EVE Online patch-notes

  • Patch Notes For December 2018 Release

    7. December 2018 15:00



    Patch Notes For December 2018 Release - 2018-12-17.1

    Released on Monday, December 17th, 2018

    Features & Changes:

    Events:

    • Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

    Defect Fixes:

    Gameplay:

    • Fixed Megathron Permafrost SKIN being missing from the market.

    Graphics:

    • Corrected a performance issue with Hacking structures.
    • Corrected the Clade mark on the Rodiva and Zarmazd.
    • Fixed defect that prevented fireworks from appearing.

    Localization:

    • Fixed a spelling mistake in the description text for Blizzard Fireworks.

    Patch Notes For December 2018 Release - 2018-12-13.1

    Released on Thursday, December 13th 2018

    Features & Changes:

    Graphics:

    • Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

    Defect Fixes:

    Gameplay:

    • Fixed some incorrect market categories for special edition items.
    • Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.
    • Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.
    • It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

    Graphics:

    • Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

    User Interface:

    • Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

    Patch Notes For December 2018 Release - 2018-12-12.1

    Released on Wednesday, December 12th 2018

    Defect Fixes:

    Gameplay:

    • Fixed Incursion site respawn.

    Market:

    • Fixed broken booster market groups that could cause the market window to lock up.
    • Removed unintended module from the market.
    • Fixed the market groups for the upcoming Frostline 'Omnivore' Harvester Upgrade and corresponding blueprint.

    Patch Notes For December 2018 Release - 2018-12-11.2

    Released on Tuesday, December 11th 2018

    Defect Fixes:

    User Interface:

    • Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

    Patch Notes For December 2018 Release

    Released on Tuesday, December 11th 2018

    Features & Changes:

    Abyssal Deadspace:

    Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates. - This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space. - While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

    Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

    Graphics:

    • Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.
    • The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.
    • Killmarks for the Jackdaw have been relocated to the side of the vessel.

    Market:

    • Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.

    Modules:

    Added Mutadaptive Remote Armor Repairers in the following variations: - Heavy Mutadaptive Remote Armor Repairer I - Heavy Mutadaptive Compact Remote Armor Repairer - Heavy Mutadaptive Scoped Remote Armor Repairer - Heavy Mutadaptive Remote Armor Repairer II - Perun Heavy Mutadaptive Remote Armor Repairer

    Mutadaptive Remote Armor Repairers have the following rules: - Limited to one per ship - May only be fit to Rodiva and Zarmazd (for now) - Increase remote repair amount by 10% for each additional active cycle on the same target - Increase remote repair amount caps at 150% added

    Miscellaneous:

    • A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.
    • The 13 Days of EVE begin on release day; Log in and claim your rewards!

    Science & Industry:

    Added the following blueprints: - Heavy Mutadaptive Remote Armor Repairer I Blueprint - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint - Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint) - Rodiva Blueprint - Zarmazd Blueprint (can be created via invention using Rodiva Blueprint

    Ships:

    Rodiva:

    Precursor Cruiser bonuses per skill level: - 12.5% bonus to Mutadaptive Remote Armor Repairer amount - 5% reduction in Mutadaptive Remote Armor Repairer activation cost

    Role Bonus: - 525% bonus to Mutadaptive Remote Armor Repairer optimal range - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

    Slot layout: - 3 High Slots - 4 Mid Slots - 6 Low Slots - 3 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 750 Powergrid - 325 CPU

    Attributes: - Defense (shields / armor / hull) : 500 / 2200 / 1600 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 2150 / 405s - Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 100 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8 - Sensor strength: 18 Radar - Signature radius: 100m

    Zarmazd:

    Precursor Cruiser bonuses per skill level: - 20% bonus to Logistic Drone transfer amount - 100% bonus to Mutadaptive Remote Armor Repairer optimal range

    Logistics Cruiser bonuses per skill level: - 15% reduction in Mutadaptive Remote Armor Repairer activation cost - 20% bonus to Mutadaptive Remote Armor Repairer Amount

