EVE Online patch-notes

  • Patch Notes for Version 18.10

    20. October 2020 13:00


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.10). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-10-13
    Last update: 2020-10-20


    Releases:

    2020-10-13.1 || 2020-10-13.2 || 2020-10-14.1 || 2020-10-15.1 || 2020-10-16.1 || 2020-10-20.1




    Q4-PatchNotes 1440x256

    Patch Notes For 2020-10-20.1

    Features & Changes

    Missions & NPCs:

    • Temporarily removed reinforcement fleets from GunStars and Werposts to investigate cluster performance concerns.

    User Interface:

    • Separated the Autopilot avoidance settings for EDENCOM and Triglavian Minor Victory systems.
    • Added warning pop-ups when attempting to jump through a stargate leading to an EDENCOM or Triglavian Minor Victory system.
    • Added Triglavian warning icons to stargates leading to Triglavian Minor Victory systems.


    Defect Fixes

    Gameplay:

    • Fixed an issue where the Drone health bar does not show in drone bay after changing character.

    PvE:

    • Fixed an issue where players would incur standings loss with the Triglavian Collective when destroying a Stellar Observatory in an Observatory Flashpoint dungeon.

    User Interface:

    • Fixed an issue where Resource Wars pop-ups would not displayed correctly.

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    Patch Notes For 2020-10-16.1

    Defect Fixes

    Gameplay:

    • Fixed an issue where expired Triglavian wormholes would not always redistribute.

    PvE:

    • Fixed an issue that was causing an empty and unfinished site from appearing in some parts of space.

    User Interface:

    • Reduced brightness and color saturation of text in various locations:
      • Scroll entries in show information windows
      • Links
      • Chat window
      • Input fields

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    Patch Notes For 2020-10-15.1

    Defect Fixes

    Gameplay:

    • Fixed known instances of erroneous standing changes occurring from older Rogue Drone content.

    User Interface:

    • Fixed issue with 'Apply Skill Points' not loading while under influence of a Cerebral Accelerator.
    • Fixed issue with the calendar showing dates incorrectly.

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    Patch Notes For 2020-10-14.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused Triglavian hangars to appear in some Hi-Sec stations.
    • Fixed an issue that caused Triglavian hangar visual effects to display incorrectly.
    • Fixed an issue that caused all wormhole visual effects to appear the same, regardless of wormhole type.
    • Fixed missing fan issue in Caldari hangars.

    User Interface:

    • Fixed an issue where you could not check who the Fleet Commander is after joining the fleet.
    • Fixed an issue with overlapping text when expanding and reducing autopilot bar.
    • Fixed an issue where Player Corporation Information windows would appear blank.

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    Patch Notes For 2020-10-13.2 - Hotfix

    Defect Fixes

    Technical:

    • Fixed an issue that was preventing the game client from starting properly if "Always use English language" option was enabled in the launcher.

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    Patch Notes For 2020-10-13.1 - Totality Realized

    Features & Changes - Audio - Balance - Modules - Structures & Deployables - Triglavian Invasion - Technical - User Interface

    Defect Fixes - Gameplay - Audio & Graphics - Technical - User Interface


    Features & Changes

    Audio:

    • Updated hangar audio in all NPC structures.


    Balance:

    Several changes described in the recent Resource Distribution Update dev blog are now live.

    Ore DNA Changes

    | | Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte | Morphite | | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | | Veldspar | 400 (-15) | | | | | | | | | Scordite | 150 (-196) | 90 (-83) | | | | | | | | Pyroxeres | 0 (-351) | 90 (+65) | 30 (-20) | | 0 (-5) | | | | | Plagioclase | 175 (+68) | 0 (-213) | 70 (-37) | | | | | | | Omber | 0 (-800) | 90 (-10) | | 75 (-10) | | | | | | Kernite | 0 (-134) | | 60 (-207) | 120 (-14) | | | | | | Jaspet | | | 150 (-200) | | 50 (-25) | 0 (-8) | | | | Hemorphite | 0 (-2200) | | | 240 (+140) | 90 (-30) | 0 (-15) | | | | Hedbergite | | 450 (-550) | | 0 (-200) | 120 (+20) | 0 (-19) | | | | Gneiss | | 2000 (-200) | 1500 (-900) | 800 (+500) | | | | | | Dark Ochre | 0 (-10000) | | 1360 (+1360) | 1200 (-400) | 320 (+200) | | | | | Crokite | 0 (-21000) | 800 (+800) | 2000 (+2000) | | 800 (+40) | 0 (-135) | | | | Bistot | | 3200 (-8800) | 1200 (+1200) | | | 160 (-290) | 0 (-100) | | | Arkonor | 0 (-22000) | 3200 (+3200) | 1200 (-1300) | | | | 120 (-200) | | | Mercoxit | | | | | | | | 140 (-160) | | Spodumain  | 48000 (-8000) | 0 (-12050) | 0 (-2100) | 1000 (+550) | 160 (+160) | 80 (+80) | 40 (+40) | | | Bezdnacine  | 40000 (+26800) | 0 (-2200) | 0 (-3780) | 4800 (+3700) | | | 128 (-57) | 0 (-10) | | Rakovene  | 40000 (+37800) | 0 (-7200) | 0 (-855) | 3200 (+3200) | 0 (-450) | 200 (-70) | 0 (-83) | 0 (-2) | | Talassonite  | 40000 (+27400) | | | | 960 (+504) | 0 (-81) | 32 (+19) | |

    Asteroid Belt Changes

    Hi Sec - Removed all variations of Omber and Kernite.

