EVE Online patch-notes

  • Patch Notes for Version 18.07

    24. July 2020 13:00


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.07). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-07-14
    Last update: 2020-07-28


    Releases:

    2020-07-14.1 || 2020-07-15.1 || 2020-07-16.1 || 2020-07-21.1 || 2020-07-23.1 || 2020-07-24.1 || 2020-07-28.1


    Q3Zenith_PatchNotes

    Patch Notes For 2020-07-28.1

    Features & Changes

    Balancing:

    Attack Command Ship (Absolution, Astarte,Nighthawk, Sleipnir):

    • 3% bonus to command burst strength changed to 4% bonus to command burst strength
    • 100% bonus to command burst range removed

    Absolution:

    • Mass decreased from 13,300,000 to 12,300,000
    • Max velocity increased from 150 to 158
    • CPU increased from 400 to 420
    • PG from increased 1500 to 1550
    • Scan resolution increased from 210 to 252

    Astarte:

    • Max velocity increased from 155 to 165
    • CPU increased from 440 to 450
    • Scan resolution increased from 200 to 240

    Claymore:

    • 5% bonus to missile explosion velocity changed to 10% bonus to missile velocity
    • 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
    • max targeting range increased from 65km to 75km
    • Scan resolution increased from 220 to 264

    Damnation:

    • Scan resolution increased from 210 to 252

    Eos:

    • Command Ships bonuses (per skill level):

      • 7.5% bonus to Drone Tracking speed
      • 10% bonus to Drone Optimal range
      • 3% bonus to Armored Command and Skirmish Command burst strength and duration
    • Gallente Battlecruiser bonuses (per skill level):

      • 10% bonus to Drone hitpoints and damage
      • 4% bonus to Armor resistances
    • Max targeting range increased from 65km to 75km

    • Max velocity increased from 145 to 150
    • Mass decreased from 13,000,000 to 12,500,000
    • Drone bay increased from 250m3 to 300m3
    • High slots decreased from 6 to 5
    • Low slots increased from 6 to 7
    • Scan resolution increased from 200 to 240

    Nighthawk:

    • 7.5% bonus to missile rate of fire increased to 10% bonus to missile rate of fire
    • max velocity increased from 140 to 150
    • mass decreased from 14,810,000 to 13,200,000
    • mid slots increased from 5 to 6
    • low slots decreased from 5 to 4
    • Scan resolution increased from 195 to 234

    Sleipnir:

    • Scan resolution increased from 220 to 264

    Vulture:

    • Command ship skill bonus to hybrid optimal range changed to 10% shield hp per level
    • Scan resolution increased from 195 to 234

    Events:

    • The 2v2 Cruiser Brawl Proving Ground event has ended. The next proving ground event will be a 5 player Destroyer FFA starting on July 31st.

    User Interface:

    • Added warning "UI will be hidden" on Activate Tutorial for old characters trying to play new tutorial.
    • Temporarily removed ability to inject booster from the redeeming queue in space.


    Defect Fixes

    Audio:

    • Fixed an issue that caused Triglavian Invasion music to play in non-invaded systems.

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    Patch Notes For 2020-07-24.1

    Defect Fixes

    User Interface:

    • Fixed an issue that caused certain elements of the UI to disappear.

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    Patch Notes For 2020-07-23.1

    Features & Changes

    Events:

    • The leaderboards for the Abyssal Proving Grounds are now available in-game.


    Defect Fixes

    User Interface:

    • Fixed an issue with Tutorial UI revealing itself too early in between missions.

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    Patch Notes For 2020-07-21.1

    Features & Changes

    Audio:

    • An audio cue was added for when a player is matched with an opponent when queuing up for the new Proving Grounds.


    Defect Fixes

    Graphics:

    • Fixed an issue that caused some filament traces to be missing their icons.

    Localization:

    • Corrected the translations of the word "New" in the new feature notify window.
    • Corrected small grammar mistakes in the Proving Ground error message.

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    Patch Notes For 2020-07-16.1

    Features & Changes

    Events:

    • The first Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Combat, Attack, and Disruption cruisers enter the proving grounds and will run from 16 July to 28 July.
      • The rewards for winning specific proving ground matches during this event consist of an abyssal cache that contains a variety of standard Abyssal loot as well as new exclusive character apparel.
      • The rewards for the top 100 winners during this event include exclusive skins for the Thorax, Omen, Caracal, and Stabber, as well as skillpoints, ISK, and filaments for future proving ground events.
      • The leaderboard UI for this abyssal proving ground event will begin disabled while we continue with final testing, but in the meantime all match data will be collected daily by CCP staff to ensure that the top 100 rankings are preserved.
      • If high volumes of players entering the abyss from trade hub systems begin to cause too much load for those systems, CCP has added the ability to disable entry to the abyss from specific systems on a case by case basis. We will begin with entry to the abyss allowed in all systems, and make adjustments if necessary.

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    Patch Notes For 2020-07-15.1

    Defect Fixes

    Gameplay:

    • Fixed an issue in the Daily Login Rewards where it was possible to claim the Day 30 reward and the Day 1 reward on the same day when transitioning between campaigns.

    Localization:

    • Fixed an issue where the Log off button has a Chinese hint in the Russian client.

    User Interface:

    • Fixed an issue in the Tutorial were ignoring prompts from Aura would not reveal the HUD.

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    Patch Notes For 2020-07-14.1 - ZENITH Release

    Features & Changes - Events - Modules - Missions & NPCs - Science and Industry - Skills - User Interface - Login Campaigns

    Defect Fixes - Gameplay - Graphics - Technical - User Interface


    Features & Changes

    Events:

    • Introducing Proving Ground filaments.
      • First Proving ground event is a 2v2 Tech 1 Cruisers brawl, lasting from the 16 to 27 July.
      • Players in the top 100 will receive exclusive SKINs, and character Apparel.
    • The old Abyssal Proving Grounds that were accessible through a Triglavian gate at the end of some standard Abyssal PVE runs have been removed.

    Modules:

    Performed Armor Coating Tiericide

    • Layered Coatings Market Group name change: Layered Plating → Layered Coatings
    • Layered Coatings Module naming scheme: Layered Plating I → Layered Coating I

    Resistance Coatings Market Group name changes: - Resistance Plating → Armor Resistance Coatings (parent Market Group) - Adaptive Resistance Plating → Multispectrum Coatings - EM Resistance Plating → EM Coatings - Explosive Resistance Plating → Explosive Coatings - Kinetic Resistance Plating → Kinetic Coatings - Thermal Resistance Plating → Thermal Coatings

    Resistance Coatings Module naming scheme: - Adaptive Nano Plating I → Multispectrum Coating I - EM Plating I → EM Coating I - Explosive Plating I → Explosive Coating I - Kinetic Plating I → Kinetic Coating I - Thermal Plating I → Thermal Coating I

    Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

    Three out of four "named" modules in each sub-group have been removed and migrated to the remaining Upgraded modules: - Limited Layered Plating I → Upgraded Layered Coating I - 'Scarab' Layered Plating I → Upgraded Layered Coating I - 'Grail' Layered Plating I → Upgraded Layered Coating I - Limited Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Collateral' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Refuge' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - Limited EM Plating I → Upgraded EM Coating I - 'Contour' EM Plating I → Upgraded EM Coating I - 'Spiegel' EM Plating I → Upgraded EM Coating I - Limited Explosive Plating I → Upgraded Explosive Coating I - Experimental Explosive Plating I → Upgraded Explosive Coating I - 'Aegis' Explosive Plating I → Upgraded Explosive Coating I - Limited Kinetic Plating I → Upgraded Kinetic Coating I - Experimental Kinetic Plating I → Upgraded Kinetic Coating I - 'Element' Kinetic Plating I → Upgraded Kinetic Coating I - Limited Thermal Plating I → Upgraded Thermal Coating I - Experimental Thermal Plating I → Upgraded Thermal Coating I - Prototype Thermal Plating I → Upgraded Thermal Coating I

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Attribute changes:
    Old values in brackets - 'Basic' Layered Coating: Armor Hitpoint Bonus 1.07 (1.05) - Layered Coating I: Armor Hitpoint Bonus 1.073 (1.06) - Upgraded Layered Coating I: Armor Hitpoint Bonus 1.079 (1.063) - Layered Coating II: Armor Hitpoint Bonus 1.09 (1.08) - 'Basic' Multispectrum Coating: All Resistances -7.872 (-5.6) - Multispectrum Coating I: All Resistances -9.344 (-6.4) - Upgraded Multispectrum Coating I: All Resistances -10.816 (-7.872) - Domination Multispectrum Coating: All Resistances -14.55 (-12.288) - Federation Navy Multispectrum Coating: All Resistances -14.55 (-12.288) - Republic Fleet Multispectrum Coating: All Resistances -14.55 (-12.288) - Shadow Serpentis Multispectrum Coating: All Resistances -14.55 (-12.288) - Ammatar Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Dark Blood Multispectrum Coating: All Resistances -14.55 (-14.0) - Imperial Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Khanid Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - True Sansha Multispectrum Coating: All Resistances -14.55 (-14.0) - Centii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Coreli C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Corpii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Brokara's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Brynn's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Mizuro's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Tairei's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Centii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Coreli B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Corpii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Raysere's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Selynne's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Tuvan's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Centii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Coreli A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Corpii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Ahremen's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Gotan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Setele's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Vizan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Chelm's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Cormack's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Draclira's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - 'Basic' EM Coating: EM Res. -17.28 (-12.0) - 'Basic' Explosive Coating: Explosive Res. -17.28 (-12.0) - 'Basic' Kinetic Coating: Kinetic Res. -17.28 (-12.0) - 'Basic' Thermal Coating: Thermal Res. -17.28 (-12.0) - EM Coating I: EM Res. -19.46 (-16.0) - Explosive Coating I: Explosive Res. -19.46 (-16.0) - Kinetic Coating I: Kinetic Res. -19.46 (-16.0) - Thermal Coating I: Thermal Res. -19.46 (-16.0) - Upgraded EM Coating I: EM Res. -20.77 (-17.28) - Upgraded Explosive Coating I: Explosive Res. -20.77 (-17.28) - Upgraded Kinetic Coating I: Kinetic Res. -20.77 (-17.28) - Upgraded Thermal Coating I: Thermal Res. -20.77 (-17.28) - EM Coating II: EM Res. -22.09 (-21.12) - Explosive Coating II: Explosive Res. -22.09 (-21.12) - Kinetic Coating II: Kinetic Res. -22.09 (-21.12) - Thermal Coating II: Thermal Res. -22.09 (-21.12) - Domination EM Coating: EM Res. -24.0 (-21.12) - Domination Explosive Coating: Explosive Res. -24.0 (-21.12) - Domination Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Domination Thermal Coating: Thermal Res. -24.0 (-21.12) - Federation Navy EM Coating: EM Res. -24.0 (-21.12) - Federation Navy Explosive Coating: Explosive Res. -24.0 (-21.12) - Federation Navy Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Federation Navy Thermal Coating: Thermal Res. -24.0 (-21.12) - Republic Fleet EM Coating: EM Res. -24.0 (-21.12) - Republic Fleet Explosive Coating: Explosive Res. -24.0 (-21.12) - Republic Fleet Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Republic Fleet Thermal Coating: Thermal Res. -24.0 (-21.12) - Shadow Serpentis EM Coating: EM Res. -24.0 (-21.12) - Shadow Serpentis Explosive Coating: Explosive Res. -24.0 (-21.12) - Shadow Serpentis Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Shadow Serpentis Thermal Coating: Thermal Res. -24.0 (-21.12) - Centii C-Type EM Coating: EM Res. -24.81 (-25.4) - Centii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Centii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Centii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Coreli C-Type EM Coating: EM Res. -24.81 (-25.4) - Coreli C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Coreli C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Coreli C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Corpii C-Type EM Coating: EM Res. -24.81 (-25.4) - Corpii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Corpii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Corpii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Brokara's Modified EM Coating: EM Res. -26.02 (-25.4) - Brokara's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brokara's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brokara's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Brynn's Modified EM Coating: EM Res. -26.02 (-25.4) - Brynn's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brynn's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brynn's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Mizuro's Modified EM Coating: EM Res. -26.02 (-25.4) - Mizuro's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Mizuro's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Mizuro's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Tairei's Modified EM Coating: EM Res. -26.02 (-25.4) - Tairei's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Tairei's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Tairei's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Centii B-Type EM Coating: EM Res. -26.82 (-26.8) - Centii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Centii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Centii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Coreli B-Type EM Coating: EM Res. -26.82 (-26.8) - Coreli B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Coreli B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Coreli B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Corpii B-Type EM Coating: EM Res. -26.82 (-26.8) - Corpii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Corpii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Corpii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Raysere's Modified EM Coating: EM Res. -28.03 (-26.8) - Raysere's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Raysere's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Raysere's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Selynne's Modified EM Coating: EM Res. -28.03 (-26.8) - Selynne's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Selynne's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Selynne's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Tuvan's Modified EM Coating: EM Res. -28.03 (-26.8) - Tuvan's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Tuvan's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Tuvan's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Centii A-Type EM Coating: EM Res. -28.84 (-28.2) - Centii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Centii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Centii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Coreli A-Type EM Coating: EM Res. -28.84 (-28.2) - Coreli A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Coreli A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Coreli A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Corpii A-Type EM Coating: EM Res. -28.84 (-28.2) - Corpii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Corpii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Corpii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Ahremen's Modified EM Coating: EM Res. -30.05 (-28.2) - Ahremen's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Ahremen's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Ahremen's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Gotan's Modified EM Coating: EM Res. -30.05 (-28.2) - Gotan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Gotan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Gotan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Setele's Modified EM Coating: EM Res. -30.05 (-28.2) - Setele's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Setele's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Setele's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Vizan's Modified EM Coating: EM Res. -30.05 (-28.2) - Vizan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Vizan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Vizan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Chelm's Modified EM Coating: EM Res. -32.06 (-29.6) - Chelm's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Chelm's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Chelm's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Cormack's Modified EM Coating: EM Res. -32.06 (-29.6) - Cormack's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Cormack's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Cormack's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Draclira's Modified EM Coating: EM Res. -32.06 (-29.6) - Draclira's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Draclira's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Draclira's Modified Thermal Coating: Thermal Res. -32.06 (-29.6)

    Missions and NPCs:

    • EDENCOM Technology can now be found throughout the Triglavian invasion, either in the wrecks of destroyed EDENCOM ships or through trades in the DED LP store using newly added Triglavian data drops:
      • Triglavian Holographic Transcriber
      • Triglavian Sublight Telemeter
      • Triglavian Transconduit Datacaster

    Science and Industry:

    • Blueprints for EDENCOM Ships, Modules, and Charges have been added to the DED LP Store.