    Role Bonus: - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

    Slot layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 4 turret hardpoint - 0 launcher hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 950 Powergrid - 365 CPU

    Attributes: - Defense (shields / armor / hull) : 650 / 3200 / 1850 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 - Capacitor (amount / recharge rate) : 2350 / 445s - Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000 - Warp Speed: 3.3 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10 - Sensor strength: 22 Radar - Signature radius: 70m

    Structures & Deployables:

    • Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.
    • The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

    Starting tutorial and the Seeker Investigation:

    • Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.
    • Removed the completion count for the Seeker investigation card in the Agency.
    • Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.
    • Improved skill rewards designed to give characters levels in core skills.
    • Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.
    • UI Highlight for the wreck has been added to the Approach the Wreck task.
    • The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

    War Declarations:

    Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible. - If any corporation within an alliance controls a structure, the entire alliance becomes war eligible - Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures - The location of the structure in space does not matter for war eligibility

    Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies. - If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end. - If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours. - Mutual wars will continue even if one or both sides lose their structures

    Defect Fixes:

    Abyssal Deadspace:

    • Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.
    • Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.
    • Fixed an issue where the weather effect did not get applied to players in some cases.

    Gameplay:

    • The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.
    • Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.
    • Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).
    • Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.
    • Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.
    • Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.
    • Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.

    Graphics:

    • Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.
    • Removed black spot from the Caldari Frigate Harpy.
    • Corrected issue that could result in a character appearing unclothed in the portrait creator.
    • Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.
    • Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.
    • Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.
    • Disabled character sculpting while clothing assets are mid-update in the character creator.
    • Modified target painter visual effect to adjust according to ship position.
    • Visual damages on ships are now correctly displayed after leaving first person camera mode.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.
    • The icon for the item exchange in the of the Sentinel Vault now appears properly.
    • Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.
    • Fixed multiple typos and text messages within various sites in space.

    Structures & Deployables:

    • After boarding a navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.
    • Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.
    • Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.
    • Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.

    Technical:

    • Fixed a client performance problem that would occur when delivering many industry jobs in one go.

    User Interface:

    • We have updated the info panel so that some Epic Arc missions that were previously showing no objective will now point the player towards the mission journal.
    • Fixed an issue where the Mission info Panel would move when expanding a mission with a Warp To objective.
    • Removed duplicated context menu highlights for Orbit and Keep at Range during the starting tutorial.
    • The 'Copy contracts' functionality has been slightly improved and should no longer mistake BPOs for BPCs.
    • When copying contracts for corporation, players will now pick a source division which give them better control over where the contracted items are coming from.
    • Previously viewed contracts have been grouped in a submenu better organize the contract menu.
    • A proper error message is now displayed when trying to bridge to a cyno beacon without being in a fleet.
    • Fixed a bug where icons in the buff bar would still be displayed after docking and undocking from an Upwell structure, which should have expired while being docked.
    • A user facing error message is now displayed when trying to place a jump gate in wormhole space.
    • When dropping an item into the compare tool window, it will now also be added when dropped on top of another item.
    • Corrected the displayed reason in the selected item window for not being able to use Upwell Cargo Deposit while having a weapons flag.
    • An appropriate error message is now displayed when trying load a charge that is too large for the target module (like a combat scanner probe into a core probe launcher).
    • Fixed an issue where clicking preview for any Gurista's Victory skin would always show the Gila.
    • The correct tab in the show info window will now open when clicking the 'Corporation is at war with' icon in a corporation advert.
    • Fixed a display issue in corp recruitment adverts that would cause a corporation to be listed as at war with itself.
    • Fixed an issue that would cause the States tab of the Overview Settings window to reset to the top of the list every time a change was made.
    • Fixed an issue where the Reprocessing Window would play the success animation even if the reprocessing attempt failed.
    • Fixed several text issues in the Activity Tracker.
    • Fixed and issue where the probe scanner window would not re-open when undocking.
    • Fixed a grammatical error in the tooltip for the "Piercings" category in the character creator.
  • Patch Notes For EVE Online: Onslaught

    8. November 2018 18:00



    Patch Notes For EVE Online: Onslaught 1.12

    Released on Tuesday, December 4th 2018

    Defect Fixes:

    Gameplay:

    • Fixed a problem where a jump gate could not find its fuel directly after it was transferred to a new owner.
    • Fixed a rare problem, where a jump gate would lock up due to a timing issue when fuel was added and used at the same moment.

