Deals

    16. November 2022 12:15


    Bargain-hunting capsuleers,

    Head to the EVE Store from today until 28 Nov and you´ll find all Omega packs at 20% off with free Battlecruiser SKINs & Dramiel Sariel's Flame SKIN included with select Omega packs.
    The Omega pack offers are as follows:

    • Get 20% off 1M Omega ⭐
    • Get 20% off 3M Omega and receive a free Dramiel Sariel´s Flame SKIN 🔥
    • Get 20% off 6M Omega and receive 3 free SKINs (Dramiel Sariel's Flame, Prophecy Navy Issue Crown and Swords, Ferox Navy Issue Steel Cardinal SKINs) ✨
    • Get 20% off 12M Omega and receive 3 free SKINs (Dramiel Sariel's Flame, Myrmidon Navy Issue Inner Zone Vanguard SKIN, Cyclone Fleet Issue Snowline Bladeracer SKINs) ❄️
    • Get 20% off 24M Omega and receive 5 free SKINs (Dramiel Sariel's Flame, Myrmidon Navy Issue Inner Zone Vanguard SKIN, Cyclone Fleet Issue Snowline Bladeracer, Ferox Navy Issue Steel Cardinal SKINs) ⚔️

    The Black Friday deals don’t end there. Head in-game to the New Eden Store and treat yourself, and your ship, to a set of SKIN bargains! During the same Nov 7 to 28 period, pilots can conquer systems in style, with 6 Pirate HEX SKIN bundles at 50% off and a 7 SKIN Redclaw Sable Bundle at 60% off. Head to the New Eden Store to take advantage of the Black Friday deals!

  • Beyond Uprising: More new EVE content!

    15. November 2022 12:01


    Eager Capsuleers,

    The newest narrative-driven expansion, Uprising, introduced new ships to command, the ability to proudly fly your colors with corporation and alliance emblems, a clear path to the warzone, immersive new Upwell hangars, and a series of Factional Warfare changes that usher in the future of war in New Eden. Just a week later, the Uprising continues with the latest update live today, which brings even more fresh content and refinements to EVE.

    Gallente

    As of today, you and your fellow pilots now have access to the thrilling world of Factional Warfare battlefields, offering even more Uprising content to sink your teeth into. These new battlefields give pilots yet another way to embrace a distinct blend of action-packed combat.

    HOW IT WORKS

    The Factional Warfare battlefields let two teams battle it out over specified areas and will spawn across the cluster, with new openings appearing in The Agency and via the Factional Warfare interface. Use an Acceleration Gate to journey to the selected area, and you can join your wingmen to fight to control areas, defend bases, and battle for score through a ‘tug-of-war’ point-stealing mechanic.

    Minmatar

    Battlefields in Factional Warfare promise to bring EVE Online some of its most dynamic, energetic combat yet to be seen. And when one battlefield closes another spawns elsewhere, meaning there will always be more action to chase down.

    EVEN MORE IN UPRISING

    Aside from that, there are a series of other updates and refinements as part of the Uprising expansion you can read more about in today’s Patch Notes. You can be sure there’s more to come, as New Eden’s future is an exciting place with plenty in store.

    For those who want a peek behind the curtain into all the love that went into Uprising, check out these development interviews:

    Fly Safe!

  • Alliance Tournament XVIII Prizes & Weekend Schedule

    11. November 2022 18:30


    Gladiatorial Capsuleers,

    Alliance Tournament XVIII is fast approaching! This weekend, the qualified teams have been practicing hard to prepare for the annual bloodbath in the arena that will take place as the first of two weekends of combat, but before gazing at the explosions, it’s time to look at the epic prizes that are up for grabs this year – both for the competitors, and for those cheering on their teams.

