EVE Online patch-notes

  • Patch Notes - Version 19.03

    15. April 2021 12:59


    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.03). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-04-13
    Last update: 2021-04-15


    Releases:

    2021-04-13.1 || 2021-04-14.1 || 2021-04-15.1




    Patch Notes For 2021-04-15.1

    Features & Changes

    Miscellaneous:

    • Added a new Capsuleer Survey that is accessible through the banner on the Character Selection Screen.

    Defect Fixes

    User Interface:

    • Fixed an issue where UI pointers would sometimes use the wrong theme or be in the wrong position.

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    Patch Notes For 2021-04-14.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with blueprints not being properly seeded on Market.

    Graphics:

    • Fixed an issue with Reactions incorrectly showing research information on show info screen.

    Technical:

    • Fixed an issue with Fighters not being recalled when command was issued off grid.

    User Interface:

    • Fixed an issue with a travel route not displaying correctly that occurred when setting a destination (that included a jump bridge) through the Old Map.

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    Patch Notes For 2021-04-13.1

    Features & Changes

    Defect Fixes


    Features & Changes

    Exploration:

    • The rare Children of Light phenomena in the Iyen-Oursta system has received a dramatic visual upgrade.
    • New landmark locations can be found within the following systems:
      • New Eden
      • Gererique
      • D-B7YK
      • 6QBH-S
      • Old Man Star
      • Atioth
      • Mozzidit
    • The names of the top 10 fastest Capsuleers for each of the three routes in this year's Federation Grand Prix have been added to the description of the monument structure within the Federation Grand Prix Starting Line landmark site in Luminaire. Congratulations to the racers!
    • A new hidden landmark location has been added to the game. The location of this landmark has previously been established in a piece of official EVE Online content, but has not been visible within the game until now.

    Graphics:

    • Added racial variation for hacking structures.

    Missions & NPCs:

    • Roaming Triglavian fleets will now be less aggressive with their choice of target locations within known space systems.

    Science & Industry:

    In accordance with the information provided in our recent development update we are introducing several significant changes to industry in EVE Online. Today's patch features the first set of major changes that will distribute necessary blueprints, reactions, and components required for ship manufacturing in a later release.

    New blueprints and reactions can be acquired from the following Corporations listed below. Please note each Corporation offers different availability of blueprints/reactions, and you will need to consult in game Regional Markets to identify the supply. - Ytiri - Propel Dynamics - Eifyr and Co - Freedom Extension - Zoar and Sons - Ducia Foundry - Impetus - Chemal Tech - Modru's Legion - Outer Ring Excavations - Intaki Bank - Amarr Navy - Caldari Navy - Federation Navy - Republic Fleet

    New Blueprints available:

    Construction Components Blueprints - Life Support Backup Unit Blueprint - Genetic Mutation Inhibiter Blueprint - Genetic Structure Repairer Blueprint - Neurolink Enhancer Reservoir Blueprint - Genetic Safeguard Filter Blueprint - Genetic Lock Preserver Blueprint - Programmable Purification Membrane Blueprint - Core Temperature Regulator Blueprint - Auto-Integrity Preservation Seal Blueprint - G-O Trigger Neurolink Conduit Blueprint - S-R Trigger Neurolink Conduit Blueprint - R-O Trigger Neurolink Conduit Blueprint - U-C Trigger Neurolink Conduit Blueprint

    Capital Construction Blueprints - Enhanced Neurolink Protection Cell Blueprint - Neurolink Protection Cell Blueprint - Capital Core Temperature Regulator Blueprint

    Advanced Capital Construction Blueprints - Ladar-FTL Interlink Communicator Blueprint - Magnetometric-FTL Interlink Communicator Blueprint - Gravimetric-FTL Interlink Communicator Blueprint - Radar-FTL Interlink Communicator Blueprint

    New Reactions available:

    All new reactions can be started in the Standup Biochemical Reactor I service module.

