EVE Online patch-notes

  • Patch Notes for March 2020 Release

    10. March 2020 11:55



    The following page will list patch notes for the March 2020. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

    Initial Release Date: 10/03/2020
    Last Update: 26/03/2020

    Features & Changes

    Miscellaneous:

    • Common naming restrictions reapplied to user supplied names.

    Defect Fixes

    Audio & Graphics:




    Full Patch Notes For March 2020 Release

    Features & Changes

    Balancing:

    Changes to Faction Warfare: (24/03/2020) - Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer. - In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated. - FW participants will be able to activate the acceleration gates without penalty. - Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius - Adding a new 5th tier of Faction Warfare sites, and renaming the 'Large' tier: - Large Compounds are now (Faction) Open Compounds - Large Strongholds are now (Faction) Open Strongholds - Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships - The new Battleship Complexes are named (Faction) Large Outpost - The progression in tiers is now: - Novice (unchanged) - Small (unchanged) - Medium (unchanged) - Large (new Battleship tier) - Open (formerly "Large") - Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control. - Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%

    Exploration:

    • Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until 6 April. (24/03/2020)

    Graphics:

    • Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.
    • Added a circle of perimeter lights around Acceleration Gates to show activation range (24/03/2020)
    • Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon's capture state: (24/03/2020)
      • Green - Being Captured by Defending Faction
      • Orange - Contested
      • Red - Being Captured by Attacking Faction

    Market:

    • Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog.
      • Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1%
      • When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink
      • When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures
      • When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices):
      • FORMULA:
      • BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate)
      • RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill)
      • Fee to create a new order at price P (this is unchanged):
      • Fee = BR * price
      • Fee to modify an existing order, changing price from P1 to P2:
      • Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2
    • The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5.
      • The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations.
      • The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.

    Modules:

    Performed Capacitor Booster Module Tiericide

    Module name changes: - Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I - Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster - Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster - Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

    Module migration: - Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I - Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I - Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I - Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster - Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster - Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster - Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster - Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster - Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster - Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster - Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster - Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New attributes for changed modules: - 'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3 - Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4) - Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6 - Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3) - 'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5 - Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5 - Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1) - Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2) - 'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4 - Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

    Meta Level changes: - Named Meta 1-4 to Meta 1 - Storyline Meta 7 to Meta 6 - Faction Meta 7 to Meta 8 - Officer Meta 12 to Meta 13 - Officer Meta 13 to Meta 15 - Officer Meta 14 to Meta 17

    Miscellaneous:

    • Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables
    • The "Skilling is a Means..." event has begun! During this event players will receive bonus Skillpoints for their first PvP kill against a vessel of frigate size or larger each day. (12/03/2020)
    • If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target. (24/03/2020)
    • A second daily challenge has been added to the "Skilling is just a means" event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the "Skilling is just a means" event will return to having a single challenge per day. (24/03/2020)
    • The Loot drop chance has been increased to 90% in Low Security space. Active until 6 April. (24/03/2020)
    • Common naming restrictions reapplied to user supplied names. (26/03/2020)

    Missions & NPCs:

    • Added three new Lvl 2 missions.
    • Reduced the mining efficiency of NPC Mining Fleets. (24/03/2020)

    Ships:

    • Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information. (24/03/2020)

    Tutorial:

    • Adjusted the signature radius and max velocity of some tutorial NPCs to provide a better experience for all of the faction's corvettes (18/03/2020)
    • Aura's portrait has been replaced with the concord logo in the tutorial section of the Agency (18/03/2020)
    • For a limited time, we will be performing a test in which 50% of new users will receive an updated version of the Tutorial: (18/03/2020)
      • New capsuleers will start in a new calmer setting before being asked to travel to the first tutorial site
      • The interface will be gradually revealed and introduced as the tutorial progresses
      • Updated flow of tasks within the tutorial
      • Upon entering the sites of the first three tutorial missions, the camera will automatically focus on the site's key objectives
      • Updated tutorial storyline text to provide a clearer purpose to the players actions
      • Updated Aura conversations in the tutorial – now with added sass!

    Structures & Deployables:

    • Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days. (24/03/2020)

    User Interface:

    • A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.
    • Updated the tooltip text for the "Skilling is just a means" daily challenge to make it clear that the challenge requires you to achieve top damage on a PvP kill. (13/03/2020)

    Third Party Developers

    Static Data Exports (SDE):

    • Removed a yaml that was incorrectly added to the SDE thus breaking its generation (25/03/2020)

    Defect Fixes

    Gameplay:

    • Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items
    • Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.
    • Needlejack Filament icons will now be shown correctly (11/03/2020)
    • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules... once again (11/03/2020)

    Audio & Graphics:

    • Adjusted the fog intensity in various scenes.
    • Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.
    • Fixed an issue with Stargates particle VFX being modified by nearby player ships.
    • Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.
    • Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.
    • Fix defect where enabling and disabling the "Override dynamic music with Classic EVE music" audio setting was not consistently working.
    • Fix defect where enabling and disabling the "Use combat music" audio setting was not consistently working.
    • Combat music will now stop playing after the player's capsule has been destroyed and the clone transferred to a station (11/03/2020)
    • Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars. (26/03/2020)

    Localization:

    • Removed tiericided modules from variation tabs
    • Fixed strings not being translated in corp Wallet UI. (25/03/2020)

    PvE:

    • Removed Needlejack Filaments from unintended drops in all Triglavian sites.

    Technical:

    • Restricted the in-game log viewer to show only appropriate logs.
    • Fixed a rare issue where the help pointers could cause the game to crash when realigning

    Text & Descriptions:

    • Corrected some minor spelling and grammar issues.

