EVE Online patch-notes

  • Patch Notes - Version 20.06

    28. June 2022 13:00


    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-06-28
    Last update: 2022-06-28

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-06-28.1 |&nbsp
    NEW

    Patch Notes For 2022-06-28.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    New Feature:

    Air Career Program

    A feature allowing new Capsuleers to explore various career paths, try out different play styles, and find suitable content to improve their skills by completing goals associated with each career. The rewards in the feature are available to new and veteran players alike.

    The feature can be accessed from the NeoCom. The icon is at the top of the NeoCom by default, but it can be moved to another position or removed entirely.

    Goals

    Goals are categorized into Activities which are grouped in Careers.

    • 4 Careers:
      • Explorer - navigation, scanning, hacking, Project Discovery
      • Industrialist - mining, manufacturing, salvaging, trading
      • Enforcer - PvE combat, missions, Abyssal Deadspace
      • Soldier of Fortune - PvP combat and support, Faction Warfare
    • 10 Activities per Career
    • 3-10 Goals per Activity
    • 188 goals in total

    A Goal can be tracked which will display its progress in the Info Panel outside of the AIR Career Program window, but tracking isn't required to complete goals since they progress "passively" during normal gameplay.

    All Capsuleers start the program from the beginning. Previous records are not included. The Air Career Program will always direct Capsuleers to the nearest available agent. Since you can complete Career missions only once, if the designated agent does not have any jobs for you (☹), please set destination to another agent to complete the mission.

    Rewards

    There are rewards for completing particular goals but also for graduating from a career by completing 75% of its goals, and for reaching certain milestones in the overall program.

    • Career Points - each goal provides some amount of Career Points which are used as the measurement of progression in each Career and the AIR Career Program overall. There are 4,000 CP to collect, 1,000 in each career.

    • Skill Points: 750,000 SP in total

      • 4 x 100,000 SP for graduating from each Career
      • 50,000 SP for reaching 750 CP overall
      • 75,000 SP for reaching 1,500 CP overall
      • 100,000 SP for reaching 2,250 CP overall
      • 125,000 SP for reaching 3,000 CP overall
    • New SKINs for graduating from a Career

      • Magnate Aspirant Explorer SKIN
      • Heron Aspirant Explorer SKIN
      • Imicus Aspirant Explorer SKIN
      • Probe Aspirant Explorer SKIN
      • Astero Aspirant Explorer SKIN
      • Venture Aspirant Industrialist SKIN
      • Retriever Aspirant Industrialist SKIN
      • Procurer Aspirant Industrialist SKIN
      • Covetor Aspirant Industrialist SKIN
      • Omen Aspirant Enforcer SKIN
      • Caracal Aspirant Enforcer SKIN
      • Thorax Aspirant Enforcer SKIN
      • Rupture Aspirant Enforcer SKIN
      • Phantasm Aspirant Soldier SKIN
      • Cynabal Aspirant Soldier SKIN
      • Orthrus Aspirant Soldier SKIN
      • Stratios Aspirant Soldier SKIN
    • Additional rewards include free Expert Systems for each Career. Each Expert System provides the skills for ships, modules, and activities for all 4 Empires. These Expert Systems expire after 3 days from redeeming. Below is a list of the AIR Expert Systems available:

      • Free AIR Explorer Expert System: all frigates from all four Empires, scanning and hacking skills
      • Free AIR Industrialist Expert System: all haulers from all four Empires, mining, reprocessing, manufacturing, salvaging, and trading skills
      • Free AIR Enforcer Expert System: all frigates and destroyers from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, and energy turrets skills
      • Free AIR Soldier of Fortune Expert System: all frigates from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules.
    • New Boosters for completing some of the Goals

      • AIR Astro-Acquisition II Booster: -10% Scan Probe Scan Time. Base Duration 1 hour.
      • AIR Astro-Rangefinding II Booster: +10% Scan Probe Strength. Base Duration 1 hour.
      • AIR Astro-Pinpointing II Booster: -10% Scan Probe Deviation. Base Duration 1 hour.
      • AIR Agility Booster II: -10% Ship Inertia. Base Duration 1 hour.
      • AIR Mining Range Booster I: +10% Mining Laser Optimal Range, 4 hour duration
      • AIR Mining Yield Booster III: +15% Mining Laser Yield, 4 hour duration
      • AIR Mining Yield Booster I: +5% Mining Laser Yield, 4 hour duration
      • AIR Mining Yield Booster II: +10% Mining Laser Yield, 4 hour duration
      • AIR Mining Range Booster II: +20% Mining Laser Optimal Range, 4 hour duration
      • AIR Rapture Booster II: -6% Capacitor Recharge Time. Base Duration: 2 Hours.
      • AIR Nirvana Booster II: +6% Shield Hitpoints. Base Duration: 2 Hours.
      • AIR Overclocker Booster II: +5% Max Velocity. Base Duration 30 minutes.
      • AIR Hardshell Booster II: +5% Armor Repair, +5% Shield Booster. Base Duration 30 minutes.
      • AIR Pyrolancea Booster II: +5% turret damage, +5% missile damage. Base Duration 30 minutes.
      • AIR Overclocker Booster III: +5% Agility, +5% Capacitor Recharge Rate. Base Duration: 1 hour.
      • AIR Repairer Booster III: -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour.
    • Various ships, modules, and skills are all useful in a specific Career choice. Some of the rewards are intentionally associated with a different Empire than the character who claims them is.

    • ISK rewards for every goal

    All rewards from the AIR Career Program are provided through the Redeeming window and are an addition to the standard rewards like bounties, loot, LP, etc.

    Aura Assistance

    Each goal has a section in which Aura provides tips and guidance in the form of links to fittings, modules, skills, specific locations, and pointers to relevant UI windows.




    Audio:

    • We now treat the engine sounds of ships differently from the player's ship. All engine sounds of ships not piloted by the player are now mixed in a way that better suits scenarios with many ships in a scene.
    • Updated audio for pirate structures found in relation to the graphical updates for the Career Agent missions.
    • Updated audio for the Minmatar Liberation Day sites.
    • Added new sound effects for the Career Portal window.
    • Added new sound effects for the Career Agent window.
    • Added special music to sites with cloud cover.
    • Added a limit to the sound cut out which ensures the player's own engine is never cut out when in use.
    • The attenuation curves on ship engine sounds have been changed to better fit each size of ships. Different ship size classes now have more of a distinct sound for each size class.



    Graphics:

    For this release, we have rolled out significant updates that affect all textures in EVE Online.

    • Updated the texture compression format and removed the old texture packing system.
      • Increased the graphical fidelity of assets.
      • Reduced texture corruption and artifacting.
    • Cameras are now more performant as they have to render fewer objects when they are not in view.
    • Doubled the resolution of every background nebula
      • Rebalanced the color of all background nebula.
      • Significantly decreased seaming of the background nebula.
    • Overhauled the Level of Detail system, which allows assets to have a more accurate representation of how they should look when changing the zoom level.
    • Revamped every Career Agent mission site.
      • Added new decorative asteroids.
      • Added many new space assets.
      • Overhauled all existing assets.
      • Added new environment templates for these sites.
    • Updated and reactivated the Cloud Cover effects which can now be found in the Career Agent mission sites.