    Prize Ships

    We know you’ve all been itching to see specifics for the prize ships for this year’s tournament. Earlier we had announced that we would rerelease the Mimir and the Freki and we still withhold that as a future possibility. However, the rewards this year will be two entirely new ships that take inspiration from the iconic Mimir and Freki and we’re delighted to be able to share their stats with you here today:

    Geri:

    Assault Frigate 5-4-4, 3 Missiles, 2 Turrets

    10mbit bandwidth, 50m3 bay

    Assault Frigate Bonuses per level:

    • 7.5% bonus to Light Missile and Rocket Explosion Velocity
    • 7.5% bonus to Light Missile and Rocket RoF

    Frigate Bonuses per level:

    • 7.5% bonus to Light Missile and Rocket Damage
    • 7.5% bonus to Shield Booster and Armor Repairer effectiveness

    Role Bonuses:

    • 400% bonus to Stasis Webifier Drone factor of velocity decrease
    • 25% bonus to Statis Webifier Drone velocity
    • 50% reduction in MWD signature radius penalty
    • Can fit Assault Damage Control

    Bestla:

    Heavy Assault Cruiser 6-5-5, 4 Missiles, 2 Turrets

    20mbit bandwidth. 125m3 bay

    Heavy Assault Cruiser Bonuses:

    • 7.5% bonus to Heavy and Heavy Assault Missile Explosion Velocity
    • 7.5% bonus to Heavy, Heavy Assault, and Rapid Light launcher RoF

    Cruiser Bonuses:

    • 7.5% bonus to Light, Heavy, Heavy Assault Missile Damage
    • 7.5% bonus to Shield Booster and Armor Repairer effectiveness

    Role Bonuses:

    • 400% bonus to Stasis Webifier Drone factor of velocity decrease
    • 25% bonus to Statis Webifier Drone velocity
    • 50% bonus to drone hitpoints
    • Can fit Assault Damage Control

    PRIZE FORMAT

    Prize Ships

    Last year, we introduced a revised distribution pattern for Alliance Tournament ships, broadening the recipients of the prizes from the top 4 teams to the top 16 – with each team’s allocation based on where they exited the bracket after their second loss. This has resulted in far broader usage of prize ships across New Eden in the year since, and a result of this revision’s success, we’ve elected to use the same distribution pattern for ATXVIII’s prizes:

    • 1st (winner of finals): 40x Geri, 40x Bestla
    • 2nd (loser of winner’s bracket): 20x Geri, 20x Bestla
    • 3rd (loser of match 61): 16x Geri, 16x Bestla
    • 4th (loser of match 60): 12x Geri, 12x Bestla
    • Top 6 (2 teams, K.O. in losers round 6): 8x Geri, 8x Bestla
    • Top 8 (2 teams, K.O. in losers round 5): 6x Geri, 6x Bestla
    • Top 12 (4 teams, K.O. in losers round 4): 4x Geri, 4x Bestla
    • Top 16 (4 teams, K.O. in losers round 3): 2x Geri, 2x Bestla
    • Total of 140 of each ship rewarded

    Teams will only receive the highest bracket of prizes they have earned. For example, a team which leaves the bracket in losers round 6 will get the top 8 prize (6x Geri, 6x Bestla), but will not also receive the top 12 and top 16 prizes.

    Prize SKINs

    Of course, ships aren’t the only prize of the Alliance Tournament. Back in 2015, when SKINs were first introduced, there had already been 13 Tournaments hosted – so to go along with our plans to update legacy ships & themes from ATVII onwards for future Tournaments starting this year, you can look forward to the introduction of special Tournament SKINs each year going forward!

    For the ATs of recent years, sponsored by New Eden’s pirate factions, releasing Tournament SKINs for each faction has been simple – as pirate factions have only a few ships each. This year, however, the significantly larger number of ships in the Minmatar Republic’s lineup would be impossible to fully accommodate, necessitating a more exclusive selection. Mirroring the Seven Tribes of Matar, we’ve settled on 7 lucky ships to paint in the colors of victory this year:

    • Tempest Fleet Issue
    • Typhoon Fleet Issue
    • Hurricane Fleet Issue
    • Stabber Fleet Issue
    • Vigil Fleet Issue
    • Wolf
    • Scimitar (Needed to give our Logi bros some love!)

