EVE Online patch-notes

  • Patch Notes - Version 19.08

    23. September 2021 13:00


    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.08). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-09-14
    Last update: 2021-09-23

    | RELEASES:    2021-09-14.1  |   2021-09-14.2  |   2021-09-15.1  |   2021-09-16.1  |   2021-09-23.1

    NEW
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    PatchNotesGatewayQ32021_EN

    Patch Notes For 2021-09-23.1

    Features & Changes

    Events:

    • The Researching the Rogues event has begun! The Association for Interdisciplinary Research has observed a concerning increase in rogue drone activity across New Eden and has asked capsuleers to investigate. This event will run until 11:00 UTC on Monday 4 October.
      • Daily Login Gifts are available to all capsuleers including skill points, new SKINs, and new limited-time AIR boosters that improve the abilities of your scanner probes!
      • AIR Rogue Drone Researchers hacking sites can be probed down in Highsec, Lowsec, Nullsec, and w-space. These abandoned AIR observation posts contain valuable caches of information and resources that can be accessed with the help of a data analyzer module.
      • Drone Outgrowth Colony sites are appearing all across Highsec, Lowsec, Nullsec, and w-space. These locations are full of hostile rogue drones and the acceleration gates used to enter the sites allow entry for T1 Frigates, Faction Frigates, and T1 Destroyers.
      • Lucrative rewards await capsuleers who investigate either the hacking or combat sites, including new and returning ship skins, overseers effects items that can be sold for ISK, skill cerebral accelerators, AIR probing boosters, rogue drone materials and blueprints, and the return of the rare 'Subverted' JVN-UC49 drone BPCs and the Overmind rogue drone implants.
      • The combat and hacking sites found within low-security space are the most difficult and the most rewarding.
      • An event reward track is available in the Agency, awarding points to capsuleers who investigate these sites and offering even more boosters and a set of new AIR ship SKINs!

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    Patch Notes For 2021-09-16.1

    Defect Fixes

    New Player Experience:

    • Fixed an issue where incorrect ship icons were shown for NPCs.

    Technical:

    • Fixed an issue that caused decreased performance when creating or editing large Skill Plans.

    User Interface:

    • Fixed an issue that caused Skill Plan description length to report incorrect values.
    • Fixed an issue that caused the total training time in the Milestone's tooltip not to be properly updated upon increasing the Milestone's level.
    • Fixed an issue that was preventing players from dragging the expanded Character Sheet window using the top-right corner of the Character portrait.
    • Fixed an issue that caused the total amount of Skill Points not to show on the Character Sheet.
    • Fixed an issue where removing skills related to a Milestone didn't remove that Milestone from the Skill Plan
    • Fixed an issue that very rarely caused the UI to freeze for a few seconds when scrolling through a long training queue.
    • Fixed an issue that caused the Station services panel to sometimes appear over the Skill Planner.
    • Fixed an issue that sometimes caused the Skill Plan to appear as completed when their requirements have not been met.
    • Fixed an issue that allowed for the 'Buy skill book' pop-up warning to be suppressible, leading to situations where a missing skill book could be purchased accidentally.
    • Fixed an issue that sometimes caused the Character Sheet to open with missing tabs when using the Clone Bay button on the Station services panel.
    • Fixed an issue that in rare instances caused the skills to not unlock correctly after purchasing the skill book.
    • Fixed an issue that caused the skill names not to appear in the Skill Plan content.
    • Fixed an issue that caused the Skill Plan content not to scale properly when resizing the window.
    • Fixed an issue that caused the Skill Plan label to not display correctly after opening a shared Skill Plan.

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    Patch Notes For 2021-09-15.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that caused Factional Warfare complexes not to complete correctly.

    Graphics:

    • Fixed an issue that caused Friendship VFX to appear on some variations of the Aspirant SKINs.

    New Player Experience:

    • Fixed an issue where the Small Armor Repairer could be reprocessed, preventing players from progressing in the NPE.

