EVE Online patch-notes

  • Patch Notes For October 2019 Release

    4. October 2019 15:00



    Patch Notes For October 2019 Release - 2019-10-16.1

    Released On Wednesday, October 16th 2019

    Defect Fixes:

    User Interface:

    • Fixed an issue where the mission and tutorial info panel buttons could become incorrect after changing system.
    • Removed the ability to collapse the tasks within an objective in the tutorial info panel.

    New Player Experience:

    • A highlight has been added to space scene for the station the first time characters dock in the tutorial.

    Patch Notes For October 2019 Release - 2019-10-15.1

    Released On Tuesday, October 15th 2019

    Features & Changes:

    Balancing:

    • Every Cruiser, Battlecruiser and Battleship now warps faster than before. Ship Warp Speed attributes have been increased for the following Ship Groups:

      • Cruiser increased to 4 (was 3)
      • T2 Cruiser increased to 4.5 (was 3.3)
      • Battlecruiser increased to 3.5 (was 2.7)
      • T2 Battlecruiser increased to 4 (was 3)
      • Battleship increased to 3 (was 2)
      • T2 Battleship increased to 3.5 (was 2.2)
    • Travelling via autopilot will also be faster now with the warp in distance changed from 15km to 10km.

    Defect Fixes:

    Graphics:

    • Fixed defect where certain machines with macOS were unable to render space scenes when post-processing or anti aliasing was enabled.

    User Interface:

    • Fixed defect for popup that briefly displays Triglavian Stellar Accelerator information, when entering a system where the structure is deployed.
    • Fixed defect where Planetary Interaction was not available via bookmark context menu.
    • Fixed defect where the context menu for solar systems in agent conversation windows would show several duplicated items.
    • Fixed defect where map browser's burger menus would not appear when clicked.
    • Fixed defect where FLEX structures had a "Set Home Station" option in their context menus despite no possibility of being one.

    Patch Notes For October 2019 Release - 2019-10-14.1

    Released On Monday, October 14th 2019

    Defect Fixes:

    New Player Experience:

    • Fixed an issue where characters created before the 8th of October could become stuck in the Upgrades step of the Tutorial

    Patch Notes For October 2019 Release - 2019-10-10.1

    Released On Thursday, October 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where bookmarks for a Triglavian Stellar Accelerator structure would become unusable after the structure was destroyed.

    Graphics:

    • Fixing displayed colour of some orange suns under low Shader Quality.
    • Fixed issue with environment transitions throwing post processing exceptions in LogLite.

    Technical:

    • Corrected a shader crash on computers using Intel Integrated Graphics.

    User Interface:

    • Fixed an issue where minimizing the station services panel in an Upwell Structure would not create a corresponding Neocom icon.

    Patch Notes For October 2019 Release - 2019-10-09.1

    Released On Wednesday, October 9th 2019

    Defect Fixes:

    Graphics:

    • Corrected excessively close zoom on the Amarr Frigate Imperial Navy Slicer in the ship hangar.
    • Fixed an error log spam happening on some systems due to planet LOD.
    • Fixed the black icon of the Vedmak on Blueprint icons.
    • Fixed visibility and icon for one of the orange suns.

    PvE:

    • Addressed issue causing Emerging Conduits to spawn at unreasonable distances.

    User Interface:

    • Addressed issue causing the certain Fleet Broadcasts to be non-interactable.

    Patch Notes For October 2019 Release - 2019-10-08

    Released On Tuesday, October 8th 2019

    Features & Changes

    Balancing:

    • Increased the size of Pirate Shipyard caches.

    Implants:

    • Introducing the T2 Mid-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Localization:

    • Added text to Cynosural right-click menu to reflect different Cynosural types.

    Market:

    • Un-packaged (and undamaged) items can now be sold without any need to repackage them first. Doing so will automatically repackage the item. In the case of non-empty ships or containers you will receive a confirmation message.

    Missions & NPCs:

    • The Triglavian Collective has been spotted deploying what appear to be system-altering structures across invaded locations.

    New Player Experience:

    • Improvements made to the text Aura displays throughout the Tutorial.
    • Added shortcuts to the Tutorial Instructions.
    • Improved the flow for claiming rewards during the Tutorial.
    • Removed the civilian mining laser from the starter corvettes (not other versions of the corvettes) to help new players.
    • Improved the hiding behavior for the Aura Conversation window
    • Updated the rewards to the tutorial to be ISK, modules, or ammunition.

