Greetings,
The following page will list patch notes for all updates within this release (Version 21.03). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2023-03-14 Last update: 2023-03-28
🤝 - Indicates a change inspired by player's feedback or suggestions.
Defect Fixes
Adjusted the text on the Shadow War loyalty tokens so they no longer refer to obsolete text mentioning early access to Uprising Navy ship blueprints.
Features & Changes
Shadow War
Significantly increased the drop rates of datacore BPCs and components shadow war sites.
Added "Scorched Containers" as a rare drop to the hacking containers, courier wrecks and vulnerable labs. These crates contain a small number of Recursive Computing Modules.
Defect Fixes
Shadow War - Datacores and datacore components can now be requested as items from buyers in item exchange contracts.
Shadow War - The tips text for the "Deposit 10 Transport Relay Datacores" challenge for players who side with the Minmatar Republic will now link to a Republic Shadow War Reward Crate instead of the Imperial one.
Updated the name of the beacon that appears on the overview for the Gallente relay datacore location from "Gallente Relay Research Center" to "Federal Relay Research Center" so that it matches the text in the agency.
Features & Changes
Shadow War
Adjusted the spawns for lowsec Waylaid Courier Salvaging sites, Research Data Node sites and Besieged Research Labs in low security space such that there is a higher amount of sites total and they will now respawn more consistently. Those outside of Factional Warfare lowsec remain unaffected.
Full Industry services and office slots have been added to the Federation and Caldari Anchorage stations throughout the universe.
Samanuni VI - Caldari Navy Anchorage
0EK-NJ V - Caldari Navy Anchorage
T-LIWS II - Caldari Navy Anchorage
UM-Q7F IX - Caldari Navy Anchorage
Amgynon III - Federation Navy Anchorage
Intaki V (Intaki Prime) - Federation Navy Anchorage
Defect Fixes:
The gauges when previewing an empire before selecting one in the Shadow War UI will now show current progress correctly.
Tooltips which stated obsolete information in the empire selection panel of the Shadow War UI have been corrected.
Fixed obsolete tooltips for Jump Clones which stated you could only have 1 clone in a station and that swapping clones in a station would give a cooldown.
The Radial menu dock function no longer appears to be available while in warp.
Switched "launch drones" to be the top option when right clicking on a drone.
The "Launch Drones" option in the Radial Menu now works correctly.
Defect Fixes
Fixed unreliable triggering of music in some combat sites.
Fixed an issue where some stacked windows would not open if a character logged off and then logged in again.
Fixed an issue where the Permitted Faction Enlistments under Show Info page for Corporations was sometimes not showing correctly.
Fixed a spelling mistake in the Watch List window.
Defect Fixes
Fixed an issue where the drone window could only launch one drone at a time.
Created a delete button in the Overview Settings Tabs section to be able to remove Tabs.
Defect Fixes
- Fixed an issue preventing the client from being launched on macOS.
Features & Changes:
A brand new Factional Campaign has launched - The Shipcaster Shadow War
Capsuleers can choose to enlist for one of the major 4 empires in their efforts to steal technology from the other empires, master new Triglavian technology and then construct their own fully functional shipcaster.
Content includes Hacking, Combat, Salvaging, Mining, Industry and PVP gameplay.
Rewards include exclusive Penumbral Shadow ship SKINs for the faction that you choose to support, dozens of new boosters for each faction and more.
Players can sign up for a faction using the agency.
You can preview the rewards for each faction before you choose to join them.
Your choice will not impact what future campaigns you can participate in.
Research, Besieged Labs and Waylaid Courier sites can be found in lowsec in Factional Warfare systems controlled by each empire with their respective technology, as well as in high security space in and around the empires chosen HQ systems. Be aware, all sites will become visible on the overview when a capsuleer warps to them.
Research Data Node hacking sites require core scan probes to locate, and you'll need a data analyzer to access the containers. These hacking sites are limited to Navy faction and Tech 1 frigates.
Waylaid Courier Salvaging sites will require a player to destroy NPCs and have a fitted salvager module - due to the complexity of the encryption used for the classified courier wrecks, salvaging drones are not capable of accessing them. These salvaging sites are limited to Tech I and Faction destroyers, and Tech I, faction and Tech II frigates.
