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  • Patch Notes - Version 23.02

    19. March 2026 11:00


    Greetings,

    The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2025-11-18 Last update: 2026-03-19

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes for 2026-03-19.1

    Features & Changes:

     Gallente Election:

    The YC128 Gallente Election is underway! Capsuleers can participate until downtime on Thursday, April 16, 2026. Choose a presidential candidate and support them by completing event challenges.

    Support your candidate:

    Choose a candidate to support and complete challenges to influence the election outcome. The candidate whose supporters have earned the most combined seasonal points at the end of the event will be declared President of the Gallente Federation.

    New Content:

    Rampant Drone Fabricator:

    Test both your fitting and combat prowess in this push-your-luck site!

    • Players must defeat waves of increasingly difficult Rogue Drones.

    • Each wave adds additional loot to the Fabricator structure in increasing quantities.

    • After each wave, players can choose to destroy the Fabricator and claim their current rewards or press on to the next wave.

      • Current rewards can be checked at any time using a Cargo Scanner.

    • Be warned: if you are unable to complete a wave, you will lose everything you’ve earned so far!

    • If the standard variant proves too easy, try bringing a battleship. The dangers are increased, but so are the rewards!

    • The sites rewards also scale based on where it is located, in three distinct tiers:

      • Low tier: C1-C3 wormhole systems.

      • Medium tier: C4, Pochven, and low-sec systems.

      • Highest tier: C5 and C6 wormhole systems.

    • There are several hidden quirks and tricks for players to discover while they run the site.

      • It is highly recommended to keep the Info Panel section visible!

    • Only permitted ships can keep the site stable. Leaving proximity can quickly cause the site to become forfeit.

      • Permitted ships include combat-capable ships from T1 Frigates all the way to Marauders.

    • The site is a cosmic signature, requiring it to be scanned down.

    • The grid is not deadspaced; do with this information as you see fit.

    Drone Iteration Depot:

    Former industrial depots that have been converted into data stockpiles by Rogue Drones.

    • Hacking site.

    • Can be found in highsec, lowsec, and nullsec.

    • Highsec version contains Iteration Databanks. Lowsec and nullsec versions contain the more valuable Iteration Vaults.

    Notable Rewards:

    The event features a wide range of great rewards, including exciting new additions.

    New Combined Damage and EWAR Drones:

    These combined drones primarily use the base stats of tech-1 combat drones. However, they also gain the EWAR capabilities of EWAR drones.

    • All 6 types of EWAR are available in all 3 sizes.

    • Some drones can be bought from Capsuleer Outreach Centers, while others are exclusive to the Rampant Drone Fabricator site.

    New Officer Modules:

    Each candidate offers a unique officer module, available for acquisition at their respective Capsuleer Outreach Center. These modules are:

    • Tenzin’s Modified Guidance Disruptor

    • Moreau’s Modified Expanded Scan Probe Launcher

    • Roden’s Modified Nanofiber Internal Structure

    New Faction Modules:

    Candidates also offer faction modules at their Capsuleer Outreach Centers:

    • Presidential Skirmish Command Burst

    • Presidential Information Command Burst

    • Presidential Mining Foreman Burst

    New Character Backgrounds:

    The event features new Gallente character backgrounds, available at each candidate’s Capsuleer Outreach Center.

    Capsuleer Outreach Centers:

    Each candidate operates a Capsuleer Outreach Center in Dodixie. Earn Political Favors and Presidential Candidate Favors, then exchange them for a range of items, including:

    • Boosters

    • SKINR Components

    • Character Portrait Backgrounds

    • Combined Damage and EWAR Drones

    • Faction Modules

    • Officer Modules

    Agency Challenges and Rewards

    Support your candidate by completing a range of challenges:

    • Complete Gallente security missions.

    • Capture or defend Factional Warfare complexes for Gallente.

    • Complete Homefront Operations in Gallente space.

    • Mine Scordite or Gneiss in Gallente space.

    • Hack Iteration Databanks and Vaults in Drone Iteration Depots found in highsec, lowsec, and nullsec.

    • Kill Fabricator Rogue Drones in Rampant Drone Fabricator sites found in lowsec, wormholes, and Pochven.

    • Make a trade at a candidate’s Capsuleer Outreach Center in Dodixie.

    • Go on the Campaign Trail.

    Tiered Challenge Rewards:

    • Challenges feature five tiers, ranging from Supporter to Lobbyist.

    • Completing each tier awards tokens that can be exchanged at Capsuleer Outreach Centers, with the fifth tier granting a Presidential Candidate Favor used to acquire powerful officer modules.

    Complete challenges to earn points and unlock rewards in the seasonal track, including:

    • 75 PLEX

    • Skill Points

    • Political Favors used to make a trade in Capsuleer Outreach Centers.

    • Campaign Buses

    Daily Login Rewards

    Log in throughout the event for great rewards:

    • Alpha and Omega pilots receive separate reward tracks

    • Omegas claim both tracks daily, and upgrading to Omega unlocks all past Omega rewards retroactively

    • Rewards include:

      • Boosters

      • SKINR Components

      • EverMarks

      • Generous Skill Points

      • And more!


    Patch Notes for 2026-03-18.1

    Catalyst Major Update

    Features & Changes:

    CONCORD Rogue Analysis Beacons:

    • A new Carrier-specific CONCORD Rogue Analysis Beacon has been added:

      • Spawned Rogue Drones NPCs will not attack Drones or Fighters.

      • The scanning phase lasts 16 minutes (instead of 10), with rewards scaled to match.

      • Linking requires fewer Complex Encryption Qubits, allowing 4 links to be made per character per day.

      • Less Signal Interference is generated per use.

      • BPCs can be bought from CONCORD LP stores for the same cost as the standard variant.

    • CONCORD Rogue Analysis Beacons can no longer be deployed within Asteroid Belts.

    The Carrier CRAB gives players who are willing to accept greater difficulty in exchange for a significantly higher reward ceiling.

    Blocking deployment within belts will prevent Rorquals from using PANIC modules while running a CRAB beacon.

    Carriers:

    • Networked Sensor Arrays can no longer be fit to Carriers.

    • Carrier cargo bay capacity has been increased by the following stats:

    Archon:

    • Increased Cargo Bay capacity from 825m3 to 2175m3.

    Chimera:

    • Increased Cargo Bay capacity from 870m3 to 2600m3.

    Thanatos:

    • Increased Cargo Bay capacity from 875m3 to 2800m3.

    Nidhoggur:

    • Increased Cargo Bay capacity from 860m3 to 3000m3.

    Carriers now have a significantly larger cargo bay capacity than battleships.

    Fighters:

    Einherji I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Autocannon Explosive Damage increased from 62 HP to 93 HP.

    • Heavy Rocket Salvo Explosive Damage increased from 113 HP to 169.5 HP.

    Einherji II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Autocannon Explosive Damage increased from 68 HP to 102 HP.

    • Heavy Rocket Salvo Explosive Damage increased from 124 HP to 186 HP.

    Republic Fleet Einherji:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Autocannon Explosive Damage increased from 65 HP to 97.5 HP.

    • Heavy Rocket Salvo Explosive Damage increased from 118.5 HP to 178 HP.

    Templar I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Pulse Cannon EM Damage increased from 65 HP to 97.5 HP.

    • Heavy Rocket Salvo EM Damage increased from 119 HP to 178.5 HP.

    Templar II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Pulse Cannon EM Damage increased from 72 HP to 108 HP.

    • Heavy Rocket Salvo EM Damage increased from 131 HP to 196.5 HP.

    Imperial Navy Templar:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Pulse Cannon EM Damage increased from 68.5 HP to 103 HP.

    • Heavy Rocket Salvo EM Damage increased from 125 HP to 187.5 HP.

    Dragonfly I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Blaster Cannon Kinetic Damage increased from 72 HP to 108 HP.

    • Heavy Rocket Salvo Kinetic Damage increased from 131 HP to 250 HP.

    Dragonfly II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Blaster Cannon Kinetic Damage increased from 79 HP to 158 HP.

    • Heavy Rocket Salvo Kinetic Damage increased from 146 HP to 219 HP.

    Caldari Navy Dragonfly:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Blaster Cannon Kinetic Damage increased from 75.5 HP to 113.5 HP.

    • Heavy Rocket Salvo Kinetic Damage increased from 138 HP to 208 HP.

    Firbolg I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Blaster Cannon Thermal Damage increased from 75 HP to 112.5 HP.

    • Heavy Rocket Salvo Thermal Damage increased from 138 HP to 207 HP.

    Firbolg II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Blaster Cannon Thermal Damage increased from 83 HP to 124.5 HP.

    • Heavy Rocket Salvo Thermal Damage increased from 152 HP to 228 HP.

    Federation Navy Firbolg:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Blaster Cannon Thermal Damage increased from 79 HP to 118.5 HP.

    • Heavy Rocket Salvo Thermal Damage increased from 145 HP to 217.5 HP.

    We’ve reduced the amount of fighters that can be deployed in a light fighter squad from 9 → 6. However we’ve increased the total health and damage of each fighter by 50% to compensate. This way a fighter squad has the same health and damage as before, however each individual fighter now has more health, which means that the sustainability of the individual fighter is now increased.

    Force Auxiliaries:

    Apostle:

    • 20% bonus to Capacitor Booster amount per Amarr Carrier skill level added.

    Minokawa:

    • 20% bonus to Capacitor Booster amount per Caldari Carrier skill level added.

    Ninazu:

    • 7.5% bonus to Capacitor Booster amount per Gallente Carrier skill level improved to 30%.

    Lif:

    • 7.5% bonus to Capacitor Booster amount per Minmatar Carrier skill level improved to 30%.

    Dagon:

    • 20% bonus to Capacitor Booster amount per Amarr Carrier skill level added.

    Loggerhead:

    • 20% bonus to Capacitor Booster amount per Gallente Carrier skill level added.

    Force auxiliaries had a heavy nerf in the surgical strike with the Cap booster limit. In order to bring some of that power back we’ve added a bonus to all FAX that increased the amount of capacitor the booster provides which should mean that FAX are less likely to be neuted out. The Lif and Ninazu have an increased bonus to keep their flavour and uniqueness.

    SoCT:

    Metamorphosis:

    • 100% DPS Role Bonus reduced to 80% for all weapon types (not Drones).

    Sunesis:

    • 25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).

    • Reduce Cargo Bay from 600m3 to 450m3.

    • Mass increased from 1,500,000 kg to 1,550,000 kg.

    • Increased Inertia Modifier from 2x to 2.85x, increasing align time from 4.16s to 6.12s.

    Gnosis:

    • 25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).

    Praxis:

    • 25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).

    We felt that SoCT were too dominant considering their cost and skill requirements. Bringing them down in dps output allows us more freedom to give them out for Capsuleer Day in future.

    The Sunesis in particular had a very large cargo bay and small align time which we’ve adjusted.

    Recon Ships

    Curse:

    • Maximum Targeting Range reduced from 130km to 110.5km.

    Pilgrim:

    • Maximum Targeting Range reduced from 104km to 88.4km.

    Rook:

    • Maximum Targeting Range reduced from 150km to 127.5km.

    Falcon:

    • Maximum Targeting Range reduced from 120km to 102km.

    Lachesis:

    • Maximum Targeting Range reduced from 140km to 119km.

    Arazu:

    • Maximum Targeting Range reduced from 112km to 95.2km.

    Huginn:

    • Maximum Targeting Range reduced from 125km to 112km.

    Rapier:

    • Maximum Targeting Range reduced from 100km to 90km.

    In conversations during the CSM summit we identified that recon lock range was a bit too strong for it’s role and purpose. We’ve reduced it by 15% across the board.

    Black Ops:

    Redeemer:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Removed 1 Turret Hard Point.

