EVE Online patch-notes

  • Patch Notes For EVE Online: Invasion

    24. May 2019 15:00



    Patch Notes For EVE Online: Invasion - 2019-06-13.1

    Released On Thursday, June 13th 2019

    Defect Fixes:

    PvE:

    • Fixed a state in the Major Conduit site that made it un-completeable.

    Patch Notes For EVE Online: Invasion - 2019-06-12.1

    Released On Wednesday, June 12th 2019

    Features & Changes:

    Balancing:

    • Further updates to specific Triglavian Invasion NPCs for behavior consistency.

    Missions & NPCs:

    • Added a chance of Zorya NPCs appearing in Minor Conduits
    • Distributed the next phase of the Triglavian Invasion.

    Defect Fixes:

    Gameplay:

    • Fixed a case where jumping through a stargate while reloading a weapon could cause the weapon to not appear correctly when jumping back into the original system.

    Patch Notes For EVE Online: Invasion - 2019-06-11.1

    Released On Tuesday, June 11th 2019

    __Features & Changes:

    Missions & NPCs:

    • Invading Triglavian forces in empire space appear to have adapted their ship technology and adjusted their tactics. Military experts are warning that they may be preparing for the next stage of their invasion.

    Patch Notes For EVE Online: Invasion - 2019-06-06.1

    Released On Thursday, June 6th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that would cause the placing of remote buy/sell orders in Factional Warfare systems to fail. The broker fee is now correctly calculated using the bonus from the system upgrade level of the system, where the item is located (and no longer where the character is located).

    Patch Notes For EVE Online: Invasion - 2019-06-05.1

    Released On Wednesday, June 5th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Collective have escalated their presence within the Hi-Security regions of New Eden. Reports about Abyssal conduits have recently surfaced. The time to fight back is now.

    Defect Fixes:

    Gameplay:

    • Fixed an issue when war bills wouldn't be retracted if the war was invalidated and the attacker was an alliance.

    User Interface:

    • Fixed the orientation of the Clock and Calendar UI pointer.
    • Added the missing names of two War notifications.
    • Fixed multiple cases where the names of war allies would not be correctly displayed.

    Patch Notes For EVE Online: Invasion - 2019-06-03.1

    Released On Monday, June 3rd 2019

    Features & Changes:

    Gameplay:

    • Non Player Entities (Fighters and NPCs) were previously invulnerable for up to 10 seconds after arriving via warp-in (whilst still being able to move/lock/attack). This has been removed, and they will now become lockable as soon as their warp completes.

    User Interface:

    • The character selection screen is now showing again an icon with a tooltip, if a character is involved in a war.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where using Board my Corvette button in station from stacks larger than 1 would cause errors.

    Graphics:

    • Fixed an error thrown by the character Creation System when moving the aging slider

    PvE:

    • Improvements to the distribution schedule for the Triglavian Invasion.

    Science & Industry:

    • Corrected the reprocessing output for the Ikitursa.
    • The reprocessing output quantities have been corrected for all standard Exotic Plasma Charges.

    User Interface:

    • Added a missing icon to the Declare War notification.
    • Fixed an issue where the War Icon in the Character Sheet would be misaligned when the top section was minimized.
    • Tweaks to improve visibility of information on the Triglavian Invasion page in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-05-29.1

    Released On Wednesday, May 29th 2019

    Features & Changes:

    Missions & NPCs:

    • Triglavian invasion NPCs now drop fewer metal scraps.

    Defect Fixes:

    Gameplay:

    • It is no longer possible to create an alliance while being involved in a mutual war or while being ally in a war.
    • Fixed a problem where leaving an alliance with wars sometimes took a long time and caused wars to be inherited incorrectly.

    User Interface:

    • Updated the text of the war introduction notification to make it clear that only the attacking side pays war bills.
    • Clarified the warning message text given when leaving a corp or kicking a corp member during wartime.
    • Fixed a typo on the "War Info" tab of the corporation window.

    Patch Notes For EVE Online: Invasion 1.0

    Released On Tuesday, May 28th 2019

    Features & Changes:

    General:

    • The 64-bit client will be released on both Windows & MacOS as an opt-in beta (Option found in the EVE Launcher). Check out more details here!