Besieged Research Labs will require dangerous combat. Destroy NPCs which have reinforced an empire laboratory, and once you've cleared them out, destroy the lab and take the contents for yourself - they can be completed solo but expect a challenge, you may want to bring friends. These dangerous combat sites are limited to Tech I and Navy battlecruisers, and Tech I, faction and Tech II cruisers, and all frigates and destroyers including Tech 3 and below.
Steal and recover research data fragments, index files, decryption keys and datacore blueprints from these sites, manufacture datacores using the blueprints, and then turn them in to your faction for reward crates and event progression points used to unlock more rewards.
You can turn in the datacores at laboratories which have been setup in each empire's HQ system.
Amarr - Mehatoor
Caldari - Onnamon
Gallente - Intaki
Minmatar - Amo
Transport Relay research associated sites will be initially present in Caldari occupied factional warfare systems, and in the highsec around Onnamon - in the Aokinen and Minnen constellations
Stellar Transmuter research associated sites will be initially present in Amarr and Minmatar occupied factional warfare systems, and also including the highsec around Mehatoor and Amo - in the Kisana, Ryra, Tiat and Ani constellations.
The locations of where these sites will be available will increase as each faction gains mastery over each research.
These sites will give ALL capsuleers a suspect timer when taking the acceleration gate into the site, so be prepared for intense PVP action.
Be aware that this means that legal combat can happen between otherwise friendly players, such as members of allied militias. You never know who might happen to be on someone elses payroll!
The Construction Phase will unlock once a faction completes BOTH the relay transport and stellar transmuter research projects.
Once the construction phase is completed, the shipcaster will be complete!
Direct Enlistment is now available. You are now able to join factional warfare militias as an individual without leaving your corporation.
Corporations can choose to limit which factions their members can enlist for in the enlistment whitelist which can be found under the corporation menu under the wars section.
To sign up, go to any station belonging the appropriate faction you wish to join, and selecting the 'enlist me' option in the factional warfare window.
You can un-enlist at anytime in the factional warfare window.
There is a 24 hour cooldown when un-enlisted before you can directly enlist again.
Following recent political developments between the Empires, ceasefires have been declared between Caldari and Minmatar as well as Gallente and Amarr.
Caldari and Minmatar players will no longer be at war.
Amarr and Gallente players will no longer be at war.
Players in these groups will no longer be able to capture FW complexes in their former allies' warzones.
We have made a number of adjustments to the Turret Movement Sound.
Weapons turrets now have movement sounds as they lock target, change target and unlock target. These movement sounds are different depending on size and whether they are Energy, Hybrid or Projectile turrets.
They are best heard when zoomed in on the ship.
Turret impact sounds have been enhanced.
Improvements to balancing and attenuation on turret impact sounds.
Turret impact sound prioritization is now better calibrated during large scale battles.
New "tanking" layers have been added to all impact sounds so that impacts on shields, armor and hull now sound different.
Alliance and Corporation Emblems
Added alliance and corporation emblems on all battlecruisers, battleships, carriers, supercarriers, titans, freighters, and all remaining dreadnoughts.
All ships now have alliance and corporations emblems unlockable through the Paragon loyalty point store.
The massive Federation Navy project to secure the Intaki system has concluded and is now winding down as the navy moves its focus towards the potential research of and construction of interstellar shipcasters
Intaki has increased in security status from 0.5 to 0.6.
The Federation Navy has officially withdrawn the moratorium on new upwell structures, and capsuleers are able to place, anchor and online new Upwell structures in Intaki again.
You can now toggle the global font shadow. You'll find the new option in the Text section of the General tab in the Settings menu. 🤝
Added more color options for the Overview Window Tabs.🤝
Character counter has been added to the mailing list welcome mail.🤝
"Simulate ship" has been added the right click menu of packaged ships.🤝
An option to always show your own fleet broadcasts has been added.🤝
A shortcut to open the Fleet Watchlist has been added.🤝
A shortcut to "Clear all Broadcast Icons" has been added.🤝
Filter fields have been added to market order lists.🤝
"Include jump gates" has been moved in the Autopilot settings.🤝
Defect Fixes
The dynamic music is now automatically switching to combat music next to wormholes, when being attacked.
