EVE Online patch-notes

  • Patch Notes For November 2019 Release

    11. November 2019 16:30



    Patch Notes For November 2019 Release - 2019-12-02.1

    Released On Monday, December 2nd 2019

    Features & Changes:

    Market:

    Defect Fixes:

    Gameplay:

    • Adjusting mass of all Dreadnoughts within the Observatory Flashpoint dungeon.

    User Interface:

    • Fixing the skills header in the Zirnitra Show Info traits tab.


    Patch Notes For November 2019 Release - 2019-11-29.1

    Released On Friday, November 29th 2019

    Features & Changes:

    Market:

    • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
    • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts from 11:00 UTC on Friday 29 November, ending on 11:00 UTC Monday 2 December

    User Interface:

    • We've made changes to when a Saved Location folder is shown in full in the locations sub-menu of the in-space context menu and when it is collapsed. In most cases this should mean that pilots have to navigate through one less sub menu to access their saved locations:
      • Previously each folder (personal or shared) would be collapsed into a sub-menu if it contained more than 8 base items (locations or sub-folders)
      • Now, the entire locations sub-menu can contain up to 30 items before any folder is collapsed.

    Defect Fixes:

    Gameplay:

    • Readjusting rare rates in loot table, to compensate for overdropping in the new Observatory Flashpoint dungeon.

    Login Campaigns:

    • Fixed an issue where after upgrading to Omega, it was not possible to claim today's login reward if you'd already claimed the day's alpha reward.

    User Interface:

    • Fixed an issue where Saved Locations could not be moved or copied between folders or sub-folders if dropped directly onto the header.
    • Added a message when attempting to use the Open Location Menu shortcut when you do not have any locations in the system.
    • Fixed an issue where the Locations tab of the People & Places could sometimes fail to load your saved locations.


    Patch Notes For November 2019 Release - 2019-11-28.1

    Released On Thursday, November 28th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where you could choose "Avoid" the entire universe through the saved location menu, causing problems with Saved Locations, Agents and Assets

    User Interface:

    • Corrected a misleading error message shown when attempting to drag a Saved Location to a trade window
    • Saved Locations in a separate group window now correctly update when locations are added, removed or edited, or you change system, even if the People and Places window is closed
    • Fixed an issue where the contextual menu could not be opened by right-clicking the icons of offline Personal Folders, offline Shared Folders, or Saved Locations.
    • Fixed some issues where the buttons in People & Places would extend beyond the windows minimum size in some languages.

    Text & Description:

    • Corrected some lingering uses of the old "Bookmarks" terminology to describe Saved Locations
    • Fixed some text issues with the new Location context menus and tooltips


    Patch Notes For November 2019 Release - 2019-11-27.1

    Released On Wednesday, November 27th 2019

    Defect Fixes:

    Locations:

    • Shared folders set to offline will now correctly update when edited or removed by an admin
    • Markers for shared locations are now enabled by default in the map

    Gameplay:

    • Fixed an issue where the Empire side of the of the Dreadnought Dungeon would not give an ISK payout.
    • Fixed an issue where the Info Panel would disappear when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Info Panel would overlap when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Ultratidal Disintegrator damage and tracking was too high.
    • Fixed an issue where the Empire side of the Observatory Flashpoint dungeon would sometimes not give an ISK payout.

    Graphics:

    • Corrected the resetting of antialiasing on window resize.
    • Adjusted the display range of the fog in asteroid fields.

    User Interface:

    • Fixed an issue where editing the "Location Administrators" Access List group would cause "no label" messages to be added to their title and description


    Patch Notes For November 2019 Release - 2019-11-26.1

    Released On Tuesday, November 26th 2019

    Features & Changes:

    Balancing:

    A number of balancing updates have been introduced as part of the Rapid Fire update:

    Stabber Fleet Issue - Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Tempest Fleet Issue - Ship Bonus to Large Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Typhoon - Ship Bonus to Cruise Missile and Torpedo explosion velocity has been increased to 7.5% per skill level (previously 5%)

    Bellicose - Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)

    Rifter - Removed Ship Bonus to Small Projectile turret damage per skill level - Added new Ship Bonus to Small Projectile turret rate of fire per skill level (5% per skill level)

    Muninn - Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec) - Signature Radius attribute has been increased to 125 m (previously 115 m) - Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)

    Angel Cartel Ships - Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)

    Autocannons - All Medium Autocannons have had their Rate of Fire attribute increased by 3%, and their accuracy falloff attribute has been increased by 5%.

