EVE Online patch-notes

  • Patch Notes - Version 18.12

    14. January 2021 12:05


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.12). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-12-08
    Last update: 2021-01-14


    Releases:

    2020-12-08.1 || 2020-12-09.1 || 2020-12-10.1 || 2020-12-11.1 || 2020-12-15.1 || 2021-01-12.1 || 2021-01-14.1




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    Patch Notes For 2021-01-14.1

    Features & Changes

    Billboards:

    • Added a few new Billboard adverts to the rotation.

    Defect Fixes

    Gameplay:

    • Fixed a rare issue where the agent conversation window failed to load for some expired missions (mostly epic arcs).
    • Fixed an issue with the New Player login campaign: the gift "Starter Gift Cerebral Accelerator" had expired by removing the expiry date.

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    Patch Notes For 2021-01-12.1

    Features & Changes

    Structures & Deployables:

    The third and final stage of the Quantum Cores rollout has been deployed.

    Any structure that does not have a Quantum Core fitted will now have the following restrictions in place. Full functionality can be restored by installing a Quantum Core, as described in the development blog.

    • The structure will not provide any tethering support to nearby ships.
    • The ship fitting service will be unavailable to any ships docked within the structure.
    • The ship/module repair service will be unavailable to any ships docked within the structure.

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    Patch Notes For 2020-12-15.1

    Features & Changes

    Game Systems:

    • The Dynamic Bounty System (DBS) threshold has been adjusted. Systems will now be more stable and support more ratting without negatively affecting the DBS multiplier.


    Defect Fixes

    Graphics:

    • The Capsule Aurora Universalis SKIN can now be correctly applied to the Genolution 'Auroral' 197-variant Capsule.
    • Fixed an Issue which caused snow particles to behave too erratically when 'Camera Bobbing' setting is enabled.
    • Fixed an issue which caused Black Friday VFX to appear on default Garmur hull.
    • Fixed an issue with the character preview not matching the character portrait.

    Localization:

    • Fixed an issue with text not displaying properly in Fleet Composition for Japanese language.
    • Fixed unlocalised "War Type" text in the War Deck for Japanese language.

    User Interface:

    • Fixed an issue where the Info panel can disappear after logging off to the character selection.
    • Fixed an issue where the search box would not be in focus when expanding the Route section of the Info panel.

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    Patch Notes For 2020-12-11.1

    Features & Changes

    Gameplay:

    • The change to drone behavior made on 8 December has been reverted. This means that drone functionality will be exactly the same as before the patch with 'Aggressive' setting once again automatically attacking NPCs. More information can be found on EVE Online forums.

    Events:

    • The Wightstorm data sites from the Winter Nexus event are now properly dropping single-use Nightmare BPCs.

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    Patch Notes For 2020-12-10.1 - Winter Nexus

    Features & Changes

    The Winter Nexus event has begun! This in-game event will run until downtime on 5 January 2021.

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network from a central system, and occasionally move from system to system just like the existing metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
      • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
      • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
      • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
      • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, rare faction modules. The sites within the storms that originate within lowsec space have a chance of providing blueprints for the new "Rapture" capacitor regeneration pirate implant set.
    • New limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Brainfreeze cerebral accelerators.
    • A new set of daily login gifts are available over the course of the Winter Nexus event. Players can receive all of these rewards by logging in at least 13 days between now and January 5th.

    Implants:

    • The new Sansha's Nation Rapture implant set has been introduced. This implant set improves capacitor regeneration rates.
    • Blueprint copies for the Rapture implants will initially be available through loot drops from the combat, hacking, and ice mining sites within the Volatile Ice Storms that originate in low security space.
      • Low-grade Rapture Alpha: +2 Perception, 1% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Beta: +2 Memory, 2% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Gamma: +2 Willpower, 3% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Delta: +2 Intelligence, 4% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Epsilon: +2 Charisma, 5% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Omega 10% set bonus
      • Mid-grade Rapture Alpha: +3 Perception, 1% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Beta: +3 Memory, 2% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Gamma: +3 Willpower, 3% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Delta: +3 Intelligence, 4% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Epsilon: +3 Charisma, 5% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Omega 25% set bonus
      • High-grade Rapture Alpha: +4 Perception, 1% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Beta: +4 Memory, 2% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Gamma: +4 Willpower, 3% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Delta: +4 Intelligence, 4% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Epsilon: +4 Charisma, 5% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Omega 50% set bonus

    Gameplay:

    • Reverting the change which restricted the setting of Medical Clones when no active Clone Bay was present.


    Defect Fixes

    Gameplay:

    • Temporarily disabling the PvP-timer reset for docked self destruct to address issue with jumping to medical clones; in-space pod-death will still clear the PvP-timer.

    Graphics:

    • Fixed an issue that caused some fireworks to display incorrectly.

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    Patch Notes For 2020-12-09.1

    Defect Fixes

    Gameplay:

    • Removed the expired Vorton Projector Boosters from the market.

    Graphics:

    • Minokawa Yoiul Star SKIN no longer displays Police Light VFX. The order has been restored.
    • Fixed an issue that caused Mobile Tractor Unit icons to be missing.
    • Fixed an issue with some system-wide weather effects not working properly.
    • 'Looking' at objects other than your ship will no longer stop weather effects from displaying.

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    Patch Notes For 2020-12-08.1

    Features & Changes

    Defect Fixes


    Features & Changes

    Audio & Graphics:

    • Added voiceover for Aura during tutorial in English clients.
    • Updated Daily Login Rewards to make getting Skillpoints more visceral and understandable.