    Skills:

    • EDENCOM Skills are now available for direct purchase from the Character Sheet.
      • Vorton Specialization Skills and Upwell Encryption Methods are found in the DED LP Store.

    User Interface:

    • It is now possible to kick cloaked corporation members.
    • The list of characters scheduled for auto removal from corporations is now processed regularly throughout the day.

    Login Campgaigns:

    • Boosters offered in the Daily Login Rewards campaign can now be activated from the redemption queue while in Space.
    • Several other updates have been made to the Daily Login Rewards campaign that will apply to any new 30-day cycle that starts after today’s update:
      • New rewards have been added.
      • The quality of the Boosters has been increased.
      • The researched level for BPCs has been improved.


    Defect Fixes

    Gameplay:

    • Fixed an issue where stored fleet setups do not load when creating a new fleet with the setup.
    • Fixed an issue where the user cannot take control of their structure when switching from character without roles.
    • Fixed an issue where using the new Log Off feature would cause problems when attempting to join a Fleet.
    • Fixed an issue where by manually adding an agent to the Address book with an active standings based fleet advert will bring up Fleet Advert update pop up.
    • Improvements to client performance when trading big quantities of items.
    • NPC Sotiyos can no longer spawn in Solar Systems that do not have Asteroid Belts. They really need minerals to be nearby in order to operate properly and just don't have the hauler capacity to deal with importing it all.
    • Amarr will no longer be policing CONCORD systems in the Sanctum Constellation. CONCORD has resumed control.

    Graphics:

    • Updated clouds around rock formation scenery.
    • Fixed an issue where stations and other objects were visible through moons.
    • Fixed an issue with texture tiling on low quality shader settings.
    • Fixed an issue that allowed players to view through a small section of the Thunderchild.
    • Fixed an issue that caused the Epithal to have a slight gap in it's model.
    • Fixed an issue that caused decals to appear incorrectly on the Avatar Lavacore Imperial SKIN.
    • Fixed an issue that caused some entities to be missing their icons.
    • Fixed an issue that caused certain Caldari stations to not hide their VFX on low graphics settings.
    • Fixed an issue that caused Visual damage is not applied to hulls when camera is zoomed out.
    • Fixed an issue that caused the Oracle Imperial Jubilee SKIN to be off center.
    • Fixed an issue where the inside of the Avatar was visible through the drone bay.
    • Fixed an inconsistent logo placement on the Zarmazd.
    • Fixed an issue that caused Civilian Gatling Railgun 75mm recoil animation to play incorrectly from certain angles.
    • Fix defect where some audio from suns could be heard up to 9 AU away.

    Technical:

    • Fixed an issue where the "Member Details" window applies the wrong Settings in certain circumstances.
    • Fixed an issue that was allowing players to attempt to trade or sell Capsules.
    • Fixed an issue that prevented Market groups from sorting alphabetically.
    • Fixed regression with the client being unable to launch from a path that contains non-English characters.

    User:

    • Fixed issue with Activity Tracker not counting Triglavian wrecks on Salvaging node.
    • Adjusted the tooltip for the Next/Previous button on the Agency so they are displayed closer to their icons.
    • Adjusted text for "Tab between edit fields" in shortcut settings so it accurately reflects their use.
    • Fixed an issue where custom set hotkeys for weapon modules would not function correctly if the Watch List window is in focus.
    • Fixed an issue where increasing the UI Scale will hide the headers in the Bounty Office.
    • Fixed an issue where Blueprint Copies show as Blueprint Originals in ship cargo value estimation.
    • Fixed an issue where Corporation Kill Reports are sometimes missing from list.
    • Fixed an issue where Jump Bridges incorrectly appeared on map after switching character.
    • Addressed an issue causing Filters not to work correctly in Hypernet.
    • Fixed issue where 'My Filters' list propagating from one character to another using Log Out feature.
    • Fixed an issue in the Jump Navigation window where it was no longer possible to go to a certain system's entry by starting to type its name.
    • Fixed an issue where the Hardware browser filters out incorrect modules after switching characters.
    • Fixed inconsistency in the capitalisation of Mimesis implant names.

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  • Patch Notes for Version 18.06

    8. July 2020 13:06


    Greetings,

    The following page will list patch notes for all updates within this monthly release (version 18.06). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-06-15
    Last update: 2020-07-08


    Releases:

    2020-06-15.1 || 2020-06-16.1 || 2020-06-18.1 || 2020-06-23.1 || 2020-06-25.1 || 2020-06-30.1 || 2020-07-02.1 || 2020-07-07.1 || 2020-07-08.1


    Quadrant2_PatchNotes

    Patch Notes For 2020-07-08.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that caused the "Birthday Bash" landmark to incorrectly affect warping.

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    Patch Notes For 2020-07-07.1

    Defect Fixes

    Technical:

    • Fixed an issue that caused the Bounty from one character to show on other characters when using the log off feature.
    • Fixed an issue where the Structure profile list did not update when switching characters.
    • Fixed an issue that caused the Jump timer to sometimes display on all characters after using safe log off.

    User Interface:

    • Fixed issue in which trying to progress through Character Creation with no clothing would cause the Next button to become unresponsive.
    • Fixed an issue that cause the 'My Ticket' window to stay open after using the log off feature.

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    Patch Notes For 2020-07-02.1

    Features & Changes

    Triglavian Invasion:

    • Sightings of the World Ark have been reported in systems with progressing Liminality.
    • Triglavian and EDENCOM forces have begun sending reinforcement fleets to defend their deployed assets in space.
    • Re-balanced the pacing, rewards, and standings received throughout the Invasion.

    Defect Fixes

    Gameplay:

    • Fixed an issue where the Extractive Super-Nexus may not mine correctly.

    Graphics:

    • Fixed an issue where the Dazh Stribozha used the wrong wreck.

    User Interface:

    • The introduction video has been fixed and re-enabled on Mac.
    • Fixed an issue with UI hiding itself during Tutorial.

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    Patch Notes For 2020-06-30.1

    Features & Changes

    User Interface:

    • Added a new Project Discovery Covid-19 billboard.
    • Added a new group for Temporary Collectible Structures to allow for Overview management for Triglavian pylon objects.

    Defect Fixes

    Gameplay:

    • Fixed an issue where drones would not engage multiple Triglavian Invasion deployed objects.

    Localization:

    • Fixed missing translations for Project Discovery and Project Discovery rewards.