    Balance:

    DAMAVIK:

    • Optimal Range Bonus has been replaced with a 4% Armor resistance bonus
    • Powergrid has been increased to 55 (from 52)

    KIKIMORA:

    • Removed Kikimora drone bay / bandwith
    • Reduced Powergrid to 55 (from 58)

    AMMUNITION:

    • All Tech II Ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations
    • Reduced Tracking Speed multiplied for Mystic ammo to .5 (from .75)

    ELECTRONIC WARFARE DRONES:

    • Reduced jam duration on Hornet EC-300, Vespa EC-600, and Wasp EC-900 to 5 seconds (was 20 seconds)

    Abyssal Deadspace:

    • Faction Disintegrator variations will now drop as blueprints (was previously dropping as a module)

    Graphics:

    • Improved the decal LOD system to make it more efficient, and reduce the draw calls in the medium and far zoom levels, thereby increasing performance on the GPU.

    Modules:

    Introduced Decayed, Gravid, and Unstable Mutaplasmids for the following module groups: - Damage Controls - Assault Damage Controls

    Added Unstable Mutaplasmids for the following module groups: - Medium Ancillary Shield Booster - Large Ancillary Shield Booster - X-Large Ancillary Shield Booster - Small Ancillary Armor Repairer - Medium Ancillary Armor Repairer - Large Ancillary Armor Repairer

    Missions & NPCs:

    The Triglavian Collective have begun to exert influence on systems within of the Hi-Security regions of New Eden. Escalating System-wide effects have been observed and Triglavian forces are roaming these systems in varied fleet sizes and compositions. Rumors spreading from capsuleer expeditions into abyssal deadspace indicate that these first waves of Triglavian vessels may be the vanguard of a larger invasion force yet to reveal itself.

    Science & Industry:

    • New Datacores – A new Datacore will be added:
      • Triglavian Quantum Engineering datacore has been added, which will be used for Invention of tech II Triglavian ships and Entropic Disintegrators.
    • New Components – We will be adding 5 new tech II component types for use in Tech II Triglavian ship production.

      • Radiation Absorption Thruster
      • Singularity Radiation Converter
      • Zero-Point Field Manipulator
      • Trinary State Processor
      • Lattice Locked Dekaisogen
    • Zarmazd Tech II production has been re-balanced to be consistent with all new Triglavian Tech II ship production.

    • Tech I Exotic Plasma Charge Blueprints now produce 5000 units (increased from 1000 units)
    • Faction Disintegrators now require a Tech II Disintegrator of appropriate size as a build material
    • Faction Disintegrators now require the skill Triglavian Quantum Engineering in their production.

    Ships:

    NERGAL

    Bonuses:

    Precursor Frigate (per level): - 5% bonus to Light Entropic Disintegrator damage - 4% bonus to all armor resistances

    Assault Frigate (per level): - 20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Light Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 55 Powergrid - 150 CPU

    Attributes: - Defense (shields / armor / hull) : 225 / 1120 / 700 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 525 / 212s - Mobility (max velocity / agility / mass): 313 / 2.9 / 1,043,000 - Warp Speed: 5 au/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 640 / 5 - Sensor strength: 14 Radar - Signature radius: 36m - Cargo capacity: 250m3

    IKITURSA

    Bonuses:

    Precursor Cruiser (per level): - 5% bonus to Heavy Entropic Disintegrator tracking speed - 5% bonus to Heavy Entropic Disintegrator damage

    Heavy Assault Cruiser (per level): - 20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Heavy Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 1250 Powergrid - 400 CPU

    Attributes: - Defense (shields / armor / hull) : 850 / 3450 / 2200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 1650 / 280s - Mobility (max velocity / agility / mass): 220 / .64 / 11,900,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 75 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 300 / 7 - Sensor strength: 22 Radar - Signature radius: 120m - Cargo capacity: 550m3

    DRAUGUR

    Bonuses:

    Precursor Destroyer (per level): - 15% bonus to Light Entropic Disintegrator optimal range - 20% bonus to Light Entropic Disintegrator damage

