EVE Online patch-notes

  • Patch Notes for Version 18.05

    28. May 2020 13:18



    Greetings,

    The following page will list patch notes for all updates within this monthly release (version 18.05). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)

    Initial Release Date: 2020-05-26
    Last update: 2020-05-28


    Releases:

    2020-05-26.1 || 2020-05-26.2 || 2020-05-27.1 || 2020-05-28.1


    Patch Notes For 2020-05-28.1

    Features & Changes

    HyperNet Relay:

    • HyperNet Relay fee has been reduced from 5% to 0%, for one week. At 11:00 UTC on June 4, the fee will return back to 5%.

    Defect Fixes

    User Interface:

    • Fixed an issue where "Orders history" does not show up unless a character has accountant role in the corporation.
    • Fixed an issue with NES catalog images not loading.
    • Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system.
    • Fixed an issue where the Compare tool would fail in some circumstances.




    Patch Notes For 2020-05-27.1

    Defect Fixes

    Gameplay:

    • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
    • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
    • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
    • Fixed aggression behavior of Triglavian Invasion deployables.

    Graphics:

    • Fixed an issue that caused some structure icons to be missing.
    • Fixed an issue that caused some VFX to flicker if they were close together.

    Technical:

    • Fixed a rare server node crash related to mission agents.

    User Interface:

    • Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing.
    • Fixed several brackets for Triglavian Invasion NPCs and objects.




    Patch Notes For 2020-05-26.2 - Hotfix

    Defect Fixes

    User Interface:

    • Fixed an issue with Ansiblex payment confirmation not appearing.




    Patch Notes For 2020-05-26.1 - Invasion Chapter 3

    Features & Changes

    Modules:

    • Changed the name of module group Armor Reinforcer to Armor Plate and changed Blueprint group from Armor Reinforcer Blueprint to Armor Plate Blueprint.
    • Renamed all Shield and Armor Resistance Bonus Rigs and Their Blueprints
      • Anti-EM Screen Reinforcer → EM Shield Reinforcer
      • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
      • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
      • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
      • Anti-EM Pump → EM Armor Reinforcer
      • Anti-Explosive Pump → Explosive Armor Reinforcer
      • Anti-Kinetic Pump → Kinetic Armor Reinforcer
      • Anti-Thermal Pump → Thermal Armor Reinforcer

    Armor Hardener Tiericide

    • All Armor Hardeners and their blueprints were renamed as follows:
      • FLAVORNAME Armor DAMAGETYPE Hardener → FLAVORNAME DAMAGETYPE Armor Hardener. For example:
      • Armor EM Hardener I → EM Armor Hardener I
      • Corpus C-Type Armor Kinetic Hardener → Corpus C-Type Kinetic Armor Hardener
    • Experimental modules were renamed to Experimental Enduring modules
    • Prototype modules were renamed to Prototype Compact modules
    • Following modules have been converted:
      • Upgraded EM Armor Hardener I → Experimental Enduring EM Armor Hardener I
      • Upgraded Explosive Armor Hardener I → Experimental Enduring Explosive Armor Hardener I
      • Upgraded Kinetic Armor Hardener I → Experimental Enduring Kinetic Armor Hardener I
      • Upgraded Thermal Armor Hardener I → Experimental Enduring Thermal Armor Hardener I
      • Limited EM Armor Hardener I → Prototype Compact EM Armor Hardener I
      • Limited Explosive Armor Hardener I → Prototype Compact Explosive Armor Hardener I
      • Limited Kinetic Armor Hardener I → Prototype Compact Kinetic Armor Hardener I
      • Limited Thermal Armor Hardener I → Prototype Compact Thermal Armor Hardener I

    All market orders for the converted modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    • Meta Level Changes:

      • Named Meta 2, 3, 4 → Meta 1
      • Faction Meta 9 → Meta 8
      • C-Type Deadspace Meta 11 → Meta 10
      • A-Type Deadspace Meta 13 → Meta 14
      • X-Type Deadspace Meta 14 → Meta 16
      • Officer Meta 12 → Meta 13
      • Officer Meta 13 → Meta 15
      • Officer Meta 14 → Meta 17
    • Other Attribute Changes (old values in brackets):

      • EM Armor Hardener I: volume 5 (20)
      • Explosive Armor Hardener I: volume 5 (20)
      • Kinetic Armor Hardener I: volume 5 (20)
      • Thermal Armor Hardener I: volume 5 (20)
      • Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40)
      • Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40)
      • Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40)
      • Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40)
      • Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
      • Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
      • Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
      • Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
      • Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
      • Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
      • Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
      • Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
      • Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
      • Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
      • Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)

    Armor Repair Unit January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and Armor Repaired on several high meta modules. - Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012) - Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104) - Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196) - Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288)