    Panther:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Removed 7.5% Tracking Bonus.

    • Added 15% Heavy Stasis Grappler Falloff bonus per Black Ops skill level.

    Widow:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Increased rate of fire bonus from 7.5% to 10%.

    Sin:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Increased Hybrid damage bonus from 10% to 20%.

    Black Ops were too tanky with the extender & plate bonuses, for the Blops gangs we were seeing operate all over New Eden. We didn't touch the Marshal or Python at this time, but we'll monitor if everyone swaps to Marshals now, which are considerably more expensive.

    Modules:

    Ultratidal Entropic Disintegrator I:

    • Reduced Damage Modifier from 1.0 to 0.8.

    New - Ultratidal Disintegrator II:

    • Created new T2 variant of the Ultratidal Disintegrator I.

    • Damage Modifier 0.96.

    • Optimal Range 57km.

    • Required Skills:

      • Gunnery V.

      • Capital Precursor Weapon V.

      • Capital Disintegration Specialization I.

    Meson Exotic Plasma XL:

    • Reduced Range bonus from 80% to 60%.

    New - Mystic Exotic Plasma XL:

    • Range bonus 50%.

    • Tracking Speed 0.5.

    • Thermal Damage 2590.

    • Explosive Damage 1295.

    New - Occult Exotic Plasma XL:

    • Range bonus -40%.

    • Tracking Speed 0.75.

    • Thermal Damage 3150.

    • Explosive Damage 2240.

    Skills:

    New - Capital Disintegrator Specialization Skill:

    • New Skill created and added as a requirement for Ultratidal Disintegrator II.

    • Adds 2% bonus per skill level to damage.

    • Requirements:

      • Motion Prediction V.

      • Capital Precursor Weapon V.

    • Skillbook added to the Dreadnought Skills loot table (Observatory Flashpoint).

    New - Amarr Fighter Specialization:

    • Specialization in the operation of advanced Amarr fighters. 2% bonus per skill level to the damage of fighters requiring Amarr Fighter Specialization.

    New - Caldari Fighter Specialization:

    • Specialization in the operation of advanced Caldari fighters. 2% bonus per skill level to the damage of fighters requiring Caldari Fighter Specialization.

    New - Gallente Fighter Specialization:

    • Specialization in the operation of advanced Gallente fighters. 2% bonus per skill level to the damage of fighters requiring Gallente Fighter Specialization.

    New - Minmatar Fighter Specialization:

    • Specialization in the operation of advanced Minmatar fighters. 2% bonus per skill level to the damage of fighters requiring Minmatar Fighter Specialization.

    Fighters don’t currently follow the same convention as drones, so to start that roll out we’re introducing the racial specialization skill in a later update we’ll be locking T2 fighters behind the specialization skill.

    Pochven:

    • Ships will now drop 60% of their loot when destroyed within the region.

    • Pochven and Triglavian Minor Victory system effect penalties no longer affect Triglavian ships.

    Triglavian ships, both T1 and T2, will be immune to the warp speed and max target lock penalties. This should give players more reason to fly these ships within Triglavian occupied systems.

    • Locator Agents are no longer able to give the location of Capsuleers within Pochven.

      • A new message appears stating they are within the region but cannot be pinned down.

    • T2 Triglavian salvage can now be purchased within Triglavian LP stores.

      • Offers require either Hyper-Vigilance Cores or Stellar Surveillance Data and a set amount of ISK.

    With the Hospodar NPC spawning bug closed, T2 Triglavian salvage needed a new faucet. Pochven players will now be able to provide these materials when running pro-Triglavian content. This gives another way for Triglavian aligned players to earn salvage without destroying Triglavian NPCs. Importantly, this change also gives an alternative use for red loot that is not an ISK faucet.

    • C729 wormholes must now be scanned down within Pochven and will connect out to k-space.

      • EDENCOM NPCs will still spawn at the Pochven side, and Triglavian NPCs on the k-space side.

      • All 4 empire variants of EDENCOM NPCs can now spawn, weighted to the faction which owned the system prior to Pochven’s formation.

    • The combat mechanics of all extra-Pochven wormholes have been reworked:

      • Payouts and NPC fleet difficulties have been rebalanced for 6 players.

      • Phases will now progress after 60 minutes from the previous phases' completion.

      • Sites within high-sec systems cannot progress past phase 2.

      • The final phase of a site will loop, offering the same payout each time.

      • Information on the site’s current state is shown within the Info Panel.

      • NPC AI has been improved.

      • Players must be within 100km of the wormhole to receive a payout.

      • Warp-in points have been moved closer to the wormhole.

    • Roaming fleets spawned from Pochven wormholes have been reworked:

      • These fleets will only spawn after their corresponding phase has been completed.

      • EDENCOM fleets will no longer roam to Stargates or NPC stations.

      • Drifter and Rogue Drone fleets will roam to Stargates.

      • Triglavian fleets will only be hostile to those with negative standings or those who engage them.

      • EDENCOM and Triglavian fleets will remember if you’ve attacked any ally NPCs spawned from their wormhole.

    Inverting the origin locations of C729s gives Pochven residents more control over access points to their space. These persistent exits allow the spool-times for outbound filaments to be increased, heightening the risk of using the Pochven highway.

    The combat mechanics of these wormholes have been updated to make them both more consistent and easier to understand. The new roamer AI and spawning rules gives coordinated groups control over the NPC chaos in the region.

    EDENCOM camps caused a strange environment where even Triglavian aligned felt the need to keep their standings positive. The roaming fleets will now ignore gates and stations to no longer punish true triangle purists. Rogue Drone and Drifter fleets have instead moved to take their place, making the space equally dangerous for all.

    • The Reliable Lifetime of all extra-Pochven wormholes has been adjusted:

      • The timer has increased from 6 to 12 hours for C729 wormholes.

      • The timer has decreased from 16 to 12 hours for F216, R081, U372, and X450 wormholes.

    • New inter-Pochven wormholes have been added:

      • These wormholes are limited to medium-sized ships.

      • Each wormhole connects to a system within a neighbouring Krai.

      • The Reliable Lifetime of these wormholes is 4.5 hours.

      • The new types are I078, L687, and O546.

    These wormholes give smaller groups an alternate way around the triangle. Organized groups can also use these to sneak between constellations and get behind gate camps.

    • A number of changes have been made to Observatory Flashpoint sites:

      • The maximum number of sites within the region is once again 3 (from 6).

      • The site respawn timer has been removed.

      • The quantity of Stellar Surveillance Data commodities dropped by CONCORD Stellar Observatories has increased to 250 (from 150).

      • NPCs no longer attack drones.

      • The Monitor and Odysseus are now permitted to enter the main combat area.

      • The playable area of the main combat area has increased to a 60km radius (from 50km).

        • A new visual effect marks the boundary.

      • Threshold Werposts have had a number of tweaks:

        • Their base damage and damage bonus per cycle have been significantly increased.

        • They will now only attack Interdictor and Interceptor ships if no other target is available.

        • They will no longer periodically swap targets.

        • They will deal 15x damage when targeting a Monitor.

      • MJFGs are no longer blocked within the lobby area.

      • The power of EDENCOM NPC fleets has been increased during the Dreadnought and CONCORD Stellar Observatory stages.

      • Empire Dreadnought and CONCORD Stellar Observatory wrecks have had their HP increased to 30k.

      • The warp disruption radius of Empire Dreadnoughts has decreased to 15km.

    The attempt to increase site instances at the cost of lower payouts did not have the intended effect. As such, the site has been reverted to the previous values.

    Many of this site’s changes aim to open up more viable fleet compositions. Drone aggression appears to no longer be needed with the changes to assignment. The 60km boundary radius is intended to increase the playable volume of the site without bringing back the kiting meta. The boundary itself has also been made more obvious with a dedicated perimeter light ring.

    Thresold Werposts have been updated to be much more punishing. Tackle are also now able to freely push into any ships hiding out-of-bounds. FCs (who know who they are) are free to bring a Monitor, but should be very careful around the boundary.

    • A number of changes have been made to Vigilance Point sites:

      • Each tier of payout has been increased.

      • The site respawn timer has been removed.

      • NPC AI has been improved.

      • NPCs have had a number of balance changes, notably:

        • The amount of alpha damage has been decreased.

        • The average DPS within the site has increased.

        • Strategos will take longer to lock with her doomsday weapon.

        • Strategos can no longer be warp-disrupted.

      • Hyper-Vigilance Cores have replaced the blue loot dropped by Officer NPCs and the Vigilance Spire:

        • This new commodity can be sold to CONCORD, DED, and Secure Commerce Commission stations.

        • The quantity of this commodity is now always a fixed value rather than being variable.

      • Vigilance Resonance Keys now have a unique icon.

      • The site will no longer begin until there are sufficient ships within proximity of the Vigilance Spire.

      • Electron Spin Resonance keys can no longer be found within Abyssal Artifact Recovery sites.

    Vigilance Points are being rebalanced to make them a more viable alternative to Observatory Flashpoint sites.

    The alpha damage was causing wild swings in difficulty for late waves. This has been reduced, with the overall DPS of the site increased to maintain the previous average level of difficulty.

    The mechanics of the Strategos doomsday were very punishing, even for organized groups. They’ve been toned down to ensure some level of counterplay is available to coordinated fleets.

    • The activation range of World Ark Flashpoint acceleration gates has been increased to 30km.

    • The quantity of commodities within hackable containers in Convocation Watchpost, Incipient Drone Swarm, EDENCOM Scout Fleet, and Torpid Sleeper Hive sites has been doubled.

    Sacrificing a slot for a data analyzer was not seen as worth the additional reward. These rewards have been increased to make it a more viable option.

    • Reduced the difficulty of enemy fleets within Torpid Sleeper Hive sites.

    • Improved NPC AI for low-tier Pochven sites.

    • The quantity of Observatory Spectrography commodities within Observatory Infiltration Drifter Collection containers has been increased.

    • Spectral Emission Slices can no longer be found within Observatory Infiltration Collection containers.

    • Overmind Nursery sites will no longer appear as Data Sites within the scanning window.

    • Destroying an Overmind Nursery structure now grants Triglavian and EDENCOM standings.

    • Ship Insurance services are now available at all NPC stations within Pochven.

    Forgetting to insure a ship before entering Pochven caused unnecessary friction, and added little to the region’s playstyle. No standings are required if the character is able to dock at the station.

    • The bracket icon for Dazh Liminality Locus structures has been updated.

    • Increased the number of NPC buy orders for Stellar Surveillance Data and Triglavian Survey Database commodities.

    Travel Filaments:

    • The spool-up timers for outbound Pochven filaments have been increased, while the timers for other filaments have been decreased:

    Filament Type

    Old Timer (s)

    New Timer (s)

    Needlejack, Pochven Inbound, and Ice Storm 15-character

    60

    45

    Needlejack 25-character

    90

    60

    Pochven ‘Devana' 5-character

    90

    120

    Pochven ‘Devana' 15-character

    150

    180

    Pochven ‘Extraction' 5-character

    120

    150

    Pochven ‘Extraction' 15-character

    180

    210

    The spool-up timers on Needlejack, Pochven Inbound, and Ice Storm filaments are being reduced as they were acting as a barrier to content.

    The outbound Pochven filaments have had their timers increased to heighten the Pochven highway’s risk.

    Wormholes:

    • The EHP of Drifter Recon Battleship NPCs has been decreased significantly.

    This change reduces the Recon Drifter’s effort to reward ratio to match that of the Drifter Response Battleship, making it much more worth destroying.

    • Changing “Lifetime” to “Reliable Lifetime” within Wormhole Information windows.

    • Added an “Expired” state to the Reliable Lifetimes entry of Wormhole Information windows.