    User Interface:

    • Fixed an issue with Activity Tracker not displaying data for past PD projects.
    • Fixed an issue that caused the Chat Channel window to remain open upon returning to the Character Selection Screen.
    • Fixed an issue where mail can overflow from one character to another.
    • Fixed an issue where Route doesn't not recalculate after switching character.
    • Fixed an issue that prevented the user from warping to scanned signatures after switching character.
    • Fixed an issue that caused Characters' Security Status to overflow from one character to another.
    • Fixed an issue where SKINS in the Character Sheet overflow when switching character.
    • Fixed an issue where the Log and Messages window stays open upon returning to Selection Screen.
    • Fixed an issue that caused Red Dots to appear in the Inventory window when switching character.
    • Fixed an issue that caused multiple problems when attempting to log off while in Planetary Production.
    • Fixed an issue where characters Home Station that is displayed in the Character Sheet will overflow from one character to another.
    • Fixed an issue where the wrong mission objective was appearing in the Career Agent mission Weapon of Choice (7/10)

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    Patch Notes For 2020-06-25.1

    Features & Changes

    Triglavian Invasion:

    • EDENCOM Intelligence believes the Triglavian Collective is refocusing its efforts on priority targets.
    • System eligibility for Final Liminality/Fortress state is now more consistent.
    • System eligibilty for Minor Victory state has been updated.
    • Updated the maximum number of active Stellar Reconnaissances from 6 to 3.

    User Interface:

    • Improved Project Discovery sample submission result and feedback.


    Defect Fixes

    Gameplay:

    • Fixed an issue where users were unable to Log Off when using View Outside Structure functionality.
    • Fixed an issue that caused some users to not be able to use the Simulate Fitting after they had logged off one character and logged into another.
    • Fixed an issue that caused structure docking accessibility would not correctly switch between characters.

    Graphics:

    • Fixed an issue that caused the front glass of the Upwell ships to be not as detailed as intended.

    Audio:

    • Fixed an issue that caused World Audio, such as turret sounds and cloaking, to be inaudible for Windows 7 and MacOS users.

    User Interface:

    • Fixed an issue that caused the Redeem and DLI buttons in the Neocom disappear after changing character.
    • Fixed an issue where previous characters Jump Clones would appear after logging into another character.
    • Fixed an issue where previous characters 'Guests' in the station would appear appear after logging into another character.
    • Fixed an issue where the Industry window would should the previous characters number of Jobs etc. after logging into another character.
    • Fixed an issue where switching characters from Jita 4-4 to another in a station would show the wrong hangar environment.
    • Fixed an issue with the Project Discovery Continue button.
    • Fixed an issue with Project Discovery rewards screen progress.
    • Fixed issues with Project Discovery UI scaling.
    • Fixed Project Discovery tutorial issue that could stop a character from earning rewards.
    • Fixed an issue with some players being unable to interact with the current instance of Project Discovery.

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    Patch Notes For 2020-06-23.1

    Features & Changes

    User Interface:

    • Players can now log out to the Character Selection screen instead of exiting the game when changing characters.
    • Added Project Discovery Icon on the Neocom.

    Defect Fixes

    Gameplay:

    • Fixed an issue causing Project Discovery ambient sound to continue playing while the window is minimized.

    Graphics:

    • Fixed an issue that caused the size of the Thunderchild's boosters to be too large.

    User Interface:

    • Fixed an issue where the 'Select all' checkbox in contracts moves when list is loaded.
    • Fixed progress bar behavior in Project Discovery panel.
    • Project Discovery rewards shown are now gender specific.
    • Improved quality of SKIN icons in Project Discovery rewards view.
    • Centered default position of Project Discovery window.
    • Fixed the Experience Needed amount in Next Rank tooltip after leveling up.
    • Improved milestone reward icons to better show which ranks have been achieved.
    • Fixed rounding issues when displaying experience gained in Project Discovery.
    • Project Discovery milestone rewards now show correct icons.
    • Project Discovery "Clear" button behavior has been improved.

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    Patch Notes For 2020-06-18.1

    Features & Changes

    Balancing:

    • Increased based Damage for Small and Medium Condenser packs:
      • ElectroPunch Ultra S damaged value increased to : EM Damage 67 (was 56) Kinetic Damage 67 (was 56)
      • GalvaSurge Condenser Pack S damaged value increased to : EM Damage 97 (was 81) Kinetic Damage 14 (was 12)
      • MesmerFlux Condenser Pack S damaged value increased to : EM Damage 44 (was 37) Kinetic Damage 11 (was 9)
      • BlastShot Condenser Pack S damaged value increased to : EM Damage 14 (was 12) Kinetic Damage 97 (was 81)
      • SlamBolt Condenser Pack S damaged value increased to : EM Damage 11 (was 9) Kinetic Damage 44 (was 37)
      • StrikeSnipe Ultra S damaged value increased to : EM Damage 41 (was 34) Kinetic Damage 34 (was 28)
      • StrikeSnipe Ultra M damaged value increased to : EM Damage 182 (was 140) Kinetic Damage 177 (was 136)
      • ElectroPunch Ultra M damaged value increased to : EM Damage 335 (was 258) Kinetic Damage 316 (was 243)
      • GalvaSurge Condenser Pack M damaged value increased to : EM Damage 417 (was 321) Kinetic Damage 126 (was 97)
      • MesmerFlux Condenser Pack M damaged value increased to : EM Damage 208 (was 160) Kinetic Damage 64 (was 49)
      • BlastShot Condenser Pack M damaged value increased to : EM Damage 126 (was 97) Kinetic Damage 417 (was 321)
      • SlamBolt Condenser Pack M damaged value increased to : EM Damage 63.7 (was 49) Kinetic Damage 208 (was 160)
    • Increased Scan Resolution Bonus to Thunderchild (Battleship) to 142 (103)

    Defect Fixes

    PvE:

    • Guristas pirates had been occasionally poking their noses into the Upwell Covert Research Facility sites. They've satisfied their curiosity and should now leave the wreckage to the rogue drones and any capsuleer intruders.

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    Patch Notes For 2020-06-16.1

    Defect Fixes

    Graphics:

    • Fixed off center Command Node beacon icon.

    PvE:

    • The Upwell Covert Research Facility site for the Lightning Strike event will now appear much more often than before.
    • Fixed an issue that was causing fleetmates of the character that triggers the completion of the Upwell Covert Research Facility site to receive an escalation message even when the site did not escalate.

    User Interface:

    • Fixed an issue where Control Towers appear Online during Reinforcement state.
    • Fixed an issue that made it impossible to auto-link Vorton Projectors and their blueprints.
    • Fixed incorrect icons for Small Consortium Vorton Projector and Vorton Tuning System Blueprints.

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    Patch Notes For 2020-06-15.1

    Features & Changes - Balancing - Events - Exploration - Implants - New Modules & Ammo - Module Changes - Ships - Skills - Structures & Deployables - Technical - User Interface

    Defect Fixes - Gameplay - Graphics - User Interface


    Features & Changes

    Balancing:

    • Balance changes to Tutorial NPCs.

    Events:

    • Introducing the 'Lightning Strikes' event until June 29!
      • Look for Upwell Covert Research Facilities on the anomaly scanner in low security space as well as areas of nullsec associated with Upwell member corporations (Syndicate, Outer Ring and the U-7RBK constellation in Pure Blind).
      • Among the rewards are the Skillbooks and Materials for the new EDENCOM shipline.

    Exploration:

    • Project Discovery is updated with a new project focusing on flow cytometry, to aid in the fight against COVID-19.

