Greetings,
The following page will list patch notes for all updates within this release (Version 23.01). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2025-05-27 Last update: 2025-08-14
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Fixed not being able to use the ‘board my corvette’ button, if you just logged into a station without changing ships or undocking at some point earlier.
5th Air Daily Goal
As part of the refinement for the Air Daily Goal System, we are adding a new daily goal “Complete 3 jumps”. This goal will appear as the 5th daily goal that is always available, repeating every day alongside the four career-specific goals. Unlike other goals, it isn't tied to a specific career.
The goal is simple and universal, so it's easier for players - new or experienced - to reach their daily bonus SP and progress on the monthly reward track.
Objective: Jump between systems in space 3 times.
How it works:
Each jump contributes to the goal, whether it’s to a new system or back and forth between the same systems.
Jump Types That Count:
Stargates
Ansiblex Jump Gates
Shipcasters
Wormholes
Jump Drives
Jump Filaments (Such as needlejack, pochven or event filaments)
You can make progress whether you´re running missions, exploring new systems or simply taking a quick trip.
Fixed the Meta Level and the Tech Level of the Babaroga being incorrect in static data and the compare tool.
Fixed Simulated ships not showing hardpoints being filled if clicking the show info button in the fitting simulation window and looking at the fitting tab, and also added the status bars for fittings.
Potentially fixed an issue where visual effects for remote repairs (ie. remote armor repair, shield boosters, etc.) would persist after the repairing player or NPC is destroyed.
A randomly occurring rare crash during warp and jumping has been fixed.
CPU performance has been improved for areas that contain a large amount of ships.
The number of threads a background client uses has been adjusted. This can result in better overall performance in situations where several applications are competing for CPU time. On some systems, this can help when running lots of game clients at the same time.
General performance has been improved on higher end Apple Silicon systems, such as the M1 Max.
Removed the 'Recruitment' UI Pointer as that window no longer exists.
The 'Favourites' Map Filter UI Pointer now says: "This element is not on your screen" if you click on it with the world map open, and no favourites set, instead of leading to random places.
Fixed UI Pointers tooltip text being duplicated if the window did not have enough width to display the full pointer name.
The medium-sized Mordunium Deposits will now rarely appear in lowsec non-FW systems instead of the Small Mordunium Deposit, as it was meant to be.
Additionally, the Small Mordunium Deposit will now rarely appear in highsec 0.5 systems which border lowsec.
Sites that were already spawned before downtime may remain in their incorrect locations until they are mined out.
The Mordunium yearns to be mined. In yesterday's update, the Mordunium Deposits and the Small Mordunium spawn locations were flipped. The additional larger sites will now be spawning in lowsec, with the smaller additional sites in highsec.
Pyerite Balance
Scordite - Pyerite reprocessing amount has been improved by approximately 10%.
Mordunium - Pyerite reprocessing amount has been improved by approximately 10%.
Small Mordunium Deposits will now appear in non FW lowsec systems as an uncommon site.
Medium Mordunium Deposits will now rarely appear in 0.5 systems bordering low security space.
In a continuing effort to curb the current price and supply trend of Pyerite, we're making a few more small tweaks to the ecosystem. We're happy with the previous change to the yield of Scordite and Mordunium as they were helpful without creating any destabilization, so we're going to keep nudging it up a little further.
However, that won't solve the universes needs for Pyerite alone so we're going to add a few more sources of Mordunium to Highsec border systems and to non-Factional Warfare Lowsec systems.
We anticipate this will require further iteration and not be just a quick fix. As always we'll be monitoring and looking for further opportunities to tune in the future.
Item | Old Reprocessing Amount | New Reprocessing Amount |
Scordite | 99 | 110 |
Condensed Scordite | 103 | 114 |
Massive Scordite | 110 | 119 |
Glossy Scordite | 114 | 125 |
Mordunium | 88 | 97 |
Plum Mordunium | 92 | 101 |
Prize Mordunium | 97 | 107 |
Plunder Mordunium | 101 | 112 |
Fewer proximity mines will now spawn within AEGIS Capital Ship Security Facility sites on average.
Ghost Sites have had a number of updates:
NPC guards will now take longer to arrive on average.
The variance in NPC guard arrival times has been decreased significantly.
The time between NPC guard arrival and container detonation is now always 30 seconds.
Added info Panel objectives to show hacking progress and time-to-detonation on NPC guard arrival.
The chance for players to receive capital control items has been increased in Lesser and Standard Covert Research Sites (Ghost Sites).
Dented Storage Depots found in Sleeper Cache exploration sites now have a very rare chance to drop capital control items.
The volume of the Counter-Subversion Sensor Array item has been lowered from 20m3 to 2m3.
The volume of the Nanoscale Filter Plate item has been lowered from 5m3 to 1m3.
The Overmind Nursery Nest Wreck found in Pochven no longer drops Enhanced Electro-Neural Signallers when salvaged, and now drops red loot instead.
As we look to alleviate bottlenecks which currently affect capital and supercapital industry, we are updating exploration sites which drop these industry's components. The aim of these changes is to make such sites more accessible and consistent for players.
Additionally, we have also rebalanced the drop chances and amounts of these items. We will continue to monitor the impact of these changes and respond with any other changes that may be necessary. Additionally, Enhanced Electro-Neural Signallers have been removed from Overmind Nursery Groves sites within Pochven and replaced with red loot of equivalent value. This component can still be found in other sites.
Lastly, as exploration activities thrive on jackpot-moments, we have added capital and supercapital components as rare bonus loot in all sleeper caches!
Deliver Jobs now include a warning if the job issuer is asking for a delivery in a location you can’t dock at.
Deliver Jobs now include a comparison between the set reward price per delivered item and the average universal price.
The SCC charge for research jobs is now 50% of the baseline SCC charge.
This means that, instead of the 4% SCC charge, research jobs will now cost 2% SCC charge.
We’re making an adjustment to the SCC tax specifically for blueprint research jobs to help new industrialists catch up to existing ones that already have fully researched blueprints.
Fixed an issue where tracked Freelance jobs would automatically become untracked and disappear from the Opportunities info panel.
Fixed an issue where searching for Assets in Capsuleer Deliveries through the Corporation window would fail to work.
Fixed an issue in the Create Freelance Job form where already-selected locations were still available for selection in the dropdown options for Destination and Available Broadcast Locations.
Updated and clarified a few error messages.
Fixed an issue where the strip miner impact VFX was clipping with asteroids.
Fixed an issue where the orbit camera for the Babaroga was misaligned.