    Tutorial:

    • Fixed an issue which could cause players to get stuck in the tutorial
    • Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

    User Interface:

    • Fixed the filtering of shared bookmark folders for the "Admin Access Search", as it was not treating excluded membership correctly
    • Fixed an issue where skill points awarded for signing up via a referral link are described as having been purchased in the NES
    • Fixed an issue that caused the hamburger menu on the Market Orders window to disappear when merged with other windows
    • Fixed an issue where dragging a ship into the fitting screen sometimes does not load fit
    • Fixed an issue that caused the 'Congrats' screen which occasionally did not display when seasonal campaign is over for Alpha accounts
    • Fixed an issue where pointer anchor for Redeem items had disappeared
    • Fixed an issue that caused a momentary appearance and disappearance of an eighth circle in the circles representing turret mount points
    • Fixed an issue that prevented using special characters when using typeExact search
    • Fixed an issue where Indication text is greyed out after cancelling warp
    • Fixed an issue where Timestamp checkbox and Today button can be hidden when resizing Calendar's internal borders
    • Fixed an issue where Phrase/Item "Singularity Radiation Convertor" cannot be pasted into multibuy
    • Fixed an issue where hovering over the Price Per Unit icon inside the Multibuy window will not show tooltip.
    • Fixed an issue where Inventory was missing from pointer window
    • Removed a redundant "Save Location" option for Structures and Deployables in Sell Items windows
    • Fixed an issue where highlighted numbers could not be deleted or replaced in some fields
    • Fixed an issue where setting any number lower than 0 to the Starbase Attack settings would set the value to -10
    • Fixed an issue where it was impossible to save values in the in-game calculator
    • Fixed an issue where the up arrow would not work when navigating through the history of a text or number field
    • Inserting more than 13 characters in character bounty fields no longer fails
    • Fixed an issue where a wrong Chat link would be created when dragging from the Chat Channels window (12/03/2020)
    • Fixed an issue where Fleet links would not be given the correct name (12/03/2020)
    • Fixed an issue where Pointer window links could not be created (12/03/2020)
    • Fixed an issue where links to the Agency would fail to open (12/03/2020)
    • Fixed an issue that caused the daily challenge info panel to blink intermittently for several minutes after a downtime (13/03/2020)
    • Notes in the Notepad can now be deleted again. (18/03/2020)
  • Patch Notes for February 2020 Release

    11. February 2020 12:00



    The following page will list patch notes for the February 2020 release that was originally deployed on 11 February. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes below. The updates will also be tracked in the official forum thread.

    New Update: 28/02/2020

    Defect Fixes

    Gameplay:

    • Fixed an issue causing Filaments to use incorrect construction materials for Blueprints.

    For discussion about today's content release, please head on over to the respective comments threads:




    Full Patch Notes For February 2020 Release

    Features & Changes

    Balancing:

    • High Angle Weapons may now only be fit to Dreadnaughts (27/02/2020)
    • Adjusted High Angle Weapons and Siege Module attributes to simplify bonuses to High Angle Weapons. Overall damage output for High Angle Weapons in Siege mode will remain consistent with pre-patch values. (27/02/2020)

    Exploration:

    • Wandering wormhole connections (excluding to Thera and Shattered) have had their presence increased
    • Wandering C5 and C6 connections to null sec have had their presence increased
    • New wandering connections between C4, C5 and C6 wormhole systems have been introduced

    Events:

    • The Guardian's Gala has begun! This event will run from 12 February to 24 February. (13/02/2020)
      • The Serpentis and Angel Cartel pirates are gathering all over New Eden to celebrate their lucrative partnership. Capsuleers can crash the party and defeat the carousing pirates for a chance at valuable loot! (13/02/2020)
      • The standard Guardians Gala Venue site has begun to appear all over known space (high sec, low sec, and nullsec). These sites can be found using your ship's built-in anomaly scanner, and once a capsuleer has initiated warp to them a beacon will appear visible to everyone else in the system. CONCORD advises that capsuleers bring a ship of approximately battlecruiser power or greater if they wish to attack these locations. (13/02/2020)
      • The Guardians Gala VIP Venue can be found exclusively within wormhole space. This site features larger numbers of more challenging hostile NPCs and an opportunity to gain even more valuable loot including blueprint copies for the new Angel Cartel "Savior" pirate implant set. (13/02/2020)
      • Both the Standard and VIP Gala Venues drop overseers effects, ship skins, fireworks, agency combat boosters, "Inquest" implants, and a small chance of faction modules. The VIP Gala Venue in wormhole space provides the "Savior" implants as well as better quantities and chances at all the other valuable loot. (13/02/2020)
    • For the duration of the Guardian's Gala event, pvp loot drop rates within wormhole space have been increased to approximately 90% instead the normal 50%. (13/02/2020)
    • The Guardian's Gala has concluded, ending the appearance of Guardian's Gala venue sites throughout New Eden and returning the PVP loot drop rates in Wormhole space back to the standard 50% (24/02/2020)

    Implants:

    • Nirvana Implant Blueprints added to Sansha Loyalty Store and loot tables
    • Amulet Implants moved to Blood Raider Loyalty Store and loot tables
    • The new Savior implant set has been introduced. This implant set improves the cycle time of subcapital remote shield and armor repair modules, and blueprints for these implants will initially become available through the upcoming Guardian's Gala VIP Venues:
      • Low-grade Savior Alpha +2 Perception 1% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Beta +2 Memory 1.5% reduction in subcap remote rep cycle timewith 2.5% set bonus
      • Low-grade Savior Gamma +2 Willpower 2% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Delta +2 Intelligence 2.5% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Epsilon +2 Charisma 3% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Omega 10% set bonus
      • Mid-grade Savior Alpha +3 Perception 1% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Beta +3 Memory 1.5% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Gamma +3 Willpower 2% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Delta +3 Intelligence 2.5% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Epsilon +3 Charisma 3% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Omega 25% set bonus
      • High-grade Savior Alpha +4 Perception 1% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Beta +4 Memory 1.5% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Gamma +4 Willpower 2% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Delta +4 Intelligence 2.5% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Epsilon +4 Charisma 3% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Omega 50% set bonus