    Implants:

    • Adding the Hydra Implant set to Loyalty Points (LP) Store and NPC loot drops.

    New Modules & Ammo:

    A brand new weapon system has been added to the game, the Vorton Projector. The Vorton Projector is exclusive to the newly introduced EDENCOM ship line.

    Similar to its progenitor the Arcing Vorton Projector, this weapon will project an immense burst of energy that strikes multiple targets.

    Fifteen weapon variations of the Vorton Projector are being introduced:

    Small

    | | | | ---------- | ---------- | | Tech I | Small Vorton Projector I | | Compact | Small Compact Vorton Projector | | Scoped | Small Scoped Vorton Projector | | Tech II | Small Vorton Projector II | | Faction | Small Consortium Vorton Projector |

    Medium

    | | | | ---------- | ---------- | | Tech I | Medium Vorton Projector I | | Compact | Medium Compact Vorton Projector | | Scoped | Medium Scoped Vorton Projector | | Tech II | Medium Vorton Projector II | | Faction | Medium Consortium Vorton Projector |

    Large

    | | | | ---------- | ---------- | | Tech I | Large Vorton Projector I | | Compact | Large Compact Vorton Projector | | Scoped | Large Scoped Vorton Projector | | Tech II | Large Vorton Projector II | | Faction | Large Consortium Vorton Projector |

    Powering these new weapons are a range of Tech I and Tech II ammunition types:

    Tech I

    | | | | | ---------- | ---------- | ---------- | | EM/KN | Short Range | GalvaSurge Condenser Pack S | | EM/KN | Long Range | MesmerFlux Condenser Pack S | | KN/EM | Short Range | BlastShot Condenser Pack S | | KN/EM | Long Range | SlamBolt Condenser Pack S | | EM/KN | Short Range | GalvaSurge Condenser Pack M | | EM/KN | Long Range | MesmerFlux Condenser Pack M | | KN/EM | Short Range | BlastShot Condenser Pack M | | KN/EM | Long Range | SlamBolt Condenser Pack M | | EM/KN | Short Range | GalvaSurge Condenser Pack L | | EM/KN | Long Range | MesmerFlux Condenser Pack L | | KN/EM | Short Range | BlastShot Condenser Pack L | | KN/EM | Long Range | SlamBolt Condenser Pack L |

    Tech II

    | | | | ---------- | ---------- | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra S | | Short Range | ElectroPunch Ultra M | | Long Range | StrikeSnipe Ultra M | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra L |

    To augment the Vorton Projector, a new weapon upgrade module is available. The Vorton Tuning System will give bonuses to both the firing rate and damage of Vorton Projectors. - Vorton Tuning System I - Compact Vorton Tuning System I - Vorton Tuning System II

    Module Changes:

    • Merged Dark Blood Tracking Disruptor into 'Investor' Tracking Disruptor I
    • Performed Shield Resistance Amplifier Tiericide
    • Shield Resistance Amplifier Market Sub-Groups have been renamed as follows:

      • EM Resistance Amplifiers → EM Shield Amplifiers
      • Explosive Resistance Amplifiers → Explosive Shield Amplifiers
      • Kinetic Resistance Amplifiers → Kinetic Shield Amplifiers
      • Thermal Resistance Amplifiers → Thermal Shield Amplifiers
    • The parts of the names of the modules, that describe their role, have been changed for all Shield Resistance Amplifier modules and their blueprints:

      • EM Ward Amplifier → EM Shield Amplifier
      • Explosive Deflection Amplifier → Explosive Shield Amplifier
      • Kinetic Deflection Amplifier → Kinetic Shield Amplifier
      • Thermal Dissipation Amplifier → Thermal Shield Amplifier
    • The Shield Resistance Amplifier module group contained two sets of Basic modules: Basic and Supplemental.

    • These are collectors items that do not appear in game for some time. All have been merged and marked as special Storyline 'Basic' modules.

    • Basic module renamed:

      • Basic EM Ward Amplifier → 'Basic' EM Shield Amplifier
      • Basic Explosive Deflection Amplifier → 'Basic' Explosive Shield Amplifier
      • Basic Kinetic Deflection Amplifier → 'Basic' Kinetic Shield Amplifier
      • Basic Thermal Dissipation Amplifier → 'Basic' Thermal Shield Amplifier
    • Module migration:

      • Supplemental EM Ward Amplifier converted to 'Basic' EM Shield Amplifier
      • Supplemental Explosive Deflection Amplifier converted to 'Basic' Explosive Shield Amplifier
      • Supplemental Kinetic Deflection Amplifier converted to 'Basic' Kinetic Shield Amplifier
      • Supplemental Thermal Dissipation Amplifier converted to 'Basic' Thermal Shield Amplifier

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    • Upgraded modules have been renamed to Compact:
      • Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
      • Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
      • Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
      • Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier

    Attribute Changes (old values in brackets): - 'Basic' EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - Compact EM Shield Amplifier: EM Resistance -28 (-26) - Compact Explosive Shield Amplifier: Explosive Resistance -28 (-26) - Compact Kinetic Shield Amplifier: Kinetic Resistance -28 (-26) - Compact Thermal Shield Amplifier: Thermal Resistance -28 (-26) - Republic Fleet EM Shield Amplifier: CPU 17 (26) - Republic Fleet Explosive Shield Amplifier: CPU 17 (26) - Republic Fleet Kinetic Shield Amplifier: CPU 17 (26) - Republic Fleet Thermal Shield Amplifier: CPU 17 (26) - Caldari Navy EM Shield Amplifier: Meta Level 8 (9) - Caldari Navy Explosive Shield Amplifier: Meta Level 8 (9) - Caldari Navy Kinetic Shield Amplifier: Meta Level 8 (9) - Caldari Navy Thermal Shield Amplifier: Meta Level 8 (9) - Dread Guristas EM Shield Amplifier: Meta Level 8 (9) - Dread Guristas Explosive Shield Amplifier: Meta Level 8 (9) - Dread Guristas Kinetic Shield Amplifier: Meta Level 8 (9) - Dread Guristas Thermal Shield Amplifier: Meta Level 8 (9) - Gistum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -31.52 (-32.24) - Gistum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -31.52 (-32.24) - Gistum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -31.52 (-32.24) - Gistum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -31.52 (-32.24) - Pithum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -32.26 (-33.04) - Pithum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -32.26 (-33.04) - Pithum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -32.26 (-33.04) - Pithum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -32.26 (-33.04) - Kaikka's Modified EM Shield Amplifier: EM Resistance -33.37 (-33.04) - Kaikka's Modified Explosive Shield Amplifier: Explosive Resistance -33.37 (-33.04) - Kaikka's Modified Kinetic Shield Amplifier: Kinetic Resistance -33.37 (-33.04) - Kaikka's Modified Thermal Shield Amplifier: Thermal Resistance -33.37 (-33.04) - Gistum B-Type EM Shield Amplifier: EM Resistance -32.26 (-33.76) - Gistum B-Type Explosive Shield Amplifier: Explosive Resistance -32.26 (-33.76) - Gistum B-Type Kinetic Shield Amplifier: Kinetic Resistance -32.26 (-33.76) - Gistum B-Type Thermal Shield Amplifier: Thermal Resistance -32.26 (-33.76) - Pithum B-Type EM Shield Amplifier: EM Resistance -34.11 (-35.28) - Pithum B-Type Explosive Shield Amplifier: Explosive Resistance -34.11 (-35.28) - Pithum B-Type Kinetic Shield Amplifier: Kinetic Resistance -34.11 (-35.28) - Pithum B-Type Thermal Shield Amplifier: Thermal Resistance -34.11 (-35.28) - Hakim's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -33.37 (-33.76) - Hakim's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -33.37 (-33.76) - Hakim's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -33.37 (-33.76) - Hakim's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -33.37 (-33.76) - Thon's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -35.22 (-35.28) - Thon's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -35.22 (-35.28) - Thon's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -35.22 (-35.28) - Thon's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -35.22 (-35.28) - Gistum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -34.11 (-34.56) - Gistum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -34.11 (-34.56) - Gistum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -34.11 (-34.56) - Gistum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -34.11 (-34.56) - Pithum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -35.96 (-36.08) - Pithum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -35.96 (-36.08) - Pithum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -35.96 (-36.08) - Pithum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -35.96 (-36.08) - Vepas' Modified EM Shield Amplifier: Meta Level 15 (13), EM Resistance -37.07 (-36.08) - Vepas' Modified Explosive Shield Amplifier: Meta Level 15 (13), Explosive Resistance -37.07 (-36.08) - Vepas' Modified Kinetic Shield Amplifier: Meta Level 15 (13), Kinetic Resistance -37.07 (-36.08) - Vepas' Modified Thermal Shield Amplifier: Meta Level 15 (13), Thermal Resistance -37.07 (-36.08) - Tobias' Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -37.07 (-35.28) - Tobias' Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -37.07 (-35.28) - Tobias' Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -37.07 (-35.28) - Tobias' Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -37.07 (-35.28) - Estamel's Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -38.92 (-36.8) - Estamel's Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -38.92 (-36.8) - Estamel's Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -38.92 (-36.8) - Estamel's Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -38.92 (-36.8)