    Command Destroyer (per level): - 2% bonus to Skirmish Command and Information Command Burst effect strength and duration - 5% reduction in Micro Jump Field Generator spool up time

    Role: - Can use one Command Burst module - Can fit Micro Jump Field Generators - 50% reduction in reactivation delay for defender Launcher - 95% reduction in powergrid requirements for Command Bursts - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 70 Powergrid - 220 CPU

    Attributes: - Defense (shields / armor / hull) : 475 / 1250 / 1010 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 950 / 340s - Mobility (max velocity / agility / mass): 318 / 2.88 / 1,450,000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 525 / 7 - Sensor strength: 14 Radar - Signature radius: 62m - Cargo capacity: 360m3

    Skills:

    • Introduced two new skills: Triglavian Encryption Methods and Triglavian Quantum Engineering which will be required for invention and manufacturing of Tech II Triglavian Ships.

    War Declarations:

    • The next stage of the War Declarations revamp has been released, including the introduction of War Headquarters structures, War cost simplification, improved mutual wars, and war UI improvements.
    • More information about these changes and where they fit into the wider design for war declarations in EVE can be found in this dev blog.
    • War Headquarters:
      • In order to declare an aggressive war, the attacking side must now designate a specific Upwell Structure that they own somewhere in highsec space as the "War Headquarters" for that war. If the War Headquarters structure is destroyed, removed from space, or removed from the control of the attacking organization for any reason the war will enter its 24 hour cooldown and then end. If a war ends due to the removal of the War HQ, the former attacking organization will be unable to declare new wars against the former defending organization for two weeks.
      • The identity of the War HQ structure is included in war notifications for the defender, as well as being visible to all interested parties through the war report window.
      • Wars that are active during the Invasion expansion downtime will continue without needing a headquarters structure during a transition period that is scheduled to end at downtime on July 25th. If a war is active without a War HQ at the end of the transition period it will enter its 24 hour cooldown at that point and end the next day.
    • War Cost Simplification:
      • The cost of aggressive war bills has been set at a flat fee of 100 million isk per week.
    • Mutual Wars:
      • Mutual wars have been revamped to improve quality of life for participating organizations
      • Aggressive wars can no longer be converted into mutual wars. Instead, mutual wars may be started through an invite/acceptance process.
      • Mutual wars may now be started without any isk cost or structure requirements
      • Either side of a mutual war may now decide to end the war at will, triggering the standard 24 hour cooldown before shooting stops
    • Corporations that are allies of the defending side in an ongoing war can no longer join an alliance until the war ends or their ally contract finishes, unless the alliance they are attempting to join is also the only defender they are allied with.

    User Interface:

    • Added the Board My Corvette button; Corvettes will no longer be made available automatically on docking in a pod, instead the player can choose to be placed inside a corvette using this button. If the character does not currently have a corvette then they will be provided one and then boarded into it. If a corvette is already in the ship hangar the character will board it and the standard modules fitted will be repaired.
    • The styling for the Undock, View Outside and Take Control buttons have been updated.
    • Updated Redeem Queue Notifications so that they now appear in the Neocom and not in the notification widget.
    • Hangars are now visible below the station services by default.
    • Remodeled the Agency!
      • New cleaner and more functional UI, using the Progressive Disclosure approach to funnel the user to their desired content.
      • Bookmarking pages is now possible, allowing you to skip the funnel and get straight to your most used pages.
      • Agent Finder is back!
      • Filters are now more visible and easy to use.
      • Filters will now remember their last settings for each page.
      • Reset all filters button is available.
      • Search for specific planet types in the Planetary Production Agency page to establish your colony on, and if they are within range of your Remote Sensing skill, see their available resources without opening the PP window of each planet.
      • The amount of Anomalies and Signatures in a K-Space system is now visible from anywhere.
      • Combat Anomalies, Ore Anomalies, and Ice Belts show the exact type of site from within 1 jump away. At 2 jumps or further, only the existence of the site is shown.
      • Storyline Missions and Escalations will guide the player to their respective pages by displaying the NEW! label.
      • Contested level of Factional Warfare system and available FW complexes are now visible from anywhere in EVE.
      • Incursion locations and incursions types (Scout/Vanguard/Assault/HQ) now shown in the Agency.
      • Amount of accumulated CONCORD LP from completing Incursion sites is now shown in the Agency.
      • Sites shown in the Agency now have the same contextual menu when right clicked as they do when right clicked in space, so you can now fleet warp to a site for example.
      • Tooltips explaining the various features of EVE are present throughout the Agency to teach players about the mechanics of each.
      • Triglavian Invasions are available through the Agency.
    • In-client CSAT (Customer Satisfaction Survey) in system menu
    • The new Help Pointer feature has been added and is available in the Utilities folder of the Neocom.
      • This feature allows players to share links to different UI elements that will highlight that UI element with a label and arrow when clicked. It is expected to be especially valuable for veteran player mentoring their new friends.
      • More information about the Help Pointer feature can be found in this dev blog.
    • War UI Improvements:
      • New “War Info” tab in the Wars tab of the corporation window, which explains the war declaration system and shows you the war status of your corporation at a glance
      • The "Kill Reports" tab for a corporation has been moved from the "Wars" tab to the "Home" tab of the corporation window.
      • New “War History” tab in the corporation window under the Wars tab, which displays previous wars and currently enforced peace periods due to surrenders and War HQ removal.
      • New “Mutual War Invites” tab in the corporation window under the Wars tab, visible to corporation directors and CEO which show all the current incoming or outgoing mutual war invites. Here directors and CEOs can also find a toggle to block incoming mutual war invites if they wish
      • Improved the war history section in the show info window for corporations and alliances
      • Updated and improved the war report, including information about the identity of the War HQ
      • Added a “Wars” tab to the show info window of Upwell structures if they are a War HQ
      • Added an icon + tooltip to structure entries in the structure browser if they are a War HQ
      • Added an icon to the character selection screen that clearly displays when your characters are involved in an active war
      • Added an icon to the top section of the character sheet that clearly displays when your characters are involved in an active war
      • Added an icon to the crimewatch timers section at the top left of the screen that clearly displays when your characters are involved in an active war
      • Added suppressible warning popup when undocking in High Sec while involved in an active war.
      • Updated and added numerous war related notifications and warnings.

    Defect Fixes:

    Gameplay:

    • Addressed Small Disintegrators not having bonus applied from Wolf-Rayet C2 Wormholes
    • Addressed Kikimora not having bonus applied from Wolf-Rayet C2 Wormholes
    • Fixed issue preventing HIC Scram from preventing Micro Jump Field warps
    • Updated Triglavian T2 ships to have appropriate Warp Speeds
    • Fixed an issue where Sisters of EVE Advanced Combat suits were not appearing in the market.
    • Fixed a rare case where weapons of the same weapon group got loaded with different amounts of charges.

    Graphics:

    • Fixed cloaking display on Servant Sisters of EVE Cruiser Stratios
    • Fixed Turret placement on the Angel Cartel Battleship Machariel
    • Fixed Turret placement on the Triglavian Command Destroyer Draugur
    • Adjusted Spotlight on the Caldari Tactical Destroyer Jackdaw
    • Fixed Singularity Storm and Hadean Horror skins not behaving correctly at long view distances
    • Corrected ship identifier decals on ORE Industrial Ship Noctis and Ore Industrial Command Ship Porpoise
    • Fixed a shader issue with the Triglavian Assault Frigate Hydra and Society of Conscious Thought Cruiser Tiamat
    • Fixed an edge-case error thrown when rapidly switching ships and SKINs between capital on and non-capital hangars
    • Fixed an error that occurred when changing ships and SKINS at the same time
    • Spotlight placement adjusted in the Amarr Hangar
    • Fixed an issue that caused Fortizar explosions to appear too small
    • Fixed Geometry on some Crystal Asteroids
    • Animations on thunderstorm and lava planets have been toned down
    • When docking, visual cloak effect now runs to completion
    • Certain shadows in the character creator now update more accurately when changing apparel
    • Corrected an issue in which releasing the mouse button would not end sculpting mode while sculpting a character
    • Applying Gray eyeliner now achieves its intended tone
    • Fixed character customization failure when character creation had been started and not completed in the same session
    • Lipstick now applies consistently over facial augmentations that change the color of a lip
    • Updated Heat Sink Mutaplasmids to use correct icons

    Localization:

    • Removed Tactical Logistics Reconfiguration from Carriers Mastery requirements

    Technical:

    • Fixed a physics desync issue related to approaching/orbiting ships as they activate cloak.
    • Fixed a client vulnerability, which could lead to client freezes.