    Low Sec - All variations of Veldspar have been removed - Quantity of all variations of Pyroxeres, Plagioclase and Kernite reduced by 75% - Quantity of all variations of Hedbergite increased by 400%

    Null Sec - Removed all variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre and Crokite. - Quantity of all variations of Kernite reduced by 75% - Quantity of all variations of Bistot reduced by 70% - Quantity of all variations of Arkonor reduced by 50% - Quantity of all variations of Mercoxit reduced by 90%

    Ore Anomalies

    Hi Sec - Removed all Ore Anomalies from High Security systems.

    Low Sec - Certain Ore Anomalies are removed from Low Security systems. - Quantity of all variations of Gneiss and Dark Ochre in all Low Security Ore Anomalies increased by 300% - Quantity of all variations of Crokite in all Low Security Ore Anomalies increased by 9900%

    Wormholes - Removed from all Wormhole Anomalies the following ores and their variations: Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain

    Sovereign Ore Anomalies

    Quantities and Ore Composition of all Sovereign Ore Anomalies are adjusted.

    K-Space Gas Sites - The spawn probability of all Mykoserocyn sites has been reduced. - The spawn probability of Cytoserocin sites will be reduced.

    W-Space Gas Sites - The respawn time for all Fullerite gas sites has been increased. - The spawn probability of all Fullerite gas sites has been reduced. - All Fullerite quantities in all sites have been increased by 100% - Certain Fullerite sites have been removed from higher class wormholes.

    Ice Sites - The spawn probability of all Ice Sites has been reduced.


    Modules:

    Performed ECM Stabilizer Tiericide.

    Modules renamed: - 'Hypnos' Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

    Modules removed and migrated: - Initiated Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Induced Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Compulsive Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Hypnos Compact Signal Distortion Amplifier I Meta Level 4 → Meta Level 1

    Attribute changes: - Signal Distortion Amplifier I: CPU 27(30), ECM Strength Bonus 7(5), ECM Range Bonus 7(5) - Hypnos Compact Signal Distortion Amplifier I: CPU 24(29), ECM Strength Bonus 8(10), ECM Range Bonus 8(10)


    Structures & Deployables:

    • Second phase of the Quantum Cores update is now live and all new structures must have a core inserted to complete the onlining process.


    Triglavian Invasion:

    • The Triglavian Invasion has come to an end. The Collective now inhabit 27 systems severed from the rest of New Eden, forming the new Nullsec Pochven region which can be accessed via wormholes and filaments. According to reliable sources some Triglavian vessels in the area may carry filaments for escaping this new region. Unconfirmed stories also state that these filaments are available for purchase in the new Triglavian stations. Active Market Orders and HyperNet Offers within Pochven have been cancelled and both goods and escrow have been refunded. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled.
    • There is a lot to discover in these systems as they function completely differently now that the Triglavians have taken them over. More details will be reported by The Scope in the coming days. Until then, Capsuleers that dare to venture into the new Pochven region can discover things on their own. Since Medical Clones within Pochven have been moved to a character's birth Station, some capsuleers will need to travel to the systems to uncover the mysteries - the lucky (or unlucky) players already within those systems are free to undock - at their own risk.


    Technical:

    • The Player Bounty & Killrights features has been temporarily disabled with today's deployment, please see this forum thread for further details.


    User Interface:

    • Pressing Control+Shift+F9 (Rebindable shortcut) will now activate a UI-Only Mode which Capsuleers can use to hide the 3D scene.
    • Made several changes to NES:
      • Removed fast checkout pop-up
      • Updated the text to clarify fast checkout process and card saving information
      • Added larger PLEX icons to fast checkout
      • Updated various NES Store buttons and layout
      • Updated in-game PLEX purchase button style and layout
    • Improved the method used to render text font in client.
    • New client font settings have been added allowing to change font size between Small, Medium and Large:
      • Medium size font is set as default.
      • Changing font size can be done by accessing in-game settings, selecting the 'General Settings' tab and modifying the Font Size option.
      • This affects all languages except Japanese, Korean, and Chinese localized clients, since the font size for those languages was already increased.
    • A new shortcut activated Help Pointer overlay has been added.
    • The groups in the Help Pointer window have been made collapsible.
    • Several new UI pointers have been added.
    • Added fitting warnings when user is missing charges and stacking penalties.
    • Made it easier to find fitting for your ship.
    • Added tooltips for stacked windows.
    • Allow Corporation Leaders to kick multiple players at once.
    • Added Corporation panel to The Agency homepage.
    • Added a new message to Contracts and Locations which appears when it is possible to travel to the system but not via Stargates, such as systems within Pochven or wormhole systems


    Defect Fixes

    Gameplay:

    • Fixed an issue where "Create Alliance" UI is dismissed when submitting invalid data.
    • Fixed an issue that occurred when attempting to fit a Subsystem to a T3 ship from Corporation Deliveries.


    Audio & Graphics:

    • Fixed an issue that caused graphics settings to sometimes revert to previous configuration after switching characters.
    • Adjusted the color of the Tachyon Cloud HUD icon to more accurately reflect the cloud color.
    • Fixed an issue that caused Entropic Disintegrators to occasionally visually strike incorrect target.
    • Fixed an issue that caused loud unexpected audio when docking while in Planetary Production mode.


    Technical:

    • Fixed an issue where a lapsed Omega Account would still receive Omega Daily Login Rewards.


