EVE Online patch-notes

  • Patch Notes For February 2019 Release

    8. February 2019 16:00



    Patch Notes For February 2019 Release - 2019-02-21.1

    Released On Thursday, February 21st 2019

    Defect Fixes:

    Graphics:

    • Fixed the missing camouflage pattern on several of the Navy Issue ships.

    User Interface:

    • Fixed another issue where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.

    Patch Notes For February 2019 Release - 2019-02-14.1

    Released On Thursday, February 14th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby a client running under low Shader Quality would change to high Shader Quality when interacting with certain UI elements

    User Interface:

    • Fixed a few issues where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.
    • Fixed an issue where pilots were unable to align to a bookmark in the system map using the radial menu. Fixed an issue where cyno beacons would not show up in the system map.

    Patch Notes For February 2019 Release - 2019-02-13.1

    Released On Wednesday, February 13th 2019

    Defect Fixes:

    Gameplay:

    • Fixed a problem where cynosural field beacons were not visible throughout the whole solar system and could not be warped to.

    Patch Notes For February 2019 Release

    Released On Tuesday, February 12th 2019

    Features & Changes:

    Drones & Fighters:

    • Fighters, which were loaded into launch tubes, are now dropping as loot, if the ship or the Upwell structure is destroyed or unanchored.

    Miscellaneous:

    • Standard cynosural fields have been moved to their own overview filter group so that players can filter them separately from other beacons. This group was pre-created as an empty placeholder in December under the name "Future Home of Cyno Fields" so that players can modify their custom overview filters ahead of time if they wish. In this release the group has been renamed to "Cynosural Fields" and the cynosural field type has been moved into it.
    • Mutual wars that have have had 90 consecutive days without any pvp kills will now automatically close.
    • Activity Tracker Boosters node renamed to Boosters & Implants. Boosters & Implants node now count Implants manufactured.
    • Adjusted Ice harvesting level thresholds and weighting in the Activity Tracker.

    Missions & NPCs:

    User Interface:

    • The icons representing the 4 services (fitting, insurance, repair and re-customization) that are always available in all standard Upwell structures have been combined into one icon in the My Structures tab in the Structure Browser.
    • A "Find in Personal Assets" option has been added to the right click menu for items.
    • The keyword "typeExact" has been added as an option in Personal Assets > Search tab.
    • A text filter field has been added to the "Show Contents" window.
    • An estimated price and item count has been added to the Cargo scan window.
    • It's now possible to drag and drop items and characters to a lot more filter/search fields than before (fields such as in the Guest tab, corporation applications, contact list, fitting window, blueprint browser, etc).
    • A job summary, giving an overview of the number of active Manufacturing, Science and Reaction jobs has been added to the Industry window.
    • The ability to Copy/Paste from the "Jobs" tab in the Industry window has been added.
    • A yellow warning marker (!) has been added in front of those options that player might want to use with a bit of caution.
    • A Health readout has been added to the tooltip for drones in the drone window.
    • The Assist and Guard menus for drones will now only list the pilots on the player's grid, since the drones cannot be assigned to those off-grid.
    • The "Mine Repeatedly" function for drones is now simply called "Mine", and the single cycle mine option has been removed.
    • 2 bigger fonts sizes to choose from for the Context Menu (set in ESC>General Settings) have been added.
    • When failing to set a shortcut because the keys are in use, players are now offered to rebind the shortcut.
    • Inventory item filters and broadcast settings can now be shared in similar way as the Overview profiles, where they are dragged to text fields to create a link to them. When a player clicks those links they are offered to load up the filters/settings.
    • Link colors have been changed to make it easier to see what is a link and what kind of link it is.
    • The “Ship to” page when creating Courier contracts now lists the total volume of the package and how much ISK/m3 the reward is. This is ISK/m3 display is also displayed when opening up details for a contract.
    • Reordered the folders within the Neocom Menu.
    • Reduced the amount of icons shown by default on the Neocom bar.