    Balance:

    • Increased Activity Defense Multiplier (ADM) Industry modifier to make it easier to increase and sustain high industry ADM.
    • Increased ADM Military modifier to increase the delta between where the ADM drops to level 4 and the value where the Dynamic Bounty System reduces the output of the system.

    Game Systems:

    • The Dynamic Bounty System (DBS) is now active across all Low Security solar systems.

    Resource Distribution:

    • Added a guaranteed anomaly containing Arkonor and Bistot to all Null Sec systems.
    • Added an extra guaranteed anomaly containing Arkonor and Bistot for systems with true sec between 0.0 and -0.5.
    • Added guaranteed anomaly containing Jaspet to all Low Sec systems.
    • Updated rules governing the distribution of ice anomalies. After an ice anomaly is cleared it will now be reseeded randomly in any of the systems where ice is known to spawn. More than one ice anomaly may exist in the same system.

    Gameplay:

    • Added fitting window warnings for fits that have multiple stacking penalized disruption modules.
    • The ‘Aggressive’ behavior setting of drones will now only cause drones to respond to direct offensive actions taken by another Capsuleer (player) or their controlled drones. Drones will no longer automatically attack NPCs when their behavior is set to aggressive.
    • Removed the Capsuleer log-off timer attached to their character when a character goes through a pod death.
      • The new capital recloner module will not clear the Capsuleer log-off timer.

    Localization:

    • A full Japanese language support is now live! Join the firework extravaganza today at 12:00 UTC in the starting systems in-game.
    • Updated to fast checkout localization for 'Item' in all languages.

    Science & Industry:

    Added blueprints for the new salvage drone variations: - The Salvage Drone II Blueprint can be invented from the Salvage Drone I Blueprint. - 'The Dunk' Salvage Drone Blueprint can be purchased from the ORE LP store.

    Ships:

    Added two new Salvage Drone Variations:

    Salvage Drone II - Required skills: Salvage Drone Operation 5 - Salvaging 4 - Drones: 1 - Salvage Drone Specialization 1 - Access Difficulty Bonus: 4%

    'Dunk' Salvage Drone - Required skills: Salvage Drone Operation 4 - Salvaging 4 - Drones: 1 - Access Difficulty Bonus: 4.5%

    Skills:

    Added Salvage Drone Specialization skill:

    Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level. Can be acquired directly from the character sheet for 13,000,000 ISK. Required prerequisite skills: - Salvage Drone Operation 5 - Salvaging 4 - Available only to Omega accounts

    Technical:

    • Improved server performance for handling many damage events at the same time, such as instances where many smartbombs are used at the same time.

    Triglavian Space:

    • Rebalanced NPC groups in content related to the Triglavian Space.

    User Interface:

    • Increased size of the right-click context menu.
    • Probes will now automatically stack when returned to the Cargo Hold.
    • A confirmation prompt will now appear when attempting to join a Fleet while you are currently in one, allowing you to swap Fleets.
    • Made additional UI improvements to the Jump Clones tab in the Character Sheet.
    • The Career Agents page of the Agency will now show the closest available Agents.
    • Added arrows to control expanding and collapsing sections of the Info Panel instead of the section header.
    • Warp Gates will no longer appear as nearest object in System section of the Info Panel.
    • Moved the ‘Hide Buttons’ button from the HUD to a checkbox in the HUD Options menu.
    • Added the volumes of item stacks to their tooltips in Inventory windows.
    • Added ‘Drifter Reinforcements’ to the default General Overview Settings.
    • Added a missing error message when attempting to put a non-Core item into a structure's Core Room.
    • Adjusted the width of tooltips in the Triglavian Space Filament page of the Agency.
    • Added hints/tooltips to some of the Drone settings to explain what they do (Aggressive/Passive/Focus Fire).
    • Removed the description tab from the Character information window.

    New Eden Store:

    • Updated the sorting of New Eden Store offers.

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    Defect Fixes

    Gameplay:

    • Fixed an issue which could cause Observatory Flashpoint sites to not complete correctly.
    • Fixed an issue where Monitor objects within World Ark Flashpoint sites would give a large amount of standings.
    • Fixed an issue where players could install a Medical Clone in a Station or Structure without an active Clone Bay Service.

    Graphics:

    • Fixed an issue which caused large ships to sometimes undock from small ship undocking points.
    • Fixed an issue which stopped Jita 4-4 from switching to weekend lights.
    • Fixed an issue that caused some of the visual effects of supercarriers to display incorrectly.
    • Fixed an issue that caused Mobile Sanguine Harvester to have an icon missing.
    • Fixed an issue that caused wormholes to appear too red when close to a star.

    User Interface:

    • Fixed an issue which could cause Autopilot routes to be incorrectly optimized on login.
    • Fixed an issue which could cause the Sensor Overlay to not load correctly.
    • Fixed issues in the Info Panel for several 'The Blood-Stained Stars' missions.
    • Fixed an issue with 'Buy PLEX' button overlapping with the PLEX amount in multiple languages.
    • Fixed an issue where a text string overlaps the 'Buy this type' window.
    • Fixed an issue in the Agency where the external icon was showing on cards even though the cards point within the Agency.
    • Fixed an issue where the 'NEW!' tag overlaps with the Agents & Missions title tag in the Agency Window.
    • Fixed an issue that caused wrong diminishing returns warning in fitting window/fitting simulation to be displayed.
    • Fixed an issue where the hardpoints icons in the fitting window were offset.