    Technical:

    • DirectX 12 is now supported and enabled by default on supported hardware. The option to use DirectX 11 is possible by disabling DirectX 12 in the Launcher Settings.
      • If encountering issues trying to start the client, try setting it to DirectX 11 to get it started. Before contacting customer support for DirectX 12 related issues, please turn on the LogLite diagnostic tool and attach the diagnostic file to the support ticket.



    Balancing:

    • NPCs spawned by CRAB beacons have learned that fighters have travel time and will now prefer to scrap them for parts if their carrier or supercarrier isn't nearby to send out more.

    Science & Industry:

    • Pressurized Oxiders and Reinforce Carbon Fibers (and their blueprints) now have new unique distinguishing icons. They deserved better.
    • 🤝 The build requirements for the CONCORD Rogue Analysis Beacon blueprint have been updated:
    Material Old New
    Isogen 183,100 6,000
    Tritanium 1,316,000 1,400,000
    Pyerite 402,000 400,000
    Zydrine 2,440 10,000
    Broadcast Node 2 2
    Self-Harmonizing Power Core 1 1
    Wetware Mainframe 1 1
    Sterile Conduits 1 1
    Megacyte 420 10,000



    Market:

    • The Women's Sisters of EVE Advanced Combat Suit is now correctly in the Women's section of the market.
    • The Women's Capsuleer Day XVII T-Shirt is now also correctly in the Women's section of the market.
    • The 'Strong Veilguard Booster' has been moved to booster slot 14 on the market to match the booster slot it fills.

    Modules:

    • The storyline module 'Halberd' Mega Pulse Laser I now correctly has a meta level of 6
    • Named Assault Damage Controls now correctly have a meta level of 1.
    • Triglavian named Weapon Upgrades and Zorya's Modified Disintegrators should now display the correct meta levels in the compare tool.

    Missions & NPCs:

    • Upgraded Agent Conversation window for all Career Agents which features their full body portrait and more digestible mission description and rewards. (in Photon UI only)
    • Enforcer career agent mission string now features UI blinked guidance and conversations with 3D character antagonists in the mission dungeons.



    Universe:

    The Gallente Federation has constructed two new stations to house key government offices. The new Parchanier IV - President Bureau and Bereye III - Supreme Court Tribunal stations will serve as relocated headquarters for their respective government branches, moving these key Federal facilities into high security space. Capsuleer available industrial facilities and office slots will be added to these stations in the near future as the final construction work is completed on the remaining station areas.




    User Interface:

    • Added a new category of videos in the Agency Help Section: Combat Mechanics
    • Added 11 new help videos explaining combat mechanics:
      • ECM
      • Energy Neutralizers
      • Missile Application
      • Missile Range
      • Optimal Range
      • Sensor Dampening
      • Spiral Tackle
      • Target Painting
      • Tracking
      • Warp Disruption
      • Weapon Disruption
    • Hovering over an NPC Corporation logo in the Character Selection Screen will now also have a sound effect play.
    • Added fee information to NPC stations for Cloning Facilities when searching through the Structure browser.
    • Added Corporate information when clicking on the logo in the Loyalty Point Store.
    • Added Efficiency information to the Gas Decompression window.

    Photon UI:

    • Separated the People & Places window into two separate windows
      • Contacts are situated in the Social section of the Neocom Menu.
      • Locations are situated in the Personal section of the Neocom Menu.
    • 🤝Added a compact mode for the following windows:
      • Fleet Window
      • Directional Scanner
      • Probe Scanner
      • Overview
      • Selected Items
      • Locations
      • Watchlist
      • Drones
    • Moved the Manage Labels button into the right-click menu of the Labels tab when in the Standings tab of the Corporation window.

    Localization

    • Added localized text for new features and updates.

    Back to Top




    Defect Fixes:

    Gameplay:

    • Access lists for structure profiles and shared location folders are now properly governed by the most granular setting, especially for blocking:
      • Character overrides Corporation, which overrides Alliance, which overrides Everyone.
      • Please note: Structure profiles different access lists are not influencing each other and the access is being combined (if allowed in one list and blocked in another, then the resulting access is allowed) - nothing changed to this part.
    • Can now copy all Expert Skill skill training plans to the skill queue.
    • Fixed small UI bug when changing targets with Drones in space selected.
    • Fixed an issue with attempting to Decompress Gas in a station with an offline Refinery.
    • It is no longer possible to apply skill points to an empty skill whose requirements are only met by an Expert System.
    • Short outages of the service for the Omega status are now being handled more gracefully and should no longer cause skills to fall back to Alpha limitations.



    Graphics:

    • The Rear hull of the Endurance is no longer pixelated in appearance.
    • Guristas decals will now appear correctly.
    • Concord Prison Barracks now appear as expected.



    New Player Experience:

    • The camera will no longer remain locked after completing or skipping the NPE.
    • Completing Cash Flow for Capsuleers (5 of 10) now correctly requires the player to defeat the enemy.
    • Completing Cash Flow for Capsuleers (8 of 10) now correctly requires the player to approach the hotel when given by an Amarr agent.

    Localization:

    • Localized defect fixes related to this patch.

    PvE:

    • Fixed an issue with the Angel DED 1/10 site "Minmatar Contracted Bio-Farm" which prevented it from correctly dropping Gistii C-Type modules.



    User Interface:

    • Saved locations sub-ordering now sorts correctly.
    • Overview tooltips no longer appear above the Radial Menu.
    • Windows with the Compact Mode option now remember what state they were last in when they were closed.
    • Removed a blank attribute appearing in the information windows of destructible effect beacons.
    • Fixed minor text issues in the Empire Selection screen.
    • The standings tab of the Character sheet will no longer occasionally fail to display after swapping tabs quickly.
    • Ship fits linked in chat windows will display the name of the fit.
    • Fixed UI issue with buttons not correctly highlighting in Fighter Bay.
    • Greyed out the Compress button when Reprocessing Facility in structure is offline

    Photon UI:

    • The scroll bar no longer overlaps the content of Show Info windows.
    • An issue with the Journal that caused the status to not automatically update when accepting or completing a mission has been fixed.
    • The Neural Remapping window no longer contains overlapping elements.
    • The Neocom 'Create Group' window no longer has overlapping elements.
    • Fixed background of dialogue window that pops up when closing a window stack.
    • The 'Multibuy' window no longer has overlapping elements.
    • The 'Transparency' slider now works correctly when the 'Window Blur' option is disabled.
    • Clicking on Settings' sliders instead of dragging now works correctly.
    • The Modify Order window now no longer has buttons overlapping text
    • Fixed an issue that prevented the event section of the agency from displaying when a challenge was ready to turn in.
  • Patch Notes - Version 20.05

    16. June 2022 13:00


    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.05). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-05-10
    Last update: 2022-06-16

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-05-10.1 |&nbsp 2022-05-17.1 |&nbsp 2022-05-24.1 |&nbsp 2022-05-31.1 |&nbsp 2022-06-07.1 |&nbsp 2022-06-16.1
    NEW

    Patch Notes For 2022-06-16.1

    Features & Changes:

    Events:

    The Gallente Federation Day events have begun including the the Federation Grand Prix! This is the 239th Federation Day, an annual celebration of the founding of the Federated Union of Gallente Prime. The festivities across Federation space will run until downtime on June 28nd.

    • The Federation Grand Prix has returned! Head to the starting line site above Gallente Prime in the Luminaire system to join in!