    Modules:

    Performed Remote Capacitor Transmitter Module Tiericide

    Module name changes: - Small Asymmetric Remote Capacitor Transmitter renamed to Small Radiative Scoped Remote Capacitor Transmitter - Small 'Regard' Remote Capacitor Transmitter renamed to Small Inductive Compact Remote Capacitor Transmitter - Medium Asymmetric Remote Capacitor Transmitter renamed to Medium Radiative Scoped Remote Capacitor Transmitter - Medium 'Regard' Remote Capacitor Transmitter renamed to Medium Inductive Compact Remote Capacitor Transmitter - Large Asymmetric Remote Capacitor Transmitter renamed to Large Radiative Scoped Remote Capacitor Transmitter - Large 'Regard' Remote Capacitor Transmitter renamed to Large Inductive Compact Remote Capacitor Transmitter

    Module migration: - Small Partial E95a Remote Capacitor Transmitter converted to Small Radiative Scoped Remote Capacitor Transmitter - Small Murky Remote Capacitor Transmitter converted to Small Inductive Compact Remote Capacitor Transmitter - Medium Partial E95b Remote Capacitor Transmitter converted to Medium Radiative Scoped Remote Capacitor Transmitter - Medium Murky Remote Capacitor Transmitter converted to Medium Inductive Compact Remote Capacitor Transmitter - Large Partial E95c Remote Capacitor Transmitter converted to Large Radiative Scoped Remote Capacitor Transmitter - Large Murky Remote Capacitor Transmitter converted to Large Inductive Compact Remote Capacitor Transmitter

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New attributes for changed modules:

    • Small Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 5, CPU: 30(+1), PG: 4, Transfer Amount: 35(+3), Capacitor: 38, Range: 4025(+350)
    • Small Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 5, CPU: 24, PG: 4, Transfer Amount: 35(-1), Capacitor: 38, Range: 3500(-700)
    • 'Squire' Small Remote Capacitor Transmitter - Meta Level: 6, Volume: 5, CPU: 22(-2), PG: 3(-1), Transfer Amount: 39, Capacitor: 49, Range: 4550
    • Medium Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 10(+5), CPU: 40(+2), PG: 80, Transfer Amount: 104(+9), Capacitor: 113, Range: 5750(+500)
    • Medium Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 10(+5), CPU: 32, PG: 72(-8), Transfer Amount: 104(-4), Capacitor: 113, Range: 5000(-1000)
    • 'Knight' Medium Remote Capacitor Transmitter - Meta Level: 6, Volume: 10(+5), CPU: 30(-2), PG: 68(-4), Transfer Amount: 117, Capacitor: 146, Range: 6500
    • Large Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 25(+20), CPU: 50(+2), PG: 320, Transfer Amount: 311(+27), Capacitor: 338, Range: 8625(+750)
    • Large Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 25(+20), CPU: 40, PG: 288(-32), Transfer Amount: 311(-13), Capacitor: 338, Range: 7500(-1500)
    • 'Chivalry' Large Remote Capacitor Transmitter - Meta Level: 6, Volume: 25(+20), CPU: 37(-3), PG: 272(-16), Transfer Amount: 351, Capacitor: 439, Range: 9750

    Other changes: - Setting the volume for all Remote Capacitor Transmitters - Small: 5m3, Medium: 10m3, Large: 25m3 - Setting the Meta Level for all Remote Capacitor Transmitters to 1 for 'named', 8 for Faction, 10 for C-Type, 12 for B-Type, 14 for A-Type

    Added 'Needlejack' filaments: (27/02/2020) - Noise-5 'Needlejack' Filament – moves 5 players to random system - Signal-5 'Needlejack' Filament – moves 5 players to random active system - Noise-15 'Needlejack' Filament – moves 15 players to random system - Signal-15 'Needlejack' Filament – moves 15 players to random active system - Noise-25 'Needlejack' Filament – moves 25 players to random system - Signal-25 'Needlejack' Filament – moves 25 players to random active system

    Noise-5 'Needlejack' Filament and Signal-5 'Needlejack' Filament can be found in Data Exploration Sites
    Noise-15 'Needlejack' Filament Blueprint and Signal-15 'Needlejack' Filament Blueprint can be purchased from ORE Corporation LP stores
    Noise-25 'Needlejack' Filament and Signal-25 'Needlejack' Filament will be distributed in upcoming events

    Miscellaneous:

    • Changes to the qualification rules for Sansha Incursion rewards have been made. In order to qualify for the rewards, pilots must be present at the site upon completion and also have a meaningful contribution to the completion of the site.

    Missions & NPCs:

    • Updated Drifter Response Battleship Behaviours
    • Updated some Sleeper warp scramblers to shut off micro jump drives

    Structures & Deployables:

    • Launching a Customs Office Gantry into space will now require the same corporation roles (Equipment Config) as anchoring it. (20/02/2020)

    User Interface:

    • Introducing a system to track new items in the Inventory, Hangars, and PLEX Vault via icon badging, UI breadcrumbs, and tooltips.
    • PLEX is placed in PLEX Vault instead of Item Hangar when obtained via redeem, market, trade, contracts, etc.
    • Number entry fields will now automatically include thousand separators (eg “1,000,000” rather than “1000000”). In the past, having these fields not format for easy readability has caused a significant amount of headaches for pilots and our Player Experience team. This change will hopefully make number fields much more readable and less prone to errors.
    • Adjustments to the Crate opening flow.
    • Moved NEOCOM icons for Redeem Window, Contextual Offers and Daily Login Rewards to NEOCOM Tray
    • Unified naming of redemption queue in text references to "Redeem Items"
    • Overhaul of Redeem queue UI.
    • Tooltips now show the notes for bookmarks
    • Corporation bulletins can now be rearranged
    • Daily Login Incentive window now has sound
    • Log Off window now includes Daily Reward reminder.
    • Added a link icon next to the current fit name in the Fitting window
    • New UI elements in the "buff bar" above the ship HUD will now clearly display the impact of system-wide effects on your ship. These icons will appear when your ship is being affected by:
      • Wormhole system effects
      • Sansha Incursion system effects
      • Triglavian Invasion system effects
      • Triglavian Stellar Accelerator system effects
    • New items added to inventory are now added to the top of the inventory instead of bottom (18/02/2020)
    • Added ability to clear new inventory badges without using mouseover (18/02/2020)
    • Removed inventory badging from salvaging (18/02/2020)
    • Removed inventory badges for scooped drones (18/02/2020)
    • Added tooltip when unallocated SP is injected (18/02/2020)

    HyperNet:

    • You can now see a list of the capsuleers who own the highest number of HyperNodes in an offer when looking at the offer details view.
    • Filtering has received a number of improvements:
      • You can now filter by item meta groups, blueprint copies vs. originals and item categories have been added to the item field.
      • Filter settings can now be saved.
      • You are no longer forced to select a range for the HyperNode count field, you can now filter on offers with a single specified number of HyperNodes.
    • The history view has vastly improved filtering. You can filter by all the same criteria as in the browse view along with filtering on joined/created, active/finished, public/private offers. Sorting options were also added.
    • When a filter is applied to the history view you can now see how many total offers there are and how many the filter criteria applies to.
    • You will now see a warning on offers that have a disproportionately high HyperNode price compared to the item's average price on the regional market. This warning, along with the indicator for low-priced HyperNodes, can now also be seen in the offer details view.
    • You can now see how many HyperNodes you own along with the total number of HyperNodes in an offer when it is finished and being synchronized.
    • You will now be warned if you set a very low HyperNode price compared to the regional market estimate when creating an offer.
    • Your history will now show you all the offers you've participated in or created in the last three months.
    • Offers with blueprints will now say in the title whether they are an original blueprint or a copy.

    Universe:

    The following adjustments have been made to asteroids throughout the universe of New Eden: - High Sec Asteroids: - Pyroxeres, Omber & Kernite quantities reduced. - Low Sec Asteroids: - Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced. - Null Sec Asteroids: - Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced. - Bistot quantity increased. - Ore Anomalies spawned from Sovereignty Industry Index upgrades: - Level 1, 2 & 3 respawn times adjusted. - All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite. - Gneiss, Dark Ochre & Spodumain quantities reduced.

    Third Party Developers

    ESI:

    • Fixed skillqueue conversion error. (12/02/2020)

    Defect Fixes

    Gameplay:

    • Fixed a problem, which sometimes caused all modules to be offline on ships in Upwell structures.
    • Fixed an issue were the assets of a biomassed character would not correctly transfer to their corporation
    • Fixed issue that was preventing "Move PLEX to PLEX Vault" functionality from working when in a different solar system than the PLEX. (13/02/2020)
    • Fixed issue causing Stack All to fail in some inventory locations, like in containers or corporation hangars. (13/02/2020)
    • Fixed an issue where contested incursion sites would yield no reward at all. (17/02/2020)
    • Fixed an issue where drones do not execute mass-commands. (17/02/2020)
    • Fixed issue where by the fitted items from Ships in the Ship Maintenance Bay are shown as fitted items of the destroyed ship on Killmails. (18/02/2020)
    • Fixed an issue that was causing too many c5 to c6 wormhole connections to appear. (20/02/2020)
    • Fixed a problem which caused larger ships to land too close to the wormhole after jumping through. (20/02/2020)
    • Fixed an issue, which caused the payout of incursion LP to fail after finishing the final site. (20/02/2020)
    • New Eden has been made a better place for everyone. (20/02/2020)
    • Fixed an issue were drones abandoned by another player cannot be scooped to drone bay. (27/02/2020)

    Graphics and Audio:

    • Fixed a post-processing issue on the smaller asteroids when a larger one was occluding the sun.
    • Fixed an animation Issue on the Damavik's core VFX while warping.
    • Scaled smartbomb visuals to their area of effect.
    • Reduced ambient ship SFX for the Triglavian Frigate Nergal.
    • Adjusted godray intensity and colors according to the system stars.
    • Fixed an issue that caused some sound effects to be unaffected by sliders.
    • Modified sunlight occlusion by asteroids.
    • Corrected switching between dynamic and classic music with classic EVE music enabled.
    • Adjusted speech audio levels for all languages.
    • Fixed an issue that allowed boosting SFX to be heard when all advanced audio settings were muted
    • Added warp animation sounds for the Gallente Frigates Maulus, Keres, Tristan, and Utu.
    • Added warp animation sounds for the Gallente Battleship Dominix, Battlecruiser Talos, and Destroyer Magus
    • Adjusted transparency of Minmatar solar sails on gates, structures, deployables, and some ships.
    • Fixed visibility of the blueprint icons for the mining drones. (13/02/2020)
    • Applied Capsule SKINs now persist after ejecting from a ship or clone jumping. (20/02/2020)

    Localization:

    • Fixed issue where characters were not correctly encoded in HyperNet offers for Russian localization.

    Market:

    • Zorya officer module blueprints no longer have market entries.
    • Improved search ability of Triglavian ores on the market.