    Defect Fixes:

    Gameplay:

    • Fixed Luminaire VI customs office warp in so that players can again warp to 0 to it.
    • Frostline 'Omnivore' Harvester Upgrade now correctly apply bonuses to strip miners.
    • Reduced overall bonuses on Frostline 'Omnivore' Harvester Upgrade to 8%
    • The Men's and Women's Frostline Exploration Suits can now be sold on the market.
    • Male and Femal Guristas Caps can now be sold on market.
    • Time-limited resources now receive reprocessing yield bonuses from Upwell Structures.
    • Several old and unused skinned ship variants will no longer appear in the industry tabs for their parent ships.
    • Removed the docking options for unanchored structures.
    • Corrected an issue with missing manufacturing bonuses on the Upwell A3FPR and C2LF outpost conversion rigs.
    • Fixed an issue where Activity Tracker would not count certain activities.

    Graphics & Audio:

    • Fixed issue preventing kill marks from showing on the Thalia.
    • Fixed turret placement on Imicus.
    • An occlusion map artifact was removed on the booster section of the Augoror and Guardian hulls.
    • Fixed small gap on the rear of Ares ship.
    • Fixed visual issue on the Naglfar ship.
    • Fixed mirroring issue with port faction logo on InterBus shuttle.
    • Linked the light emitted by the reactor VFX on the mining barges when applying SKINs.
    • Updated the Naglfar Wreck to include a third turret hardpoint.
    • Fixed collision geometry on the Asteroid Prime Colony.
    • Fixed an Issue whereby some deployable structures would pop into view before playing the anchoring VFX.
    • Fixed geometry clipping when wearing the Women's 'Eternity' Suit Top.
    • Fixed exception thrown when changing SKINs in space while using tactical or first person camera.
    • Resolved defect that made missile impacts on enemies sound like they were far away while focus was on said enemy.
    • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
    • Fixed clipping of the Sterling Dress Shirt when wearing an open jacket on a Caldari male character.
    • Fixed tucking of boots on female characters when wearing the Women's 'Eternity' Suit bottom.
    • Clipping on women's pants with tucked tanktops have been fixed.

    Localization:

    • Removed double-space from the description text for Chromodynamic Tricarboxyls.
    • Many typos and grammar errors have been fixed all over the place.
    • Corrected a typo in the notification settings listing for structure reinforcement time changes.

    New Player Experience:

    • Fixed the bracket of the Unstable Wreckage in the Seekers Investigation "Radiation Field" tutorial.
    • Tabs with no options available for selection are no longer shown on the Character Customization screen.
    • Fixed an issue where the bloodline and customization screens could become overlapped during character creation.
    • Fixed an issue where the audio prompt for UI highlights during tutorials would replay whenever the EVE client is resized.
    • Improved the positioning of the Autopilot button UI highlight in The Seekers Investigation.

    Technical:

    • Fixed several reasons for physics desync issues (others are still being worked on).

    User Interface:

    • Fixed the width of the 'Description' column in the Redeem Items window, so that the 'Expires' field is not hidden if there are items with lengthy descriptions in the window.
    • Added missing metatags to icons for a few items given out in the 13 days of EVE.
    • The Events button will now correctly minimize the agency if clicked twice.
    • Fixed the info window attribute 'Used With' for the Yoiul Blizzard Firework.
    • Added metatag to 'Eros' Implant line
    • Fixed the metatags on various Cerebral Accelerator icons.
    • Improved challenge text readability when using UI Scaling
    • Added Frostline 'Clavicula' Integrated Analyzer to Data Analyzer variations tab.
    • Sell window: Fixed a problem, where the default suggested price was not chosen correctly, when selling an item remotely (it used your location and not the item location to decide the price).
    • Contracts: Made sure to exclude your current ship when copying a contract.
    • Improved the show info window for missiles to show attributes, which are affected by bonuses, more accurately.
    • The tooltips for the Session change Timer & Jump Cloak Timer have been reformatted to fit with the style of other such timers.
    • Improved the performance of the personal assets window slightly.
    • The state of the station services panel is now retained correctly when using the ship tree.
    • Notifications: Added a missing icon to the "bill paid" notification.
    • Improved the error message, when trying to activate multiple SKINs at the same time and failing for some of them.
    • Fixed an issue where the images of constellations and regions would overlap with their information in their Show Info window.
    • Re-added the "Set Name" option, which was missing from some corporation owned objects in space, if the character had only the "Config Equipment" role.
    • Fixed issue in epic arc mission Languishing Lord where the Mission Info Panel gave players incorrect guidance.
    • Fixed the Mission Info Panel so that it now correctly displays objectives for the mission "Church of the Obsidian".
    • Improving the text for "Destroy" objectives in the Mission Info Panel so that they now use the correct specific name, not a generic name.
    • Fixed an issue where the Customs Office window would close after transferring goods from the planet.
    • Fixed an issue where the two letter abbreviation of created Neocom groups was not visible.
    • Fixed an issue where the Fighter HUD UI would be displayed briefly when undocking with Planetary Production open.
    • UI was not showing successful jams when being jammed by fighters
    • Addressed issue preventing the cancelling of a repair job on stacked modules
    • Fixed issue causing some mutated modules to be colored red when they should be green in show info
    • Fixed issue causing jettisoned cans to sometimes overlap
    • Updated UI in Abyssal Deadspace to reflect that the tactical overlay can be activated
    • Mutadaptive repairs now showing friendly buff icons
  • Patch Notes For January 2019 Release