    User Interface:

    • Made improvements to the Info Panel for missions and the tutorial:
      • The Set Destination button switches to "Destination Set" after use.
      • The Warp To and Dock buttons update as the character progress through their warping.
      • You can Abort Undock when undocking from a station or structure using the info panel button.
    • Increased the default width of the Overview and Selected Item windows.
    • In the Agency added an explanation of Factional Warfare complexes and a video to the Factional Warfare page to help better explain how Complexes work.
    • Aura dialogue window no longer contains an option to close.
    • Added a suppressible warning window when in a structure/station and attempting to buy an item located in another structure/station
    • Help Pointer links can now be pasted into chat
    • Added a filter box to the Shortcuts tab of the settings menu to allow you to more easily find a specific shortcut
    • Added a default “Launch Drones” shortcut (Shift + F) for anyone that had not yet set a shortcut
    • Added the "compare" option to ships in various right click menus where appropriate (e.g Ship tree, fitting browser)
    • Added a minimum size to the help pointer window

    Defect Fixes:

    Gameplay:

    • Fixed an issue where a trade would not be correctly cancelling if one trader assumes control of an Upwell Structure
    • Fixed a problem, which sometimes caused an accidentally chained auto-warp, when different commands were queued
    • Fixed a rare case, where cloaking ships were not removed correctly, when warping away from them in the same moment as they cloaked. This caused ghost ships to be left behind
    • Fixed a couple of rare issues where jumping into a system while using the tactical camera could lead to a black or grey screen
    • Fixed a potential exploit, to make New Eden a safer place.
    • Addressed issue that prevented Abyssal Traces from Showing on D-Scan and Probe Scans.

    Graphics:

    • Added zoom functionality for capsules in fitting window.
    • Fixed issue with text getting bolder every time window is resized during character creation.
    • Shifted the centerpoint of the Caldari Frigate Kestrel.
    • Adjusted the centerpoint of the Caldari Frigates Heron and Buzzard.
    • Corrected issues with character naming UI for Russian-language users.
    • Fixed issue with the connecting line between the Technology and Bloodline node in Character Creation.
    • Edited collision information on the dungeon asset Floating Stonehenge.
    • Fixed the inverted front logo on the Gallente Supercarrier Nyx with the InterBus SKIN applied.
    • Fixed an issue whereby the killmarks on the Gallente Frigate Keres would move during warp.
    • Fixed the inverted front logo on the Gallente Battleship Hyperion.
    • Character animation files are now better optimized for 64-bit.
    • Planets and suns now LOD out during warp.
    • The Leviathan crash site is now properly displayed on Caldari Prime's surface.
    • Removed a seam visible on the Vedmak when viewed in low graphics settings.

    Modules:

    • Fixed a problem, which caused remote repair modules to get stuck, when accidentally activating them on a NPC station.

    Missions & NPCs:

    • Fixed an issue where several Triglavian enemy NPCs did not have display damage types in their show info windows.
    • The acceleration gate used to enter the mission area in the career agent mission "Angel of Mercy" now only accepts the specific types of ships provided by the mission.

    Structures & Deployables:

    • Mobile Tractor Units would occasionally not eject their contents when being scooped from space, leading to the apparent loss of some items. (This was caused by the MTU being too greedy and scooping back up its own jet-can at the same time as a ship is picking up the MTU!) The auto-looter behavior will now shut down earlier during the scoop-to-ship process.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes

    User Interface:

    • Updated the Mission and Tutorial info panel buttons so that they now have "preparing" and "warping" states.
    • When a user cannot start the Tutorial in their current system hovering over the button now brings up a tooltip that states: "Introduction operations cannot be activated while in your current solar system".
    • Fixed an issue where the player could not always set the destination to incursion systems via the Agency.
    • Fixed an issue where prerequisite skills would be incorrectly added to the training queue when an attempt to import a skill queue from the clipboard fails
    • Improved the resolution of the Autopilot icon in the Help Pointer window
    • Fixed an issue where contracts could not be ordered by the "Info by Issuer" column
    • Fixed an issue where a contract search could incorrectly filter out one contract
    • The Corp Fitting Help Pointer now correctly shows a "Element not on screen" error message when appropriate
    • The Rig Fitting warning will no long incorrectly show when fitting rigs to a T3 cruiser (as rigs can be unfitted from them)
  • Patch Notes For September 2019 Release

    6. September 2019 17:00



    Patch Notes For September 2019 Release - 2019-10-01.1

    Released on Tuesday, October 1st 2019

    Defect Fixes:

    Audio:

    • Changed the prominence and duration of the sound effect played when a player on another client jumps through a wormhole.