    Patch Notes For EVE Online: Onslaught 1.11

    Released on Thursday, November 29th 2018

    Defect Fixes:

    Activity Tracker:

    • An issue has been recitified where progress in certain epic arcs was not being recorded in the activity tracker.

    Gameplay:

    • Expired Cerebral Accelerator blueprints from the Crimson Harvest event have now been renamed so that it is clear that they only manufacture expired Cerebral Accelerators.
    • Fixed a very rare issue, which prevented to jump through a jump gate after logging out and in again.
    • Ships are now again always warping to the entry beacon of mission sites. Their behavior was partially confused with the behavior for anomalies and landmarks, where it is normally possibly to warp to bookmarks.

    User Interface:

    • Disabled the display of old starbase jump bridges on the F10 star map.

    Patch Notes For EVE Online: Onslaught 1.9

    Released on Tuesday, November 27th 2018

    Features & Changes:

    Events:

    • Cerebral Accelerators from the Crimson Harvest have now been expired.

      Please note, blueprints for these accelerators were missed when expiring content from the Crimson Harvest. They will be properly renamed and expired in the next point release.

    Structures & Deployables:

    • Any starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures that are online in space will enter the anchored state over downtime. The structure owners can unanchor and collect the structures at their convenience.
    • Starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures may no longer be anchored or onlined by players.

    Patch Notes For EVE Online: Onslaught 1.5

    Released on Thursday, November 22nd 2018

    Features & Changes:

    Abyssal Deadspace:

    • Added an effect to Abyssal Deadspace PvP (Proving grounds) to prevent stalemates
      • Effect activates 8 minutes after a fight starts
      • Effect lowers all ship resistances by 25%

    Structures & Deployables:

    • Personal deployable like mobile depots will now also drop a wreck at explosion, if they are empty.

    Defect Fixes:

    Graphics:

    • Corrected the inventory icon for the Structure EXERT Conduit Coupler construction component

    User Interface:

    • Fixed a problem, where the right-click menu on capital ships within contracts did not work.

    Patch Notes For EVE Online: Onslaught 1.4

    Released on Wednesday, November 21st 2018

    Features & Changes:

    Abyssal Deadspace:

    • Increased the chance of Abyssal Proving Conduits appearing
    • Removed Abyssal Filaments from Triglavian Cladistic Cache
    • Added more Crystalline Isogen-10, Zero-point Condensate, and Triglavian Survey Data to Triglavian Cladistic Cache

    User Interface:

    • The right click “Bridge To” and "Jump To" sub-menus have been slightly modified. The options' formatting has been updated and the prefixes "Fleet Cyno:" and "Beacon:" added to make it clearer what kind of beacon you will be jumping/bridging to.

    Defect Fixes:

    Gameplay:

    • While in Abyssal Deadspace PvP (Proving Grounds) players will now be destroyed immediately when the encounter ends (previously was some delay of up to 30 seconds).
    • Fixed an issue causing skills to not reduce standings penalties for declining missions.
    • Fixed an issue that sometimes allowed 3 players to enter Abyssal deadspace PvP.
    • Fixed an issue, which sometimes caused desync while controlling an Upwell structure or while observing space through the outside structure view.
    • Fixed an issue, where your own ship was not removed from space on your client and appeared as "ghost ships", when docking into outside structure view at an Upwell structure.
    • Reinstated the skill loss for subsystem skills, when getting killed in a T3 cruiser.