    Ammunition - Barrage S, M, and L ammo increased falloff is now 50% (previously 40%) - Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)

    Assault Damage Control - All Assault Damage Control modules have had their Activation time / Duration attribute decreased by 10%

    Gameplay:

    • Shareable Bookmarks have now been released:
      • All existing personal, corporate locations as well as location vouchers have been converted to the new system.
      • For all the details, check out the dev blog.
    • Added a new shortcut to allow you to open the Saved Locations context menu directly in space.

    Modules:

    • Introducing the T2 High-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.
    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. As ammunition, it takes a set of newly introduced extra-large Tetryon, Baryon, and Meson exotic plasma.
    • New Components - We have added three new capital component types for use in capital Triglavian ship production
      • Capital Ultratidal Entropic Mounting
      • Capital Radiation Conversion Unit
      • Capital Absorption Thruster Array

    Missions & NPCs:

    • CONCORD has established observatories to study Triglavian Stellar Accelerators. Capsuleers are asked to assist local Empire forces in defending these vital intelligence structures from assault by the Collective.

    New Player Experience:

    • New Capsuleers are now added to a login campaign built to help support them through their first few days in New Eden, complete with minor rewards.

    Ships:

    ZIRNITRA

    Bonuses:

    Precursor Dreadnought (per level): - 4% bonus to all armor resistances - 5% bonus to Ultratidal Entropic Disintegrator maximum damage multiplier bonus - 3% reduction to Ultratidal Entropic Disintegrator cycle time

    Role: - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 4 Mid Slots - 8 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 935,000 Powergrid - 840 CPU

    Attributes: - Defense (shields / armor / hull) : 58,800 / 170,000 / 130,000 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 56,000 / 4,200s - Mobility (max velocity / agility / mass): 75 / .044 / 1,100,000,000 - Warp Speed: 1.5 au/s - Targeting (max targeting range / Scan Resolution / Max Locked targets): 102km / 78 / 7 - Sensor strength: 43 Radar - Signature radius: 10km - Cargo capacity: 2,400m3

    Skills:

    • Introduced two new skills: Precursor Dreadnought and Capital Precursor Weapon. These will be required for operation of the Triglavian dreadnought and its capital-sized weapon respectively.

    Weapons:

    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. Additionally, added three new, scaled-up tech 1 ammunition variants for the Disintegrator.
    • Range: 52km
    • Rate of Fire: 13 seconds
    • Tracking Speed: .02
    • Ammunition: XL Exotic Plasma
      • Tetryon: 532 Explosive, 1,204 Thermal damage at -30% range
      • Baryon: 644 Explosive, 980 Thermal damage at +10% range
      • Meson: 476 Explosive, 756 Thermal damage at +80% range

    User Interface:

    • Created progression messaging interface for the new Observatory Flashpoint dungeon
    • The Seasonal Login Rewards window has been updated and integrated with the New Player Daily Login Rewards UI. Pilots with rewards to claim in both will now be able to claim these rewards in one unified location.
    • Improved the Neocom Icon for the Daily Login Rewards Window.

    Login campaigns:

    • Launching the Black Friday campaign to all users. The campaign will run between November 27th and December 3rd.

    Defect Fixes:

    Audio:

    • Fixed the missing SFX on the TriGlavian ships when transitioning to and from the attacking modes

    Gameplay:

    • Fixed the consumption of resources by Control Towers, as they were incorrectly not consuming fuel blocks.

    Weapons:

    • Fixed an issue where the Entropic Disintegrator was being counted towards stacking penalties

    Graphics:

    • Fixed the VFX animation on the Damavik that was playing the wrong animation when the character logged in while in space
    • Fixed the animation on the Damavik when going to warp while attacking

    User Interface:

    • Fixed an issue where stacked Blueprint Originals would use the Blueprint Copy icon.
    • Fixed numerous text overflow issues in The Agency and Project Discovery.


    Patch Notes For November 2019 Release - 2019-11-21.1

    Released On Thursday, November 21st 2019

    Defect Fixes:

    Gameplay:

    • New players will now be automatically added to the help chat associated with the language the client is set to.