    PvE:

    • Enemies in the tutorial now show the correct resistances in their show info windows.
    • The Guardian's Gala Venues will no longer spawn in rookie and career agent systems. (20/02/2020)

    Technical:

    • Fixed an issue with multifitting that could cause ghost items to appear in the inventory (18/02/2020)
    • Fixed an issue causing the old inventory badges to reappear (18/02/2020)
    • Fixed an issue causing traded ore to not trigger inventory badges properly (18/02/2020)

    Text & Descriptions:

    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed an issue where the item and solar system filter fields in the HyperNet Relay were not displayed correctly with UI scaling enabled.
    • Fixed an issue where the number of joined offers in the history view in the HyperNet Relay would sometimes be incorrect.
    • Fixed an issue where the default price for blueprint copies was based on the market price of the original when creating an offer in the HyperNet Relay.
    • Aura's conversation windows no longer animate their exit animations even when the window is minimized
    • The Ship Tree window is now correctly reset when using the "Reset to Default Window Position" option
    • Fixed an issue where clicking a "Bill issued" notification in the notification feed would break the wallet window if it was already open
    • Switching inventory tab with a highlighted search term now correctly clears the highlight
    • Pasting a number with decimal places into a field that only accepts whole numbers will now correctly round the number to the nearest whole rather than just remove the decimal separator
    • Reprocessing window: Adjusted the opacity of skill bonuses in the tooltip for reprocessing ores.
    • Fixed an issue where unrenting corp office didn't remove items from the open reprocessing window.
    • Personal Assets Search tab help icon is now consistent with other help icons.
    • The Ship Warp Speed column now shows in the compare tool when Only Show Attributes That Differ flag is enabled for ships that have different warp speed.
    • Fixed an issue with Forward and Back buttons in info windows.
    • Fixed an issue where distance to an object would disappear when at 0m.
    • Agent level now has a tooltip in the Agency.
    • The golden capsule is now filtered out of the SKINs list.
    • Fixed an alignment issue for resources in the Agency.
    • Fixed an issue where Agency Damage Boosters would show multiple bonuses in pop-up.
    • Fixed an issue where position indicator would remain visible when the same position was selected in the Overview Settings window.
    • Fixed an issue where it was possible to select unavailable sections in the Agency when in Wormholes.
    • Fixed an issue where the behaviour of the strike-through line in the Sell Item window was inconsistent.
    • Fixed an issue where the Font Size option became unavailable in the Corporation window.
    • Fixed an issue where the back button in the showinfo window would fail if the previous item was a stargate form another system
    • Rapidly clicking the "Take Control" button in an Upwell Structure will no longer shows multiple "Pilot in Control" windows showing your own character
    • Searching for "Territorial Claim Unit" or "Infrastructure Hub" in the Sovereignty tab of the corporation window now correctly filters for the respective structure type
    • Selecting a Skill training tooltip will now only add the skills required to train that skill and ignore any missing nested requirements
    • Fixed an issue where simulated fittings would not always appear correctly when swapping between ship and structure fittings
    • Hovering over a link now only highlights the current instance of the link rather than also highlighting any duplicate links in the same text box
    • Added Minimize and Close options when right-clicking the Agency window header and Neocom icon
    • Fixed the alignment of some icons in the Corporation window
    • Fixed an issue where the Radial menu would remain visible if active when opening the Settings window
    • Fixed an issue where systems without active Incursions sometimes appeared in the Agency window Incursion results
    • Fixed an issue where Pointer Window highlights would appear above other windows
    • Fixed an issue where the Pointer Window highlight for the Overview would not adjust when the window was resized
    • Removed the ability to add decimal places to contract number fields (as contracts would only work with whole ISK amounts)
    • Fixed an issue where the loading circle for sites in the Agency window would linger if no sites are available
    • Fixed issue that caused different order of command for normal and Upwell stargates
    • Fixed issue where the Neocom may be displayed too brightly immediately after login
    • Fixed an issue where expanded cargohold modules would not be considered when loading items for Multifit
    • The Simulation Fitting browser will now correctly refresh when a subsystem is fit if the 'Hull Restrictions' filter is active
    • Fixed an issue where the 'Simulate Fit' option in the Information window of the active ship could fail under some circumstances
    • Fixed issue that prevented users from warping fleet to members using the right-click menu.
    • Fixed issue where Customs Offices were not appearing in the right-click menu.
    • Fixed issue that made it Impossible to invite to the fleet via the right-click menu. (13/02/2020)
    • Fixed issue that caused the right-click menu for some Epic Arcs not to work. (13/02/2020)
    • Fixed issue that caused the option to 'Resign as CEO' appears in the right-click menu of directors. (13/02/2020)
    • Fixed issue that caused the Customs Office in the right-click menu to only appear for the first time. (13/02/2020)
    • Fixed issue where double-clicking on a drone icon brings up a blank drone information window. (13/02/2020)
    • Fixed an issue where filtering by blueprint type in the HyperNet Relay would not work as expected. (13/02/2020)
    • Fixed an issue where copying contracts would not correctly preserve the price. (13/02/2020)
    • Fixed an issue where the '<' or '>' symbols in the names of Saved Locations would cause issues. (13/02/2020)
    • Entering an extremely large number in "Suppress if balance change under:" field in the wallet settings no longs causes an error number to appear. (13/02/2020)
    • Fixed an issue where pasting a number with the "ISK" suffix into a price field fails. (13/02/2020)
    • Fixed an issue that caused Incorrect fitting warnings for blueprints in cargo. (18/02/2020)
    • Fixed an issue that caused the radial menu to not work correctly when interacting with drones. (18/02/2020)
    • Fixed an issue that caused an issue when simulating Fleet Members Fittings. (18/02/2020)
    • Fixed an issue where "Simulate Fit" option fails to show a fit in space when selected via an Information window opened in a Hangar. (18/02/2020)
    • Fixed an issue where Modules filter in Ship Simulator does not update when subsystems are changed. (18/02/2020)
    • Fixed an issue that caused the Related contracts menu to not show. (18/02/2020)
    • Fixed an issue that caused misleading tooltips about the player being out of locking range. (18/02/2020)
    • Fixed an issue causing consumed cerebral boosters to trigger the badging icon (18/02/2020)
    • Fixed UI scaling issue causing items to the right of screen to not be selected when dragging selection box (18/02/2020)
    • Fixed a problem with displaying of incursion logs in the journal. (20/02/2020)
    • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules (24/02/2020)
    • Fixed issue causing some windows to unexpectedly unstack. (27/02/2020)
    • Fixed an issue where redeeming PLEX occasionally doesn't trigger the inventory badging system. (27/02/2020)
    • Fixed an issues where inventory badging system was triggered when moving PLEX to and from the PLEX vault. (27/02/2020)
    • Fixed an issue where tool tip for Destroyer + Omega Combo bundle are not displaying when using Russian as client language. (27/02/2020)
    • Fixed an issue where localized titles are too long on contextual offer for Destroyer Pack offers. (27/02/2020)
    • Fixed an issue causing Filaments to use incorrect construction materials for Blueprints. (28/02/2020)
  • Patch Notes for January 2020 Release