    11. January 2019 15:00



    Patch Notes For January 2019 Release - 2019-01-24.1

    Released On Thursday, January 24th 2019

    Defect Fixes:

    New Player Experience:

    • Removed reference to a new ship from the Seeker Investigation's 'Upgrades' descriptive text.

    Patch Notes For January 2019 Release - 2019-01-22.2

    Released On Tuesday, January 22nd 2019

    Defect Fixes:

    User Interface:

    • Fixed a problem, which caused the overview to not show Upwell structures with docking rights after logging into a system.

    Patch Notes For January 2019 Release - 2019-01-22.1

    Released On Tuesday, January 22nd 2019

    Defect Fixes:

    Graphics:

    • Fixed an issue where moon asteroids were not being removed from the player overview after depletion.

    New Player Experience:

    • Fixed issue where the weapon module and charges used in the Seekers Investigation 'Upgrades' could end up in the Item Hangar of the pilot's home station rather than their current station.

    _User Interface:

    • Fixed an issue where in some cases the overview would not populate correctly after undocking.
    • Fixed an issue where the map would briefly show filtered out jump bridges.

    Patch Notes For January 2019 Release - 2019-01-17.1

    Released On Thursday, January 17th 2019

    Defect Fixes:

    Gameplay:

    • Fixed a rare case where wars were not correctly cancelled, if a corp or alliance lost its last structure.
    • Fixed a problem where wars were incorrectly cancelled, when an ally for a war lost its last structure.

    Tech:

    • ESI: Fixed missing data for active structure services.

    User Interface:

    • Fixed the display of active structure services in the All Structures tab of the structure browser.

    Patch Notes For January 2019 Release - 2019-01-16.1

    Released On Wednesday, January 16th 2019

    Defect Fixes:

    Gameplay:

    • Changed the names of all 'Brainfreeze' Cerebral Accelerators so that it is clear that they are now expired.
    • 'Brainfreeze' Cerebral Accelerators can no longer be injected or traded on the market.
    • Fixed a bug, which caused the Standup Point Defense Battery to not cycle properly when activated and hitting any targets.

    User Interface:

    • Fixed right click options for opening various ship bays (eg. Fuel Bay, Ore Hold)

    Patch Notes For January 2019 Release

    Released On Tuesday, January 15th 2019

    Features & Changes:

    Graphics:

    • A new dissolve effect will now play when an after mining efforts deplete all mineral resources from an asteroid.

    New Player Experience:

    • Upgrades within the Seeker Investigation has been redesigned to be easier to understand, and so that it no longer relies on the redeem queue.

    Ships:

    • Ship scanning a Strategic Cruiser will now list its fitted subsystems.

    Structures & Deployables:

    • Added an extra warning when offlining the last structure service module, which would put the structure into "low power" mode.
    • It is now no longer possible to re-dock at an Upwell structure in high sec while having a criminal timer and flying any ship (except a capsule). This is now behaving the same way as for stations.