Fixed an issue were the Alliance Emblem placement on the Lachesis hull was misplaced.
Fixed an issue with the Hyperlane Weave pattern that caused it to repeat horizontally instead of vertically.
A reward track for Solar Fest has been made active. Claim new rewards every day from 15-22 July.
50% sequencing in SKINR.
Limited time offer. Components while not be available after event.
Hyperlane Weave pattern.
Sunken Plating material.
Component offers raging from 20% - 60% off regular price.
The following capital modules will now have a volume of 1,000m3 when repackaged like other capital modules in the game.
Consortium Capital Tractor Beam.
Capital Micro Jump Drive.
Capital Micro Jump Drive Field Generator.
Strategos' Modified Siege Module.
Xarasier Capital Micro Jump Drive.
Xarasier Capital Ancillary Shield Booster.
Xarasier Capital Ancillary Armor Repairer.
Fixed an issue where it was possible to create Deliver jobs for unsupported item categories.
New contribution method “Deliver” added to Freelance Jobs.
New method that allows creating Freelance Jobs asking other capsuleers to deliver items to your corporation.
Corporations can set any station or structure with a rented office as a delivery location.
Multiple delivery locations can be selected at the same time.
Corporations can specify item type or group to be delivered.
Delivery is connected to a specific job, allowing for concurrent jobs to deliver the same item type, this makes sure that the same contribution isn’t counted for multiple jobs at the same time.
Freelancers complete deliveries by dragging desired items into the Freelance Job window’s drop box.
New corporation hangar - “Capsuleer Deliveries”.
This hangar will contain any items capsuleers have delivered to your corporation via the “Deliver” freelance job.
Director and Project Manager roles can access this hangar.
In the Create Freelance Job window it's possible to set the delivery location to structures that are abandoned or low power, which will prevent the job from being created.
Fixed issue with market filters that caused global PLEX market orders to not show.
Fixed an issue where there was no ambient sound in some stations.
Fixed missing localization for error messages in the global PLEX market.
Introducing the Global PLEX Market, a unified, galaxy-wide market to make PLEX accessible from nearly anywhere in space.
All PLEX buy and sell orders are now pooled into a single global order book, dramatically improving liquidity and price transparency. Purchases are delivered directly to your Vault, eliminating the need for travel or regional market friction. This change streamlines PLEX trading across New Eden, making it faster, simpler, and more efficient than ever.
Global PLEX market prices will be visible in private structures (e.g. citadels and keepstars) across New Eden, but trading from private structures with ACL restrictions will remain the same; you will not be able to buy items from, or sell items to, orders in stations that you cannot access. Listing taxes are still based on standings and location, no changes here.
All outstanding PLEX orders were cancelled, and fees will be reimbursed within a few days.
Fixed a bug which could cause some players signed up for the Pirate FW faction through non Direct Enlistment methods (I.e. whole corp/alliance in the militia, or the player in the Commando Guri/Malakim Zealots NPC corporations) to not get warned and kicked for going below -2.0 standings.
Any corps or players who now are under -2.0 will get a warning after the day of this deployment, and kicked if not fixed within 24 hours at tomorrows downtime.
Fixed damage decals flickering in some situations.
Fixed a crash that could occur on some old Intel onboard GPUs. If you use an Intel GPU, making sure you’re on the latest drivers can improve stability significantly. We recommend that you use the driver update tool from Intel: Download Intel Drivers and Software.
Resolved an issue where certain columns in the Compare Tool displayed incorrect information.
Fixed a bug causing some filters selected in the Compare Tool to appear active in the Fitting Window.
Fixed an issue in the Compare Tool preventing the cogwheel menu from opening in horizontal view mode.
Added a new filter to toggle attribute visibility in both horizontal and vertical views of the Compare Tool.
Additional adjustments to Rogue Drone standings values have been made.
Notably, Rogue Drone Battleship, Carrier, and Supercarrier NPCs have had their standings values increased significantly.
Rogue Drone battleships will now appear more frequently within Incipient Drone Swarm sites.
The addition of site standings rewards (and their derived negatives to EDENCOM) has made Incipient Drone Swam sites less useful to those trying to maintain EDENCOM standing. The above changes give players a more consistent high-value target so standings can be kept net positive.
Liminal Zirnitra NPCs within Observatory Flashpoint and Accelerator Flashpoint sites have been adjusted:
Their Entropic Disintegators will now have spooling damage.
Their standings values have been increased.
They now deal Explosive/Thermal damage rather than EM/Thermal.
EDENCOM dreadnought NPCs within Observatory Flashpoint sites will now orbit the Stellar Observatory more closely.
Sleeper NPCs within Torpid Drone Hive sites will no longer attack other Sleepers.
Fixed an issue where NPCs within smaller-scale Pochven sites could sometimes fail to locate a target.
Fixed an issue which would cause the ‘Local Locations' window to always reopen whenever you undocked or changed systems.
Fixed an issue which would cause the ‘local locations’ window to not remember whether you had decided to hide the search filter or not when you closed it and reopened it.
It’s no longer possible to declare a structure which is already reinforced as a War HQ when declaring war on a corporation or alliance.
Creating an alliance while you have active, offensive wars, will now cause all of the allies involved in those wars to correctly be copied over to the new war that is created when the alliance is formed.
🤝 Several UI/UX improvements have been made to the Factional Warfare window. The Opacity for text and icons has been decreased, checkboxes have been added to the legend so you can turn off various icons if desired and the background opacity has been increased, which should make it much clearer.
Increased the base LP Payout for capturing an FW Ihub from 40,000 LP to 200,000 LP when a system is flipped.
🤝 Added a new Scout ADV-1 plex as a rare roaming spawn to FW frontline systems which lets all tech 1, tech 2 and faction frigates inside for players who are looking for pirate frigate and assault frigate duels without destroyers being involved.
LP Reward: 15,000 LP
Victory Points Reward: 40
🤝 It’s now possible to enlist for the Angel Cartel and the Guristas Pirates from inside the Fulcrum in Zarzakh.
Note: Since Zarzakh is a dangerous system and has special rules with travel, we do not update your autopilot to go to Zarzakh when you go through the normal enlistment flow even when it is the closest station available.
Insurgencies now spread when a system reaches level 4 corruption, instead of at level 3 corruption.
We are increasing the threshold at which corruption spreads to hopefully contain the insurgency to fewer systems initially, which should focus the fighting a bit more and give empire players more time to react to contain the insurgency if they wish.