    Text & Descriptions:

    • Corrected the pronouns in the error message received when attempting to rejoin a corporation at war.
    • Various text, punctuation and grammar fixes in many different places.
    • Fixed a variety of small text issues in item descriptions and missions.

    User Interface:

    • Updated the notification for CEOs when they apply to other corporations to make sure the instructions are up to date.
    • Fixed inconsistencies with dragging character links into the member list of chat channels. This will now always try to invite the character to the chat channel (if possible), no matter where the link was coming from and if the link was dropped into empty space or on top of another character.
    • Hyphens are valid characters for the purpose of searching solar system names.

    War declarations:

    • Fixed problems with the display of expired war ally contracts.
    • Fixed a loop-hole with re-declaring a war, where former war allies were suddenly dropped out of the war.
    • It is no longer possible to send an ally request for a war, which is not opened up for allies.
    • Several other small fixes to war declarations.
  • Patch Notes For April 2019 Release

    5. April 2019 13:00



    Patch Notes For April 2019 Release - 2019-04-16.1

    Released On Tuesday, April 16th 2019

    Defect Fixes:

    _ Audio:_

    • Adjusted the atmospheric sound around the Katia Sae Monument.

    Patch Notes For April 2019 Release - 2019-04-12.1

    Released On Friday, April 12th 2019

    Features & Changes:

    Gameplay:

    • The Seekers Investigation introductions have now been restricted to high security space systems.

    Defect Fixes:

    Graphics:

    • Resolved a framerate related memory leak.
    • Adjusted doomsday firing effects to improve performance during titan engagements.

    Patch Notes For April 2019 Release - 2019-04-11.1

    Released On Thursday, April 11th 2019

    Defect Fixes:

    Gameplay:

    • Fixed HAW torpedo issue for Siege Module II
    • Fixed an issue where it was not possible to dock at structures with an overheated module.

    Technical:

    • Fixed and issue breaking the Incursion Journal for people that participated in the Drifter Incursion in 2015.
    • Fixed an issue with logging in while ship is still in space.

    Patch Notes For April 2019 Release - 2019-04-10.1

    Released On Wednesday, April 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed issue with HAW torpedo dps for Dreadnoughts being calculated incorrectly

    Graphics:

    • Fixed shader applied to the Disintegrators with the Metamateria SKIN applied to the ship
    • Fixed visibility of the turrets while the ship is cloaked after going through a Jumpgate
    • Fixed an issue that made ships see-through through the glass shader

    Localization:

    • Corrected 2% typo in Siege Module description to correctly reflect 2x

    Patch Notes For April 2019 Release

    Released On Tuesday, April 9th 2019

    Features & Changes:

    Balancing:

    • Reduced the bonus to shield boost amount provided by the Industrial Core to 60% for T1 Industrial Cores and 75% for T2 (was 120% and 140% respectively)
    • Reduced the base duration of the PANIC module to 4 minutes (was 5 minutes)
    • Increased the bonus to mining foreman burst strength provided by the Industrial Core to 30% for T1 Cores and 36% for T2 (was 25% and 30% respectively)
    • Introduced a new diminishing returns system for remote repair, remote shield booster, and remote capacitor transfer that reduces the amount transferred by each additional module based on the total amount of repair the target is receiving. For more details see this Dev Blog.
    • Networked Sensor Array now disallows warp while active.