    16. January 2020 12:00



    Patch Notes For January 2020 Release - 2020-02-04.1

    Released On Tuesday, 4 February 2020

    Defect Fixes:

    Gameplay:

    • An issue where the 'Starter Gift Cerebral Accelerator' had expired has been fixed.


    Patch Notes For January 2020 Release - 2020-01-30.1

    Released On Thursday, 30 January 2020

    Defect Fixes:

    User Interface:

    • Fixed an issue where the selected Item Options are grayed out after losing a ship.


    Patch Notes For January 2020 Release - 2020-01-29.1

    Released On Wednesday, 29 January 2020

    Defect Fixes:

    Graphics:

    • Fixed the black-screen transition when changing ships in hangar

    Localization:

    • Fixed missing descriptions in the redeem queue for items bought in the NES


    Patch Notes For January 2020 Release - 2020-01-28.1

    Released On Tuesday, 28 January 2020

    Features & Changes:

    Balancing:

    Performed Armor Repairer Module Tiericide

    Module name changes: - Small 'Accommodation' Vestment Reconstructer I renamed to Small ACM Compact Armor Repairer - Small I-a Polarized Armor Regenerator renamed to Small I-a Enduring Armor Repairer - Medium 'Accommodation' Vestment Reconstructer I renamed to Medium ACM Compact Armor Repairer - Medium I-a Polarized Armor Regenerator renamed to Medium I-a Enduring Armor Repairer - Large 'Accommodation' Vestment Reconstructer I renamed to Large ACM Compact Armor Repairer - Large I-a Polarized Armor Regenerator renamed to Large I-a Enduring Armor Repairer

    Module migration: - Small Inefficient Armor Repair Unit converted to Small ACM Compact Armor Repairer - Small Automated Carapace Restoration converted to Small I-a Enduring Armor Repairer - Medium Inefficient Armor Repair Unit converted to Medium ACM Compact Armor Repairer - Medium Automated Carapace Restoration converted to Medium I-a Enduring Armor Repairer - Medium Nano Armor Repair Unit I converted to 'Meditation' Medium Armor Repairer I - Large Inefficient Armor Repair Unit converted to Large ACM Compact Armor Repairer - Large Automated Carapace Restoration converted to Large I-a Enduring Armor Repairer

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes: - Small ACM Compact Armor Repairer: Powergrid 5, CPU 4, Armor Hitpoints Repaired 79, Activation 40, Duration 6 sec, Heat Damage 5.4 - Small I-a Enduring Armor Repairer: Powergrid 5, CPU 5, Armor Hitpoints Repaired 79, Activation 36, Duration 6 sec, Heat Damage 5.4 - Medium ACM Compact Armor Repairer: Powergrid 108, CPU 20 Armor Hitpoints Repaired 317, Activation 160, Duration 12 sec, Heat Damage 5.3 - Medium I-a Enduring Armor Repairer: Powergrid 120, CPU 22, Armor Hitpoints Repaired 317, Activation 144, Duration 12 sec, Heat Damage 5.3 - Large ACM Compact Armor Repairer: Powergrid 1620, CPU 40, Armor Hitpoints Repaired 794, Activation 400, Duration 15 sec, Heat Damage 5.4 - Large I-a Enduring Armor Repairer: Powergrid 1800, CPU 49, Armor Hitpoints Repaired 794, Activation 360, Duration 15 sec, Heat Damage 5.4

    Other changes: - Meta Level set to 1 for all "named" Armor Repairers - Meta Level set to 8 for all Faction Armor Repairers - Meta Level set to 6 for all Storyline Armor Repairers

    User Interface:

    • Aura conversation windows will now always show on top of other windows.

    Defect Fixes:

    Technical:

    • Addressed issues around edge cases in regards to Tiericide Merges for Shield Boosters.


    Patch Notes For January 2020 Release - 2020-01-23.1

    Released On Thursday, 23 January 2020

    Features & Changes:

    Implants:

    • Added Nirvana Low Grade blueprints into the loot table of the Dragonaur Blitz

    Missions & NPCs:

    • Adjusted the Overseer Effects loot of the Vimoksha Envoy to more often drop the middle tiers of effects for improved consistency of rewards
    • The respawn rates and loot chances for the Emerging Conduits have been adjusted

    Defect Fixes:

    Graphics:

    • Fixed a green cloud appearing on the Moa with some SKINs

    User Interface:

    • Fixed issue that prevented the 'Deliver to member' option in Corporation Assets Deliveries to work correctly.
    • Fixed issue that prevented users to split stacked items in the Corporation Hanger.


    Patch Notes For January 2020 Release - 2020-01-21.1

    Released On Tuesday, 21 January 2020

    Defect Fixes:

    Gameplay:

    • High-sec structures sometimes had a hull reinforcement duration that was a day too long. They will now correctly use the expected duration described in Kicking Over Castles dev blog (4.5 days, and then the next chosen reinforce hour, and then +/- 3 hours)
    • Restored post-release balanced attributes to Observatory Flashpoint NPCs.