To partially address team killing aka 'awoxing' issues within the pirate militias, we are planning on raising the standing requirements to join them from -2.0 to 0.0, just like the empire militias. This will be done in the legion major update which will most likely be released sometime at the end of summer/early fall. We are communicating this now so that corps and players have time to fix standings if needed ahead of time.
We are also investigating other small potential adjustments to prevent team killing/awoxing in the pirate militias.
The lower requirement to join the pirate militias made sense when we released insurgencies in the Havoc expansion, due to most characters having bad guristas/angel standings through normal PVE gameplay and we expected the pirate militias to be the underdogs in the warzones, however, pirates have dominated the insurgencies and players have now had 18 months to fix their standings, and the vast vast majority of awoxing incidents that occur in FW are specifically from the pirate militias, so we feel comfortable making this change.
Increased the signature radius of Filament traces to 45 (from 30).
Traces will now take less time to scan down. This should make them more tempting targets for hunters without adding any additional time for players waiting at for the trace to open.
🤝 It’s now possible to re-order members of the watch list by dragging and dropping characters from other chat windows. For example, from channel member lists like your logistics channel or from a linked character in the chat etc.
🤝 Added a suppressible warning message when giving a character in a fleet the boss.
🤝 Separated the ‘Kick Member From Fleet’ and the ‘Make Boss’ options, so it’s harder to accidently make someone the boss who you meant to kick, or kick someone you meant to make the boss of the fleet.
🤝 It is now possible to import prices directly into the multisell window from the clipboard to update the price on several types you are planning to sell at once.
For example, If you wanted to sell veldspar at 10 ISK per unit, scordite at 20 ISK per unit and plagioclase at 30 ISK per unit. You could open a multisell with those asteroids in your hangar by selecting them all and then you could import the following from your clipboard to update all of their prices instead of adjusting each one manually.
Syntax is (Name of the Type, i.e. Veldspar) followed by the price.
Veldspar 10
Scordite 20
Plagioclase 30
This is a huge timesaver when planning to sell and seed multiple items!
🤝 It is now possible to delete multiple contracts at once.
🤝 Auction contracts will no longer ‘require attention’ that you win, after you’ve claimed your items/ISK, when the other party hasn’t collected their rewards, so you’ll no longer get a notification about it.
🤝 It is now possible to ‘Forget Contract’ for an auction contract which currently ‘Requires Attention’ so that it will no longer pop up if you wish to ignore it, this can happen if you bid on an auction but someone else wins the auction where either party hasn’t collected their rewards yet. This can be done by right clicking the contract under the ‘Requires Attention’ section and choosing the ‘Ignore Contract’ option.
🤝 When making a contract that is requesting items from a player, it’s now possible to import your clipboard for the requested items, similar to multibuy.
🤝 Triglavian Entropic Disintegrator weapons now show their current progress towards maximum spool in the tooltip when you mouse over them in space while they’re active, and how long it will take in seconds for them to reach their maximum spool.
🤝 Triglavian Entropic Disintegrator weapons now show their DPS range from starting to max spool in the fitting simulation window when you mouse over the DPS, rather than only showing the starting DPS.
The universe has been experiencing a lack of pyerite. This seems to mostly be a consequence of Metenox Moon Drills replacing manual mining from Athanors/Tataras for R4 Ores which provide pyerite as a secondary product. As a response to this issue, we will be increasing the refining yield of scordite to increase its pyerite amount. This aims to empower highsec miners to act on the pyerite shortage, hopefully increasing interest and value for miners in highsec. Mordunium has been increased slightly in order to keep up with scordite.
Scordite Pyerite Reprocessing amount improved by approximately 10%.
Scordite - Pyerite reprocessing amount increased from 90 to 99.
Condensed Scordite - Pyerite reprocessing amount increased from 95 to 103.
Massive Scordite - Pyerite reprocessing amount increased from 99 to 110.
Glossy Scordite - Pyerite reprocessing amount increased from 104 to 114.
Mordunium - Pyerite Reprocessing amount improved by approximately 5%.
Mordunium - Pyerite reprocessing amount increased from 84 to 88.
Plum Mordunium - Pyerite reprocessing amount increased from 88 to 92.
Prize Mordunium - Pyerite reprocessing amount increased from 92 to 97.
Plunder Mordunium - Pyerite reprocessing amount increased from 98 to 101.
With the introduction of the Tier 3 mining upgrades and the improvements we made to Tier 2 mining upgrades in the Revenant major update, we ended up overcorrecting the amount of morphite supply available making it more plentiful than we would like, and so we are making adjustments to the respawn time and the availability of the mercoxit deposits tied to Level 2 and 3 sov mining upgrades.
Level 2 mining upgrades:
Average Mercoxit Deposit chance to spawn has been slightly decreased.
Average Mercoxit Deposit respawn timer increased from 120 minutes to 155 minutes.
Guaranteed Large Mercoxit Deposit respawn timer increased from 480 minutes to 670 minutes.
Level 3 mining upgrades:
Large Mercoxit Deposit chance to spawn has been slightly decreased.
Large Mercoxit Deposit respawn timer increased from 120 minutes to 240 minutes.
Guaranteed Enormous Mercoxit Deposit respawn timer increased from 720 minutes to 1150 minutes.
🤝 Added an “Access” (Custom Office) button next to the View/WarpTo buttons in the planetary Industry window.
Decreased the time between Dazh Liminality Locus decloaking pulses to 9 minutes.
After seeing the impacts of both short and long decloaking pulses, we are happier with the results of the former. These quick pulses make Pochven CCTV (cloaked alts used to monitor player movements) much more involved and overall seems to be healthy for the region.
Smaller-scale sites have been significantly reworked:
Reworked sites include Incipient Drone Swarms, Convocation Watchposts, EDENCOM Scout Fleets, and Torpid Sleeper Hives.
All reworked sites have had their payouts and distribution amounts adjusted.
Players must now be within 100km of the site’s center on completion to be eligible for rewards.
NPCs that were outliers in terms of time-to-kill (e.g. Overmind Broodlords) have been removed from these sites.
Added objectives to the Info Panel that track a site’s progress.
NPCs will now remember players who have been aggressive to their allies between waves.
A new hackable container has been added to each site:
These containers require a data analyzer to access.
This container becomes hackable after the site has been completed.
Loot includes commodities that can be sold to NPC buy orders.
This is an optional addition and is not required to complete the site.
EDENCOM Scout Fleets sites can now spawn with variants for each EDENCOM faction:
These factions are weighted based on the owner of the system prior to Pochven’s formation.