    Graphics:

    • Corrected an issue causing a black screen on jump, dock, and undock.

    Patch Notes For September 2019 Release - 2019-09-24.1

    Released on Tuesday, September 24th 2019

    Defect Fixes:

    User Interface:

    • Fixed a rare issue where a the client would be darkened and unresponsive after logging in, if a modal popup was open when logging out.

    Patch Notes For September 2019 Release - 2019-09-19.1

    Released on Thursday, September 19th 2019

    User Interface:

    • Improvements have been made to the Warp Progress bar. These changes are aimed to make the bar's progress feel more representative and address feelings of frustration when the bar stalls or slows in its latter third:
      • The bar now starts at the ship's current progress towards Warp, rather than starting at zero and rapidly moving to its current progress level.
      • The progress towards warp has been slightly front loaded, meaning that the bar will start slower and end quicker.
      • The bar will now always complete, rather than sometimes disappearing with some progress left (Note this doesn't affect the actual time to warp)
      • When the bar completes, it will now pulse briefly before disappearing.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where multiple skills could not be bought at once with "skills on demand" if using a non-English client.

    Graphics & Audio:

    • Adjusted the SFX volume of the Wormholes shrinking as another pilot travels through it.

    Fitting:

    Abyssal Modules are now correctly taken into account for warning messages. - Remote Armor modules no longer incorrectly show warnings when fitted to the LĂ­f. - Fixed an issue where a Cargo Overloaded warning could be shown when a ships cargohold is at maximum capacity. - Fixed an issue where a simulated ship fit would not show the missing skills warning if opened immediately after logging in. - Fixed an issue where all the warning symbols would appear briefly when first opening the fitting window.

    Patch Notes For September 2019 Release - 2019-09-16.1

    Released on Monday, September 16th 2019

    Graphics & Audio:

    • Corrected playback of voiceovers for non-English clients
    • Updated visuals for Sleeper and Violent wormholes
    • Tweaked color values for hangar scenes

    Patch Notes For September 2019 Release - 2019-09-11.1

    Released on Wednesday, September 11th 2019

    Defect Fixes:

    Graphics:

    • Fixed black screen caused after repeatedly pressing "Board my corvette" button.
    • Fixed issue with post processing causing incorrect visuals in hangars and space.
    • Localization:

    User Interface:

    • Fitting: Drone Navigation Computers no longer incorrectly provide a fitting warning when fit to a carrier
    • Fitting: Drone Damage Amplifiers will no longer prompt a fitting warning when a ship has fighters in its launch tube but not in its fighter bay

    Patch Notes For September 2019 Release - 2019-09-10.1

    Released on Tuesday, September 10th 2019

    Features & Changes:

    Audio:

    • New sound effects to go with new and improved visuals of wormholes.
    • Two new pieces of semi-procedurally generated music for wormholes. These compositions are an indication of how music in wormhole space will sound in the very near future as we're working on more compositions which will be ready in the next few months.

    Balancing:

    • Cynosural Field Generator I now only able to be fit to Force Recon Ships and Black Ops Battleships.

    Fitting Warnings:

    • The Fitting Warnings feature analyses the fitting of your ships, warns you when your fit is off in some way and give you hints on how to fix the issues. The warnings range in severity from Red (problems with the fit that would prohibit you from fitting everything, undocking, warping or jumping) to White (elements that are not strictly bad but could cause confusion or a sub-optimal experience)
    • There are 4 new icons in the Fitting window, each of them is only displayed if any of the rules in the corresponding category are broken.
    • Hovering over the warning icons will list the respective warnings along with highlighting the elements of the fitting that are causing the warning
    • The warnings are:

    • Crucial (Red):

      1. The ship's CPU is overloaded
      2. The ship's Powergrid overloaded
      3. The ship's Cargo is overloaded
      4. The ship is a Strategic Cruiser and is missing a subsystem
    • Warning (Yellow):

      1. The ship has Invalid modules fitted (for example after a ship has been rebalanced or when swapping subsystems on a Strategic Cruiser)
      2. Some fitted Modules are not providing bonus (for example if you have a Magnetic Field Stabilizer fit but all your guns are projectiles turrets)
      3. Mixing turret groups
      4. Mixing turret sizes
      5. Mixing launcher groups
      6. Both Shield and Armor modules fitted
      7. Offline modules
    • Info (white):