    Patch Notes For January 2020 Release - 2020-01-20.1

    Released On Monday, 20 January 2020

    Defect Fixes:

    User Interface:

    • Fixed the show info window for Mutaplasmids.
    • Fixed an issue where 'Warp to objective' was no longer possible from within the mission talk to agent text.


    Patch Notes For January 2020 Release - 2020-01-17.1

    Released On Thursday, 17 January 2020

    Defect Fixes:

    Gameplay:

    • Fixed a problem with some Epic Arc missions, where the mission could not be accepted correctly, especially when talking to "Tevis Jak". Please contact Customer Support, if your character got affected by this in the last 24 hours and is still unable to proceed with the Epic Arc.

    Graphics:

    • Removed Winter Event icicles from Upwell Astrahus structures.

    Technical:

    • Fixed a data priming issue, which caused a slow server startup.

    User Interface:

    • Fixed a problem, which prevented shared bookmarks from displaying in the Sensor Overlay
    • Fixed an issue that prevented CTRL+C from copying out of various number fields


    Patch Notes For January 2020 Release - 2020-01-16.1

    Released On Thursday, 16 January 2020

    Features & Changes:

    Balancing:

    Heavy Missile Damage Buff (+5% to damage and explosion velocity of all Heavy Missiles)

    Replaced Siren Fighters Microwarpdrive with Siren Fighter Afterburners

    • Tech I Siren now has 200% speed bonus from Afterburner
    • Tech II Siren now has 250% speed bonus from Afterburner

    Performed Shield Booster Module Tiericide:

    • Module name changes:

      • Small C5-L Emergency Shield Overload I renamed to Small C5-L Compact Shield Booster
      • Small Clarity Ward Booster I renamed to Small Clarity Ward Enduring Shield Booster
      • Medium C5-L Emergency Shield Overload I renamed to Medium C5-L Compact Shield Booster
      • Medium Clarity Ward Booster I renamed to Medium Clarity Ward Enduring Shield Booster
      • Large C5-L Emergency Shield Overload I renamed to Large C5-L Compact Shield Booster
      • Large Clarity Ward Booster I renamed to Large Clarity Ward Enduring Shield Booster
      • X-Large C5-L Emergency Shield Overload I renamed to X-Large C5-L Compact Shield Booster
      • X-Large Clarity Ward Booster I renamed to X-Large Clarity Ward Enduring Shield Booster
    • Module migration:

      • Small Converse Deflection Catalyzer converted to Small Clarity Ward Enduring Shield Booster
      • Small Neutron Saturation Injector I converted to Small C5-L Compact Shield Booster
      • Medium Converse Deflection Catalyzer converted to Medium Clarity Ward Enduring Shield Booster
      • Medium Neutron Saturation Injector I converted to Medium C5-L Compact Shield Booster
      • Large Converse Deflection Catalyzer converted to Large Clarity Ward Enduring Shield Booster
      • Large Neutron Saturation Injector I converted to Large C5-L Compact Shield Booster
      • X-Large Converse Deflection Catalyzer converted to X-Large Clarity Ward Enduring Shield Booster
      • X-Large Neutron Saturation Injector I converted to X-Large C5-L Compact Shield Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes:

    • Small C5-L Compact Shield Booster: Powergrid 2, CPU 20, Shield Bonus 30, Activation 20, Duration 2 sec, Heat Damage 0.8
    • Small Clarity Ward Enduring Shield Booster: Powergrid 2, CPU 25, Shield Bonus 30, Activation 18,Duration 2 sec, Heat Damage 0.8
    • Medium C5-L Compact Shield Booster: Powergrid 11, CPU 40, Shield Bonus 90, Activation 60, Duration 3 sec, Heat Damage 0.9
    • Medium Clarity Ward Enduring Shield Booster: Powergrid 12, CPU 50, Shield Bonus 90, Activation 54, Duration 3 sec, Heat Damage 0.9
    • Large C5-L Compact Shield Booster: Powergrid 140, CPU 80, Shield Bonus 238, Activation 160, Duration 4 sec, Heat Damage 1.2
    • Large Clarity Ward Enduring Shield Booster: Powergrid 150, CPU 100, Shield Bonus 238, Activation 144, Duration 4 sec, Heat Damage 1.2
    • X-Large C5-L Compact Shield Booster: Powergrid 450, CPU 160, Shield Bonus 596, Activation 400, Duration 5 sec, Heat Damage 1.3
    • X-Large Clarity Ward Enduring Shield Booster: Powergrid 500, CPU 200, Shield Bonus 596, Activation 360, Duration 5 sec, Heat Damage 1.3

    Other changes:

    • Meta Level set to 1 for all "named" Shield Boosters
    • Meta Level set to 8 for all Faction Shield Boosters
    • Large Shield Booster II - Volume 25 (+15)
    • Small 'Settler' Shield Booster - CPU 19 (-2)
    • Medium 'Lone Ranger' Shield Booster - Powergrid 10 (-1), CPU 40 (-3)
    • Large 'Outlaw' Shield Booster - CPU 80 (-5)
    • X-Large 'Locomotive' Shield Booster - Powergrid 425 (-25), CPU 160 (-10)

    Corporations & Alliances:

    • Added an option to allow corporations to restrict the sending of mails to the corporation to members with the the Communications Officer role (as well as Directors and the CEO)

    Implants:

    Added Nirvana "Shield Slave" Implants, initially available through the "Dragonaur Blitz" event:

    • Mid-grade Nirvana Alpha +3 Perception 1% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Beta +3 Memory 2% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Gamma +3 Willpower 3% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Delta +3 Intelligence 4% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Epsilon +3 Charisma 5% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Omega 25% set bonus

    • High-grade Nirvana Alpha +4 Perception 1% Bonus to shield hitpoints with 15% set bonus

    • High-grade Nirvana Beta +4 Memory 2% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Gamma +4 Willpower 3% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Delta +4 Intelligence 4% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Epsilon +4 Charisma 5% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Omega 50% set bonus

    Low-Grade Nirvana Implants will become available in the future.