Celestial Beacons have been added to the sites to support salvaging.
NPCs will now return to the site’s center if kited too far away.
These sites are now deadspace grids, with their warp-in points moved closer to the NPC spawn location.
These changes aim to make the small fleet sites within Pochven worth the time and effort. Players can start with the easy Incipient Drone Swarms and work up to the much more difficult (and rewarding) Torpid Sleeper Hives. With more groups running these sites, the region should be more alive and inviting to smaller gang playstyles.
Vigilance Point sites have been updated:
A key is now required to open the acceleration gate:
Only 1 key will be required to open the gate for a time.
This key can be found within Observatory Infiltration Drifter Collections, smaller-scale site hackable containers, and Deepflow Rift Glorified Deepflow Adaptive Canisters.
Resonance items used within the site can now be found inside Deepflow Rift Glorified Deepflow Adaptive Canisters.
Payouts for this site within Pochven are now from the Convocation of Triglav.
Players have been able to “reroll” the location of these sites by forcing it to fail. The addition of a key adds a cost to do so. In addition, acquiring key gives an additional incentive for smaller fleets to run content within the region.
Several aspects of Observatory Flashpoint sites have been adjusted:
Entering the site will no longer require a key:
The previous keys will no longer drop from CONCORD Stellar Observatories or be purchasable from NPC sell orders.
The previous keys can be traded at Triglavian LP stores for the new Vigilance Point key at a 3:1 ratio.
6 instances of the site can now be found within the region.
A short respawn timer has been added to the site.
ISK payouts and red loot found within the CONCORD Stellar Observatories have been reduced:
A total of 2.25 billion ISK can be gained within the site.
The frequency of EWAR using EDENCOM NPCs, excluding those with warp scrambles, has been reduced.
The Caldari EDENCOM dreadnought has been replaced with a Karura.
The addition of personal keys to the site was intended to disincentive groups from going beyond 15 players. This did not have the desired effect and so they are being removed.
Payouts have been reduced to allow for more instances of the site within the region. Having the value spread across Pochven should make it more difficult for a single 50+ character fleet to maintain control.
The Phoenix has been swapped with the Karura to help balance the site against the other empire variants.
Observatory Infiltration sites have had minor improvements:
Sites are now accessible with Pirate and Navy Cruisers.
Payouts for the Pochven variant have been slightly increased.
Lockdown NPCs will take significantly longer to respawn when destroyed.
Triglavian and EDENCOM standings can now be gained by destroying NPCs within Vigilance Point, Observatory Infiltration, Deepflow Rift, and Drifter Crisis sites.
Standings can now be gained with Triglavian corporations when completing specific sites:
Sites include Incipient Drone Swarms, EDENCOM Scout Fleets, Torpid Sleeper Hives, Observatory Flashpoints, Observatory Infiltrations, and Vigilance Points.
Standings are granted immediately on site completion and do not impact standings ticks.
These standings will lower brokers' fees and reprocessing fees within Triglavian stations. This allows characters with high standings to operate within Pochven more efficiently, and reduces some of the friction within the region’s ecosystem.
Many NPCs found throughout Pochven have been rebalanced:
EDENCOM dreadnoughts and Rogue Drone carriers/supercarriers now give additional standings when destroyed.
Some NPCs have had EWAR added or removed for consistency.
Various other tweaks have been made to NPCs found throughout the region.
🤝 We now show you the number of blueprints that match a filter in the footer of the industry window. This would be very useful when manufacturing from BPCs (tech 2 for example) to track how many blueprints are remaining.
🤝 Added the option to keybind a shortcut to open the “Infrastructure Hold” found on the Upwell Haulers and the Avalanche.
Meta-Molecular Combiners and Isotropic Deposition Guides have been added as rare drops to the Data and Relic site escalations which come exclusively from the new exploration sovereignty upgrades.
🤝 Increased the duration of the mining escalation obtained from the Level 2 and Level 3 sovereignty upgrades from 6 hours to 24 hours.
🤝 The length of time the ‘Orbital Skyhook Management’ window can be opened and used, which is where players can choose to capture or destroy skyhooks after claiming sovereignty in the solar system, has been increased from 1 hour to 24 hours so executor corp directors don’t have to be immediately available in the solar system when sov is captured.
🤝 Added options to interact with Skyhooks, Sovereignty Hubs and Mercenary Dens to the selected items window.
🤝 It is now possible to search for system and region names in the alliance sovereignty hubs window.
Sovereignty Hubs can now be hacked with Data and Relic Analyzer modules, if successful, then players are given a list of all upgrades currently installed in the Sov Hub, their priority and if they are online or offline.
Increased the time that Skyhooks are raidable from 1 hour to 2 hours.
Note: This will only take effect for existing Skyhooks after any existing vulnerability timers have already ended and the next one scheduled. It will therefore take until this upcoming Saturday downtime for every single Skyhook to have the 2 hour vulnerability window.
Skyhooks which are about to become vulnerable will now show in the updated world map and the agency, up to 2 hours before they become vulnerable. In the ‘Raidable Skyhooks’ filter under Sovereignty
Large red circle: Skyhook will become raidable in <10 minutes.
Orange medium circles: Raidable in 10 minutes to 1 hour.
Small yellow circles: Raidable in 1 to 2 hours.
Sovereignty combat sites spawned by the major and minor threat arrays and the Level 1 mining sites have been moved over to our new method of distributing sites. This will mean that they will no longer instantly spawn when turning their upgrade on/off at the sovereignty hub, and will now wait their 12 minute/1 hour respawn timers before they first appear.
The sites spawned by these upgrades will now always respect the time when the last site was completed. This means that the combat sites will continue to instantly respawn as long as the previous site was around for 12 minutes, and the mining sites will still instantly respawn if the previous site was around for 1 hour.
Metenox Moon Drills now require 3 days (72 hours) to unanchor instead of 45 minutes like other FLEX structures.
Metenox Moon Drills now give a 20 second ‘warp disabled’ debuff when a player damages or activates a module on one, much like other upwell structures.
🤝 POS (Starbases) and Custom Offices now show their reinforcement timestamp in the select items window which you can then copy to the clipboard, just like with upwell structures and skyhooks.
🤝 In the structure browser, on the ‘My Skyhooks’ page, it’s now possible to copy information here to the clipboard.
🤝 You can now see labels that have been assigned to a character/corp/alliance in the show info window, an icon has been added to the portrait that you can hover the mouse cursor over to get the label name in the tooltip.
🤝 In the corporation window you can now copy member standings that are contributing to corp standings.