      • This appears when the guaranteed lifespan of a wormhole has ended, and the wormhole could close at any moment.

    The messaging around a wormhole’s remaining lifetime could be somewhat misleading as they have always referred to the earliest time a it could close. Adding “Reliable” implies there is variance involved with this mechanic, and the “Expired” message makes it clear when a wormhole is in that state.

    • Sentry Towers within Ordinary Perimeter Reservoir sites have been replaced with Sizeable Perimeter Reservoir NPCs.

    This site was abnormally difficult for its value. By making it more consistent with other similar sites, wormholes will have another valuable site to run.

    • Wormholes that connect to Drifter wormhole systems no longer appear automatically and must be scanned down.

    Requiring these wormholes to be scanned adds a level of effort for those wanting to map routes through Drifter wormhole systems.

    PvE:

    • Field Rescue sites within Tabbetzur have had their payouts increased.

    The value of this site did not suitably reflect the increased risk it has over it’s high-sec equivalant.

    Homefront Operations:

    • Payouts for all sites have been adjusted:

      • 5-character sites (excluding Abyssal Artifact Recovery and Metaliminal Mining) now have an optimal payout of 15m ISK per character.

      • 3-character sites now have an optimal payout of 12m ISK per character.

      • Metaliminal Mining sites now have an optimal payout of 12m ISK per character.

      • Abyssal Artifact Recovery payouts have been increased as follows:

        • Minimal Threat: 5m ISK per character.

        • Moderate Threat: 7.5m ISK per character.

        • Severe Threat: 10m ISK per character.

      • Payout scaling has been adjusted to be less punishing for fleets not at the optimal size.

    • The amount of ore within the Metalminal Mining asteroid has been increased to 5,000 units (from 3,500).

    • The amount of ore within each Abyssal Artifact Recovery asteroid has been increased to 30 units (from 24).

    With the arrival of the Pioneer and other changes in the Catalyst expansion, the mining focused Homefront Operations were made easier. The amount of ore required to be mined has been increased to compensate for this.

    The Metaliminal Mining site specifically has long been the easiest Homefront Operation. The new payout structure means a greater portion of the site’s value is now in selling the ore to NPC buy orders. This both adds to the overall time the gameplay loop takes while better mimicking normal miner gameplay.

    • The number of items that must be delivered within Raid sites has been increased to 4 (from 3).

    • The EHP of structures within Suspicious Signal sites has increased to 350k (from 337.5k).

    Raid and Suspicious Signal sites are two of the shorter Homefront Operations. These changes will bring them more inline with the other sites.

    • Smuggler NPCs will now each drop 6 Contraband Data within Traffic Stop sites.

    • The volume of Contraband Data has been reduced to 0.01 m3 (from 5).

    Traffic Stop sites have a fixed timer, and as such the lowest reward to time spent of the 3-pilot Homefront Operation sites. Increasing the number of sellable commodities makes it more competitive with the other sites. The more Smugglers a group has to deal with, the better their reward.

    Science & Industry:

    • Unrefined Tritanium Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Pyerite Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Mexallon Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Isogen Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Nocxium Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Zydrine Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Megacyte Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Morphite Formula:

      • Reduced reaction time from 3600s to 360s.

    We're reducing the reaction time for Prismaticite reactions from 60 minutes/run to 6 minutes/run. This will make it easier for players to utilize their reserves of Prismaticite more quickly when needing to convert the Prismaticite into minerals.

    Converting Prismaticite into your desired mineral should not come at the cost of blocking reaction slots.

    User Interface:

    • Players will no longer be informed when they have attempted to invite an offline player to a fleet.

      • Such invites will be handled the same as if they were ignored.

    Fleet invites were being used as a way to check if a character was logged in. Now, players will have to find out the old fashioned way.

    Little Things:

    🤝 Added a splitter between the capacity gauge and the Search field in the Inventory so the search bar can be made bigger. The search field will always try to be at least 120 pixels wide, but can become smaller if there is less area than that available.

    🤝 Changed the global search field so the text is not cleared automatically when search is performed. Add “clear” button to the search field.

    🤝 Added a right click menu option on a skill in the Skills window that allows you to put all level of a skill in the skill queue.

    🤝 Changed the Inventory sorting in the inventory so the setting is stored per character rather than per user like it is now.

    🤝 The cost of non-destructible implants will no longer be included in the warning you get when self-destructing. This applies to, for example, the golden pod (Genolution 'Auroral' AU-79) and Aurora implants(Aurora Alpha).

    🤝 Added ALT+O as default shortcut for the market order window.

    🤝 Added a shortcut (not bound) to approach and open wrecks/cargo containers in space. It should work like the Target shortcurt, if you have the wreck/container selected in the overview and have focus on the Overview, using the shortcut should approach and open it. If the focus is not in the Overview, holding down the shortcut and clicking on the item will activate the shorcut.

    🤝 Added an “x” icon in the search fields history entry that allows you to remove that entry from the history.

    🤝Add “clear” button to the Asset search field.

    Miscellaneous:

    • In preparation for the Gallente elections, the new Pride of the Federation SKINs and Select Freedom Combat Suits were added.

    Defect Fixes:

    Pochven:

    • Hospodar NPCs within Pochven wormhole sites will no longer infinitely respawn.

    • Fixed a typo in the Vigilance Point warp-in transmission.

    • Wormhole NPCs (including roamers) will no longer remain inactive when a player enters the grid.

    • Wormhole combat sites will now be correctly cleaned up after the wormhole collapses.

    • NPCs in low-tier Pochven sites will no longer warp to players who are in warp.

    • NPCs in low-tier Pochven sites will no longer approach cloaked players.


    Patch Notes for 2026-03-12.1

    Features & Changes:

    User Interface:

    • Improved UI for character Show Info windows.

    Defect Fixes:

    Graphics:

    • In certain situations, the client would show incorrect icons. We believe the root cause for this has been found and fixed. If you see this problem going forward, please press F12 in the client and file a bug report with the word “icons” included. We would like to thank the community for all the bug reports that have been sent, they were invaluable in helping find the cause of this issue.

    Localization:

    • Chinese: Some ore names have been reverted to the previous translations that include their associated corporation names.

    User Interface:

    • The upcoming Exordium region is no longer visible in the classic map.


    Patch Notes for 2026-03-10.1

    Features & Changes:

    Factional Warfare:

    • All Level 4 FW Missions have been updated.

      • New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.

      • Mission objective structures that needed to be killed to complete some level 4 FW missions have had standing penalties removed from them.

      • Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.

      • All Level 4 missions with acceleration gates have had their ship restrictions changed to FW Large Advanced restrictions. They will now spawn a Large Advanced beacon into space instead of a defunct beacon type.

    • We've introduced a new modular standings mechanic. Standing hits for friendly fire (Awoxing) are now double what they were inside factional warfare and insurgency sites, but halved for outside these locations.

      • You can read more about these changes in the latest FW Devblog.

    Miscellaneous:

    • 10th Anniversary Project Discovery SKIN rewards have been added.

    • New Zydrine Burn SKINs have been added.

    Defect Fixes:

    User Interface:

    • Fixed an issue where the Aura Guidance button would duplicate in the Neocom if "pin to Neocom" option was selected when the Aura Guidance chat window was open.

    • Fixed an issue where the Aura Guidance fixed Neocom button would take the wrong colour.


    Patch Notes for 2026-03-05.1

    Features & Changes:

    Balancing:

    As part of today's deployment, 53 new systems have been added to the Tranquility database, although they have not yet been added to the game world of New Eden itself. These systems and the region they comprise are not yet accessible to players or visible on the star map and won't be for a while yet.

    This new region of space will eventually form the area where newly created characters take their first steps in EVE Online as part of continued improvements to the New Player Experience (NPE).

    While these systems aren't apparent from within the EVE client we know that inquisitive players would have unearthed their presence through other means and so to temper some speculation we wanted to provide you with this brief explanation.

    Over the coming weeks and months as we approach Fanfest and the summer expansion, we will be providing detailed information about our plans for this new area of space.

    - EVE Online Dev Team


    Patch Notes for 2026-03-03.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that prevented switching between SKIN previews if the ship info window was open.

    • Fixed an issue that caused inconsistent navigation between show info windows.

    • Fixed wrong market group on the Augoror Navy Issue Ardishapur SKIN, which wasn't located in its correct group under Navy Faction for Amarr.

    • Added missing “limited” in the name for “Twilight Treasure Gloss Limited” component.


    Patch Notes for 2026-02-27.1

    Features & Changes:

    Localization:

    • Added localization for the Unbridled Glory SKINs and Crate.

    Defect Fixes:

    Graphics:

    • Added correct color to heat vent lighting on the Exequror and Oneiros.

    • Fixed an issue where lighting elements on ships using the smartlight system would remain on while docked in Upwell hangars.

    • Corrected some floating VFX docking lights and blinkies on the Babaroga.

    • Fixed an issue that caused flashing/flickering effects when using certain missile types.


    Patch Notes for 2026-02-26.1

    Defect Fixes:

    Gameplay:

    • Large and extra large mouse cursor sizes now work for Project Discovery.

    Technical:

    • On Nvidia GeForce RTX 50 series graphics cards, icons in the UI would sometimes be incorrect. This would often happen on the ship fitting window. We have attempted to implement a work around for this issue. If you see it again after this patch, please file a bug report from within the client (F12) when it happens.

    User Interface:

    • Fixed an issue that caused the information window for wormholes to not update correctly.

    • Fixed an issue where text could overlap in the Aura Guidance chat window.

    • Fixed an issue where the nested help pointer generated from clicking a link in the Aura Guidance responses would disappear almost immediately.


    Patch Notes for 2026-02-25.1

    Features & Changes:

    Career Agents:

    • The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions.

      • It should be noted that players who have already started or previously talked to a specific career agent will still get the derived standing standings from their final mission.

    We are primarily making this change to help new players to better enlist in Factional Warfare. For example, if you started out as Minmatar, played through the career agents, and then made friends who want to join Amarr FW or you want to enlist with Amarr for their military campaign, you aren’t locked out because you happened to complete the career agents for Minmatar.

    Unlike other storyline missions, the career agent missions did not warn you that the mission would have an important impact on your standings.

    Faction Warfare:

    • All Level 1 Faction Warfare Missions have been updated:

      • New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.

      • Mission objective structures that needed to be killed to complete some Level 1 FW missions have had standing penalties removed from them.

      • Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.

      • All Level 1 missions with acceleration gates have had their ship restrictions changed to FW Small Navy restrictions. They will now spawn a FW Small Navy beacon into space as well, rather than a defunct beacon that lied to players about the ship restrictions.

    In 2012 we removed all the standing penalties from the NPCs that spawned in the capture sites, and in the Uprising expansion, the new content such as Battlefields, Supply Depots and Rendezvous Points purposely did not include standing penalties. We are now starting to remove the standing penalties from FW missions. Our plan is to slowly roll this out for other FW Mission agent levels. This will eventually mean that FW missions will no longer cause any standing penalties and combined with the changes to promotions we have already made, there will no longer be any way to lose standings taking part in factional warfare gameplay outside of friendly fire against friendly militia members.

    This should make the missions much more attractive as a source of generating tags needed for LP store offers and standings for players who are enlisted in FW, giving more purpose to the missions as well.


    Patch Notes for 2026-02-24.1

    Features & Changes:

    Graphics:

    Mineable Asteroid Renovation:

    Mineable asteroids have undergone a visual-only update.

    • Mineable asteroids have been fully rebuilt with new high-fidelity models and textures.

    • Unique small, medium, and large asteroids variants have been added.

      • A dynamic size-based model selection system will be used for more natural asteroid fields.

    • Greater visual variety across ore types.

      • With improved realism, surface detail, and ore / crystal definition.