      • This event challenges capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
      • The first journey around each of the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs, Quafe Zero and new Grand Prix boosters, and new racing jackets!
      • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
      • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
      • The first of the three routes can be completed entirely within high security space, and the second and third routes require competitors to enter lowsec space with optional journeys through nullsec.
      • WARNING: The Federation Grand Prix routes can be dangerous hostile capsuleers may set up gate camps or smartbomb traps throughout the route. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
    • Daily Login Gifts are available to all capsuleers including skillpoints, skins, fireworks, and a special Gallente Federation Day Expert System that allows everyone to try out Gallente ships!

    • A special warp velocity bonus will apply to all capsuleers travelling within the Gallente Federation regions.

    • The Federation Navy parades have returned and can be found within the Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.

    • Federal Mining Expedition sites have returned and can be found within the Kiartanne, Algintal, Osnins, and Mallugier constellations for the duration of this event

    • To celebrate Federation Day, new Strategic Materiel Defender SKINs for the Gallente industrial ships have been added to the Federal Strategic Materiel loyalty point store

    • A new Gallente landmark site can be found within the Ratillose system, and the Operation Highlander Battlefield site in Luminaire has been updated.

    • A special Gallente Federation Day abyssal proving ground event will be running from June 24th to June 27th, with a Thorax FFA format

    • Join the community-run celebrations in Luminaire starting at 18:00 EVE Time on Saturday June 25th.




    Patch Notes For 2022-06-07.1

    Features & Changes:

    Events:

    The voting period for the 17th Council of Stellar Management has begun and will run until 11:00 UTC on June 14th! All Omega accounts more than 60 days old are eligible to vote. Learn all about the candidates and vote here.

    • To celebrate the CSM election, special daily login gifts will be available over the next week including skillpoints, boosters, and the special edition Council Diplomatic Shuttle.
    • A limited time CSM Election Voter Information Station landmark site full of information about the CSM and the election can be found in Alentene, Amarr, Arnon, Dodixie, Hatakani, Hek, Jita, Khanid Prime, Luminaire, New Caldari, Pator, Rens, Sobaseki, Tanoo, Tash-Murkon Prime, Teonusude, and Yulai for the duration of the voting period.



    Patch Notes For 2022-05-31.1

    Features & Changes:

    Audio:

    • Added Korean voiceover to the NPE

    Localization:

    • Added the NPE intro video to the Korean client with Korean voiceover.

    Defect Fixes:

    User Interface:

    Added the "Copy to Clipboard" option that was unintentionally removed back to the fitting management window.




    Patch Notes For 2022-05-24.1

    Features & Changes:

    Events:

    • The Capsuleer Day event has ended for this year. We hope you enjoyed the festivities. Capsuleer Day will return in 2023 for EVE's 20th Birthday!

    Defect Fixes:

    New Player Experience:

    • Elias' conversation portrait will now appear correctly when the Low Quality Characters setting is enabled.

    Technical:

    • Resolved several whitespaces that were found to be in many items (Type) names. These type names which are then exported through the Static Data Export caused difficulty for third party developers in terms of support. A new static data export for this patch will also be deployed.

    User Interface:

    • Resolved an issue with importing some fittings with certain modules in the fit, such as the 'Medium Industrial Core II' module for example.



    Patch Notes For 2022-05-17.1

    Features & Changes:

    Miscellaneous:

    • A billboard video has been added to the rotation advertising the Anger Games 5 player run PVP tournament

    Defect Fixes:

    New Player Experience:

    • Conversation guidance during the skills introduction will now appear correctly.

    PvE:

    • Fixed an issue with the target painting from the Smuggler Rapier NPC

    PvE:

    • Changing active division no longer results in the Wallet turning black.
    • The Sell Items window no longer has overlapping elements.

    Back to Top




    Patch Notes For 2022-05-10.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Structures & Deployables:

    Upwell Structures have undergone two major updates to their reinforcement gameplay mechanics. FLEX Structures and NPC Structures remain unchanged in mechanics and gameplay.

    • For all Upwell Structures, the Damage Cap limit for Shields has effectively been removed through an increase of the limit.

      • The attribute in game is still visible as "Shield Damage Limit (per second)" but is now higher than the shield capacity of the structure.
      • This results in the ability to rapidly deplete the structures shields without the damage cap limiting incoming DPS.
    • For all Medium Upwell Structures, the Hull Reinforcement phase has been removed. This means that medium structures will have a maximum of 1 reinforcement cycle after a successful attack depleting the structures shields. After depletion of the Armor HP during its armor vulnerable phase, the structure will immediately enter the hull vulnerable phase and continue to sustain damage from an attacking fleet.

    The armor reinforcement timers have been updated to the following durations:

    Structure Size Wormholes Nullsec Lowsec Highsec
    Medium Defenders next chosen hour after 2.5 days ± 1.5 hours Defenders next chosen hour after 3.5 days ± 1.5 hours Defenders next chosen hour after 3.5 days ± 1.5 hours Defenders next chosen hour after 4.5 days ± 1.5 hours
    Large Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours
    FLEX N/A None N/A N/A
    • War HQ structures have a hull timer of 24 hours. For medium structures, this rule is applied to the armor timer instead.

    The hull reinforcement timers have been updated to the following durations:

    Structure Size Wormholes Nullsec Lowsec Highsec
    Medium None None None None
    Large Defenders next chosen hour after 1.5 days ± 3 hours Defenders next chosen hour after 2.5 days ± 3 hours Defenders next chosen hour after 2.5 days ± 3 hours Defenders next chosen hour after 4.5 days ± 3 hours
    FLEX N/A Defenders next chosen hour after 30 minutes ± 30 minutes N/A N/A

    Developer Comment:

    🤝 After inviting players to discuss the upcoming changes for the Siege Green update, we've added an additional 24 hours onto the reinforcement time for medium structures in Wormholes, Pochven, Low-Sec, and Null-Sec. We have also heard your feedback on the 'jitter' randomness of the end result of the vulnerable window and we're reducing the random jitter time from +/- 3 hours down to +/- 1.5 hours for the medium structure armor reinforcement timer.

    Hitpoint values of Upwell Structures have been adjusted by the following values:

    • All Medium Upwell Structures have received 100% more Shield Hitpoints.
    Structure Name Shield Hitpoints
    Astrahus 3,600,000 (previously 1,800,000)
    Raitaru 2,400,000 (previously 1,200,000)
    Athanor 2,400,000 (previously 1,200,000)
    • All Large and Extra-Large Upwell Structures have received 25% more Shield Hitpoints.
    Structure Name Shield Hitpoints
    Fortizar 6,750,000 (previously 5,400,000)
    Keepstar 33,750,000 (previously 27,000,000)
    Azbel 4,500,000 (previously 3,600,000)
    Sotiyo 22,500,000 (previously 18,000,000)
    Tatara 4,500,000 (previously 3,600,000)
    'Draccous' Fortizar 6,750,000 (previously 5,400,000)
    'Horizon' Fortizar 10,125,000 (previously 8,100,000)
    'Marginis' Fortizar 6,750,000 (previously 5,400,000)
    'Prometheus' Fortizar 10,125,000 (previously 8,100,000)
    Upwell Palatine Keepstar 67,500,000 (previously 54,000,000)
    • All Medium Upwell Structures have had their Structure (Hull) hitpoints reduced by 75%.
    Structure Name Hull Hitpoints
    Astrahus 1,800,000 (previously 7,200,000)
    Raitaru 1,200,000 (previously 4,800,000)
    Athanor 1,200,000 (previously 4,800,000)

    Back to Top




    Modules:

    • The Standup Point Defense Battery modules can now only be activated with the Standup Flak Round I charges loaded into the module for it to use.