    Our always-wonderful art team has also put together a demo reel of these new SKINs:

    10 SKINs will be awarded for each match win a team claims in the Tournament.

    Schedule and How to Tune In:

    The tournament will take place over the next two weekends with all the matches broadcast live on Twitch. The first match between 'Truth Honor Light' vs 'Ah Hail Nah' starts at 15:00 UTC on Saturday 12th November.

    he full schedule of the matches can be found at Alliance Tournament XVIII Schedule, and will be updated as the tournament progresses.

    Join the stream to watch CCP developers and a panel of player commentators for in-depth insights into team tactics (assuming they exist), expert PvP advice for participants as well as a chance to win ship SKINs.

    Flagships Go Boom:

    Since the last update the teams have declared their flagships. Flagships are Battleship class ships that can ignore some of the fitting restrictions imposed on other tournament ships. Each team may choose to field one flagship but since the matches are happening on Tranquility server if they are destroyed they are lost for good!

    You can find a list of the teams and the flagships they have declared on the official EVE Online forums.

    Bonus round 1

    Twitch Match Predictions

    The main event will also leverage Twitch’s predictions functionality to let viewers vote on who they predict will crush their opponents in each match, and hundreds of prizes including GalNet StreamCast Unit SKINs, Integral Reality Labs EVE Ship models, EVE watches, and vouchers for EVE Store Merchandise will be up for grabs each day of the tournament.

    Predictions will be activated at different intervals throughout the day – so tune in on Twitch to join in the excitement, and stick around for the entire tournament stream to maximize your chances of claiming a prize!

    Jump to the Tournament Discussion section of the forums or join the official EVE Online Discord if you want to join the dicussion.

    Prepare for an action-packed tournament, capsuleers – we’ll see you in the arena!

    o7

  • Save 50% on Multiple Character Training

    11. November 2022 12:00


    Ambitious capsuleers,

    Multiple Character Training (MCT) is now available at 50% off its full price over in the EVE store. The discounted price runs from 11-15 November, celebrating Singles Day.

    MCT gives you the ability to simultaneously train and develop skills across multiple characters on a single account. As such, MCT presents an opportunity to bypass training one character at a time, letting you increase your potential and influence across the start cluster. Whatever your goals in New Eden are, this limited-time offer will get you to them faster!

    MCT has also made its debut in the New Eden Store (NES)! You can finally trade PLEX for MCT, so if you have PLEX to spend, MCT offers a powerful return on investment for NES customers. Just like the one in the EVE Store, MCT cannot be traded, and may only be used by active Omega accounts.

    Head to the EVE Store by 15 November to take advantage of the unmissable MCT saving.

  • Tournament Turmoil in the Proving Grounds!

    9. November 2022 18:30


    Energized Capsuleers,

    Fuel the frenzy during the Alliance Tournament XVIII with not one, but two 24-hour 1v1 Abyssal Proving Ground events, clashing capriciously in powerful cruisers starting at downtime on Saturday 12 November and finishing the weekend with frenetic Frigate combat on Sunday 13 November!

    CRUISER 1V1 – SATURDAY

    Only the Augoror Navy Issue, Omen Navy Issue, Osprey Navy Issue, Caracal Navy Issue, Exequror Navy Issue, Vexor Navy Issue, Scythe Fleet Issue, and Stabber Fleet Issue may enter this event.

    • 25% increase to turret & missile damage and afterburner and microwarpdrive speed boost.
    • 50% reduction to afterburner and microwarpdrive capacitor usage.
    • +500 bonus to shield, armor, and hull hitpoints for all ships.
    • Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
    • Pilots receive 50 million ISK payout per match where they deal at least 5000 damage.
    • Sensor dampeners & weapon disruptors, core defense field purgers, shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
    • Maximum of one local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.

    FRIGATE 1v1 – SUNDAY

    This event begins at 11:00 UTC on 13 November, and runs for exactly 24 hours.

    The ruleset is as follows:

    • Only the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher may enter this event
    • 25% increase to turret & missile damage and afterburner and microwarpdrive speed boost.
    • 50% reduction to afterburner and microwarpdrive capacitor usage.
    • +500 bonus to shield, armor, and hull hitpoints for all ships.
    • Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
    • Sensor dampeners & weapon disruptors, core defense field purger rigs, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
    • Maximum of one local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.