    Shield Hardener April 2020 Tiericide Revision - All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners. - The "Anti-" prefix has been removed from the names of all Shield Hardeners. - Attribute changes: - Kaikka's Modified Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Gistum B-Type Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Thon's Modified Multispectrum Shield Hardener: all resistances -36.3 (-35) - Gistum A-Type Multispectrum Shield Hardener: all resistances -36.3 (-35) - Vepas's Modified Multispectrum Shield Hardener: all resistances -38.8 (-37.5) - Kaikka's Modified EM Shield Hardener: EM resistance -46.6 (-45.8) - Kaikka's Modified Explosive Shield Hardener: explosive resistance -46.6 (-45.8) - Kaikka's Modified Kinetic Shield Hardener: kinetic resistance -46.6 (-45.8) - Kaikka's Modified Thermal Shield Hardener: thermal resistance -46.6 (-45.8) - Gist B-Type EM Shield Hardener: EM resistance -46.6(-45.8) - Gist B-Type Explosive Shield Hardener: explosive resistance -46.6(-45.8) - Gist B-Type Kinetic Shield Hardener: kinetic resistance -46.6(-45.8) - Gist B-Type Thermal Shield Hardener: thermal resistance -46.6(-45.8) - Pith B-Type EM Shield Hardener: EM resistance -47.4 (-47.6) - Pith B-Type Explosive Shield Hardener: explosive resistance -47.4 (-47.6) - Pith B-Type Kinetic Shield Hardener: kinetic resistance -47.4 (-47.6) - Pith B-Type Thermal Shield Hardener: thermal resistance -47.4 (-47.6) - Thon's Modified EM Shield Hardener: EM resistance -48.2 (-47.6) - Thon's Modified Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Thon's Modified Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Thon's Modified Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Gist A-Type EM Shield Hardener: EM resistance -48.2 (-47.6) - Gist A-Type Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Gist A-Type Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Gist A-Type Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Pith A-Type EM Shield Hardener: EM resistance -49 (-49.4) - Pith A-Type Explosive Shield Hardener: explosive resistance -49 (-49.4) - Pith A-Type Kinetic Shield Hardener: kinetic resistance -49 (-49.4) - Pith A-Type Thermal Shield Hardener: thermal resistance -49 (-49.4) - Vepas's Modified EM Shield Hardener: EM resistance -49.8 (-49.4) - Vepas's Modified Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Vepas's Modified Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Vepas's Modified Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Gist X-Type EM Shield Hardener: EM resistance -49.8 (-49.4) - Gist X-Type Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Gist X-Type Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Gist X-Type Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Pith X-Type EM Shield Hardener: EM resistance -50.8 (-51.2) - Pith X-Type Explosive Shield Hardener: explosive resistance -50.8 (-51.2) - Pith X-Type Kinetic Shield Hardener: kinetic resistance -50.8 (-51.2) - Pith X-Type Thermal Shield Hardener: thermal resistance -50.8 (-51.2)

    Shield Booster January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and shield boost amount for several high meta modules.

    • Hakim's Modified Large Shield Booster: Shield Bonus 262 (253)
    • Tobias' Modified Large Shield Booster: Shield Bonus 303 (296)
    • Hakim's Modified X-Large Shield Booster: Shield Bonus 662 (634)
    • Tobias' Modified X-Large Shield Booster: Shield Bonus 753 (739)
    • Kaikka's Modified Large Shield Booster: Shield Bonus 305 (290)
    • Thon's Modified Large Shield Booster: Shield Bonus 332 (317)
    • Vepas' Modified Large Shield Booster: Shield Bonus 358 (343)
    • Estamel's Modified Large Shield Booster: Shield Bonus 377 (370)
    • Kaikka's Modified X-Large Shield Booster: Shield Bonus 764 (726)
    • Thon's Modified X-Large Shield Booster: Shield Bonus 830 (792)
    • Vepas' Modified X-Large Shield Booster: Shield Bonus 896 (858)
    • Estamel's Modified X-Large Shield Booster: Shield Bonus 942 (924)

    Missions & NPCs:

    • The next chapter of the Triglavian Invasion will unfold over the coming months.
    • Removed mining asteroids from non-mining, Combat Anomalies and Mission sites.

    Ships:

    • Some of the attributes of the Council Diplomatic Shuttle have been adjusted:
      • Hull Hitpoints: 50 (+26)
      • Shield Hitpoints: 300 (-50)
      • Shield and Armor resistances unified to 33% for all resistance types
      • Signature Radius: 20 (-5)

    Structures & Deployables:

    • Significant changes to structure gameplay, as previously announced via dev blog are live. Structures now have a new third power state "Abandoned", in addition to Full Power and Low Power. Structures that do not consume fuel for an extended period will become Abandoned. Whilst in an Abandoned state a structure will be quicker to destroy and will also drop much more loot.
      • When a structure has no online service modules it will be Low Power. This starts a (hidden) 7-8 day timer. If the timer completes without any service modules being online then the structure will be Abandoned. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again.
      • An abandoned structure suffers from some major drawbacks:
      • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
      • It does not have any tethering capability at all.
      • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
        • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
        • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
        • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.
      • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
      • The Structure Browser window lists a corporation's own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
      • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
    • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
    • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
    • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

    User Interface:

    • Updated text on the Character Creation.
    • Improved navigation bar on the Character Creation to be more clear.
    • Replaced Slave Child ancestry icon with Liberated Children ancestry.
    • Improved "Randomize my name" field on the Character Creation to be more distinct.
    • Removed Portrait Screen from the Character Creation.
    • Removed screenshot confirmation from Customization.
    • Added warning for leaving starter system when Tutorial is on.
    • Added Highlight in Fitting Window when mousing over module, the slots where it fits are highlighted.
    • Added a Market History tab that will show the history of successful, expired, or cancelled orders.
    • Users will now be able to explain why they have pressed the thumbs down button when in the Settings menu, a popup will appear offering people to explain why they didn't like playing EVE that day.

    Defect Fixes

    Gameplay:

    • Fixed several Mimesis implants to use the correct skill requirements.

    Graphics:

    • Fixed an issue that caused parts of the Drekavac to display incorrectly with the Dreamtime SKIN.
    • Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon.
    • Fixed an issue that could cause character creation to freeze under rare circumstances.
    • Updated Needlejack trace icons to match its visuals.
    • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
    • Fixed an issue where ships would not bob in hangars.
    • Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings.

    Localization:

    • Fixed the text description for Enduring EM Shield Hardener.
    • Removed erroneous reinforcement day messaging from Corporate Settings dialog.
    • Fixed text errors in Reinforcement Times Window after hacking a Structure.