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  • Patch Notes for Version 18.11

    1. December 2020 12:00


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.11). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-11-10
    Last update: 2020-12-01


    Releases:

    2020-11-10.1 || 2020-11-11.1 || 2020-11-12.1 || 2020-11-12.2 || 2020-11-13.1 || 2020-11-16.1 || 2020-11-17.1 || 2020-11-19.1 || 2020-11-24.1 || 2020-11-27.1 || 2020-12-01.1




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    Patch Notes For 2020-12-01.1

    Features & Changes

    Market:

    • Black Friday Tax Haven is now over, and the Sales Tax has been set back to 5%

    Game Systems:

    Dynamic Bounties System (DBS) parameters adjustments: - Equilibrium value increased from 115% to 135% - The maximum output of the DBS increased from 150% to 180% - The recover to equilibrium rate for states below the equilibrium value has been increased, making it easier for systems to recover.

    Encounter Surveillance System (ESS) parameters adjustments: - The time required to hack the main bank increased from 5 minutes to 6 minutes and 30 seconds - The auto payment timer reduced from 3 to 2 hours - The radius from the ESS where Cloaking is restriced increased from 75 km to 150 km. All other effects remain at a 75 km radius.

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    Patch Notes For 2020-11-27.1

    Features & Changes

    Market:

    • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
    • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts until 11:00 UTC Monday, 30 November


    Defect Fixes

    Gameplay:

    • Fixed an issue with Griffin Navy Issue attributes being incorrect
    • Fixed an issue where searching for faction names like "Amarr" did not return any results (and also blocked results for the system Amarr)

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    Patch Notes For 2020-11-24.1

    Features & Changes

    Balance:

    All XL Torpedoes: - Explosion Velocity increased by 20% - Missile Velocity increased by 20% - Damage increased by 10%

    All Torpedoes: - Explosion Radius reduced by 10% - Explosion Velocity increased by 10% - Missile Velocity increased by 20% - Maximum Flight Time increased by 20%

    Torpedo Launcher: - CPU usage and Powergrid usage reduced by 7%

    Stealth Bombers: - Bonus to Torpedo Maximum Velocity lowered from 20% to 15% per level - Racial Frigate Bonus to Explosion Velocity / Explosion Radius was removed

    Griffin Navy Issue:
    The Griffin Navy Issue has had a rework to its bonuses focused on the use of EC-300 drones. The new bonuses are:

    Caldari Frigate bonuses (per skill level):
    - 10% bonus to ECM Drone jam duration - 20% bonus to Small Hybrid Turret damage

    Misc. Bonus:
    - 85% penalty to drone damage - 50% penalty to drone hitpoints and drone control range

    Attribute changes:
    - Drone Bandwidth increased from 5 to 25 - Drone Capacity increased from 5 to 35

    Moros: - Low slots increased from 7 to 8 - Mid slots decreased from 5 to 4

    Phoenix: - CPU increased from 965 to 990 - Power Grid increased from 500000 to 550000

    Technical:

    • Improved the stability of damage-over-time superweapons to make them more reliable at applying their full damage under heavy server loads.

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    Patch Notes For 2020-11-19.1

    Features & Changes

    Missions & NPCs:

    • Resource Wars sites have stopped appearing in space for the time being while they are sent back to the workshop for some renovation and repurposing.


    Defect Fixes

    Gameplay:

    • Fixed an issue which in rare cases caused mission agents to act as lvl 1 agents, despite being a higher level agent in reality.

    Technical:

    • Fixed an issue causing a crash for Mac users on game exit on Wine.

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    Patch Notes For 2020-11-17.1

    Features & Changes

    User Interface:

    • ESS window will now open after clicking on the ESS notifications


    Defect Fixes

    Technical:

    • Fixed an issue when attempting to store a frigate in a battleship's Frigate Escape Bay which could leave the frigate in space.

    User Interface:

    • Fixed an issue where selecting "Station Service" in the Type drop down menu under Title Management tab would show incorrectly
    • Fixed an issue where corporation Friendly Fire Information was sometimes incorrect
    • Fixed issue that caused inventory windows to close when undocking and not reopening when docking again
    • Fixed issue that did not allow players to open multiple corp hangar windows

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    Patch Notes For 2020-11-16.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused Capsules to render incorrectly
    • Fixed an issue that caused the Nyx Yoiul SKIN lights to float below the ship

    User Interface:

    • Fixed an issue that caused the overview bracket icon to not display for empty player wrecks

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    Patch Notes For 2020-11-13.1

    Defect Fixes

    User Interface:

    • Fixed an issue with editing fields on market orders.

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    Patch Notes For 2020-11-12.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue that did not allow to edit fields on market orders

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    Patch Notes For 2020-11-12.1

    Features & Changes

    User Interface:

    • Added the ability to use a scroll wheel in The Agency

    Defect Fixes

    Gameplay:

    • The "Forward 4-4" ship SKINs can now be traded on the market

    Graphics:

    • Fixed an antialiasing conflict affecting the map and scanning windows

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    Patch Notes For 2020-11-11.1

    Defect Fixes

    Gameplay:

    • Fixed an issue which could cause some instances of Triglavian NPCs attacking Capsuleers with high positive Standings towards them.
    • Reverted back to regular loot drop rates from ships and structures.

    User Interface:

    • Fixed an issue where the Jump Clone tab of the Character Sheet would not load when in a Structure with a Clone Bay service the player did not have permissions to use.

