EVE Online patch-notes

  • Patch Notes for January 2020 Release

    16. January 2020 12:00



    Patch Notes For January 2020 Release - 2020-01-21.1

    Released On Tuesday, 21 January 2020

    Defect Fixes:

    Gameplay:

    • High-sec structures sometimes had a hull reinforcement duration that was a day too long. They will now correctly use the expected duration described in Kicking Over Castles dev blog (4.5 days, and then the next chosen reinforce hour, and then +/- 3 hours)
    • Restored post-release balanced attributes to Observatory Flashpoint NPCs.


    Patch Notes For January 2020 Release - 2020-01-20.1

    Released On Monday, 20 January 2020

    Defect Fixes:

    User Interface:

    • Fixed the show info window for Mutaplasmids.
    • Fixed an issue where 'Warp to objective' was no longer possible from within the mission talk to agent text.


    Patch Notes For January 2020 Release - 2020-01-17.1

    Released On Thursday, 17 January 2020

    Defect Fixes:

    Gameplay:

    • Fixed a problem with some Epic Arc missions, where the mission could not be accepted correctly, especially when talking to "Tevis Jak". Please contact Customer Support, if your character got affected by this in the last 24 hours and is still unable to proceed with the Epic Arc.

    Graphics:

    • Removed Winter Event icicles from Upwell Astrahus structures.

    Technical:

    • Fixed a data priming issue, which caused a slow server startup.

    User Interface:

    • Fixed a problem, which prevented shared bookmarks from displaying in the Sensor Overlay
    • Fixed an issue that prevented CTRL+C from copying out of various number fields


    Patch Notes For January 2020 Release - 2020-01-16.1

    Released On Thursday, 16 January 2020

    Features & Changes:

    Balancing:

    Heavy Missile Damage Buff (+5% to damage and explosion velocity of all Heavy Missiles)

    Replaced Siren Fighters Microwarpdrive with Siren Fighter Afterburners

    • Tech I Siren now has 200% speed bonus from Afterburner
    • Tech II Siren now has 250% speed bonus from Afterburner

    Performed Shield Booster Module Tiericide:

    • Module name changes:

      • Small C5-L Emergency Shield Overload I renamed to Small C5-L Compact Shield Booster
      • Small Clarity Ward Booster I renamed to Small Clarity Ward Enduring Shield Booster
      • Medium C5-L Emergency Shield Overload I renamed to Medium C5-L Compact Shield Booster
      • Medium Clarity Ward Booster I renamed to Medium Clarity Ward Enduring Shield Booster
      • Large C5-L Emergency Shield Overload I renamed to Large C5-L Compact Shield Booster
      • Large Clarity Ward Booster I renamed to Large Clarity Ward Enduring Shield Booster
      • X-Large C5-L Emergency Shield Overload I renamed to X-Large C5-L Compact Shield Booster
      • X-Large Clarity Ward Booster I renamed to X-Large Clarity Ward Enduring Shield Booster
    • Module migration:

      • Small Converse Deflection Catalyzer converted to Small Clarity Ward Enduring Shield Booster
      • Small Neutron Saturation Injector I converted to Small C5-L Compact Shield Booster
      • Medium Converse Deflection Catalyzer converted to Medium Clarity Ward Enduring Shield Booster
      • Medium Neutron Saturation Injector I converted to Medium C5-L Compact Shield Booster
      • Large Converse Deflection Catalyzer converted to Large Clarity Ward Enduring Shield Booster
      • Large Neutron Saturation Injector I converted to Large C5-L Compact Shield Booster
      • X-Large Converse Deflection Catalyzer converted to X-Large Clarity Ward Enduring Shield Booster
      • X-Large Neutron Saturation Injector I converted to X-Large C5-L Compact Shield Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes:

    • Small C5-L Compact Shield Booster: Powergrid 2, CPU 20, Shield Bonus 30, Activation 20, Duration 2 sec, Heat Damage 0.8
    • Small Clarity Ward Enduring Shield Booster: Powergrid 2, CPU 25, Shield Bonus 30, Activation 18,Duration 2 sec, Heat Damage 0.8
    • Medium C5-L Compact Shield Booster: Powergrid 11, CPU 40, Shield Bonus 90, Activation 60, Duration 3 sec, Heat Damage 0.9
    • Medium Clarity Ward Enduring Shield Booster: Powergrid 12, CPU 50, Shield Bonus 90, Activation 54, Duration 3 sec, Heat Damage 0.9
    • Large C5-L Compact Shield Booster: Powergrid 140, CPU 80, Shield Bonus 238, Activation 160, Duration 4 sec, Heat Damage 1.2
    • Large Clarity Ward Enduring Shield Booster: Powergrid 150, CPU 100, Shield Bonus 238, Activation 144, Duration 4 sec, Heat Damage 1.2
    • X-Large C5-L Compact Shield Booster: Powergrid 450, CPU 160, Shield Bonus 596, Activation 400, Duration 5 sec, Heat Damage 1.3
    • X-Large Clarity Ward Enduring Shield Booster: Powergrid 500, CPU 200, Shield Bonus 596, Activation 360, Duration 5 sec, Heat Damage 1.3

    Other changes:

    • Meta Level set to 1 for all "named" Shield Boosters
    • Meta Level set to 8 for all Faction Shield Boosters
    • Large Shield Booster II - Volume 25 (+15)
    • Small 'Settler' Shield Booster - CPU 19 (-2)
    • Medium 'Lone Ranger' Shield Booster - Powergrid 10 (-1), CPU 40 (-3)
    • Large 'Outlaw' Shield Booster - CPU 80 (-5)
    • X-Large 'Locomotive' Shield Booster - Powergrid 425 (-25), CPU 160 (-10)

