EVE Online patch-notes

  • Patch Notes For August 2019 Release

    9. August 2019 12:00



    Patch Notes For August 2019 Release - 2019-08-20.1

    Released on Tuesday, August 20th 2019

    Defect Fixes:

    Technical:

    • Removed code that was causing crashes on a small number of integrated graphics devices when starting the client in DirectX 11 mode.

    Patch Notes For August 2019 Release - 2019-08-15.1

    Released On Thursday, August 15th 2019

    Defect Fixes:

    Graphics

    • Fixed issue with the Vitalshift EGO Skin moving off the Golem hull when using the Bastion module.

    Patch Notes For August 2019 Release - 2019-08-14.1

    Released On Wednesday, August 14th 2019

    Defect Fixes:

    Skills:

    • Resolved an issue where the Tech II missile specialization skills did not apply their bonus to Rate of Fire.
    • Resolved an issue where the Cloaking skill bonus did not apply its reduction in target acquisition cooldown after uncloaking (Sensor Recalibration Delay).

    Patch Notes For August 2019 Release - 2019-08-13.1

    Released On Tuesday, August 13th 2019

    Features & Changes:

    Gameplay:

    • War declarations: The transition period for non-mutual wars that do not have war HQ structures is now ending. Any non-mutual wars that have been continuing since before the Invasion expansion without a HQ will enter a 24 hour cooldown the next time a war bill belonging to the attacker organization is processed. All of these grandfathered wars will therefore end within the next week.
    • War declarations: Reworked the system of enforced peace periods, which are created when surrendering a war or when a headquarter is destroyed. Each direction of an enforced peace is now tracked individually and can have different timers, if different actions lead to an enforced peace (for example a war is surrendered and then during cooldown the HQ is destroyed).
    • The community fitting feature is now visible to all players with a small selection of new player fits. This entry in the saved fittings section of the ship fitting window displays example fittings that have been submitted by members of the EVE Online community and curated by the volunteers of ISD. The initial launch of the feature contains a set of new player fittings for the basic tech one exploration frigates as well as the Venture mining frigate. More fittings will be added to the list over time. If you are interested in suggesting fits for this feature head over to the Community Fittings section of the official EVE Online forums.

    Implants:

    • The pirate implant set formerly known as "Slave" has been renamed to "Amulet" in preparation for a future change to which pirate faction provides them to players. This change does not impact the functionality of these implants in any way.

    Missions & NPCs:

    • Triglavian Recon vessels have been sighted outside of Invasion zones.

    User Interface:

    • Added text to the "All Wars" sub-tab in the Wars tab of the Corporation window to explain that the information there is cached for up to 15 minutes.
    • Copying text from a text field will now copy it with all formatting. Copying without formatting is possible through a right click menu when some text is selected.
    • The right click menu to load charges into modules now has icons representing the top 2 damage types for each of the charges. The charges are also ordered by range (range + 1 falloff).
    • Importing of skill plans has been improved. When importing a skill, all the prerequisite skills will also be added if they are not already on the list. The skills that fail to import are now listed in a result window, from where you can buy the skills and add them to the queue.
    • The order of the tabs in the Loyalty Point store has been changed so that the station owner's standard LP store will be shown first.
    • Ship group names have been added to the title bar of the Show Info window
    • A button, from where skills can be bought and added to the skill queue, has been added to the Show Info window for skills.

    Defect Fixes:

    Gameplay:

    • Updated Meta Level 1 Shield Resistance Amplifiers CPU usage
    • Added Warp Capacitor need to Zarmazd and Rodiva
    • Addressed issue causing NPCs to not attack Capsules when in Abyssal Deadspace.

    Graphics:

    • Fixed issue with LODs on Caldari Industrial Crane.
    • Fixed blinking killmarks on Caldari Cruiser Caracal.
    • Fixed dirt layer on Triglavian Assault Cruiser Ikitursa.
    • Fixed Roden logo orientation on Gallente Cruiser Phobos.
    • Fixed missing pattern on Permaband Skin.
    • Fixed Police Skin not showing GPD text on Gallente Titan Erebus.
    • Adjusted shield size on Triglavian Leshak, Zarmazd and Rodiva.
    • Adjusted shield VFX from fading out too soon when zooming out.
    • Fixed visibility of the Caroline's Star Nebula when returning from an Abyssal Dungeon.
    • Fixed asymmetrical decal inside Gallente hangar.
    • Logo from the Planetary Extraction SKIN on the Epithal won't be displayed anymore with the Spirit SKIN.