The audio stereo image has been flipped back.
Improved the client performance in scenes with a large amount of objects, like during a fleet fight.
Mac: Fixed a problem with Ambient Occlusion at Low settings, where distant objects were displayed black.
Mac: Fixed several client crashes.
The information listed in the trait tabs of Show Info window's for Medium Upwell Structures has been updated.
The Pointer for 'Route - Prefer Shorter' now points to the correct target.
The color of locations in current system is now updated when the color theme is changed.
Reset Settings "Reset Windows to Default Compact Mode" button is functioning again.
Market transactions tab in wallet now show fractional amounts.
The Create Decoration button is back in the Decorations Tab in Corporation window.
Updated the color for market orders owned by players to differentiate between my orders and in range ones in the market window.
Reformatted the data in the Network Data Monitor window in Engine Tools to avoid overlapping text in default window sizes.
Cleaned up the Engine Tools window (ctlr+alt+shift+M) and removed unneeded and lag-inducing options.
Greetings,
The following page will list patch notes for all updates within this release (Version 21.02). We invite you to join the player discussion about the content of this release on EVE Online forums:
- General Feedback - Known Issues
Initial Release Date: 2023-02-14 Last update: 2023-03-09
🤝 - Indicates a change inspired by player's feedback or suggestions.
Defect Fixes:
Defect fix for Intaki being able to be a target for lowsec wormholes.
Defect Fixes:
Kikimoras, Rodivas and Drekavacs are now counted towards the Skillers in the Abyss challenges.
Features & Changes:
Added new localized content in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.
Continued security efforts by the Federation Navy have caused the security status of the Intaki system to increase from 0.4 to 0.5.
Defect Fixes:
The Corporation Wallet will no longer have overlapping UI elements when viewed with accountant roles.
Features & Changes:
Added a new billboard video highlighting the upcoming player-run Stay Frosty Frigate Free-For-All which will take place on Saturday 11 March in Ouelletta!
Features & Changes:
Content is now localized in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.
Features & Changes:
Updated docking/undocking sfx.
The 'Compact Entropic Radiation Sink' has been improved, it previously had identical stats to the Tech 1 version.
CPU Required: 27 → 25
Damage Modifier: 9% → 10%
Rate of Fire Bonus: 4% → 5%
The 'Clutch Restrained Warp Disruption Field Generator' now has a lower signature radius penalty when unscripted, it previously had no advantage over either the enduring or compact variation.
Signature Radius Penalty 50% → 40%
The 'Perun Heavy Mutadaptive Remote Armor Repairer' has been rebalanced.
Powergrid Required: 561 → 396
Rep Amount: 496 → 512
Capacitor Activation Cost: 564 → 513
Armor Rep Bonus per cycle: 10% → 12%
Maximum Repair Bonus: 150% → 180%
- The 4 Navy Ewar Frigates are now available as BPC offers in factional warfare militia corp loyalty point stores for 2 million ISK and 4,000 LP.
This includes the Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue and Vigil Fleet Issue
Supply Caches will now spawn for the attacking faction in Rearguard and Command Operations systems.
Updated the Battlefield Icon on the Factional Warfare Map.
The traits on the Venture and Prospect ships have been reworded from 'Bonuses to Gas Harvester Amount' to 'Gas Scoop Amount' to hopefully lead to less players buying the wrong size module.
Renamed the 'Restrained Interdiction Nullifier', and its blueprint to 'Enduring Interdiction Nullifier', to match other meta modules which give a benefit to capacitor cost.
Energy Neutralizer modules will now show the exact amount of capacitor they removed from the ship they are activated on in the combat log, now taking into account the ships energy resistance value and current capacitor, rather than always reporting the maximum amount possible.
Perun Heavy Mutadaptive Remote Armor Repairer will now drop as a 1 run BPC, rather than as the whole module in abyssal space.