    Corporations & Alliances:

    • Added an option to allow corporations to restrict the sending of mails to the corporation to members with the the Communications Officer role (as well as Directors and the CEO)

    Implants:

    Added Nirvana "Shield Slave" Implants, initially available through the "Dragonaur Blitz" event:

    • Mid-grade Nirvana Alpha +3 Perception 1% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Beta +3 Memory 2% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Gamma +3 Willpower 3% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Delta +3 Intelligence 4% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Epsilon +3 Charisma 5% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Omega 25% set bonus

    • High-grade Nirvana Alpha +4 Perception 1% Bonus to shield hitpoints with 15% set bonus

    • High-grade Nirvana Beta +4 Memory 2% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Gamma +4 Willpower 3% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Delta +4 Intelligence 4% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Epsilon +4 Charisma 5% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Omega 50% set bonus

    Low-Grade Nirvana Implants will become available in the future.

    Market:

    • Renamed the "Turrets & Bays" market group to "Turrets & Launchers" to better reflect the terminology used for Launchers.
    • Increased the opacity of the coloring of Market Orders.

    Overview:

    • Sorting by Tag in ascending order now begins with the tagged items rather than untagged items
    • Column sort order is now preserved by Overview tab rather than being global for the whole Overview
    • Following up from the Default Overview changes in the previous release the default arrangement of states has been rearranged to better reflect the priorities pilots have when they have joined a player corp.
      • Many player social states (In my corp/alliance, in my militia, in my fleet, at war with my group) are now displayed above legal states (criminal, suspect). Legal states will still be shown before corporate associations for pilots in your NPC corporation.
      • These changes will only apply to characters with their overview settings set to the default.

    Saved Locations:

    • Added a new window after creating a new shared location folder that explains how to share the folder with others
    • Added the ability to saved your current location when in an Upwell Structure
    • Added a warning when adding a location when you do not have a personal folder to add locations to (either because none has been created or because any existing folders are full)
    • Renamed the "Known as" section in the Folder Information window to "Status"

    Technical:

    Migrated Special Event Filaments:

    • DSHR-01 Filament migrated to Calm Dark Filament
    • DNCR-02 Filament migrated to Calm Dark Filament
    • PRNCR-03 Filament migrated to Calm Gamma Filament
    • VXN-04 Filament migrated to Calm Firestorm Filament
    • CMT-05 Filament migrated to Calm Gamma Filament
    • CPD-06 Filament migrated to Calm Electrical Filament
    • DNNR-07 Filament migrated to Calm Electrical Filament
    • BLTZN-08 Filament migrated to Calm Electrical Filament
    • RDLF-09 Filament migrated to Calm Exotic Filament

    The Yoiul crates that contained these event filaments now contain Calm Abyssal Filaments instead.

    User Interface:

    • Capsuleers that have been transferred between player accounts now list the dates of transfer (but no further information) in their employment history.
      • This replaces the requirement to notify your corporation when selling a character.
      • NOTE: When this change occurs all character transfers from 2007 onward will be listed.

    Limited Time Events:

    • Dragonaur Staging Facility locations can be discovered throughout lowsec space for a limited time
      • These locations allow access to a specific and limited selection of capsuleer ships (Tech 1, Faction, and Tech 2 ships that have bonuses to the use of Heavy Missiles): Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Enforcer, Rapier, Chameleon, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Nighthawk, Damnation, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem
      • These sites contain valuable loot including blueprint copies for the new Nirvana implant set

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue, where Upwell structures did not start (repair) timers correctly, especially when being attacked by NPCs.
    • Fixed an issue where jumping through a bridge would result in the player landing 12km away from the cyno instead of 5km.

    Graphics:

    • Fixed clipping on Structure Skirt.
    • Fixed clipping between Space boots and Space Suit.
    • Adjusted Male Lip Tones so they are more clearly distinguished between one and the other.
    • Adjusted the explosions of the Triglavian Stellar Accelerator and Triglavian Dreadnought Zirnitra.
    • Fixed an issue that caused the Neocom menu to display incorrectly when viewing the Ship Tree in fullscreen mode in hangars.
    • Adjusted the size of the Covert Jump Portal Generator bridge effect.
    • Fixed an LOD Issue with the Abyssal SKINs for the Gila (Afterglow, Firestorm and Thunderstorm).
    • Adjusted Tech II Triglavian Hulls to retain their Empire origin logos when applying SKINs.
    • Fixed an issue that caused Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Rhea to not display the gold decals or the Ishukone logo as expected.
    • Fixed issue with brightness on Low LOD asteroids.
    • Low LOD models will no longer appear excessively lit when using a custom screen brightness.
    • Fixed brightness for Low LOD asteroids.

    Miscellaneous:

    • Fixed defect where skills do not show as trained if a booster expired while not logged into the game.

    Missions & NPCs:

    • Fixed issue with Incursions and Invasion content sometimes overlaps in the same system.