    User Interface:

    • Fixed an issue where the 'Buy PLEX' would be missing from NES when opened from Character Selection.
    • Fixed issues causing Structure Fighter bays to not have a 'Launch' icon.
    • Fixed an issue that caused tabs to remain lighter after use.
    • Fixed an issue that did not allow Tutorial to be started from the Agency.
    • Fixed issues with the Map not updating when leaving or boarding a ship with a jump drive.
    • Fixed an issue with the application of Skill Points in which an incorrect time saved was reported.
    • Fixed an issue on the Agency that caused smaller sized sun icons to be cut off from the results.
    • Centered Agency icon on Aura's transmissions during the Tutorial.
    • Fixed issues where 'Give money'/'Give ISK' would not update balance after completing the transfer.
    • Fixed an issue with the wallet displaying an inaccurate balance when completing a mission.
    • Fixed an issue that caused the wallet to display a negative value when completing the first mission of a session.
    • Fixed an issue that caused text to become brighter when scrolling through requirements on the info window.
    • The tactical overlay velocity arrow will no longer show banding when the camera is looking directly at it.
    • Fixed an issue where selecting to not discard a message on the pop-up window will still close the message when the 'New Message' window is attached to another window.
    • Fixed an issue that occurred because the 'Available Contracts' tab has been renamed to 'Contract Search', and the pointer tool couldn't find it.
    • Fixed an issue where the pop-up window that appears when you 'Join Fleet' from a Fleet Advert is misleading.
    • Fixed an issue where the Watch List header displays incorrect cursor when hovering over it.
    • Fixed an issue where pointers were not finding either the fleet settings and overview settings if those windows were stacked.
    • Fixed an issue where viewing 'show info details' for a ship with high sensor strength caused the word points to be truncated.
    • Fixed an issue where non-item links do not appear correctly when dragged into item search boxes.
    • Fixed an issue where clicking "Add members" in Access Lists window closes People and Places window if it is also open.
    • Fixed an issue where newly set up windows on second character may be reset to previously set condition after using the log off feature.
    • Fixed an issue where Fleet Finder did not filter out adverts from blocked characters.
    • Fixed an issue where the Pointer Window was missing the Chat channel Icon pointer.
    • Fixed an issue where there is no pop-up about asset safety tax for courier contract.
    • Fixed an issue where fleet broadcasting buttons did not function correctly while docked in a Structure.
    • Fixed an issue where the Location Change Timer tooltip for Crime Watch has a double space.
    • Fixed an issue where there is an unnecessary space at start of the second paragraph in the 'Join Fleet?' confirmation pop-up.
    • Fixed an issue where it is possible to bypass word filters by putting banned words in a URL.
    • Fixed an issue where sending a bug report failed to submit attachments, if the log file was too short.
    • Fixed an issue that caused it to take a very long time to load the Members List in large Corporations.
    • Fixed an issue that caused Aura window to get stuck.

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  • Patch Notes for Version 18.09

    29. September 2020 13:00


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.09). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-09-08
    Last update: 2020-09-29


    Releases:

    2020-09-08.1 || 2020-09-09.1 || 2020-09-10.1 || 2020-09-15.1 || 2020-09-17.1 || 2020-09-22.1 || 2020-09-24.1 || 2020-09-29.1


    Q3Zenith_PatchNotes

    Patch Notes For 2020-09-29.1

    Defect Fixes

    Login Campaigns:

    • Fixed the expiry date of the Vorton Projector Boosters provided in the Rolling Thunder DLI so that they can be used until 8 December 2020.

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    Patch Notes For 2020-09-24.1

    Features & Changes

    User Interface:

    • Added a Korean recruitment channel.

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    Patch Notes For 2020-09-22.1

    Features & Changes

    Balancing:

    EDENCOM

    • DED LP Offers for all EDENCOM items have had LP cost reduced by 90%
    • Damage reduction factor down for all Edencom weapon sizes (this means mitigation from target speed plays a smaller role):
      • Frig → 0.6 to 0.4
      • Cruiser → 0.65 to 0.5
      • Battleship → 0.82 to 0.7
    • Damage increase to all Small and Medium Condenser Packs for Vorton Projectors. (Tech 1 and Tech 2)
      • Small Condenser Pack damages have been increased by 20%
      • Medium Condenser Pack damages have been increased by 20%
      • Optimal Range increased for all Small Vorton Projectors by 30%

    Black Ops - All Black Ops have had their Fuel Bay capacity increased from 1250 to 2150 - Black Ops have had their base resists increased by the following amounts:

    Sin
    Shield Resistances - Therm - From 20% to 35% - Kin - From 50% to 64%

    Armor Resistances - Therm - From 35% to 47% - Kin - From 45% to 60%

    Redeemer
    Shield Resistances - Kin - From 43% to 53% - Exp - From 55% to 68%

    Armor Resistances - Kin - From 29% to 41% - Exp - From 28% to 49%

    Panther
    Shield Resistances - EM - From 10% to 37% - Therm - From 24% to 37%

    Armor Resistances - EM - From 64% to 75% - Therm - From 38% to 49%

    Widow
    Shield Resistances - Therm - From 30% to 50% - Kin - From 40% to 51%

    Armor Resistances - Therm - From 55% to 67% - Kin - From 25% to 39%

    Marshal
    Shield Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

    Armor Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

    Force Auxiliaries

    Lif
    - 7.5% bonus to shield booster amount becomes 7.5% bonus to shield booster amount and cap booster amount

    Ninazu
    - 7.5% bonus to armor repair amount becomes 7.5% bonus to armor repair amount and cap booster amount

    Missions & NPCs:

    • A number of changes to Abyssal Deadspace NPCs have been made to improve balance and respond to player feedback.