🤝 Large Industrial Core I and Large Industrial Core II blueprints have had their required input materials decreased by approximately 33%.
🤝 Capital Industrial Core II inputs have been increased.
The Strong Frentix Booster Reaction Formula has had the Hydrochloric Acid input reduced from 100 to 20 to match all other strong combat booster reactions.
The 'Perun Heavy Mutadaptive Remote Armor Repairer' blueprint now requires a 'Heavy Mutadaptive Remote Armor Repairer II' as an input to build.
🤝 It's now possible to store ships which have drones or implants in their Cargo Hold inside Ship Maintenance Bays and Arrays.
Photon UI and Multiple Overviews have now concluded their Feature Preview phase and are being enabled for all players.
🤝 Improved the PI interface so that when you have multiple extractors, with multiple pins each, it's more clear which pins belong to the extractor you are currently editing.
🤝 Added Help Pointers for Alliance Fittings and the Industry Input and Output locations.
Improved displaying loading progress and failed states in the Fitting Window's Emblems tab and Paragon Loyalty Points Store windows.
Added a light background toggle option to the right-click context menu for the NeoCom.
🤝 Added a new option that lets you toggle Compact Mode by default for all eligible windows globally. You'll find the new option in the Settings menu under the Window Appearance section of the General Settings tab. Note that if you manually toggle Compact Mode away from the default in a window then that mode will be persisted and the window's mode won't change again when the global option is toggled. You can reset all windows to the default mode again in the Reset Settings section of the Settings menu.
🤝 Added a Collapse/Expand option to the window control menu. This option collapses/expands the window the same way as if you'd double-clicked its header.
Updated the animation for the docking notification and added a similar notification for the undocking sequence.
The text color has been updated in various places around the client.
The selected tab underline now animates when a new tab is selected. A faint line was also added underneath all tab groups to improve the visual grouping of tabs.
Increased the density of the chat member list further when the "Show Compact Member List" option is enabled.
Added configurable default settings for new chat windows. You can now configure the default light background, font size, member list and message portraits mode for new chat windows in the Settings menu (open the Settings from the NeoCom, select the Chat tab and you'll find the new options in the Defaults section).
Updated the layout of the Fitting Management window.
Tweaked the layout of the Trade window.
Increased the width of the price input field in the Market's purchase window.
The Compact Mode of the Log and Messages window is a bit more compact now.
🤝 Added a UI warning when an Interdiction Nullifier is fitted with a module or rig which disables nullification.
🤝 Whenever you get a new trade while you have a stack of trades in the same stacked window, the new trade window will no longer appear in front of the active trade you're currently working on.
The massive Federation Navy project to secure the Intaki system continues:
The Intaki system's security status has increased from 0.3 to 0.4
The Federation Navy's enforced moratorium on the deployment of new Upwell Structures within the Intaki system remains in place.
Defect Fixes:
Crimewatch audio SFX are now tied to the "Warning Sounds" slider under Advanced Audio Settings.
Navy Dreadnought Wrecks can now be destroyed by players.
Navy Dreadnought Wrecks can now be salvaged for the intended amount of materials.
Warp Disruption Field Generator scripts no longer list obsolete attributes under show info.
The volume of some 400mm and 800mm armor plates have been reduced to match consistency across the size of each tier.
It's now possible to include the item "Fireworks Package" in contracts.
The "Heavy Stasis Grappler II" blueprint now correctly belongs to the tech II type group, so can be filtered properly.
The XL Cruise Missile Launcher II now uses the XL cruise missile icon instead of the XL torpedo one.
Several Decayed, Gravid and Unstable Mutaplasmids will now have the appropriate mutaplasmid tier color in the mutation window instead of grey.
Animations for anchoring and unanchoring are now showing more reliably for Customs Office Gantries.
Friendship skin now displays properly on Nestor hulls.
Ads in hangars should now have proper orientation.
🤝 Texture on the front of the Aeon hull is no longer stretched.
Resolved some UV texture stretching on the Aeon.
The bottom of Enforcer and Monitor hulls no longer clip through the dock of the new Upwell Hangars.
A fix that eliminates the appearance of flickering black squares for some users within the Upwell hangar has been implemented.