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    Patch Notes For 2020-11-10.1 - Dynamic Frontiers

    Features & Changes

    Defect Fixes


    Features & Changes

    Balance:

    • Wyvern and Aeon Fighter damage bonus increased from 5% to 7.5%
    • Heavy Fighter Hit Points increased by 10%
    • Light Fighter Speed reduced by 10%
    • Light Fighter Signature increased by 10%
    • Increase Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³

    Events:

    • Celebrate the completion of the Jita 4-4 upgrade with Empire parades across New Eden, and a new Login Campaign in its honour.

    Game Systems:

    Dynamic Bounty System - In Null Security Systems (High Security / Low Security / Wormhole / Triglavian systems excluded), system activity will now impact ratting payouts either positively or negatively. - This multiplier will always be visible via the Star Map so that you can locate high-value solar systems in which to hunt pirates. - This multiplier will be adjusting constantly based on what’s happening in the solar system: more ratting will drive bounties down, more Capsuleer loses will drive bounties up. - For more information, please read the Dynamic Bounty System Dev Blog.

    Encounter Surveillance System (ESS) Update - The ESS is no longer optional and will be present by default in all claimable Null Security Space. - The location of the ESS is public and sits behind an acceleration gate with specific ship class restrictions. - Payouts from the ESS happens automatically for contributors. - The new ESS will have a unique set of on-grid rules. These rules are in effect within a 75km radius around the structure, containing the following: - Warping is disabled. - Micro Jump Drives are disabled. - Micro Warp Drives are disabled. - Cloaking Devices are disabled. - Cynosural Field activations are disabled. - Filament activations are disabled. - Deployables are prevented from launching. - A percentage of bounties generated in the solar system will be delivered to the ESS Bank. The take will be split between two banks: - The Main Bank – This is where the majority of the money goes. It pays out automatically every 3 hours to contributors, but can be stolen from at any time. - The Reserve Bank – A smaller portion of each bounty is placed in the Reserve Bank where it sits until claimed; To claim the Reserve Bank, a consumable key is required to unlock it. These keys will be available via gameplay content at a later date. - For more information, please read the Encounter Surveillance System Dev Blog.

    Graphics:

    Gameplay:

    • Added the ability to redeem Daily Login Gifts boosters while in space.

    Implants:

    • Added Nanoheuristic Clone Mapper
      • This new implant must be injected prior to capsule-destruction in order to enable recloning
      • Implant last for 6 hours (with duration further extended by the Biology skill) and will survive across capsule deaths
      • Blueprint sourced from Navy LP stores

    Loyalty Point Store:

    • Increased the Triglavian Survey Databases cost for all Agency Boosters in the DED LP store by 8

    Modules:

    Tactical Capsuleer Recloner - New module which allows fleet-mates to reclone directly in space in the event of capsule destruction - Can be fit to Supercarriers only - Requires different fuel types depending on which Supercarrier type fits the module. Each reclone event consumes 10 units of fuel. Fuel will be consumed from the fleet hangar and the cargo bay. - Wyvern: Nitrogen Fuel Block - Hel: Hydrogen Fuel Block - Aeon, Revenant: Helium Fuel Block - Nyx, Vendetta: Oxygen Fuel Block - Blueprints for the module can be found at the same stations that provide Clone Vat Bay blueprints

    Mechanics:

    In-space Recloning - Recloning allows fleet-mates to reclone directly in space in the event of capsule destruction, instead of waking up in a new medical clone at a station. - Recloning requires the the capsule pilot have a "Nanoheuristic Clone Mapper" implant injected, and that a fleet-mate Super Carrier pilot provides a recloning site with a active Tactical Capsuleer Recloner module. - On Capsule destruction, the Capsuleer will automatically reclone with a new capsule at the fleet's closest active Tactical Capsuleer Recloner within the same solar system. The new capsule will spawn with 60 seconds of temporary invulnerability. - Added a new tab "Active Recloners" to the fleet window that will show all fleet-mates providing recloning facilities

    Miscellaneous:

    • Made several updates to the contextual offer window.

    Missions & NPCs:

    • Changed Pochven roaming NPC behaviors to make them more performant.

    Skills:

    • Removed the Disintegrator Specialization Skillbooks from the Triglavian LP stores.
    • Added Disintegrator Specialization Skillbooks into Abyssal Deadspace loot.

    Technical:

    • Made Optimisations to the client which should lower memory comsumption in some situations
    • Crash reporting is now its own process outside of the EVE client. A new process called 'eve_crashmon' will start with the client.
      • We will release a detailed Dev Blog on this topic later in the week.

    User Interface:

    • The Jump Clone tab in the Character Sheet has been overhauled
    • It is now possible to cancel an in-progress target lock
    • Hardpoint requirements for Turrets and Launchers is now displayed in their Information windows
    • The Sensor Overlay compass is now hidden by default
    • Added a new confirmation prompt when closing stacked windows
    • Added a warning which appears when warping away from your drones in space
    • Removed the payment confirmation prompt when installing Jump Clones if there is no cost
    • Disrupted Gates now appear in the Overview by default
    • Updated school names and descriptions
    • Allow planetary resource scan (min/max resource limit) to be unique with each planet
    • Added the ability to add Activity Tracking to the Information Panel
    • Added more connections between sections of the Agency and the Activity Tracker
    • Improved the Help Pointers when the element is not on the screen
    • More pointers added to the Agency and character sheet
    • Added a right-click menu for player donations in the wallet
    • Updated notification functionality for the Redemption Queue

    New Eden Store:

    • Removed incorrect notification that occured when purchasing PLEX via the New Eden Store

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    Defect Fixes

    Gameplay:

    • Triglavian Anchorage structures can no longer be targeted
    • Fixed an issue where Triglavian ores would not receive bonuses when reprocessed in a Structure
    • Fixed an issue where Triglavian asteroids could be mined with an Ice Harvester
    • Fixed an issue where NPCs would linger at completed Pochven Wormhole sites
    • Removed errant asteroids from some Pochven Wormhole sites

    Graphics:

    • Fixed an issue that caused lightning changes in the hangar scene when changing window size

    PvE:

    • Fixed an issue that sporadically resulted in delayed Incursion spawn

    User Interface:

    • Fixed an issue where players were able to add invisible items to their Overview
    • Fixed an issue where modified Entropic Disintegration values would show too many decimal places
    • Fixed an issue where decimal places could appear for modified Max Target attribute values
    • Fixed several instances where an incorrect number of jumps was shown when referencing a location with no gate-to-gate route available
    • Fixed the descriptions of Mimesis Implants to accurately state the effected values
    • Fixed an issue where the clickable area of some UI elements in the Filament activation window was the wrong size
    • Fixed an issue where tabs in the Factional Warfare window could multiply in some cases
    • Fixed incorrect punctuation and formatting for Japanese yen (JPY) in fast checkout
    • Removed an additional x (close window) button in contextual offer UI
    • Fixed an issue with Contextual Offers not showing the correct notification badging when triggered
    • Fixed an issue that prevented players from navigating back to package selection once a PLEX package has been selected
    • Fixed an issue where Purity of the Throne SKINs show as applicable to Structures.
    • Fixed an issue where the 'Stations' tab in NPC corporation 'show info' lists stations it shouldn't.
    • Fixed an issue where the Traits tab in show info window wraps text for Entosis Link incorrectly.
    • Fixed an issue that occurred when creating a contract with a filled ship, it displays a window titled Non-Empty Container rather than Non-Empty Ship.
    • Fixed an issue that occurred when attempting subsequent searches in the Bounty Office window.
    • Fixed an issue where Alliance Applications are not displayed under sender's "My Application" tab.
    • Fixed an issue where "Quit mission remotely" contains double space.
    • Fixed an issue where IME may not allow input into the EVE client if it had been minimized.
    • Repaired right click IME activation in text fields.
    • Fixed issue that caused honking sound when entering NES store or market.

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  • Patch Notes for Version 18.10

    3. November 2020 12:02


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.10). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-10-13
    Last update: 2020-11-03


    Releases:

    2020-10-13.1 || 2020-10-13.2 || 2020-10-14.1 || 2020-10-15.1 || 2020-10-16.1 || 2020-10-20.1 || 2020-10-27.1 || 2020-10-29.1 || 2020-10-29.2 || 2020-10-30.1 || 2020-11-03.1




    Q4-PatchNotes 1440x256

    Patch Notes For 2020-11-03.1

    Features & Changes

    Missions & NPCs:

    • NPCs in Crimson Harvest sites will now spend less time in warp.
    • Removed standings loss from destroying the structures at the end of the Shining Frontline and Dark Blood Crimson Harvest dungeons.

    Triglavian Space:

    • Combat Anomalies have begun to appear within Pochven.


    Defect Fixes

    Gameplay:

    • Fixed an issue where players were able to warp to a fleet member inside the Crimson Harvest dungeons

    User Interface:

    • Fixed an issue where the icon on the Corporation Window card in The Agency does not open the Corp Window.

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    Patch Notes For 2020-10-30.1

    Defect Fixes

    PvE:

    • Fixed an issue that prevented the Shining Flame Base Shortcut Keypass from being looted

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    Patch Notes For 2020-10-29.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue where the Agency would incorrectly close when the "The Crimson Harvest Returns" card was clicked
    • Updated the external content tooltip in the Agency

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    Patch Notes For 2020-10-29.1

    Features & Changes

    Events:

    • The Crimson Harvest has begun! This spooky event will run until 11:00 UTC, 10 November.
      • New combat sites have begun appearing all over highsec, lowsec, nullsec, and wormhole space. Some of these sites belong to the Blood Raider Covenant, while others belong to the Amarr-aligned Shining Flame mercenary company that has deployed to oppose the Blood Raiders.
      • These combat sites are suitable for capsuleers flying battlecruisers and battleships, and the rewards for defeating them include ISK, new and returning ship SKINs, fireworks, crimson harvest apparel, blueprints for a new Blood Raider modified mobile tractor unit, powerful faction modules and implants, and limited-time cerebral accelerators!
      • More challenging and lucrative combat sites belonging to both belligerents can be found on the frontlines of the conflict: the lowsec systems within The Bleak Lands and Devoid regions, as well as the Blood Raider Covenant home constellations within the Delve region. These combat sites contain significantly greater rewards for those willing to brave more dangerous space.
      • Rumors suggest that there is a third jackpot site that can only be found through a rare escalation that can be triggered by destroying a communications relay structure within the hard versions of the Crimson Harvest combat sites.
    • Trick or Treat! During the Crimson Harvest event, the chance of items dropping as loot from destroyed capsuleer ships has been increased from its usual 50% to 90%. This loot chance change also applies to standard loot drops from structures (not including item drops from player hangars). The wreck icon has also been changed during this time period to a festive pumpkin.
    • Stay tuned tomorrow for the beginning of two more Crimson Harvest features: a set of daily login gifts and a special Crimson Harvest themed abyssal proving ground event!