    Technical:

    • Skillplans have been enabled for the MacOS client.



    User Interface:

    • The Compression & Decompression windows have had some small animations added to the completed messaging.



    Science & Industry:

    Several Construction Components have had their blueprints updated. These components are used in the manufacture of Faction ships, Capital, and Supercapital ships.

    • Outcome quantity has been increased for the following blueprints:

      • Life Support Backup Unit Blueprint output changed to 3 units. (previously 1)
      • Auto-Integrity Preservation Seal Blueprint output changed to 3 units. ( previously 1)
    • Input quantity has been reduced for the following blueprints:

    Component Blueprint Input type & Quantity
    Core Temperature Regulator Water: 100 units (previously 1250)
    Capital Core Temperature Regulator Core Temperature Regulator: 70 units (previously 250)
    Programmable Purification Membrane Hermetic Membranes: 100 units (previously 350), Gel-Matrix Biopaste: 300 units (previously 1000)
    Neurolink Protection Cell Miniature Electronics: 100 units (previously 2000), Genetic Safeguard Filter: 5 units (previously 20)

    Back to Top

    A significant update to the build material requirements of ship blueprints has been made. This update affects the blueprints of Faction, Pirate, Capital, and Supercapital ships in the following way:

    • Note that Ship Materials (Reprocessing) have also been updated according to the new Blueprint values.

    Frigates & Destroyers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
      • Damavik input requirements are now 5/10 (previously 10/20)
      • Skybreaker input requirements are now 5/10 (previously 10/20)
      • Kikimora input requirements are now 10/20 (previously 20/40)

    Cruisers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Rodiva input requirements are now 19/30 (previously 75/150)
      • Vedmak input requirements are now 25/50 (previously 100/200)
      • Stormbringer input requirements are now 25/50 (previously 100/200)
      • Stratios input requirements are now 33/66 (previously 66/132)
      • Pirate Faction Cruiser input requirements are now 30/60 (previously 60/120)
      • Navy Issue Cruiser input requirements are now 25/50 (previously 50/100)
    • Trigger Neurolink Conduit(s) input requirements have been reduced to 4 (previously 10) per type.

    Battlecruisers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Drekavac input requirements are now 55/110 (previously 220/440)
      • Navy Issue Battlecruiser input requirements are now 50/100 (previously 100/200)
    • Trigger Neurolink Conduit input requirements have been reduced to 8 (previously 20).

    Battleships

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Thunderchild input requirements are now 100/200 (previously 400/800)
      • Leshak input requirements are now 110/220 (previously 440/880)
      • Nestor input requirements are now 132/264 (previously 264/528)
      • Pirate Faction Battleship input requirements are now 120/240 (previously 240/480)
      • Navy Issue Battleship input requirements are now 100/200 (previously 200/400)
    • Trigger Neurolink Conduit input requirements have been reduced to 16 (previously 50) per type.

    Industrials & Freighters

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Orca input requirements are now 100/200 (previously 400/800)
      • All other Freighters now have their input requirement set at 200/400 (previously 800/1600), this includes the Bowhead.
    • Core Temperature Regulator inputs have been reduced for the Orca to 25. (previously 50)

    • Trigger Neurolink Conduit input requirements for Tech 1 Freighters have been reduced to 16 (previously 50).

    • Trigger Neurolink Conduit input requirements for Jump Freighters have been reduced to 32 (previously 100).

    Capital Industrials

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for the Rorqual to 200/400. (previously 800/1600)

    All Capital input types required to construct the Rorqual have been reduced, aside from the Capital Core Temperature Regulator which remains at 1.

    • Capital Propulsion Engine reduced to 5 (previously 9).
    • Capital Sensor Cluster reduced to 5 (previously 9).
    • Capital Armor Plates reduced to 5 (previously 7).
    • Capital Capacitor Battery reduced to 10 (previously 11).
    • Capital Power Generator reduced to 10 (previously 11).
    • Capital Shield Emitter reduced to 5 (previously 9).
    • Capital Jump Drive reduced to 10 (previously 11).
    • Capital Drone Bay reduced to 5 (previously 6).
    • Capital Computer System reduced to 30 (previously 33).
    • Capital Construction Parts reduced to 40 (previously 44).
    • Capital Clone Vat Bay reduced to 30 (previously 33).
    • Capital Ship Maintenance Bay reduced to 15 (previously 33).
    • Capital Corporate Hangar Bay reduced to 15 (previously 17).
    • Capital Cargo Bay reduced to 20 (previously 22).

    Carriers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for Carriers to 200/400. (previously 800/1600)

    • Trigger Neurolink Conduit(s) input requirements for Carriers have been reduced to 32 (previously 100).

    • Interlink Communicator(s) input requiremens for Carriers have been reduced to 2 (previously 5).

    Dreadnoughts

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been significantly reduced to 200/400 for all Dreadnoughts, this includes pirate faction variants and the Zirnitra.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 800/1600 for regular Dreadnoughts, 1600/3200 for pirate faction variants and 3200/6400 for the Zirnitra.
    • Trigger Neurolink Conduit(s) input requirements for Dreadnoughts have been significantly reduced to 16 (previously 100).

    • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Dreadnoughts have been significantly reduced to 8 (previously 100) per type.

    • Interlink Communicator(s) input requirements for all Dreadnoughts have been reduced to 2 (previously 5) per type.

    All Capital input types required for the construction of most Dreadnoughts have been significantly reduced, aside from the Capital Core Temperature Regulator and the Neurolink Protection Cell which remains at 1.

    For all non-pirate faction or the Zirnitra, the following change applies:

    • Capital Propulsion Engine reduced to 5 (previously 10)
    • Capital Turret Hardpoint/Launcher Hardpoint reduced to 20 (previously 50)
    • Capital Capacitor Battery reduced to 2 (previously 7)
    • Capital Power Generator reduced to 2 (previously 5)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Construction Parts reduced to 2 (previously 13)
    • Capital Ship Maintenance Bay reduced to 5 (previously 16)
    • Capital Corporate Hangar Bay reduced to 2 (previously 8)
    • Capital Siege Array reduced to 20 (previously 45)

    Phoenix

    • Capital Sensor Cluster reduced to 2 (previously 10)
    • Capital Armor Plates reduced to 2 (previously 4)
    • Capital Shield Emitter reduced to 5 (previously 20)
    • Capital Computer System reduced to 4 (previously 20)

    Naglfar

    • Capital Sensor Cluster reduced to 2 (previously 10)
    • Capital Armor Plates reduced to 3 (previously 10)
    • Capital Shield Emitter reduced to 4 (previously 14)
    • Capital Computer System reduced to 4 (previously 20)

    Moros

    • Capital Sensor Cluster reduced to 4 (previously 20)
    • Capital Armor Plates reduced to 4 (previously 14)
    • Capital Shield Emitter reduced to 3 (previously 10)
    • Capital Computer System reduced to 2 (previously 10)

    Revelation

    • Capital Sensor Cluster reduced to 4 (previously 20)
    • Capital Armor Plates reduced to 5 (previously 20)
    • Capital Shield Emitter reduced to 2 (previously 4)
    • Capital Computer System reduced to 2 (previously 10)