    Molecular-Forged Reaction Formulas - Goal-Orienting Neurolink Stabilizer Reaction Formula - Stress-Responding Neurolink Stabilizer Reaction Formula - Reaction-Orienting Neurolink Stabilizer Reaction Formula - Ultradian-Cycling Neurolink Stabilizer Reaction Formula - Isotropic Neofullerene Gamma-9 Reaction Formula - Isotropic Neofullerene Beta-6 Reaction Formula - Isotropic Neofullerene Alpha-3 Reaction Formula - Sense-Heuristic Neurolink Enhancer Reaction Formula - Cogni-Emotive Neurolink Enhancer Reaction Formula - Axosomatic Neurolink Enhancer Reaction Formula - Hypnagogic Neurolink Enhancer Reaction Formula - Meta-Operant Neurolink Enhancer Reaction Formula

    Composite Reaction Formulas - Thermosetting Polymer Reaction Formula - Reinforced Carbon Fiber Reaction Formula - Pressurized Oxidizers Reaction Formula - Oxy-Organic Solvents Reaction Formula - Carbon Fiber Reaction Formula

    New Component Drops for Manufacturing:

    The following new components are not manufactured, but can be acquired from exploration content in the universe. - Counter-Subversion Sensor Array - Nanoscale Filter Plate - Electro-Neural Signaller - Enhanced Electro-Neural Signaller - Nano Regulation Gate - Meta-Molecular Combiner - Isotropic Deposition Guide - LM-Composite Molecular Condenser - AG-Composite Molecular Condenser - CV-Composite Molecular Condenser - AV-Composite Molecular Condenser

    Ecosystem:

    • Removed empty Asteroid Belts that have no asteroids left available.
    • Mykoserocin gas sites can now be found in low security solar systems and additional null security locations.

    Game Systems:

    • Dynamic Bounty & Encounter Surveillance Systems:
      • The autopay timer for the Main Bank increased from 2h to 2h:45m
      • The intrusion time to the Main bank decreased from 6m 30s to 6m
      • Equilibrium value increased from 135% to 150%
      • The Maximum Output of the Dynamic Bounty System increased from 180% to 200%
      • Adjusted Dynamic Bounty System threshold margins

    Technical:

    • Changed the anti-aliasing setting to be enabled by default for all new players.

    Miscellaneous:

    • Implemented survey integration with the character selection screen. Keep your eyes open for an exciting and rewarding survey opportunity launching soon!

    User Interface:

    • Added a feature that allows the minimized Solar System map to maximize when reopening the Probe Scanner window.
    • Added a feature that shows the structure type in search results.
    • Added the ability to Unlock all targets via Target List Anchor or shortcut (not bound by default).
    • Dragging a ship from the Selected Items window will now link to the ship dragged rather than the ship's type.
    • Added several new help pointers, and improvement messaging on why a pointer might not be displayed.
    • Added a "Buy and Fit" button to the Multifit window after a "Fit" fails to apply a fitting to a ship.
    • Added the NPC icon to the Target that is also shown in the Overview.
    • Added the option to 'Include Jump Bridges in Route' when using Autopilot, this can be toggled On/Off in the Autopilot options.

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    Defect Fixes

    Gameplay:

    • Fixed an issue where the user could not claim Omega Daily Rewards on the first day after Day 30 reward.
    • Fixed an issue that caused Signature Radius Suppressor's passive bonus to work while the module was offline.

    Graphics:

    • Fixed a capitalization error on an ad in the Jita 4-4 station.
    • Fixed a visual issue where moons would have a noticeable black border on their dark sides.
    • Adjusted the Turret locations on the Sacrilege to prevent overlapping.
    • Adjusted the Biosecurity Responder SKIN on the Tengu.
    • Fixed an issue where the camera could be moved around with the directional scanner while jumping through stargates.
    • Fixed an issue where the inside of the Retriever was visible from certain angles.
    • Adjusted camera pivot on the Blackbird and other ship variants.
    • Fixed an issue that stopped Jita 4-4 from firing fireworks on special occasions.
    • Adjusted Bloody Hands SKIN on Panther and Typhoon.
    • Adjusted Mammoth and Mastodon ship symmetry.
    • Adjusted point lights on Triglavian ships.
    • Fixed an issue that caused Mobile Cynosural Blueprint icons and Blueprint Copies icons to not display.

    Audio:

    • Fixed an issue with Tracking Computer's audio increasing over time after activation.
    • Fixed an issue that caused the Triglavian Stellar Accelerator to not be affected by Inactive client muting or advanced audio settings.