    Fit your ships, load up on popcorn & Proving Ground Filaments (available from Abyssal Deadspace, Triglavian wrecks in Pochven, or the in-game market), and fight with ferocity in equal measure to that of the teams flying in ATXVIII during an action-packed weekend of glorious combat – proving your prowess, climbing the leaderboards, and earning special rewards!

  • Uprising – Expansion Now Live!

    8. November 2022 12:00


    Loyal capsuleers,

    EVE Online’s exciting new narrative-driven expansion is here and live now, so it’s time for you to choose your fight and join the Uprising! The introduction of brand-new navy dreadnoughts and destroyers brings even more variety to the battlefield as well as intimidating new visuals. In addition, the future of war arrives as Factional Warfare has received a significant update with the launch of the Frontlines and Advantage systems, focusing capsuleer efforts on emerging conflict hot spots. On top of all that, you can now fly your colors proudly in the warzone – and anywhere in New Eden - with corporation and alliance emblems on ships, which you can also enjoy in the incredible enhanced audio and visual environment of new Upwell hangars!

    As the tensions have steadily but significantly escalated between the empires of New Eden in recent months, conflicts will continue to ignite across the cluster in the wake of the stellar transmuter accident and the invasion of Intaki. The Uprising has begun.

    DROP THE DREADS AND DESTROY

    One of the most thrilling aspects of the new Uprising expansion is the chance to get your hands on new navy dreadnoughts, one for each of the main empires. These ships bring increased variety, options, and visual drama to New Eden’s battlefields. The Naglfar Fleet Issue has massive firepower, and its versatility is increased with dual armor and shield repair bonuses. The Moros Navy Issue offers terrifying damage and improved armor repair strength plus increased range. Additionally, the Phoenix Navy Issue wields precision guided missiles with increased damage and target painter bonus, plus reduced reload time, while the Revelation Navy Issue – now with increased bonuses to damage and energy transfer - can be accurately described as purifying fire wrapped in heavy armor!

    It's not just dreads, though, as each of the empires receives a brand-new navy destroyer with a beefed-up look and improved abilities too! The Catalyst Navy Issue boasts powerful turrets with increased damage and better armor agility thanks to a reduction in plate mass penalty and a bonus to armor repair. The Coercer Navy Issue features heavy armor and strong control capabilities thanks to a reduction in energy neutralizer cap need, plus some new turret bonuses. The Cormorant Navy Issue is a fierce sniper with strong shield repair thanks to a shield booster bonus, while the Thrasher Fleet Issue is a fast ship with even faster guns, due to an increase in turret rate of fire!

    On a related note, the Loyalty Point cost for the navy ship blueprint offers in faction militia stores has been reduced, making these fearsome vessels more accessible! Furthermore, Neurolink Conduit components have been removed from all subcapital navy ship blueprints.

    Uprising also ushers in thematically appropriate balance changes to current navy ships, as well as heavy assault cruisers and more, so check those out in detail on the EVE Online forums.

    STEAL THE ADVANTAGE ON THE FRONTLINES

    The new Frontlines feature in Factional Warfare (FW) is now also live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written! Systems in a FW warzone can have different operational states which are designated as follows:

    • Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward!
    • Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.
    • Rearguard - when none of the above apply, a relative safe zone in the maelstrom.

    The operational state of the FW system will determine its properties, such as specific system effects, spawning of sites, Loyalty Point (LP) rewards, and victory point gains. For example, any LP earned through activities in a Frontline system is subject to a 50% increase in rewards! Command Operations systems will contain standard LP rewards and specific Command Operations sites which are potentially less dangerous than Frontline systems.

    The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable, player-built Propaganda Structures and Listening Outposts. There are also Supply Cache/Depots and Rendezvous Point sites that will affect faction advantage, plus Operation Center exploration sites that will provide the players with valuable codes to build Propaganda Billboards and Listening Outposts. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points!

    Another update to Factional Warfare involves the addition of more restrictions to complexes, as well as changes to site naming in order to better communicate the associated challenge and restrictions of the sites. Find out more about these changes in the Uprising patch notes.