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    Patch Notes For 2021-09-14.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue where the Mission tracker section of the Info Panel was not shown after activating a career agent mission.
    • Fixed an issues where stacked chat channel windows could break if they were then separated.

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    Patch Notes For 2021-09-14.1 - GATEWAY

    Features & Changes

    Defect Fixes


    Features & Changes

    Graphics:

    • The 'Resource Cache Enabled' setting in Graphic Content Settings in-game has been enabled by default for new players.

    Market:

    • Removed NPC Buy Orders for the deprecated empire Encounter Surveillance System deployable.

    Missions & NPCs:

    Made several balance changes to the ECC Secure Key Storage sites. - The ECC are employing new tactics and have adjusted the number of ships that they deploy at each site. - More GunStars have been placed to help guard the Gate Controls. - The site's entry beacon has been moved into the Twin-linked Gate Control area.

    New Player Experience:

    • Launched the first chapter of the AIR New Player Experience, marking the beginning of a new gameplay journey into EVE Online. Read the details about the experience in this development blog.
    • This new experience is opt-in and can therefore be skipped at any time by players. The experience is accessible to new characters only.
    • Players who had characters, who were in the process of completing the earlier NPE, will get a 200k ISK added to their redeeming queue on the next login.
    • Introduction of the Association for Interdisciplinary Research (AIR). AIR is a new corporation that is heavily focused on research and development of new technologies across multiple industries.

    Ecosystem:

    Made several adjustments to resource distribution in New Eden: - Increased the availability of Ice, with ice belts now spawning in their original locations with one guaranteed site per solar system. - Adjusted the respawn time of Ice Belts to 6 hours. - Increased Mercoxit quantities inside Asteroid Belts by 200%. - Adjusted the size and number of asteroids in medium Jaspet Deposit sites without affecting the quantity of the resources. - Increased the spawn probability of Mercoxit deposit anomalies by 200%. - Removed all variations of Arkonor & Bistot from deposit anomalies that have Mercoxit. - Reduced the spawn chance for all extra Mykoserocin gas sites in Nullsec and Lowsec by 60%.

    Science & Industry:

    • Adjusted the drop rates for Molecular Condensers & Isotropic Deposition Guide
    • Changed the color of the reaction job status progress bar to the "Reaction Color" in the industry window.

    Skills:

    • Released the previously announced Skill Plans feature that provides players with an ability to build and freely share a list of skills without needing to buy and inject them first.
      • Milestones functionality allows players to set and track progress towards smaller goals within a plan.
    • Introduced a library of Certified Skill Plans that offers players easy access to skill plans unlocking ship fittings introduced for new career paths launched on EVE Academy.
    • Increased skill queue limits for Alpha and Omega players. Now, Capsuleers can add up to 150 skills into their training queue.
    • Removed the 24-hours limit for the Alpha Training Queue.

    Structures & Deployables:

    • Removed the ability to launch Personal Deployables in new player starting solar systems and career agent solar systems.

    Universe:

    • Completed the construction and opened for Capsuleer visitors the new Pator IV (Matar) - Thukker Council Halls of Liberation station in Pator.

    User Interface:

    • Released a new Skill Plans, Skill Catalogue and Skill Queue interface.
      • The new Skills interface has been separated from the Character Sheet.
    • Updated the Character Windows interface.
    • Updated the function of the 'Hide UI' feature to include the In-Space UI of the Encounter Surveillance System.
    • Updated Import Overview to include the Overview colors.

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    Defect Fixes

    Audio:

    • Fixed an issue that caused some explosions to have no audio.

    Graphics:

    • Adjusted the shield position on the Caracal to cover the whole ship.
    • Fixed an issue that caused some of the booster trails to not appear correctly on the Enforcer and Monitor ships.
    • Fixed an issue that caused explosion visual effects to display incorrectly.
    • Fixed an issue that caused a rotating decal on Emergency Response Squad SKINs not to rotate.
    • Adjusted the Rifter Abyssal Glory SKIN to be more centered on the ship.