    Graphics:

    • Fixed an Issue that caused the Incursion Environment effect to disappear mid-flight

    User Interface:

    • Resolved an issue where "Warp Field Collapse" message could be displayed from your previous encounter from Abyssal Deadspace while in the Proving Grounds.
    • Fixed a problem where the blueprint browser in the industry window did not populate blueprint properly.
    • The blueprint browser in the industry window is no longer refreshing the personal blueprints, when a corporation blueprint is being changed, and vice versa.
    • The right click “Bridge To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.

    Patch Notes For EVE Online: Onslaught 1.3

    Released on Monday, November 19th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue with the Activity Tracker where the Abyssal Deadspace entered nodes would not display the results correctly.
    • Fixed an issue with the Activity Tracker where the Abyssal Deadspace completed nodes would not display the results correctly.
    • Fixed an issue with the Activity Tracker where completing a Corporation industry job would reward the player delivering the job, and not the player who started it.
    • Fixed an issue where the Activity Tracker was not displaying the Character Avatar.
    • Fixed an issue where the Activity Tracker would display a value higher 100% in some of the inner nodes.
    • Fixed an issue where the weight of the Mining Command Burst node was too low.

    User Interface:

    • Fixed an issue where notifications would contains -0.0 Standings changes.

    Patch Notes For EVE Online: Onslaught 1.2

    Released on Thursday, November 15th 2018

    Defect Fixes:

    Graphics:

    • Removed a texture error that was leading to a crash.
    • Fixed an Issue whereby particles from a Stargate would show up around the player's ship shortly before arriving at the gate.
    • Fixed an Issue whereby, on the player's first login after the release, the character's feet would be seen in the Character Sheet instead of the head.

    Technical:

    • Fixed the capsules of several characters, which had invalid attributes, which caused them to fail to undock or open the inventory window.

    Patch Notes For EVE Online: Onslaught 1.1

    Released on Wednesday, November 14th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue where sites (including Wormholes) in Factional Warfare space would be incorrectly removed at downtime.
    • Temporarily disabled the fix for warping to new sites for escalation sites, as it caused a worse experience for some escalation sites.

    Skills:

    • For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes. (See this news item for details on the issue.)

    Structures & Deployables:

    • Fixed an issue where the Hangar Containers of an unanchored or destroyed Upwell Structure would spawn at an incorrect distance.

    User Interface:

    • Clicking on a notification for a contract will again open the contract.
    • Fixed a rare bug, where a popup window will not open correctly, if there was already some similar popup window open.

    Patch Notes For EVE Online: Onslaught 1.0

    Released on Tuesday, November 13th 2018

    Features & Changes:

    Abyssal Deadspace:

    See this Dev Blog for a full overview of Abyssal Deadspace updates.

    • Introduced Absyssal Deadspace Co-op for frigate fleets
      • Co-op can be accessed by activating three filaments of the same type to create an entry trace
      • Entry trace can be activated by any member of the fleet piloting a frigate at the trace location
      • Up to three frigates can enter the pocket together
      • All frigate classes are allowed
      • Abyssal timer starts when the first player enters
      • Co-op rewards are roughly triple solo abyss rewards
        • Introduced Abyssal Deadspace proving grounds to solo cruiser runs
        • Abyssal Proving Conduit may spawn in the final room of solo runs
        • Proving conduit leads to a new area with an unlockable Triglavian Cladistic Cache
          • Cache unlocks and explodes after 5 minutes if uncontested
        • Up to two players may be placed in the same proving pocket
        • Loot and exit may only be accessed by one player. Two may enter, but only one can leave
        • Proving conduits will only appear in tier 3, 4 and 5 Abyssal Deadspace pockets
    • Introduced Triglavian Extractors - Appear attached to celestial objects and asteroids throughout Abyssal Deadspace - Can be destroyed and looted for Abyssal Deadspace resources
    • Tier 1 encounters will no longer contain NPCs that use Stasis Webifiers.
    • All Tiers have had an adjustment to the number of NPCs that can spawn at once, with Tier 1 - 3 spawning on average fewer NPCs.