🤝 The ‘next destination’ color in the overview for stargates/stations etc. has been made brighter so it’s clearer and more noticeable.
🤝 It’s now possible to copy member entries (Characters/Corporations/Alliances etc) to the clipboard from Access Lists (ACLs).
🤝 We no longer show the ‘Unallocated Skill points available’ pointer when you log in to the game, and now only show it when you gain unallocated skillpoints (like after using a skill injector)
🤝 When right clicking a wormhole in space or from the overview - the “Enter Wormhole” option has now been placed near the top at the same location where “Jump” is for stargates, rather than the very bottom option.
🤝 Characters that have Omega status can now optionally remove the full interactable ‘skill details’ tooltip that appears when you mouse over some modules/ships that you don’t have the skills to use and just show a much smaller non-interactable tooltip with basic information instead. This can be done in the inventory menu settings menu found in the right corner.
🤝 Added a new text filter to the locations in current solar system pop-out window which can be optionally disabled, the locations in system window should also no longer ‘eat keyboard shortcuts’ while the window is focused now unless you are typing into the text filter.
The Compare tool has undergone a significant redesign. The new layout enables users to locate items directly within the window, eliminating the need to search elsewhere. This improvement simplifies the process of finding the right tools to meet your objectives. Now, comparing items requires less effort, and the distinctions between the attributes being evaluated are clearer. Additionally, the updated layout introduces features for searching, grouping, filtering, and more, further enhancing user experience.
When a corporation with an offensive war creates an alliance, misleading notifications are no longer sent to all parties involved erroneously claiming that the aggressor is now defending for them.
The Praxis Media Miasma Skin is now correctly in the special battleships market group rather than the Black Ops battleships group.
Several combat sites, such as pochven, FW battlefields and all sovereignty sites have been moved over to our updated way of distributing sites.
Celes Aguard is no longer misgendered in the President NPC corporation description.
Updated the colony resources sovereignty upgrades so that they now also explain that they only provide local resources to the upgrades lower in priority than them.
Updated the right click menu of the route function from ‘Jump through jumpgate’ to ‘Jump through jumpbridge’ for Ansiblex.
Fixed a typo in the mission briefing for “The Govenor’s Ball” storyline mission
Fixed a typo in the Gallente COSMOS constellation of Algintal landmark description.
Fixed an issue causing World Ark sites to spawn with too many NPCs following a downtime.
Observatory Flashpoint EDENCOM dreadnought NPCs can no longer be made to drift outside the Threshold Werpost boundary.
NPCs within smaller-scale sites will no longer ignore players until one of their fleet members is destroyed.
Additional NPCs will no longer spawn within smaller-scale sites following a downtime.
Specific items received from an Xordazh Invasion Caches will no longer be unpackaged.
Border Bezdnacine Field sites are now deadspaced like other Pochven mining sites.
Fixed the orientation of the Ascending/Descending triangles in the directional scanner window.
Moved the spawn location for Capital Escalations Drifters back to the structure.
Three old billboard ads have been removed from the rotation, and three new billboard ads have been added to the rotation.
The systems behind Tech 3 ships have been refactored so that they are now comparable to the graphical performance and load of other ships in the game.
Tech 3 ships have always had a higher performance cost than other ships in the game, especially when they are first loaded, and client stuttering can occur. With today's patch, we've been able to reduce the impact these ships have on the game engine to a level that matches most of the other ships in New Eden!
Resolved an issue where Mac clients would sometimes experience graphical artifacts.
Fixed several instances of sounds getting ‘stuck’, where they continued to play and follow the ship / camera when they should have stopped.
The client could become unresponsive under a set of rare conditions that required DX12, resizing the client window, and changing graphical settings; this has been adjusted.
Several broken decal effects have been fixed.
Boosters used in the Capsuleer Day event have been updated (being marked as expired, removed from search and market groups)
When clicking through the show info window, a visual query indicator will be generated on the list of SKINS.
The suffix “Metallic” was removed from all nanocoatings listed in the metallics section.
The UI of the ACP window will no longer shrink when transitioning from full screen to floating and back.
Some users of onboard Intel GPUs were experiencing a black screen caused by the driver crashing. Changes have been made to try to work around this problem. Please file a bug report from within the launcher if you still experience a black screen issue after this patch.
In situations where a PC was under heavy load or ran out of VRAM, or on occasions where the GPU resources were limited, the client could crash with a "GPU Device Removed" error. The handling of these situations has been improved.
Lowered VRAM use in heavier scenes. This also helps reduce crashes when close to the VRAM limit of your graphics card.
Equinox Sov Blueprint Reimbursement.
All of the old defunct Aegis Sovereignty blueprints have been converted over into new Equinox Blueprints.
The conversion list can be found below:
Old Blueprint Name | New Blueprint Name |
Defunct Territorial Claim Unit Blueprint | Orbital Skyhook Blueprint |
Defunct Cynosural Navigation Blueprint | Cynosural Navigation Blueprint |
Defunct Cynosural Suppression Blueprint | Cynosural Suppression Blueprint |
Defunct Advanced Logistics Network Blueprint | Advanced Logistics Network Blueprint |
Defunct Supercapital Construction Facilities Blueprint | Supercapital Construction Facilities Blueprint |
Defunct Entrapment Array 1 Blueprint | Minor Threat Detection Array 1 Blueprint |
Defunct Entrapment Array 2 Blueprint | Minor Threat Detection Array 1 Blueprint |
Defunct Entrapment Array 3 Blueprint | Minor Threat Detection Array 2 Blueprint |
Defunct Entrapment Array 4 Blueprint | Minor Threat Detection Array 2 Blueprint |
Defunct Entrapment Array 5 Blueprint | Minor Threat Detection Array 3 Blueprint |
Defunct Pirate Detection Array 1 Blueprint | Major Threat Detection Array 1 Blueprint |
Defunct Pirate Detection Array 2 Blueprint | Major Threat Detection Array 1 Blueprint |
Defunct Pirate Detection Array 3 Blueprint | Major Threat Detection Array 2 Blueprint |
Defunct Pirate Detection Array 4 Blueprint | Major Threat Detection Array 2 Blueprint |
Defunct Pirate Detection Array 5 Blueprint | Major Threat Detection Array 3 Blueprint |
Defunct Ore Prospecting Array 1 Blueprint | Pyerite Prospecting Array 1 Blueprint |
Defunct Ore Prospecting Array 2 Blueprint | Pyerite Prospecting Array 2 Blueprint |
Defunct Ore Prospecting Array 3 Blueprint | Nocxium Prospecting Array 2 Blueprint |
Defunct Ore Prospecting Array 4 Blueprint | Megacyte Prospecting Array 2 Blueprint |
Defunct Ore Prospecting Array 5 Blueprint | Megacyte Prospecting Array 3 Blueprint |
Defunct Survey Networks 1 Blueprint | Exploration Detector 1 Blueprint |
Defunct Survey Networks 2 Blueprint | Exploration Detector 1 Blueprint |
Defunct Survey Networks 3 Blueprint | Exploration Detector 2 Blueprint |
Defunct Survey Networks 4 Blueprint | Exploration Detector 2 Blueprint |
Defunct Survey Networks 5 Blueprint | Exploration Detector 3 Blueprint |
Defunct Quantum Flux Generator 1 Blueprint | Tritanium Prospecting Array 1 Blueprint |
Defunct Quantum Flux Generator 2 Blueprint | Tritanium Prospecting Array 2 Blueprint |
Defunct Quantum Flux Generator 3 Blueprint | Isogen Prospecting Array 2 Blueprint |
Defunct Quantum Flux Generator 4 Blueprint | Zydrine Prospecting Array 2 Blueprint |
Defunct Quantum Flux Generator 5 Blueprint | Zydrine Prospecting Array 3 Blueprint |
It’s no longer possible for the exploration sovereignty upgrades to spawn sites inside Zarzakh.