    User Interface:

    • Modified attributes in show info windows that cannot be accurately determined to be positively or negatively affected are now colored yellow.
    • Added a shortcut for "Open Ship Maintenance Bay".
    • Saved location folders can no longer be created with identical names.
    • Kill mails where a structure is the attacker will now include the structure owner's alliance. Previously only the corporation was included.
    • Activity Tracker can now be opened in a windowed mode.
    • Search history now visible in the EVE Search if you press backspace when the input box is already empty.
    • Clicking the 'Bill Issued' notification now opens the approriate tab in the Corporation wallet.
    • Renamed the 'My Colonies' Map filter to 'My Planetary Production Colonies' for clarity.
    • Renamed 'My Corp Members Now In Space' Map filter to 'My Corp Members' as it shows online and offline members, and increased the rate of data refresh.

    Defect Fixes:

    Audio:

    • Inactive client muting will not deactivate sound for new game sessions.

    Drones & Fighters:

    • Removed the variations tab connection between the Dragonfly and Gecko.

    Gameplay:

    • Fixed kill reports not generating when ships are destroyed by sentry guns.
    • Fixed an issue where wormholes would sometimes not correctly expire over downtime. This could lead to static wormhole's reappearing at the same location as the previous one, or wormholes that lead to different locations in different directions.
    • Changed the name of the 'Absolute' booster to better reflect its expired status.
    • Brainfreeze Cerebral Accelerator contracts can now be searched for.
    • Fixed the input materials for the Frostline 'Clavicula' Integrated Analyzer module so that it requires both a data analyzer and a relic analyzer.

    Graphics:

    • Corrected the year number in the Yoiul Festival YC121 SKIN banners.
    • Adjusted the scenery in Hierarchy combat sites to reduce performance impact.
    • Fixed a minor sound defect on the Sansha Fighter Shadow.
    • Fixed an issue that caused the tether graphical effect to disappear a few km before the tether effect is removed.
    • Addressed an issue where visuals for Triglavian Modules were not appearing.
    • Fixed an issue where ships would sometimes not exit warp correctly and would instantly appear on grid.
    • Fixed an issue where ship would appear to jump through acceleration gates instead of warping.
    • Adjusted missile graphic behavior to minimize errant missile paths and explosions.
    • Fixed an issue whereby cloud harvesting VFX from the turret would be aimed at the player's ship.

    Implants:

    The following Implants no longer affect fighters (only Drones): - CreoDron 'Bumblebee' Drone Tuner T10-5D - CreoDron 'Yellowjacket' Drone Tuner D5-10T - Overmind 'Hawkmoth' Drone Tuner S10-25T - Overmind 'Goliath' Drone Tuner T25-10S

    Localization:

    • Changed "Ship Ambiance" to "Ship Ambience" in the Audio Menu Settings.

    Market:

    • Fixed an issue that could result in searching the market without any parameters leading to having to close and reopen the market window.
    • The Sunesis blueprint can now be searched in contracts.

    Modules, Rigs & Charges:

    • Added a note to the description of the Industrial Core modules to indicate that its effects are subject to diminishing returns when paired with other modules affecting the same attributes.
    • Being tethered to an Upwell Structure will no longer prevent an Interdictor from activating Interdiction Sphere Launchers. Once launched, the bubble will prevent the ship from being re-tethered until it expires.
    • Corrected the meta level of the Standup XL Energy Neutralizer II.
    • Added repackaged volume to the capital tractor beam modules.
    • Added a correct packaged volume to the Industrial Core II module.
    • Removed input materials from copying, TE and ME jobs for the Standup XL-Set Laboratory Optimization I Blueprint.
    • Added a link to Spectre Fleet Alliance in the description of the Spectre Fleet modified entosis link.
    • Clarified the description of the electronic superiority command burst charge to list the module groups it affects.
    • Set the "capacity" attribute to 0 for all Capacitor Booster Charges to avoid confusion.
    • Corrected the launcher group attribute on XL cruise missiles.

    New Player Experience

    • Fixed an issue where some users were not receiving skill rewards from the Seeker Investigation.