    Localization:

    • Adjusted the text on the pop up warning players about insufficient funds in a player's wallet when attempting to modify Escrow Order

    Technical:

    • Fixed an issue that caused the Agents & Missions tab in the Agency to sometime fail to load.
    • Removed inconsistencies in Holds & Bays functionality between Ships and Structures.
    • Fixed an issue that caused Stasis Webification Probes not to appear in global search.
    • Fixed an issue where the Naglfar created errors in log files.
    • Fixed the source loops behind the ice planet atmosphere to not click while crossfading.
    • Fixed an issue that could cause the scene to change when adjusting audio settings.

    User Interface:

    • Fixed an issue where not all redeemable items were highlighted in the "Redeem Items" window when having more than 6 items to redeem and the window at its minimum size.
    • Fixed an issue with the URL entry field on the Alliance page not auto-creating a link as intended.
    • Fixed an issue in the fitting window where skill icons overlap a fitting text.
    • Fixed an issue in the Agency that displayed 'Unavailable in Wormholes' while in Abyssal Deadspace.
    • Fixed an issue where 'Warp to location' button does not function when clicking on it for the first time under Incursion sites in The Agency.
    • Fixed an issue where the tooltip does not display when mousing-over any star system shaded red in the old map containing My Locations.
    • Fixed an issue that caused all systems of a Constelation to not automatically highlight, when searching for a System on the map, until you hover the mouse over any solar system.
    • Fixed an issue where the New Location (i.e. bookmark) window does not remember its position when closing and opening again.
    • Fixed an issue when creating a new corporation, the check box is not aligned with the 'Allow friendly fire' text.
    • Fixed an issue where the Edit Location window could be opened multiple times concurrently.
    • Fixed an issue with inconsistent restrictions of Alliance name length.
    • Fixed an issue with the ticker suggestion repeats when creating a Corporation or an Alliance.
    • Fixed an issue where the window in foreground, while inactive, won't stay in foreground when refocused.
    • Fixed an issue where the Show Info window for EVE System is missing icon when opened from an automatically created event in the Calendar.
    • Fixed an issue in the Incursions page of The Agency where the hit box to display the tooltip for the Mothership icon is misplaced.
    • Fixed issues with dragging Capsule information into chat.
    • Updated Leviathan traits page to remove Rapid Torpedo Launcher reference.
    • Fixed an issue preventing selling to certain Buy Orders on the Market.

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  • Patch Notes - Version 19.02

    6. April 2021 13:00


    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-03-09
    Last update: 2021-04-06


    Releases:

    2021-03-09.1 || 2021-03-10.1 || 2021-03-11.1 || 2021-03-12.1 || 2021-03-16.1 || 2021-03-23.1 || 2021-03-30.1 || 2021-04-06.1 ||




    PatchNotes_Q12021_EN

    Patch Notes For 2021-04-06.1

    Defect Fixes

    PvE:

    • Corrected the scanner window icon for the Guristas Secure Storage data site in nullsec space.
    • Fixed an issue that allowed all ships to enter the Guristas Secure Storage data site.
    • The Hunt Bantam NPC has been removed from the Guristas Hunt Outpost and Guristas Huntmaster Outpost sites due to an issue with its AI behavior.

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    Patch Notes For 2021-03-30.1

    Features & Changes

    Events:

    • The Hunt has begun! This limited time event runs from March 30th until downtime on April 13th
      • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
      • When destroyed, each of these capsules will drop a Hunt YC123 Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
      • The Guristas Hunt Outpost and Guristas Huntmaster Outpost sites have returned. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
      • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
        • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
      • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
        • These more difficult sites feature much higher drop rates for the valuable Hunt rewards!
      • The new Guristas Secure Storage data site can be scanned down all over New Eden. This special limited time hacking site requires a Hunt YC123 Acceleration Gate Key to gain entry, and hacking the structures within can yield a mix of standard data site loot alongside additional Hunt loot.
      • The new Hunt season found within the Agency challenges players to engage with the Guristas event sites to gain points towards a reward track full of new Hunter's Quiver SKINs!
    • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

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    Patch Notes For 2021-03-23.1

    Features & Changes

    Gameplay:

    Made several updates to the Jump Clones: - Enabled multiple jump clones in the same location. Jumping or installing new clones will no longer override the existing ones. - The "Install Clone" banner in the Jump Clones tab in the Character Sheet is now always visible. - The "Install Clone" banner now states how many jump clones you have installed in your current location. - Activating a jump clone no longer close your inventory windows.