    Patch Notes For November 2019 Release - 2019-11-19.1

    Released On Tuesday, November 19th 2019

    Defect Fixes:

    Gameplay:

    • Plastic Wraps for Courier Contracts can no longer be repackaged

    Graphics:

    • Fixing animations on several Triglavian ships

    Localization:

    • Adding some fixes for Korean localization

    User Interface:

    • The success message shown in the reprocessing window now correctly refer to the Item Hangar, and will not incorrectly update if the output location is changed after the operation is completed
    • Agents in Space will no longer incorrectly show the "Dock" option in their contextual menus
    • Updated Traits tab for Interceptors to correctly reflect bonuses
    • UI header background no longer extends 2 pixels out of bounds


    Patch Notes For November 2019 Release - 2019-11-15.1

    Released On Friday, November 15th 2019

    Features & Changes:

    Localization:

    • Added a Korean Help Chat Channel


    Patch Notes For November 2019 Release - 2019-11-14.1

    Released On Thursday, November 14th 2019

    Defect Fixes:

    Market:

    • Corrected availability of Firestorm SKIN in LP store


    Patch Notes For November 2019 Release - 2019-11-13.1

    Released On Wednesday, November 13th 2019

    Features & Changes:

    Balancing:

    • Added Fuel Consumption Bonus to Venture for Industrial Cynosural Fitting

    Defect Fixes:

    Localization:

    • Fixed an issue where new clients set to Korean language didn't play the Korean version of the intro movie

    User Interface:

    • Fixed a problem with loading blueprints in the industry window, which are located in a remote container. This fixes also an issue with interacting with industry jobs where the blueprint is in such a location
    • Fixed an issue that caused the minimum size of chat windows to increase
    • Fixed an issue that caused the Selected Item Window and Drone Window to reset to size larger than their minimum on jumping or undocking


    Patch Notes For November 2019 Release - 2019-11-12

    Released On Tuesday, November 12th 2019

    Features & Changes:

    Balancing:

    • Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships. All fighters, drones, probes and bombs will always be moved
    • Bosonic Field Generator signature resolution increased to 10,000 (was 2000)
    • Dromi I and Standup Dromi I web amount reduced to 10% (was 15%)
    • Dromi II and Standup Dromi II web amount reduced to 15% (was 20%)
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer must now be anchored at least 500km from other Upwell Structures

    Localization:

    • Korean language localization deployed
    • Localization of the New Eden Store for supported languages

    Miscellaneous:

    • The minimum increment for placing bounties on individual characters has been increased from 100,000 ISK to 1 million ISK

    Skills:

    • The skill requirements for Tech 1 light combat drones have been reduced to make them more quickly accessible to new capsuleers:
      • The prerequisite to train the Light Drone Operation skill has been reduced from Drones 3 to Drones 1
      • The level of the Drones skill required to use Tech 1 light combat drones has been reduced from 3 to 1
      • The level of the Drones skill required to use faction and integrated light combat drones has been reduced from 3 to 2

    User Interface:

    • Updated the default window and sizes for new users and added a new low and medium resolutions layout so that windows are an appropriate size regardless of your starting resolution. These updated and new layouts are designed to fix some long standing issues with the previous window layouts and sizes:
      • Expanded the Overview's width to avoid columns being obscured and significantly increased its length to allow more entries to be shown by default
      • Expanded and realigned the Selected Item Window so all buttons are shown in large mode by default for most items, and items with a large amount of buttons or a long title no longer cause the window to expand in size and move down the overview when attached
      • Moved the Drone Window and the Target List anchor to accomodate the newly expanded Overview and Selected Item Window
      • Expanded the Chat Window so that you can see many more messages by default
    • Added the 'One Way Move' warning prompt when moving items to a corporation owned container
    • Reorganised Watchlist and Drone HP bars to "Structure - Armour - Shield
    • Updated Watchlist and Drone HP bars to deplete from right to left

    New Player Experience:

    • The tutorial now teaches players about ISK and the wallet
    • The tutorial now teaches players how to loot
    • New Caldari pilots are now rewarded with blasters instead of railguns during the tutorial
    • Several text improvements to Aura's dialogue
    • Tutorial NPCs now always drop Metal Scraps

    Defect Fixes:

    Fitting:

    • Fixed an issue which could prevent missing Rigs from being fit to a ship from a saved fitting
    • Fixed an issue where simulated structure service modules could not be put offline via the context menu
    • Fixed an issue where fitted modules were not correctly refit when fitting a ship from a saved fitting

    Gameplay:

    • Fixed an issue that could cause ship's to get stuck in the pre-warp state after being moved by a Micro Jump Field Generator
    • Fixed an issue where a corporation or alliance enlisting in Factional Warfare would not be correctly processed after downtime
    • Addressed issue causing T2 Triglavian wrecks to drop T1 components

    Graphics:

    • Fixed environment VFX on the War Monument tin C-J6MT
    • Corrected the orientation of Sleeper structures in several dungeons
    • Fixed camera pan movement maintained during a Setting's menu graphic refresh
    • Fixed LOD issue with the Triglavian Twilight Skin on Empire ships
    • Removed unused resources from the client to reduce application footprint
    • Realigned starboard holograms on Permaband premium Skin for the Sabre
    • Fixed burnout holograms on Permaband premium Skin