    YOUR WAR, YOUR SHIPS, YOUR COLORS

    You can now represent your player corporation and alliance with even more pride thanks to the addition of emblems on ships, all as part of Uprising! This is where the Heraldry journey in EVE begins, with this first step of customization available for over 100 ships already. All players that are in an NPC corporation will have access to their NPC corporation iconography when using their corporation emblems.

    ParagonLogos_Better

    A new in-game corporation called Paragon has eleven stations spread across Highsec and Lowsec, complete with new Paragon agents. These stations are distributed well enough to allow even the most remote capsuleers to enjoy reasonable proximity to a Paragon location. There are Paragon agent missions that award capsuleers with EverMarks which can then be used to purchase emblems at Loyalty Point stores in those Paragon stations. Once purchased, emblems can be toggled on or off using the new Personalization tab in the fitting window.

    When an individual capsuleer in a player corp earns EverMarks, the corporation earns them too. During the promotion period, the ratio of player and corp EverMarks earned will be 1 to 1. Keep this in mind and start hitting those Paragon missions, because in 2023, player corps will be able to spend the EverMarks they have accumulated through individual member activity.

    EVE_Paragon

    HOME IS WHERE THE HANGAR IS

    If you’re proud of your ship collection or just want to see your fantastic new corporation or alliance emblems in all their glory, the massive enhancements to Upwell hangars ramp up the audio and visual immersion while docking and undocking in New Eden. You will be able to see other ships you have docked at your current Upwell structure in the enormous new hangar environment. The special attention put into this upgrade helps ensure that when you undock from your new hangar, you'll still get out into space at a speed that is on par with other structures in the game.

    Speaking of audio and visual updates, Uprising also includes EVE Evolved improvements that bring more refined turret sound quality and brand-new soundtracks for Factional Warfare sites. In addition, AMD FidelityFXTM Super Resolution 1.0 boosts your EVE framerate, while object instancing allows for more detail in a single scene with minimal performance impact, with the new Upwell hangars being one of the first examples to take advantage of this technology! The hangars also benefit from increased visual impact due to improved shading and rendering, as do all EVE assets.

    MINOR BUT MAJOR – NEW QoL CHANGES

    Uprising also introduces a stack of Quality-of-Life improvements, every single one of them inspired directly by EVE community feedback. Here are some of the highlights:

    • Alliances are getting their own version of the Corporation Fittings. Alliances can now have their fleet doctrines accessible to everyone in the alliance for ease of access when they are stocking their hangars for conflict. In addition to this, the number of personal ship fittings has doubled from 250 to 500 and corporation/alliance fittings have gone from 300 to 600.
    • The maximum number of fleet mates which can be added to the watch list window has been significantly increased, so now your logistics wing can keep a much-expanded watchful eye over its fleet members.
    • If you are in a ship when initiating a clone jump, you will now automatically disembark, wait out the timer and then clone jump, saving you some clicks before jumping into a different clone at another location. There are also more jump clones available with the addition of the Elite Infomorph Psychology skill book!
    • There have been changes to rules surrounding Abyssal Deadspace filaments and their activation. Higher level filaments will now require pilots to be in systems with a security status of 0.5 to 0.7, lest they incur a suspect timer.
    • Alpha pilot characters can no longer change their safety setting to red.
    • A series of changes to make Highsec ganking more costly, which will affect decision making when looking for targets. These include adjustments to the docking and tethering rights of characters with low security status.
      • Note: tethering changes will be coming within the next week

    If a capsuleer you have recruited did not create an account through a recruitment link, you can now recruit such accounts retroactively. Both you and your recruit can claim rewards defined by the Recruitment Program rules, too! Recruits will receive 1,000,000 SP immediately after being recruited and the recruiter will receive free Omega and accelerators when their recruit converts to Omega and purchases PLEX.

    There are many more changes such as these in Uprising, and details of them all can be found in the Uprising patch notes.