    Tutorial:

    • Fixed a bug which could cause players to get stuck during the tutorial step 'A Rift in Space'

    Text & Descriptions:

    • Corrected various text where female pilots and agents would be referred to with the incorrect pronouns.
    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed issue with missing descriptions for some crates.
    • Fixed the content of the "Required For" tab for a bunch of skills, which are needed for manufacturing blueprints.
    • Fixed an issue where fitting error messages would not show correctly after leaving simulation mode
    • Fixed an issue where expanding ship groups in the hulls section of the fitting window would also expand the equivalent section of the special edition ships category]
    • Fixed an issue where drone DPS would be calculated differently in simulation mode
    • Removed the incorrectly shown "multi fit" option for Tech 3 Cruiser fits when the View Fitting window was stacked with another window
    • Fixed an issue where the expanded icon would revert to the the non expanded version when mousing away from a structure profile category in the structure browser
    • Fixed an issue where the old Map would become unresponsive when viewing the Saved Locations filter
    • Correcting the color of the system security level show in the Agent Conversation window
    • Fixed an issue where the "Upgrade" button in the Rewards window would show "Add Omega Time" to Alpha pilots
    • Fixed an issue where pilots with the Junior Accountant role could sometimes not open the Corporation Wallet.
    • Fixed issue where dragging stuff from a remote location in the asset window to the sell window brought up a mostly irrelevant message.
    • Fixed an issue where structures would display the "Set Home Station" option when right-clicked in the HyperNet Relay
  • Patch Notes for December 2019 Release

    10. December 2019 12:15



    Patch Notes For December 2019 Release - 2020-01-07.1

    Released On Tuesday, January 7 2020

    Features & Changes:

    User Interface:

    • Seasonal snowflake wrecks will return to look like standard wrecks.

    Seasonal Events:

    • Chilling Spree ended at Downtime.

    Login Campaigns:

    • 13 Days of EVE ends at Downtime.


    Patch Notes For December 2019 Release - 2020-01-06.1

    Released On Monday, January 6 2020

    Features & Changes:

    User Interface:

    • Added the HyperCore to the market ticker.

    Defect Fixes:

    User Interface:

    • Fixed an issue where the HyperNet participation statistics would spoil the surprise of finished offers


    Patch Notes For December 2019 Release - 2019-12-17.1

    Released On Tuesday, December 17th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where skill point crates could be sold on the market.

    User Interface:

    • Fixed an issue where the LP section of the wallet would not update when receiving Loyalty Points.


    Patch Notes For December 2019 Release - 2019-12-16.2

    Released On Monday, December 16th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused right-clicking on a ship in the hangar to not bring up the drop down menu.

    Gameplay:

    • Fixed an issue that caused Jita Trade Hub textures display incorrectly.


    Patch Notes For December 2019 Release - 2019-12-16.1

    Released On Monday, December 16th 2019

    Features & Changes:

    Login Campaigns:

    • Item names are now shown in the login reward window for new players.

    Defect Fixes:

    Gameplay:

    • Fixed a rare problem with consuming boosters.

    Graphics:

    • Corrected the market icon for XL Disintegrators.
    • Refined the icons for all Disintegrators.
    • Fixed blinking decal on Yoiul Star Skin for the Astero.

    User Interface:

    • Addressed issue preventing Blueprints from being dragged from the market
    • Fixed a problem with the search functionality in the shortcuts menu
    • Fixed a problem where structure settings did not load correctly, especially for new structure profiles.


    Patch Notes For December 2019 Release - 2019-12-14.1

    Released On Saturday, December 14th 2019

    Defect Fixes:

    Gameplay:

    • Swapped the rewards from Day 3 and Day 8 of the 13 Days of EVE.


    Patch Notes For December 2019 Release - 2019-12-13.1

    Released On Friday, December 13th 2019

    Features & Changes:

    User Interface:

    • Added a new Wallet setting to disable blinking on Loyalty Point changes.

    Defect Fixes:

    Technical:

    • Improved performance of the Loyalty Points panel in the wallet.

    User Interface:

    • Fixed an issue with text clipping and overlapping in the News Window
    • Fixed an issue that prevented players form viewing the Overview section of the Wallet.


    Patch Notes For December 2019 Release - 2019-12-12.1

    Released On Thursday, December 12th 2019

    Features & Changes:

    Localization:

    • Addresssed Issue causing errors when browsing HyperNet in Russian.

    Market:

    • Addressed issue causing Blueprint Icons to be inaccurate in HyperNet.

    Mission & NPCs:

    • Hostile Dreads no longer combat warp within Observatory Flashpoint sites.

    User Interface:

    • All wrecks will take the shape of snowflakes during the winter season.

    Seasonal Events:

    • Introducing the Chilling Spree event providing challenge that will reward skillpoints and seasonal filaments. The event will run between December 12, 2019 - January 7, 2020.
    • New experimental filaments have been developed by Frontline Laboratories for the Yoiul Season in New Eden, these filaments will allow transportation to a random solar system in Null-Security space for a limited time until January 14th.
      • There are nine types of filaments, that have two different characteristics each: The number of players that are transported, and whether you are transported to a completely random solar system or potentially active one (that is located in null-sec).
      • Activation of these experimental filaments have the same restrictions as abyssal filaments do, with a couple of added restrictions (see below).
      • Activation of the filaments works from any solar system in Known Space, or Wormhole space.
      • All players must be in the same fleet to be jumped by the experimental filament, and be no more than 6000m away from the Fleet Commander.
      • You cannot activate a filament if the fleet number exceeds the amount of members the filament will allow (Attributes→Maximum Ship Jump cap).
      • All players in the fleet must have Partial or Disabled Safety set for the filament to activate.
      • After the fleet has been transported, all players will receive a Capsuleer Log-Off Timer (15 Minutes).
      • By January 14th 2020 at 11:00 EVE Time, the experimental technology will degrade all nine Yoiul filaments into Calm Abyssal Filaments.