    Localization:

    • Updated Triglavian Components and Triglavian Tech I Ships to reflect correct market group

    Missions & NPCs:

    • Fixed a few cases of NPCs showing incorrect damage types in their ShowInfo windows.

    Science & Industry:

    • Showing info on industry jobs in progress will now show the blueprint used, instead of the basic BPO.

    Text & Descriptions:

    • Fixed various punctuation, spelling and grammar issues.

    User Interface:

    • Updated Skill on Demand tick box to Not Show Again when selected
    • Fixed an issue that could result in ESC menu being duplicated when opening game
    • The Contextual Offer window should now show the same currency as the purchase page.
    • Fixed an issue that could cause the "Warp to Within..." option to appear twice in the right click menu for some celestials.
    • Fixed an issue where the "Engage Target" option in right click menus would not show as a suspect/criminal level offence (yellow/red text and skull icon) when in Empire Space with safety set to green.
    • Fixed an issue where some Agents in Space would be missing the "Start Conversation" option in their radial menus.
    • Fixed an issue that caused the ShowInfo windows of simulated Fighters to be unable to scroll correctly.
  • Patch Notes For June 2019 Release

    21. June 2019 15:00



    Patch Notes For June 2019 Release - 2019-08-01.1

    Released On Thursday, August 1st 2019

    Features & Changes:

    Market:

    Market sales taxes and broker fees have changed: - Maximum Sales Tax increased from 2% to 5% - Maximum Brokers Fee increase for NPC stations from 3% to 5% - More information can be found in this dev blog.

    Skills:

    Tax associated skills have been changed: - Accounting – Increase in reduction of sales tax from 10% per level to 11% per level - Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level - More information can be found in this dev blog.

    Patch Notes For June 2019 Release - 2019-07-25.1

    Released On Thursday, July 25th 2019

    Features & Changes:

    Balancing:

    The Vexor Navy Issue has recieved a complete rework, re-imagining it as a ship with great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones.

    The new stat block for the VNI is as follows:

    Gallente Cruiser bonuses (per skill level):

    10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) 10% bonus to Medium Hybrid Turret damage and tracking speed (new) 7.5% bonus to armor repair amount (new)

    Stats:

    • Slot layout: 4H, 4M, 6L, 3 (+1) turrets
    • 3 Rig Slots, 400 Calibration
    • Fittings: 850 (+50) PWG, 350 (+40) CPU
    • Defense (shields / armor / hull): 1650 / 3000 / 3000
    • Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06
    • Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04)
    • Drones (bandwidth / bay): 75 (-50) / 200
    • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7
    • Sensor strength: 20 Magnetometric
    • Signature radius: 130 (-15)
    • Cargo capacity: 460

    Skills:

    A targeted set of changes have been made to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts.

    These changes to the alpha clone skill caps are:

    • Reducing Heavy Drone Operation from level IV to level III
    • Reducing Medium Drone Operation from level V to level IV
    • Reducing Drone Interfacing from level IV to level III

    Defect Fixes:

    Graphics:

    • Updated the Background at the Character Selection Screen in celebration of the Season of Skills.

    Patch Notes For June 2019 Release - 2019-07-16.1

    Released On Tuesday, July 16th 2019

    Features & Changes:

    Technical:

    • Fixed potential issue with Triglavian Invasion progression.

    User Interface:

    • Added the ability to trash unclaimed items from the Redemtion Queue window.
    • Added a select/deselect all checkbox to the Redemtion Queue window.
    • Fixed Invasion effect level labeling in the Agency.

    Patch Notes For June 2019 Release - 2019-07-05.1

    Released On Friday, July 5th 2019

    Defect Fixes:

    Technical:

    • Corrected an issue that could cause the client to become unresponsive during character creation or customization.

    Patch Notes For June 2019 Release - 2019-07-04.1

    Released On Thursday, July 4th 2019

    Features & Changes:

    User Interface:

    • Improvements to the readability of Aura conversation windows.

    Defect Fixes:

    _User Interface:

    • Fixed an issue where the planetary production filter in the Agency was not updating.

    Patch Notes For June 2019 Release - 2019-07-03.1

    Released On Wednesday, July 3rd 2019

    Features & Changes:

    Miscellaneous:

    • To commemorate the history of all the great conflicts that took place in this system, a monument has been placed in C-J6MT, near the 78-0R6 gate, so all who pass through can now visit and pay their respects!