    User Interface:

    • Tooltips for blueprints are no longer displaying information about missing skills, as it caused too much confusion and visual noise.
    • Updated the "required for" tab on skills to display for blueprints only the information for the manufacturing activity.
    • Fixed display of letters in the French client language setting.
    • Fixed an issue with overlapping text when resizing window on the last stage of the Character Creation.
    • Fixed an issue on the Wallet which only sorted transactions on current page instead of all available.
    • Adjusted localization for the word "Overview" in the Wallet.
    • Fixed an issue with "Configure Ship Health Alert Settings" window UI.
    • Fixed an issue with the collapse arrow in the Wallet not updating between personal and corporate Wallet.
    • Fixed an issue with Insurance Quotes window text overlapping with buttons.
    • Fixed an issue with the scrolling position persisting between pages on the Wallet window.
    • Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter.
    • Fixed an issue in the Corporate Wallet showing clients instead of members in Market Transactions.
    • Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab.
    • Fixed an issue with "Randomize my name" so it works on the first try.
    • Fixed an issue where bookmarks failed to show up on the sensor overlay for a system, if they contained a bookmark to an old, deleted structure.
    • Fixed an issue that caused no warning message to be given when attempting to auto link an invalid name to Item Type.
    • Fixed an issue with the Eve Mail Label colour choice selection panel, it could remain open and have multiple instances.
    • Fixed an issue with overlapping text in left section of notification settings window.
    • Fixed an issue where clicking twice on a surrender email response prompt as an alliance non-executor, produces a blank window.
    • Fixed an issue with expanding/collapsing Fittings for one Faction, expands all fittings for that faction across all ship classes.
    • Fixed the icon and description of the Broken Skill Canister that was given out in the Daily Login Rewards.
    • Fixed an issue preventing to create contracts with fractional ISK price.
    • Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button.
  • Patch Notes for 18.04 Release

    13. May 2020 13:38



    Greetings,

    The following page will list patch notes for all updates within the 18.04 Release. All new updates will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

    Initial Release Date: 2020-04-15
    Last Update: 2020-05-19


    Patch Notes Released on 2020-05-19:

    Features & Changes

    User Interface:

    • Crates in the Daily Login Rewards window now have a more streamlined description.

    Defect Fixes

    User Interface:

    • Fixed an issue where searching for English type names in localized clients stopped working.
    • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client.
    • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet.
    • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path.
    • Fixed an issue where "View Member Details" option did not appear for non-Director players.


    For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)




    Complete List of Patch Notes for 18.04 Release

    Features & Changes

    Balancing:

    • Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15%
    • Increased Long Range Heavy Fighter explosion radius by 50%
    • Bomb base damage reduced by 20%
    • Bomb hit points reduced by 20%
    • Reduced effectiveness of all resistance modules by 20%
      • Includes all active and passive armor and shield resistance modules.
      • Does not include resistance rigs or damage controls.
    • Increasing short range heavy fighter maximum velocity by 50%
    • Reduced Standup Guided Bomb damage by 20%
      • Standup Light Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 850 to 700
      • Standup Heavy Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 3.000 to 2.400

    Events:

    • The Hunt event has ended. (2020-04-21)
      • Hunt outpost sites and mysterious capsules are no longer found across New Eden.
      • Player capsules no longer have a chance of dropping implants as loot.
      • The Capsuleer Day Clash event has begun! (2020-05-07)
      • Secret EDENCOM facilities that have been developing and producing Capsuleer Day gifts (among other activities) have come under attack by the Triglavians.
      • These facilities can now be discovered by capsuleers using the anomaly scanner. They can be found in all areas of space and their acceleration gates are configured to only allow entry for Combat Battlecruisers and Attack Battlecruisers.

    Graphics:

    • The Avatar Titan received an updated model, with higher detail textures, and a brand new doomsday firing effect to match.
    • Characters will now have pre-randomized clothing on Character Creation.
    • The Jita main station gets more in-construction scaffolding and new indications for the new undock. Hangar interior gets scaffolding.

    Modules:

    Performed Shield Hardener Module Tiericide
    The parts of the names of the modules, that describe their role, have been changed as follows:
    - Adaptive Invulnerability Field → Adaptive Invulnerability Shield Hardener - EM Ward Field → Anti-EM Shield Hardener - Explosive Deflection Field → Anti-Explosive Shield Hardener - Kinetic Deflection Field → Anti-Kinetic Shield Hardener - Thermal Dissipation Field → Anti-Thermal Shield Hardener

    Other name changes: - Limited Adaptive Invulnerability Field I → Compact Adaptive Invulnerability Shield Hardener - Limited 'Anointed' EM Ward Field → Compact Anti-EM Shield Hardener - Limited Explosive Deflection Field I → Compact Anti-Explosive Shield Hardener - Limited Kinetic Deflection Field I → Compact Anti-Kinetic Shield Hardener - Limited Thermal Dissipation Field I → Compact Anti-Thermal Shield Hardener

    New modules: - Enduring Adaptive Invulnerability Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 32, duration: 15s, EM res.: -23.2, explosive res.: -23.2, kinetic res.: -23.2, thermal res.: -23.2, heatDamage: 4 - Enduring Anti-EM Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, EM res.: -42, heatDamage: 4 - Enduring Anti-Explosive Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, explosive res.: -42, heatDamage: 4 - Enduring Anti-Kinetic Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, kinetic res.: -42, heatDamage: 4 - Enduring Anti-Thermal Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, thermal res.: -42, heatDamage: 4

    This Tiericide pass coincides with the global 20% reduction in resistance values for all resistance modules, therefore for some modules that change might be different than 20% from the attributes on Tranquility before the patch.