    Login Campaigns:

    • Launching the 13 Days of EVE campaign, with exciting login rewards in form of seasonal crates filled with in-game goodies. The campaign will run between December 12, 2019 - January 7, 2020.

    Defect Fixes:

    Gameplay:

    • Improved the damage application of NPCs in the Caldari Observatory Flashpoint.
    • Fixed an issue where contract deposits were not returned correctly at successful contract completion.
    • Fixed an issue where rolling a wormhole caused you to spawn in warp to a random location in system

    Graphics:

    • Fixed an issue that caused the Jita Trade Hub hologram to display incorrectly.

    Technical:

    • Retroactively providing new Skill Points items for players previously failing to claim these items while running clients in other languages than English. The new Skill Points items will be placed back in the redeeming queue.
    • Improving the performance of market transactions.

    User Interface:

    • Fixed a problem with importing overview settings, where the appearance options were not imported correctly.
    • Added a missing string for the tooltip on the safe logoff button in the ESC window.


    Patch Notes For December 2019 Release - 2019-12-11.1

    Released On Wednesday, December 11th 2019

    Features & Changes:

    Defect Fixes:

    User Interface:

    • Blueprint icons in the HyperNet Relay will now always reflect whether the item in the offer is a Blueprint Copy, or Blueprint Original
    • Resolved an issue where the drowndown menu for "Number of HyperNodes" required a doubled-click to change the focus to the Total Price input field.
    • Dragging an Omega restricted skill into the training queue will no longer cause the training queue drag-and-drop functionality to stop working.
    • Fixed an issue with the padding of some UI buttons, such as the 'Buy PLEX' button found in windows.
    • Temporary fix that allows players, who have Corporation roles, to open their wallet.


    Patch Notes For December 2019 Release - 2019-12-10.1

    Released On Tuesday, December 10th 2019

    Features & Changes:

    HyperNet Relay:

    A brand new trade network is introduced to EVE Online, called the HyperNet Relay. - The HyperNet Relay can be found in the Neocom Menu, under Finance. - A short introductory tutorial will be shown on the first time the HyperNet Relay is opened. - Almost any single item can be offered for trade, there are no trading of stacks of items. - Items being offered for trade must be located in an NPC Station (not a Structure). - Creating a HyperNet offer requires a number of HyperCores which act as the Broker's Fee (5%) and scale depending on the total price of the offer. - A total price of the offer must be set, and also the number of HyperNodes which can be purchased by players. - HyperNet Offers can be specified as 'Private' which excludes them from the main browse view and can be only accessed by a direct shareable link - All HyperNet offers are created with a duration of 3 days. - If not all of the HyperNodes have been purchased in an offer after 3 days, the offer expires: - The creator of the expired offer, has the item delivered back to the station it was being offered from. - The HyperCores were the broker's fee and are not refunded back to the creator. - All players who bought HyperNodes in an expired offer, have their transactions refunded. - You can search for new offers through the browse tab, by refreshing the results and including specific filters. - Filtering for offers can be done by Item type, group, location of the offer. There are also range filters for the individual HyperNode prices, and how many HyperNodes the offer is using. - Purchasing a HyperNode can be done individually, or in bulk by using ISK. - Once all HyperNodes have been sold for any given offer, a single HyperNode is randomly chosen and the HyperNode owner receives the item that was on offer. - The creator of the offer, receives all sales of the HyperNodes in ISK minus a sales tax of 5%.

    Graphics:

    • JITA trade hub structure expanded.
    • PKN Interstellar & HyperNet banners added to JITA station.
    • Holographic visuals depicting the ongoing JITA trade hub development.
    • Additional traffic around the JITA station.
    • Updated collisions for JITA stations.

      Overview:

    • Some adjustments have been made to the default overview settings, in an effort to align them more with the popular settings used in many player created overview packs and provide a more useful default for new players:

      • The Velocity column will now be shown by default
      • Ship type, corporation and alliance tickers have been moved before the pilot name in default bracket setup
      • Broadcasted overview entries are now by default moved to the top of the overview
      • The "Pilot is in your corporation" overview state has been split into 2 states: "Pilot is in your Capsuleer corporation" and "Pilot is in your Non Capsuleer corporation". In a subsequent release the "Capsuleer corporation" status will moved above the crimewatch statuses (Criminal, Suspect, -5 security) to better reflect the priorities pilots have when they have joined a player corp. NOTE: If saved overview presets from before this patch are loaded to a character after the patch the new "Pilot is in your Non Capsuleer corporation" state will start at the bottom of the list.

        Structures & Deployables:

    • Defenders can no longer choose a day of the week for exiting the hull reinforcement cycle. Structures will exit reinforcement at the next available hour of the defenders choosing (+/- 3 hours) after the following durations:

      • Wormhole space: 1.5 days
      • Low and Null security space: 2.5 days
      • High security space: 4.5 days
    • Updated vulnerability windows now takes 30 days to take effect (instead of 7).
    • In a solar system where the Activity Defense Multiplier is above 4.0 and where an Infrastructure Hub is held by an alliance, pilots that are NOT members of that alliance will be unable to deploy medium Upwell structures (Astrahus, Athanor and Raitaru).
    • The random jitter range on reinforcement exit times is increased from +/- 2 hours to +/- 3 hours.
    • FW structures now may not tether in the circumstances listed below:
      • A ship piloted by the attacking faction (or their ally) can never receive tether from ANY structure whilst in enemy FW space.
      • A structure owned by the attacking faction (or their ally) can never provide tether to ANY ship whilst in enemy FW space.
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer service modules will be offlined if the structure is within 500km of another structure. (This is the conclusion of the Ansiblex anchoring range changes initiated in Beat Around the Boosh).
    • A number of obsolete starbase blueprints have been converted into other blueprint types:

      • Supercapital Ship Assembly Array Blueprints become Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprints
      • Capital Ship Assembly Array Blueprints become Standup L-Set Capital Ship Manufacturing Efficiency I Blueprints
      • Advanced Large Ship Assembly Array Blueprints become Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprints
      • Advanced Medium Ship Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprints
      • Large Ship Assembly Array Blueprints become Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprints
      • Moon Harvesting Array Blueprints become Standup M-Set Moon Drilling Stability I Blueprints
      • Design Laboratory Blueprints become Standup M-Set Blueprints Copy Accelerator I Blueprints
      • Advanced Small Ship Assembly Array Blueprints become Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprints
      • Drug Lab Blueprints become Standup M-Set Biochemical Reactor Material Efficiency I Blueprints
      • Experimental Laboratory Blueprints become Standup M-Set Invention Accelerator I Blueprints
      • Research Laboratory Blueprints become Standup M-Set ME Research Accelerator I Blueprints
      • Biochemical Silo Blueprints become Mobile Tractor Unit Blueprints
      • Catalyst Silo Blueprints become Mobile Tractor Unit Blueprints
      • Coupling Array Blueprints become Mobile Tractor Unit Blueprints
      • General Storage Blueprints become Mobile Tractor Unit Blueprints
      • Hazardous Chemical Silo Blueprints become Mobile Tractor Unit Blueprints
      • Hybrid Polymer Silo Blueprints become Mobile Tractor Unit Blueprints
      • Silo Blueprints become Mobile Tractor Unit Blueprints
      • Ammunition Assembly Array Blueprints become Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprints
      • Component Assembly Array Blueprints become Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprints
      • Drone Assembly Array Blueprints become Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprints
      • Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Material Efficiency I Blueprints
      • Intensive Reprocessing Array Blueprints become Standup M-Set Ice Grading Processor I Blueprints
      • Compression Array Blueprints become Mobile Tractor Unit Blueprints
      • Medium Ship Assembly Array Blueprints become Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprints
      • Reprocessing Array Blueprints become Standup M-Set Asteroid Ore Grading Processor I Blueprints
      • Rapid Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Time Efficiency I Blueprints
      • Small Ship Assembly Array Blueprints become Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprints
      • Subsystem Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprints
      • Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
      • Complex Reactor Array Blueprints become Standup M-Set Composite Reactor Time Efficiency I Blueprints
      • Medium Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
      • Polymer Reactor Array Blueprints become Standup M-Set Hybrid Reactor Material Efficiency I Blueprints
      • Simple Reactor Array Blueprints become Standup M-Set Composite Reactor Material Efficiency I Blueprints
      • Small Mobile Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Small Mobile 'Hybrid' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Small Mobile 'Rote' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Jump Bridge Blueprints become Mobile Cynosural Inhibitor Blueprints
      • Cynosural Generator Array Blueprints become Mobile Cynosural Inhibitor Blueprints
      • Cynosural System Jammer Blueprints become Mobile Cynosural Inhibitor Blueprints

        User Interface:

    • Added a new window for viewing all saved locations within the current system (Defaults to L).

    • Adjustments have been made to the direct trade user interface:
      • Ships within a proposed direct trade will now display their type name (eg. Raven) rather than their player-customized ship name (eg. Greg's Raven)
      • Once an ISK amount has been added to a trade offer, the amount of ISK in the trade offer cannot be reduced. Increasing the amount of ISK in the offer is still possible. If a player accidentally enters and confirms an amount of ISK higher than they intended to offer, they can choose to close that offer window and open a new one to start fresh
      • Several small UI improvements have been made to the direct trade window
    • Changes have been made to the Personal Wallet which now shows an overview and breakdown of transactions.
    • Market Orders are no longer shown in the Wallet, they are now contained within the finance section of the Neocom.
    • A new "Log Off" button has been added in the Neocom menu
    • Improvements have been made to the "Log Off" user interface in the escape menu
    • The range filter in the market now always defaults to "Region" rather than defaulting to "Station" when in station
    • Your orders, orders that you can sell to and orders that are in your route now have small icons to explain better what the colors mean.
    • Multifit and multibuy now have icons to indicate that more useful information can be found in a tooltip

      New Player Experience:

    • Added overview highlights for several tasks in the tutorial

    • Added icons to several UI highlights during the tutorial
    • Improved the traveling lesson during the tutorial
    • UI highlights now appears after Aura's dialogue box rather than simultaneously
    • UI highlights have an updated, more prominent animation
    • The afterburner lesson in the tutorial has been updated
    • Several tasks in the overview now have instant feedback when the correct action is performed

      Miscellaneous:

    • Some adjustments have been made to player bounties:

      • Bounties can no longer be placed on characters younger than 30 days
      • A "Wanted" banner will now only display on a character portrait if that character has both a bounty on their head and a security status less than or equal to -5
      • The "+" button used to add bounties in show-info windows has been changed to display the word "Add"

        Defect Fixes:

    Audio:

    • Fixed an audio issue where Black Ops cyno beacon deployment sound would repeaton zooming in and out
    • Tied Abyssal Deadspace boundary warning to UI Sound Level audio slider and the Warning slider under Advanced Audio Settings
    • Prevented Empire Selection sound from overlapping during character creation
    • Prevented Probe alignment sounds from stacking

      Gameplay:

    • Corrected a case where reprocessed items were sent to a wrong location.