      1. Armor tanking a ship categorized as shield ship
      2. Shield tanking a ship categorized as armor ship
      3. Polarized weapons fitted
    • Missing skills

      1. Skills for the ship or fitted modules are missing
      2. Skills for items in the ships cargohold are missing

    Gameplay:

    • Ships that bump while attempting to enter warp will now automatically enter warp if they remain in the pre-warp state for three minutes continuously. Scramblers or any other form of canceling the warp will reset this timer.
    • The user interface for entering warp has been updated significantly to clearly display the "Establishing Warp Vector" phase before the ship fully enters warp and to display a progress bar that indicates how close the ship is to entering warp.
    • All FoF missiles now have a Maximum FoF targeting range which they will correctly enforce when choosing a target.

    Graphics:

    • We have made improvements to our Post Processing System, improving its performance, and allowing more effects and scenes to use it to full advantage.
    • We improved the visuals of wormholes and suns on Low Shader settings - Suns will no longer be just a flat colored circle and be more representative of what is visible on high settings, and wormholes will now display the destination system at their center, as they do on high settings. We also took the opportunity to improve the Wormhole graphics on High Shader settings as well, improving their three-dimensionality.
    • CEP and Caldari Navy have awarded new construction contracts to PKN Interstellar for the Jita system.

    Implants:

    • Introducing the T2 Low-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Market:

    • The percentage price change listed in the market ticker will now display price changes over 7 days rather than 1 day.

    Modules:

    • Added Industrial Cynosural Field Generator.
      • Can be fit by Industrials, Deep Space Transports and Blockade Runners.
      • Industrial Cynosural Fields can be jumped to by Jump Freighters and Black Ops Battleships.
      • Requires Cynosural Field Theory I to activate.
    • Data and Relic analyzer modules can no longer auto-repeat, since auto-repeating is almost always an incorrect choice for these modules.
    • Removed all overheat options from the module r-click menu if you do not have the thermodynamics skill trained.

    Missions & NPCs

    • Ventures are no longer able to capture Faction Warfare Complexes.
    • The Triglavian Collective are proceeding to exert their influence in new areas of New Eden. Systems located in Low Security regions have reported the presence of invading Triglavian forces.

    Science & Industry:

    • Added blueprint for Industrial Cynosural Field Generator.

    Ships:

    • Added 50% bonus to Cynosural Field Duration for Black Ops Battleships.
    • A number of ships have had their trait icons adjusted to reflect the creation of the new "Armor or Shield" tanking trait.

    Skills:

    • New characters no longer start with the Thermodynamics skill automatically trained. This change has been made so that new players can choose when to begin engaging with the higher complexity of overloading their modules rather than having the system pushed on them immediately.

    Text & Descriptions:

    • Renamed the "Medical Clone Location" to "Home Station".

    User Interface:

    • Returned the Wallet button to the default Neocom layout.
    • The settled system tab for NPC corporations has been improved to more clearly show their nearest station.
    • Added a Buy all option in the Kill report window.
    • Added Skills on Demand in tooltips on items and in the fitting window.
    • When attempting to repackage multiple items, if at least one of them is a container, a special warning message will be shown.
    • New button style for the action buttons in the info panel.

    New Player Experience:

    • Update the UI for the tutorial page in the Agency.
    • Tutorial operations can no longer be repeated.
    • Removed an instruction during the tutorial to stop the players ship.

    Defect Fixes:

    Fitting:

    • Returned the Simulation button to its previous more prominent version.
    • Simulation: Modules on T3 cruisers are now being offlined, if they are being invalidated due to a subsystem change, which removes the slot.
    • Simulation: Ships will now only show as unflyable if the pilot is missing the direct required prerequisite.
    • Simulation: T3 Subsystems are no longer listed as offline in tooltips when simulating T3 Strategic Cruisers

    Gameplay:

    • Addressed issue that would allow multiple Ancillary Armor Repairers to be fit to one ship.
    • Addressed issue where Abyssal Deadspace populations were not being counted correctly to unlock the Proving Conduit.
    • Corrected the Market Group for the Arbitrator Triglavian Twilight SKIN.
    • Fighters are now returning closer to the ship, when recalling them while in warp.