    Ships:

    A brand new line of Faction ships are now available from EDENCOM. These ships are commissioned from Upwell by EDENCOM, bearing radical new weaponry.

    Skybreaker - Frigate

    Skybreaker

    EDENCOM Frigate bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Small Vorton Projector damage

    Slot layout: - 1 High Slot - 4 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 44 PWG, 235 CPU - Defense (Shield / Armor / Structure) : 800 / 210 / 320 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 425/ 157.50s - Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090 - Warp Speed: 5 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5 - Sensor strength: 12 Gravimetric - Signature radius: 37m - Cargo capacity: 158m3


    Stormbringer - Cruiser

    Stormbringer

    EDENCOM Cruiser bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Medium Vorton Projector optimal range

    Slot layout: - 1 High Slot - 6 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 970 PWG, 390 CPU - Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 1,860 / 441s - Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000 - Warp Speed: 4 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7 - Sensor strength: 19 Gravimetric - Signature radius: 130m - Cargo capacity: 473m3


    Thunderchild - Battleship

    Thunderchild

    EDENCOM Battleship bonuses (per skill level): - 5% bonus to Large Vorton Projector damage - 5% bonus to Large Vorton Projector rate of fire

    Slot layout: - 2 High Slots - 7 Mid Slots - 5 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 16,500 PWG, 880 CPU - Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 7200 / 1125s - Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000 - Warp Speed: 3 AU/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7 - Sensor strength: 26 Gravimetric - Signature radius: 485m - Cargo capacity: 861m3 - Frigate Escape Bay: 1 Unit


    Skills:

    Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills: - EDENCOM Frigate - EDENCOM Cruiser - EDENCOM Battleship - Vorton Projector Operation - Small Vorton Projector - Medium Vorton Projector - Large Vorton Projector - Small Vorton Specialization - Medium Vorton Specialization - Large Vorton Specialization - Vorton Power Amplification - Vorton Arc Guidance - Upwell Encryption Methods

    Structures & Deployables:

    • Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.

    Technical:

    • Performance improvements for the Market Orders window.

    User Interface:

    • Made several narrative/text changes to the Tutorial.
    • Added role descriptions to tooltips in Role Management.
    • Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don't have an Advertisement.
    • Added information in the Members tab that shows when they joined the Alliance.
    • Improved the 'Resources' filter button in Fitting simulation.
    • Changed the 'select all'/'deselect all' to be checkboxes in the Contracts window.
    • Improved the Role Summary tab so that it shows what title they have.
    • Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
    • Added a confirmation question before you withdraw a Corporation application.
    • Improvements for the Market Orders window.
    • Added a tooltip to better explain influence values in Invaded systems.


    Defect Fixes

    Gameplay:

    • Removing erroneous bonus to stasis web burst projector on Hel.
    • Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
    • Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
    • Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
      • Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
      • Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
    • Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
    • Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
    • Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.

    Graphics:

    • Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
    • Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
    • Fixed an issue that made it possible to zoom the camera over capsule while in warp.
    • The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.

    User Interface:

    • Fixed an issue that did not allow to send corporation invitations to players that had already applied.
    • Fixed outdated description of where to find loyalty points.
    • Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
    • Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
    • Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
    • Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
    • Fixed issue where the Fleet Window can be condensed so much, it can remove information.
    • Fixed issue where it was not possible to import items into the market quickbar which contain a "-" in the name.
    • Fixed issue where F12 menu: 'Go to help chat' button does not open minimized help channel.
    • Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
    • Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
    • Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
    • Fixed issue where the counter for a pod skin was incorrect.
    • Fixed issue where it was possible to stack message boxes, this caused weird display issues.
    • Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.

    Back to top

  • Patch Notes for Version 18.05

    8. June 2020 18:30


    Greetings,

    The following page will list patch notes for all updates within this monthly release (version 18.05). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)

    Initial Release Date: 2020-05-26
    Last update: 2020-06-08


    Releases:

    2020-05-26.1 || 2020-05-26.2 || 2020-05-27.1 || 2020-05-28.1 || 2020-06-02.1 || 2020-06-03.1 || 2020-06-04.1 || 2020-06-04.2 || 2020-06-08.1 || 2020-06-08.2


    Quadrant2_PatchNotes

    Patch Notes For 2020-06-08.2 - Hotfix

    Defect Fixes

    Graphics:

    • Fixed an issue with the Dazh Porevitium Transmuter laser displaying incorrectly in some cases.




    Patch Notes For 2020-06-08.1

    Defect Fixes

    User Interface:

    • Fixed an issue that caused freezing when opening the Wallet.
    • Fixed an issue which could cause Invasion titles to be clipped.
    • Info Panels in EDENCOM Fortress systems no longer use the Triglavian font.




    Patch Notes For 2020-06-04.2 - Hotfix

    Features & Changes

    Graphics:

    • The new jump transitions between systems have been temporarily reverted while we do more work to address concerns about the jump cloak timer starting before the animation has completed.




    Patch Notes For 2020-06-04.1 - Clear Vision Update

    Features & Changes

    Graphics:

    • The screen sharpening post process FidelityFX from AMD has been enabled.
    • Jump transitions between systems have been given a visual overhaul. We have implemented a new system governing all of these transitions, allowing for better performance, and more artistic variation.
    • Completion of the Jita IV Communication/Science station and significant progress on the Mining Center.