    WAR PAINT – DAILY LOGIN REWARDS

    If you’re going to rise up in your brand-new navy ships, you’re going to want to look the part and be ready to maximize their impact. From 11-17 November, log in daily for thousands of Skill Points to help you train up the necessary skills, then coat your navy frigates in Versus Blueforce and Redforce SKINs. In addition to those Alpha rewards, Omega pilots will also get Versus SKINs for the all-new navy battlecruisers and an extra 275,000 Skill Points!

    SlicerVersus

    INSTRUMENTS OF DESTRUCTION – EVE STORE & NES

    To celebrate the release of Uprising and to equip you for imminent battle, four new empire-themed packs are now available in the EVE Store. These Uprising Packs – named the Imperial Crusade Pack, State Protectorate Pack, Defense Union Pack, and Liberation Front Pack - each contain 30 days of Omega, new apparel, Expert System, cerebral accelerator, and a set of SKINs that include a brand-new nanocoating for an empire-specific navy destroyer.

    Secure Pack Background 1500x1500

    You can also purchase the Uprising Packs in EVE Online’s New Eden Store (NES) for PLEX, so that’s even more ways for you to make best use of these great value packs and equip yourself for the Uprising. With the exception of the new character apparel featured in these packs, all other apparel in the NES will be 50% off until 22 November, so don’t miss your chance to combine the fresh Uprising apparel with more shiny threads!

    On the subject of unmissable offers, until 22 November you can get 7 days of Omega free by visiting the New Eden Store! Use your Omega to gain unlimited access to ships and activities in EVE, faster skill training, and claim improved daily Uprising login rewards.

    Screenshot EN 3840x2160

    RISE UP

    With new ships at your command, the ability to proudly emblazon them with your emblems, and a clear path to the warzone, the moment to undock from your epic new hangar and rise up for your empire has arrived!

  • Changes to Security Status & Abyssal Filaments

    4. November 2022 16:00


    Security Conscious Capsuleers,

    As part of the Uprising expansion, we are making some important changes that will largely affect players in Highsec. The goal of these designs is to address the following issues:

    • Griefing of new players and low value targets
    • Risk vs Reward dynamic of Abyssal Deadspace filaments
    • Shortage of legitimate player targets in high security space

    To achieve these goals, we’ll be introducing the following new restrictions and limitations:

    • Limit tethering for players with low security status in Highsec
    • Docking restrictions for outlaws in high security space
    • Changing the security settings for Alpha accounts and removing the option to disable safety (“Safety red”)
    • Updated rulesets for Abyssal Deadspace filament activation

    Griefing versus Ganking

    support 4 820x350

    It's important to distinguish between Highsec ganking and griefing. Highsec ganking is a valid and necessary playstyle, where players will 'suicide gank' high value targets and offset the loss of their ships from the loot and salvage gained from their target.

    Griefing, on the other hand, is where players 'suicide gank' low value targets (often new players) using relatively cheap ships allowing them to absorb the losses with very few consequences. For new players, ganking is very punishing as they lose their primary tool for making money and often lack the funds to immediately replace their losses.

    Under the current mechanics, when players participate in such activities, their security status is reduced. Once a player's security status falls below certain thresholds, they will be hunted by the Empire faction police when entering a high security system. Any cloaking device fitted to their ship will also be disabled based on the same criteria, so they cannot cloak up to avoid the faction police.

    If a player's security status falls below -5.0, the player becomes an outlaw, allowing anyone to attack them without CONCORD interference.

    Limit tethering for players with low security status in Highsec

    support 5 820x350

    However, some players have found a way to bypass this by placing structures next to gates and then tethering to them. Empire faction police will not attack players when tethered, regardless of security status meaning other players have no meaningful way to disrupt those tethered. Additionally, regardless of security status, players can dock anywhere to re-ship or hide from would be attackers.

    To ensure that security status is significant and players face proper repercussions for a negative security status, we are making the following changes to docking and tethering for pilots with a low security status. These match the current rules for faction police standings:

    • Security status of -2.0 or below means they cannot tether in 1.0 systems.
    • Security status of -2.5 or below means they cannot tether in 0.9 systems.
    • Security status of -3.0 or below means they cannot tether in 0.8 systems.
    • Security status of -3.5 or below means they cannot tether in 0.7 systems.
    • Security status of -4.0 or below means they cannot tether in 0.6 systems.
    • Security status of -4.5 or below means they cannot tether in 0.5 systems.