    Graphics:

    • Tweaked location of the killmarks on the Phobos.
    • Adjusted material maps for the Caldari Cruiser Blackbird and variations.
    • Fixed issue with blinking black square inside Amarr hangars.
    • Fixed issue with Tactical Destroyer not updating mode while changing SKIN in space.
    • Fixed issue with the sound on the Command Burst module so it doesn't repeat itself when quickly zooming in and out from the target ship.
    • Fixed issue with Aura alert not playing with Energy Weapons.
    • Fixed issue with Combat Music not resuming when raising Music Level Bar from 0.
    • Fixed issue with missing logo on Astrahus.

    Localization:

    • Addressed non localized Connection Lost notification.

    Missions & NPCs:

    • Some tweaks have been made to the career agent mission "Angel of Mercy" to reduce the likelihood that a player will bring the wrong ship into the mission location.
      • The mission now provides a disruption frigate from the player's faction as the intended ship for completing the mission.
      • The acceleration gate used to enter the mission location is now more restrictive about which ships are allowed to pass.

    Modules:

    • The Description of the Networked Sensor Array now clearly explain its Warp Scramble effect.
    • Removed unnecessary attributes from the show-info window of Cynosural Beacons.

    PvE:

    • The Logistics Control Array structures within the Override Transfer Array incursion site have been updated to use the hacking minigame instead of the old random chance mechanic.

    Skills:

    • Buying a skill through Skills on Demand no longer buys and trains further missing
    • skills if they are not a direct required prerequisite (for example if a pilot is missing a secondary prerequisite due to a previous skill balance).

    Technical:

    • Addressed distance in space rounding error.
    • Fixed an issue where logs from the client would indicate when a cloaked ship on grid initiates warp.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes.

    User Interface:

    • Addressed placeholder text at end of Tutorial video
    • Updated Loyalty Point Exchange dialogue to properly reflect purchase amount when adjusting Points using arrow inputs
    • Improved the behavior of linking an inventory filter.
    • Reducing the character limit for inventory filter names to 100, to fix issues that were occurring when sharing the filters.
    • Improved the ordering logic for importing skills into the skill queue.
    • Improved the client performance when opening a kill report which includes many attackers.
    • Fixed an issue where the undock warning popup was being ignored after having cancelled a previous undock attempt.
    • Fixed an occurrence of an issue that could cause a module to be missing from the HUD after undocking.
    • Improved the loading speed of information in the Planetary Production page of the Agency.
    • Fixed an issue where in the Agency Asteroid Belt page, in the Ore Availability tool tip, Ores were being associated with the wrong race.
    • Fixed an issue where the highlights in the tutorial could block the contextual menu.
    • Fixed an issue where the entries for the Epic Arc in the Agency could become duplicated.
    • Fixed an issue where the standings requirement for the Blood-Stained Stars epic arc was listed as -10 in the Agency.
  • Patch Notes For August 2019 Release

    9. August 2019 12:00



    Patch Notes For August 2019 Release - 2019-08-22.1

    Released on Thursday, August 22nd 2019

    Features & Changes:

    User Interface:

    • Reverting the default for copying text from a text field back to be without formatting due to player feedback. Copying with formatting is possible through a right click menu when some text is selected.

    Defect Fixes:

    User Interface:

    • Corrected an issue that prevented standup missiles and scripts from displaying the correct structure item tag in the corner of their icon.

    Patch Notes For August 2019 Release - 2019-08-20.1

    Released on Tuesday, August 20th 2019

    Defect Fixes:

    Technical:

    • Removed code that was causing crashes on a small number of integrated graphics devices when starting the client in DirectX 11 mode.

    Patch Notes For August 2019 Release - 2019-08-15.1

    Released On Thursday, August 15th 2019

    Defect Fixes:

    Graphics

    • Fixed issue with the Vitalshift EGO Skin moving off the Golem hull when using the Bastion module.

    Patch Notes For August 2019 Release - 2019-08-14.1

    Released On Wednesday, August 14th 2019

    Defect Fixes:

    Skills:

    • Resolved an issue where the Tech II missile specialization skills did not apply their bonus to Rate of Fire.
    • Resolved an issue where the Cloaking skill bonus did not apply its reduction in target acquisition cooldown after uncloaking (Sensor Recalibration Delay).