    Defect Fixes

    PvE:

    • Fixed an issue that caused Upwell Covert Research Facility sites to appear in the agency even though they could not be found in space. Upwell has re-calibrated their sensor disruption technology and these sites are once again completely invisible to capsuleers..... for now.

    User Interface:

    • Fixed issue with missing avatars on the portraits.
    • Fixed an issue that caused a hanging state when progressing quickly through the Character Creation.




    Patch Notes For 2020-06-03.1

    Features & Changes

    Missions & NPCs:

    • EDENCOM and Triglavian forces have begun skirmishing in systems abandoned during the conflict
    • Increased the health of all Destructible Effect Beacons

    Defect Fixes

    Gameplay:

    • Fixed an issue where Triglavian deployment NPCs used the wrong tank type.




    Patch Notes For 2020-06-02.1

    Features & Changes

    Audio:

    • New space and combat music added for the Invasion Chapter 3.
    • New music added to null security space.
    • New music added to wormhole Space.

    User Interface:

    • Added a HUD icon to show when under the effects of an EDENCOM Cyno Jammer.

    Defect Fixes

    Audio:

    • Fixed an issue where the ambience for suns in Triglavian invaded systems could be heard very far away.

    Gameplay:

    • Fixed an issue where Market Orders where not loading properly because of faulty filter values.
    • Fixed an issue where Kill Rights were given based on a system's original Security value despite being modified.
    • Fixed an issue which could cause overlapping Triglavian Invasion Stellar dungeon spawns.

    User Interface:

    • Fixed an issue where the Orders History column was not sorting properly.
    • Fixed a double negative in security change tooltips.
    • Fixed an issue where the security change icon would appear in all Agent dialog windows.




    Patch Notes For 2020-05-28.1

    Features & Changes

    HyperNet Relay:

    • HyperNet Relay fee has been reduced from 5% to 0%, for one week. At 11:00 UTC on June 4, the fee will return back to 5%.

    Defect Fixes

    User Interface:

    • Fixed an issue where "Orders history" does not show up unless a character has accountant role in the corporation.
    • Fixed an issue with NES catalog images not loading.
    • Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system.
    • Fixed an issue where the Compare tool would fail in some circumstances.




    Patch Notes For 2020-05-27.1

    Defect Fixes

    Gameplay:

    • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
    • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
    • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
    • Fixed aggression behavior of Triglavian Invasion deployables.

    Graphics:

    • Fixed an issue that caused some structure icons to be missing.
    • Fixed an issue that caused some VFX to flicker if they were close together.

    Technical:

    • Fixed a rare server node crash related to mission agents.

    User Interface:

    • Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing.
    • Fixed several brackets for Triglavian Invasion NPCs and objects.




    Patch Notes For 2020-05-26.2 - Hotfix

    Defect Fixes

    User Interface:

    • Fixed an issue with Ansiblex payment confirmation not appearing.




    Patch Notes For 2020-05-26.1 - Invasion Chapter 3

    Features & Changes

    Modules:

    • Changed the name of module group Armor Reinforcer to Armor Plate and changed Blueprint group from Armor Reinforcer Blueprint to Armor Plate Blueprint.
    • Renamed all Shield and Armor Resistance Bonus Rigs and Their Blueprints
      • Anti-EM Screen Reinforcer → EM Shield Reinforcer
      • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
      • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
      • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
      • Anti-EM Pump → EM Armor Reinforcer
      • Anti-Explosive Pump → Explosive Armor Reinforcer
      • Anti-Kinetic Pump → Kinetic Armor Reinforcer
      • Anti-Thermal Pump → Thermal Armor Reinforcer

    Armor Hardener Tiericide

    • All Armor Hardeners and their blueprints were renamed as follows:
      • FLAVORNAME Armor DAMAGETYPE Hardener → FLAVORNAME DAMAGETYPE Armor Hardener. For example:
      • Armor EM Hardener I → EM Armor Hardener I
      • Corpus C-Type Armor Kinetic Hardener → Corpus C-Type Kinetic Armor Hardener
    • Experimental modules were renamed to Experimental Enduring modules
    • Prototype modules were renamed to Prototype Compact modules
    • Following modules have been converted:
      • Upgraded EM Armor Hardener I → Experimental Enduring EM Armor Hardener I
      • Upgraded Explosive Armor Hardener I → Experimental Enduring Explosive Armor Hardener I
      • Upgraded Kinetic Armor Hardener I → Experimental Enduring Kinetic Armor Hardener I
      • Upgraded Thermal Armor Hardener I → Experimental Enduring Thermal Armor Hardener I
      • Limited EM Armor Hardener I → Prototype Compact EM Armor Hardener I
      • Limited Explosive Armor Hardener I → Prototype Compact Explosive Armor Hardener I
      • Limited Kinetic Armor Hardener I → Prototype Compact Kinetic Armor Hardener I
      • Limited Thermal Armor Hardener I → Prototype Compact Thermal Armor Hardener I

    All market orders for the converted modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    • Meta Level Changes:

      • Named Meta 2, 3, 4 → Meta 1
      • Faction Meta 9 → Meta 8
      • C-Type Deadspace Meta 11 → Meta 10
      • A-Type Deadspace Meta 13 → Meta 14
      • X-Type Deadspace Meta 14 → Meta 16
      • Officer Meta 12 → Meta 13
      • Officer Meta 13 → Meta 15
      • Officer Meta 14 → Meta 17
    • Other Attribute Changes (old values in brackets):

      • EM Armor Hardener I: volume 5 (20)
      • Explosive Armor Hardener I: volume 5 (20)
      • Kinetic Armor Hardener I: volume 5 (20)
      • Thermal Armor Hardener I: volume 5 (20)
      • Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40)
      • Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40)
      • Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40)
      • Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40)
      • Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
      • Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
      • Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
      • Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
      • Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
      • Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
      • Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
      • Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
      • Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
      • Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
      • Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)

    Armor Repair Unit January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and Armor Repaired on several high meta modules. - Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012) - Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104) - Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196) - Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288)