We’re working on a fix for preventing the sites being spawned “through” Zarzakh which we’ll be releasing in a future update.
Adjusted the glow intensity based on color brightness and luminosity for brand banner on Freelance Project Cards.
Fixed the new ‘Triplot Scan Acquisition Array' module and blueprint having the wrong spelling of Acquisition.
Fixed missing space and formatting issues for several Skills in the tooltip.
The directional scanner slider should no longer get into a bad state when a player enters a system with a bonus to dscan range (Electrical Stability Generator) and then leaves.
Fixed an issue where resizing the Structure SKINR tab in the Corporation window could cause UI elements to overlap, particularly when the corporation owned at least one structure with an active SKIN.
When selecting the find type option, the Modules Tab opens automatically, displaying the types of Modules without the need for manual selection.
Fixed a few Freelance jobs text defects.
Fixed an issue where currently committed Freelance jobs were not visible in the Active tab if the contribution limit had been reached and the reward also claimed.
Fixed an issue where Freelance jobs could not be duplicated from the History tab.
The Cynosural Field Generator effect is now a higher resolution.
The Deluge and Torrent Sponsored Security SKINs' holograms above the turrets no longer intersect turrets when docked in a new station.
The Squall Sponsored Security SKIN holograms that run along the front of the hull now smoothly turn off in sequence when undocking.
Fixed an issue that caused the Sanguinary Savant SKIN to have overlapping skull decals on multiple ships.
Fixed an issue that caused the Skybreaker base textures to have an unexpected material area.
Fixed the spotlights on the Cynabal Blackbody Drift SKIN.
Fixed an issue that caused the Cheetah hull to maintain the camouflage pattern that is otherwise removed when using the same color in slots one and two of SKINR.
Fixed an issue that caused the Omega Benefits Window to display the incorrect clone Status.
Fixed an issue that cause the Omega icon to display in the Neocom for Omega users.
Fixed an issue with search where case sensitivity caused it to fail.
Existing Freelance jobs can now be duplicated.
Added Freelance jobs History tab for admins.
Added an X button to remove participants from jobs in the Participants view.
Replaced ‘Remaining ISK in Job’ field with ‘Coverage limit per loss’ in the Details view of Ship Insurance jobs.
Added ‘Show All' and ‘Hide All’ options to the ‘Manage filter categories’ menu.
Improving the progress bar UI in the Air Career Program.
Introducing an Omega Reward track. Omega rewards you with double Skill Point rewards; both graduation rewards from career paths and the Air Career Programs overall career point track rewards are doubled up to 1.5 million Skill Points.
Players that have previously claimed their ACP Rewards will automatically receive these bonus points retroactively starting from 11:30 UTC.
Fixed various Freelance jobs text defects.
Fixed a Freelance job issue where non-ASCII job names could not be 3-4 characters long.
Fixed incorrect formatting of the Ship Insurance job creation form.
Fixed an issue where setting the Capsuleer Age Min & Max as 0 was not working correctly.
Fixed a rare defect which could cause a character to not be able to jump to a cynosural field if the last time the character cyno jumped was over 8 years ago.
Fixed a rare defect which could cause a character to become stuck and unable to load and recieve a ‘fatal error’ popup.
Fixed an issue with rogue drone relic sites which could cause them to become stuck in a non completeable state until they expired if a player failed every single can twice so they all exploded.
Fixed an issue that could sometimes cause the new exploration sites from the new upgrades to fail to respawn.
The Sarathiel now has the faction metagroup icon/pip.
Fixed the Harbinger Navy Issues new Medium Laser Capacitor Bonus per level increasing cap instead of reducing it.
Fixed the Komodos 50% bonus to Kinetic and Thermal XL Torpedos and XL Cruise Missiles no longer applying.
🤝Vargur siege to warp animation transitions smoothly now after deactivation of Bastion module and warping immediately.
Added missing translation for ‘Transit’ in the sovereignty hub and sovereignty windows.
Fixed an issue where the Favorite button icon could disappear from the applied filter UI.
Fixed an issue where the Layout menu could overlap the Filter bar resulting in Layout menu buttons not being easily clickable in the map’s floating window mode.
Fixed an issue where PLEX purchases from the Character Selection Screen could occasionally fail.
The Legion expansion is out!
Full overview of the contents of the expansion can be found here: Legion Expansion Notes!
Omega capsuleers can claim a gift of 10 PLEX.
Added an offer of 7 days Omega for 10 PLEX.
Structures in Highsec Corruption 5 systems are now able to be used to attack players who are shooting the structure.
Factional Warfare Infrastructure Hubs will now correctly payout LP again when a system is captured to players who shot the Ihub on grid.
You no longer need to have to have safety set to red to activate the Capital Emergency Hull Energizer modules in low security space.
The Leviathan and Komodo no longer have a bonus to Battleship Sized Torpedoes.
The "My Mercenary Dens" window will now be remembered if a player adds it to the left panel in the Neocom after restarting the client.
Missing help pointers for modules and charges in fitting window have been added.
A number of text defects in the Sovereignty Hub window have been fixed.
The TCU slot in the Sovereignty Hub UI has been removed.