An update has been applied to suns so that their brightness is properly adjusted by distance.
The NPE Frigate Wreck is now visible on low shader quality.
Resolved a pixelated texture when on low shader quality on the Ikitursa.
Corrected lighting colors on GalNet SKIN for the Cormorant.
Adjusted the mining drone beam scale to be smaller and particle color to match the mining turret coloring.
Missing icons added for Grand Tiegjon Casino High-Rollers Platform.
Erroneous plane set appearing on the Panther has been removed.
Missing missile burst audio for Fighter drones re-added.
Missing glass texture on the Megathron and Kronos resolved.
Texture seam in a Gallente nebula resolved.
🤝 A turret locator on the Loki which caused some turrets to float slightly above the hull was repositioned.
Missing VFX for multiple SKINs on the Leshak (such as Eden's Hunters SKIN) resolved.
Adjusted the descriptions on Factional Warfare complex beacon descriptions to correctly state the ship restrictions on them.
🤝 Removed the 'Rapid Torpedo Launcher rate of fire bonus' from the Komodo's trait tab as it can no longer fit them.
Added the 50% cynosural field duration reduction bonus to the Marshal's traits. It always had this but was not stated in the traits tab.
The new Border and A0 Sun belts that were added in December have been renamed from Asteroid Belt to the name of the site to make them easier to find on the overview.
Removed 'light drone operation' from the Hematos masteries because it doesn't have a drone bay.
Removed Remote Repair, Remote Capacitor and Tactical Logistic Configurations from Carrier and Supercarrier masteries since they are no longer bonused for them.
🤝 Added text to the bastion module clarifying that it does not affect Rapid Heavy Missile Launchers, also adjusted the text which stated that a ship using bastion is immune to electronic warfare instead of just being resistant to it.
The docking status hologram in the Upwell Hangars is now localized to Spanish.
Fixed a rare issue causing the 'Warp to Location' button to fail on the first attempt during the mining introduction of the AIR NPE.
Aura will now correctly identify a fit Missile Launcher as a weapon during Career Agent fitting guidance.
Mac client: Fixed a rare client crash.
Adjusted the Factional Warfare map 'Enlist my Alliance' button so that it no longer overlaps the faction selection drop down box.
The "ESS" page in the Agency with large text enabled no longer fades to make the text more readable.
The UI pointer will now point to an element from below if there isn't enough space above it, so that it points to the correct element.
The tooltip for a drone in space now includes information on its current state.
🤝 Docking notification animation won't linger any longer than it should.
🤝 The mouse wheel scroll speed has been made consistent in all scroll areas.
You can no longer enter an exceedingly long name for your Overview tabs.
Custom tabs are no longer forgotten when switching over to the new Overview.
The size of loading spinners has been tweaked in a handful of places to prevent them from overlapping other content.
The same text colors are now used for transactions in the different tabs of the Wallet window.
The sort column text in tables is no longer horizontally cut off when the text wraps to multiple lines.
The top-right icons on the Details page in the Market window no longer overlap the item group trace on the left.
🤝 Drones can now be dragged via their health bar again.
The header of the Character Sheet is no longer incorrectly indented or hidden in some situations.
The confirmation dialog that's displayed when trashing lots of items no longer has rendering artifacts.
Fixed an issue which could cause skills to not be added to the Training Queue on the first attempt.
Mission Journal banner images are now correctly centered.
Paragon Agents will now correctly appear in the Paragon corporation's Information window.
Fixed a spelling error in the description of the Naglfar Fleet Issue ship.
Salutations,
The following page will list patch notes for all updates within this release (Version 21.01). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2023-01-10
Last update: 2023-02-02
🤝 - Indicates a change inspired by player's feedback or suggestions.
RELEASES: 2023-01-10.1 | 2023-01-11.1 | 2023-01-18.1 | 2023-01-19.1 | 2023-01-24.1 | 2023-01-26.1 | 2023-02-02.1 NEW |
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The massive Federation Navy project to secure the Intaki system continues:
Features & Changes
Defect Fixes
Top Killers | |||||||||||||||||||||||||||||||||||
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