    High Angle Weapons

    • Damage multiplier reduced by half for all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons
    • Rate of fire reduced by half for all Rapid Torpedo Launchers

    Siege Module I and II

    • Now doubles damage bonus to all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons while active
    • Now doubles rate of fire for all Rapid Torpedo Launchers

    All Medium Beam Lasers

    • Optimal Range increased by 10%

    Harbinger

    Powergrid increased to 1550 (was 1425)

    Abaddon

    • Bonus to Large Energy Turret damage increased to 7.5% per level (was 5% per level)

    Cyclone

    • CPU increased to 550 (was 525)

    Caracal Navy Issue

    • Drone Bay increased to 25m3 (was 0m3)
    • Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)

    Corax

    • Powergrid increased to 53 (was 48)

    Vexor Navy Issue

    • Bonus to Drone Maximum Velocity removed
    • Signature Radius increased to 145 (was 135)

    Gila

    • Drone HP Role bonus reduced to 250% (was 500%)

    Ferox

    • Max Velocity reduced to 145 was (150)
    • Mass increased to 14,250,000 (was 13,250,000)
    • Agility reduced to .66 (was .63)
    • Signature Radius increased to 325 (was 295)

    Drones & Fighters:

    • ‘Excavator’ Mining Drone base mining yield decreased to 80m3 (was 100m3)
    • ‘Excavator’ Ice Harvesting Drone base cycle time slowed to 310s (was 250s)
    • Excavator drone volume increased to 1100m3 (was 750m3) and Rorqual dronebay volume increased to 8800m3 (was 6000m3)

    Light Fighters (Firbolg, Dragonfly, Einherji, and Templar)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%
    • Missile attack explosion radius increased by 15%
    • Missile attack explosion velocity reduced by 30%

    Heavy Fighters (Ametat, Termite, Antaeus, Gungir)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%

    Gameplay:

    • Neutral remote assistance will now cause a criminal timer and CONCORD response when applied to an active war declaration combat participant or limited engagement participant in highsec space
    • Command bursts deployed by neutral characters will no longer apply any bonuses to active war declaration combat participants in highsec space
    • More details of these neutral assistance changes can be found in this dev blog.

    Graphics:

    • This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.

    Miscellaneous:

    • A new monument honoring the journey of Katia Sae has been erected in the Saisio system by the Achura Stargazers Society
    • Planet Yulai IX has been renamed to Yulai IX (Kjarval) in honor of CCP Guard.
    • The Impetus Glamourex boosters now have an expiry date. The last date to safely consume them will be October 6th 2019.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Structures & Deployables:

    • Structure Browser: Added a Liquid Ozone column when filtering for the Jump Gate service in the My Structures tab.

    User Interface:

    • PLEX balance have been added to the Wallet.
    • 'Sell PLEX for ISK' option is now disabled if the PLEX Vault is empty. A tool tip have been added to the deactivated option.
    • Tool tips have been added to 'Broker's fee' and 'Sales tax' in the Sell PLEX window.
    • The 'Sell' button in the Sell PLEX window is now deactivated if the player cannot afford the Broker's fee. A tool tip have added to the deactivated 'Sell' button.The Broker's fee text will also be highlighted in red under these circumstances.

    New Player Experience:

    • Streamlined the Seekers investigation so that only the core path of tutorials is included.

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue where a corp could become immune from war declarations after leaving an alliance.

    Graphics:

    • Adjusted the normal maps of the entropic disintegrator hardpoints on the Triglavian Cruiser Vedmak and variations.
    • Modified the texture level of detail transitions for planets, moons, and stars in warp.
    • Restored camouflage patterns on several Caldari, Gallente, and Minmatar NPCs.
    • Cleaned the Amarr and Minmatar Shuttles and adjusted base dirt levels.
    • Expanded the shield radius for the Minmatar Battlecruiser Hurricane and variations.
    • Fixed Singularity Storm skin not turning off effects on low shader mode.
    • Adjusted the dirt layer on the Society of Conscious Thought Battleship Praxis.
    • Changed the low level of detail size for the Minmatar Cruiser Rupture and variants.
    • Added audio to a number of older ship warp animations.
    • One Upwell hologram on some structures has been replaced with a less corporation specific image.

    Structures & Deployables:

    • Fixed a rare case where Upwell Structures would not drop loot when unanchored or destroyed.

    Text & Descriptions:

    • Sovereignty Structures now correctly show "Launch for Corporation" instead of "Launch for Self".
    • Various text, punctuation and grammar fixes.