    VFX & Lighting Updates on ORE ships:

    The Venture, Prospect, Endurance, Porpoise, Noctis and Primae have gotten VFX and lighting updates.

    • Updated lighting systems across the above ORE ship hulls.

    • Modernized visual effects to current graphical standards.

    • Improved material readability and surface definition.

    • Enhanced visual clarity and overall ship presence in space.

    Miscellaneous:

    • The following cosmic anomalies have gotten a visual update and Objectives added to them.

      • Angel Hideaway

      • Blood Hideaway

      • Guristas Hideaway

      • Sansha Hideaway

      • Serpentis Hideaway


    Patch Notes for 2026-02-23.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that prevented ordering stats in the compare tool.


    Patch Notes for 2026-02-20.1

    Defect Fixes:

    Localization:

    • Fixed an issue with Japanese localization that caused timers to display incorrectly.

    User Interface:

    • Fixed an issue with PLEX logs not loading in the PLEX wallet.


    Patch Notes for 2026-02-19.1

    Defect Fixes:

    Gameplay:

    • In Factional Warfare: Players attempting to warp while inside a warp disruption bubble, while in a corruption level V system, will no longer cause the person who bubbled to lose standings with the NPC corporation or faction that the player belongs to. This means that players in FW will no longer get standing hits from allied members of their militia trying to warp in their bubbles.

    • Larger mouse cursor sizes now works for Planetary Interaction and Project Discovery.

    • Reduced the volatility of Mercoxit mining crystals to bring them back into line with the equivalent crystal types for mining other ores.

    User Interface:

    • Fixed an issue where Enter Moving Mode for Messages didn't work.


    Patch Notes for 2026-02-18.1

    Features & Changes:

    Miscellaneous:

    • New Lunar New Year SKINs line called Unbridled Glory.

    • New Lunar New Year SKINR components added.

    Defect Fixes:

    Localization:

    • Updated “Save x%” in the Omega Upgrade window for CN localisation.


    Patch Notes for 2026-02-17.1

    Features & Changes:

    Factional Warfare:

    • Being promoted in factional warfare will no longer trigger derived standing gains, meaning that FW rank promotions now work like epic arc standing rewards, where you will now only get positive standings to the FW faction you are promoted for, rather than postive and negative standings. This means that it is no longer possible to lose standings when getting promoted in FW.

    Aura Guidance (Beta):

    Aura Guidance is a new in-client assistant designed to help new players navigate their early experience in New Eden. It is currently available as a beta to a limited number of new players on English language clients.

    • Aura Guidance answers common rookie questions using responses sourced from Rookie Help chat, ISD volunteers, and official game information.

    • Answers are context-aware, taking into account your current location, ship, and recent activity.

    • Responses include interactive links to ships and items, and can highlight relevant UI elements in the client.

    • When Aura is not confident in an answer, it will redirect players to Rookie Help chat.

    • Aura Guidance is optional and can be closed or removed from the Neocom at any time.

    • This feature does not affect gameplay or client performance.

    Rollout plan:

    • This initial release targets a subset of new players on English language clients as a controlled test.

    • If results are positive, availability will expand to all new players on English clients.

    • Multilingual support is planned for a later phase.

    • The knowledge base is being updated daily and will continue to expand based on real player questions.

    Known limitations:

    • Some questions will not receive an answer and will be redirected to Rookie Help.

    • Responses may occasionally feel generic, miss the specific context of your situation or be factually incorrect.

    Defect Fixes:

    Graphics:

    • An issue in Zarzakh that caused station interiors and ship models to appear invisible when docking or logging in has been addressed.

    Technical:

    • Audio in Zarzakh stations now plays correctly.

    User Interface:

    • Fixed an issue where bounty information was not displaying in NPC’s Show Info window.

    • Courier contracts with less than one day remaining now show time left correctly.

    • Phased Anchor’s User Manual tab now displays correctly in the item’s Show Info window.

    • Fixed an issue where NPC Corporations info was getting cut off in the show info window.


    Patch Notes for 2026-02-11.1

    Features & Changes:

    User Interface:

    • Added a search bar at the top of the Neocom to quickly locate items, actions, and tools that are currently grouped within Neocom categories.

    • Three different Mouse cursor sizes are now available on PC.

    Neocom:

    • Neocom Icons can now be customized with colors.

      • some icons can´t be customized: plex, omega subscription, quit, help etc.

    Corp Palette:

    • Corp palette is now visible in:

      • Station offices

      • Character info

      • Corporation info

      • Corporation panel

    Defect Fixes:

    Gameplay:

    • Fixed homefront dungeon issue where players couldn't use stargate if dungeon was spawned to close to the stargate.

    • The correct mining scanner button icon is shown when obtaining the upgraded scanner through mining foreman bursts.

    • Removed the ability to experience critical successes when mining certain mission-specific ores, so that the amount of ore available in the site will once again match the ore required by the missions exactly.

    • Adjusted the Expedition strength and Expedition Pinpointing charges so they will now apply their effects to ships more consistently.

    Freelance Job:

    • Project Managers receive a notification mail for jobs if an ACL has been deleted from the job.

    • Coverage Ratio on a Ship Insurance Freelance jobs is shown as percentage instead of ISK.

    Technical:

    • Made corrections to the scoring algorithm used for sample submissions in Project Discovery.

    User Interface:

    • Fixed sound issue where gas cloud harvesting had the same sound as mining ore.

    • the Probe Scanner window now shows bonuses to scan strength and scan deviation from boosters and other sources.

    • The correct amount of tax is now calculated when batch reprocessing prismaticite.


    Patch Notes for 2026-02-05.1

    Features & Changes:

    Miscellaneous:

    • Historic Gallente SKINs crate added.

    Defect Fixes:

    Graphics:

    • Previous disabled spotlight beam meshes are visible again on ships using Smartlight technology.

    • Added code to only update hidden visual effects when they are visible for minor performance improvements.

    • Updated Archon, Thanatos, Nidhoggur, and Chimera visual effects and lighting for minor performance improvements.


    Patch Notes for 2026-02-04.1

    Features & Changes:

    User Interface:

    • Typo change in Audio Engine Settings to “Use Combat music outside of combat sites”.

    • Fixed misspelled typo in Agent conversation for mission “Cash Flow for Capsuleers (3 of 10)”, word changed to “receive”.

    • URL links for killmails has been updated and no longer show “V1” or V2” in the links.

    Defect Fixes:

    Graphics:

    • Unintended flickering that could happen on wormholes and some VFX has been fixed.


    Patch Notes for 2026-01-29.1

    Features & Changes:

    Market:

    • Multiple Pilot Training Certificate has been retired from the market. Players can still trade it directly or via contracts.


    Patch Notes for 2026-01-26.1

    Defect Fixes:

    Graphics:

    • Implemented a small performance improvement for all assets to lower update frequency when the camera is further away.


    Patch Notes for 2026-01-21.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue which regressed with Ori-Okada Atavum item trader having offers which required Infomorph keys instead of Atavums.


    Patch Notes for 2026-01-20.1

    Features & Changes:

    Project Discovery:

    • Increased diversity of training tasks for Project Discovery.

    • Increased impact of submitting multiple incorrect submissions in a row.

    Defect Fixes:

    Audio:

    • Hacking containers in Drifter sites no longer spams audio events repeatedly when zooming the camera in and out.

    • Structure module effects are now affected by ship effect/ship ambience audio settings.

    • Adjusted the volume of the Serpentis pirate radio SFX.

    • Fixed an issue with the Smartbomb SFX.

    • Fixed an issue that caused the Race selector buttons during Character Creation to not have audio.

    Graphics:

    • Fixed texture issues on various drones and fighters.

    • Added back missing pattern to Stabber Deathglow Remnant SKIN.

    • Adjusted brightness of Odysseus visual effects at max ship speed.

    • Fixed incorrect texture on a small mesh area of the Outrider and Perseverance.

    • Fixed incorrect normals on the mesh surface of the Odysseus.

    • Fixed issue with the docking lights on the Scythe that were floating off the hull.

    • Fixed multiple issues with the Hrada-Oki Offender SKIN.

    • Fixed VFX issues on the Perseverance.

    • Fixed issues with the GalNEt StreamCast Unit SKIN for the Pioneer, Ishkur, Vargur, Stratios, Jackdaw, Stiletto, and Exequror.

    • Fixed an issue with the warp animation on the Venture.

    • On older GPUs, FSR usage could lead to a black screen, which has now been addressed.


    Patch Notes for 2026-01-14.1

    Defect Fixes:

    Localization:

    • 🤝 Adjusted and updated our Chinese language localization, including asteroid, ore, and module names among others. We want to thank those who reached out to share feedback for errant localization, and we continue to strive to improve localization across all languages.


    Patch Notes for 2026-01-13.1

    Market:

    • The Special Edition Commodities market group has been redesigned for better navigation and search.

    Miscellaneous:

    • The Friendship League and Media Miasma SKINlines have been extended. The best ship, remains, friendship.

    Defect Fixes:

    Gameplay:

    • The Praxis GalNet StreamCast Unit SKIN was moved into the correct market group.


    Patch Notes for 2026-01-12.1

    Events:

    • Winter Nexus has ended, and the respective storms are gone. May your Perseverance's persevere!


    Patch Notes for 2026-01-09.1

    User Interface:

    • Fixed an issue causing the ‘Safe Logoff’ window to close too quickly.


    Patch Notes for 2026-01-08.1

    Defect Fixes:

    Gameplay:

    • Fixed the Anhinga no longer getting the bonus to micro jump drive cooldown while in the tertiary mode.

    • Fixed the Mutated Drone Specialization skill not applying the 2% bonus to mining amount bonus per level to all types of mutated mining drones.

    • Fixed the Mining Destroyer Operations expert system having a link to the store page that failed to work because it is not sold in the NES.

    • Resolved errors affecting cargo capacity calculations and distance displays in systems without valid travel paths.

    Localization:

    • A whole bunch of typos and formatting errors across multiple languages were fixed.

    • When mining gas and getting residue, the residue message will no longer refer to gas clouds being ‘asteroids’.

    • Fixed multiple Freelance Jobs issues, including duplicated jobs, incorrect escrow handling, missing tooltips, translation gaps, and errors when contributing or delivering jobs.

    Technical:

    • Fixed multiple stability issues and backend errors to improve logging and reliability.

    User Interface:

    • Fixed several SKINR and ship design UI issues, including incorrect centering, cut-off names, missing tooltips, and layout problems at high resolutions.

    • Multiple UI fixes, including text, icons, tooltips, or layout elements that were missing, misaligned, overlapping, or incorrectly scaling.

    • Fixed issues with the Colony Resources window, including a broken Warp button and missing reagent icons and statuses.


    Patch Notes for 2026-01-06.1

    Defect Fixes:

    Gameplay:

    • Made some adjustments to the Skua and Anhinga AT ship modes so that some of the mode bonuses are no longer stacking penalized with module bonuses.


    Patch Notes for 2026-01-05.1

    Features & Changes:

    Miscellaneous:

    Extension of the GalNet StreamCast Unit SKIN line, adding SKINs for the Gila, Malediction, Pioneer, Praxis and Vexor.

    Balancing:

    • Succubus

      • New role bonus, 50% reduction in Small Energy Turret activation cost.

      • Powergrid increased from 44 MW to 50 MW.

      • Capacitor Capacity increased from 450 GJ to 525 GJ.

      • Max Targeting Range increased from 32 km to 40 km.

    Events:

    • Winter Nexus:

      • New rewards have been added to the Seasonal Reward Track.

      • Yoiul LADs have a significantly higher chance of dropping Cryotech when destroyed.