    Miscellaneous:

    • The Blood Raiders are now purchasing Warclone Blanks at their stations within the Delve region.

    Structures & Deployables:

    • The Mobile Sanguine Harvester may now be constructed from blueprints found within Crimson Harvest combat sites. This modified Mobile Tractor Unit collects frozen corpses instead of wrecks and containers!


    Defect Fixes

    User Interface:

    • Fixed an issue where Personal Assets would take an extended period to load with Triglavian Autopilot Avoidance settings active

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    Patch Notes For 2020-10-27.1

    Features & Changes

    Balance:

    Made the following changes to the Eris, Flycatcher and Heretic Interdictors. (old values in brackets)

    Eris: - CPU increased to 250 (210) - Powergrid increased to 71 (64) - Max velocity increased to 316 (305) - Signature radius decreased to 78 (85) - Mass reduced to 1,000,000 (1,200,000) - Gallente Destroyer bonus changed to "5% bonus to small hybrid turret rate of fire per level" from "10% bonus to small hybrid turret optimal range" - Interdictor bonus changed to "15% reduced mass penalty from armor plates per level" from "5% bonus to small hybrid turret rate of fire"

    Flycatcher: - CPU increased to 290 (280) - Caldari Destroyer bonus changed to "10% bonus to missile kinetic damage" from "10% bonus to missile explosion radius" - Interdictors bonus changed to "10% increased shield hp per level" from "10% bonus to missile kinetic damage"

    Heretic: - CPU increased to 270 (240) - Powergrid increased to 70 (60) - Amarr Destroyer bonus changed to "10% increased armor hp per level" from "10% bonus to light missile and rocket max velocity"

    A new charge type for interdiction sphere launchers which acts as a 'web bubble' has been introduced: The Stasis Webification Probe.

    The Stasis Webification Probe Attributes: - Volume: 3 m3 - AOE Range: 10.00 km - AOE Duration: 30.00 s - Maximum Velocity Bonus: -30% - Warm-up Duration: 3.00 s

    Interceptor Changes: - Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives

    Miscellaneous:

    • Made preparation for the upcoming Crimson Harvest event that will begin on 29 October

    Missions & NPCs:

    • NPC bounty values for COSMOS NPCs have been removed.

    Triglavian Space:

    • Significantly increased the Standings values gained from killing NPCs related to Triglavian Space
    • Corrected Standings incorrectly gained from Rogue Drone content unrelated to Triglavian Space
    • Reworked the Triglavian Wormhole site distribution rules
    • It is now possible to warp to 0 in Triglavian Wormhole sites
    • Increased the time between NPC spawns around Triglavian wormholes
    • Increased the drop availability and variety of Triglavian Space Filaments


    Defect Fixes

    Graphics:

    • Fixed an issue which caused some Conduit Gates in Triglavian Home systems to be misaligned

    PvE:

    • Fixed an issue where a Triglavian Extractive Super-Nexus might be placed in areas without ore present

    User Interface:

    • Fixed an issue where traffic control messages would incorrectly appear when using Triglavian Conduit Gates

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    Patch Notes For 2020-10-20.1

    Features & Changes

    Missions & NPCs:

    • Temporarily removed reinforcement fleets from GunStars and Werposts to investigate cluster performance concerns.

    User Interface:

    • Separated the Autopilot avoidance settings for EDENCOM and Triglavian Minor Victory systems.
    • Added warning pop-ups when attempting to jump through a stargate leading to an EDENCOM or Triglavian Minor Victory system.
    • Added Triglavian warning icons to stargates leading to Triglavian Minor Victory systems.


    Defect Fixes

    Gameplay:

    • Fixed an issue where the Drone health bar does not show in drone bay after changing character.

    PvE:

    • Fixed an issue where players would incur standings loss with the Triglavian Collective when destroying a Stellar Observatory in an Observatory Flashpoint dungeon.

    User Interface:

    • Fixed an issue where Resource Wars pop-ups would not displayed correctly.

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    Patch Notes For 2020-10-16.1

    Defect Fixes

    Gameplay:

    • Fixed an issue where expired Triglavian wormholes would not always redistribute.

    PvE:

    • Fixed an issue that was causing an empty and unfinished site from appearing in some parts of space.

    User Interface:

    • Reduced brightness and color saturation of text in various locations:
      • Scroll entries in show information windows
      • Links
      • Chat window
      • Input fields

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    Patch Notes For 2020-10-15.1

    Defect Fixes

    Gameplay:

    • Fixed known instances of erroneous standing changes occurring from older Rogue Drone content.

    User Interface:

    • Fixed issue with 'Apply Skill Points' not loading while under influence of a Cerebral Accelerator.
    • Fixed issue with the calendar showing dates incorrectly.

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    Patch Notes For 2020-10-14.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused Triglavian hangars to appear in some Hi-Sec stations.
    • Fixed an issue that caused Triglavian hangar visual effects to display incorrectly.
    • Fixed an issue that caused all wormhole visual effects to appear the same, regardless of wormhole type.
    • Fixed missing fan issue in Caldari hangars.

    User Interface:

    • Fixed an issue where you could not check who the Fleet Commander is after joining the fleet.
    • Fixed an issue with overlapping text when expanding and reducing autopilot bar.
    • Fixed an issue where Player Corporation Information windows would appear blank.

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    Patch Notes For 2020-10-13.2 - Hotfix

    Defect Fixes

    Technical:

    • Fixed an issue that was preventing the game client from starting properly if "Always use English language" option was enabled in the launcher.