    User Interface:

    • Fixed an issue where the Seekers Investigation layout would break when changing UI scaling
    • Fixed an issue where the asset window would fail to load in some rare cases.
    • Fixed an issue where some war reports take some time to populate with kills.
    • Alliance Member List: Fixed an issue where corporations wouldn't correctly highlight when typing their name.
  • Patch Notes For March 2019 Release

    8. March 2019 12:00



    Patch Notes For March 2019 Release - 2019-04-02.1

    Released On Tuesday, April 2nd 2019

    Defect Fixes:

    Gameplay:

    • Fixed a problem where cloaked ships were not removed correctly from observing clients.
    • Fixed another problem with the expiry of wormholes, which could cause a wormhole to change destination.

    Graphics:

    • Fixed the cracking noise when flying near the TriGlavian Jumpgates.

    User Interface:

    • Fixed a problem with renaming an Upwell structure, while being docked.

    Patch Notes For March 2019 Release - 2019-03-27.1

    Released On Wednesday, March 27th 2019

    Defect Fixes:

    Gameplay:

    • Fixed another edge case of wormholes not expiring correctly.

    PvE:

    • Fixed an issue where a mission site completed right before downtime would fail to persist the completed state with an agent when the server came back up. This led to the curious case where your mission deadspace site would no longer have any content, and the agent had no memory of you completing the site.

    Patch Notes For March 2019 Release - 2019-03-20.1

    Released On Wednesday, March 20th 2019

    __Features & Changes

    Miscellaneous:

    • Abyssal Deadspace: Bioadaptive Caches no longer accept Triglavian Survey Data in exchange for Data Vaults. Triglavian datastreams may become available from other sources.

    Ships:

    • The multipliers that influence insurance contract costs and payout values have been rebalanced for several ship classes. In general, larger tech 1 ships now have lower multipliers than smaller ones.

    Patch Notes For March 2019 Release - 2019-03-19.1

    Released On Tuesday, March 19th 2019

    Defect Fixes:

    Gameplay:

    • Reduced the respawn delay of wormholes by 1 minute to compensate for the 1 minute increase in delay before despawning required to ensure that other issues do not occur. Pilots will find that the time between a static wormhole collapsing and a new instance spawning is now the same as it was previously (1 minute total)

    Graphics:

    • Fixed a logo from a SKIN that was being displayed on all other SKINs on the Kikimora, Vedmak and Leshak.

    User Interface:

    • Fixed an issue where Structure Fighters couldn't be given movement commands through the right click or radial menu.
    • Removed the non-functional "Scoop to cargohold" option that was incorrectly shown on anchored Customs Offices.
    • Fixed an issue where clicking multiple items in the overview during high latency situations could result in incorrect options being displayed in the selected item window.
    • Fixed an issue where in certain circumstances, drones wouldn't be correctly loaded when using the "Fit" option.

    Patch Notes For March 2019 Release - 2019-03-14.1

    Released On Thursday, March 14th 2019

    Defect Fixes:

    User Interface:

    • Fixed a problem in various inventory windows, where the "slot" column was not populated correctly,
    • Fixed a problem where searching for a specific Upwell structure did not work correctly, for example for remote buy order creation.

    Patch Notes For March 2019 Release - 2019-03-13.1

    Released On Wednesday, March 13th 2019

    Features & Changes

    Skills:

    • The prices at which skills are seeded to the Market has been adjusted. This change will also impact their prices when purchased via the character sheet.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where in some circumstances traversing a wormhole would transport pilots to a previous location in the system, if the wormhole collapsed.

    User Interface:

    • Fixed an issue where if a character had insufficient funds to complete a skills purchase no message would appear explaining why the transaction failed.
    • Improved the skill tool tip text for when a character lacks the requirements needed to train.
    • Fixed an issue where the estimate prices of rare skills displayed in the character sheet did not match the estimations seen elsewhere.
    • Fixed an issue where capture timers for faction warfare sites were not displaying correctly.

    Patch Notes For March 2019 Release

    Released On Tuesday, March 12th 2019

    Features & Changes

    Audio:

    • When encountering the different pirate factions around New Eden, capsuleers will be able to hear distinctly different communications chatter based on which pirate faction they come in contact with.