    Science & Industry:

    • The skill requirements used for manufacturing the Quad 800mm Repeating Cannon II have been adjusted to bring them in line with other projectile weapons

    User Interface:

    • Fixed an issue where the Pointer Window would stop highlighting when CTRL was held continuously
    • Fixed an issue where reprocessing would appear to succeed after moving the items to a different location
    • Fixed an issue where the Agency window's default position would be in the bottom right corner
    • Removed the unnecessary "Find in Contracts" button from the show-info window of some monument objects
  • Patch Notes For October 2019 Release

    4. October 2019 15:00



    Patch Notes For October 2019 Release - 2019-11-05.1

    Released On Tuesday, November 5th 2019

    New Player Experience:

    • A portion of new capsuleers will start experiencing a preliminary version of a login campaign, complete with minor rewards.

    Patch Notes For October 2019 Release - 2019-10-31.1

    Released On Thursday, October 31st 2019

    Gameplay:

    Corrected Vengeance maximum speed to 295 m/s

    User interface:

    • Fixed an issue with redeeming of skill points, where skill point were still redeemed even though the operation was cancelled by the user.
    • Improved a confusing message when redeeming skill points in space.
    • Re-added several right click menu options for bookmarks, which are for celestials or Upwell structures.
    • Fixed an issue where pilots were able to attempt to sell damaged crystals (despite this not being possible).

    Patch Notes For October 2019 Release - 2019-10-30.1

    Released On Wednesday, October 30th 2019

    Events:

    EVE's Halloween Horrors are happening right now, with this patch introducing 'Trick or Treat'

    • Trick or Treat sees the drop chance increase to 100% for items/modules from any player-owned ship that you destroy in New Eden from 11:00 UTC on 30 October to 11:00 UTC on 6 November! This also includes Structures when under the right conditions drop loot.

    Balancing:

    "Howling Interceptors" Update includes the following changes to these ships:

    Assault Frigates - The maximum velocity attribute has been decreased by 10% for all Assault Frigates

    Crusader - Ship Bonus to Small Energy Turret Damage has been increased to 10% per skill level (previously 5%) - CPU Output has been increased to 145 tf (previously 120 tf)

    Taranis - Ship Bonus to Small Hybrid Turret Damage bonus has been increased to 15% per skill level (previously 10%) - CPU Output has been increased to 160 tf (was 150 tf)

    Claw - Ship Bonus to Small Projectile Turret Damage bonus has been increased to 10% per skill level (previously 5%)

    Raptor - Ship Bonus to Small Hybrid Turret Damage bonus has been increased to 10% per skill level (previously 5%)

    Jaguar - CPU Output has been reduced to 180 tf (previously 185 tf) - Powergrid has been reduced to 39 MW (previously 43 MW)

    Patch Notes For October 2019 Release - 2019-10-16.1

    Released On Wednesday, October 16th 2019

    Defect Fixes:

    User Interface:

    • Fixed an issue where the mission and tutorial info panel buttons could become incorrect after changing system.
    • Removed the ability to collapse the tasks within an objective in the tutorial info panel.

    New Player Experience:

    • A highlight has been added to space scene for the station the first time characters dock in the tutorial.

    Patch Notes For October 2019 Release - 2019-10-15.1

    Released On Tuesday, October 15th 2019

    Features & Changes:

    Balancing:

    • Every Cruiser, Battlecruiser and Battleship now warps faster than before. Ship Warp Speed attributes have been increased for the following Ship Groups:

      • Cruiser increased to 4 (was 3)
      • T2 Cruiser increased to 4.5 (was 3.3)
      • Battlecruiser increased to 3.5 (was 2.7)
      • T2 Battlecruiser increased to 4 (was 3)
      • Battleship increased to 3 (was 2)
      • T2 Battleship increased to 3.5 (was 2.2)
    • Travelling via autopilot will also be faster now with the warp in distance changed from 15km to 10km.

    Defect Fixes:

    Graphics:

    • Fixed defect where certain machines with macOS were unable to render space scenes when post-processing or anti aliasing was enabled.

    User Interface:

    • Fixed defect for popup that briefly displays Triglavian Stellar Accelerator information, when entering a system where the structure is deployed.
    • Fixed defect where Planetary Interaction was not available via bookmark context menu.
    • Fixed defect where the context menu for solar systems in agent conversation windows would show several duplicated items.
    • Fixed defect where map browser's burger menus would not appear when clicked.
    • Fixed defect where FLEX structures had a "Set Home Station" option in their context menus despite no possibility of being one.