    PvE:

    • Several objects were moved in the Independence Combat Anomaly so that the NPCs will no longer be blocked or spawn inside objects.
    • Museum Arcana NPC bounties have been reduced.
    • Objects in the Worlds Collide mission have been moved slightly to make sure players and enemies are less likely to become stuck.
    • Various typos have been fixed in Combat Site messages.
    • Sansha's Nation attempted to expand its borders into the the Serpentis Drug Outlet deadspace complex, but the Guardian Angels caught them and put a stop to it. The errant Sansha NPCs in the Serpentis Drug Outlet have been replaced by the correct Serpentis NPCs.

    Science & Industry:

    • Ancient relics can now be repackaged and resold if they get unpackaged by a failed attempt to start an invention job.
    • Stations in Thera will now correctly respect standings from The Sanctuary when calculating reprocessing taxes.
    • Set the volume of the ascendancy implant blueprints to 0.01 m3 to match other blueprints.

    Ships:

    • The show info window is now showing the corpse hold capacity for the Blood Raider capital ships.
    • Corrected the value of the stance switching time for Tactical Destroyers when shown in the Compare Tool.
    • It is no longer possible to launch unassembled T3 cruisers into space.
    • Removed the "Unload to Cargohold" option from loaded charges in a module fitted to the Monitor, and replaced it with the more appropriate "Unload to Ammo Hold"
    • Corrected the drone mining bonus on the Arbitrator to remove its impact on ice harvesting drones.
    • Fixed an issue that caused Booster Bays and Corpse Bays to not appear correctly in the show-info window attributes tab of ships.

    Skills:

    • Fixed an sporadic issue with training of skills while logging in. The client was sometimes still using the old skills, which could lead to wrong values in the fitting window or could block starting industry jobs due to a mismatch in the calculated duration of jobs between client and server.
    • Updated the attribute descriptions used by the Bomb Deployment skill to make it clearer that the skill reduces bomb launcher reactivation delays.

    Structures & Deployables:

    • Fixed a problem where the autopilot would not correctly warp to a structure if it was still anchoring or if the pilot lacked docking access.
    • Added a note about decay times to the descriptions of mobile warp disruptors.
    • Fixed an issue that would cause an Upwell Structures timer to not show after warping on to its grid.
    • Transferring ownership of an Upwell structure now correctly kicks any controlling pilot and deactivates any active modules.
    • Renaming an Upwell Structure now correctly requires the Station Manager or Director role.
    • The Draccous faction Fortizar now correctly applies its fuel consumption bonus to all engineering service modules.
    • Adding an extra character to the dynamic part of Entosis Command Node names to reduce the chances of duplicates. Names will now be of the form AB12 (previously were A12).
    • NPCs killed by structure fighters now correctly pay out bounties to the controlling pilot and their fleet (Kills with Structure weapons still do not pay bounties and will be fixed in a subsequent release)
    • Green Safety settings no longer prevent the attacking of an Upwell Structure of a war target's corporation or alliance, immediately after joining an alliance.
    • Fixed a bug that items in the corp delivery hangar in Upwell structures did not show in the contract creation window.
    • It is now possible to copy contracts for items, which are located in the corp delivery hangar of Upwell structures.

    Technical:

    • Fixed an issue that prevented moving ammo between fitted weapons.
    • Fixed an issue where charges could get stuck in an empty fitting slot if the module was removed while charges were being loaded.
    • Fixed an issue with remapping solar systems that would sometimes lead to broken/duplicate entosis command nodes spawns.
    • Fixed a client performance problem, which happened when delivering many industry jobs in one go.
    • Fixes have been made to make New Eden a safer place.

    Text & Descriptions:

    • Various text, grammar and punctuation fixes.