    Caiman

    • Capital Propulsion Engine reduced to 5 (previously 8)
    • Capital Sensor Cluster reduced to 4 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 8)
    • Capital Capacitor Battery reduced to 2 (previously 8)
    • Capital Power Generator reduced to 2 (previously 7)
    • Capital Shield Emitter reduced to 5 (previously 31)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Computer System reduced to 4 (previously 14)
    • Capital Construction Parts reduced to 4 (previously 16)
    • Capital Launcher Hardpoint reduced to 20 (previously 44)
    • Capital Ship Maintenance Bay reduced to 5 (previously 18)
    • Capital Corporate Hangar Bay reduced to 2 (previously 10)
    • Capital Siege Array reduced to 20 (previously 33)

    Chemosh

    • Capital Propulsion Engine reduced to 5 (previously 8)
    • Capital Turret Hardpoint reduced to 20 (previously 44)
    • Capital Sensor Cluster reduced to 4 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 31)
    • Capital Capacitor Battery reduced to 2 (previously 8)
    • Capital Power Generator reduced to 2 (previously 16)
    • Capital Shield Emitter reduced to 5 (previously 9)
    • Capital Jump Drive reduced to 2 (previously 11)
    • Capital Computer System reduced to 4 (previously 7)
    • Capital Construction Parts reduced to 4 (previously 16)
    • Capital Ship Maintenance Bay reduced to 5 (previously 19)
    • Capital Corporate Hangar Bay reduced to 2 (previously 10)
    • Capital Siege Array reduced to 20 (previously 33)

    Vehement

    • Capital Propulsion Engine reduced to 90 (previously 98)
    • Capital Turret Hardpoint reduced to 500 (previously 518)
    • Capital Sensor Cluster reduced to 80 (previously 84)
    • Capital Armor Plates reduced to 300 (previously 336)
    • Capital Capacitor Battery reduced to 90 (previously 98)
    • Capital Power Generator reduced to 180 (previously 182)
    • Capital Shield Emitter reduced to 150 (previously 154)
    • Capital Jump Drive reduced to 110 (previously 112)
    • Capital Computer System reduced to 80 (previously 84)
    • Capital Construction Parts reduced to 180 (previously 182)
    • Capital Ship Maintenance Bay reduced to 220 (previously 224)
    • Capital Corporate Hangar Bay reduced to 110 (previously 112)
    • Capital Siege Array reduced to 390 (previously 392)

    Zirnitra

    • Capital Propulsion Engine reduced to 5 (previously 10)
    • Capital Sensor Cluster reduced to 2 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 30)
    • Capital Capacitor Battery reduced to 2 (previously 7)
    • Capital Power Generator reduced to 2 (previously 5)
    • Capital Shield Emitter reduced to 2 (previously 15)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Computer System reduced to 4 (previously 15)
    • Capital Construction Parts reduced to 2 (previously 13)
    • Capital Ship Maintenance Bay reduced to 5 (previously 16)
    • Capital Corporate Hangar Bay reduced to 2 (previously 18)
    • Capital Siege Array reduced to 20 (previously 45)

    Force Auxiliaries

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 200/400 for all Force Auxiliaries, this includes pirate faction variants.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 600/1200 for regular Force Auxiliaries and 1200/2400 for the pirate faction variants.
    • Trigger Neurolink Conduit(s) input requirements for Force Auxiliaries have been reduced to 32 (previously 75).

    • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Force Auxiliaries have been reduced to 16 (previously 75) per type.

    Supercarriers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 400/800 for all Supercarriers, this includes the Revenant and Vendetta.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for Supercarriers and 5000/10000 for the Revenant and Vendetta.
    • Capital Core Temperature Regulator input amount reduced to 10 (previously 15)

    • Trigger Neurolink Conduit(s) input requirements for Supercarriers have been reduced to 64 (previously 250).

    • Trigger Neurolink Conduit(s) input requirements for Revenant and Vendetta have been reduced to 32 (previously 250) per type.

    • Interlink Communicator(s) input requiremens for all Supercarriers aside from the Vendetta have been reduced to 125 (previously 250) per type.

    • Interlink Communicator(s) input requiremens for Vendetta has been reduced to 75 (previously 250) per type.

    Titans

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 800/1600 for all Titans, this includes pirate faction variants.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for regular Titans and 5000/10000 for the pirate faction variants.
    • Capital Core Temperature Regulator input amount reduced to 20 (previously 40)

    • Trigger Neurolink Conduit(s) input requirements for Titans have been reduced to 128 (previously 500).

    • Trigger Neurolink Conduit(s) input requirements for Komodo, Vanquisher and Molok have been reduced to 64 (previously 500) per type.

    • Interlink Communicator(s) input requiremens for all Titans have been reduced to 250 (previously 500).

    Many Capital input types required for the construction of Titans have been reduced.

    For non-Pirate Faction Titans the following change applies:

    • Capital Propulsion Engine reduced to 80 (previously 100)
    • Capital Jump Drive reduced to 300 (previously 400)
    • Capital Clone Vat Bay reduced to 500 (previously 556)
    • Capital Doomsday Weapon Mount reduced to 500 (previously 556)
    • Capital Ship Maintenance Bay reduced to 500 (previously 556)
    • Capital Corporate Hangar Bay reduced to 500 (previously 556)
    • Capital Jump Bridge Array reduced to 500 (previously 556)

    Komodo

    • Capital Propulsion Engine reduced to 50 (previously 100)
    • Capital Launcher Hardpoint reduced to 300 (previously 600)
    • Capital Sensor Cluster reduced to 300 (previously 600)
    • Capital Armor Plates reduced to 100 (previously 200)
    • Capital Capacitor Battery reduced to 250 (previously 500)
    • Capital Power Generator reduced to 50 (previously 100)
    • Capital Shield Emitter reduced to 300 (previously 600)
    • Capital Jump Drive reduced to 300 (previously 600)
    • Capital Construction Parts reduced to 200 (previously 400)
    • Capital Computer System reduced to 300 (previously 600)
    • Capital Clone Vat Bay reduced to 635 (previously 700)
    • Capital Doomsday Weapon Mount reduced to 635 (previously 700)
    • Capital Ship Maintenance Bay reduced to 635 (previously 700)
    • Capital Corporate Hangar Bay reduced to 635 (previously 700)
    • Capital Jump Bridge Array reduced to 635 (previously 700)

    Vanquisher

    • Capital Propulsion Engine reduced to 1200 (previously 1260)
    • Capital Turrent Hardpoint reduced to 4500 (previously 4750)
    • Capital Armor Plates increased to 3400 (previously 3465)
    • Capital Capacitor Battery reduced to 1200 (previously 1260)
    • Capital Power Generator reduced to 1800 (previously 1890)
    • Capital Shield Emitter reduced to 1500 (previously 1575)
    • Capital Jump Drive reduced to 1200 (previously 1260)
    • Capital Construction Parts reduced to 1800 (previously 1890)
    • Capital Computer System reduced to 600 (previously 630)
    • Capital Jump Bridge Array reduced to 620 (previously 670)

    Molok

    • Capital Propulsion Engine reduced to 100 (previously 200)
    • Capital Turret Hardpoint reduced to 300 (previously 600)
    • Capital Sensor Cluster reduced to 200 (previously 400)
    • Capital Armor Plates reduced to 300 (previously 600)
    • Capital Capacitor Battery reduced to 300 (previously 600)
    • Capital Power Generator reduced to 300 (previously 600)
    • Capital Shield Emitter reduced to 50 (previously 100)
    • Capital Jump Drive reduced to 300 (previously 600)
    • Capital Construction Parts reduced to 250 (previously 500)
    • Capital Computer System reduced to 200 (previously 400)
    • Capital Clone Vat Bay reduced to 620 (previously 670)
    • Capital Doomsday Weapon Mount reduced to 620 (previously 670)
    • Capital Ship Maintenance Bay reduced to 620 (previously 670)
    • Capital Corporate Hangar Bay reduced to 620 (previously 670)
    • Capital Jump Bridge Array reduced to 620 (previously 670)

    Back to Top




    Defect Fixes:

    Gameplay:

    • Increased the minimum distance away from a Control Tower that a CONCORD Rogue Analysis Beacon must be deployed at to 30,000 km (from 2,000 km)



    Graphics:

    Ship boosters are now looking a bit better (less flat) at low graphical settings (with low shader quality).