    New (old) attributes for changed modules below - the resistance bonus changes are shown only for modules where the change is different than 20% global reduction: - Compact Adaptive Invulnerability Shield Hardener - CPU: 27 (34), duration: 10s (12s), EM res.: -23.2 (-25), explosive res.: -23.2 (-25), kinetic res.: -23.2 (-25), thermal res.: -23.2 (-25) - Adaptive Invulnerability Shield Hardener II - EM res.: -26 (-30), explosive res.: -26 (-30), kinetic res.: -26 (-30), thermal res.: -26 (-30) - 'Posse' Adaptive Invulnerability Shield Hardener - CPU: 27 (34), EM res.: -26 (-27.5), explosive res.: -26 (-27.5), kinetic res.: -26 (-27.5), thermal res.: -26 (-27.5) - Domination Adaptive Invulnerability Shield Hardener - EM res.: -26 (-25), explosive res.: -26 (-25), kinetic res.: -26 (-25), thermal res.: -26 (-25) - Dread Guristas Adaptive Invulnerability Shield Hardener - CPU: 30 (27), duration: 15s (12s), heatDamage: 3.4 (4)

    • Compact Anti-EM Shield Hardener - CPU: 30 (32), duration: 10s (12s), EM res.: -42 (-50)
    • Compact Anti-Explosive Shield Hardener - CPU: 30 (34), duration: 10s (12s), explosive res.: -42 (-50)
    • Compact Anti-Kinetic Shield Hardener - CPU: 30 (36), duration: 10s (12s), kinetic res.: -42 (-50)
    • Compact Anti-Thermal Shield Hardener - CPU: 30 (38), duration: 10s (12s), thermal res.: -42 (-50)

    • 'Poacher' Anti-EM Shield Hardener - CPU: 30 (34), EM res.: -44 (-52.5)

    • 'Snake Eyes' Anti-Explosive Shield Hardener - CPU: 30 (34), explosive res.: -44 (-52.5)
    • 'Nugget' Anti-Kinetic Shield Hardener - CPU: 30 (34), kinetic res.: -44 (-52.5)
    • 'Desert Heat' Anti-Thermal Shield Hardener - CPU: 30 (34), thermal res.: -44 (-52.5)

    • Domination Anti-EM Shield Hardener - CPU: 36 (32), EM res.: -44 (-50)

    • Domination Anti-Explosive Shield Hardener - CPU: 36 (34), explosive res.: -44 (-50)
    • Domination Anti-Kinetic Shield Hardener - kinetic res.: -44 (-50)
    • Domination Anti-Thermal Shield Hardener - CPU: 36 (38), thermal res.: -44 (-50)

    • Caldari Navy Anti-EM Shield Hardener - EM res.: -45 (-55)

    • Caldari Navy Anti-Explosive Shield Hardener - explosive res.: -45 (-55)
    • Caldari Navy Anti-Kinetic Shield Hardener - kinetic res.: -45 (-55)
    • Caldari Navy Anti-Thermal Shield Hardener - thermal res.: -45 (-55)

    • Dread Guristas Anti-EM Shield Hardener - CPU: 33 (30), duration: 15s (12s), EM res.: -45 (-55), heatDamage: 3.4 (4)

    • Dread Guristas Anti-Explosive Shield Hardener - CPU: 33 (30), duration: 15s (12s), explosive res.: -45 (-55), heatDamage: 3.4 (4)
    • Dread Guristas Anti-Kinetic Shield Hardener - CPU: 33 (30), duration: 15s (12s), kinetic res.: -45 (-55), heatDamage: 3.4 (4)
    • Dread Guristas Anti-Thermal Shield Hardener - CPU: 33 (30), duration: 15s (12s), thermal res.: -45 (-55), heatDamage: 3.4 (4)

    • Gist C-Type Anti-EM Shield Hardener - EM res.: -45 (-54.5)

    • Gist C-Type Anti-Explosive Shield Hardener - explosive res.: -45 (-54.5)
    • Gist C-Type Anti-Kinetic Shield Hardener - kinetic res.: -45 (-54.5)
    • Gist C-Type Anti-Thermal Shield Hardener - thermal res.: -45 (-54.5)

    The volume of all shield hardeners has been set to 5m3.
    Meta Level changes:
    - Named Meta 2 → Meta 1 - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Miscellaneous:

    Ships:

    • Reworked super carrier support fighter tubes:
      • Support fighter tubes decreased from 2 to 0
      • Heavy fighter tubes increased from 3 to 4
    • Super Carrier and Titan Plate bonus reduced
      • Super carrier bonus to plates and extenders reduced from 400% to 200%
      • Titan bonus to plates and extenders reduced from 500% to 300%
    • Wyvern and Aeon fighter bay increased to match Nyx and Hel
    • T1, Faction and Pirate Battleship base hp increased by 10%
    • T1, Faction and Pirate Battleship base scan resolution increased 30%
    • Muninn
      • Damage bonus reduced from 7.5% to 5% per level
      • Optimal range bonus reduced from 7.5% to 5% per level
    • Eagle
      • Max velocity reduced from 202 to 190
      • Powergrid -40
    • Loki
      • Powergrid reduced from 670 to 550
      • Bonus to projectile range and falloff reduced from 10% to 5% per level
      • Loki bonus to projectile tracking reduced from 7.5% to 5% per level
    • Legion
      • Powergrid reduced from 700 to 625
    • Deimos
      • Hybrid damage increased from 5% to 7.5% per level
      • +50 PG
      • +20 CPU
    • Increased Scan Resolution by 30% for Marauders and Black Ops
      • Redeemer increased from 170mm to 220mm
      • Paladin increased from 120mm to 160mm
      • Golem increased from 105mm to 140mm
      • Widow increased from 115mm to 150mm
      • Kronos increased from 120mm to 160mm
      • Sin increased from 140mm to 185mm
      • Vargur increased from 145mm to 180mm
      • Panther increased from 155mm to 200mm
      • Marshal increased from 180mm to 235mm
    • Increasing Freighter Hit Points by 20%:
      • Providence Hull increased from 100.000 to 120.000
      • Providence Armor increased from 46.000 to 55.200
      • Providence Shield increased from 10.000 to 12.000
      • Charon Hull increased from 77.500 to 93.000
      • Charon Armor increased from 15.000 to 18.000
      • Charon Shield increased from 50.000 to 60.000
      • Obelisk Hull increased from 110.000 to 132.000
      • Obelisk Armor increased from 40.000 to 48.000
      • Obelisk Shield increased from 14.000 to 16.800
      • Fenrir Hull increased from 65.000 to 78.000
      • Fenrir Armor increased from 22.000 to 26.400
      • Fenrir Shield increased from 48.000 to 57.600
      • Bowhead Hull increased from 50.000 to 60.000
      • Bowhead Armor increased from 15.000 to 18.000
      • Bowhead Shield increased from 22.000 to 26.400
    • Force Auxiliaries are now limited to on-lining 1 (one) Capacitor Booster