    User Interface:

    • The Show Info window for Courier Packages (Freight Container) will now display correctly.
    • Places folder windows are now refreshed as expected even when the places tab is not visible (when adding/removing locations, or when jumping between systems for example).
    • Duel Invite dialog no longer opens with exclusive focus, and there is now a Confirmation dialog step to properly accepting a duel.
    • Slightly increased the opacity of selected window tab to more clearly show which one is currently selected.
    • Improved the display of some corporation member management tabs, if no data was found with the current filter.
    • Fixed overlapped options in the contract search window.
    • Compare Tool: The width of the attribute filter pane can now be increased a bit further to be able to read the full description of attributes.
    • Compare tool: Fixed a minor display issue with some attributes.
    • Fixed a minor overlap between the duration text and the show info icon for boosters in the augmentations tab of the character sheet.
    • Reformatted the "Legality" tab in the show info window for illegal items and for factions, so that the text can be read properly without overlapping or being cut off.
    • Fixed the dragging of Landmark's images from their show info window so that they have a correct text and image.
    • Fixed a missing text string in the ESC - shortcuts menu.
    • Improved the drag & drop behavior of search results, when searching for recipients for a new mail message.
    • Jettisoning a corpse no longer displays an inaccurate error message.
    • Window shown when selecting "View Contents" on a ship now correctly named "Items in Ship"
    • Corrected the names of various "Edit Shortcut" windows.
    • Fixed an issue where a fleet setup wouldn't load correctly if its name contained capital letters.
    • EVE Mail: Reduced the max size of the reading pane slightly to ensure that it can never completely obscure the list of mails.
    • EVE Mail: Character limit can no longer be surpassed by dragging a link into the message box after the limit has been reached.
    • Removed the long defunct Sovereignty Blockade Unit group from the Overview Settings.
    • Fixed issue that could result in duplication of non-functional agent dialogues
    • Fixed an issue that caused inaccessible structures to briefly appear on the overview when undocking.
    • Added a display of the character limit for the description of bookmarks (This limit already existed but was just not shown).
    • Addressed issue that could lead to unclear messaging when attempting to save a bookmarked location with a note that exceeded character limit
    • Fixed an issue that would cause the menu not to appear when right clicking on an Ansiblex Jump gate in a ships cargo.
    • To avoid unnecessary confusion, the loading bar shown when cancelling an insurance attempt on an already insured ship displays "processing" instead of "cancelling".
    • Improved the clarity of the warning message provided when boarding a strategic cruiser.
    • The descriptions of several upgraded ore variants have been updated to clearly state how much of an improvement they are over their standard cousins.
    • Clarified the error message provided when attempting to activate a module on a target in the wrong inventory group.
    • Fixed an issue that would cause significant FPS drops while typing long mails/notes.
    • Fixed a missing text string for the "Structure Transfers" option in the corporation window for members without director roles.
    • The Factional Warfare Progress bar no longer flashes after the system is lost.
    • Updated the info panel so that missions that were previously showing the text "Read mission journal for details" now display "Read Details" with an option to click to open the Details window.
    • Fixed an issue where directional scanning distances were not currently updated upon exit of pilots who had previously been on the same grid.
    • Fixed an issue where the Look At command was not working correctly for signatures and anomalies.
    • Fixed an issue with the Search input in the Map.
    • Fixed an issue where selecting Show on Map in the Show Info window of a Corporation would display incorrect results.
    • Fixed an issue where the map lines were too dim.
    • Fixed an issue with the Preview window display.
    • Fixed an issue with the removal of bookmarks.
  • Patch Notes For December 2018 Release

    7. December 2018 15:00



    Patch Notes For December 2018 Release - 2019-01-08.1

    Released on Tuesday, January 8th, 2019

    Defect Fixes:

    Miscellaneous:

    • Several issues have been fixed, making New Eden a better place for everyone.

    Patch Notes For December 2018 Release - 2018-12-19.1

    Released on Wednesday, December 19th, 2018

    Defect Fixes:

    Gameplay:

    • Operation Permafrost: Fixed NPCs pod killing players in the west room.
    • Operation Permafrost: Fixed a misnamed challenge telling players to reprocess gas rather than ore
    • Operation Permafrost: Fixed a mining challenge not counting progress
    • Operation Permafrost: Fixed the size of each unit of gas so that it can be mined by all gas harvesting modules

    User Interface:

    • Fixed an issue that caused some tooltip text to appear cut off in the Empire Selection Screen ships view.

    Patch Notes For December 2018 Release - 2018-12-18.1

    Released on Tuesday, December 18th, 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue that prevented Corporation Dividends from paying out.
    • Changed the reward for the Begin the Investigation section of the Seeker Investigation from CPU Management 5 to Marketing 1. The unallocated skill points given to characters who already have the skill has also been reduced to match this change.