    Technical:

    • The intro movie now starts more smoothly, with less stutter.
    • Improved the speed of loading ship models (both player and NPC), which should improve fps, whenever many ships are being loaded at the same time.



    New Player Experience:

    • The Miner module will now correctly be highlighted for Amarr characters in the mining section of the NPE.
    • Stopped an unnecessary warning message from appearing if warping away from the mining site.
    • Removing an unnecessary checkbox in the pop-up that appears when attempting to unfit required modules.



    User Interface:

    • Cleaned up Misplaced tooltip in the Mining Ledger Window
    • Fixed an issue with inconsistent opacity in Compression and Decompression windows
    • Gas Decompression window will now correctly update efficiencies while the window is open.
    • Fixed an issue with filtering by Bounty Risk Modifier.
    • Clarified message when attempting to sell PLEX in space.
    • The minimum size of the Neocom has been reduced back down to 32px.
    • The 'Show in World Map' buttons in Map Browser panels now work correctly.
    • The small Start Conversation icon for completed Career Agents is now red again.
    • Custom Overview Presets are now maintained after game relaunch.
    • Mission Journal links can again be opened by others while in a fleet.
    • Importing saved fits from a file will no longer fail if a fit with a Power Diagnostic System I was included.
    • Standings will now be ordered alphabetically when sorting by reason.
    • Conversation popups in the Explorer Career Path will now correctly overwrite one another if left open.
    • Added a fade to prevent text overlapping with the conversation button for Agents in the Station Services panel.
    • Removed an area of padding that would appear when hovering over portraits in the Agent Conversation window.
    • Updated the Agency tooltip for Career Agents to match the new Career Path names.



    Photon UI

    • The Duel Invitation window is now working correctly.
    • Stacked windows no longer reopen after passing through stargate.
    • The Buy window content now shows correctly, the price is no longer overlapping the 'Buy' and 'Cancel' buttons.
    • Stacked Chat tabs now blink when a new message is received.
    • The Show Info window now fits all content correctly.
    • The Manage Labels window now appears correctly content.
    • The Ship's rename field is no longer cutting letters in the Ship Fitting window.
    • The Corporation name and the Apply to Join button no longer overlap in the Office tab at the Station panel.
    • The Find Member in Role section of the Corporation window no longer has overlapping content.

    Back to Top

  • Patch Notes - Version 20.04

    6. May 2022 15:30


    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.04). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-04-05
    Last update: 2022-05-06

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-04-05.1 |&nbsp 2022-04-06.12022-04-07.1 |&nbsp 2022-04-12.1 |&nbsp 2022-04-19.1 |&nbsp 2022-04-26.1 |&nbsp 2022-05-03.1 |&nbsp 2022-05-04.1 |&nbsp 2022-05-06.1 |&nbsp
    NEW

    Patch Notes For 2022-05-06.1

    Features & Changes:

    Events:

    The mysterious figure known only as "The Deathless" has broadcast a message to Capsuleers across New Eden challenging them to side with his smuggling organization against CONCORD, and has shared the information required to find CONCORD-occupied sites in all areas of space.

    • After Capsuleers drove the smugglers from some of their strongholds across New Eden, CONCORD's infamous Special Affairs for Regulations and Order (SARO) division has taken residence within these complexes for their own purposes. The Deathless and the smugglers are offering to reward Capsuleers who attack these locations and drive away the SARO forces.
      • Confiscated Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
      • Rare and valuable Confiscated Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile SARO ships in these sites much more manageable.
      • Concord Mobile Impound Lot hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to liberate the valuable loot inside.
      • Concord Mobile Impound Storage hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.

    A new agency challenge track has become available, giving Capsuleers the option of receiving rewards for attacking SARO instead of attacking the smugglers. Each Capsuleer can now make a choice between the CONCORD challenges and the Smuggler challenges when they log on and open the Encounters section of the Agency. If you have already completed challenges from the CONCORD side you can freely choose to continue that track or switch to the Smuggler side for the duration of this event.

    • Capsuleers will not be penalized for shooting both sides in this event, but only one side's agency challenge track can be selected from this point onwards.

    The first of Capsuleer Day Abyssal Proving Grounds events has begun!

    • This is a team event, welcoming teams of two Navy Frigates.
    • Allowed ship types are the Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet, Republic Fleet Firetail, Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue, and Vigil Fleet Issue.
    • Fleets entering this proving ground can include a maximum of one vessel of any single ship type.
    • All ships within this proving ground will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
    • During this Proving Ground event, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.
    • Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format.
    • Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor).
    • During this proving ground event, the Triglavian Cladistic Caches available to the winners of each proving match will contain roughly twice as many Triglavian Survey Data as usual.



    Patch Notes For 2022-05-04.1

    Features & Changes:

    Events:

    • The Smugglers in the Capsuleer Day event combat sites will now react to types of ships brought by players a bit more slowly and less aggressively.

    Defect Fixes:

    PvE:

    Fixed the drop rate of the Capsuleer Day XIX Hoodies in the Capsuleer Day event sites.




    Patch Notes For 2022-05-03.1

    Features & Changes:

    Events:

    The Capsuleer Day XIX event has begun! This celebration of EVE Online's 19th birthday runs from today until downtime on May 24th.

    • CONCORD has declassified their files on a major cluster-wide smuggling ring, including information on how to find the smuggler hideouts, dead drop locations, and hidden stargates. They are requesting capsuleer assistance in hunting down these criminals and bringing them to justice!
    • Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
    • Rare and valuable Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile smuggler ships in these sites much more managable.
    • Smuggler Dead Drop hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to confiscate the valuable loot inside.
    • Smuggler Stash hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.
    • Loot available in the Capsuleer Day event sites include Smuggler Lockboxes that can be traded to the Empires for an ISK reward, SKINs, limited time Capsuleer Day combat boosters and cerebral accelerators, the return of the limited time "Glamourex" standings boosters, various smuggled valuables, and the blueprints to manufacture the new "Boobook" special edition shuttle.
    • During the Capsuleer Day event an agency challenge track will be active, with points awarded for defeating smuggler combat anomalies and hacking signatures. Rewards from the agency track include new SKINs and a variety of powerful boosters.

    Until May 24th a special set of Capsuleer Day celebration login rewards will be available for logging in each day. Rewards include new SKINs, up to 450k skillpoints, limited time combat boosters, and a set of Society of Conscious Thought starship hulls: the Apotheosis Shuttle, Sunesis Destroyer, Gnosis Battlecruiser, and Praxis Battleship!