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Tutorial:

    • Unified the tutorials that takes you to a Career Agents to a single tutorial
    • Updated the tutorial so that the new Career Agents objectives are unlocked by the previous tutorial.

    Defect Fixes:

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Patch Notes For June 2019 Release

    Released On Thursday, June 27th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby the Music played during combat in TriGlavian invaded systems would not loop correctly

    Patch Notes For June 2019 Release - 2019-06-26.1

    Released On Tuesday, June 25th 2019

    Features & Changes:

    Graphics:

    • Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.

    Miscellaneous:

    • Repair Services will now be available at all high sec stations.
    • Outpost monument descriptions have been updated to include the specific history of outposts in 5P-AIP, KDF-GY, J-LPX7, Y-CWQY, 0OYZ-G, X-R3NM, 6VDT-H, JZV-F4, 0-G8NO, 4-EFLU, and P7-45V.

    User Interface:

    • An 'Attributes' tab has been added to the show info window for NPCs. This tab will list their damage resistances as well as showing what damage types they deal.
    • Added the ability to navigate Solar Systems and sites in the Agency by using the keyboard arrow keys.
    • Wars: It is now possible to see your ally offer after you sent it and it is also possible to retract it.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where the Agency Probe Scanner button would not reopen a docked Probe Scanner window after closing it from the Solar System Map.
    • Fixed an issue where the Set Destination button in the Agency behaved inconsistently.
    • Fixed an issue where the Agent Finder in the Agency did not contain Epic Arc or Storyline agents.
    • Fixed an issue where the Add Bookmark button would remain disabled even after the player no longer had the maximum number of bookmarks.
    • Fixed an issue where the Set Destination button in the 'Factional Warfare Nearest Station' feature would not change to Dock when in the system of the destination station.
    • Improved Probe Scanner button tooltip in the Agency.
    • Fixed another rare timing-related bug, where wormholes collapsed incorrectly, in this case if they were being used while the destination system was still loading.

    Graphics:

    • Fixed missing glowing lines on the Caldari Battleship Golem's Vitalshift EGO SKIN.
    • Removed Darkness smoke effect on the Minmatar Battleship Hurricane (Regular and Fleet Issue) Minmatar Rust SKIN.
    • Fixed the killmark display on the Minmatar Battleship Vargur when the Chainbreaker Khumaak SKIN is applied.
    • Fixed icon image for the snake shape asteroid in the Guristas Extravaganza.
    • Clicking the "Clean Ship" button in the fitting window will now immediately clean your ship while docked.
    • Eliminated a spurious white flash when changing ships after pod death.

    Technical:

    • Addressed an issue that could lead to Abyssal Timer remaining after completing Abyssal Deadspace if the player disconnected while in the Encounter
    • Addressed issue preventing Mutated Modules from being linked in chat
    • Text & Descriptions:
    • Various text, punctuation and grammar fixes in several different places.
    • Moon ore descriptions now correctly link to the minerals listed in their descriptions.
    • Moon ores are now correctly listed as a source of obtaining each of their respective minerals.
    • Improved the pop-up message when trying to create a corporation, while in space.
    • Fixed a missing string in the notification mail reporting when a sovereignty structure has been transferred to a different owner.

    User Interface:

    • Wars: Fixed a longstanding problem, where the icon for being a war target was not updated correctly in the member list of chat channels when joining or leaving a corporation.
    • Fixed a text alignment problem in the fleet window for clients with Russian language.
    • Fixed the objectives displayed in the mission info panel for Your Undivided Attention (3 of 10).
  • Patch Notes For EVE Online: Invasion

    24. May 2019 15:00



    Patch Notes For EVE Online: Invasion - 2019-06-19.1

    Released On Wednesday, June 19th 2019

    Features & Changes:

    User Interface:

    • The progress of the Triglavian Invasion, for specific systems can now be observed in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-06-18.1

    Released On Tuesday, June 18th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Invasion continues to escalate.

    Defect Fixes:

    PvE:

    • Major Conduits spawning as part of the Triglavian Invasion should now be resolving correctly and no longer end up spawning endless amount of waves.

    Patch Notes For EVE Online: Invasion - 2019-06-13.1

    Released On Thursday, June 13th 2019

    Defect Fixes:

    PvE:

    • Fixed a state in the Major Conduit site that made it un-completeable.