    Gameplay:

    • Fixed an issue that incorrectly granted agility bonus on Zirnitra.
    • A structure will no longer be eligible as a courier contract destination if it is still onlining (ie has not yet completed the Quantum Core onlining timer)
    • Fixed the incorrect Isogen build value on the Templar I blueprint.

    Localization:

    • Fixed the description of SCC security frigates.

    Technical:

    • Improved the functionality of limiting audio voices for modules to make a cleaner mix and reduced CPU usage.

    User Interface:

    • Fixed an issue with the font size of text overlayed on screenshots for bug reports.

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  • Patch Notes - Version 19.07

    1. September 2021 12:59


    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-08-10
    Last update: 2021-09-01

    | RELEASES:    2021-08-10.1  |   2021-08-31.1  |   2021-09-01.1

    NEW
    | | ---------- | ---------- |

    Patch Notes Header EN 1440x256

    Patch Notes For 2021-09-01.1

    Features & Changes

    Events:

    • The Caldari Union Day event has begun! The festivities across Caldari space will run until downtime on 8 September.
      • Daily Login Gifts are available to all capsuleers including skillpoints, skins, Caldari State apparel, and a special 4 day Caldari Union Day Expert System
      • A special warp velocity bonus will apply to all capsuleers travelling within Caldari regions.
      • The Megacorporate Union Day parades have returned and can be found within the Josameto, Airkio, Saisio, Sobaseki, Annaro, Malkalen, and Suroken systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
      • State Mining Expedition sites have returned and can be found within the Umamon (Lonetrek), Okomon (The Forge), and Santenpaa (The Citadel) constellations for the duration of this event
      • To celebrate Union Day, new Military Stockpile Captain SKINs for the Griffin, Corax, and Ferox have been added to the State Military Stockpile loyalty point store
      • New Caldari landmark sites can be found within the New Caldari and Urlen systems.
      • A themed abyssal proving ground will be running from September 3 to 7, featuring a 2v2 Caldari Battlecruiser format with a repeatable challenge providing 20m isk for dealing at least 7k damage within the proving grounds.
      • Tune in to CCP TV at 18:00 UTC on Monday September 6 to participate in a special Caldari Union Day trivia livestream!
      • Join with your fellow State loyalists in a Union Day Caldari propaganda contest! Details of this contest will be announced in an EVE news item soon.
      • For the latest on Caldari matters, stay tuned for a highly anticipated address from the newly selected leader of the State, Akimaka Saraki, which is expected to be delivered within the next few weeks.

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    Patch Notes For 2021-08-31.1

    Defect Fixes

    Graphics:

    • Fixed an issue which caused incorrect visual effects to appear on the Golem State Police SKIN.

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    Patch Notes For 2021-08-10.1

    Defect Fixes

    Audio:

    • Fixed an issue where hangar atmospheric sounds would disappear when opening the star map.
    • Increased the maximum volume level in-game videos can be set to. Set the default volume of videos to be at max volume.

    Graphics:

    • Fixed an issue with the camera for male corporate business pants in the preview window.
    • Fixed a minor issue with FidelityFX.
    • Fixed the Cloak Stabilization Booster so that it displays the correct icon.

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  • Patch Notes - Version 19.06

    5. August 2021 12:59


    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-07-13
    Last update: 2021-08-05

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    | RELEASES:    2021-07-13.1  |   2021-07-27.1  |   2021-07-28.1  |   2021-07-29.1  |   2021-08-05.1

    NEW
    | | ---------- | ---------- |

    Patch Notes Header EN 1440x256

    Patch Notes For 2021-08-05.1

    Features & Changes

    Events:

    The Amarr Foundation Day event has begun! Foundation day celebrated the construction of the first Amarr church by Prophet Dano Gheinok on Amarr Prime. The festivities across Amarr space will run until downtime on 12 August. - Daily Login Gifts are available to all capsuleers including skillpoints, skins, Amarr Empire apparel, and a special 4 day Amarr Foundation Day Expert System - A special warp velocity bonus will apply to all capsuleers travelling within the Amarr regions (including Khanid and Ammatar space). - The Foundation Day parades have returned and can be found within the Amarr, Ardishapur Prime, Kador Prime, Khanid Prime, Kor-Azor Prime, Sarum Prime, Tash-Murkon Prime systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers. - Imperial Mining Expedition sites have returned and can be found within the Anidaza (Tash Murkon), San Matar (Derelik), and Sosarir (Domain) constellations for the duration of this event - To celebrate Foundation Day, new War Reserves Lieutenant SKINs for the Crucifier, Dragoon, and Prophecy have been added to the Imperial War Reserves loyalty point store - New Amarr landmark sites can be found within the Thebeka, Saminer, and Uplingur systems. - A themed abyssal proving ground will be running from 6 to 10 August, featuring a 4 player Omen free-for-all format. - Check out the CCP Twitch channel today from 17:00 to 19:00 UTC for a special Amarr Foundation Day trivia contest stream! - Join the community-run celebrations in Amarr starting at 19:00 UTC today. - Stay tuned for opportunities to show your Amarr pride through creative propaganda for even more prizes!

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    Patch Notes For 2021-07-29.1

    Defect Fixes

    Audio:

    • Fixed an issue where station interior announcement audio could not be muted through Atmosphere and Station Interior volume sliders.

    Gameplay:

    • Fixed an issue that caused the 'Gate Locked' message to not appear on the second gate of the SCC Secure Key Storage site.
    • Fixed an issue that caused damage logging to not appear correctly for Proximity Mines.

    Graphics:

    • Fixed an issue with the zoom levels not allowing close-up views of ship hulls when using the orbital camera.

    User Interface:

    • Fixed an issue that prevented the ESS Reserve Keys from being searchable in-game and through contracts.

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    Patch Notes For 2021-07-28.1

    Features & Changes

    Exploration:

    • Adjusted the reset time for the twin-linked gate controls in SCC Secure Key Storage sites down to 2 minutes.

    Defect Fixes

    Graphics:

    • Fixed an issue that caused Red Bubbles on Proximity Mines to not scale properly (they appeared as a larger sphere than intended, the proximity lights were the correct distance).

    Localization:

    • Fixed a text flaw in Information panel of SCC Secure Key Storage site; now correctly includes the word "it."

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    Patch Notes For 2021-07-27.1

    Features & Changes

    Graphics:

    • The Encounter Surveillance System has received a new visual update.
      • The in-space model has been updated.
      • Perimeter lighting now reflects the range players need to be within to access the banks.
      • The new model will now animate when the banks are accessed by Capsuleers.
    • Visual Effects will now play when accessing the ESS.
      • Effects will play for accessing the Main or Reserve Banks
      • The effects will reflect the time of payout when a capsuleer receives the encrypted bonds from the ESS.
    • A new warp disruption bubble is now present for the ESS. This effect is more subtle than the previous iteration and will change visible prominence depending on the camera zoom level.
      • When zoomed in, this will increase the subtlety of the effect.
      • Zoom out to see more clearly the borders of the bubble.

    Exploration:

    • Secure Commerce Commission (SCC) Secure Key Storage Sites (SKS sites) are now distributed throughout low-security space. These well-hidden and hard to access sites are fiercely protected by the SCC against any unwanted trespass. Rumor has it from the Guristas Pirates is that behind every SKS site lies an ESS Reserve Security Key, whether you want to believe the rumor them or not is up to you.
    • Roaming NPCs throughout Pochven are changing which points of interest to explore. Triglavian fleets will focus their attention on Stations and Conduit Loop stargates, while EDENCOM NPCs will turn their eyes to sites and celestial locations (such as planets). Drifters and Rogue Drones will be more common around wormholes. Conflict zones will be around Planets, Suns, and the Dazh Liminality Locus. To know exactly where else these NPCs will roam to we will leave for you to discover.