    Activity Tracker

    Balancing:

    ECM Changes:

    • All ECM modules jam strength increased by 10%
    • All ECM modules optimal range increased by 20%
    • Signature Radius reduced for several ECM Bonused ships
      • Griffin reduced to 40 (was 42)
      • Kitsune reduced to 42 (was 47)
      • Griffin Navy Issue reduced to 38 (was 40)
      • Blackbird reduced to 135 (was 150)
      • Rook reduced to 158 (was 170)
      • Falcon reduced to 165 (was 175)
      • Scorpion reduced to 440 (was 480)
      • Widow reduced to 405 (was 432)
    • Fitting has been adjusted for some ECM bonused ships to allow more room for tank
      • Griffin powergrid increased to 28 (was 24)
      • Kitsune powergrid increased to 30 (was 26)
      • Rook powergrid increased to 740 (was 680)
      • Falcon powergrid increased to 760 (was 700)
      • Scorpion powergrid increased 9500 (was 9000)
      • Widow powergrid increased to 9800 (was 8800)
      • Widow CPU increased to 800 (was 760)

    Force Auxiliary Changes:

    • All capital remote repair modules duration increased by 25%
    • All capital remote shield booster modules duration increased by 25%
    • Capital Emergency Hull Energizer duration decreased by approximately 25%
    • Capital Emergency Hull Energizer active resistance bonus reduced to 95% (was 99.9%)
    • Capital Ancillary Shield Boosters limited to 1 per ship (this does affect all capitals, not only FAX)
    • Apostle and Minokawa bonus to capacitor pool removed
    • Lif and Ninazu bonus to capital cap injector amount removed

    EVE Search:

    • Added the EVE Search Bar to the Info Panel.
      • The EVE Search can find Characters, Corporations/Alliances, Market items, Apparel etc.

    _ Graphics:_

    • The appearance of the sites in the Seeker Investigation have been updated.
    • Stargates will now have holographic icons in space showing information about the current and adjacent solarsystem.
      • This includes sovereignty/FW ownership, security status, danger levels based on recent ship deaths, incursion presence, and traffic levels.
      • The same information icons are also available in the stargate's Show-Info window.
    • All of New Eden's stargates have recieved a visual overhaul with new effects and visual updates.

    Modules:

    • Introduced Decayed, Gravid and Unstable Mutaplasmids for the following module groups:
      • Magnetic Field Stabilizers
      • Gyrostabilizers
      • Heat Sinks
      • Ballistic Control Systems
      • Entropic Radiation Sinks
    • Reduced volume of Exotic Plasma Charges to .01 (was .1)
    • Reduced capacity of Entropic Disintegrators to 5 (was 50)

    Miscellaneous:

    • Added camera control support for 3DConnexion Spacemouse devices
      • Accessible in Tactical Camera mode

    New Feature Window:

    • Introducing the New Features Window,
      • The window will showcase any new features that have been introduced in the last release.
      • The window will appear a single time to any user over 7 days old.
      • An option to snooze is available, if you would prefer to see it later.

    Science & Industry:

    • Added Blueprint Copy for Kikimora
    • Added Blueprint Copy for Drekavac
    • Added Blueprint Copies to Faction Warfare LP Stores for:
      • Armageddon Navy Issue
      • Dominix Navy Issue
      • Scorpion Navy Issue
      • Typhoon Fleet Issue

    Ships:

    KIKIMORA

    Precursor Destroyer bonuses per skill level: - 25% bonus to Light Entropic Disintegrator damage - 20% bonus to Light Entropic Disintegrator optimal range

    Role Bonus: - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 50% increased Light Entropic Disintegrator optimal range

    Slot layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 58 Powergrid - 174 CPU

    Attributes: - Defense (shields / armor / hull) : 450 / 1150 / 900 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 750 / 340s - Mobility (max velocity / agility / mass): 260 / 2.92 / 135,0000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7 - Sensor strength: 12 Radar - Signature radius: 58m - Cargo capacity: 360m3

    DREKAVAC

    Precursor Battlecruiser bonuses per skill level: - 10% bonus to Heavy Entropic Disintegrator damage - 4% bonus to armor resistances