    Patch Notes For EVE Online: Invasion - 2019-06-12.1

    Released On Wednesday, June 12th 2019

    Features & Changes:

    Balancing:

    • Further updates to specific Triglavian Invasion NPCs for behavior consistency.

    Missions & NPCs:

    • Added a chance of Zorya NPCs appearing in Minor Conduits
    • Distributed the next phase of the Triglavian Invasion.

    Defect Fixes:

    Gameplay:

    • Fixed a case where jumping through a stargate while reloading a weapon could cause the weapon to not appear correctly when jumping back into the original system.

    Patch Notes For EVE Online: Invasion - 2019-06-11.1

    Released On Tuesday, June 11th 2019

    __Features & Changes:

    Missions & NPCs:

    • Invading Triglavian forces in empire space appear to have adapted their ship technology and adjusted their tactics. Military experts are warning that they may be preparing for the next stage of their invasion.

    Patch Notes For EVE Online: Invasion - 2019-06-06.1

    Released On Thursday, June 6th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that would cause the placing of remote buy/sell orders in Factional Warfare systems to fail. The broker fee is now correctly calculated using the bonus from the system upgrade level of the system, where the item is located (and no longer where the character is located).

    Patch Notes For EVE Online: Invasion - 2019-06-05.1

    Released On Wednesday, June 5th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Collective have escalated their presence within the Hi-Security regions of New Eden. Reports about Abyssal conduits have recently surfaced. The time to fight back is now.

    Defect Fixes:

    Gameplay:

    • Fixed an issue when war bills wouldn't be retracted if the war was invalidated and the attacker was an alliance.

    User Interface:

    • Fixed the orientation of the Clock and Calendar UI pointer.
    • Added the missing names of two War notifications.
    • Fixed multiple cases where the names of war allies would not be correctly displayed.

    Patch Notes For EVE Online: Invasion - 2019-06-03.1

    Released On Monday, June 3rd 2019

    Features & Changes:

    Gameplay:

    • Non Player Entities (Fighters and NPCs) were previously invulnerable for up to 10 seconds after arriving via warp-in (whilst still being able to move/lock/attack). This has been removed, and they will now become lockable as soon as their warp completes.

    User Interface:

    • The character selection screen is now showing again an icon with a tooltip, if a character is involved in a war.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where using Board my Corvette button in station from stacks larger than 1 would cause errors.

    Graphics:

    • Fixed an error thrown by the character Creation System when moving the aging slider

    PvE:

    • Improvements to the distribution schedule for the Triglavian Invasion.

    Science & Industry:

    • Corrected the reprocessing output for the Ikitursa.
    • The reprocessing output quantities have been corrected for all standard Exotic Plasma Charges.

    User Interface:

    • Added a missing icon to the Declare War notification.
    • Fixed an issue where the War Icon in the Character Sheet would be misaligned when the top section was minimized.
    • Tweaks to improve visibility of information on the Triglavian Invasion page in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-05-29.1

    Released On Wednesday, May 29th 2019

    Features & Changes:

    Missions & NPCs:

    • Triglavian invasion NPCs now drop fewer metal scraps.

    Defect Fixes:

    Gameplay:

    • It is no longer possible to create an alliance while being involved in a mutual war or while being ally in a war.
    • Fixed a problem where leaving an alliance with wars sometimes took a long time and caused wars to be inherited incorrectly.

    User Interface:

    • Updated the text of the war introduction notification to make it clear that only the attacking side pays war bills.
    • Clarified the warning message text given when leaving a corp or kicking a corp member during wartime.
    • Fixed a typo on the "War Info" tab of the corporation window.

    Patch Notes For EVE Online: Invasion 1.0

    Released On Tuesday, May 28th 2019

    Features & Changes:

    General:

    • The 64-bit client will be released on both Windows & MacOS as an opt-in beta (Option found in the EVE Launcher). Check out more details here!

    Balance:

    DAMAVIK:

    • Optimal Range Bonus has been replaced with a 4% Armor resistance bonus
    • Powergrid has been increased to 55 (from 52)

    KIKIMORA:

    • Removed Kikimora drone bay / bandwith
    • Reduced Powergrid to 55 (from 58)

    AMMUNITION:

    • All Tech II Ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations
    • Reduced Tracking Speed multiplied for Mystic ammo to .5 (from .75)

    ELECTRONIC WARFARE DRONES:

    • Reduced jam duration on Hornet EC-300, Vespa EC-600, and Wasp EC-900 to 5 seconds (was 20 seconds)

    Abyssal Deadspace:

    • Faction Disintegrator variations will now drop as blueprints (was previously dropping as a module)

    Graphics:

    • Improved the decal LOD system to make it more efficient, and reduce the draw calls in the medium and far zoom levels, thereby increasing performance on the GPU.