    Structures & Deployables:

    • Structure profiles can now be duplicated

    User Interface:

    • Removed confirmation pop-up for Empire selection.
    • Added and Improved UI elements on the Character Creation process:
      • Added tooltips for "Randomize," "Character Sculpting," and "Zoom."
      • Icons pulse to demonstrate a working state.
      • Changed "Randomize," "Gender," "Zoom," "Toggle Clothes," and "Navigation" buttons to more conventional looks.
      • Improved navigation between steps during Character Creation process. Changing Empire and/or Race now requires taking a step back in the process.
      • Mousing over an entry on the Customize Appearance will display a randomize icon for that specific entry.
      • Changed color of labels and buttons to blue.
      • Active steps now display same blue colors as the labels and buttons.
      • Removed portrait confirmation window.
      • Added non-clickable gender icon on final summary.
      • Changed "Finalize" to "Enter Game" in the last step button.
    • Ability to import and export market Quickbar has been added
    • Importing into Multibuy window now retains the order in clipboard
    • Market search has been optimized and changed so it filters as you type
    • The tooltip on contracts has been improved, making it easier to read
    • A tooltip has been added to the arrow in character selection that shows wallet balance changes. This tooltip shows how much the balance has changed.
    • In localized clients, both English and localized typenames can now be imported into Skillqueue, Fitting and Multibuy, and when appropriate an option to export in English.
    • Improvements have been made to the slider in corp/alliance contacts management, making it possible to use the mouse wheel to give better control.
    • Text on brackets can now be formatted (bold, italic, underline, color, fontsize, linebreaks)
    • Text on tabs in overview can now be colored
    • Fleet Watch list is now in “Color Edit Mode” by default
    • Show info windows are now better at remembering what tab was selected
    • Contents of Inventory can now be copied in Icon mode
    • The universal search bar now has a shortcut (shift+s)
    • “Collapse All” button has been added to the ‘Hulls & Fits’ and ‘Hardware’ tabs in the Fitting window, as well as the search result window
    • Improvements to mailing list management interface, including allowing dragging characters into “Allowed” and “Blocked” lists.
    • The list under “Item Group” in corporation assets is now alphabetically sorted
    • Tooltip has been added to ship groups listed as “Can be fitted to” in Attribute tab in Show Info window. This tooltip lists what ships belong to the ship group.
    • It’s now possible to copy the information in the lists in the Reprocessing window
    • A helper pointer has been added to the “Board Corvette” button.
    • Ability to format brackets announced on Wednesday, 15 April was made available. (2020-04-17)
    • Crates in the Daily Login Rewards window now have a more streamlined description. (2020-05-19)

    Login Campaigns:

    • New Ongoing Daily Login Reward campaign has started!

    Defect Fixes

    Gameplay:

    • Fixed an issue that prevented NPCs from spawning in the huntmaster outpost site. (2020-04-16)
    • Fixed an issue where the notepad is failing to load due to no longer existing notes in folders. (2020-04-16)
    • Fixed an issue where users cant see abyssal mods stats on contracts. (2020-04-16)
    • Fixed an issue where the price for NPC seeded commodities did not update correctly. (2020-04-16)
    • Fixed an issue that was breaking features in the tactical overlay. (2020-04-20)
    • Fixed an issue that caused confusion about the Daily Login Rewards being auto-injected. (2020-04-28)
    • Fixed an issue that caused certain Drones to not count towards the Kills in 'Skillers in the Abyss' Daily Challenge. (2020-04-30)
    • Fixed an issue that prevented players from simulating T3 Destroyer stances (2020-05-05)
    • Fixed issues that prevented some players from claiming the Daily Rewards. (2020-05-07)
    • Fixed an issue that prevented some users from seeing the Daily Reward window. (2020-05-12)
    • Fixed an issue that prevented the Capsuleer Day Cerebral Accelerators from being traded on the market or appearing in search fields. (2020-05-12)

    Graphics and Audio:

    • ~~Fixed an issue whereby a Capsule would not return to the default SKIN correctly.~~ (fix will be added in the next monthly deployment)
    • Fixed an issue whereby some UI elements were causing the space or hangar scene to be rendered black.
    • Fixed the special entry SFX in some systems, under certain events, which were playing when logging in to a station in the system.
    • Fixed an issue whereby special SFX played when entering particular systems to start playing again if Inactive Client Muted was enabled.
    • Corrected the manufacturing output of the Low-grade Hydra Omega Blueprint
    • Fixed an issue that prevented the Men's 'Fatal Elite' Combat Boots from appearing in searches
    • Fixed an issue that cause unintended visual effects to appear on the Permaband Roadies SKINs. (2020-04-21)
    • Fixed an issue that caused some players to experience a black screen or invisible ship upon login. (2020-05-12)