    Market:

    • New Eden received a sales tax reduction of 50% in all regions.
    • Brokers’ fees are also reduced by 50%, so the Advanced Broker Relations skill will now provide a 6% relist fee reduction per level instead of 5% (max reduction at level 5 will now be 80%).

    Missions & NPC:

    • The restrictions on rewards granted through sites in Pochven (such as Observatory Flashpoints) have been changed. Rewards will now be paid out similar to how Incursions work, in that only a single fleet which has done the most damage and healing inside the site will receive the payout. Only those fleet members present in the site at the time the reward is granted will receive rewards if they are eligible (Eligibiliy is: Not cloaked, Not inside a rookie ship/Shuttle/Capsule/Zephyr).

    Game Systems:

    • Encounter Surveillance System (ESS) has received an update to its gameplay: Reserve Banks.
      • The Reserve Banks are now able to be intruded upon with the use of an ESS Reserve Security key.
      • Reserve Banks once opened, will begin to pay out every minute to any Capsuleer who is linked.
      • Every Capsuleer who is linked at the time of the payout will receive a share of the money in encrypted bonds (to be redeemed on the market from NPC Sell Orders).
    • Capsuleers can only maintain an intrusion link to one bank at a time (Main or Reserve).
    • ESS Reserve Security Keys are now available.
      • These keys allow the keyholder to trigger a release of encrypted bonds from the ESS Reserve Banks. The keys are assigned to quadrants of New Eden's regions and are available in two variations which unlock the reserve bank for either 15 or 45 minutes.

    Structures & Deployables:

    • The Defunct Encounter Surveillance System deployable has now a decay component of 14 days, removing the last of the old ESS deployables from space.

    User Interface:

    • Added a brand new in-space User Interface with the Encounter Surveillance System.
      • This new in-space UI is a major milestone which unlocks exciting potential for EVE Online.
      • The UI will react to camera angles and zoom levels.
      • Elements of the UI are anchored to the physical locations of the Main and Reserve bank.
      • This will show intrusions into the Main and Reserve Bank with timers.
      • Out of range markers will also show when your ship can not access the ESS.
    • Updated the ESS Info-Panel with more information.
      • Both Main and Reserve bank information is now present.
      • Intrusions into either bank are updated immediately.
      • The section title for Main Bank and Reserve Bank can be clicked to open up the transaction log for intrusions.
      • When a security intrusion starts, a Warp To button will appear for players to warp to the site if they are not already there.
      • The Reserve Bank section will show more information on mouse-over.
      • A collapsed version of the info-panel is also available which reduces the size of the panels elements.
    • Removed the ESS Window.


    Defect Fixes

    Localization:

    • Removed mention of skill loss from Strategic Cruiser traits tab.

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    Patch Notes For 2021-07-13.1

    Features & Changes

    Defect Fixes


    Features & Changes

    Graphics:

    • The Bring Out EVE's Colors update is live and introduces a range of huge visual improvements, ensuring that New Eden continues to set a standard as a visually stunning universe. The update includes:
      • PBR shader adjustments, including changes to roughness calculation and visibility factor.
      • Modified lighting with brightened reflection map generation and asset backlighting.
      • Postprocess color improvements - tonemapping adjustments to brighten colors, extend the color range, smooth out gradients, and emphasize highlights
      • Numerous tweaks to assets, environments, and effects to maintain their appearance with the new tech.
    • Characters in windows are now rendered with 4x supersampling when Antialiasing is set to “High.” (DX11 only)
    • Characters in windows now require substantially less video memory to render. (DX11 only)

    Implants:

    • 🤝 Introduced a new booster: Strong Veilguard Booster.
      • When consumed, this booster will increase the duration of the stabilized cloak effect when activating cloaking devices.
      • Booster is manufactured from a new blueprint.
      • Booster Duration: 30 Minutes
      • Stabilized Cloak Duration Bonus: 200%

    Modules:

    • Adjusted Bastion Module:
      • Target painter resistance has been reduced from -95% to -50%.
      • Sensor dampener resistance has been reduced from -95% to -50%.
      • Weapon disruption resistance has been reduced from -99% to -50%.
      • Bonus to sensor strength has been reduced from 1,000% to 100%.
      • Removed the ECM Immunity.