    SKINs:

    • Added the new "Strikeflight Red" SKIN for all three EDENCOM ships. This skin will be available through daily login gifts this upcoming weekend.

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    Patch Notes For 2020-09-17.1

    Defect Fixes

    Gameplay:

    • Disabled missions from some agents, which should have been disabled the whole time.

    Graphics:

    • Fixed an issue that caused the Aeon model to display much larger than intended.

    Technical:

    • Fixed an issue causing some NPC Structures to show "CORE ABSENT" text.

    User Interface:

    • Fixed an issue where there was overlapping of icons in the Show Info window after mutating an item.

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    Patch Notes For 2020-09-15.1 - Depths of the Abyss

    Features & Changes

    Abyssal Deadspace:

    The Depths of the Abyss update has launched! This massive Abyssal Deadspace update includes the following changes: - New Tranquil (Tier 0) Abyssal Deadspace is now available to provide an easier introduction to Abyssal Deadspace. Whether you're a new player, or an experienced player looking to try out Abyssal Deadspace for the first time, Tranquil runs are a great way to learn the mechanics of Abyssal Deadspace in a low-pressure environment that can be completed by very inexpensive ships. Tranquil Abyssal Filaments can be obtained through the new player gifts, exploration sites, and in Tier 0 and Tier 1 Abyssal Deadspace. - New Cataclysmic (Tier 6) Abyssal Deadspace is now available to provide an extreme challenge for elite pilots! Cataclysmic Abyssal Deadspace is perfect for pilots who have mastered all other tiers of the Abyss and are looking for a new challenge to overcome. Cataclysmic Abyssal Deadspace provides even greater rewards than Chaotic Abyssal Deadspace, including being the exclusive source for the new capital module mutaplasmids. Cataclysmic Abyssal Filaments can be obtained from Tier 5 Abyssal Deadspace. - A new two pilot Destroyer mode is now available for all tiers of Abyssal Deadspace. This mode allows entry by up to two pilots flying Tech 1, Tech 2, and/or Tech 3 Destroyers and requires two Abyssal Filaments for entry. - New groups of enemies can be found in all tiers of Abyssal Deadspace. These new opponents include new varieties of Triglavians, pirate faction expeditions into the Abyss, and even shadowy CONCORD strike teams who will attack any intruders on sight! - A new enviromental cloud can be found within Abyssal Deadspace: the Tachyon Cloud. This cloud dramatically improves the velocity and maneuverability of ships within its area of effect, but beware the dangers of unexpected high speeds if your ships leaves the cloud pointed in the wrong direction!

    Modules:

    New Abyssal Mutaplasmids have been introduced for capital sized versions of the following modules: - Warp Scramblers - Warp Disruptors - Afterburners - Microwarpdrives - Local Armor Repairers - Local Shield Boosters - Neutralizers - Nosferatu - Siege Modules

    These new mutaplasmids are very rare and can be found exclusively within Tier 6 (Cataclysmic) Abyssal Deadspace.

    Miscellaneous:

    The inventory volumes of some materials and commodities found in Abyssal Deadspace have been reduced to make them easier to carry home: - Crystalline Isogen-10: Volume reduced from 0.35m3 to 0.3m3 - Zero-Point Condensate: Volume reduced from 0.25m3 to 0.2m3 - Triglavian Survey Database: Volume reduced from 0.1m3 to 0.01m3


    Defect Fixes

    User Interface:

    • Fixed an issue that could cause the tutorial to break if clicking "warping to" instead of "docking" after the introduction.

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    Patch Notes For 2020-09-10.1

    Third-Party Developers

    ESI:

    • Fixed an issue with the esi-planets endpoint.

    Defect Fixes

    User Interface:

    • Removed erroneous "Core Absent" text from FLEX Structures.

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    Patch Notes For 2020-09-09.1

    Defect Fixes

    Triglavian Invasion:

    • Fixed an issue where EDENCOM Redoubt systems would incorrectly have Security modifiers applied to them.

    User Interface:

    • Fixed an issue in which the Map would stay centered on the old system after jumping to a new one.
    • Fixed an issue with the Pointer Window where the pointers for the NEOCOM, Selected Items Elements, and Station Services were not working properly.

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    Patch Notes For 2020-09-08.1 - Quantum Cores Phase 1

    Features & Changes - Modules - Structures & Deployables - Gameplay - User Interface

    Defect Fixes - Gameplay - Graphics - Technical - User Interface


    Features & Changes

    Modules:

    Performed Shield Boost Amplifier Tiericide

    Modules renamed: - 'Stalwart' Particle Field Magnifier → Stalwart Restrained Shield Boost Amplifier - 'Copasetic' Particle Field Acceleration → Copasetic Compact Shield Boost Amplifier

    Modules removed and migrated: - 5a Prototype Shield Support I → Stalwart Restrained Shield Boost Amplifier - Ionic Field Accelerator I → Copasetic Compact Shield Boost Amplifier