    Special Capsuleer Day themed Abyssal Proving Grounds events will run from May 6th to 9th and from May 20th to 23rd. The format of the first event is 2v2 Navy Frigates, and the second event is a 4 player Sunesis FFA.

    • All ships within both proving ground evens will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
    • Additionally, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.



    Patch Notes For 2022-04-26.1

    Defect Fixes:

    Localization:

    • Both tech versions of the Standup Guided Bomb Launcher no longer mention in their description that they can be fit to all Upwell structures, but now refer to fitting on Large and Extra-Large structures only.



    Patch Notes For 2022-04-19.1

    Features & Changes:

    Events:

    • The Hunt event has ended for the year. We hope you had a good time!
      • Capsules no longer have a chance to drop some of the fitted implants when destroyed.
      • The empires and pirates will continue to purchase Classified Caldari Databanks from Capsuleers until at least 14 June.



    Patch Notes For 2022-04-12.1

    Features & Changes:

    User Interface:

    • Visual improvements to labels and font in the New Eden Store.



    Defect fixes:

    User Interface:

    Photon UI

    • Contract interface has been tweaked to show content correctly.
    • In-space menu no longer shows unnecessary options.
    • War Report interface will now show content as expected.
    • Station Services window will now show controls correctly.



    Patch Notes For 2022-04-07.1

    Features & Changes:

    Events:

    The Hunt Event has begun! This Guristas themed event will run until downtime on April 19th.

    • Colorful Mysterious Capsules can be found all across New Eden warping between celestial objects such as planets, moons, asteroid belts, suns, and stargates.

      • The capsules can be found using the directional scanner or using combat scanner probes.
      • Destroying these mysterious capsules will provide you with acceleration gate keys that are required to reach the final areas of the event hacking and combat sites.
      • Keep an eye out for the elusive Mysterious Golden Capsules which contain extra loot including valuable stolen research data and exclusive event trinkets.
    • Guristas Hunt Outpost combat sites are appearing all over New Eden. These sites can be found using the anomaly scanner and may only be entered by T1, Faction, and T2 Frigates and Destroyers.

    • Hunt Data Relay hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to collect the valuable loot inside.

    • Special Huntmaster versions of both the combat and hacking sites can be found exclusively within Caldari lowsec space and the Venal nullsec region. These Huntmaster sites are more difficult and much more lucrative than the standard event sites.

    • Encounters with dangerous Guristas Caiman-class vessels have been reported around newly discovered Guristas Capital Forges in Caldari lowsec space and the Venal region.

    • Loot available in the Hunt event sites include Overseer's Effects, skins, clothing, Guristas faction modules, limited time Hunt combat boosters and cerebral accelerators, rare "C3-" ballistic control systems, 'Valdimar' drone implants, "Hydra" pirate implants, as well as blueprints and meterials to manufacture the legendary "Gecko" superheavy combat drone.

    • During the Hunt event an agency challenge track will be active, with points awarded for defeating Hunt combat anomalies and hacking signatures, as well as for hunting down the mysterious capsules.

    • For the duration of the Hunt event, player capsules will have a chance to drop their implants as loot when destroyed.

    • A new Guristas landmark site can now be found moving from system to system within the Venal region. You will need scan probes to track down this elusive shipyard.

    • Until April 19th a special set of Hunt login rewards will be available for logging in each day. Rewards include new SKINs, up to 120k skillpoints, and new limited time combat boosters.

    • A special Hunt themed Abyssal Proving Grounds event will run from April 15th to 18th. The format of this event is 1v1 Assault Frigates with a special Guristas-themed bonus providing 10% more Kinetic and Thermal missile damage.




    Defect Fixes:

    Gameplay:

    • Fixed an issue that allowed Rorquals to conduit jump to Covert Cynosural Fields. The Rorquals' jump drive just got a little too excited, happens to all of us.

    Localization:

    • Updated traits tab information for the Drone Synthesis Projector

    User Interface:

    • Fixed an issue where the availability field of item exchange contracts would not automatically switch to "Private" when a character name was entered.

    Photon UI:

    • You're now able to leave your feedback again using the thumbs up/down buttons in the game settings menu 👍

    Back to Top




    Patch Notes For 2022-04-06.1

    Features & Changes:

    User Interface:

    • Followup changes to Market Groups, Ship Tree & Certificates texts to reflect "Industrial" → "Hauler" change



    Defect Fixes:

    Gameplay:

    • Fixed an issue where Standup Guided Bomb Launchers could not be fit to Faction Fortizars.
    • Fixed the agility bonus from the Halcyon G-3 booster.



    User Interface:

    • The standing buttons in the Add/Edit Contact window now work correctly.
    • The Enable/Disable Light Background option should now be available again in window context menus.
    • Fixed an issue where the tab overflow menu in the chat window (and other window stacks) would not expand for some localized clients.
    • Fixed an issue where the extraction time on Extraction Control Units could not be adjusted.
    • Fixed an overlapping issue in the 'Update Location Settings' window; we have replaced the pop-out window with two right-click menu checkboxes.
    • The Encounters tab of the Agency will now correctly load when a seasonal event is active.

    Photon UI:

    • New Location window no longer has overlapping content.
    • Updated the Photon UI feedback link to point to the Feature Previews - Photon UI section of the EVE forums.
    • The buttons at the bottom of the regional market's buy order creation window no longer overlap the option checkboxes there.
    • Fixed an issue where it was hard to read text that was on a light background against bright backgrounds.
    • Fixed an issue where content was cut off in the Recruitment Search section of the Corporation window.
    • Text no longer overflows the Insurance Quotes window.
    • Fixed an issue in the Member List section of the Corporation window where the Role drop-down menu was overlapping content beneath it.



    Patch Notes For 2022-04-05.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Balancing:

    • The Standup Point Defense Battery I has received a damage reduction, and in the future it will require ammunition to cycle:

      • The module itself has had its damage per cycle reduced by 50% (250 damage of each type from 500)
      • In a future patch this month (scheduled April 19th) it will require ammunition to fire, from now until then you will be able to build and acquire the necessary ammunition for the module.
      • The new ammunition is “Standup Flak Rounds I”.
    • The Standup Guided Bomb Launcher modules have received a balancing pass:

      • The guided bomb launcher modules can now only be fit to Large and Extra Large Upwell Structures.
      • Tech I module has had its capacity reduced to 300m3 from 1000m3 (now holds 3 bombs).
      • Tech II module has had its capacity reduced to 400m3 from 1300m3 (now holds 4 bombs).
      • Reload time for both Tech I and II has been increased to 60s (was 10 seconds).
      • Standup Heavy and Light Guided Bombs have had their bomb radius reduced to 20km (was 30km)
    • All standup missile velocities have been increased by 50%

      • Standup XL Cruise Missile, Standup Super-Heavy Torpedo, Standup Cruise Missile, Standup Heavy Missile, Standup Light Missile
    • Standup Anti-Capital Missiles have been balanced:

      • Standup XL Cruise Missile damage has been reduced by 50%
      • Standup Super-Heavy Torpedo damage has been reduced by 30%
    • The Standup Arcing Vorton Projector I is longer capable of being activated against subcapital ships.