    As players with negative security status can no longer tether, they will be vulnerable to both faction police and, potentially, other players.

    Docking restrictions or outlaws in high security space

    In addition to being attacked by Empire faction police (and unable to cloak or tether) players with security status -5.0 and below (outlaws) will no longer be allowed to dock in any structure or station in high security space while piloting a ship.

    Outlaw pilots in capsules, however, will be able to dock and will not be attacked by Empire faction police. It’s worth noting though, that they can still be attacked by other players. Outlaws will be able to undock in a ship, but once undocked they will be refused docking permission.

    Additional limitations for Alpha pilots in Highsec

    By introducing these changes, the consequences for ganking have become more severe. To avoid players attempting to work around these new rules using Alpha clones, we are preemptively removing the ability for Alpha clones to disable safety while in high security space. They will still be able to enable partial safety in Highsec, and disable safety completely in any other areas of space.

    Updated rules for Abyssal Deadspace

    KeyArt-Into the Abyss

    Currently, the majority of Abyssal filaments are activated in high security space. The balance between risk and reward is misaligned as this offers very low risk from other players while being highly profitable for the higher tiers. Jita is the most popular area in high security space for running Abyssal encounters. This is due, in part, to a restriction of anchoring deployable structures in Jita. This means that players cannot use these deployables to prevent abyssal runners from immediately activating an Abyssal filament - a previous method of avoiding player aggression.

    Not only does that mean that there is no real counterplay for players who want to aggress Abyssal runners, but it also means that Abyssal runners can easily dock at trade hubs to sell their Abyssal loot with little risk of interference from other players.

    Restrictions on Abyssals in 1.0 or 0.9 security space

    Support 2 820x350

    We’re removing the ability for Abyssal filaments to be activated in 1.0 and 0.9 space. This means that it will no longer be possible to run any Abyssals in Jita or any of the other trade hubs (besides Hek, of course). To be clear, this only applies to Abyssal filaments – Signal/Noise filaments, Pochven filaments, and Proving Grounds filaments will remain unchanged.

    This immediately removes several safety elements for Abyssal runners. First, they can now be disrupted when leaving an Abyssal encounter and prevented from immediately escaping by entering a new Abyssal encounter. Second, this will increase the amount of travel for Abyssal runners overall, offering more opportunities for other players to attack them, as they will be high value targets.

    Added suspect flag for high tier Abyssals based on Security

    Support 3 820x350

    Another way that we want to add risk and encourage more activity in other areas of space is to limit which Abyssal tiers can be run without triggering a suspect flag by system security.

    Security Tier (no suspect flag) Tier (suspect flag)
    1.0 - -
    0.9 - -
    0.8 T0, T1, T2, T3 T4, T5, T6
    0.7 T0, T1, T2, T3, T4 T5, T6
    0.6 T0, T1, T2, T3, T4, T5 T6
    0.5 T0, T1, T2, T3, T4, T5, T6 -

    This allows for new or less skilled players to be able to run Tier 0 to Tier 3 Abyssal sites in the relative safety of 0.8 space. The lack of a suspect flag plus the consequences of a low security status - means that they are less likely to be targeted by other players, as they won't be considered a high value target. Tier 4 to Tier 6 can be run in 0.8 systems, however, doing so will result in a suspect on exit.

    This means that players can still run the higher tier Abyssals but will have to choose between exiting an encounter with a suspect flag, or risk moving to a lower security system.

    We believe that these changes to security status and Abyssal encounters will result in a better game for all, creating more legitimate PvP targets in high security space, while reducing low value ganking and increasing risk to Abyssal runners.

    o7

  • Community Beat for 2 November

    4. November 2022 11:00


    Salutations spacefriends and welcome to another Community Beat.

    Its been a hectic couple of weeks since the last Community Beat so without further ado lets jump in and see whats been happening.