    Role Bonus: - Can use command burst module - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 25% increased Heavy Entropic Disintegrator optimal range

    Slot layout: - 4 High Slots - 4 Mid Slots - 7 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 1350 Powergrid - 410 CPU

    Attributes: - Defense (shields / armor / hull) : 1400 / 7450 / 5200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 3000 / 725s - Mobility (max velocity / agility / mass): 180 / .74 / 9,900,000 - Warp Speed: 2.7 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 / 7 - Sensor strength: 22 Radar - Signature radius: 255m - Cargo capacity: 650m3

    Skills:

    • Added Precursor Destroyer
    • Added Precursor Battlecruiser

    Structures & Deployables:

    The attack flow for all low power Upwell structures has been adjusted - Armor and shield hitpoints on all low power Upwell structures have been reduced by 62.5% - The hitpoint multiplier provided by full power mode has been increased from 1.5x to 4x to compensate - Attacking a low power structure will now involve attacking both shield and armor before the structure enters reinforced mode - Standup Layered Armor Plating modules will now only provide their armor hitpoint bonus to full power structures - The combined result of these changes is that attacking full power structures will remain the same but that reinforcing low power structures will be about 25% faster

    • The ongoing maintenance cost of strategic infrastructure hub upgrades have been increased to bring them in line with the modern EVE economy
      • Cynosural Navigation cost per day increased from 2m isk to 5m isk
      • Advanced Logistics Network cost per day increased from 10m isk to 20m isk
      • Cynosural Suppression cost per day increased from 20m isk to 30m isk
      • Supercapital Construction Facilities cost per day increased from 1m isk to 40m isk
      • Base IHub maintenance cost remains unchanged
    • It is no longer possible to manually online an Upwell structure service module if the structure is not at 100% health.
    • Mobile Cynosural Inhibitor deployment time has been reduced to one minute, and volume has been reduced to 50m3
    • Unlike the Starbase Jump Bridge, the Ansiblex Jump Gate does not prohibit jumping when Warp Disrupted. Jump restrictions are instead identical to an NPC stargate (Prohibited by a Weapons Timer, an active Cynosural Generator, Siege Module, Triage Module or Industrial Core and in the case of Capital Ships, a Focused Point from a Heavy Interdictor).

    User Interface:

    • Improved the wording of the Quit tutorial pop-up
    • Renamed 'Orders' tab in the Wallet window to 'Market Orders' for clarity.
    • Renamed 'Journal' tab in the Wallet window to 'Transactions' for clarity.
    • Made Neocom button blink more noticeable.
    • People & Places will no longer blink on interaction with a new Agent.
    • Hovering the mouse over a blinking Neocom button now displays a tooltip explaining why the button is blinking.
    • Added ability to turn off blink for a button in the Neocom by right clicking it and selecting 'Disable Button Blink'.
    • 'Disable all buttons blinking'/'Enable buttons blinking' option now available on right-click of the EVE Menu.
    • Added a notification for plugging in implants and consuming boosters and removed Neocom blink. Clicking the notification opens up the Character Sheet Augmentations panel
    • Removed blink on Corporation Medal awarded and made already existing notification clickable so that it opens the Character Sheet Decorations panel.
    • Added blink hints for all Wallet events.
    • Separated Personal and Corporation Wallet settings.
    • Added Compact Window mode for the Planetary Production.
      • This can be activated by clicking the button to the left of the minimise button.
    • The sovereignty info UI will now show whether or not a solar system is currently being cyno-jammed (only for those solar systems that are capable of being cyno-jammed)
    • A right click menu has been added to pop-up notifications which will allow you to disable or enable that notification group.
    • The right click “Jump To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.
    • The “Services” tab in the show info window for deployed Upwell structures will now show the setting values for the services (if available), like market taxes or corp office costs.
    • Offline structure services have now a yellow color in the “My Structures” section of the structure browser.

    Defect Fixes:

    Gameplay:

    • Fixed a problem which caused warps to be redirected to the center of a site without warp disruption, when warping to a location (like a bookmark or Upwell structure) within the site, if the site was not loaded yet after server downtime.