    • Fixed an issue where logged off characters could block others from taking control of a Structure.
    • Fixed a loophole which allowed moving items into containers within the delivery hangar in an Upwell Structure.
    • Damavik Base Invention chance adjusted to be in line with other Triglavian invention chances.

      Graphics:

    • Fixed the base VFX on the Leshak that was playing the wrong animation when the character logged in while in space

    • Fixed stream of errors thrown in loglite when entering character customization
    • Fixed shadow artifacts on characters
    • Cloaked ships with haze-effects no longer have flickering lights under very specific circumstances
    • Caroline's Star no longer disappears when docking in a structure with "View Outside" enabled
    • Removed artifact inside the Panther's model
    • Loading animation for character creation and the character sheet is now faster
    • Confirmation check when leaving the character creator tech screen is now applied regardless of how player proceeds to the next page
    • Turrets firing at objects not yet loaded into the scene will no longer seem to flicker around firing in random directions
    • Fixed an animation transition Issue on the Hawk
    • Loading animation for character creation and the character sheet is now faster

      PvE:

    • Resolved Dreadnought bumping in the Observatory Flashpoint site.

    • Increased the number of active Observatory Flashpoints from 1 to 2 per Invasion Foothold System
    • Added distinct loot tables for associated dreadnought skills and ammo BPCs

      • These now drop in both sides of the Observatory Flashpoint site at separate rates from the rest of the valuable loot.

        Text & Descriptions:

    • Corrected several typos, grammar errors, and inconsistent punctuation in descriptions and similar texts.

      User Interface:

    • Fixed an issue where Drones selected in the Drone Window may not persist when scrolling.

    • The volume of all items is now consistently shown as decimal number.
    • Added some missing groups of items to the "All" default overview filter.
    • Moved the total change tooltip in the Modify Order window to avoid hiding the new price box.
    • Added the Community Fittings icon to the Pointer Window.
    • Corrected excessive inherited indentation of entries in group windows. For example, nested locations in bookmark group window.
    • Removed the unnecessary "Launcher for Self" option from containers in the Personal Assets window.
    • Broadcasted entries will always be on the top of the Overview when using the "Move entries with broadcast to top" Overview setting.
    • The unavailable Echelon Blueprint has been removed from search results in the client.

      Third Party Developers:

    ESI:

    • Fixes to error handling
      • Corp membership handling
  • Patch Notes For November 2019 Release

    11. November 2019 16:30



    Patch Notes For November 2019 Release - 2019-12-02.1

    Released On Monday, December 2nd 2019

    Features & Changes:

    Market:

    Defect Fixes:

    Gameplay:

    • Adjusting mass of all Dreadnoughts within the Observatory Flashpoint dungeon.

    User Interface:

    • Fixing the skills header in the Zirnitra Show Info traits tab.


    Patch Notes For November 2019 Release - 2019-11-29.1

    Released On Friday, November 29th 2019

    Features & Changes:

    Market:

    • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
    • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts from 11:00 UTC on Friday 29 November, ending on 11:00 UTC Monday 2 December

    User Interface:

    • We've made changes to when a Saved Location folder is shown in full in the locations sub-menu of the in-space context menu and when it is collapsed. In most cases this should mean that pilots have to navigate through one less sub menu to access their saved locations:
      • Previously each folder (personal or shared) would be collapsed into a sub-menu if it contained more than 8 base items (locations or sub-folders)
      • Now, the entire locations sub-menu can contain up to 30 items before any folder is collapsed.

    Defect Fixes:

    Gameplay:

    • Readjusting rare rates in loot table, to compensate for overdropping in the new Observatory Flashpoint dungeon.

    Login Campaigns:

    • Fixed an issue where after upgrading to Omega, it was not possible to claim today's login reward if you'd already claimed the day's alpha reward.

    User Interface:

    • Fixed an issue where Saved Locations could not be moved or copied between folders or sub-folders if dropped directly onto the header.
    • Added a message when attempting to use the Open Location Menu shortcut when you do not have any locations in the system.
    • Fixed an issue where the Locations tab of the People & Places could sometimes fail to load your saved locations.


    Patch Notes For November 2019 Release - 2019-11-28.1

    Released On Thursday, November 28th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where you could choose "Avoid" the entire universe through the saved location menu, causing problems with Saved Locations, Agents and Assets

    User Interface:

    • Corrected a misleading error message shown when attempting to drag a Saved Location to a trade window
    • Saved Locations in a separate group window now correctly update when locations are added, removed or edited, or you change system, even if the People and Places window is closed
    • Fixed an issue where the contextual menu could not be opened by right-clicking the icons of offline Personal Folders, offline Shared Folders, or Saved Locations.
    • Fixed some issues where the buttons in People & Places would extend beyond the windows minimum size in some languages.

    Text & Description:

    • Corrected some lingering uses of the old "Bookmarks" terminology to describe Saved Locations
    • Fixed some text issues with the new Location context menus and tooltips


    Patch Notes For November 2019 Release - 2019-11-27.1

    Released On Wednesday, November 27th 2019

    Defect Fixes:

    Locations:

    • Shared folders set to offline will now correctly update when edited or removed by an admin
    • Markers for shared locations are now enabled by default in the map

    Gameplay:

    • Fixed an issue where the Empire side of the of the Dreadnought Dungeon would not give an ISK payout.
    • Fixed an issue where the Info Panel would disappear when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Info Panel would overlap when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Ultratidal Disintegrator damage and tracking was too high.
    • Fixed an issue where the Empire side of the Observatory Flashpoint dungeon would sometimes not give an ISK payout.