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    Patch Notes For 2020-10-13.1 - Totality Realized

    Features & Changes - Audio - Balance - Modules - Structures & Deployables - Triglavian Invasion - Technical - User Interface

    Defect Fixes - Gameplay - Audio & Graphics - Technical - User Interface


    Features & Changes

    Audio:

    • Updated hangar audio in all NPC structures.


    Balance:

    Several changes described in the recent Resource Distribution Update dev blog are now live.

    Ore DNA Changes

    | | Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte | Morphite | | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | | Veldspar | 400 (-15) | | | | | | | | | Scordite | 150 (-196) | 90 (-83) | | | | | | | | Pyroxeres | 0 (-351) | 90 (+65) | 30 (-20) | | 0 (-5) | | | | | Plagioclase | 175 (+68) | 0 (-213) | 70 (-37) | | | | | | | Omber | 0 (-800) | 90 (-10) | | 75 (-10) | | | | | | Kernite | 0 (-134) | | 60 (-207) | 120 (-14) | | | | | | Jaspet | | | 150 (-200) | | 50 (-25) | 0 (-8) | | | | Hemorphite | 0 (-2200) | | | 240 (+140) | 90 (-30) | 0 (-15) | | | | Hedbergite | | 450 (-550) | | 0 (-200) | 120 (+20) | 0 (-19) | | | | Gneiss | | 2000 (-200) | 1500 (-900) | 800 (+500) | | | | | | Dark Ochre | 0 (-10000) | | 1360 (+1360) | 1200 (-400) | 320 (+200) | | | | | Crokite | 0 (-21000) | 800 (+800) | 2000 (+2000) | | 800 (+40) | 0 (-135) | | | | Bistot | | 3200 (-8800) | 1200 (+1200) | | | 160 (-290) | 0 (-100) | | | Arkonor | 0 (-22000) | 3200 (+3200) | 1200 (-1300) | | | | 120 (-200) | | | Mercoxit | | | | | | | | 140 (-160) | | Spodumain  | 48000 (-8000) | 0 (-12050) | 0 (-2100) | 1000 (+550) | 160 (+160) | 80 (+80) | 40 (+40) | | | Bezdnacine  | 40000 (+26800) | 0 (-2200) | 0 (-3780) | 4800 (+3700) | | | 128 (-57) | 0 (-10) | | Rakovene  | 40000 (+37800) | 0 (-7200) | 0 (-855) | 3200 (+3200) | 0 (-450) | 200 (-70) | 0 (-83) | 0 (-2) | | Talassonite  | 40000 (+27400) | | | | 960 (+504) | 0 (-81) | 32 (+19) | |

    Asteroid Belt Changes

    Hi Sec - Removed all variations of Omber and Kernite.

    Low Sec - All variations of Veldspar have been removed - Quantity of all variations of Pyroxeres, Plagioclase and Kernite reduced by 75% - Quantity of all variations of Hedbergite increased by 400%

    Null Sec - Removed all variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre and Crokite. - Quantity of all variations of Kernite reduced by 75% - Quantity of all variations of Bistot reduced by 70% - Quantity of all variations of Arkonor reduced by 50% - Quantity of all variations of Mercoxit reduced by 90%

    Ore Anomalies

    Hi Sec - Removed all Ore Anomalies from High Security systems.

    Low Sec - Certain Ore Anomalies are removed from Low Security systems. - Quantity of all variations of Gneiss and Dark Ochre in all Low Security Ore Anomalies increased by 300% - Quantity of all variations of Crokite in all Low Security Ore Anomalies increased by 9900%

    Wormholes - Removed from all Wormhole Anomalies the following ores and their variations: Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain

    Sovereign Ore Anomalies

    Quantities and Ore Composition of all Sovereign Ore Anomalies are adjusted.

    K-Space Gas Sites - The spawn probability of all Mykoserocyn sites has been reduced. - The spawn probability of Cytoserocin sites will be reduced.

    W-Space Gas Sites - The respawn time for all Fullerite gas sites has been increased. - The spawn probability of all Fullerite gas sites has been reduced. - All Fullerite quantities in all sites have been increased by 100% - Certain Fullerite sites have been removed from higher class wormholes.

    Ice Sites - The spawn probability of all Ice Sites has been reduced.


    Modules:

    Performed ECM Stabilizer Tiericide.

    Modules renamed: - 'Hypnos' Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

    Modules removed and migrated: - Initiated Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Induced Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Compulsive Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Hypnos Compact Signal Distortion Amplifier I Meta Level 4 → Meta Level 1

    Attribute changes: - Signal Distortion Amplifier I: CPU 27(30), ECM Strength Bonus 7(5), ECM Range Bonus 7(5) - Hypnos Compact Signal Distortion Amplifier I: CPU 24(29), ECM Strength Bonus 8(10), ECM Range Bonus 8(10)


    Structures & Deployables:

    • Second phase of the Quantum Cores update is now live and all new structures must have a core inserted to complete the onlining process.


    Triglavian Invasion:

    • The Triglavian Invasion has come to an end. The Collective now inhabit 27 systems severed from the rest of New Eden, forming the new Nullsec Pochven region which can be accessed via wormholes and filaments. According to reliable sources some Triglavian vessels in the area may carry filaments for escaping this new region. Unconfirmed stories also state that these filaments are available for purchase in the new Triglavian stations. Active Market Orders and HyperNet Offers within Pochven have been cancelled and both goods and escrow have been refunded. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled.
    • There is a lot to discover in these systems as they function completely differently now that the Triglavians have taken them over. More details will be reported by The Scope in the coming days. Until then, Capsuleers that dare to venture into the new Pochven region can discover things on their own. Since Medical Clones within Pochven have been moved to a character's birth Station, some capsuleers will need to travel to the systems to uncover the mysteries - the lucky (or unlucky) players already within those systems are free to undock - at their own risk.