    Modules:

    • Fitting a burst jammer now disallows interdiction nullification.
    • Target Breaker Amplification skill name changed to Signature Masking.
      • Increases duration time of Signature Radius Suppressor active mode by 5% per level.
    • Reworked the Target Spectrum Breaker to now grant a small bonus to signature radius passively that can be activated for a short burst of extreme signature reduction.
    • Signature Radius Suppressor I:
      • Passive signature radius reduction: 10%
      • Active signature radius reduction: 70%
      • Active duration: 12 seconds
      • Reactivation Delay: 2.5 minutes
      • Capacitor Need: 660 GJ
      • CPU: 50 tf
      • Powergrid: 1 MW
      • Max Group Fitted: 1
      • Allowed ship groups: Battleship, Marauder, Black Ops Battleship

    Miscellaneous:

    • Medium wormholes maximum jump mass increased from 20m to 62m.
    • Large wormholes maximum jump mass increased from 300m to 375m.
    • Extra Large wormholes maximum jump mass increased from 1.35b/1.8b to 2b.
    • Reduced the frequency of wandering connections between high-class wormholes by 50%.

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    Patch Notes For 2021-03-16.1

    Features & Changes

    User Interface:

    • Added a toggle to general settings in-game allowing UI Inventory Badging (Red Dot) to be enabled or disabled.


    Defect Fixes

    Exploration:

    • Fixed a number of missing locations to the list of landmarks that trigger completion of the "Sightseeing" daily challenge.

    PvE:

    • Fixed an issue with the Cynosural fields generated by the new "Mobile Cynosural Beacon" deployables not being included when viewing active field statistics on the star map.

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    Patch Notes For 2021-03-12.1

    Features & Changes

    Exploration:

    • Added new beacons to make it easer to find the following landmarks in New Eden:
      • Fallen Capsuleers Memorial
      • SOE Project Discovery Phase One Monument
      • Journey of Katia Sae
      • Pashanai Monument


    Defect Fixes

    Gameplay:

    • Fixed an issue with the "Extra Lap" version of the Federation Grand Prix Southern Route that prevented completion of the Mysterious Probe challenge.

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    Patch Notes For 2021-03-11.1

    Features & Changes

    Audio:

    • Changed the amount of volume music is ducked by when jumping from -96dB to -6dB.

    Events:

    • The Federation Grand Prix has begun and will be active until 23 March!
      • This event challenges Capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
      • The first journey around the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs and new boosters that improve ship velocity and warp speed!
      • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
      • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
      • WARNING: The Federation Grand Prix routes include many lowsec and some nullsec systems. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
    • Federation Grand Prix daily gifts can be collected by all Capsuleers during this event, including skill points, new Luminaire Zenith SKINs, speed boosters, and a free Expert System that allows all pilots to fly Interceptors for four days.
    • A special 1v1 Interceptors Abyssal Proving Ground with a 100% velocity bonus will begin on Friday, 12 March and run until Tuesday, 16 March.


    Defect Fixes

    User Interface:

    • Fixed an issue where the Corporate logo would not update after editing in Corporate Details.
    • Fixed an issue that did not allow to double-click or use the context menu on the portrait of Agents level 4 and 5.
    • Fixed an issue with Expert Systems not reflecting the unlocked status of a ship in the Ship Tree.

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    Patch Notes For 2021-03-10.1

    Defect Fixes

    Gameplay:

    • Corrected the description text of the "Alliance Open YC122: Templis CALSF" structure within the Alliance Tournament Monument.
    • Fixed an issue preventing fleet warps to mission at distance.
    • Fixed an issue preventing fleet members who are gate cloaked from receiving fleet jump commands.

    Technical:

    • Fixed a broken Show-Info window for R&D agents.
    • Fixed an issue with Filtering Corporation Recruitment by Skill Points.
    • Fixed an issue that caused irregularly high CPU usage for some players.

    Graphics:

    • Fixed an issue with the Blueprint for the Mobile Cynosural Beacon not appearing correctly.
    • Fixed an issue with the Mobile Cynosural Beacon missing an explosion VFX.

    User Interface:

    • Fixed an issue which caused the station in an autopilot route to not always be selected in the overview.
    • Fixed an issue where the fleet broadcast scope selecting button was missing a tooltip.