    Graphics:

    • Corrected an issue with rear decal not animating correctly on the Gallente Assault Cruiser Ishtar.
    • Corrected the Vexor logo being displayed on the Gallente Assault Cruiser Ishtar.
    • Resolved a graphic issue that occurred when an apparel item preview window was open while a player entered character recustomization.
    • Corrected the Wiyrkmoi SKIN for the Caldari Cruiser Osprey Navy Issue.
    • Fixed the visual damage on the ships so it follows animated geometry correctly.
    • Corrected sprite size on some Concord Cruiser Enforcer SKINS.
    • Fixed an error thrown when flying near Angel Missile Batteries.
    • Corrected the decal visibility on the Caldari Marauder Golem SKINS.
    • Adjusted corpses to minimize rotation.
    • Fixed an error thrown when destroying the Forsaken Stockpile.
    • Made placement of 3D character on the character sheet more consistent.
    • Fixed misaligned UVs on the Minmatar Dreadnought Naglfar.
    • Corrected visual glitches that sometimes occurred when clicking on the history bar in the character customization screen.
    • Rotating a character in the character customization screen has been made more responsive.
    • Added a missing blinking light to one side of the Gallente Cruiser Exequror and variations.

    PvE:

    • Abyssal Deadspace - Triglavian Battleship fleets will now contain additional ships that focus solely on damage and do not have specialized roles.

    Science & Industry:

    • Fixed an issue where locations of blueprints would not update in the industry window without relogging.
    • Fixed an issue where after a manufacturing job from a BPO has been completed, the user would be unable to select the BPO to start another job immediately.
    • Fixed an issue where the industry window would fail to load correctly when trying to reuse a blueprint immediately after delivering a previous job.
    • Fixed an issue where the location dropdown box would only should your current location immediately after starting a job.

    Ships:

    • A ship's modules will no longer be offline after it has been contracted.
    • Fixed an issue where charges could get stuck in weapon slots of T3 Cruisers when switching subsystems.

    Structures & Deployables:

    • Fixed a rare issue where a player could appear in space with a citadels model instead of their ship.
    • Fixed an issue where a pilot would not be correctly ejected into space if they were controlling a structure when it finished unanchoring.

    User Interface:

    • Fixed issue where NPCs with no bounties would incorrectly show a bounty in the Selected Item window.
    • Fixed an issue where Probe Scanner results would reset when the Agency Window was opened.
    • Improved the restoring of windows when using the shortcut for "Toggle collapse all windows" and docking or undocking in between.
    • Improved the fade-out of character names in the member list of chat windows, especially if the online indicator is displayed (the fade-out started too early).
    • Fixed an issue where, when moving an item into an inventory location that doesn't have space, the resulting error message would incorrectly list the item's volume as smaller then the remaining space.
  • Patch Notes For October 2018 Release

    5. October 2018 13:00



    Patch Notes For October 2018 Release 1.8

    Released on Monday, November 5th 2018

    Features & Changes:

    • The Crimson Harvest has concluded.

    Patch Notes For October 2018 Release 1.7

    Released on Friday, October 30th 2018

    Defect Fixes:

    Gameplay:

    • Event loot tables: Added Overseer's Effects and Covert Research Tools, and rebalanced the loot tables to fit these changes.

    Patch Notes For October 2018 Release 1.6

    Released on Wednesday, October 25th 2018

    Defect Fixes:

    Gameplay:

    • Event: Cthonic Attar can now be refined.
    • Event: The ore silos will no longer give a 'Dangerous Act' warning when attacked.
    • Event: NPC loot tables have been adjusted to correct levels.

    Patch Notes For October 2018 Release 1.5

    Released on Tuesday, October 23rd 2018

    Features & Changes:

    Events:

    • The Crimson Harvest is now live until November 5th.

    Defect Fixes:

    User Interface:

    • Live events: Clicking event notifications will now correctly open The Agency.