    Science & Industry:

    • Added new Covert Mobile Cynosural Beacon Blueprint that can be found across Pirate NPC stations across null security space.
    • Cost: 100,000,000 ISK
    • Time per run: 3 hours, 20 minutes
    • Input Materials:

      • Tritanium: 8,200
      • Pyerite: 5,111
      • Isogen: 22,040
      • Zydrine: 6,320
      • Megacyte: 8,230
      • Broadcast Node: 6
      • Organic Mortar Applicators: 2
      • Self-Harmonizing Power Core: 3
      • Sterile Conduits: 4
      • Wetware Mainframe: 4
      • Guidance Systems: 12
    • Added new Strong Veilguard Booster Blueprint which copies can be found in the LP Stores of members of the Servant Sisters of EVE.

    • Cost: 10,000,000 ISK, 10,000 LP
    • Runs: 5
    • Time per run: 20 minutes
    • Input Materials:
      • Pure Strong Crash Booster: 12
      • Pure Strong Mindflood Booster: 15
      • C3-FTM Acid: 6
      • Megacyte: 8

    Ship Balance:

    • 🤝 Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
      • 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
    • 🤝 Tech III Cruiser ship destruction will no longer cause a skill level loss in a random subsystem skill.

    🤝Pacifier: - Powergrid has been increased from 50 to 60 MW - CPU has been increased from 200 to 240 tf - Maximum Velocity has been increased from 300 to 340 m/sec - Maximum High Slots have been increased from 4 to 5 - Launcher & Turret Hardpoints have been increased from 3 to 4

    🤝Enforcer: - Powergrid has been increased from 1100 to 1150 MW - Maximum Velocity has been increased from 170 to 190 m/sec - Maximum High Slots have been increased from 6 to 7 - Launcher & Turret Hardpoints have been increased from 4 to 5 - Added: - Drone Capacity: 25 m3 - Drone Bandwidth: 25 Mbit/s

    Structures & Deployables:

    • Added new Covert Mobile Cynosural Beacon.
      • This new deployable brings Covert Cynosural Fields to mobile deployables. The beacon is not globally visible in the overview and can be anchored in systems that are cynosural jammed.
    • Shield / Armor / Structure HP: 5,000 / 5,000 / 10,000
    • Minimum distances from other Mobile Cynosural Beacons: 10 km
    • Minimum distance from Control Towers: 50 km
    • Restricted to Security systems below: 0.5
    • There are no ship-type restrictions on deploying this item into space but, as with the Covert Cynosural Field Generator I module, only Black Ops jump drives can lock on to the generated beacon.
    • Activation Delay: 1 minute
    • Maximum lifetime: 30 minutes
    • Volume: 210 m3
    • Skill Requirements: Anchoring 5, Cynosural Field Theory 5

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    Defect Fixes

    Graphics:

    • Fixed an issue where the Children of Light VFX would not loop while within range of the landmark and would not disappear after leaving the range of the landmark.
    • Fixed an issue that caused Ogre drone and it's variants to be displayed incorrectly.
    • Adjusted the location of the Oracle Imperial Jubilee SKIN's decal to be consistent with other decals for the ship.
    • The visual effects of the GalNet StreamCast Unit SKINs have been adjusted.
    • Adjusted pattern in "Bloody Hands" SKIN to fix pixelation.
    • Entering and exiting character customization while Aura is on the screen now correctly resumes her animation.

    User Interface:

    • Fixed an issue that caused the Solar System Map to open automatically.
    • Removed "enable/disable light background" option from chat tabs when stacked.
    • Fixed an issue that caused the "Lock" option to not persist on the Fitting window.
    • Fixed the slightly misaligned scanner window when docked.
    • Fixed an issue that caused Crtl+Tab to close fullscreen window in display.

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