Greetings capsuleer,
Training your characters properly can make or break your career in New Eden. EVE Online is a complex game with many different activities, each requiring a different set of skills.
Multiple Character Training (MCT) coupled with Omega status allows you to train up to three characters on a single account, giving you the flexibility to explore different careers and activities.
For a limited time, the EVE Store is offering a free Omega time with select MCT. And thanks to a recent price drop, you can train multiple characters simultaneously and get all the benefits of Omega for free, to maximize your potential in New Eden.
WARP TO THE STOREIntrepid capsuleers,
A mass test is happening on Singularity on 12 August at 17:00-19:00 UTC, and you are invited to help put the recent changes through the paces.
Destiny updates are integral to the gameplay of EVE Online. Whenever you move around in space, whether you are orbiting an asteroid, warping to a gate, or carefully maneuvering your ship for optimal combat performance, Destiny updates are how the server communicates the position and movement of objects in space to your client. To build toward a future where battle-happy capsuleers can have bigger, more performant fleet fights, we have started by separating Destiny updates from other updates that get sent from the solar system manager to the clients each tick. In the future, this will allow us to optimize these updates to deliver a smoother experience when a lot of things are happening on the server.
Upscaling allows the game client to render the game at a lower resolution, before upscaling it to a larger resolution. This allows higher FPS for a negligible decrease in image quality. Nvidia DLSS, AMD FSR3, Intel XeSS and MetalFX for macOS are all supported.
Raytracing uses the dedicated hardware support of modern graphics cards to bring you the most accurate shadows we have ever had. It’s particularly beneficial when there are a lot of assets in space, spread over a large area. While system and scene dependent, they can also be faster than the older shadow system in some cases!
When: 12 August, 17:00-18:00 UTC
Where: Singularity test server (FD-MLJ system)
How: Join the in-game channel “masstesting”, follow the MOTD instructions
Join fleet W or X through fleet finder
Wait for the test to start for further instructions
After the initial test, the server will remain open for extended testing until 15 August at 15:00 UTC, allowing further data collection and refinements. As a thank-you for your service, Large Skill Injectors will be available on Singularity, so there will be plenty of fun to be had during the testing window and opportunities to try something new. The new system will be released on Tranquility on 18 August.
Join the discussion and get your test instructions here.
As always, we really appreciate your help. We could not do any of this without you.
See you on Singularity! o7
Attention, capsuleers!
You can now enjoy a discount of 50% on Skill Training Bundles from the EVE Store, and accelerate your training goals for 2025.
Each bundle contains a generous serving of Skill Points to allocate however you want, while accelerators increase training speed and help you reach your goals faster.
SAVE NOW*Each pack can only be purchased once per account.
Hello spacefriends and welcome to the latest Community Beat! Let's take a look at what cool things have surfaced in the EVE Online community recently which caught our eye...
EVE players have taken their passion for the game to the four corners of the globe. We've seen that historically with the Pandemic Legion flag showing up at the south pole.
Most recently Siberian Squads have conquered Mount Elbrus, the highest mountain in Russia and Europe and one of the Seven Summits globally.
What compels people to undertake such feats? Probably the same thing that compels people to have 30 PI alts, although we suspect climbing a mountain is slightly more challenging.
Either way this is a great accomplishment and we think it's awesome that SibSquad's EVE Online alliance was foremost on their minds when undertaking this feat by carrying their flag all the way to the summit!
People are always finding interesting ways to interact with the EVE Online client. Sometimes we wish they didn't. But this isn't one of those times! EVE Online enthusiast Beautiful_Minute_294 posted this video on the EVE subreddit showing one of the more innovative ways that you can use the EVE client and third party tools to create something new and entertaining!
musical turretsGo look at this incredible Lego Stratios build by Indrasil over on Rebrickable. Consisting of over 4,700 pieces the accuracy and amount of detail is off the charts! If you're feeling ambitious you can buy the build instructions and make it yourself.
Warlock Industries made this awesome cinematic video of a player killing a rare Blood Raider titan spawn. Some really good use of the EVE client's 3D mouse support and some slick editing leading up to the satisfying explosion at the end.
Tickets for the next iteration of EVE Amstersdam have just gone on sale! It's taking place from 14 - 16 November and will include presentations, a LAN party, karaoke an EVE quiz and more. CCP will be in attendance as well so grab a ticket and come along!
Faithful capsuleer,
The holiest celebration of the year is upon us, as the people of the Amarr empire come together to honor Foundation Day. To mark this inspiring occasion, the EVE Store is offering a brand new Foundation of Faith pack, allowing capsuleers to save big on PLEX, SP, SKINs, design elements, and more.
Warp to the EVE StoreGet ready to show your faith in style, speed up your training, and grow your wealth with this amazing pack, containing 1,500 PLEX, 500,000 SP, Expert ‘Boost’ Cerebral Accelerator, stunning SKINs and rare design elements.
This offer is valid until 7 August.
The savings continue in the New Eden Store, with 30% off select SKINs. Act before 23:59 UTC on 7 August and secure rare SKINs from the Crown and Sword and Imperial Jubilee lines at a fantastic discount.
WARP TO NEW EDENWatch out for Twitch drops between 1 and 8 August. Make sure you’ve connected your Twitch account and stay tuned.
Valued players,
In our most recent blog about monetization in EVE Online, we talked about the global PLEX market, system goods, and our broader effort to reduce friction in the economy. Today, we want to revisit the Omega side of the equation and look at its value (especially for new players), players' purchasing patterns and product structure. In addition, we would like to delve into the details of some cleanup work that this has triggered on the product catalogue in general and the Multi Character Training (MCT) product in particular.
Our previous blogs have created some great conversations and given us a lot to work with, so we want to continue and dive a bit deeper into the reasoning behind it for our more detail-oriented readers.
Over time, the way we have run monetization LiveOps in EVE has resulted in the creation of a separate "meta", especially around the purchasing of Omega. This is the pattern of buying discounted PLEX during sales then using it to buy Omega in the in-game New Eden Store when it is on discount - stacking deals, timing purchases, and optimizing the system like a spreadsheet. It is perhaps not surprising that this level of efficiency has been exhibited by expert players of a game that now has an official Microsoft Excel Add-in, extracting the most value from our cycle of sales and prices.