    Modules:

    Introduced Decayed, Gravid, and Unstable Mutaplasmids for the following module groups: - Damage Controls - Assault Damage Controls

    Added Unstable Mutaplasmids for the following module groups: - Medium Ancillary Shield Booster - Large Ancillary Shield Booster - X-Large Ancillary Shield Booster - Small Ancillary Armor Repairer - Medium Ancillary Armor Repairer - Large Ancillary Armor Repairer

    Missions & NPCs:

    The Triglavian Collective have begun to exert influence on systems within of the Hi-Security regions of New Eden. Escalating System-wide effects have been observed and Triglavian forces are roaming these systems in varied fleet sizes and compositions. Rumors spreading from capsuleer expeditions into abyssal deadspace indicate that these first waves of Triglavian vessels may be the vanguard of a larger invasion force yet to reveal itself.

    Science & Industry:

    • New Datacores – A new Datacore will be added:
      • Triglavian Quantum Engineering datacore has been added, which will be used for Invention of tech II Triglavian ships and Entropic Disintegrators.
    • New Components – We will be adding 5 new tech II component types for use in Tech II Triglavian ship production.

      • Radiation Absorption Thruster
      • Singularity Radiation Converter
      • Zero-Point Field Manipulator
      • Trinary State Processor
      • Lattice Locked Dekaisogen
    • Zarmazd Tech II production has been re-balanced to be consistent with all new Triglavian Tech II ship production.

    • Tech I Exotic Plasma Charge Blueprints now produce 5000 units (increased from 1000 units)
    • Faction Disintegrators now require a Tech II Disintegrator of appropriate size as a build material
    • Faction Disintegrators now require the skill Triglavian Quantum Engineering in their production.

    Ships:

    NERGAL

    Bonuses:

    Precursor Frigate (per level): - 5% bonus to Light Entropic Disintegrator damage - 4% bonus to all armor resistances

    Assault Frigate (per level): - 20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Light Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 55 Powergrid - 150 CPU

    Attributes: - Defense (shields / armor / hull) : 225 / 1120 / 700 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 525 / 212s - Mobility (max velocity / agility / mass): 313 / 2.9 / 1,043,000 - Warp Speed: 5 au/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 640 / 5 - Sensor strength: 14 Radar - Signature radius: 36m - Cargo capacity: 250m3

    IKITURSA

    Bonuses:

    Precursor Cruiser (per level): - 5% bonus to Heavy Entropic Disintegrator tracking speed - 5% bonus to Heavy Entropic Disintegrator damage

    Heavy Assault Cruiser (per level): - 20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Heavy Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 1250 Powergrid - 400 CPU

    Attributes: - Defense (shields / armor / hull) : 850 / 3450 / 2200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 1650 / 280s - Mobility (max velocity / agility / mass): 220 / .64 / 11,900,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 75 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 300 / 7 - Sensor strength: 22 Radar - Signature radius: 120m - Cargo capacity: 550m3

    DRAUGUR

    Bonuses:

    Precursor Destroyer (per level): - 15% bonus to Light Entropic Disintegrator optimal range - 20% bonus to Light Entropic Disintegrator damage

    Command Destroyer (per level): - 2% bonus to Skirmish Command and Information Command Burst effect strength and duration - 5% reduction in Micro Jump Field Generator spool up time

    Role: - Can use one Command Burst module - Can fit Micro Jump Field Generators - 50% reduction in reactivation delay for defender Launcher - 95% reduction in powergrid requirements for Command Bursts - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 70 Powergrid - 220 CPU

    Attributes: - Defense (shields / armor / hull) : 475 / 1250 / 1010 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 950 / 340s - Mobility (max velocity / agility / mass): 318 / 2.88 / 1,450,000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 525 / 7 - Sensor strength: 14 Radar - Signature radius: 62m - Cargo capacity: 360m3

    Skills:

    • Introduced two new skills: Triglavian Encryption Methods and Triglavian Quantum Engineering which will be required for invention and manufacturing of Tech II Triglavian Ships.