    Patch Notes For August 2019 Release - 2019-08-13.1

    Released On Tuesday, August 13th 2019

    Features & Changes:

    Gameplay:

    • War declarations: The transition period for non-mutual wars that do not have war HQ structures is now ending. Any non-mutual wars that have been continuing since before the Invasion expansion without a HQ will enter a 24 hour cooldown the next time a war bill belonging to the attacker organization is processed. All of these grandfathered wars will therefore end within the next week.
    • War declarations: Reworked the system of enforced peace periods, which are created when surrendering a war or when a headquarter is destroyed. Each direction of an enforced peace is now tracked individually and can have different timers, if different actions lead to an enforced peace (for example a war is surrendered and then during cooldown the HQ is destroyed).
    • The community fitting feature is now visible to all players with a small selection of new player fits. This entry in the saved fittings section of the ship fitting window displays example fittings that have been submitted by members of the EVE Online community and curated by the volunteers of ISD. The initial launch of the feature contains a set of new player fittings for the basic tech one exploration frigates as well as the Venture mining frigate. More fittings will be added to the list over time. If you are interested in suggesting fits for this feature head over to the Community Fittings section of the official EVE Online forums.

    Implants:

    • The pirate implant set formerly known as "Slave" has been renamed to "Amulet" in preparation for a future change to which pirate faction provides them to players. This change does not impact the functionality of these implants in any way.

    Missions & NPCs:

    • Triglavian Recon vessels have been sighted outside of Invasion zones.

    User Interface:

    • Added text to the "All Wars" sub-tab in the Wars tab of the Corporation window to explain that the information there is cached for up to 15 minutes.
    • Copying text from a text field will now copy it with all formatting. Copying without formatting is possible through a right click menu when some text is selected.
    • The right click menu to load charges into modules now has icons representing the top 2 damage types for each of the charges. The charges are also ordered by range (range + 1 falloff).
    • Importing of skill plans has been improved. When importing a skill, all the prerequisite skills will also be added if they are not already on the list. The skills that fail to import are now listed in a result window, from where you can buy the skills and add them to the queue.
    • The order of the tabs in the Loyalty Point store has been changed so that the station owner's standard LP store will be shown first.
    • Ship group names have been added to the title bar of the Show Info window
    • A button, from where skills can be bought and added to the skill queue, has been added to the Show Info window for skills.

    Defect Fixes:

    Gameplay:

    • Updated Meta Level 1 Shield Resistance Amplifiers CPU usage
    • Added Warp Capacitor need to Zarmazd and Rodiva
    • Addressed issue causing NPCs to not attack Capsules when in Abyssal Deadspace.

    Graphics:

    • Fixed issue with LODs on Caldari Industrial Crane.
    • Fixed blinking killmarks on Caldari Cruiser Caracal.
    • Fixed dirt layer on Triglavian Assault Cruiser Ikitursa.
    • Fixed Roden logo orientation on Gallente Cruiser Phobos.
    • Fixed missing pattern on Permaband Skin.
    • Fixed Police Skin not showing GPD text on Gallente Titan Erebus.
    • Adjusted shield size on Triglavian Leshak, Zarmazd and Rodiva.
    • Adjusted shield VFX from fading out too soon when zooming out.
    • Fixed visibility of the Caroline's Star Nebula when returning from an Abyssal Dungeon.
    • Fixed asymmetrical decal inside Gallente hangar.
    • Logo from the Planetary Extraction SKIN on the Epithal won't be displayed anymore with the Spirit SKIN.

    Localization:

    • Updated Triglavian Components and Triglavian Tech I Ships to reflect correct market group

    Missions & NPCs:

    • Fixed a few cases of NPCs showing incorrect damage types in their ShowInfo windows.

    Science & Industry:

    • Showing info on industry jobs in progress will now show the blueprint used, instead of the basic BPO.

    Text & Descriptions:

    • Fixed various punctuation, spelling and grammar issues.

    User Interface:

    • Updated Skill on Demand tick box to Not Show Again when selected
    • Fixed an issue that could result in ESC menu being duplicated when opening game
    • The Contextual Offer window should now show the same currency as the purchase page.
    • Fixed an issue that could cause the "Warp to Within..." option to appear twice in the right click menu for some celestials.
    • Fixed an issue where the "Engage Target" option in right click menus would not show as a suspect/criminal level offence (yellow/red text and skull icon) when in Empire Space with safety set to green.
    • Fixed an issue where some Agents in Space would be missing the "Start Conversation" option in their radial menus.
    • Fixed an issue that caused the ShowInfo windows of simulated Fighters to be unable to scroll correctly.