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    Patch Notes For 2021-03-09.1 - Fleet Formations

    Features & Changes

    Defect Fixes


    Features & Changes

    Audio:

    • Updated the audio for the Tutorial sequence in-game:
      • Added newly composed adaptive music
      • Modified various sound effects
      • Tweaked all audio levels
    • Change default value for music slider in the options from 0.25 to 0.5.

    Graphics:

    • Turret Modules are now visible on all hulls and structures from the moment they appear in the scene.

    Fleet Formations:

    • Introducing the recently announced Fleet Formations options!
      • To use fleet formations you must train the new fleet formations skills
      • Fleet formation settings can be accessed via a new tab in the fleet window.
      • Fleet warp will use a default point formation which behaves the same as fleet warps have until now.
      • Available formations include Plane, Wall, Sphere, Arrow, and Relative.
      • Fleet formations are respected for Fleet, Wing, and Squad warps.

    Exploration:

    • The "Mekhios Graveyard" landmark in the Sarum Prime system has received a major overhaul.
    • Several new landmark locations have been added to the game:
      • A new monument to the famed capsuleer Chribba can be found within the Amarr system.
      • A new memorial to the late Emperor Doriam II can be found within the Kor-Azor Prime system.
      • A new Federation Grand Prix Finish Line location can be found within the Luminaire system, in preparation for the start of the YC123 Federation Grand Prix event on Thursday 11 March.
      • A new monument celebrating the champions of the Alliance Tournaments can be found within the Manarq system.
      • A new monument honouring the capsuleers who participated in Project Discovery Phase Two can be found within the Pakhshi system.

    Developer Comment: These sites are the first set in an ongoing project to renovate and add landmarks across New Eden reflecting both player history and the NPC lore. Huge thanks to all the players who responded to our prompt for landmark ideas on the forums!

    Modules & Rigs:

    • Renamed the "Standup L-Set EW Expert System I and II" Large Structure Combat Rig to "Standup L-Set EW Command System I and II".
    • Added a new Mobile Cynosural Beacon:
      • Disallowed in: Wormhole, Pochven, Abyssal Space
      • Restricted to Security systems below: 0.5
      • Activation Delay: 2 minutes
      • Maximum lifetime: 1 hour
      • Volume: 400
      • Skill Requirement: Anchoring 3
      • Blueprints can be found in NPC stations where other mobile deployables are seeded.

    Developer Comment: This deployable item will bind to the fleet of the deploying character upon launch. Once activation completes, it will act as a regular cyno beacon for that fleet for the lifetime of the deployable, regardless of any fleet changes of the deploying character.

    Missions & NPCs:

    • Reintroduced reinforcement fleets to Triglavian Werposts and EDENCOM GunStars.

    Skills:

    • Added new skills that are required to use the new Fleet Formations options:
      • Fleet Formations
      • Fleet Coordination

    Expert Systems:

    ExpertSystems_PatchNotes

    Expert Systems, the restricted artificial intelligence providing Pilots with access to certain skills during the active rental period, are now available to all Capsuleers!

    • A new tab for Expert Systems can be found on the Character Tab inside the Character Sheet.
      • Players can browse available Expert Systems and manage their active ones from inside this tab.
    • When acquired, Expert Systems will be activated upon redeeming to a character.
    • Active Expert Systems persist through pod deaths and clone jumps.
    • Players can extend the rental period of an Expert System by 30 days.
    • Expert System recommendations for ships can be found in the following locations:
      • Ship Tree
      • Show Info for Ships they are designed to unlock
      • In the Requirements tab in Ship Show Info
      • Inside the Market for ships
      • Ship Tooltips

    Developer Comment: Expert Systems are a new player aid that focuses on lower-level activities. In their current form, they can be obtained from the EVE Online Store only but some Expert Systems will be occasionally offered for free via Daily Login Rewards to players.

    Technical:

    • Removed the old bulk data delivery system from the game. It's gone.

    User Interface:

    • Added a timestamp in the Selected Item window that shows how long a structure is reinforced for.
    • Added shortcuts to fleet broadcast icons.
    • Added tooltips to the tabs in the Overview that show what presets are being used.
    • Added Omega frame icon and tooltip to agents level 4 and 5.
    • Added an option to disable the Emergency Warp.
    • Added functionality that, when failing to warp, the ship will now stay aligned and at full speed.

