Greetings,
The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2023-11-14 Last update: 2023-11-28
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Features & Changes:
Universe:
The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore’s rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.
The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.
Defect Fixes:
Gameplay:
Fixed an insurgency bug where after the pirates won, a FW Ihub could be invulnerable until downtime after the pirates gave it back.
Graphics:
Fixed multiple issues with decals and emblems not displaying properly across several ships.
Fixed an issue where Aurora VFX was appearing on other SKINs.
Fixed the glowmap on the Thrasher Fleet Issue’s boosters.
Adjusted the lifetime of GPU particles for missile impact smoke.
Fixed the gold sheen on the Alliance Tournament Monument in Manarq.
Fixed the Praetor I’s shader issues in preview windows.
Features & Changes:
Pirate Insurgencies:
Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.
Decreased forecasting time for future insurgencies from 48h to 24h.
When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.
Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.
The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.
Universe:
The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.
Defect Fixes:
User Interface:
Fixed a rare issue where solarsystem info panel would fail to display if the corruption/suppression service timed out when a client was trying to connect.
Features & Changes:
Insurgencies:
Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.
For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.
For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.
It’s no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.
Added a note that says “There currently are no active Insurgencies” for the Insurgency Systems agency page if no insurgencies are in the active state.
There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.
Insurgencies will now display “LAWLESS” next to the security status in the solarsystem info panel when corruption 5 has been reached.
Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.
Science & Industry:
Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.
Defect Fixes:
Corporation Project:
Corporation Statistics are no longer cut off in Japanese.
Fixed an issue where some clients have been unable to see their contribution progression to Corporation Projects in the UI.
Gameplay:
Faction NPC police will no longer block capture timers for pirate players if they are spawned inside Highsec complexes.
Homefront Operations:
It's no longer possible to remote repair the acceleration gates and receive payouts for it.
Localization:
The Mining Ambush dungeon will no-longer send misleading chatter if the site is contested by both sides fairly equally and one side wins shortly before the other side kills enough cruisers and battleships to cause them to flee.
The evemail message you receive for capturing a dungeon while under the effects of suppression will now correctly contain the bonus LP you got and not just the flat value.
New Player Experience:
Improved off-path handling throughout the experience.
Opportunities:
Removed the QA option from the context menu of enlistment opportunities.
Tracked Homefront Operation, Factional Warfare, and Pirate Insurgency opportunities will no longer be untracked when they become 6 or more jumps away.
The opportunity timer will now visibly count down when the tooltip is open.
Fixed an opportunity info panel issue where the jump count and button could disappear from the entries.
User Interface:
Fixed an Issue where the enlistment window could appear blank if a player has stacked it or docked it in another window.
Fixed text being obscured by the icons to swap factions and to the insurgency dashboard in the FW Map window.
Features & Changes:
Insurgencies:
When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.
Defect Fixes:
Corporation project:
Corporation projects with payment option can now be created with non-ASCII characters.
Links to Corporation projects in the Wallet’s Transaction will now show the correct Project name when using non-ASCII characters.
Gameplay:
The repair service in pirate FOBs is now working as intended.
The Insurgency Dashboard will now use your autopilot avoidance list and safety settings when displaying the ‘number of jumps’ an insurgency system is away from you, instead of always closest.
User Interface:
Font size changes in the Settings Window will update directly without having to relaunch.
Tooltip appears when hovering over a hyperlink.
Fixed elements of the Zarzakh agency page so that it is now formatted correctly, and text doesn’t go out of bounds or overlaps in different languages.
NPE:
Fixed an issue causing the NPE to become unfocused when guided to accept a Career Agent mission.
Players will now be instructed to track a goal during the ACP Career Path introduction.
Features & Changes:
Corporation:
Players will receive an EVE Mail Notification when leaving their player corp on their own volition.
The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.
Missions & NPCs:
The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.
The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.
Various other law enforcement and pirate organizations have adjusted their standings.
Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.
Opportunities:
Pirate Insurgencies have been added to the Opportunities interface.
Tracked opportunities now display their ‘tracked’ icon by default within the Opportunities interface.
Universe:
The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.
Samanuni has been removed from the autopilot blacklist.
The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.
Zarzakh:
Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.
Defect Fixes:
Gameplay:
Adding the missing ‘5x penalty to entosis link duration’ to the Azariel traits tab.
Fixed the Alligator Heavy Missile kinetic damage bonus not applying correctly.
Homefront Operations:
Corrected a few typos in conversations.
Hostile homefront NPCs should now show as red again instead of neutral.
Localization:
Fixed Mordu battlecruiser NPCs incorrectly claiming they are based on the Talos instead of the Naga hull.
New Player Experience
Added a missing UI blink in the fitting window in Part 1 of the experience.
Updated the info panel objective at the end of Part 1.