    • The Proteus Tech 3 Strategic Cruiser has received a small balance pass with the following changes:

      • Hybrid Encoding Platform Subsystem: 430 PG from 330 PG
      • Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty
      • 🤝Drone Synthesis Projector Subsystem CPU 60 from 40
      • 🤝Drone Synthesis Projector Subsystem Bandwidth to 125 from 100
      • 🤝Drone Synthesis Dronebay Capacity to 300 from 250



    Ships:

    • The Rorqual now has the ability through use of the Industrial Jump Portal Generator module to bridge and also conduit jump.
      • It can Conduit Jump up to 30 passengers.
      • Eligible ships to conduit jump portal/conduit jump are: Mining Exhumers, Barges, Mining Frigates (Venture, Endurance, Prospect), and the Porpoise.



    Modules:

    A new module has been introduced:

    Industrial Jump Portal Generator I

    Slot layout Requires a high power slot
    CPU usage 100.0 tf
    Powergrid Usage 40000.0 MW
    Activation Cost 100.0 GJ
    Maximum Velocity Bonus -100 %
    Volume 5,000 m3
    Activation time / duration 20.00 s
    Disallows Assistance True
    Cannot Auto Repeat True
    Can be fitted to Capital Industrial Ship



    Miscellaneous:

    • The Daily Rewards system has been revamped with a fresh new UI and new rewards including hundreds of new permanent skins and a new line of power Halcyon boosters!
      • SKINs received from daily rewards are now permanent, instead of the old time limited SKINs.
      • The Daily Rewards system will automatically check what SKINs your characters have on the account and will avoid giving you duplicates unless you already have at least one copy of all the available SKINs.
      • The revamped SKIN reward options include 260 new skins including the new Halcyon Dawn and Carmine Horizon patterns, and an additional 148 returning event skins for players that missed previous events.
      • Booster rewards from daily rewards now consist primarily of the new Halcyon booster line. These powerful auto-injected boosters provide small bonuses to a large number of attributes and last 2 hours before skills apply. See this forum post in the Feature Previews & Feedback section for all the details on their specific bonuses.
      • Skillpoint rewards from daily rewards are now provided in small chunks every few days instead of being connected to a separate bar at the bottom of the screen. The average amount of skill points received over time is the same as before for Omegas and is slightly higher than before for Alphas.
      • Filament rewards are still available, although in smaller numbers than before.
      • BPCs have been removed from the Daily Rewards system.
      • Due to the removal of the slowly filling skill point bar at the bottom of the Daily Gift screen, a script will be run that provides all players that have logged in at least once in the last year with additional skillpoints in their redeeming queue based on the progress they had achieved in the bar before the systems changed.



    Science & Industry:

    New Blueprints available:

    Industrial Jump Portal Generator I

    • Available from ORE NPC Stations in Outer Ring
    • Cost: 500,000,000 ISK
    Time per run 05:15:00
    Tritanium 1,000,000
    Pyerite 5,500,000
    Mexallon 100,000
    Isogen 550,000
    Nocxium 20,000
    Zydrine 40,000
    Megacyte 150,000

    Standup Flak Round I

    • Available from the following NPC Stations:
      • Chemal Tech, Ducia Foundry, Eifyr and Co., Freedom Extension, Impetus, Intaki Bank, Mordu's Legion, Outer Ring Excavations, Propel Dynamics, Ytiri, Zoar and Sons.
    Time per run 00:25:00
    Units produced per run 200
    Pyerite 40,000
    Megacyte 200
    Strontium Clathrates 200



    Technical:

    Behind-the-scenes, an important refactor has been made on how Jump Harmonics works. The overall gameplay experience for using Jump Portals and Conduit Jumps remains the same for all players with no impact expected. This work has been made so that we now have unlocked more potential in the future for different combinations of jumps between ships and cynosural beacons, including the introduction of the Rorqual's Conduit Jump ability.

    • The attribute 'jumpHarmonics' is now deprecated and will be removed in a future update, you may notice several new attributes on ships and modules were introduced.

    Audio

    • Engine sounds are now organized into 7 categories based on physical ship size - each with unique engine implementation for boosters, afterburner, microwarpdrive and warp. (before there were only 4 sizes)
    • Allowing a player to hear the warp drive sounds of third parties in the case of a third party warping in next to the player, warping out in proximity to the player, or during fleet warps. (Before this, it was only possible to hear third party ship's booster, microwarpdrive, or afterburner - not their warp drive)
    • Improvements to balancing and timing of all engine sounds.
    • Added more variation to all engine sounds.
    • Player hitting "Stop Ship" now has audio.
    • New music has been added in preparation for the upcoming Guristas Hunt Event.



    User Interface:

    • Changed the PLEX icons on various locations in the game and in the New Eden Store.
    • Introducing the Feature Preview system, allowing players to opt-in and engage with complex features still undergoing active development, accessible via the Setting Menu.
    • A new opt-in renovation of the UI available via Feature Previews: the Photon UI project aims to create a unified style for EVE Online's user interface.
    • The "Industrial" group of ship classes has been renamed to "Hauler"
      • Skills for "Amarr Industrial", "Caldari Industrial", and so on have been renamed to "Amarr Hauler", "Caldari Hauler", etc.
      • Various small changes have been made to ship and skill descriptions, and other texts to reflect this change.
      • A number of NPC ships have been updated to reflect the change.

    Developer Comment:

    This change has been made to remove one use for the overloaded term "industrial" in EVE, and reduce confusion over the use and application of modules such as the Industrial Cynosural Beacon I and Industrial Jump Portal Generator I




    Defect Fixes:

    Gameplay:

    Fixed an issue with the Bomb Deployment skill not correctly applying to reactivation delay. With the Bomb Deployment skill trained to level 5, a Tech II bomber can launch a bomb every 67 seconds instead of 120. A Tech I bomb launcher will have a reactivation delay of 80 seconds, down from 144.

    Graphics:

    • Ship model is now correctly swapped when boarding ships whilst on a full screen menu.
    • Wormhole reflections triggered by nearby suns and explosions have been toned down. Polarized sunglasses no longer required 😎



    Audio:

    • Fixed an issue with ambient loops not playing in some environments.



    New Player Experience:

    • Added missing linehint guidance when re-boarding a Corvette.
    • Skipping through tabs will no longer cause guidance issues during the wallet introduction.
    • Added a reminder to add the skill to your training queue if it is removed during the skill introduction.



    Technical:

    • Game client no longer hangs when the NES is closed before it's fully loaded.
    • Made adjustments to Gas Decompression window to help it run more smoothly.



    User Interface:

    • Partially loaded items in the NES now appear correctly.
    • Probe Scanner scan strength tooltip now appears correctly while scanning.
    • Corporation adverts can now be edited while there are 3 active adverts.
    • Fleet Composition will now correctly show a character is docked if they joined the fleet while in a citadel. Less getting shouted at by your FC unjustly.
    • The number of jumps to an office now dynamically updates in the Corporation window.
    • A SKIN will no longer appear to be removed from a ship in the Fitting window when swapping ships.
    • Swapping ships will again have the arriving animation play in the Fitting window.
    • Improved readability for the Ice Belt tooltip in the Agency.
    • Tooltips no longer persist when dragging to scroll through a page in the Agency.
    • Sites with enemies of an unknown faction no longer have broken links in the Agency. We know who you are.
    • Calendar Upcoming Events are now correctly limited to only events occuring in the current or next month. Because who plans for more than two months in advance?
    • Shortcut Filter Textbox no longer disappears when you have used the search.
    • Fixed an issue with the Gas Decompression window closing after decompression is completed.
    • Added icons for Compression and Decompression windows in Neocom bar.