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Attribute changes: - Shield Boost Amplifier I: Volume 5 (25) - Stalwart Restrained Shield Boost Amplifier: CPU 50 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Copasetic Compact Shield Boost Amplifier: Shield Boost Bonus 32.5 (30.0) - 'Glycerine' Shield Boost Amplifier: CPU 40 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Domination Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Republic Fleet Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Gist C-Type Shield Boost Amplifier: CPU 45 (54), Shield Boost Bonus 37.5 (35.75) - Pith C-Type Shield Boost Amplifier: Shield Boost Bonus 39.5 (39.375) - Kaikka's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (39.375) - Gist B-Type Shield Boost Amplifier: CPU 50 (58), Shield Boost Bonus 39.5 (37.5) - Hakim's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (35.75) - Thon's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 42.25 (41.25) - Gist A-Type Shield Boost Amplifier: CPU 54 (63), Shield Boost Bonus 41.25 (39.0) - Pith A-Type Shield Boost Amplifier: Shield Boost Bonus 43.0 (43.125) - Vepas' Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (43.125) - Gist X-Type Shield Boost Amplifier: CPU 58 (72), Shield Boost Bonus 43.0 (43.125) - Pith X-Type Shield Boost Amplifier: Shield Boost Bonus 44.75 (45.0) - Tobias' Modified Shield Boost Amplifier: CPU 58 (63), Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (39.0) - Estamel's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 45.75 (45.0)

    Structures & Deployables:

    Structures now have a new inventory bay "Core Room" where an appropriate Quantum Core can be installed. The Core is non-removable once fitted, but has a 100% chance to drop when the structure is destroyed or unanchored.

    The Core is currently optional and does not change any structure functionality; in a future update structures lacking a Core will lose some abilities. See this dev blog for more details about how Quantum Cores will work and a timeline for these changes.

    This deployment includes "Phase 1 - Seeding".

    Medium quantum cores: - Astrahus Upwell Quantum Core Attributes: 500m3 - Athanor Upwell Quantum Core Attributes: 500m3 - Raitaru Upwell Quantum Core Attributes: 500m3

    Large Quantum Cores: - Fortizar Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3

    XL Quantum Cores: - Keepstar Upwell Quantum Core Attributes: 95.000m3 - Sotiyo Upwell Quantum Core Attributes: 95.000m3

    Quantum Cores have also been introduced on the Market:

    • Astrahus Upwell Quantum Core Buy / Sell Price: 600.000.000 ISK
    • Athanor Upwell Quantum Core Buy / Sell Price: 700.000.000 ISK
    • Raitaru Upwell Quantum Core Buy / Sell Price: 800,000,000 ISK
    • Fortizar Upwell Quantum Core Buy / Sell Price: 4.000.000.000 ISK
    • Tatara Upwell Quantum Core Buy / Sell Price: 3,500,000,000 ISK
    • Azbel Upwell Quantum Core Buy / Sell Price: 3,000,000,000 ISK
    • Keepstar Upwell Quantum Core Buy / Sell Price: 30.000.000.000 ISK
    • Sotiyo Upwell Quantum Core Buy / Sell Price: 10,000,000,000 ISK

    NPC Corps Selling Structure Cores: - Ducia Foundry - Eifyr and Co. - Chemal Tech - Propel Dynamics - Outer Ring Excavation

    NPC Corps Buying Structure Cores: - Modern Finances - Amarr Trade Registry - Bank of Luminaire - Pend Insurance - Garoun Investment Bank

    Gameplay:

    • Adding the ability for the Fleet Commander to set squad/wing as default - this will automatically add new fleet members to that squad/wing by default.
    • Adding the ability to limit how many players can join a fleet through a fleet ad.

    User Interface:

    • Checkbox added when creating a fleet advert. If checked, the ad is updated whenever the fleet boss changes.


    Defect Fixes

    Gameplay:

    • Nerfed some NPC Arbitrators so that they are no longer able to hit at any range.
    • Fixed an issue when warping to a broadcast made from a structure where the warp placed the user in the wrong location.
    • Fixed an issue where the Audit Log Container does not lock items correctly when dropping on existing stack despite contrary logs.
    • Fixed an issue that made it impossible to loot a hangar container in wormhole space with green safety.
    • Fixed Multiple issues when using the Log Off feature and the Hypernet.
    • Fixed an issue with Project Discovery that did not allow players to advance past level 500.

    Graphics:

    • Fixed an issue that caused some shaders to display incorrectly on low graphic settings
    • Fixed an issue that caused ship boosters to display incorrectly
    • Fixed the inverted decal on the Gecko

    Technical:

    • Fixed an issue which was breaking users' notification feeds that occured when a new player emailed an old character thereby making them unable to open mail where the new character was a recipient.
    • Fixed an issue where the Mining ledger showed ore mined by a different character after changing characters.

    User Interface:

    • Fixed an issue that caused the tutorial to not work properly when a player left the starter system by other means than a stargate.
    • Fixed an issue that caused the tutorial to not complete despite choosing to skip after Character Creator.
    • Fixed an issue with inventory badges - Players should no longer see an inventory badge whilst their inventory is open and they gain new items.
    • Fixed an issue with inventory badges, these should now be shown when docking to a station that contains items/ships purchased remotely.
    • Fixed an issue with inventory badges triggering incorrectly when a user undocks.
    • Fixed an issue with cargo hold showing an incorrect capacity state when undocking.
    • Fixed an issue where reprocessing journal entries did not include character names.
    • Fixed an issue that occurred when selecting the station window that pops up after clicking 'place buy order' in the market. This view was not listing citadels while the change station section of the buy order window did.
    • Fixed an issue where the structure that a player is in control of is referred to as a ship when attempting to target lock it.
    • Fixed an issue where the Facilities Dropdown on the Industry window does not update when changing location.
    • Fixed an issue where selecting multiple blueprints within the industry view behaves inconsistently.
    • Fixed an issue where the "Activate SKIN?" pop-up message can no longer be suppressed.
    • Fixed an issue where the Show on Map option would not work when using the Old Map.
    • Fixed an issue with incursions not showing on the Old Map.
    • Fixed an issue where linking the Factional Warfare "rules of engagement" link in chat does not open the Factional Warfare window when selected.
    • Fixed an issue where sorting by members in the Chat Channels window was not working correctly.
    • Fixed an issue where notes can be added to folders multiple times.
    • Fixed an issue where the Active Boosters tooltip would remain stuck on screen when switching clones.
    • Fixed an issue where the 'No' button in the Quit Game window is sometimes automatically selected instead of the 'Yes' button.
    • Fixed an issue where after using the Log Off feature, Shared Folders can become incorrect.
    • Fixed an issue where the Market shows the incorrect tax after switching character.
    • Fixed an issue that caused the button that toggles between showing the fleet broadcast radio icons to get stuck in the upward position.
    • Fixed an issue where the Pointer Window would not show the Module slots.
    • Removed the Skills button in the Interactions tab of the Character sheet for the Triglavian Collective and EDENCOM entries.
    • Fixed the non-functional Triglavian Collective and EDENCOM links in Kill Reports.

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  • Patch Notes for Version 18.08

    2. September 2020 13:00


    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.08). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-08-11
    Last update: 2020-09-02


    Releases:

    2020-08-11.1 || 2020-08-12.1 || 2020-08-13.1 || 2020-08-18.1 || 2020-08-20.1 || 2020-08-21.1 || 2020-08-25.1 || 2020-09-02.1


    Q3Zenith_PatchNotes

    Patch Notes For 2020-09-02.1

    Defect Fixes

    PvE:

    • Fixed an issue that was causing some sites to not spawn correctly in EDENCOM Redoubts.

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    Patch Notes For 2020-08-25.1

    Features & Changes

    Balancing:

    The previously announced balance changes to Triglavian ships are now live!

    Ammo: - Increased base damage on all Extra Large Exotic Plasma Charges (Baryon, Meson, Tetryon) by 150%

    Kikimora: - Increased Mass from 1,350,000 kg to 1,560,000 kg

    Draugur: - Increased Optimal Range bonus from 15% per Precursor Destroyer skill level to 30% per Precursor Destroyer skill level - Increased Maximum Velocity from 318 m/sec to 325 m/sec

    Leshak: - Increased Leshak mass from 63,000,000 kg to 78,000,000 kg - Increased Leshak Maximum Velocity from 113 m/sec to 125 m/sec

    Drekavac: - Reduced Drone Bay from 125 m3 to 75 m3 - Reduced Drone Bandwidth from 75 m3 to 50 m3 - Increased Mass from 9,900,000 kg to 10,700,000 kg

    Vedmak: - Changed 5% Bonus to Entropic Disintegrator tracking per Precursor Cruiser skill level to 7.5% bonus to Disintegrator optimal range Precursor Cruiser skill level.


    Defect Fixes

    Localization:

    • The correct article is again shown in the French localization for NPC organizations.

    User Interface:

    • Fixed an issue where the wormhole effect icon persists after logging off in a structure.
    • Fixed an issue where the tint of Incursion systems persists after changing character.
    • Fixed an issue where fleet adverts don't function properly after standing changes.

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    Patch Notes For 2020-08-21.1

    Features & Changes

    Events:

    • The new Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Battlecruisers enter the proving grounds and will run until 11:00 UTC, 25 August.

    Triglavian Invasion:

    • Minor Victory systems will no longer have the possibility for a new invasion occurring within them.


    Defect Fixes

    Triglavian Invasion:

    • Fixed an issue where a second invasion could begin in a system already under invasion.

    User Interface:

    • Fixed an issue that caused the HUD to disappear after disconnect/log off.

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    Patch Notes For 2020-08-20.1

    Features & Changes

    Implants:

    • The Genolution "CA-" Implant set has recieved a meta level attribute of 7. This will prevent these implants from being used in this upcoming weekend's 2v2 Battlecruiser Proving Grounds event.

    Miscellaneous:

    • Unusual subspace distortions have begun to be detected in nullsec space. The first Metaliminal storms will arrive soon.


    Defect Fixes

    Graphics:

    • Restored missing VFX to Leshak SKINs.

    Technical:

    • Fixed an issue where Time Dilation was not properly displayed or respected by the client if a player switched character by using the return to selection screen feature.

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    Patch Notes For 2020-08-18.1

    Defect Fixes

    Technical:

    • Fixed an issue where wrecks that one character has viewed but another character has not will appear as viewed for both after using the Log Off feature.

    User Interface:

    • Fixed an issue when copying and pasting from inventory in icon view shows the items quantity as 0.
    • Fixed an issue where Route doesn't recalculate after switching characters.
    • Fixed an issue where it was sometimes not possible to claim DLI reward after using the Log Off feature to return to the Character Selection Screen.

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    Patch Notes For 2020-08-13.1

    Features & Changes

    Implants:

    • The pirate and navy implant sets have been assigned a meta level of 9.

    Defect Fixes

    Gameplay:

    • Fixed an issue where the stated time for when the user can claim their next Daily Login Reward after transitioning to a new campaign is not correct.