    Patch Notes For October 2019 Release - 2019-10-14.1

    Released On Monday, October 14th 2019

    Defect Fixes:

    New Player Experience:

    • Fixed an issue where characters created before the 8th of October could become stuck in the Upgrades step of the Tutorial

    Patch Notes For October 2019 Release - 2019-10-10.1

    Released On Thursday, October 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where bookmarks for a Triglavian Stellar Accelerator structure would become unusable after the structure was destroyed.

    Graphics:

    • Fixing displayed colour of some orange suns under low Shader Quality.
    • Fixed issue with environment transitions throwing post processing exceptions in LogLite.

    Technical:

    • Corrected a shader crash on computers using Intel Integrated Graphics.

    User Interface:

    • Fixed an issue where minimizing the station services panel in an Upwell Structure would not create a corresponding Neocom icon.

    Patch Notes For October 2019 Release - 2019-10-09.1

    Released On Wednesday, October 9th 2019

    Defect Fixes:

    Graphics:

    • Corrected excessively close zoom on the Amarr Frigate Imperial Navy Slicer in the ship hangar.
    • Fixed an error log spam happening on some systems due to planet LOD.
    • Fixed the black icon of the Vedmak on Blueprint icons.
    • Fixed visibility and icon for one of the orange suns.

    PvE:

    • Addressed issue causing Emerging Conduits to spawn at unreasonable distances.

    User Interface:

    • Addressed issue causing the certain Fleet Broadcasts to be non-interactable.

    Patch Notes For October 2019 Release - 2019-10-08

    Released On Tuesday, October 8th 2019

    Features & Changes

    Balancing:

    • Increased the size of Pirate Shipyard caches.

    Implants:

    • Introducing the T2 Mid-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Localization:

    • Added text to Cynosural right-click menu to reflect different Cynosural types.

    Market:

    • Un-packaged (and undamaged) items can now be sold without any need to repackage them first. Doing so will automatically repackage the item. In the case of non-empty ships or containers you will receive a confirmation message.

    Missions & NPCs:

    • The Triglavian Collective has been spotted deploying what appear to be system-altering structures across invaded locations.

    New Player Experience:

    • Improvements made to the text Aura displays throughout the Tutorial.
    • Added shortcuts to the Tutorial Instructions.
    • Improved the flow for claiming rewards during the Tutorial.
    • Removed the civilian mining laser from the starter corvettes (not other versions of the corvettes) to help new players.
    • Improved the hiding behavior for the Aura Conversation window
    • Updated the rewards to the tutorial to be ISK, modules, or ammunition.

    User Interface:

    • Made improvements to the Info Panel for missions and the tutorial:
      • The Set Destination button switches to "Destination Set" after use.
      • The Warp To and Dock buttons update as the character progress through their warping.
      • You can Abort Undock when undocking from a station or structure using the info panel button.
    • Increased the default width of the Overview and Selected Item windows.
    • In the Agency added an explanation of Factional Warfare complexes and a video to the Factional Warfare page to help better explain how Complexes work.
    • Aura dialogue window no longer contains an option to close.
    • Added a suppressible warning window when in a structure/station and attempting to buy an item located in another structure/station
    • Help Pointer links can now be pasted into chat
    • Added a filter box to the Shortcuts tab of the settings menu to allow you to more easily find a specific shortcut
    • Added a default “Launch Drones” shortcut (Shift + F) for anyone that had not yet set a shortcut
    • Added the "compare" option to ships in various right click menus where appropriate (e.g Ship tree, fitting browser)
    • Added a minimum size to the help pointer window

    Defect Fixes:

    Gameplay:

    • Fixed an issue where a trade would not be correctly cancelling if one trader assumes control of an Upwell Structure
    • Fixed a problem, which sometimes caused an accidentally chained auto-warp, when different commands were queued
    • Fixed a rare case, where cloaking ships were not removed correctly, when warping away from them in the same moment as they cloaked. This caused ghost ships to be left behind
    • Fixed a couple of rare issues where jumping into a system while using the tactical camera could lead to a black or grey screen
    • Fixed a potential exploit, to make New Eden a safer place.
    • Addressed issue that prevented Abyssal Traces from Showing on D-Scan and Probe Scans.