    Patch Notes for 2025-12-17.1

    Features & Changes:

    Balancing:

    Winter Nexus Loot Drop Adjustments:

    Communications Relay:

    • Nation Stormhive Shard:

      • Drop chance changed from 50% to 75%

    Shielded Signaling Relay:

    • Nation Stormhive Shard

      • Drop chance changed from 50% to 100%

    Shielded Cryptoanalytic Array:

    • Nation Stormhive Shard

      • Quantity changed from 1-2 to 2-3

    ORE Green Salvage Package:

    • Nation Stormhive Shard

      • Drop change changed from 75% to 100%

    Peculiar Icebound Salvage:

    • Nation Stormhive Shard

      • Changed from weighted loot type to fixed loot type.

    Sansha's Deathwight Stormlord:

    • Adjusted drop rate of various items.

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused the activation window to stop updating when activating multiple expert systems at a time.

    • Fixed issue with winter nexus expert system not having the correct auto redeem icon and tooltip that now correctly states auto apply.

    User Interface:

    • Healthbars in a two-column watchlist will now behave when users activate MWDs/MJDs.


    Patch Notes for 2025-12-16.1

    Defect Fixes:

    Audio:

    • Resolved an issue where music would not play in some circumstances.

    User Interface:

    • The special edition commodities group in the market should be performing better.


    Patch Notes for 2025-12-15.1

    Features & Changes:

    Balancing:

    • Increased Cryo Tech drop rates from Yoiul LADs in lowsec and nullsec.

    • Increased the spawn rate of Express Yoiul LADs.

    Defect Fixes:

    User Interface:

    • Fixed an issue that caused the NES to not load from the Character Select Screen.


    Patch Notes for 2025-12-12.1

    Defect Fixes:

    User Interface:

    • Updated the expiry time order for bookmarks.


    Patch Notes for 2025-12-11.1

    Features & Changes:

    Little Things:

    🤝 Added formatting to the amount in the Storage section for the PI window.

    🤝 Added known site names to the tooltip in the Probe scan window.

    🤝 Added security status in front of the Location Station and the Destination Station (if there is one) in the contract window.

    🤝 Added the reinforcement timer to the Selected Item window for Mercenary Dens.

    🤝 Added “Simulate from Clipboard” to the Fitting window.

    🤝 Players can now drag from the Compare Tool to the Fitting Window to simulate a fit.

    🤝 Added the type name behind the “Divide Stack” text in the header of the dialog box when splitting stacks.

    🤝 Added the closest dockable location to the “Closest Loyalty Point Store” column for the LP Corp Wallet.

    🤝 Added Neocom icons for drones, probe, and directional scanner.

    🤝 When multiple entries are selected in the watchlist, there will be a menu option to “Sort by Name”. That will sort the entries selected in place. Note: This will trigger a one time sort, not to set a sort order.

    🤝 We are simplifying and removing the extra step from the “Import from Clipboard” button so that it does not have the Multibuy and Contract requests submenu, but rather just executes on this in one click, as it’s the only available option. We have updated the hint on the button to be a combination of the text and hint of the old submenu option.

    🤝 Added 24h as an expiry option for bookmarks.

    🤝 Changed the 3h bookmark option to 4h.

    🤝 Added settings to allow a player to show or hide specific fleet broadcast icons.

    The above settings will be next to the scope button, and the scope settings will also be moved into this setting, rather than having to click on the icon to toggle through the options. The scope icon will only be there to display the current scope. Currently most players will only be using a few of the available broadcast buttons, and allowing them to filter the others out will reduce the mental load when trying click the correct button while stressed. Currently, when all buttons are visible, they need to be made smaller as the window gets smaller, making it harder to click on the correct button. By allowing the player to reduce the number of buttons visible, the buttons can remain big even though the window is narrow.

    🤝 When joining a fleet, the watch list will now automatically open.

    This will help newer players to discover this powerful tool and be less annoying for older players to add members to it. Currently, you either need to open it with a shortcut, or add 1 member to it by right clicking > Add to watchlist and from there you can drag players into it. After this change, the player can just drag members into the window right away. Since the watchlist can be closed if no one is in it, we will also add an option under the “More” for the window that open the Watch List.

    🤝 If you are rejoining a fleet, the last known watchlist will be restored.

    This will be especially useful if you disconnect. This will be store in settings, so it will only work on that computer with that character, and if settings are wiped, it will be unable to restore it. It will only restore the fleet members that are in the fleet when you join, if someone has left the fleet but are still store in the settings, they will not be in the watch list and are not automatically added once they themselves rejoin. The watchlist should be restored even though you have joined another fleet between the time you left the original fleet and rejoined. The setting works on fleetID, so if a fleet is disbanded and another one is created, there will be no restoring of the watchlist.

    🤝 Added another column to the fleet watch list.

    This column can be added to the watchlist window from an option in the “More” options for the watchlist window. When there are 2 columns, the minimum width of the window is slightly bigger. When a column has been added, it appears on the left side and is empty. Once members have been added to the new column, and the setting is turned off, the watchlist column are moved to the first column, in the order they were in. If the settings is changed again, the extra column is added again, but now it should be empty. Players can either drag existing watchlist members in the extra column to move them there, or drop new fleet members there to add them to the watchlist.

    The player is able to select mulitple characters in the watchlist by holding down the SHIFT. It is not an option to use CTRL, becuase that is the command for targeting. The player can then move multiple members around in the watchlist, either within the same column or to the new column. When dropping them in between other memebers in the list, they should be moved there, in the same order as before.

    Players can drop characters from other places (such as chat) into the watchlist. However, when the characters are being dropped from outside the watchlist, it will NOT move the characters that are already in the watchlist to that position UNLESS only one character is dropped. The reason for this is that a player might have most of their watchlist set up, and then drop their whole fleet in there and we don’t want to mess up the setup they have already done.

    🤝 Added an option when you have multiple characters that will show “Invite to fleet (numCharIDs).” This option will invite all the members as squad members, and work in the same as when right clicking multiple members and do “From Fleet with.”

    🤝 Added a Help Pointer for the Guest tab in the Station Service/Lobby window.

    🤝 Changed the header in Courier Contracts to only have 1 decimal.

    🤝 If the cargo deposit for a structure fails, we have updated the window so that only the items that were successfully moved are cleared. This will make it easier for players to try again to deposit the items.

    🤝 Added Total/Refund to the bottom of the Modify Order window.

    Currently it’s difficult to see what the change you are making will cost you because the cost is not summed up, and there are differences between buy and sell orders:

    • When modifying buy order: the total you pay is the difference between the new price and the previous price + broker’s fee and SCC surcharge. This means if you are lowering the price, you are getting refunded.

    • When modifying sell orders: the total is only the sum of broker’s fee and SCC surcharge.

    We will be adding a summary at the bottom. If you are getting refunded, the text will be green and the text on the left hand side will say “Refund“. If you need to pay money, the text is white and the label will say “Total“ (this is the same as when creating orders).

    🤝 Added a shortcut for “Abort Undock.”

    This will function as if clicking on the Undock button. Undocking triggers the banner that says undocking and when Aborting undock that banner will disappear. If Abort Undock shortcut is used when passed the point of no return in undocking, it will do nothing. Note that there exists a shortcut for Undocking, it’s called “Exit station.”

    🤝 Added an option to the right click menu of a deployed mobile depot to allow the player in a ship with Mobile Depot hold to scoop it directly into the hold rather than the cargo (to scoop it in to the cargo you’d have to have space for it)

    🤝 Contract managers for Corps can now multi delete contracts from the Corp.

    🤝 Updated the visuals for the Skyhook Secured and Surplus Gauges to be more straightforward.

    User Interface:

    • Updated EVE Online Developer Credits.

    • Visually updated the buttons in the PLEX Wallet Overview page.

    • Updated fanfare graphics when becoming Omega.

    • Added audio in the Omega Subscription window.

    Alliance Tournament:

    • Alliance tournament prizes (Skua, Anhinga & SKINS) have been added to the game.

    • The Monument in Manarq has been updated.

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused IRIS to not contact players when reaching 750 CP in the AIR Career Program.

    • Fixed an issue that caused mutated combat sites in Winter Nexus to not complete after killing the boss.

    • Fixed an issue that caused the Odysseus ship to not enter combat sites in Winter Nexus.

    • Sorted an issue where drones were trying to mine depleted asteroids.

    • Sorted an issue where the mining surveyor was trying to scan depleted asteroids.

    Graphics:

    • Fixed bumpy normals on mining destroyer meshes (Pioneer, Pioneer Consortium Issue, Outrider).

    • Optimised how LODs are loaded, which results in VRAM savings when not using the highest setting.

    • Added additional screen size loading for VFX on cruisers to hide small details when ships are viewed at a distance.

    • Fixed texture compression artifacts on Vargur siege mode VFX.

    Localization:

    • Exchange LP window now opens again when French regional settings are on.

    User Interface:

    • Attributes tab is no longer busted when simulating a ship with a ship maintenance bay.

    • Output location is now included when copying contents of the industry window.

    • Sov hub map markers are no longer hidden by system labels.

    • “Set Filter For Slot” will now automatically switch the tab to modules in the fitting window.

    • The “selected system” panel is no longer blank after resizing the warzone control menu.


    Patch Notes for 2025-12-10.1

    Defect Fixes:

    Gameplay

    • Fixed issue on Seasonal challenge “ Snowball fight” that was awarding expired filaments.

    • Added missing localization for all languages for Winter Nexus

    Misc:

    • Updated EVE Online Developer Credits


    Patch Notes for 2025-12-09.1

    Features & Changes:

    Winter Nexus

    Winter Nexus is live! The event runs until downtime on January 12, 2026, bringing the return of the Volatile Ice Storms and their signature mix of combat, hacking, and mining sites. This winter brings a twist: InterBus’ newly deployed Yoiul LAD drones roam the storms under the guise of traveler safety, yet whispers spread that their true purpose may be far more alarming.

    Volatile Ice Storms

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

    Event Sites

    • Wightstorm combat anomalies are now appearing inside Volatile Ice Storms, filled with hostile Sansha vessels. CONCORD recommends bringing at least a battlecruiser. Difficulty scales by space:

      • Highsec: Wightstorm Forward Base (easiest)

      • Nullsec: Wightstorm Transit Site (medium)

      • Lowsec: Wightstorm Muster Point (hardest, best rewards)

    • Wightstorm data sites also spawn in the storms and can be hacked using scan probes and a data analyzer.

    • Volatile Ice Fields can be found within storms as well. ORE and Mordu’s Legion have secured these sites, accessible via an ORE-commandeered gate allowing only medium and small mining/hauling ships (Expedition Frigates, Barges, Exhumers, Industrials, Blockade Runners, DSTs, Porpoise). The volatile ice harvested here cannot be refined, but ORE will trade 7 units for a bundle of valuable Sansha salvage. Additional rare salvage may be mined directly from ice chunks.

    • Across all storm sites, capsuleers can earn Nation Stormhive Shards, festive ship SKINs, Cerebral Accelerators, apparel, Sansha combat boosters, pirate implant BPCs, and rare faction modules.

    Yoiul LADs

    • Roam exclusively within Volatile Ice Storm systems.

    • Locate them using combat probes—make sure InterBus Yoiul LADs are enabled in your overview.

    • Destroying them yields Verity Cryo Tech, an item used to unlock enhanced versions of event content and increase rewards.

    Using Verity Cryo Tech

    • Combat Sites:

      • Deposit Verity Cryo Tech into a Sansha’s Transit Modulator to reroute the acceleration gate to a hidden high-difficulty pocket in space with greater rewards.

      • Normally, Marauders cannot enter highsec sites, but they can enter if the gate is rerouted.

    • Data Sites:

      • Use Verity Cryo Tech in a Sansha’s Stormfield Projector to unlock an additional data relay, providing extra loot opportunities.