    • -

    Patch Notes For October 2018 Release 1.4

    Released on Thursday, October 18th 2018

    Defect Fixes:

    Miscellaneous:

    • Several fixes applied to make New Eden a better place.

    Patch Notes For October 2018 Release 1.3

    Released on Tuesday, October 16th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue preventing characters whose account transfers were canceled from being usable.
    • Fixed an issue where ECM fighters could not be targeted when jamming.
    • Fixed an issue where NPC Logistic ships were able to target other NPCs while being jammed.

    Graphics:

    • Fixed logo blurriness on the Hyperion with the Serene Mang SKIN applied
    • Fixed the missing stripes on the Rattlesnake with the King's Ransom SKINs applied
    • Fixed an Issue whereby faction logos were not being displayed on several ships or by several SKINs
    • Fixed the glow colour of the reactors on the Exhumers
    • The death animation on pod death is again displaying properly.

    Technical:

    • Fixed an issue where the tooltip for the time dilation icon did not display if the system name or region name was too long.

    Patch Notes For October 2018 Release 1.2

    Released on Tuesday, October 10th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue in the Starter Site that was blocking characters from approaching the CONCORD wreck.

    Graphics:

    • Edited the collision geometry for the Mobile Scan Inhibitor, the Shipyard and the Partially Constructed Megathron.

    Patch Notes For October 2018 Release 1.1

    Released on Tuesday, October 9th 2018

    Defect Fixes:

    User Interface:

    • Releasing control of an Upwell structure updates now the scene of the client correctly.

    Patch Notes For October 2018 Release 1.0

    Released on Tuesday, October 9th 2018

    Features & Changes:

    Balancing:

    Jammed targets may lock the source of the jam at all times - Affected ECM sources: - ECM Target Jammers - ECM Drones - ECM NPCs

    Warp Disruption Field Generators: - Removed penalty to thrust - Removed reduction to mass

    Interceptors: - Removed interdiction nullification from the following ships: - Claw - Crusader - Raptor - Taranis

    Crow:

    • Agility reduced to 3.25 (was 3.7)

    Damavik:

    • Low slots reduced to 3 (was 4)
    • Mid slots increased to 3 (was 2)

    Events:

    • Events: challenge rewards can now be claimed directly from the info panel
    • Events: challenges will now list their objectives rather than their names in the info panel
    • Events: added a sound effect to challenge reward claiming

    Graphics:

    • SKIN technology now has the ability to override the manufacturer logos of T2 hulls.
    • Additional dungeon assets have been upgraded to the latest shaders.

    Modules:

    • Added Zero-Point Mass Entangler
      • High Slot Module
      • Can be fit to Heavy Interdictors
      • Reduces ship mass by 80%
      • Reduces ship velocity by 95%
      • Cannot activate Microwarp Drive modules while active
      • Thrust bonus from Afterburners reduced by 90%
    • Added Zero-Point Mass Entangler Blueprint

    Miscellaneous:

    • Triglavian Bioadaptive Cache moved from Large Collidable Structure group to Precursor Cache group.

    Defect Fixes:

    Gameplay:

    • Activating a titan doomsday module will now prevent docking and tethering for the same 5 minute duration that currently blocks cloaking and jumping.
    • Titans now no longer deal area of effect damage to nearby ships when they are destroyed.
    • Left over Unsanctioned Labor Camps from the Dawn of Liberation event have been removed from distribution.

    Graphics:

    • Adjusted the VFX on the Minmatar Battleship Typhoon with the Cryptic Mimesis SKIN active.
    • Corrected the occlusion map on the Gallente Frigate Incursus and variants.
    • Corrected a issue occasionally preventing display of the structure build effect.
    • Adjusted the dirt levels of the Caldari Strategic Cruiser Tengu.

    Technical:

    • Improvements to server performance by no longer sending unused data to the client at starting a warp.

    User Interface:

    • Resolved an issue where certain attributes (such as Maximum Velocity Bonus) for Abysal Modules would display with Green Text in the Show Info window despite them having a negative mutated value.