    Market:

    • Renamed the "Turrets & Bays" market group to "Turrets & Launchers" to better reflect the terminology used for Launchers.
    • Increased the opacity of the coloring of Market Orders.

    Overview:

    • Sorting by Tag in ascending order now begins with the tagged items rather than untagged items
    • Column sort order is now preserved by Overview tab rather than being global for the whole Overview
    • Following up from the Default Overview changes in the previous release the default arrangement of states has been rearranged to better reflect the priorities pilots have when they have joined a player corp.
      • Many player social states (In my corp/alliance, in my militia, in my fleet, at war with my group) are now displayed above legal states (criminal, suspect). Legal states will still be shown before corporate associations for pilots in your NPC corporation.
      • These changes will only apply to characters with their overview settings set to the default.

    Saved Locations:

    • Added a new window after creating a new shared location folder that explains how to share the folder with others
    • Added the ability to saved your current location when in an Upwell Structure
    • Added a warning when adding a location when you do not have a personal folder to add locations to (either because none has been created or because any existing folders are full)
    • Renamed the "Known as" section in the Folder Information window to "Status"

    Technical:

    Migrated Special Event Filaments:

    • DSHR-01 Filament migrated to Calm Dark Filament
    • DNCR-02 Filament migrated to Calm Dark Filament
    • PRNCR-03 Filament migrated to Calm Gamma Filament
    • VXN-04 Filament migrated to Calm Firestorm Filament
    • CMT-05 Filament migrated to Calm Gamma Filament
    • CPD-06 Filament migrated to Calm Electrical Filament
    • DNNR-07 Filament migrated to Calm Electrical Filament
    • BLTZN-08 Filament migrated to Calm Electrical Filament
    • RDLF-09 Filament migrated to Calm Exotic Filament

    The Yoiul crates that contained these event filaments now contain Calm Abyssal Filaments instead.

    User Interface:

    • Capsuleers that have been transferred between player accounts now list the dates of transfer (but no further information) in their employment history.
      • This replaces the requirement to notify your corporation when selling a character.
      • NOTE: When this change occurs all character transfers from 2007 onward will be listed.

    Limited Time Events:

    • Dragonaur Staging Facility locations can be discovered throughout lowsec space for a limited time
      • These locations allow access to a specific and limited selection of capsuleer ships (Tech 1, Faction, and Tech 2 ships that have bonuses to the use of Heavy Missiles): Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Enforcer, Rapier, Chameleon, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Nighthawk, Damnation, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem
      • These sites contain valuable loot including blueprint copies for the new Nirvana implant set

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue, where Upwell structures did not start (repair) timers correctly, especially when being attacked by NPCs.
    • Fixed an issue where jumping through a bridge would result in the player landing 12km away from the cyno instead of 5km.

    Graphics:

    • Fixed clipping on Structure Skirt.
    • Fixed clipping between Space boots and Space Suit.
    • Adjusted Male Lip Tones so they are more clearly distinguished between one and the other.
    • Adjusted the explosions of the Triglavian Stellar Accelerator and Triglavian Dreadnought Zirnitra.
    • Fixed an issue that caused the Neocom menu to display incorrectly when viewing the Ship Tree in fullscreen mode in hangars.
    • Adjusted the size of the Covert Jump Portal Generator bridge effect.
    • Fixed an LOD Issue with the Abyssal SKINs for the Gila (Afterglow, Firestorm and Thunderstorm).
    • Adjusted Tech II Triglavian Hulls to retain their Empire origin logos when applying SKINs.
    • Fixed an issue that caused Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Rhea to not display the gold decals or the Ishukone logo as expected.
    • Fixed issue with brightness on Low LOD asteroids.
    • Low LOD models will no longer appear excessively lit when using a custom screen brightness.
    • Fixed brightness for Low LOD asteroids.

    Miscellaneous:

    • Fixed defect where skills do not show as trained if a booster expired while not logged into the game.

    Missions & NPCs:

    • Fixed issue with Incursions and Invasion content sometimes overlaps in the same system.

    Tutorial:

    • Fixed a bug which could cause players to get stuck during the tutorial step 'A Rift in Space'

    Text & Descriptions:

    • Corrected various text where female pilots and agents would be referred to with the incorrect pronouns.
    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed issue with missing descriptions for some crates.
    • Fixed the content of the "Required For" tab for a bunch of skills, which are needed for manufacturing blueprints.
    • Fixed an issue where fitting error messages would not show correctly after leaving simulation mode
    • Fixed an issue where expanding ship groups in the hulls section of the fitting window would also expand the equivalent section of the special edition ships category]
    • Fixed an issue where drone DPS would be calculated differently in simulation mode
    • Removed the incorrectly shown "multi fit" option for Tech 3 Cruiser fits when the View Fitting window was stacked with another window
    • Fixed an issue where the expanded icon would revert to the the non expanded version when mousing away from a structure profile category in the structure browser
    • Fixed an issue where the old Map would become unresponsive when viewing the Saved Locations filter
    • Correcting the color of the system security level show in the Agent Conversation window
    • Fixed an issue where the "Upgrade" button in the Rewards window would show "Add Omega Time" to Alpha pilots
    • Fixed an issue where pilots with the Junior Accountant role could sometimes not open the Corporation Wallet.
    • Fixed issue where dragging stuff from a remote location in the asset window to the sell window brought up a mostly irrelevant message.
    • Fixed an issue where structures would display the "Set Home Station" option when right-clicked in the HyperNet Relay