    Defect Fixes:

    • Operation Frostline: Made some slight modifications to loosen the camera clamping
    • Operation Frostline: Fixed an issue that could cause the agency to not display info on the event
    • Operation Frostline: rewrote the Mordu‘s commander challenge names to make them more clear
    • Operation Frostline: Fixed hacking can respawning in east room
    • Operation Frostline: Fixed missing gas and ore in west room

    Patch Notes For December 2018 Release - 2018-12-17.1

    Released on Monday, December 17th, 2018

    Features & Changes:

    Events:

    • Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

    Defect Fixes:

    Gameplay:

    • Fixed Megathron Permafrost SKIN being missing from the market.

    Graphics:

    • Corrected a performance issue with Hacking structures.
    • Corrected the Clade mark on the Rodiva and Zarmazd.
    • Fixed defect that prevented fireworks from appearing.

    Localization:

    • Fixed a spelling mistake in the description text for Blizzard Fireworks.

    Patch Notes For December 2018 Release - 2018-12-13.1

    Released on Thursday, December 13th 2018

    Features & Changes:

    Graphics:

    • Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

    Defect Fixes:

    Gameplay:

    • Fixed some incorrect market categories for special edition items.
    • Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.
    • Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.
    • It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

    Graphics:

    • Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

    User Interface:

    • Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

    Patch Notes For December 2018 Release - 2018-12-12.1

    Released on Wednesday, December 12th 2018

    Defect Fixes:

    Gameplay:

    • Fixed Incursion site respawn.

    Market:

    • Fixed broken booster market groups that could cause the market window to lock up.
    • Removed unintended module from the market.
    • Fixed the market groups for the upcoming Frostline 'Omnivore' Harvester Upgrade and corresponding blueprint.

    Patch Notes For December 2018 Release - 2018-12-11.2

    Released on Tuesday, December 11th 2018

    Defect Fixes:

    User Interface:

    • Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

    Patch Notes For December 2018 Release

    Released on Tuesday, December 11th 2018

    Features & Changes:

    Abyssal Deadspace:

    Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates. - This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space. - While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

    Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

    Graphics:

    • Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.
    • The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.
    • Killmarks for the Jackdaw have been relocated to the side of the vessel.

    Market:

    • Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.

    Modules:

    Added Mutadaptive Remote Armor Repairers in the following variations: - Heavy Mutadaptive Remote Armor Repairer I - Heavy Mutadaptive Compact Remote Armor Repairer - Heavy Mutadaptive Scoped Remote Armor Repairer - Heavy Mutadaptive Remote Armor Repairer II - Perun Heavy Mutadaptive Remote Armor Repairer

    Mutadaptive Remote Armor Repairers have the following rules: - Limited to one per ship - May only be fit to Rodiva and Zarmazd (for now) - Increase remote repair amount by 10% for each additional active cycle on the same target - Increase remote repair amount caps at 150% added

    Miscellaneous:

    • A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.
    • The 13 Days of EVE begin on release day; Log in and claim your rewards!

    Science & Industry:

    Added the following blueprints: - Heavy Mutadaptive Remote Armor Repairer I Blueprint - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint - Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint) - Rodiva Blueprint - Zarmazd Blueprint (can be created via invention using Rodiva Blueprint

    Ships:

    Rodiva:

    Precursor Cruiser bonuses per skill level: - 12.5% bonus to Mutadaptive Remote Armor Repairer amount - 5% reduction in Mutadaptive Remote Armor Repairer activation cost

    Role Bonus: - 525% bonus to Mutadaptive Remote Armor Repairer optimal range - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

    Slot layout: - 3 High Slots - 4 Mid Slots - 6 Low Slots - 3 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 750 Powergrid - 325 CPU

    Attributes: - Defense (shields / armor / hull) : 500 / 2200 / 1600 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 2150 / 405s - Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 100 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8 - Sensor strength: 18 Radar - Signature radius: 100m

    Zarmazd:

    Precursor Cruiser bonuses per skill level: - 20% bonus to Logistic Drone transfer amount - 100% bonus to Mutadaptive Remote Armor Repairer optimal range