    User Interface:

    • Fixed an issue where sorting by quantity in the Contract window did not work correctly.
    • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
    • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.

    Technical:

    • Fixed an issue where incorrect career agents would show in The Agency after using the Log Off feature.
    • Fixed an issue that caused progress in Epic Arcs to persist after switching character.
    • Fixed an issue where watchlisted character did not show online after switching characters.

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    Patch Notes For 2020-08-12.1

    Defect Fixes

    Gameplay:

    • Changed NPC factions to be accurate in Agent Valedt Midalle's missions.

    User Interface:

    • Set the correct icon for the Baryon Exotic Plasma XL Blueprint
    • Re-established Data analyzer requirement for Ghost Sites.

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    Patch Notes For 2020-08-11.1

    Features & Changes - Modules - Miscellaneous - Triglavian Invasion - User Interface

    Defect Fixes - Technical - User Interface


    Features & Changes

    Modules:

    Performed Armor Plating Energized Tiericide

    Group name change: - Armor Plating Energized → Energized Armor Membrane

    Layered Membranes Market Group name change: - Energized Armor Layering → Layered Energized Membranes

    Layered Membranes Module naming scheme: - Energized Armor Layering Membrane I → Layered Energized Membrane I

    Resistance Membranes Market Group name changes: - Energized Plating → Energized Armor Resistance Membranes (parent Market Group) - Energized Adaptive Plating → Multispectrum Energized Membranes - Energized EM Plating → EM Energized Membranes - Energized Explosive Plating → Explosive Energized Membranes - Energized Kinetic Plating → Kinetic Energized Membranes - Energized Thermal Plating → Thermal Energized Membranes

    Resistance Membranes Module naming scheme: - Energized Adaptive Nano Membrane I → Multispectrum Energized Membrane I - Energized EM Membrane I → EM Energized Membrane I - Energized Explosive Membrane I → Explosive Energized Membrane I - Energized Kinetic Membrane I → Kinetic Energized Membrane I - Energized Thermal Membrane I → Thermal Energized Membrane I

    Prototype modules have been renamed to Compact.

    Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

    The Storyline meta group was missing EM and Explosive resistance modules. Two new modules were added to the game: - 'Pickpocket' EM Energized Membrane - 'Bribe' Explosive Energized Membrane

    Two obsolete modules have been removed from the game: - Shaqil's Modified Energized Adaptive Nano Membrane - Shaqil's Modified Energized Thermal Membrane

    Modules removed and migrated: - Upgraded Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Limited Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Experimental Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Upgraded Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Limited Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Experimental Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Upgraded Energized EM Membrane I → Compact EM Energized Membrane - Limited Energized EM Membrane I → Compact EM Energized Membrane - Experimental Energized EM Membrane I → Compact EM Energized Membrane - Upgraded Energized Explosive Membrane I → Compact Explosive Energized Membrane - Limited Energized Explosive Membrane I → Compact Explosive Energized Membrane - Experimental Energized Explosive Membrane I → Compact Explosive Energized Membrane - Upgraded Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Limited Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Experimental Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Upgraded Energized Thermal Membrane I → Compact Thermal Energized Membrane - Limited Energized Thermal Membrane I → Compact Thermal Energized Membrane - Experimental Energized Thermal Membrane I → Compact Thermal Energized Membrane