    Localization:

    • Updated Blueprints to reflect new naming conventions from Shield Hardener Tiericide. (2020-04-20)
    • Removed link to Capital Capacitor Boosters from Force Auxiliary Traits tab. (2020-04-21)
    • Removed mention of Support Fighters from Supercarrier Traits tab. (2020-04-21)
    • Fixed some defects with the Korean localization of the Capsuleer Clash event. (2020-05-12)

    PvE:

    • Stealth Bombers can now enter the Hunt event sites.
    • Fixed the Clade membership of the final wave of NPCs in the Capsuleer Clash event. (2020-05-12)

    Technical:

    • Fixed an issue preventing the warning for too high/too low price for advanced buy order and modify order windows from appearing User Interface:
    • Fixed an issue with Hypernet Relay that allowed to enter negative values when buying multiple nodes.
    • Fixed an issue that allowed to enter negative values when buying Datacores from R&D Agents.
    • Fixed an issue with Wallet settings disappearing when stacking windows.
    • Adjusted Wallet so the closest LP store will now list the current station if it contains the correct LP store instead of another station in the system.
    • Audio will now play correctly when setting a CSPA charge larger than the maximum allowed value.
    • Adjusted unallocated Skill Points pop up to avoid text overflow.
    • Re-added the missing "r" to donations in the wallet when they are accompanied by a note.
    • Added an appropriate error text when searching for a name that doesn't exist in the "Transfer To:" field of the Give ISK tab.
    • Adjusted "Give ISK" search by adding a terms combo box.
    • "Closest LP Store" list in the wallet station will now be correctly localized.
    • Fixed the icon for officer modules in search results in the market window.
    • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%. (2020-04-20)
    • Fixed an issue where the Frontier Safeguarder crate failed to open. (2020-04-16)
    • Fixed an issue where redeeming auto-activated SKINs in game did not give the player the SKIN. (2020-04-16)
    • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%

    User Interface:

    • Fixed an issue that caused the current Login Campaign window to not load properly when opening it after claiming all items. (2020-04-16)
    • Fixed an issue with Tutorial not revealing the HUD. (2020-04-16)
    • Fixed issue with the HUD not revealing itself. (2020-04-20)
    • Fixed issue with Overview overlapping selected item window. (2020-04-20)
    • Fixed an issue where the Daily Login campaign shows an original Blueprint in the DLI window when it should be a Blueprint Copy. (2020-04-21)
    • Fixed an issue that prevented users from searching items in English when using a Japanese client with important names in English. (2020-04-21)
    • Fixed an issue that caused dimming of the Character Selection screen background when the DLI window is open. (2020-04-21)
    • Fixed an issue with the Tutorial not revealing the UI when starting it from Agency. (2020-04-21)
    • Fixed an issue on character creation in which resizing windows caused drop down menus to be unresponsive, and color pickers to dissappear. (2020-04-21)
    • Fixed an issue where the right side panel tabs of the Character Portrait were invisible. (2020-04-22)
    • Fixed an issue where the color picker sliders overlapped the tabs. (2020-04-22)
    • Fixed an issue where Daily Login campaign shows an original Blueprint in the Redemption Queue window when it should be a Blueprint Copy. (2020-04-28)
    • Fixed an issue where a pointer shows next to your Inventory when you redeem a reward from the Evergreen Campaign. (2020-04-28)
    • Fixed an issue where players can be told that their reward will be delivered to their hanger, when in fact it will be auto-injected. (2020-04-28)
    • Fixed an issue where it was possible to right-click and select 'Show Info' available on crate. (2020-04-28)
    • Fixed an issue where font colour Choice popup is split over 5 columns instead of 4, causing misalignment of related colours. (2020-04-28)
    • Fixed an issue where the skillbar on character selection was not visible enough. (2020-04-28)
    • Fixed an issue where there was a layout problem in french localization. (2020-04-28)
    • Fixed an issue where only one linebreak is included when overviews are shared. (2020-04-28)
    • Fixed an issue with the Daily 'Skilling in the Abyss' Challenges showing incorrect SP rewards. (2020-04-28)
    • Fixed an issue with the Neocom that caused "Selected Items" to show duplicates. (2020-04-30)
    • Fixed an issue with the Mission Info not being displayed when a character is on Soft Penalty. (2020-04-30)
    • Removed a redundant "Add Solar System to Overview" from the right-click menu. (2020-05-12)
    • Fixed issue with "Set Destination" button resetting itself and not allowing to start conversation with agents from the Agency on mission "Your Career Awaits." (2020-05-12)
    • Fixed an issue that caused Skill Point buckets in the Daily Rewards to fill up too quickly. Any player that has already filled their bucket up will be awarded the Skill Points in the coming days. (2020-05-13)
    • Fixed an issue where searching for English type names in localized clients stopped working. (2020-05-19)
    • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client. (2020-05-19)
    • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet. (2020-05-19)
    • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path. (2020-05-19)
    • Fixed an issue where "View Member Details" option did not appear for non-Director players. (2020-05-19)

    Third Party Developers

    STATIC DATA EXPORT (SDE):

    • The data for contraband types can now be found at fsd/contrabandTypes.yaml and no longer at bsd/invContrabandTypes.yaml due to the internal migration of the data. The data is also slightly differently structured.

    ESI:

    • Fixed an issue where the wars endpoint would return an incorrect result. (2020-04-21)
  • Patch Notes for March 2020 Release

    10. March 2020 11:55



    The following page will list patch notes for the March 2020. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

    Initial Release Date: 10/03/2020
    Last Update: 09/04/2020

    Features & Changes

    Graphics:

    • Removed old video from in-game billboards. Everyone has a clear vision now.
    • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video.