    Shield Hardener April 2020 Tiericide Revision - All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners. - The "Anti-" prefix has been removed from the names of all Shield Hardeners. - Attribute changes: - Kaikka's Modified Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Gistum B-Type Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Thon's Modified Multispectrum Shield Hardener: all resistances -36.3 (-35) - Gistum A-Type Multispectrum Shield Hardener: all resistances -36.3 (-35) - Vepas's Modified Multispectrum Shield Hardener: all resistances -38.8 (-37.5) - Kaikka's Modified EM Shield Hardener: EM resistance -46.6 (-45.8) - Kaikka's Modified Explosive Shield Hardener: explosive resistance -46.6 (-45.8) - Kaikka's Modified Kinetic Shield Hardener: kinetic resistance -46.6 (-45.8) - Kaikka's Modified Thermal Shield Hardener: thermal resistance -46.6 (-45.8) - Gist B-Type EM Shield Hardener: EM resistance -46.6(-45.8) - Gist B-Type Explosive Shield Hardener: explosive resistance -46.6(-45.8) - Gist B-Type Kinetic Shield Hardener: kinetic resistance -46.6(-45.8) - Gist B-Type Thermal Shield Hardener: thermal resistance -46.6(-45.8) - Pith B-Type EM Shield Hardener: EM resistance -47.4 (-47.6) - Pith B-Type Explosive Shield Hardener: explosive resistance -47.4 (-47.6) - Pith B-Type Kinetic Shield Hardener: kinetic resistance -47.4 (-47.6) - Pith B-Type Thermal Shield Hardener: thermal resistance -47.4 (-47.6) - Thon's Modified EM Shield Hardener: EM resistance -48.2 (-47.6) - Thon's Modified Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Thon's Modified Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Thon's Modified Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Gist A-Type EM Shield Hardener: EM resistance -48.2 (-47.6) - Gist A-Type Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Gist A-Type Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Gist A-Type Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Pith A-Type EM Shield Hardener: EM resistance -49 (-49.4) - Pith A-Type Explosive Shield Hardener: explosive resistance -49 (-49.4) - Pith A-Type Kinetic Shield Hardener: kinetic resistance -49 (-49.4) - Pith A-Type Thermal Shield Hardener: thermal resistance -49 (-49.4) - Vepas's Modified EM Shield Hardener: EM resistance -49.8 (-49.4) - Vepas's Modified Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Vepas's Modified Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Vepas's Modified Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Gist X-Type EM Shield Hardener: EM resistance -49.8 (-49.4) - Gist X-Type Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Gist X-Type Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Gist X-Type Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Pith X-Type EM Shield Hardener: EM resistance -50.8 (-51.2) - Pith X-Type Explosive Shield Hardener: explosive resistance -50.8 (-51.2) - Pith X-Type Kinetic Shield Hardener: kinetic resistance -50.8 (-51.2) - Pith X-Type Thermal Shield Hardener: thermal resistance -50.8 (-51.2)

    Shield Booster January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and shield boost amount for several high meta modules.

    • Hakim's Modified Large Shield Booster: Shield Bonus 262 (253)
    • Tobias' Modified Large Shield Booster: Shield Bonus 303 (296)
    • Hakim's Modified X-Large Shield Booster: Shield Bonus 662 (634)
    • Tobias' Modified X-Large Shield Booster: Shield Bonus 753 (739)
    • Kaikka's Modified Large Shield Booster: Shield Bonus 305 (290)
    • Thon's Modified Large Shield Booster: Shield Bonus 332 (317)
    • Vepas' Modified Large Shield Booster: Shield Bonus 358 (343)
    • Estamel's Modified Large Shield Booster: Shield Bonus 377 (370)
    • Kaikka's Modified X-Large Shield Booster: Shield Bonus 764 (726)
    • Thon's Modified X-Large Shield Booster: Shield Bonus 830 (792)
    • Vepas' Modified X-Large Shield Booster: Shield Bonus 896 (858)
    • Estamel's Modified X-Large Shield Booster: Shield Bonus 942 (924)

    Missions & NPCs:

    • The next chapter of the Triglavian Invasion will unfold over the coming months.
    • Removed mining asteroids from non-mining, Combat Anomalies and Mission sites.

    Ships:

    • Some of the attributes of the Council Diplomatic Shuttle have been adjusted:
      • Hull Hitpoints: 50 (+26)
      • Shield Hitpoints: 300 (-50)
      • Shield and Armor resistances unified to 33% for all resistance types
      • Signature Radius: 20 (-5)

    Structures & Deployables:

    • Significant changes to structure gameplay, as previously announced via dev blog are live. Structures now have a new third power state "Abandoned", in addition to Full Power and Low Power. Structures that do not consume fuel for an extended period will become Abandoned. Whilst in an Abandoned state a structure will be quicker to destroy and will also drop much more loot.
      • When a structure has no online service modules it will be Low Power. This starts a (hidden) 7-8 day timer. If the timer completes without any service modules being online then the structure will be Abandoned. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again.
      • An abandoned structure suffers from some major drawbacks:
      • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
      • It does not have any tethering capability at all.
      • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
        • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
        • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
        • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.
      • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
      • The Structure Browser window lists a corporation's own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
      • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
    • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
    • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
    • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

    User Interface:

    • Updated text on the Character Creation.
    • Improved navigation bar on the Character Creation to be more clear.
    • Replaced Slave Child ancestry icon with Liberated Children ancestry.
    • Improved "Randomize my name" field on the Character Creation to be more distinct.
    • Removed Portrait Screen from the Character Creation.
    • Removed screenshot confirmation from Customization.
    • Added warning for leaving starter system when Tutorial is on.
    • Added Highlight in Fitting Window when mousing over module, the slots where it fits are highlighted.
    • Added a Market History tab that will show the history of successful, expired, or cancelled orders.
    • Users will now be able to explain why they have pressed the thumbs down button when in the Settings menu, a popup will appear offering people to explain why they didn't like playing EVE that day.

    Defect Fixes

    Gameplay:

    • Fixed several Mimesis implants to use the correct skill requirements.

    Graphics:

    • Fixed an issue that caused parts of the Drekavac to display incorrectly with the Dreamtime SKIN.
    • Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon.
    • Fixed an issue that could cause character creation to freeze under rare circumstances.
    • Updated Needlejack trace icons to match its visuals.
    • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
    • Fixed an issue where ships would not bob in hangars.
    • Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings.

    Localization:

    • Fixed the text description for Enduring EM Shield Hardener.
    • Removed erroneous reinforcement day messaging from Corporate Settings dialog.
    • Fixed text errors in Reinforcement Times Window after hacking a Structure.

    User Interface:

    • Tooltips for blueprints are no longer displaying information about missing skills, as it caused too much confusion and visual noise.
    • Updated the "required for" tab on skills to display for blueprints only the information for the manufacturing activity.
    • Fixed display of letters in the French client language setting.
    • Fixed an issue with overlapping text when resizing window on the last stage of the Character Creation.
    • Fixed an issue on the Wallet which only sorted transactions on current page instead of all available.
    • Adjusted localization for the word "Overview" in the Wallet.
    • Fixed an issue with "Configure Ship Health Alert Settings" window UI.
    • Fixed an issue with the collapse arrow in the Wallet not updating between personal and corporate Wallet.
    • Fixed an issue with Insurance Quotes window text overlapping with buttons.
    • Fixed an issue with the scrolling position persisting between pages on the Wallet window.
    • Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter.
    • Fixed an issue in the Corporate Wallet showing clients instead of members in Market Transactions.
    • Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab.
    • Fixed an issue with "Randomize my name" so it works on the first try.
    • Fixed an issue where bookmarks failed to show up on the sensor overlay for a system, if they contained a bookmark to an old, deleted structure.
    • Fixed an issue that caused no warning message to be given when attempting to auto link an invalid name to Item Type.
    • Fixed an issue with the Eve Mail Label colour choice selection panel, it could remain open and have multiple instances.
    • Fixed an issue with overlapping text in left section of notification settings window.
    • Fixed an issue where clicking twice on a surrender email response prompt as an alliance non-executor, produces a blank window.
    • Fixed an issue with expanding/collapsing Fittings for one Faction, expands all fittings for that faction across all ship classes.
    • Fixed the icon and description of the Broken Skill Canister that was given out in the Daily Login Rewards.
    • Fixed an issue preventing to create contracts with fractional ISK price.
    • Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button.