    War Declarations:

    • The next stage of the War Declarations revamp has been released, including the introduction of War Headquarters structures, War cost simplification, improved mutual wars, and war UI improvements.
    • More information about these changes and where they fit into the wider design for war declarations in EVE can be found in this dev blog.
    • War Headquarters:
      • In order to declare an aggressive war, the attacking side must now designate a specific Upwell Structure that they own somewhere in highsec space as the "War Headquarters" for that war. If the War Headquarters structure is destroyed, removed from space, or removed from the control of the attacking organization for any reason the war will enter its 24 hour cooldown and then end. If a war ends due to the removal of the War HQ, the former attacking organization will be unable to declare new wars against the former defending organization for two weeks.
      • The identity of the War HQ structure is included in war notifications for the defender, as well as being visible to all interested parties through the war report window.
      • Wars that are active during the Invasion expansion downtime will continue without needing a headquarters structure during a transition period that is scheduled to end at downtime on July 25th. If a war is active without a War HQ at the end of the transition period it will enter its 24 hour cooldown at that point and end the next day.
    • War Cost Simplification:
      • The cost of aggressive war bills has been set at a flat fee of 100 million isk per week.
    • Mutual Wars:
      • Mutual wars have been revamped to improve quality of life for participating organizations
      • Aggressive wars can no longer be converted into mutual wars. Instead, mutual wars may be started through an invite/acceptance process.
      • Mutual wars may now be started without any isk cost or structure requirements
      • Either side of a mutual war may now decide to end the war at will, triggering the standard 24 hour cooldown before shooting stops
    • Corporations that are allies of the defending side in an ongoing war can no longer join an alliance until the war ends or their ally contract finishes, unless the alliance they are attempting to join is also the only defender they are allied with.

    User Interface:

    • Added the Board My Corvette button; Corvettes will no longer be made available automatically on docking in a pod, instead the player can choose to be placed inside a corvette using this button. If the character does not currently have a corvette then they will be provided one and then boarded into it. If a corvette is already in the ship hangar the character will board it and the standard modules fitted will be repaired.
    • The styling for the Undock, View Outside and Take Control buttons have been updated.
    • Updated Redeem Queue Notifications so that they now appear in the Neocom and not in the notification widget.
    • Hangars are now visible below the station services by default.
    • Remodeled the Agency!
      • New cleaner and more functional UI, using the Progressive Disclosure approach to funnel the user to their desired content.
      • Bookmarking pages is now possible, allowing you to skip the funnel and get straight to your most used pages.
      • Agent Finder is back!
      • Filters are now more visible and easy to use.
      • Filters will now remember their last settings for each page.
      • Reset all filters button is available.
      • Search for specific planet types in the Planetary Production Agency page to establish your colony on, and if they are within range of your Remote Sensing skill, see their available resources without opening the PP window of each planet.
      • The amount of Anomalies and Signatures in a K-Space system is now visible from anywhere.
      • Combat Anomalies, Ore Anomalies, and Ice Belts show the exact type of site from within 1 jump away. At 2 jumps or further, only the existence of the site is shown.
      • Storyline Missions and Escalations will guide the player to their respective pages by displaying the NEW! label.
      • Contested level of Factional Warfare system and available FW complexes are now visible from anywhere in EVE.
      • Incursion locations and incursions types (Scout/Vanguard/Assault/HQ) now shown in the Agency.
      • Amount of accumulated CONCORD LP from completing Incursion sites is now shown in the Agency.
      • Sites shown in the Agency now have the same contextual menu when right clicked as they do when right clicked in space, so you can now fleet warp to a site for example.
      • Tooltips explaining the various features of EVE are present throughout the Agency to teach players about the mechanics of each.
      • Triglavian Invasions are available through the Agency.
    • In-client CSAT (Customer Satisfaction Survey) in system menu
    • The new Help Pointer feature has been added and is available in the Utilities folder of the Neocom.
      • This feature allows players to share links to different UI elements that will highlight that UI element with a label and arrow when clicked. It is expected to be especially valuable for veteran player mentoring their new friends.
      • More information about the Help Pointer feature can be found in this dev blog.
    • War UI Improvements:
      • New “War Info” tab in the Wars tab of the corporation window, which explains the war declaration system and shows you the war status of your corporation at a glance
      • The "Kill Reports" tab for a corporation has been moved from the "Wars" tab to the "Home" tab of the corporation window.
      • New “War History” tab in the corporation window under the Wars tab, which displays previous wars and currently enforced peace periods due to surrenders and War HQ removal.
      • New “Mutual War Invites” tab in the corporation window under the Wars tab, visible to corporation directors and CEO which show all the current incoming or outgoing mutual war invites. Here directors and CEOs can also find a toggle to block incoming mutual war invites if they wish
      • Improved the war history section in the show info window for corporations and alliances
      • Updated and improved the war report, including information about the identity of the War HQ
      • Added a “Wars” tab to the show info window of Upwell structures if they are a War HQ
      • Added an icon + tooltip to structure entries in the structure browser if they are a War HQ
      • Added an icon to the character selection screen that clearly displays when your characters are involved in an active war
      • Added an icon to the top section of the character sheet that clearly displays when your characters are involved in an active war
      • Added an icon to the crimewatch timers section at the top left of the screen that clearly displays when your characters are involved in an active war
      • Added suppressible warning popup when undocking in High Sec while involved in an active war.
      • Updated and added numerous war related notifications and warnings.