    Missions & NPCs:

    • Level 4 and 5 Agent missions are now only accessible for Omega Accounts

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Skills:

    • Added the ability to purchase all core skills directly from the character sheet for a 30% markup on seeded prices.

    - User Interface:

    • The tooltip of a repairing module in the ship hud will now have a count-down, showing how long until the module is fully repaired.

    Defect Fixes:

    Gameplay:

    • To prevent exploits surrounding wars, it is no longer possible for a defending corporation to join an alliance that has an offensive war against their aggressor.
    • During any war cool-down period either side of the old war can choose to declare a new war instantly if both sides are war eligible. Any new war started during the cool-down of an old war involving the same parties will immediately end the old war early and start the new war with fighting enabled (no 24 hour spool-up). This new war is still subject to the same billing and eligibility requirements of any normal war.
    • Fixed several problems with the expiry of wormholes, especially for null-sec wormholes. This should fix the problem of wormholes collapsing when trying to jump through.
    • Corrected the meta group attribute of several T2 and T3 items so that they will display correctly in the compare tool
    • Fixed a problem with reloading partially loaded modules, where only one stack of charges was being used.
    • Fitting: Fixed a problem with the "Fit Ship" option, where it did not warn properly if not sufficient ammunition could be found. It will now also restock the correct amount of mission ammunition.
    • Fixed an issue causing Webifying Drones to all have the same signature radius

    Graphics & Audio:

    • Fixed Deimos mirrored faction logo.
    • Fixed an issue whereby certain VFX sounds where being muted as soon as they started playing in systems with many deployed structures.
    • Changed the location of a blinking light on the Cynabal which was placed on the same spot as a turret hardpoint.
    • Fixed the logo displayed on the Nyx with the Police SKIN applied to it.
    • Enabled a warping animation on the Astero.
    • Fixed blurriness of booster trails when flying especially fast ships while having speed boosting implants.
    • Fixed bug that caused explosion sounds to play when warping away from a decayed angel mass grave and minimizing the client.
    • Fixed inverted logo on Tatara structure.
    • Fixed clipping on the Women's Republic Fleet Ordnance Jacket.
    • Fixed clipping of the Men's 'Lockstep' Boots through the Men's 'Commando' Pants.

    Technical:

    • Fixed an issue in the physics engine with collision handling that could lead to ship position/velocity becoming desynchronised between server and clients.

    Structures & Deployables:

    • Improved a misleading error message when trying to take control of a FLEX structure, which is already controlled by someone else.
    • Fixed a problem with right-click options for Upwell Structures.
    • Fixed a problem with contract creation, where an "Slow Down" message was displayed, if you had items in very many Upwell Structures.
    • Bounties from NPCs, which are killed by Upwell structures, are now being paid out to the controller of the structure.
    • Fixed a problem where cloaking ships were sometimes not fully removed from observing clients, if they were observing space from viewing outside from an Upwell structure. This could also lead to desync.
    • Fixed a problem where the docking availability icon on an Upwell structure would switch to denied, after trying to dock with a too large ship (as the ship size should not be part of this).

    Text & Descriptions:

    • Several minor text issues have been corrected.
    • The error message received when the network connection between client and server ("socket closed") has been updated to provide more useful information.
    • The evemail notification sent to corporation members on the deletion of a character that is a member of their corporation has been changed.
    • User Interface:
    • Fixed a problem in the market, which excluded items from being shown when using "Show only available" with a "Region" range filter, if they were only being sold in Upwell structures.
    • Disabled the non-functional option to "Read News" on billboards.
    • Fitting simulation: It is now possible to filter the hardware browser by subsystems for T3 cruisers - in combination with the filter for rigs.
    • Fixed a problem that overview settings were not saved properly while being docked.
    • The tooltip for a module shows now the correct damage state, while it is being repaired.
    • Fixed minor issues with the alignment and text style of the object name in the radial menu.
    • Fixed a problem with the show info window, where it was not possible to open the preview window of a ship, if a character with positive or negative standing was viewed before in the show info window.
    • The color of links is now affected by the color blind mode.
    • Fixed a problem which prevented the guests list in a station or Upwell structure to be updated properly, while a filter was active.
    • Fixed a problem, where the corporation show info window was not updated properly after leaving an alliance.