    • Mining Sites:

      • Trade Verity Cryo Tech alongside volatile ice at the on-site item traders to receive an upgraded salvage package.

    Agency Challenges & Rewards

    • Complete the seasonal reward track to earn the Perseverance ice-mining destroyer BPC, new for this year’s Winter Nexus.

    • Earn Agency points by engaging in combat, hacking, and ice-mining sites within the Volatile Ice Storms.

    • Snowball challenges make their return for bonus points.

    • New Yoiul LAD hunting challenges are available—track down all variants to earn the Odysseus Aurora Universalis SKIN.

    • Additional rewards will be added to the track during the final week of the event, so stay tuned!

    Daily Login Rewards

    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR components, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 12th.

    • ⚠️ Don’t miss out: the 26th login during the event grants a special Skill Point bonus for both Omega and Alpha capsuleers.

    Defect Fixes:

    Map:

    • Fixed an issue where a few Class I and III ore filters were not highlighting their possible locations on the map.


    Patch Notes for 2025-12-08.1

    Features & Changes:

    User Interface:

    Updated EVE Online Developer Credits.

    Defect Fixes:

    Gameplay:

    • We have changed the asset safety valuations for items with low trade volume, specifically targeting Titans and Supercarriers. This should make their asset safety recovery fee more consistent.

      • This primarily addresses the Avatar, which was ~200% higher than the rest of the titans, and the Ragnarok, which was ~100% higher.

      • The Leviathan and Erebus have had their asset safety fees increased, along with faction titans.

      • Extremely rare items, such as AT ships, may still display inconsistency in their recovery fees. The fees generally favor the player, by being considerably cheaper than the fees for items with more regular trade volume.

      • For more information, including for reimbursement information, please visit this thread: https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331


    Patch Notes for 2025-12-05.1

    Defect Fixes:

    User Interface:

    • Added additional guidance to the AIR New Player Experience that will help users claim their reward and advance the tutorial after being pod-killed.

    • The Omega icon has been removed from the root of the ORE ship tree.


    Patch Notes for 2025-12-04.1

    Features & Changes:

    User Interface:

    • The method of price estimation used by the mining surveyor UI has been updated to use an estimate of the value of the minerals obtained by reprocessing the ore when possible, rather than entirely relying on the market price history of the ore itself. This should allow the UI to present more accurate estimates in a large number of situations, especially with ores that are less commonly traded on the market directly.

    Defect Fixes:

    Freelance Jobs:

    • Fixed an issue where the Freelancing skill was not available on the market.

    User Interface:

    • Fixed an issue where the ‘Establishing Warp Vector’ progress bar could overlap effect icons.


    Patch Notes for 2025-12-03.1

    Defect Fixes:

    Graphics:

    • Minor adjustments and improvements for the Refined Resourcer SKIN line.

    • Minor adjustments and lighting changes for the Eros Blossom SKIN line.

    • Fixed an issue where flame vent VFX were not cloaking properly on Cruor Sanguinary Savant SKIN.

    • Fixed an issue where decals would flicker if attached to moving areas on ships.

    • Fixed a UV texturing issue on the Kikimora.

    • Fixed some floating blinkies on the Ishtar and Vexor.

    • Fixed a hole in the mesh geometry of the Sovereignity Hub.

    • Fixed an issue where the Rorqual would flicker when viewed from a distance.


    Patch Notes for 2025-12-02.1

    Features & Changes:

    Freelance Job Access Lists (ACLs)

    Freelance Jobs now support Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This update provides better control and privacy and a more tailored collaboration for corporations.

    • ACLs allow visibility restrictions at three identity levels:

      • Character – specific characters.

      • Corporation – all members of selected corporations.

      • Alliance – all members of corporations within selected alliances.

    • Creating Jobs with ACL:

      • You can select which ACL to use during job creation, and once assigned, a job’s ACL cannot be swapped, but the contents of the ACL may be edited at any time.

      • Changes to ACL affect job visibility and participation but will not remove existing participants.

      • If an ACL that’s attached to a freelance job is deleted, only the active participants of the job are able to contribute. No other capsuleers can accept the job.

      • Blocked characters can’t see or access relevant job listings, even with a direct link.

      • The job creator and corporation project managers always retain full access regardless of restrictions.

    New Skill: Freelancing

    • A new Freelancing skill has been introduced.

      • Each level increases the number of concurrent Freelance Jobs a character can accept, up to maximum of 11.

    Freelance Job Cost Adjusted

    To make the job creation more sustainable, two cost reductions have been applied:

    • Duration fee reduced by 25%.

    • Broadcasting Fee reduced by 33%.

    Freelance Job : Alliance Column in Participant view

    A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.

    • Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.

    • If a participant does not belong to an alliance, a “-” symbol will be shown.

    Map:

    • Changed the ore price preview from ‘price per unit’ to ‘price per m3’ in the Ore Distribution filter’s overview.

    Defect Fixes:

    Gameplay:

    • Slash commands via chat have been disabled.

    Map:

    • Added missing localization for the legends of a few Factional Warfare filters.

    User Interface:

    • Fixed an issue where the ‘Copy’ context menu option was not available in Info windows.

    • Fixed an issue where the Mining Surveyor button was visible during some cutscenes in the New Player Experience.


    Patch Notes for 2025-11-27.1

    Features & Changes:

    Miscellaneous:

    • A new batch of Refined Resourcer SKINs enters New Eden.

    Defect Fixes:

    Map:

    • Fixed an issue with the placement of some systems on the 2D map, where it was not fully clear which systems were actually connected to each other.


    Patch Notes for 2025-11-26.1

    Defect Fixes:

    Audio:

    • Fixed an issue where the beam sound of the phased fields linking effects sometimes weren’t playing.

    Gameplay:

    • Soulbound items can no longer be transferred using a structure’s “Deliver To” feature.

    Graphics:

    • Smoke and fire visual effects now follow Rorquals movement when using the Capital Industrial Core modules.

    • Reduced overdraw on Rorqual visual effects for slight performance improvement.

    • Added missing visual effects from the Odysseus Yoiul Festival YC121 SKIN.

    • Adjusted Marshal Red Stargazer SKIN visual effects to create more symmetrical particle emission.

    • Fixed banners clipping inside the Thanatos ship geometry on Dos Rouvenor’s Bequest SKIN.

    • Added missing collision to Phased Prismaticite in the Fractured Legacy Epic Arc missions.

    User Interface:

    • Fixed an issue where volume was not correctly reported on Prismaticite and Compressed Prismaticite’s Show Info page.

    • Generally reorganized how volume and reprocessing info is displayed on the Show Info tab for most mineables.

      • Types that can be reprocessed will show batch size (if > 1) and special reprocessing skill (if it exists).

      • Harvestable clouds and Prismaticite will show volume and, when viewed in space, harvested output type.

      • Materials will show volume.

      • All other mineables will show harvested output type.


    Patch Notes for 2025-11-25.1

    Features & Changes:

    Balancing:

    Citadel “stand-up” Fighters can no longer decloak ships.

    Map:

    • Added the option to Exclude Ineligible Systems from the Jump Range Visualization.

    User Interface:

    • Added pointers for various Map UI elements.

    Defect Fixes:

    Map:

    • Fixed an issue where some map filters had their default upper range set below their maximum value.

    • Fixed an issue where the tooltip was missing for the 2D Layout toggle button.

    • Fixed an issue where the EverMore icon was missing on the 2D map.

    • Fixed an issue where 2D map icons were too small.

    • Fixed an issue where the 2D map’s ‘Persistent Data View’ was not the default setting.

    • Fixed an issue where the ‘Average Pilots’ filters were displaying decimal numbers on the 2D map.

    • Fixed an issue where systems were not being highlighted correctly with Jump Range Visualization in some situations.


    Patch Notes for 2025-11-24.1

    Features & Changes:

    Miscellaneous:

    • Odysseus receives a cosmetic uplift with SKIN extensions for the many historic SOE ships SKIN lines.

    Defect Fixes:

    Gameplay:

    • Fixed Lowsec FOBs from being able to spawn in the system of Intaki, which is a high security system.

    • Defending a complex in a Stable FW system no longer grants any LP.

    • Corrected the reprocessing values on the new Expedition Command Burst Charges.


    Patch Notes for 2025-11-21.1

    Defect Fixes:

    Map:

    • The color bar in the Filter Visualization now produce changes in the colors of the Solar System dots for the filter folders “Services” and “Planets”.

    • Ore type locations is now visible for Vitrium, Mordunium, Ducinium and Eifyrium.

    • Insurgency map works again and shows the solar system dots.

    • Alliance is now visible in the 2D map.

    User Interface:

    • An issue that was preventing you from rearranging your targets is now fixed.


    Patch Notes for 2025-11-20.1

    Features & Changes:

    Factional Warfare:

    • Defending a complex will reward the same amount of LP as capturing one offensively.

      • Both the base 25% penalty and system contested percentage scaling have been removed.

    • Added NPCs of both attacking and defending factions to the 4 Open Complex sites.

      • These NPCs function the same as those added to standard Complex sites.

    Fractured Legacy Epic Arc

    • Decreased the amount of ore required in mission 2.

    • Increase the amount of ore available to be mined in mission 2.

    • Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.

    • Added the relevant hackable structure to the looting objectives in missions 1 and 3.

    • Added an objective that lists any missing required modules in all three missions.

    • Items retrieved from the end of mission 3 can now be sold to NPC buy orders.

    • Improved handling for when to show the skill training conversation in mission 1.

    • Improved handling for when to show fitting recommendation conversations in all three missions.

    Pirate Strongholds:

    • Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.

    Defect Fixes:

    Audio:

    • Cleaned up spamming audio messages in LogLite related to mining scan sound effects

    • Adjusted audio of phase anchor and fixed clipping with fracture visual effects in the Fractured Legacy Epic Arc

    Gameplay:

    • Fixed an issue which caused the Paragon LP store to not have any emblems for sale.

    Fractured Legacy

    • Fixed an issue causing objective values to not update correctly in all three missions.

    • Fixed Becker's Rorqual bracket and group in mission 1.

    • Fixed Becker speaking an Elias line in mission 3.

    • Fixed the Travel objective’s progress sometimes resetting.

    • Fixed some in-site objectives failing to appear in rare cases.

    • Fixed a graphic effect appearing on one of the hackable structures in mission 3.

    Factional Warfare:

    • NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.

    • Thrasher NPCs will now use their correct model in Small Complex sites.

    • NPCs will now immediately contest sites when entering the capture point range.

    Graphics:

    • Added another corporation emblem location on the Odysseus

    • Fixed some bad UVs on the rear of the Odysseus

    • Adjusted placement of faction decals on the Odysseus

    • Increased time of highlight on asteroids scanned with mining scanner

    • Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.

    • Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN

    • Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.

    • The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.

    User Interface:

    • Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.

    • Fixed a tpyo in the description of the Infomorph Decryption Key

    • UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.

    • Added brackets to Mobile Phase Anchors

    • Adjusted the image for Phased Asteroids in the User Manual info window.

    AIR Rewards:

    • Occasionally the ISK reward for completing an AIR Daily Goal was not properly sent. We have identified the issue and have retroactively awarded any missing rewards.


    Patch Notes for 2025-11-19.1

    Defect Fixes:

    Gameplay:

    • Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.

    • Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.

    • Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.

    • Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.

    • Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.

    User Interface:

    • Fixed an issue where some custom UI settings didn't get saved and loaded correctly.


    Patch Notes for 2025-11-18.1

    The Catalyst expansion is out!

    Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!

    Features and Changes:

    Miscellaneous:

    • Brand new Refined Resourcer SKINs line has been released.

    Defect Fixes:

    Gameplay:

    • Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.

    • Added missing traits and elements to the Boobook.