Corrected a highlight banner at the end of Part 1.
Improved off-path handling throughout the experience.
Opportunities:
The entire Info Panel will no longer disappear if the Opportunities info panel section becomes completely empty by traveling out of range of all tracked opportunities.
Changing the UI Scaling settings twice while no opportunities are tracked will no longer make tracking impossible.
The Opportunities home page will now display a consistent order of content sections when opened for the first time after logging in.
Players in stations will now have their Opportunities information updated every five minutes to remove opportunities that are no longer available in their current system.
Clicking the faction icon on Epic Arc opportunity cards will now open the opportunity details as intended.
PVE & NPCs:
Fixed some behavior NPCs being passive or showing as neutral instead of red.
Corporation Project
Factions will be prioritized over character, player corporation and player alliance names in the scroll down menu for Contribution Methods.
Contribution Methods for Defend and Capture FW Complexes now has a drop down menu for faction selection.
Remote Armor Repairing or Shield Boosting a capsuleer associated with a specific faction is now getting counted for projects in which faction is a requirement.
Search Filter for Unclaimed Rewards has been added to the Projects tab in the Corporation window.
Payment in ISK is getting copied over when duplicating a Corporation Project that contains ISK reward.
User Interface:
Fixed the hint when trying to enlist for a pirate faction and not having high enough standings claiming you need 0.0 standings instead of -2.0.
Mutaplasmid Items Show Info window now shows 2 decimal places for attributes they can affect, instead of none and rounding down, so players can easily see in game what the actual mutation numbers are.
Window will no longer scroll up after changing option from the drop-down menu in Settings Window’s "Display & Graphics" tab in the Settings Window
Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here: Havoc: Expansion Notes.
Greetings,
The following page will list patch notes for all updates within this release (Version 21.05#2). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2023-06-13 Last update: 2023-11-09
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Features & Changes:
Universe:
Added a new video to the billboard rotation for the upcoming LP donation pause.
Features & Changes:
Events:
Crimson Harvest has concluded.
Thank you for participating in the Crimson Harvest Event. The last day of the Crimson Harvest DLI will be Tuesday, November 7th.
Defect Fixes:
Graphics:
An issue where destruction details disappeared when zooming out on wrecks has been fixed.
An issue where volumetric clouds near your ship didn't correctly obscure the sun, has been fixed.
Features & Changes:
Events:
Crimson Harvest
The Blood Raiders and the Order of Tetrimon both hate cherry pickers, so they added a completion timer to Crimson Harvest Hacking Sites.
Sites will now complete 10 minutes after a player has entered the room. If a player is there for more than 10 minutes the site will complete when they leave the room.
Features & Changes:
Missions & NPCs:
The Angel Cartel and the Guristas Pirates are preparing to allow Capsuleers to enlist in their soon to be launched insurgency campaigns and have decided to extend Capsuleers the opportunity for absolution from past transgressions if they show they are willing to work with them.
The base standing increase from successfully completing the Angel Cartel and Guristas Epic Arc have been increased from 30% to 45%.
The cooldown for running the Arc has been reduced from 90 days to 14 days.
This cooldown is retroactive, i.e. if you ran an epic arc on the 1st of October (17 days ago) you’ll be able to run it right away! (instead of in 73 days).
If you ran the epic arc on the 14th of October, your new cooldown is 10 days (instead of 86 days).
This is a temporary amnesty from the Angel Cartel and Guristas Pirates, the Epic Arcs will return to their old values in December.
Features & Changes:
Loyalty Point store The cost of capital ship BPCs in the Serpentis Loyalty Point store has been adjusted and is now as follows:
Vanquisher Blueprint: 150,000,000 LP & 150,000,000,000 ISK.
Vendetta Blueprint: 100,000,000 LP & 100,000,000,000 ISK.
Vehement Blueprint: 25,000,000 LP & 25,000,000,000 ISK.
Defect Fixes:
Crimson Harvest
Hacking sites will now remain scannable until all containers have been hacked.
Last year's Crimson Harvest SKINs that drop in event sites can now be sold on the Market.
Gameplay:
Amarr Empire Faction Warfare NPCs will now correctly guard the "Amarr Supply Cache" Faction Warfare objective and no longer warp off constantly.
Features & Changes:
Events:
Crimson Harvest DLI
The DLI campaign has been extended by 1 day to unlock the booster to those who reach it.
Defect Fixes:
Crimson Harvest:
Fixed an issue which could cause the bosses HP bar to be removed from the Opportunities info panel after another NPC enters or leaves the site.
Additional unintended VFX no longer appear on the Vedmak Deathglow Remnant SKIN.
Crimson Harvest hacking sites have had their loot drops adjusted to account for the extra can(s) in the site.