    Graphics:

    • Added zoom functionality for capsules in fitting window.
    • Fixed issue with text getting bolder every time window is resized during character creation.
    • Shifted the centerpoint of the Caldari Frigate Kestrel.
    • Adjusted the centerpoint of the Caldari Frigates Heron and Buzzard.
    • Corrected issues with character naming UI for Russian-language users.
    • Fixed issue with the connecting line between the Technology and Bloodline node in Character Creation.
    • Edited collision information on the dungeon asset Floating Stonehenge.
    • Fixed the inverted front logo on the Gallente Supercarrier Nyx with the InterBus SKIN applied.
    • Fixed an issue whereby the killmarks on the Gallente Frigate Keres would move during warp.
    • Fixed the inverted front logo on the Gallente Battleship Hyperion.
    • Character animation files are now better optimized for 64-bit.
    • Planets and suns now LOD out during warp.
    • The Leviathan crash site is now properly displayed on Caldari Prime's surface.
    • Removed a seam visible on the Vedmak when viewed in low graphics settings.

    Modules:

    • Fixed a problem, which caused remote repair modules to get stuck, when accidentally activating them on a NPC station.

    Missions & NPCs:

    • Fixed an issue where several Triglavian enemy NPCs did not have display damage types in their show info windows.
    • The acceleration gate used to enter the mission area in the career agent mission "Angel of Mercy" now only accepts the specific types of ships provided by the mission.

    Structures & Deployables:

    • Mobile Tractor Units would occasionally not eject their contents when being scooped from space, leading to the apparent loss of some items. (This was caused by the MTU being too greedy and scooping back up its own jet-can at the same time as a ship is picking up the MTU!) The auto-looter behavior will now shut down earlier during the scoop-to-ship process.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes

    User Interface:

    • Updated the Mission and Tutorial info panel buttons so that they now have "preparing" and "warping" states.
    • When a user cannot start the Tutorial in their current system hovering over the button now brings up a tooltip that states: "Introduction operations cannot be activated while in your current solar system".
    • Fixed an issue where the player could not always set the destination to incursion systems via the Agency.
    • Fixed an issue where prerequisite skills would be incorrectly added to the training queue when an attempt to import a skill queue from the clipboard fails
    • Improved the resolution of the Autopilot icon in the Help Pointer window
    • Fixed an issue where contracts could not be ordered by the "Info by Issuer" column
    • Fixed an issue where a contract search could incorrectly filter out one contract
    • The Corp Fitting Help Pointer now correctly shows a "Element not on screen" error message when appropriate
    • The Rig Fitting warning will no long incorrectly show when fitting rigs to a T3 cruiser (as rigs can be unfitted from them)
  • Patch Notes For September 2019 Release

    6. September 2019 17:00



    Patch Notes For September 2019 Release - 2019-10-01.1

    Released on Tuesday, October 1st 2019

    Defect Fixes:

    Audio:

    • Changed the prominence and duration of the sound effect played when a player on another client jumps through a wormhole.

    Graphics:

    • Corrected an issue causing a black screen on jump, dock, and undock.

    Patch Notes For September 2019 Release - 2019-09-24.1

    Released on Tuesday, September 24th 2019

    Defect Fixes:

    User Interface:

    • Fixed a rare issue where a the client would be darkened and unresponsive after logging in, if a modal popup was open when logging out.

    Patch Notes For September 2019 Release - 2019-09-19.1

    Released on Thursday, September 19th 2019

    User Interface:

    • Improvements have been made to the Warp Progress bar. These changes are aimed to make the bar's progress feel more representative and address feelings of frustration when the bar stalls or slows in its latter third:
      • The bar now starts at the ship's current progress towards Warp, rather than starting at zero and rapidly moving to its current progress level.
      • The progress towards warp has been slightly front loaded, meaning that the bar will start slower and end quicker.
      • The bar will now always complete, rather than sometimes disappearing with some progress left (Note this doesn't affect the actual time to warp)
      • When the bar completes, it will now pulse briefly before disappearing.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where multiple skills could not be bought at once with "skills on demand" if using a non-English client.

    Graphics & Audio:

    • Adjusted the SFX volume of the Wormholes shrinking as another pilot travels through it.

    Fitting:

    Abyssal Modules are now correctly taken into account for warning messages. - Remote Armor modules no longer incorrectly show warnings when fitted to the LĂ­f. - Fixed an issue where a Cargo Overloaded warning could be shown when a ships cargohold is at maximum capacity. - Fixed an issue where a simulated ship fit would not show the missing skills warning if opened immediately after logging in. - Fixed an issue where all the warning symbols would appear briefly when first opening the fitting window.