    • Freighters now show they require Advanced Spaceship Command V in the ship tree.

    • Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.

    • Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.

    • Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.

    • Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.

    • Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.

    • Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.

    Localization:

    • All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.

    • Fixed several mission text defects.

    • Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.

    • Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.

  • The Gallente Election is underway!

    19. March 2026 11:00


    Capsuleers,

    The machinery of democracy is in motion as the Gallente Federation chooses its new president. Now is your chance to shape the future of the Federation and earn handsomely while doing so.

    Until 16 April, you can take on challenges to support your candidate, be rewarded for your accomplishments, and influence the outcome of the election. The points you earn for completing seasonal challenges directly influence the election results.

    Gallente ships gain system-wide buffs across Gallente space throughout the event.

    The final week escalates the event with some surprises.

    Your Candidates

    The presidential candidates are:

    • Soraya Roden of the Progressive Party champions stronger corporate freedoms, privatized robotics development, and a more assertive military posture.

    • Lucas Tenzin, an independent candidate advocating federal unity, human advancement, diplomacy, and stronger support for disadvantaged citizens.

    • Alix Moreau of the Autonomist Party, promoting radical democratic reform, greater local autonomy, and unrestricted scientific exploration.

    As you take on exciting challenges during the presidential campaign period, you also choose which of these candidates gets awarded your support. At the end of the event, the candidate who earns the most capsuleer support wins.

    Your Support Matters

    Take on a variety of challenges for rewards and support your preferred presidential candidate. These activities suit a range of playstyles across highsec, lowsec, nullsec, and wormhole space, including some new and exciting sites.

    Hunt down new Rampant Drone Fabricator sites and face hordes of Rogue Drones. Destroy more waves to increase your earnings and complete the site by destroying the central structure. You can find these sites in lowsec, wormhole space, and Pochven.

    Test your mettle in Rogue Drone exploration sites, where you must hack databanks and vaults to unlock hidden riches.

    Gallente Election Rewards

    Completing the event challenges can give you PLEX, Skill Points, new hybrid drones, a unique Campaign Bus, new and powerful officer modules, and much more.

    Log in daily for gifts including up to 640K Skill Points, SKINs, boosters, EverMarks, and more. Omega pilots earn gifts on both Alpha and Omega tracks, upgrade to Omega at any point during the event, and get all past rewards as well.

    Special Offers

    Gallete Election Packs 3840x2160

    Celebrate the elections with sizzling offers, such as brand-new packs in the EVE Store. Each pack includes everything you need to make the most of the event, whether you’re a rookie or veteran capsuleer.

    SAVE NOW

    They also include exclusive Pride of the Federation SKINs with special warp and kill visual effects, and much more.

    Zydrine Burn + PLEX

    Grab 10% off PLEX and claim free new Zydrine Burn SKINs for ships such as the Cheetah, Rook, and Hubris until 24 March.

    BUY NOW

    Omega Offer

    Omega + SKINS - NES 1920x1080

    The New Eden Store also offers up to 15% off Omega for one, three, and six months, along with new SKINs for the Viator and Lachesis.

    Merch Store

    Merch Store Offer 1920x1080

    During the election period, every purchase from the EVE Merch Store earns you a free Pride of the Federation SKIN for the Epithal.

    Twitch Drops

    Gallente Election Twitch Drops 1920x1080

    And don’t forget to claim amazing Gallente Election Twitch Drops.

    See you on the campaign trail.

  • Catalyst Major Update

    18. March 2026 11:00


    Capsuleers,

    A major update for the Catalyst expansion is here, bringing balance changes, new opportunities for carrier pilots, and targeted improvements across several areas of New Eden.

    This update focuses on strengthening ship roles, improving risk versus reward, and creating a healthier ecosystem where more strategies can thrive. At the same time, new content and quality-of-life improvements create fresh challenges for PvE pilots and alliances alike.

    Following the major update, you can participate in a unique Gallente Election event starting 19 March, filled with challenges, rewards, and political intrigue.

    Meta Changes and Sharper Roles

    Reinforcing distinct ship roles while reducing the dominance of a few all-purpose options should lead to more intentional choices, more counterplay, and battles that feel earned.

    Black Ops battleships increase their damage potential, but their durability decreases, pushing them closer to their intended identity as powerful raiders that rely on precision and timing rather than brute resilience.

    BlackOps-Widow

    Force Auxiliaries now better reflect their strategic value and cost on the battlefield. These changes aim to make them more sustainable when deployed correctly, while preserving the risk involved in committing capital support.

    Carriers continue to incrementally evolve following recent updates to the capital ecosystem. Increased sustainability and additional tuning strengthen their role in both fleet warfare and high-end PvE.

    The Zirnitra dreadnought adjusts in response to capsuleer feedback. The baseline performance now aligns more closely with its intended role, but a new Tech II weapon allows the ship to regain its previous power level. These changes encourage greater variety across the dreadnought lineup.

    While the capital meta remains strong overall, these incremental adjustments help ensure it stays healthy and diverse.

    SOCT ships are also getting a slight reduction in their damage output. These ships are highly versatile, have low skill requirements, and are given away every Capsuleer Day. They are therefore a bit too powerful when those factors are taken into account.

    New Opportunities for Carrier Pilots

    A new CRAB (CONCORD Rogue Analysis Beacon) for carriers gives pilots a fresh high-risk, high-reward PvE activity.

    This allows carriers to deploy specialized beacons that trigger challenging encounters designed specifically for capital-scale engagements. For capsuleers willing to commit powerful assets to the battlefield, success can yield substantial rewards. For hunters, they create new opportunities to track and engage valuable targets, so it’s a risky proposition.

    Pochven Improvements

    Several targeted improvements strengthen Pochven’s identity as a dangerous and rewarding region.

    Combat pacing has been refined, rewards redistributed, and several activities adjusted to encourage more frequent conflict. Observatory Flashpoints receive tuning to improve combat flow, while Vigilance Point sites see increased payouts. Additional improvements increase red loot drops and raise the chance for valuable items to appear after ship destruction within the region.

    Pochven

    Triglavian ships also gain immunity to Pochven system debuffs, further reinforcing their thematic connection to the region and encouraging their use there.

    Together, these changes should make Pochven more active, more rewarding, and more destructive.

    Force Projection Changes

    Force projection remains a complex challenge without a simple single solution. This update introduces a targeted step toward improving the situation by requiring Drifter wormholes to be scanned before they can be used.

    These temporary pathways have been used as rapid transit corridors across New Eden. Requiring probe scanning adds additional effort and uncertainty, helping preserve strategic depth while preventing them from functioning as effortless mass highways.

    Further adjustments will continue through incremental changes rather than disruptive overhauls.

    The Gallente Election

    Gallente Election 1920x1080

    Starting on 19 March, capsuleers can shape the future of the Gallente Federation during the presidential election event. By completing challenges across a wide variety of activities, pilots can support their preferred candidate while earning rewards. These will suit a range of playstyles across highsec, lowsec, nullsec, and wormhole space, including new sites where you will face escalating waves of Rogue Drones, and Rogue Drone hacking sites.

    Rewards from challenges include new hybrid drones, new officer modules, unique campaign buses, PLEX, and Skill Points.

    The Presidential candidates are:

    Log in daily during the election for rewards including SKINs, Skill Points, boosters, EverMarks, and more, with Omega pilots getting bigger and better rewards, as well as the Alpha track. Upgrade to Omega at any point during the event and get all past rewards as well.

    The candidate who receives the most capsuleer support will become the next president of the Gallente Federation.

    Special Offers

    Zydrine Burn + PLEX

    Until 24 March, capsuleers can get 10% off PLEX and receive free new Zydrine Burn SKINs for ships such as the Cheetah, Rook, and Hubris.

    BUY NOW Omega + SKINS - NES 1920x1080

    The New Eden Store will also offer up to 15% off Omega for one, three, and six months, alongside new SKINs for the Viator and Lachesis.

    Keep your eyes peeled for special Gallente Election offers coming as well. If you are hungry for even more details, check out the patch notes.

  • Save on PLEX and get free SKINs!

    17. March 2026 11:00


    For a limited time, the EVE Store is offering 10% off PLEX, and throwing in brand new, fiery Zydrine Burn SKINs.

    BUY NOW

    So raise your green glasses high and warp over to the store to snatch the bargain of the year, before the deal expires on 24 March!

  • Community Beat for 13 March

    13. March 2026 17:00


    o7 New Eden!

    Another couple of weeks have flown by and, as always, the community has been busy making things explode, creating incredible tools, and showing off their love for EVE in all kinds of ways. From new EVE Partners to massive battles and upcoming events, here’s a look at what’s been happening across New Eden. Kick back, grab some Quafe, and hey - make sure you're safe'd up!


    Partner Spotlight

    Just this week we've added six new content creators to the Partnership Program. We're always impressed by the creativity they demonstrate and the very unique versions of EVE that they share with the world. This week we take a look at two of the newest additions.

    WarpingWombat

    EVE is a tough game, but what if you made it... harder? That's exactly what Warping Wombat does! In his streams, Warping Wombat tackles one of the most ambitious long-term challenges that we've seen: progressing through EVE without ever using the player market. Everything he flies is either built himself, looted from wrecks, or purchased through NPC sell orders.

    Starting with nothing but a corvette in early 2025, Wombat has steadily climbed the ship ladder through sheer persistence and clever resource gathering. His stream follows the ups and downs of that journey as he pushes toward increasingly ambitious goals. If you’re curious about a different way to experience EVE, drop by his Twitch channel and follow the challenge as it unfolds.

    And if you're interested in attempting an EVE challenge like this yourself check out the Tabarnouche Interplanetary Discord where fellow EVE masochists (including Warping Wombat) gather to compare notes and share advice!

    Itwasreal

    PvP can be exhilarating, but also a bit intimidating. Sometimes being able to watch someone, see their reactions, their crazy outplays, and sometimes even their failures can be a great help. itwasreal brings that fast-paced solo and small-gang PvP to your screens, but also combines that action with practical discussions about ship fitting, piloting decisions, and what actually goes through a pilot’s mind during combat. Whether you’re a seasoned PvPer or someone still trying to get over the PvP shakes, you'll invariably learn a thing or two.

    And yeah: there will be lots of explosions!


    A Trillion Reasons

    The drone regions have been action-packed the last few weeks, it seems every day there's a new skirmish where anything can happen. The groups who are living here are showing that any fight can escalate into something bigger. Swagger Olacar recently put out a video of one of these fights:

    On Feb 26, 2026 we formed to defend our Fortizar's hull timer in the system of B6-XE8, although I was not going to attend the fleet initially I would end up catching up with the first Dreadbomb wave. This is the POV from my Revelation. Enjoy.

    The format is great as he explains a bit of the tactics behind what you're seeing, why they're making certain decisions, and just overall how to get more comfortable with fights of this scale. But if you just wanted to vibe out to some dread brawl action, you can do that too.


    Charitable Champions

    EVEathon has become something of a tradition in the EVE streaming community. Organized by Rahne and supported by a rotating cast of creators each year, the event has raised tens of thousands of dollars for charity, with each edition supporting a different cause. It’s a fantastic example of how the EVE community can rally together for something bigger than spaceships. To kick things off, EVEathon invited CCP k1p1, CCP Keys, and CCP Esja to chat about their experience in the industry.

    Over the course of the continuous 72-hour community stream last week, a lineup of EVE creators came together to support the cause, donating their time, energy, and communities to help raise funds. By the end of the event, the stream had raised over $4,000 for Girls Who Code, supporting initiatives that encourage more women to pursue careers in technology.

    Events like this are a reminder that while New Eden can be ruthless in space, the community behind it continues to come together for some amazing causes.

    Huge thanks to Rahne and everyone who participated in making the EVEathon such a success!