Features & Changes:
Events:
The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on Monday November 6th 2023.
Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon.
Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for great rewards!
The Blood Raiders are capitalizing on the chaos erupting all over New Eden and are setting up more advanced bases in the warzone. Tetrimon loyalists are also deploying in the area to match their forces. These advanced versions of the combat and hacking sites can only be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and within the Eugidi, Angils and Hed constellations. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the opposing side to the one you choose in the agency, and you will receive challenges themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you chose, there is no penalty for shooting both sides and taking the loot from both their sites.
Every day of the Crimson Harvest will bring devilish login rewards. Alpha and Omega players get separate rewards, with Omegas enjoying both sets every day, and upgrading at any time during the event unlocks all previous Omega rewards. The treats on offer include boosters, SKINs, EverMarks, a generous amount of Skill Points and more. Get prepared and plan ahead, as not only will there be rewards given every day to those logging in, the 25th login during Crimson Harvest will be rewarded with 250.000 skill points for Omega and 75.000 for Alpha capsuleers.
Defect Fixes:
Gameplay:
The Mamba, Mekubal and Metamorphosis can no longer enter NVY plexes in Factional Warfare.
Removed a duplicate light drone trait element from the Mamba.
The Zarzakh gate will now list what ships can enter when you try to take a capital ship through.
Features & Changes:
User Interface:
The Character Select Screen has been updated to the Crimson Harvest theme for the upcoming Event.
Events:
In addition to the Character Select Screen update, PvP kills will drop loot at a higher rate, around 90% instead of the regular 50%. Find the pumpkin icon tagging the wrecks of your helpless victims and claim your bounties!
Zarzakh:
The Deathless continue to gain influence and mastery over the system of Zarzakh and have erected Deathless Retribution Emplacements around the ancient jovian stargates, The Fulcrum and the Deathless Construction Site at the sun. These new missile battery based sentry towers will attack any capsuleer with a retribution timer in their presence. The emplacements also have a limited amount of electronic warfare ability, and will target paint and attempt to break the locks of ships which incur their wrath.
Features & Changes:
Events:
The Deathless is asking for help from Capsuleers to power up ‘The Fulcrum’ and unlock more of Zarzakh’s secrets. Capsuleers who choose to assist him will be given Deathless circle reward tokens which can be exchanged in loyalty point stores for early access to the new destroyer designs recently completed by the Guristas Pirates and the Angel Cartel, or sold for a profit at Angel Cartel and Guristas Pirates NPC stations.
Venture into drifter hives, destroy the ancient drifter guardians at the end and collect elements from different hives to combine them into Coalesced Elements. Be aware that these sites are intended for groups of well equipped capsuleers and are very dangerous. Alternatively, entrepreneurs may be able to acquire them from the market from capsuleers who have already adventured deep into these hives.
In all classes of wormhole space, probe down sleeper relic and data sites using the “Forgotten” and “Unsecured” site name prefix, and acquire Element Containment Vessels from relic sites, and Element Control Data from data sites. Be aware that these sites are guarded by Sleeper NPCs unlike other relic and data cosmic signatures so be prepared for combat.
Once you have a Coalesced Element, an Element Containment Vessel and an Element Control Data item, travel to Zarzakh, and use the ‘access’ option now available to deposit all 3 together into the Fulcrum to recieve your reward - a deathless circle loyalty token.
Your Deathless circle loyalty token can then be taken to any Angel Cartel or Guristas Pirates station, and used in the Loyalty point store for a 1 run BPC of the Mekubal or Mamba respectively.
Alternatively, The Angel Cartel and Guristas Pirates will also reward capsuleers 5 million ISK for each Element Containment Vessel and Element Control Data they sell to them inside their stations, or 50 million ISK for each Deathless Circle Loyalty token.
For those who wish to oppose The Deathless - The Society of Conscious Thought is also awarding 5 million ISK for each Element Containment Vessel and Element Control Data brought to their stations in Geminate.
Defect Fixes:
Gameplay:
Escalations can no longer spawn in Zarzakh.
Note that it’s still possible for an escalation to take you through Zarzakh, escalations should always at most be 10 jumps from your destination. You may need to travel through Zarzakh if you see an escalation with an unusually high amount of jumps, we’re hoping to have a fix for this in a later release.
Defect Fixes:
Gameplay:
EverMarks removed from the Mysterious GalNet Crate. EverMarks as items still remain in capsuleer inventories. Should you want them converted to regular EverMark currency you can contact support.
Localization:
Added a number of missing localization for SKINs.
Defect Fixes:
Gameplay:
Fixed an issue with the Tech level icons of some Zarzakh NPCs.
Features & Changes:
Gameplay:
The four ancient Jovian stargates located in the Alsavoinon, G-0Q86, H-PA29, and Turnur systems appear to have connected with their stargate pairs at their destination location. This system has been assigned a system name that was discovered by capsuleers during the investigation: Zarzakh. The system is now viewable on the map.