    Patch Notes For September 2019 Release - 2019-09-16.1

    Released on Monday, September 16th 2019

    Graphics & Audio:

    • Corrected playback of voiceovers for non-English clients
    • Updated visuals for Sleeper and Violent wormholes
    • Tweaked color values for hangar scenes

    Patch Notes For September 2019 Release - 2019-09-11.1

    Released on Wednesday, September 11th 2019

    Defect Fixes:

    Graphics:

    • Fixed black screen caused after repeatedly pressing "Board my corvette" button.
    • Fixed issue with post processing causing incorrect visuals in hangars and space.
    • Localization:

    User Interface:

    • Fitting: Drone Navigation Computers no longer incorrectly provide a fitting warning when fit to a carrier
    • Fitting: Drone Damage Amplifiers will no longer prompt a fitting warning when a ship has fighters in its launch tube but not in its fighter bay

    Patch Notes For September 2019 Release - 2019-09-10.1

    Released on Tuesday, September 10th 2019

    Features & Changes:

    Audio:

    • New sound effects to go with new and improved visuals of wormholes.
    • Two new pieces of semi-procedurally generated music for wormholes. These compositions are an indication of how music in wormhole space will sound in the very near future as we're working on more compositions which will be ready in the next few months.

    Balancing:

    • Cynosural Field Generator I now only able to be fit to Force Recon Ships and Black Ops Battleships.

    Fitting Warnings:

    • The Fitting Warnings feature analyses the fitting of your ships, warns you when your fit is off in some way and give you hints on how to fix the issues. The warnings range in severity from Red (problems with the fit that would prohibit you from fitting everything, undocking, warping or jumping) to White (elements that are not strictly bad but could cause confusion or a sub-optimal experience)
    • There are 4 new icons in the Fitting window, each of them is only displayed if any of the rules in the corresponding category are broken.
    • Hovering over the warning icons will list the respective warnings along with highlighting the elements of the fitting that are causing the warning
    • The warnings are:

    • Crucial (Red):

      1. The ship's CPU is overloaded
      2. The ship's Powergrid overloaded
      3. The ship's Cargo is overloaded
      4. The ship is a Strategic Cruiser and is missing a subsystem
    • Warning (Yellow):

      1. The ship has Invalid modules fitted (for example after a ship has been rebalanced or when swapping subsystems on a Strategic Cruiser)
      2. Some fitted Modules are not providing bonus (for example if you have a Magnetic Field Stabilizer fit but all your guns are projectiles turrets)
      3. Mixing turret groups
      4. Mixing turret sizes
      5. Mixing launcher groups
      6. Both Shield and Armor modules fitted
      7. Offline modules
    • Info (white):

      1. Armor tanking a ship categorized as shield ship
      2. Shield tanking a ship categorized as armor ship
      3. Polarized weapons fitted
    • Missing skills

      1. Skills for the ship or fitted modules are missing
      2. Skills for items in the ships cargohold are missing

    Gameplay:

    • Ships that bump while attempting to enter warp will now automatically enter warp if they remain in the pre-warp state for three minutes continuously. Scramblers or any other form of canceling the warp will reset this timer.
    • The user interface for entering warp has been updated significantly to clearly display the "Establishing Warp Vector" phase before the ship fully enters warp and to display a progress bar that indicates how close the ship is to entering warp.
    • All FoF missiles now have a Maximum FoF targeting range which they will correctly enforce when choosing a target.

    Graphics:

    • We have made improvements to our Post Processing System, improving its performance, and allowing more effects and scenes to use it to full advantage.
    • We improved the visuals of wormholes and suns on Low Shader settings - Suns will no longer be just a flat colored circle and be more representative of what is visible on high settings, and wormholes will now display the destination system at their center, as they do on high settings. We also took the opportunity to improve the Wormhole graphics on High Shader settings as well, improving their three-dimensionality.
    • CEP and Caldari Navy have awarded new construction contracts to PKN Interstellar for the Jita system.

    Implants:

    • Introducing the T2 Low-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Market:

    • The percentage price change listed in the market ticker will now display price changes over 7 days rather than 1 day.

    Modules:

    • Added Industrial Cynosural Field Generator.
      • Can be fit by Industrials, Deep Space Transports and Blockade Runners.
      • Industrial Cynosural Fields can be jumped to by Jump Freighters and Black Ops Battleships.
      • Requires Cynosural Field Theory I to activate.
    • Data and Relic analyzer modules can no longer auto-repeat, since auto-repeating is almost always an incorrect choice for these modules.
    • Removed all overheat options from the module r-click menu if you do not have the thermodynamics skill trained.

    Missions & NPCs

    • Ventures are no longer able to capture Faction Warfare Complexes.
    • The Triglavian Collective are proceeding to exert their influence in new areas of New Eden. Systems located in Low Security regions have reported the presence of invading Triglavian forces.

    Science & Industry:

    • Added blueprint for Industrial Cynosural Field Generator.

    Ships:

    • Added 50% bonus to Cynosural Field Duration for Black Ops Battleships.
    • A number of ships have had their trait icons adjusted to reflect the creation of the new "Armor or Shield" tanking trait.