    Graphics:

    • Corrected the resetting of antialiasing on window resize.
    • Adjusted the display range of the fog in asteroid fields.

    User Interface:

    • Fixed an issue where editing the "Location Administrators" Access List group would cause "no label" messages to be added to their title and description


    Patch Notes For November 2019 Release - 2019-11-26.1

    Released On Tuesday, November 26th 2019

    Features & Changes:

    Balancing:

    A number of balancing updates have been introduced as part of the Rapid Fire update:

    Stabber Fleet Issue - Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Tempest Fleet Issue - Ship Bonus to Large Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Typhoon - Ship Bonus to Cruise Missile and Torpedo explosion velocity has been increased to 7.5% per skill level (previously 5%)

    Bellicose - Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)

    Rifter - Removed Ship Bonus to Small Projectile turret damage per skill level - Added new Ship Bonus to Small Projectile turret rate of fire per skill level (5% per skill level)

    Muninn - Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec) - Signature Radius attribute has been increased to 125 m (previously 115 m) - Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)

    Angel Cartel Ships - Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)

    Autocannons - All Medium Autocannons have had their Rate of Fire attribute increased by 3%, and their accuracy falloff attribute has been increased by 5%.

    Ammunition - Barrage S, M, and L ammo increased falloff is now 50% (previously 40%) - Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)

    Assault Damage Control - All Assault Damage Control modules have had their Activation time / Duration attribute decreased by 10%

    Gameplay:

    • Shareable Bookmarks have now been released:
      • All existing personal, corporate locations as well as location vouchers have been converted to the new system.
      • For all the details, check out the dev blog.
    • Added a new shortcut to allow you to open the Saved Locations context menu directly in space.

    Modules:

    • Introducing the T2 High-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.
    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. As ammunition, it takes a set of newly introduced extra-large Tetryon, Baryon, and Meson exotic plasma.
    • New Components - We have added three new capital component types for use in capital Triglavian ship production
      • Capital Ultratidal Entropic Mounting
      • Capital Radiation Conversion Unit
      • Capital Absorption Thruster Array

    Missions & NPCs:

    • CONCORD has established observatories to study Triglavian Stellar Accelerators. Capsuleers are asked to assist local Empire forces in defending these vital intelligence structures from assault by the Collective.

    New Player Experience:

    • New Capsuleers are now added to a login campaign built to help support them through their first few days in New Eden, complete with minor rewards.

    Ships:

    ZIRNITRA

    Bonuses:

    Precursor Dreadnought (per level): - 4% bonus to all armor resistances - 5% bonus to Ultratidal Entropic Disintegrator maximum damage multiplier bonus - 3% reduction to Ultratidal Entropic Disintegrator cycle time

    Role: - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 4 Mid Slots - 8 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 935,000 Powergrid - 840 CPU

    Attributes: - Defense (shields / armor / hull) : 58,800 / 170,000 / 130,000 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 56,000 / 4,200s - Mobility (max velocity / agility / mass): 75 / .044 / 1,100,000,000 - Warp Speed: 1.5 au/s - Targeting (max targeting range / Scan Resolution / Max Locked targets): 102km / 78 / 7 - Sensor strength: 43 Radar - Signature radius: 10km - Cargo capacity: 2,400m3

    Skills:

    • Introduced two new skills: Precursor Dreadnought and Capital Precursor Weapon. These will be required for operation of the Triglavian dreadnought and its capital-sized weapon respectively.

    Weapons:

    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. Additionally, added three new, scaled-up tech 1 ammunition variants for the Disintegrator.
    • Range: 52km
    • Rate of Fire: 13 seconds
    • Tracking Speed: .02
    • Ammunition: XL Exotic Plasma
      • Tetryon: 532 Explosive, 1,204 Thermal damage at -30% range
      • Baryon: 644 Explosive, 980 Thermal damage at +10% range
      • Meson: 476 Explosive, 756 Thermal damage at +80% range

    User Interface:

    • Created progression messaging interface for the new Observatory Flashpoint dungeon
    • The Seasonal Login Rewards window has been updated and integrated with the New Player Daily Login Rewards UI. Pilots with rewards to claim in both will now be able to claim these rewards in one unified location.
    • Improved the Neocom Icon for the Daily Login Rewards Window.

    Login campaigns:

    • Launching the Black Friday campaign to all users. The campaign will run between November 27th and December 3rd.

    Defect Fixes:

    Audio:

    • Fixed the missing SFX on the TriGlavian ships when transitioning to and from the attacking modes

    Gameplay:

    • Fixed the consumption of resources by Control Towers, as they were incorrectly not consuming fuel blocks.

    Weapons:

    • Fixed an issue where the Entropic Disintegrator was being counted towards stacking penalties

    Graphics:

    • Fixed the VFX animation on the Damavik that was playing the wrong animation when the character logged in while in space
    • Fixed the animation on the Damavik when going to warp while attacking

    User Interface:

    • Fixed an issue where stacked Blueprint Originals would use the Blueprint Copy icon.
    • Fixed numerous text overflow issues in The Agency and Project Discovery.


    Patch Notes For November 2019 Release - 2019-11-21.1

    Released On Thursday, November 21st 2019

    Defect Fixes:

    Gameplay:

    • New players will now be automatically added to the help chat associated with the language the client is set to.