    Defect Fixes:

    Gameplay:

    • Addressed Small Disintegrators not having bonus applied from Wolf-Rayet C2 Wormholes
    • Addressed Kikimora not having bonus applied from Wolf-Rayet C2 Wormholes
    • Fixed issue preventing HIC Scram from preventing Micro Jump Field warps
    • Updated Triglavian T2 ships to have appropriate Warp Speeds
    • Fixed an issue where Sisters of EVE Advanced Combat suits were not appearing in the market.
    • Fixed a rare case where weapons of the same weapon group got loaded with different amounts of charges.

    Graphics:

    • Fixed cloaking display on Servant Sisters of EVE Cruiser Stratios
    • Fixed Turret placement on the Angel Cartel Battleship Machariel
    • Fixed Turret placement on the Triglavian Command Destroyer Draugur
    • Adjusted Spotlight on the Caldari Tactical Destroyer Jackdaw
    • Fixed Singularity Storm and Hadean Horror skins not behaving correctly at long view distances
    • Corrected ship identifier decals on ORE Industrial Ship Noctis and Ore Industrial Command Ship Porpoise
    • Fixed a shader issue with the Triglavian Assault Frigate Hydra and Society of Conscious Thought Cruiser Tiamat
    • Fixed an edge-case error thrown when rapidly switching ships and SKINs between capital on and non-capital hangars
    • Fixed an error that occurred when changing ships and SKINS at the same time
    • Spotlight placement adjusted in the Amarr Hangar
    • Fixed an issue that caused Fortizar explosions to appear too small
    • Fixed Geometry on some Crystal Asteroids
    • Animations on thunderstorm and lava planets have been toned down
    • When docking, visual cloak effect now runs to completion
    • Certain shadows in the character creator now update more accurately when changing apparel
    • Corrected an issue in which releasing the mouse button would not end sculpting mode while sculpting a character
    • Applying Gray eyeliner now achieves its intended tone
    • Fixed character customization failure when character creation had been started and not completed in the same session
    • Lipstick now applies consistently over facial augmentations that change the color of a lip
    • Updated Heat Sink Mutaplasmids to use correct icons

    Localization:

    • Removed Tactical Logistics Reconfiguration from Carriers Mastery requirements

    Technical:

    • Fixed a physics desync issue related to approaching/orbiting ships as they activate cloak.
    • Fixed a client vulnerability, which could lead to client freezes.

    Text & Descriptions:

    • Corrected the pronouns in the error message received when attempting to rejoin a corporation at war.
    • Various text, punctuation and grammar fixes in many different places.
    • Fixed a variety of small text issues in item descriptions and missions.

    User Interface:

    • Updated the notification for CEOs when they apply to other corporations to make sure the instructions are up to date.
    • Fixed inconsistencies with dragging character links into the member list of chat channels. This will now always try to invite the character to the chat channel (if possible), no matter where the link was coming from and if the link was dropped into empty space or on top of another character.
    • Hyphens are valid characters for the purpose of searching solar system names.

    War declarations:

    • Fixed problems with the display of expired war ally contracts.
    • Fixed a loop-hole with re-declaring a war, where former war allies were suddenly dropped out of the war.
    • It is no longer possible to send an ally request for a war, which is not opened up for allies.
    • Several other small fixes to war declarations.