    Defect Fixes

    Technical:

    • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

    Localization:

    • Updated Aura conversations for German, Russian and French
    • Fixed text formatting and language inconsistencies for German, Russian and French

    User Interface:

    • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work.




    Full Patch Notes For March 2020 Release

    Features & Changes

    Balancing:

    Changes to Faction Warfare: (24/03/2020) - Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer. - In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated. - FW participants will be able to activate the acceleration gates without penalty. - Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius - Adding a new 5th tier of Faction Warfare sites, and renaming the 'Large' tier: - Large Compounds are now (Faction) Open Compounds - Large Strongholds are now (Faction) Open Strongholds - Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships - The new Battleship Complexes are named (Faction) Large Outpost - The progression in tiers is now: - Novice (unchanged) - Small (unchanged) - Medium (unchanged) - Large (new Battleship tier) - Open (formerly "Large") - Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control. - Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%

    Exploration:

    • Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until 6 April. (24/03/2020)
    • Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

    Events:

    • The Hunt has begun! This event will run from 6 April to 21 April (06/04/2020)
      • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
      • When destroyed, each of these capsules will drop a Guristas Hunt Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
      • The new Guristas Hunt Outpost and Guristas Huntmaster Outpost sites are also appearing. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
      • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
      • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
      • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
      • These more difficult sites also contain more valuable rewards including blueprints for the new Hydra implant set.
    • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

    Graphics:

    • Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.
    • Added a circle of perimeter lights around Acceleration Gates to show activation range (24/03/2020)
    • Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon's capture state: (24/03/2020)
      • Green - Being Captured by Defending Faction
      • Orange - Contested
      • Red - Being Captured by Attacking Faction
    • Removed old video from in-game billboards. Everyone has a clear vision now. (09/04/2020)
    • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video. (09/04/2020)

    Implants:

    • The new Guristas Hydra implant set has been introduced. This implant set improves range and precision of both drone and missile weapon systems. Hydra implants have no effect on fighters. (06/04/2020)
    • Blueprint copies for the Hydra implants will initially be available through loot drops from the Huntmaster Outpost sites in Caldari Lowsec and Venal.

      • Low-grade Hydra Alpha: +2 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Beta: +2 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocitywith 2.5% set bonus
      • Low-grade Hydra Gamma: +2 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Delta: +2 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Epsilon: +2 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Omega 10% set bonus
      • Mid-grade Hydra Alpha: +3 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Beta: +3 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Gamma: +3 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Delta: +3 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Epsilon: +3 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Omega 25% set bonus
      • High-grade Hydra Alpha: +4 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Beta: +4 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Gamma: +4 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Delta: +4 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Epsilon: +4 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Omega 50% set bonus
    • The 'Valdimar' drone and fighter hardwiring implants have been introduced. These are initially available in the Hunt event: (06/04/2020)

      • Black Market 'Valdimar' Drone Navigation DN-701: 1% increase in drone and fighter max velocity
      • Black Market 'Valdimar' Drone Navigation DN-703: 3% increase in drone and fighter max velocity
      • Black Market 'Valdimar' Drone Navigation DN-705: 5% increase in drone and fighter max velocity
      • Black Market 'Valdimar' Drone Sharpshooting DS-801: 1% increase in drone and fighter optimal range
      • Black Market 'Valdimar' Drone Sharpshooting DS-803: 3% increase in drone and fighter optimal range
      • Black Market 'Valdimar' Drone Sharpshooting DS-805: 5% increase in drone and fighter optimal range
      • Black Market 'Valdimar' Repair Drone Operation DR-901: 1% increase in drone repair amount
      • Black Market 'Valdimar' Repair Drone Operation DR-903: 3% increase in drone repair amount
      • Black Market 'Valdimar' Repair Drone Operation DR-905: 5% increase in drone repair amount
      • Black Market 'Valdimar' Drone Durability DD-1001: 1% increase in drone and fighter hit points
      • Black Market 'Valdimar' Drone Durability DD-1003: 3% increase in drone and fighter hit points
      • Black Market 'Valdimar' Drone Durability DD-1005: 5% increase in drone and fighter hit points

    Market:

    • Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog.
      • Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1%
      • When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink
      • When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures
      • When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices):
      • FORMULA:
      • BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate)
      • RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill)
      • Fee to create a new order at price P (this is unchanged):
      • Fee = BR * price
      • Fee to modify an existing order, changing price from P1 to P2:
      • Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2
    • The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5.
      • The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations.
      • The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.

    Modules:

    Performed Capacitor Booster Module Tiericide

    Module name changes: - Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I - Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster - Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster - Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

    Module migration: - Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I - Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I - Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I - Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster - Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster - Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster - Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster - Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster - Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster - Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster - Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster - Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New attributes for changed modules: - 'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3 - Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4) - Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6 - Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3) - 'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5 - Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5 - Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1) - Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2) - 'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4 - Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

    Meta Level changes: - Named Meta 1-4 to Meta 1 - Storyline Meta 7 to Meta 6 - Faction Meta 7 to Meta 8 - Officer Meta 12 to Meta 13 - Officer Meta 13 to Meta 15 - Officer Meta 14 to Meta 17

    Miscellaneous:

    • Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables
    • The "Skilling is a Means..." event has begun! During this event players will receive bonus Skillpoints for their first PvP kill against a vessel of frigate size or larger each day. (12/03/2020)
    • If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target. (24/03/2020)
    • A second daily challenge has been added to the "Skilling is just a means" event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the "Skilling is just a means" event will return to having a single challenge per day. (24/03/2020)
    • The Loot drop chance has been increased to 90% in Low Security space. Active until 6 April. (24/03/2020)
    • Common naming restrictions reapplied to user supplied names. (26/03/2020)
    • The Loyalty to Lowsec event has completed: (06/04/2020)
      • The 2au/s bonus to warp speed in low security space has ended
      • The increased pvp loot drop rate in low security space has ended