    Technical:

    • The Player Bounty & Killrights features has been temporarily disabled with today's deployment, please see this forum thread for further details.


    User Interface:

    • Pressing Control+Shift+F9 (Rebindable shortcut) will now activate a UI-Only Mode which Capsuleers can use to hide the 3D scene.
    • Made several changes to NES:
      • Removed fast checkout pop-up
      • Updated the text to clarify fast checkout process and card saving information
      • Added larger PLEX icons to fast checkout
      • Updated various NES Store buttons and layout
      • Updated in-game PLEX purchase button style and layout
    • Improved the method used to render text font in client.
    • New client font settings have been added allowing to change font size between Small, Medium and Large:
      • Medium size font is set as default.
      • Changing font size can be done by accessing in-game settings, selecting the 'General Settings' tab and modifying the Font Size option.
      • This affects all languages except Japanese, Korean, and Chinese localized clients, since the font size for those languages was already increased.
    • A new shortcut activated Help Pointer overlay has been added.
    • The groups in the Help Pointer window have been made collapsible.
    • Several new UI pointers have been added.
    • Added fitting warnings when user is missing charges and stacking penalties.
    • Made it easier to find fitting for your ship.
    • Added tooltips for stacked windows.
    • Allow Corporation Leaders to kick multiple players at once.
    • Added Corporation panel to The Agency homepage.
    • Added a new message to Contracts and Locations which appears when it is possible to travel to the system but not via Stargates, such as systems within Pochven or wormhole systems


    Defect Fixes

    Gameplay:

    • Fixed an issue where "Create Alliance" UI is dismissed when submitting invalid data.
    • Fixed an issue that occurred when attempting to fit a Subsystem to a T3 ship from Corporation Deliveries.


    Audio & Graphics:

    • Fixed an issue that caused graphics settings to sometimes revert to previous configuration after switching characters.
    • Adjusted the color of the Tachyon Cloud HUD icon to more accurately reflect the cloud color.
    • Fixed an issue that caused Entropic Disintegrators to occasionally visually strike incorrect target.
    • Fixed an issue that caused loud unexpected audio when docking while in Planetary Production mode.


    Technical:

    • Fixed an issue where a lapsed Omega Account would still receive Omega Daily Login Rewards.


    User Interface:

    • Fixed an issue where the 'Buy PLEX' would be missing from NES when opened from Character Selection.
    • Fixed issues causing Structure Fighter bays to not have a 'Launch' icon.
    • Fixed an issue that caused tabs to remain lighter after use.
    • Fixed an issue that did not allow Tutorial to be started from the Agency.
    • Fixed issues with the Map not updating when leaving or boarding a ship with a jump drive.
    • Fixed an issue with the application of Skill Points in which an incorrect time saved was reported.
    • Fixed an issue on the Agency that caused smaller sized sun icons to be cut off from the results.
    • Centered Agency icon on Aura's transmissions during the Tutorial.
    • Fixed issues where 'Give money'/'Give ISK' would not update balance after completing the transfer.
    • Fixed an issue with the wallet displaying an inaccurate balance when completing a mission.
    • Fixed an issue that caused the wallet to display a negative value when completing the first mission of a session.
    • Fixed an issue that caused text to become brighter when scrolling through requirements on the info window.
    • The tactical overlay velocity arrow will no longer show banding when the camera is looking directly at it.
    • Fixed an issue where selecting to not discard a message on the pop-up window will still close the message when the 'New Message' window is attached to another window.
    • Fixed an issue that occurred because the 'Available Contracts' tab has been renamed to 'Contract Search', and the pointer tool couldn't find it.
    • Fixed an issue where the pop-up window that appears when you 'Join Fleet' from a Fleet Advert is misleading.
    • Fixed an issue where the Watch List header displays incorrect cursor when hovering over it.
    • Fixed an issue where pointers were not finding either the fleet settings and overview settings if those windows were stacked.
    • Fixed an issue where viewing 'show info details' for a ship with high sensor strength caused the word points to be truncated.
    • Fixed an issue where non-item links do not appear correctly when dragged into item search boxes.
    • Fixed an issue where clicking "Add members" in Access Lists window closes People and Places window if it is also open.
    • Fixed an issue where newly set up windows on second character may be reset to previously set condition after using the log off feature.
    • Fixed an issue where Fleet Finder did not filter out adverts from blocked characters.
    • Fixed an issue where the Pointer Window was missing the Chat channel Icon pointer.
    • Fixed an issue where there is no pop-up about asset safety tax for courier contract.
    • Fixed an issue where fleet broadcasting buttons did not function correctly while docked in a Structure.
    • Fixed an issue where the Location Change Timer tooltip for Crime Watch has a double space.
    • Fixed an issue where there is an unnecessary space at start of the second paragraph in the 'Join Fleet?' confirmation pop-up.
    • Fixed an issue where it is possible to bypass word filters by putting banned words in a URL.
    • Fixed an issue where sending a bug report failed to submit attachments, if the log file was too short.
    • Fixed an issue that caused it to take a very long time to load the Members List in large Corporations.
    • Fixed an issue that caused Aura window to get stuck.

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