    Skills:

    • New characters no longer start with the Thermodynamics skill automatically trained. This change has been made so that new players can choose when to begin engaging with the higher complexity of overloading their modules rather than having the system pushed on them immediately.

    Text & Descriptions:

    • Renamed the "Medical Clone Location" to "Home Station".

    User Interface:

    • Returned the Wallet button to the default Neocom layout.
    • The settled system tab for NPC corporations has been improved to more clearly show their nearest station.
    • Added a Buy all option in the Kill report window.
    • Added Skills on Demand in tooltips on items and in the fitting window.
    • When attempting to repackage multiple items, if at least one of them is a container, a special warning message will be shown.
    • New button style for the action buttons in the info panel.

    New Player Experience:

    • Update the UI for the tutorial page in the Agency.
    • Tutorial operations can no longer be repeated.
    • Removed an instruction during the tutorial to stop the players ship.

    Defect Fixes:

    Fitting:

    • Returned the Simulation button to its previous more prominent version.
    • Simulation: Modules on T3 cruisers are now being offlined, if they are being invalidated due to a subsystem change, which removes the slot.
    • Simulation: Ships will now only show as unflyable if the pilot is missing the direct required prerequisite.
    • Simulation: T3 Subsystems are no longer listed as offline in tooltips when simulating T3 Strategic Cruisers

    Gameplay:

    • Addressed issue that would allow multiple Ancillary Armor Repairers to be fit to one ship.
    • Addressed issue where Abyssal Deadspace populations were not being counted correctly to unlock the Proving Conduit.
    • Corrected the Market Group for the Arbitrator Triglavian Twilight SKIN.
    • Fighters are now returning closer to the ship, when recalling them while in warp.

    Graphics:

    • Tweaked location of the killmarks on the Phobos.
    • Adjusted material maps for the Caldari Cruiser Blackbird and variations.
    • Fixed issue with blinking black square inside Amarr hangars.
    • Fixed issue with Tactical Destroyer not updating mode while changing SKIN in space.
    • Fixed issue with the sound on the Command Burst module so it doesn't repeat itself when quickly zooming in and out from the target ship.
    • Fixed issue with Aura alert not playing with Energy Weapons.
    • Fixed issue with Combat Music not resuming when raising Music Level Bar from 0.
    • Fixed issue with missing logo on Astrahus.

    Localization:

    • Addressed non localized Connection Lost notification.

    Missions & NPCs:

    • Some tweaks have been made to the career agent mission "Angel of Mercy" to reduce the likelihood that a player will bring the wrong ship into the mission location.
      • The mission now provides a disruption frigate from the player's faction as the intended ship for completing the mission.
      • The acceleration gate used to enter the mission location is now more restrictive about which ships are allowed to pass.

    Modules:

    • The Description of the Networked Sensor Array now clearly explain its Warp Scramble effect.
    • Removed unnecessary attributes from the show-info window of Cynosural Beacons.

    PvE:

    • The Logistics Control Array structures within the Override Transfer Array incursion site have been updated to use the hacking minigame instead of the old random chance mechanic.

    Skills:

    • Buying a skill through Skills on Demand no longer buys and trains further missing
    • skills if they are not a direct required prerequisite (for example if a pilot is missing a secondary prerequisite due to a previous skill balance).

    Technical:

    • Addressed distance in space rounding error.
    • Fixed an issue where logs from the client would indicate when a cloaked ship on grid initiates warp.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes.

    User Interface:

    • Addressed placeholder text at end of Tutorial video
    • Updated Loyalty Point Exchange dialogue to properly reflect purchase amount when adjusting Points using arrow inputs
    • Improved the behavior of linking an inventory filter.
    • Reducing the character limit for inventory filter names to 100, to fix issues that were occurring when sharing the filters.
    • Improved the ordering logic for importing skills into the skill queue.
    • Improved the client performance when opening a kill report which includes many attackers.
    • Fixed an issue where the undock warning popup was being ignored after having cancelled a previous undock attempt.
    • Fixed an occurrence of an issue that could cause a module to be missing from the HUD after undocking.
    • Improved the loading speed of information in the Planetary Production page of the Agency.
    • Fixed an issue where in the Agency Asteroid Belt page, in the Ore Availability tool tip, Ores were being associated with the wrong race.
    • Fixed an issue where the highlights in the tutorial could block the contextual menu.
    • Fixed an issue where the entries for the Epic Arc in the Agency could become duplicated.
    • Fixed an issue where the standings requirement for the Blood-Stained Stars epic arc was listed as -10 in the Agency.