    Faruzen en Divalone : First Myrmidon Navy Issue Killed

    It's not often that an opportunity arises to be the first at something in EVE Online, let alone document that achievement.

    On 15th October the Myrmidon Navy Issue ship named 'Spirit of Serthoulde' belonging to Faruzen en Divalone was destroyed. This represents the first loss of a Myrmidon Navy Issue since they were introduced late last month.

    At the time of its demise the ship had 15 killmarks in the service of the Gallente Federation. Check out its final moments in this video captured by Luka Zaharin.

    Pyfa Modification (Darkmode Theme)

    The hugely popular ship fitting tool Python Fitting Assistant (Pyfa), created by Kadesh Priestess and Sable Blitzmann, has received a dark mode theme courtesy of Eibon Ravnsborg.

    pyfa dark mode

    The arrival of this dark mode mod to coincide with the explosion of the sun in the Turnur system is purely coincidental.

    TurnurSol

    Operation Magic School Bus Fundraiser

    The end of November marks the 8 year anniversary of Mike Azariah running 'Operation Magic School Bus'. Mike visits career agent systems and distributes fully fitted frigates and cruisers to players who have been in-game for less than 30 days.

    It's a heroic effort by Mike Azariah and takes a significant amount of ISK to run. He is asking for donations to help continue this awesome initiative. Find out how to donate and help new players on this Reddit post.

    Critical Effect’s Public Wormhole PVE Fleet

    Back by popular demand! This coming Sunday (November 6th) at 16:00 UTC Critical Effect corporation will be welcoming new players and veterans into a public fleet where you can learn about PvE in wormholes. Be prepared to dive into a Class 3 wormhole for some fleet ratting.

    Full details can be found on the forums, drop into their public in-game channel 'Critical Public PVE' or check out this video of a past fleet.

    Best of luck to everyone jumping into the unknown.

    Until next time!

    o7 <3

  • LATEST NEWS: Aftermath on Turnur I

    3. November 2022 14:30


    Concerned capsuleers,

    Last week, scientists who had been monitoring the progress of the Imperial Prototype Stellar Transmuter in the Turnur system raised the alarm that the star would reach a "terminal phase" around 17:00 New Eden Standard Time on 2 November, as covered in this news article and in the most recent episode of The Scope.

    Planetary industry workers on Turnur I were evacuated from the planet and capsuleers were warned to proceed with caution upon entering the system, particularly around the projected “terminal phase”.

    AbandonedMiningEquipment

    As the warning signs escalated, capsuleers across the star cluster watched with concern.

    Consequently, the scientists’ fears were well founded and they were right to raise the alarm. At 17:00 New Eden Standard Time on 2 November, the planet closest to Turnur was scorched beyond recognition after being hit with intense radiation and superheated plasma from the star as covered on CCPTV.

    AmarrTransmuterCrew

    Despite the warning and the risks, a large number of capsuleers deliberately placed their ships and crews within the system to witness what would happen when the ‘terminal phase’ was reached.

    Unsurprisingly, in the aftermath of the explosion, these ships took heavy damage. Mere seconds after the blast, capsuleers detected each other's vulnerabilities and turned ferociously on one another, further adding to the death toll of this already tragic day.

    Turnur

    The system of Turnur has been permanently affected by this event. Aside from the destruction, the whole environment has undergone a change and for reasons unknown, a large number of wormhole connections have spontaneously opened up.

    Luckily, many of the planet’s settlers were successfully evacuated from the surface. However, the nomadic tribes faithful to Tanukh Gufran, The Absolver, who remained on Turnur I to witness the event, now appear to be missing. So far there appear to be no known survivors from the surface of the planet.

    TheAbsolver

    Following this catastrophe, the question remains whether experiments involving the stellar transmuter will continue or be shut down. Many believe that it is highly unlikely that the Minmatar Republic is willing to pay the price for further catastrophic events in Turnur.

    Stay tuned for the next episode of The Scope and on CCPTV as coverage of the aftermath continues. What may happen next is anyone’s guess and capsuleers should be prepared for anything.

    Fly safe!