    Missions & NPCs:

    • Added three new Lvl 2 missions.
    • Reduced the mining efficiency of NPC Mining Fleets. (24/03/2020)
    • Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

    Ships:

    • Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information. (24/03/2020)

    Tutorial:

    • Adjusted the signature radius and max velocity of some tutorial NPCs to provide a better experience for all of the faction's corvettes (18/03/2020)
    • Aura's portrait has been replaced with the concord logo in the tutorial section of the Agency (18/03/2020)
    • For a limited time, we will be performing a test in which 50% of new users will receive an updated version of the Tutorial: (18/03/2020)
      • New capsuleers will start in a new calmer setting before being asked to travel to the first tutorial site
      • The interface will be gradually revealed and introduced as the tutorial progresses
      • Updated flow of tasks within the tutorial
      • Upon entering the sites of the first three tutorial missions, the camera will automatically focus on the site's key objectives
      • Updated tutorial storyline text to provide a clearer purpose to the players actions
      • Updated Aura conversations in the tutorial – now with added sass!

    Structures & Deployables:

    • Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days. (24/03/2020)

    Resource Distribution:

    Additional context available in the Moon Minerals Distribution Update devblog: (30/03/2020) - All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), were removed from moons. In some cases, they have been replaced with Moon Ore. - All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) were removed from moon ore DNA (refining materials output table) with the following exceptions: - R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).

    User Interface:

    • A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.
    • Updated the tooltip text for the "Skilling is just a means" daily challenge to make it clear that the challenge requires you to achieve top damage on a PvP kill. (13/03/2020)

    Third Party Developers

    Static Data Exports (SDE):

    • Removed a yaml that was incorrectly added to the SDE thus breaking its generation (25/03/2020)

    Defect Fixes

    Gameplay:

    • Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items
    • Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.
    • Needlejack Filament icons will now be shown correctly (11/03/2020)
    • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules... once again (11/03/2020)

    Audio & Graphics:

    • Adjusted the fog intensity in various scenes.
    • Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.
    • Fixed an issue with Stargates particle VFX being modified by nearby player ships.
    • Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.
    • Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.
    • Fix defect where enabling and disabling the "Override dynamic music with Classic EVE music" audio setting was not consistently working.
    • Fix defect where enabling and disabling the "Use combat music" audio setting was not consistently working.
    • Combat music will now stop playing after the player's capsule has been destroyed and the clone transferred to a station (11/03/2020)
    • Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars. (26/03/2020)
    • Fixed visibility of VFX on the Gila with the Abyssal thunderstorm SKIN applied. (01/04/2020)

    Localization:

    • Removed tiericided modules from variation tabs
    • Fixed strings not being translated in corp Wallet UI. (25/03/2020)
    • Fixed strings not updating properly in the corp wallet. (01/04/2020)
    • Updated Aura conversations for German, Russian and French. (09/04/2020)
    • Fixed text formatting and language inconsistencies for German, Russian and French. (09/04/2020)

    PvE:

    • Removed Needlejack Filaments from unintended drops in all Triglavian sites.
    • Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites) (01/04/2020)

    Technical:

    • Restricted the in-game log viewer to show only appropriate logs.
    • Fixed a rare issue where the help pointers could cause the game to crash when realigning
    • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

    Text & Descriptions:

    • Corrected some minor spelling and grammar issues.

    Tutorial:

    • Fixed an issue which could cause players to get stuck in the tutorial
    • Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

    User Interface:

    • Fixed the filtering of shared bookmark folders for the "Admin Access Search", as it was not treating excluded membership correctly
    • Fixed an issue where skill points awarded for signing up via a referral link are described as having been purchased in the NES
    • Fixed an issue that caused the hamburger menu on the Market Orders window to disappear when merged with other windows
    • Fixed an issue where dragging a ship into the fitting screen sometimes does not load fit
    • Fixed an issue that caused the 'Congrats' screen which occasionally did not display when seasonal campaign is over for Alpha accounts
    • Fixed an issue where pointer anchor for Redeem items had disappeared
    • Fixed an issue that caused a momentary appearance and disappearance of an eighth circle in the circles representing turret mount points
    • Fixed an issue that prevented using special characters when using typeExact search
    • Fixed an issue where Indication text is greyed out after cancelling warp
    • Fixed an issue where Timestamp checkbox and Today button can be hidden when resizing Calendar's internal borders
    • Fixed an issue where Phrase/Item "Singularity Radiation Convertor" cannot be pasted into multibuy
    • Fixed an issue where hovering over the Price Per Unit icon inside the Multibuy window will not show tooltip.
    • Fixed an issue where Inventory was missing from pointer window
    • Removed a redundant "Save Location" option for Structures and Deployables in Sell Items windows
    • Fixed an issue where highlighted numbers could not be deleted or replaced in some fields
    • Fixed an issue where setting any number lower than 0 to the Starbase Attack settings would set the value to -10
    • Fixed an issue where it was impossible to save values in the in-game calculator
    • Fixed an issue where the up arrow would not work when navigating through the history of a text or number field
    • Inserting more than 13 characters in character bounty fields no longer fails
    • Fixed an issue where a wrong Chat link would be created when dragging from the Chat Channels window (12/03/2020)
    • Fixed an issue where Fleet links would not be given the correct name (12/03/2020)
    • Fixed an issue where Pointer window links could not be created (12/03/2020)
    • Fixed an issue where links to the Agency would fail to open (12/03/2020)
    • Fixed an issue that caused the daily challenge info panel to blink intermittently for several minutes after a downtime (13/03/2020)
    • Notes in the Notepad can now be deleted again. (18/03/2020)
    • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work. (09/04/2020)