    Patch Notes For November 2019 Release - 2019-11-19.1

    Released On Tuesday, November 19th 2019

    Defect Fixes:

    Gameplay:

    • Plastic Wraps for Courier Contracts can no longer be repackaged

    Graphics:

    • Fixing animations on several Triglavian ships

    Localization:

    • Adding some fixes for Korean localization

    User Interface:

    • The success message shown in the reprocessing window now correctly refer to the Item Hangar, and will not incorrectly update if the output location is changed after the operation is completed
    • Agents in Space will no longer incorrectly show the "Dock" option in their contextual menus
    • Updated Traits tab for Interceptors to correctly reflect bonuses
    • UI header background no longer extends 2 pixels out of bounds


    Patch Notes For November 2019 Release - 2019-11-15.1

    Released On Friday, November 15th 2019

    Features & Changes:

    Localization:

    • Added a Korean Help Chat Channel


    Patch Notes For November 2019 Release - 2019-11-14.1

    Released On Thursday, November 14th 2019

    Defect Fixes:

    Market:

    • Corrected availability of Firestorm SKIN in LP store


    Patch Notes For November 2019 Release - 2019-11-13.1

    Released On Wednesday, November 13th 2019

    Features & Changes:

    Balancing:

    • Added Fuel Consumption Bonus to Venture for Industrial Cynosural Fitting

    Defect Fixes:

    Localization:

    • Fixed an issue where new clients set to Korean language didn't play the Korean version of the intro movie

    User Interface:

    • Fixed a problem with loading blueprints in the industry window, which are located in a remote container. This fixes also an issue with interacting with industry jobs where the blueprint is in such a location
    • Fixed an issue that caused the minimum size of chat windows to increase
    • Fixed an issue that caused the Selected Item Window and Drone Window to reset to size larger than their minimum on jumping or undocking


    Patch Notes For November 2019 Release - 2019-11-12

    Released On Tuesday, November 12th 2019

    Features & Changes:

    Balancing:

    • Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships. All fighters, drones, probes and bombs will always be moved
    • Bosonic Field Generator signature resolution increased to 10,000 (was 2000)
    • Dromi I and Standup Dromi I web amount reduced to 10% (was 15%)
    • Dromi II and Standup Dromi II web amount reduced to 15% (was 20%)
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer must now be anchored at least 500km from other Upwell Structures

    Localization:

    • Korean language localization deployed
    • Localization of the New Eden Store for supported languages

    Miscellaneous:

    • The minimum increment for placing bounties on individual characters has been increased from 100,000 ISK to 1 million ISK

    Skills:

    • The skill requirements for Tech 1 light combat drones have been reduced to make them more quickly accessible to new capsuleers:
      • The prerequisite to train the Light Drone Operation skill has been reduced from Drones 3 to Drones 1
      • The level of the Drones skill required to use Tech 1 light combat drones has been reduced from 3 to 1
      • The level of the Drones skill required to use faction and integrated light combat drones has been reduced from 3 to 2

    User Interface:

    • Updated the default window and sizes for new users and added a new low and medium resolutions layout so that windows are an appropriate size regardless of your starting resolution. These updated and new layouts are designed to fix some long standing issues with the previous window layouts and sizes:
      • Expanded the Overview's width to avoid columns being obscured and significantly increased its length to allow more entries to be shown by default
      • Expanded and realigned the Selected Item Window so all buttons are shown in large mode by default for most items, and items with a large amount of buttons or a long title no longer cause the window to expand in size and move down the overview when attached
      • Moved the Drone Window and the Target List anchor to accomodate the newly expanded Overview and Selected Item Window
      • Expanded the Chat Window so that you can see many more messages by default
    • Added the 'One Way Move' warning prompt when moving items to a corporation owned container
    • Reorganised Watchlist and Drone HP bars to "Structure - Armour - Shield
    • Updated Watchlist and Drone HP bars to deplete from right to left

    New Player Experience:

    • The tutorial now teaches players about ISK and the wallet
    • The tutorial now teaches players how to loot
    • New Caldari pilots are now rewarded with blasters instead of railguns during the tutorial
    • Several text improvements to Aura's dialogue
    • Tutorial NPCs now always drop Metal Scraps

    Defect Fixes:

    Fitting:

    • Fixed an issue which could prevent missing Rigs from being fit to a ship from a saved fitting
    • Fixed an issue where simulated structure service modules could not be put offline via the context menu
    • Fixed an issue where fitted modules were not correctly refit when fitting a ship from a saved fitting

    Gameplay:

    • Fixed an issue that could cause ship's to get stuck in the pre-warp state after being moved by a Micro Jump Field Generator
    • Fixed an issue where a corporation or alliance enlisting in Factional Warfare would not be correctly processed after downtime
    • Addressed issue causing T2 Triglavian wrecks to drop T1 components

    Graphics:

    • Fixed environment VFX on the War Monument tin C-J6MT
    • Corrected the orientation of Sleeper structures in several dungeons
    • Fixed camera pan movement maintained during a Setting's menu graphic refresh
    • Fixed LOD issue with the Triglavian Twilight Skin on Empire ships
    • Removed unused resources from the client to reduce application footprint
    • Realigned starboard holograms on Permaband premium Skin for the Sabre
    • Fixed burnout holograms on Permaband premium Skin

    Science & Industry:

    • The skill requirements used for manufacturing the Quad 800mm Repeating Cannon II have been adjusted to bring them in line with other projectile weapons

    User Interface:

    • Fixed an issue where the Pointer Window would stop highlighting when CTRL was held continuously
    • Fixed an issue where reprocessing would appear to succeed after moving the items to a different location
    • Fixed an issue where the Agency window's default position would be in the bottom right corner
    • Removed the unnecessary "Find in Contracts" button from the show-info window of some monument objects