This clever tactic has mostly been utilized by our veteran community who often have the in-game resources to make speculative investments in things like PLEX and/or Skill Extractors. The exact details of how it is done are not so widely known, but the dream of grinding for cheaper Omega is corroding the minds of less established players. And sadly, often chasing this dream costs them their enjoyment of the game. Many players have openly shared that they dislike the feeling of being forced into playing the waiting game to access consistent progression or convenience, and we agree. On one hand, it works in our favor, but on the other it hampers what we are aiming to achieve with EVE’s economic health and player happiness.
The most common suggestion we hear is “just lower the prices” or “run fewer sales” — and we understand why. However, pricing in today’s global economy, especially in a single-shard game with a player-driven market, isn’t that straightforward. Fluctuating exchange rates, global platform regulations, and shifting player behaviors all play a role.
At the same time, it's no more challenging than EVE. And we're committed to trying new things and providing meaningful choices and options based on your feedback.
You have probably already noticed our first step: 1 Month Omega in both the EVE Store and NES now comes with a few handy extras, at no extra cost:
100,000 Skill Points
Advanced 'Boost' Cerebral Accelerator
Basic Glamourex Booster
2 Agency Support Drops
We primarily designed this with both new and returning players in mind, including bonus items that help them progress quicker and get more fun out of their Omega time early on. We want to see if this approach works better than simply offering discounts, as the results from those tend to be hard to quantify, they encourage “bad” purchasing habits, and open the door for abuse.
The alt Omega discount will remain the same for now, as it appears to fulfil the purpose of providing cheaper Omega to customers with multiple accounts, but please do share what you think of it in light of the above.
We’ve already discussed our ongoing efforts to develop the next starter product for complete beginners. Stay tuned! Our next step will be career-themed starter packs, designed to help new players get started quickly with all the essentials they need for their chosen profession, coming later this summer.
At the end of June, we tested bundling longer Omega subscriptions with PLEX. The design is inspired by one of the frequently requested features. The experiment was targeted, but we observed solid conversion and got good feedback, so now we’re scaling it up. New bundles will be available globally for two weeks (not through resellers, though), allowing us to gather more data and reactions.
This is how it compares to the existing Omega options:
What you are all used to | $ Price | What we are trying out | $ Price |
---|---|---|---|
3 months | $47.98 | 3 months + 250 PLEX | $48 |
6 months | $86.95 | 6 months + 500 PLEX | $84 |
12 months | $149.9 | 12 months + 1000 PLEX | $144 |
24 months | $270.99 | 24 months + 1500 PLEX | $264 |
Yes, you read that right — this is not a typo! The prices of new bundles are lower than the old packs, and they also contain PLEX.
This marks another step in moving away from discount-chasing and FOMO cycles. We want to reward longer-term commitment with genuine value, and at the same time, ease pressure on the in-game PLEX float and trading. This will make more of it available to players who play for free, or for things like war funding, ship replacements, and, again, fun.
Perhaps when looking at the table above, you’ve got the same feeling as we did when working on this — a simpler, more honest and less digit-heavy price catalogue is quite neat. ASMR-level neat.
To not waste this good energy, we went all-in and did some rebalancing on the global product catalogue across EVE Store and NES, with a few principles guiding the way:
Simplifying pricing by removing outdated “.99” endings across the board
Rebalancing $ and PLEX prices based on recent exchange rate shifts and market realities
Better catering to lower-priced offerings for new players (for example, 250 PLEX for $12.49 is now 200 PLEX for $10)
Cleaning up old, unpopular products
Some of these changes result in slightly lower prices — but we’re not waving flags about it. This is about cleaning up and modernizing our approach, not running clickbait campaigns.
The price reduction is most pronounced with Multi Character Training (MCT), an important element of the Omega value proposition, as it requires Omega to be used and unlocks some more advanced account features. The new prices, reduced by up to 56%, are inspired by the popularity of the Omega+MCT sale that we run regularly:
Product | Old $ price per month (total) | New $ price per month (total) |
---|---|---|
1 MCT | $14.99 / month ($14.99) | $10 / month ($10) |
2 MCT | $14.25 / month ($28.49) | $9 / month ($18) |
3 MCT | $13.66 / month ($40.99) | $8 / month ($24) |
6 MCT | $12.99 / month ($77.99) | $7 / month ($42) |
12 MCT | $11.99 / month ($143.90) | $6 / month ($72) |
24 MCT | $11.24 / month ($269.90) | $5 / month ($120) |
We hope this will lead to more people using this product, training more characters to fly through space.
In addition to the true starter packs mentioned above, we’re also working on supporting more global currencies soon. This change will bring Canadian, Australian and some other dollars into the mix of currencies we support, allowing more capsuleers to engage fairly and easily from their region.
Global PLEX market, Omega experiments, prices rebalance, and friction-free trade are all connected. We’re continuing to untangle some of the trickier knots in how real-world pricing interacts with EVE’s economy.
We’re doing this thoughtfully, step by step — and we’ll keep you in the loop the whole way.
As always, we welcome your feedback — in the forums, on Discord, or out in space.
Fly dangerously,
o7
Warp to the StoreAmbitious capsuleers,
Now’s your chance to upgrade to Omega for less. Until 31 July, grab 1 month of Omega at 15% off (425 PLEX) or 3 months at 10% off (360 PLEX/month) available for a limited time, only in the New Eden Store.
Omega gives you access to faster skill training, advanced ships, more EverMarks and full gameplay freedom. Whether you're building, exploring, or dominating the stars, Omega takes you farther.
Pair your Omega discount with the Minmatar PLEX sale and take off in full force!
Warp to the New Eden Store before 31 July to claim these amazing offers.
Top Killers | |||||||||||||||||||||||||||||||||||
Tranquility Version: 23.01.2995788 - V23.01 EVE News 24: Monday, 5. May 2025 07:42 Watch This: EVE Online Legion Trailer Purpose is power in the Legion expansion, coming on 27 May, and the power is in your hands! Make your mark through Freelance Jobs that connect you to the legendary [...] Imperium News: Saturday, 17. August 2024 07:00 In Memoriam: Innominate I’ve run out of ways to begin this particular memorial article. I have spent days trying to… Friday, 9. October 2020 17:44 The Scope - Fury at FWST-8 The Scope Galactic News Network Reports on the Fury at FWST-8 Fury at FWST-8 Rages Over PAPI Keepstars Further Reporting from the New Eden Correspondents by ISD Deloro A Foothold in the Fortress - The first fight around a PAPI Keepstar in Delve Up to 3,800 capsuleers and about 1 trillion ISK in damages; the fight over a Keepstar in FWST-8 on October 5th YC122 was an endurance test for capsuleer and [...]KOMER Blog Feeds:
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