    Logistics Cruiser bonuses per skill level: - 15% reduction in Mutadaptive Remote Armor Repairer activation cost - 20% bonus to Mutadaptive Remote Armor Repairer Amount

    Role Bonus: - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

    Slot layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 4 turret hardpoint - 0 launcher hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 950 Powergrid - 365 CPU

    Attributes: - Defense (shields / armor / hull) : 650 / 3200 / 1850 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 - Capacitor (amount / recharge rate) : 2350 / 445s - Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000 - Warp Speed: 3.3 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10 - Sensor strength: 22 Radar - Signature radius: 70m

    Structures & Deployables:

    • Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.
    • The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

    Starting tutorial and the Seeker Investigation:

    • Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.
    • Removed the completion count for the Seeker investigation card in the Agency.
    • Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.
    • Improved skill rewards designed to give characters levels in core skills.
    • Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.
    • UI Highlight for the wreck has been added to the Approach the Wreck task.
    • The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

    War Declarations:

    Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible. - If any corporation within an alliance controls a structure, the entire alliance becomes war eligible - Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures - The location of the structure in space does not matter for war eligibility

    Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies. - If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end. - If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours. - Mutual wars will continue even if one or both sides lose their structures

    Defect Fixes:

    Abyssal Deadspace:

    • Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.
    • Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.
    • Fixed an issue where the weather effect did not get applied to players in some cases.

    Gameplay:

    • The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.
    • Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.
    • Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).
    • Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.
    • Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.
    • Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.
    • Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.

    Graphics:

    • Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.
    • Removed black spot from the Caldari Frigate Harpy.
    • Corrected issue that could result in a character appearing unclothed in the portrait creator.
    • Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.
    • Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.
    • Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.
    • Disabled character sculpting while clothing assets are mid-update in the character creator.
    • Modified target painter visual effect to adjust according to ship position.
    • Visual damages on ships are now correctly displayed after leaving first person camera mode.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.
    • The icon for the item exchange in the of the Sentinel Vault now appears properly.
    • Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.
    • Fixed multiple typos and text messages within various sites in space.

    Structures & Deployables:

    • After boarding a navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.
    • Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.
    • Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.
    • Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.

    Technical:

    • Fixed a client performance problem that would occur when delivering many industry jobs in one go.

    User Interface:

    • We have updated the info panel so that some Epic Arc missions that were previously showing no objective will now point the player towards the mission journal.
    • Fixed an issue where the Mission info Panel would move when expanding a mission with a Warp To objective.
    • Removed duplicated context menu highlights for Orbit and Keep at Range during the starting tutorial.
    • The 'Copy contracts' functionality has been slightly improved and should no longer mistake BPOs for BPCs.
    • When copying contracts for corporation, players will now pick a source division which give them better control over where the contracted items are coming from.
    • Previously viewed contracts have been grouped in a submenu better organize the contract menu.
    • A proper error message is now displayed when trying to bridge to a cyno beacon without being in a fleet.
    • Fixed a bug where icons in the buff bar would still be displayed after docking and undocking from an Upwell structure, which should have expired while being docked.
    • A user facing error message is now displayed when trying to place a jump gate in wormhole space.
    • When dropping an item into the compare tool window, it will now also be added when dropped on top of another item.
    • Corrected the displayed reason in the selected item window for not being able to use Upwell Cargo Deposit while having a weapons flag.
    • An appropriate error message is now displayed when trying load a charge that is too large for the target module (like a combat scanner probe into a core probe launcher).
    • Fixed an issue where clicking preview for any Gurista's Victory skin would always show the Gila.
    • The correct tab in the show info window will now open when clicking the 'Corporation is at war with' icon in a corporation advert.
    • Fixed a display issue in corp recruitment adverts that would cause a corporation to be listed as at war with itself.
    • Fixed an issue that would cause the States tab of the Overview Settings window to reset to the top of the list every time a change was made.
    • Fixed an issue where the Reprocessing Window would play the success animation even if the reprocessing attempt failed.
    • Fixed several text issues in the Activity Tracker.
    • Fixed and issue where the probe scanner window would not re-open when undocking.
    • Fixed a grammatical error in the tooltip for the "Piercings" category in the character creator.