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Attribute changes: - 'Basic' Layered Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Armor Hitpoint Bonus 1.11 (1.1) - Layered Energized Membrane I: Volume 5.0 (25.0), Armor Hitpoint Bonus 1.135 (1.125) - Compact Layered Energized Membrane: Armor Hitpoint Bonus 1.145 (1.125) - Layered Energized Membrane II: Armor Hitpoint Bonus 1.16 (1.15) - 'Basic' Multispectrum Energized Membrane: Volume 5.0 (25.0), CPU 20.0 (24.0) - Multispectrum Energized Membrane I: Volume 5.0 (25.0) - Compact Multispectrum Energized Membrane: All Resistances -13.5 (-12.0) - Federation Navy Multispectrum Energized Membrane: CPU 20.0 (30.0) - Shadow Serpentis Multispectrum Energized Membrane: CPU 20.0 (30.0) - Corelum C-Type Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.0 (-19.55) - Centum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Corpum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Brynn's Modified Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.88 (-19.55) - Brokara's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Tairei's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Corelum B-Type Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -19.76 (-21.1) - Centum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Corpum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Tuvan's Modified Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -21.08 (-21.1) - Raysere's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Selynne's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Corelum A-Type Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -21.96 (-22.65) - Centum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Corpum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Setele's Modified Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -23.28 (-22.65) - Ahremen's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Vizan's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Cormack's Modified Multispectrum Energized Membrane: CPU 34.0 (40.0), All Resistances -25.48 (-24.2) - Chelm's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - Draclira's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - 'Basic' EM Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), EM Res. -26.0 (-24.0) - 'Basic' Explosive Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Explosive Res. -26.0 (-24.0) - 'Basic' Kinetic Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Kinetic Res. -26.0 (-24.0) - 'Basic' Thermal Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Thermal Res. -26.0 (-24.0) - EM Energized Membrane I: Volume 5.0 (25.0), EM Res. -27.77 (-26.0) - Explosive Energized Membrane I: Volume 5.0 (25.0), Explosive Res. -27.77 (-26.0) - Kinetic Energized Membrane I: Volume 5.0 (25.0), Kinetic Res. -27.77 (-26.0) - Thermal Energized Membrane I: Volume 5.0 (25.0), Thermal Res. -27.77 (-26.0) - Compact EM Energized Membrane: EM Res. -29.0 (-26.0) - Compact Explosive Energized Membrane: Explosive Res. -29.0 (-26.0) - Compact Kinetic Energized Membrane: Kinetic Res. -29.0 (-26.0) - Compact Thermal Energized Membrane: Thermal Res. -29.0 (-26.0) - EM Energized Membrane II: EM Res. -31.06 (-30.0) - Explosive Energized Membrane II: Explosive Res. -31.06 (-30.0) - Kinetic Energized Membrane II: Kinetic Res. -31.06 (-30.0) - Thermal Energized Membrane II: Thermal Res. -31.06 (-30.0) - 'Pickpocket' EM Energized Membrane: EM Res. -31.06 - 'Bribe' Explosive Energized Membrane: Explosive Res. -31.06 - 'Mafia' Kinetic Energized Membrane: Kinetic Res. -31.06 (-30.0) - 'Moonshine' Thermal Energized Membrane: Thermal Res. -31.06 (-30.0) - Federation Navy EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Federation Navy Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Federation Navy Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Federation Navy Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Shadow Serpentis EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Shadow Serpentis Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Shadow Serpentis Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Shadow Serpentis Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Ammatar Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Ammatar Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Ammatar Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Ammatar Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Dark Blood EM Energized Membrane: EM Res. -32.7 (-32.0) - Dark Blood Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Dark Blood Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Dark Blood Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Imperial Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Imperial Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Imperial Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Imperial Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Khanid Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Khanid Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Khanid Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Khanid Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - True Sansha EM Energized Membrane: EM Res. -32.7 (-32.0) - True Sansha Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - True Sansha Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - True Sansha Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Corelum C-Type EM Energized Membrane: CPU 24.0 (28.0), EM Res. -32.7 (-33.2) - Corelum C-Type Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -32.7 (-33.2) - Corelum C-Type Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -32.7 (-33.2) - Corelum C-Type Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -32.7 (-33.2) - Centum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Centum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Centum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Centum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Corpum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Corpum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Corpum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Corpum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Brynn's Modified EM Energized Membrane: CPU 24.0 (34.0), EM Res. -33.42 (-33.2) - Brynn's Modified Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -33.42 (-33.2) - Brynn's Modified Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -33.42 (-33.2) - Brynn's Modified Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -33.42 (-33.2) - Brokara's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Brokara's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Brokara's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Brokara's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Tairei's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Tairei's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Tairei's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Tairei's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Corelum B-Type EM Energized Membrane: CPU 26.0 (30.0), EM Res. -34.14 (-34.4) - Corelum B-Type Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -34.14 (-34.4) - Corelum B-Type Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -34.14 (-34.4) - Corelum B-Type Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -34.14 (-34.4) - Centum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Centum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Centum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Centum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Corpum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Corpum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Corpum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Corpum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Tuvan's Modified EM Energized Membrane: CPU 26.0 (30.0), EM Res. -35.22 (-34.4) - Tuvan's Modified Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -35.22 (-34.4) - Tuvan's Modified Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -35.22 (-34.4) - Tuvan's Modified Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -35.22 (-34.4) - Raysere's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Raysere's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Raysere's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Raysere's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Selynne's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Selynne's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Selynne's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Selynne's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Corelum A-Type EM Energized Membrane: CPU 28.0 (32.0), EM Res. -35.94 (-35.6) - Corelum A-Type Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -35.94 (-35.6) - Corelum A-Type Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -35.94 (-35.6) - Corelum A-Type Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -35.94 (-35.6) - Centum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Centum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Centum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Centum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Corpum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Corpum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Corpum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Corpum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Setele's Modified EM Energized Membrane: CPU 28.0 (32.0), EM Res. -37.02 (-35.6) - Setele's Modified Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -37.02 (-35.6) - Setele's Modified Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -37.02 (-35.6) - Setele's Modified Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -37.02 (-35.6) - Ahremen's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Ahremen's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Ahremen's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Ahremen's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Vizan's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Vizan's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Vizan's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Vizan's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Cormack's Modified EM Energized Membrane: CPU 30.0 (34.0), EM Res. -38.82 (-36.8) - Cormack's Modified Explosive Energized Membrane: CPU 30.0 (34.0), Explosive Res. -38.82 (-36.8) - Cormack's Modified Kinetic Energized Membrane: CPU 30.0 (34.0), Kinetic Res. -38.82 (-36.8) - Cormack's Modified Thermal Energized Membrane: CPU 30.0 (25.0), Thermal Res. -38.82 (-36.8) - Chelm's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Chelm's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Chelm's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Chelm's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8) - Draclira's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Draclira's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Draclira's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Draclira's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8)

    Miscellaneous:

    • Allow players to create multiple contracts for assembled ships at a time.

    Triglavian Invasion:

    • Rebalanced Amarr, Caldari, and Triglavian NPCs
    • EDENCOM NPCs will now be hostile to players which have any negative standing with them
    • GunStars and Werposts will now have a delay in locking targets based on their ship size
    • GunStars and Werposts will now be deployed in both locked and massive invasion/fortification systems
    • Increased maximum number of concurrent Stellar Reconnaissance systems from 3 to 6

    User Interface:

    • Added prompt to skip Tutorial if jumping out of starter system without finishing it.


    Defect Fixes

    Technical:

    • Fixed an issue where client could freeze for a few seconds when undocking for the first time after starting the client.

    User Interface:

    • Fixed issue with Mining Ledger not allowing to edit number fields when highlighted.
    • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
    • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.
    • Addressed issue with UI disappearing on login.

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