Although the stargates have registered their navigation data with the New Eden fluid router network, and additional information about the system has become available, the stargates remain in a locked state, preventing access to capsuleer traffic.
Ships:
Mekubal class Destroyer from the Angel Cartel and the Mamba class Destroyer from the Guristas have been added to the ship tree and can be viewed in game.
User Interface:
Increased the minimum width of the Loyalty Point Store UI so that the purchase buttons for offers can no longer be hidden.
Defect Fixes:
Technical:
Mac client: Full screen clients are no longer being forced into native resolution at client start or entering full screen through Option + Enter.
Defect Fixes:
Technical:
We've made improvements to the chat service which increases its stability.
Defect Fixes:
Technical:
Fullscreen clients on a Mac with a notch for the camera will no longer be cut off at the bottom due to it being shifted downwards.
Features & Changes:
Economy:
The SCC surcharge for all industrial activities, such as manufacturing and invention, has been increased from 0.75% to 1.5%.
We have adjusted the System Cost Index formula to make it more volatile.
Defect Fixes:
Info Panel:
Tracked Homefront Operations and Combat Anomalies will now stay tracked after jumping to their system.
Opportunities:
Anomalies in the current system to will no longer disappear from the Opportunities window, the Info Panel, and the Agency while in a station.
Defect Fixes:
Homefront Operations:
Removing debug text that could appear in Metaliminal Meteoroid Amarr Mining sites.
Selecting Homefront Operations entries in the Agency will no longer add them to the Homefront Operations list in the Opportunities window.
Info Panel:
Tracked Combat Anomalies will now become untracked when two or more systems away.
Opportunities:
After completion, Homefront Operations and Combat Anomalies will now be removed immediately from the Agency, the Opportunities window, and the Info Panel of everyone in that system.
Features & Changes:
Events:
The Shadow War boosters have now expired.
The Society of Conscious Thought is now broadcasting the nearby location of the Ancient Jovian Gates to all capsuleers in the Solar Systems of Turnur, Alsavoinon, H-PA29 and G-0Q86.
Defect Fixes:
User Interface:
Blueprint icons are showing correctly again.
Features & Changes:
Universe:
The Alliance Tournament monument in Manarq has been updated with the winners of Alliance Tournament XIX, Fraternity.
Features & Changes:
User Interface:
Made various improvements to the SKINR tool UI:
Adjusted font and icon sizes.
Added background color for structure listings.
Added additional text.
Added a toggle for paint names.
Features & Changes:
Universe:
Upwell Structures can no longer be deployed near the discovered ancient Jovian gates due to extreme gravitational anomalies discovered in the vicinity around the gates.
It is recommended that any existing structures already anchored close to the stargates be removed or face potential destruction.
Defect Fixes:
Gameplay:
The ‘Capital Ship Construction’ Skillbook has been returned to the market of all empire school stations.
Graphics:
Jovian gates will start out as cloaked if a player enters a grid with them, instead of uncloaking first, then recloaking if a player is out of range of their decloaking radius.
Localization:
Removed several unneeded line breaks from the 'accept contract' message.
Technical:
Fixed a driver crash for dx12, when trying to move the portrait part of the character sheet outside of the client window.
Defect Fixes:
Graphics:
The Ishtar Gilded Predator SKIN is displaying its true colors.
Features & Changes:
Universe:
EVE Operation: Epiphany begins
Further investigations are under way into Jove Observatories and the activities of Angel Cartel and Guristas Pirates commanders.
User Interface:
The Loyalty Point Store UI has been given an overhaul.
The LP store window will now have a faction background based on the corporation LP store.
🤝 Removed the limit of 100 at a time for offers - now you can buy as many datacores from Factional Warfare Loyalty Point stores as you want in a single transaction!
The Loyalty Point, ISK and AK columns have been merged together. If the cost is 0 it will not be shown.
There is now a required items column.
When hovering over an offer, ISK/Loyalty Point/AK or specific required items you do not have will be highlighted in red.
🤝 You can now see the estimated item value of the Loyalty Point offer item when hovering the mouse cursor over it.
Defect Fixes:
User Interface:
Packaged ships can now be multifit with alliance fittings using the right click menu.
The SCC surcharge is now included in the cost total in the buy window when placing a buy order in a citadel.
You can now apply saved filters in the hypernet window.
'Edit Profile Used by Structure' now opens on the right tab.
Fixed an exception when a player is in control of a Citadel and opens a conversation with an Agent and looks at ship restrictions for the mission.
Filtering industry blueprints by name should now be more responsive and no longer get stuck in some cases.
Fixed the column sorting behavior in the industry window.
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