    Frigate Free-For-All Incoming

    If your idea of fun involves dozens of frigates exploding in rapid succession, good news. Stay Feral is organizing an NPSI Frigate Free For All this weekend. The action starts Saturday evening (technically Sunday morning) on 15 March at 01:00 UTC (that's EVE time, for those going through daylight saving time)

    Expect fast ships, chaotic fights, and prizes up for grabs. You can join their Discord to learn more.

    And just to keep everyone on their toes: this one is not the upcoming Stay Frosty Frigate Free-For-All. Apparently New Eden simply cannot get enough of tiny ships exploding, and honestly we're here for it.

    NPSIRocks

    Speaking of NPSI, there are NPSI (Not purple, shoot it!) community fleets running daily all across New Eden! The FUN Inc community maintains an amazing calendar which tracks upcoming fleets from across the community.

    It’s the easiest way to jump into public fleets, try out new playstyles, meet other pilots, and just have a good time in space! While PvP fleets are common, you’ll also find a wide range of other activities depending on who’s hosting. You can head into Pochven, camp Thera, run Incursions, take a class at EVE University, and take part in a fleet fight all in one day if you want!

    Also, it's good practice if you're heading to Fanfest this year and want to fly with 60 other nerds on our very own NPSI roam: the LAN Party At the Top of the World!


    Fanfest Fleetmates

    Fanfest is fast approaching and we're incredibly excited to host a few thousand of our closest space friends.

    For many capsuleers, the journey to EVE Fanfest starts somewhere in an airport, scanning the crowd and wondering if that person has a Kestrel on their hoodie or if it's some new K-Pop band.

    Over the years, Flight Buddies - organized by Drechlas - has become a Fanfest tradition. Pilots share their flight details ahead of time so fellow capsuleers can spot each other along the way, meet up during layovers, or even coordinate rides from Keflavík once they land. It’s a small but very EVE moment, starting Fanfest before it even officially begins.

    This year the Flight Buddies site has received a full refresh, making it even easier to see who’s flying in when, find other pilots on your route, and start forming those airport fleets early.

    FlightBuddies

    So if you’re heading to Iceland for Fanfest, take a look! You might discover your next fleetmate is sitting just a few rows behind you on the plane.


    That's it for this edition of the Community Beat.

    Keep being amazing, and fly safe!

    o7

  • Standings & Awoxing Update

    10. March 2026 11:00


    Capsuleers,

    A part of the upcoming summer expansion is the introduction of Military Campaigns, along with a focus on making Factional Warfare more appealing and accessible to players new and old. Two key issues are being tackled to accomplish this, each currently acting as a barrier to entry:

    1. Concern over losing standings among players interested in or already participating in Factional Warfare

    2. Players getting killed by their own friendly militia members (commonly referred to as awoxing)

    Current Problems

    Factional Warfare is inconsistent when it comes to standings. Those only participating in PvP and focusing on the content around warzone control, like Capture Site, Advantage Objectives, Battlefields etc. will not lose any standings.

    If, however, you participate in Factional Warfare missions, you will lose standings with the enemy faction.

    Getting promoted may also cost you standings, which can feel especially frustrating to those who didn’t want to get promoted, because it simply happens at certain standings thresholds without opting in. This can make promotion feel like a negative consequence, rather than a reward.

    Completing career agent missions with a new character could cost you standings through the final mission in the chain, through derived standings. There is no warning that this could happen (unlike in storyline missions), and it could lock new players out from joining two of the empire militias, based on the enemies of the career agents.

    2026.03.05.13.27.11

    Attacking another character in your own militia will cost you faction standings, the intended design being that continually attacking allies will eventually hurt a pilot’s standings so much they’ll be removed from the militia.

    This doesn’t apply to characters inside a player corporation, however, who can actually fall to -10.0 standing with their faction and remain enlisted, as long as the average standings of the corporation within the faction remain above 0.0. This creates a loophole where a character inside a corporation - with enough positive characters to balance out their negative standings - can attack friendly militia characters indefinitely without ever being removed.

    Another loophole that gets abused is creating brand new corporations and immediately joining Factional Warfare with them, populating them with -10.0 characters, then proceeding to awox for a week until the corp gets kicked out when the average standings catch up.

    2026.03.05.14.42

    Solutions

    We have already started to tackle the standings issue, with more to come in the summer expansion.

    • Career agent missions no longer give derived standings, so players no longer lose standings to the empire factions when completing the final mission.

    • Promotions no longer give derived standings, so players can no longer lose standings with other factions when getting promoted within their militia.

    • Level 1 & 4 Factional Warfare missions no longer have standings penalties for killing NPCs and structures found in the missions. The plan is to roll this out for all other Factional Warfare missions during the lead up to the expansion.

    If you’re unfamiliar with the term, derived standings refer to the impact your standings with a main faction have on allies and enemies of that faction. For example, completing a storyline mission for the Minmatar Republic would increase standings with them, but also grant some smaller amount with allied factions like the Gallente Federation, Sisters of EVE, and the Thukker Tribe, as well as decreasing your standings with enemies and rivals like the Amarr Empire and Caldari State. This has now been changed, so you only gain standings with the main faction, just like in Epic Arcs. So now, you will only gain standing with the Minmatar in the previous example and not gain or lose standings with the Gallente or Amarr, respectively. This will make it impossible to lose standings with a faction while participating in normal Factional Warfare gameplay, while also ensuring consistency. Standings penalties from NPCs which appear in Capture Site complexes were removed in 2012, and we decided not to add standing penalties to the new content introduced in the Uprising expansion, such as Battlefields and Supply Depots. The hope is that this will now also give greater purpose to Factional Warfare missions as one of the best ways to raise your standings with corporations, and indirectly with your faction through promotion.

    Additionally, the upcoming expansion will add new ways to improve your standings while participating in Factional Warfare, by allowing you to earn standings with your faction by completing objectives in Military Campaigns. To address the loopholes and issues with friendly fire, we are adding new restrictions to joining Factional Warfare corporations for characters with low standings with their faction.

    • Characters with faction standings below -5.0 will be removed from Factional Warfare corporations 24 hours after receiving a warning.

      • If the character in question is the CEO of the corporation, the entire corp will be removed instead.

    • Characters will no longer be able to join a Factional Warfare corporation or alliance if their standings with the faction, the corp, or the alliance they are enlisted with are below -5.0.

    • A corporation which is not a part of Factional Warfare will be blocked from joining an alliance already in Factional Warfare, or joining it themselves, if any member is already below -5.0 with the faction they are trying to join.

    This should have the effect that players who repeatedly attack friendly militia characters will be kicked out eventually, while still giving a lot of slack for characters who may already be negative with a faction but want to join Factional Warfare for a corporation. This gives some leeway for players who might accidentally lose standings through unintended friendly fire, or by completing other content in the game.

    Smartbomb

    We will also modulate the standings hits by applying a different multiplier for friendly fire inside a Factional Warfare site versus other areas.

    • Players who attack other players inside a Factional Warfare capture site, such as Battlefields, will now receive 2x the standings penalty currently on Tranquility.

    • Players who attack other players outside a Factional Warfare site, such as a Metenox grid, will now receive 0.5x the standings penalty currently on Tranquility.

    The intention here is to reduce some of the frustration of players inside the militia when they might feel forced to engage a pilot inside their militia in unrelated content in lowsec, while increasing the penalty for those deliberately attacking their own allies in a Factional Warfare-specific context.

    This is fairly experimental and we can dial these numbers as we see fit. If we notice an increase in awoxing outside of Factional Warfare complexes in an unhealthy way, we can increase the multiplier back to 1.0x. If things seem healthy and stable, we can also experiment with lowering the number.

    We are aware of concerns about pilots “stealing” the LP payouts in Factional Warfare sites by simply hanging around while others do the work (commonly referred to as seagulling), where some feel justified in attacking members of their own militia they perceive to be leeching from their war efforts. While there are no current plans to address this in the expansion, we are monitoring it closely, with potential solutions in mind, should there be a pressing need to deal with the issue.

    2026.03.05.13.29.12

    Results

    While none of this is a silver bullet for awoxing, our hope is that this set of changes should curb most friendly fire cases that currently exist, without being so rigid that it restricts the majority of players participating in Factional Warfare. With more ways to improve and manage your standings in the militia, there are also more paths to recovery, and with the removal of all normal standings penalties from Factional Warfare content, there are fewer barriers to entry for those wanting to dive in.

    Timeline

    Standings penalties have already been removed from level 1 missions, as well as derived standings penalties from promotions and career agents. With the release of this dev blog, level 4 missions and the new penalty multipliers for friendly fire inside vs. outside Factional Warfare complexes are now live.

    As the expansion moves closer, we will remove the penalties in level 2 and 3 missions, as well as implementing the system to kick characters out of corporations based on negative standings. If it is ready sooner and awoxing becomes a bigger problem in the short term, we may try an early release at a lower value.

    Happy hunting.

  • Monthly Economic Report - February 2026

    6. March 2026 11:11


    Economic Capsuleers!

    The Monthly Economic Report for February 2026 is now available!

    Economic Trends:

    • Destruction Value increased, while Mining and Production Value declined.

    • Velocity of ISK continues to decrease.

    • The Mineral Price Index continues to decline, down ~52% over the past year.

    • The Ship Price Index continues to decline, down ~21% over the past year.

    • The Module Price Index continues to decline, down ~13% over the past year.

    You can download all of the raw data used in this report here. Each image can be enlarged by clicking on it.

    To join the player discussion, please visit the official thread on EVE Online forums.

  • The First Decade of Project Discovery

    6. March 2026 11:00


    Scientific capsuleers,

    About a decade ago, on 8 March 2016, a meaningful step was taken on CCP Games’ mission to create virtual worlds more meaningful than real life.

    The question was posed whether EVE pilots could contribute to real science in meaningful ways, at a scale that made a difference in important research.

    Your answer was definitive.

    Nearly a billion classifications. 471 years of cumulative analysis time. Over 1.9 million participants across three phases of research spanning cellular biology, astrophysics, and cancer immunology.

    That’s more than a footnote in the history of New Eden. It’s a body of work that has changed the way scientists think about what citizen science can achieve.

    What You Built

    In 2016, Project Discovery helped map protein locations inside human cells. Those classifications contributed to research published in Nature Biotechnology, one of the most respected scientific journals in the world.

    In 2017, the attention shifted to the stars, analyzing light curves from real telescopes to identify exoplanet transit events. This was a collaboration with the team of Nobel Laureate Michel Mayor, who discovered the first exoplanet orbiting a sun-like star.

    2020 introduced the most complex challenge yet: classifying immune cell data to support cancer research. You’ve been at it ever since, and Phase IV expanded that work into new cancer datasets.

    What it Means

    Project Discovery has received a Webby Award, a Falling Walls Engage prize, an honorary mention in the European Union Prize for Citizen Science, and recognition from the IGDA.

    Most importantly, though, nearly 29,000 of you have been there for all three phases, contributing to real-world science for a decade. This has amounted to contributions to science that would have taken a single person 471 years of continuous work to achieve, bridging huge gaps in funding and researchers’ time.

    Thank you for your service, capsuleers.

    2026-03-Project-Discovery-Anniversary\PD_Skins-assets

    Commemorating a Decade

    To celebrate the first decade of Project Discovery, every pilot who has participated will receive a special anniversary SKIN in recognition of their contribution. It’s a small token in comparison to your contribution, but it carries the weight of everything this project means. The skins will be available on 13 March.

    Fanfest Celebration

    A full decade of research deserves a proper celebration. Project Discovery will have a dedicated presence at EVE Fanfest, where you can explore all its achievements and get a glimpse of what comes next.

    Fanfest tickets are almost sold out. Don’t miss it