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    Defect Fixes

    Gameplay:

    • Fixed an issue which caused Salvage Drones II to not receive salvage chance bonus from the salvage drone specialization skill.

    Graphics:

    • Fixed outdated icons for the Saikadori facial augmentation.
    • Fixed an issue where the planet view does not persist after jumping through wormholes.
    • Fixed an issue that caused the view outside Pochven citadel sky to be the same as K-Space sky.
    • Jump effects on departing ships will now remain on the departing ship's bracket.
    • Fixed an issue where the incorrect VFX appeared on Enforcer.

    Technical:

    • Fixed an issue where the space mouse traversal is scaled with how far you are from the ship.
    • Fixed issues that unintentionally allowed launching of deployables or the activation of Cynosural Field Generator modules inside of stars, planets and moons.

    User Interface:

    • Fixed an issue that caused information for the Leshak Blackfire Steel SKIN to display incorrectly.
    • Fixed an issue where Access List name text can clip outside of bound of "Connect to Folder" popup window.
    • Fixed an issue where right-clicking on the EVE Mail recipient list would show a Clear History option.
    • Fixed an issue where copying a filtered word into the text box will unfilter the word.
    • Fixed an issue where the fitting window can stay open when logging off a character.
    • Fixed an issue that caused the Fleet MOTD to not load when forming fleet from the saved setup for a fleet commander.
    • Fixed an issue when creating a decoration, the fourth row of Medals did not appear properly after selecting decoration elements.
    • Fixed an issue in the fitting window where a grey line overlapped over the top bar of the ammo slots.
    • Fixed an issue that occurred when attempting to save a new location with the New Location window already open will not refresh said window.
    • Fixed an issue where killmail fields were not properly cleared upon opening a new report.
    • Fixed an issue where long titles in the Edit Member window can overlap the edge of the window.
    • Fixed an issue that would throw an exception when entering a number into the shares field.
    • Fixed text overlap in Personal assets under Safety when the font is set to Large.
    • Fixed an issue in which the map would not show all incursions in systems.
    • Fixed an issue that reset the corporation filter in the Agent Finder when having a session change.
    • Fixed an issue that caused the map to be upside down when opening the map.
    • Fixed an issue that caused an overlap in the filter drop-drown of the directional scanner with UI scaling set to 90% or 100%.
    • Fixed an issue with UI scaling that caused incorrect mouse scrolling.
    • Fixed an issue that sometimes caused search results to be blank when searching for Solar Systems, etc.
    • Fixed an issue that could cause the Notifications button to be partially locked after being revealed in the Tutorial.
    • Fixed an issue with the wallet for entering a number into the Shares field after giving out an amount of shares once will throw an exception.
    • Fixed an issue where the fleet broadcast scope selecting button was missing a tooltip.
    • Fixed issues with the incorrect value showing for Siege Module I damage bonus.
    • Fixed incorrect attribute description on the Bastion Module.

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  • Patch Notes - Version 19.01

    2. March 2021 11:59


    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-02-09
    Last update: 2021-03-02


    Releases:

    2021-02-09.1 || 2021-02-09.2 || 2021-02-10.1 || 2021-02-11.1 || 2021-02-16.1 || 2021-02-17.1 || 2021-02-17.2 || 2021-02-23.1 || 2021-02-25.1 || 2021-03-02.1




    PatchNotes_Q12021_EN

    Patch Notes For 2021-03-02.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that would allow a cloak to be activated at the same time as an Abyssal Siege Module.
    • Fixed an issue that allowed Abyssal Siege Modules to activate without consuming Strontium Clathrates.
    • Corrected the skill requirements for the Abyssal Siege Module so that it requires the same skills as the T2 version of the module, bringing it in line with other Abyssal modules.

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    Patch Notes For 2021-02-25.1

    Defect Fixes

    User Interface:

    • Fixed an issue that prevented some players from successfully finalizing a character customization.

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    Patch Notes For 2021-02-23.1 - BASTIONS OF WAR

    Features & Changes

    Events:

    • The 2021 Guardian's Gala event came to an end.

    Modules:

    Bastion Module I: - Bastion now increases the rate of fire for all large weapons by 50% (100% DPS increase) - Bastion duration reduced from 60s to 30s

    Assault Damage Controls: - Duration reduced by 25% - Passive hull resist bonus reduced from 30% to 25% for Tech I and from 40% to 30% for Tech II

    Heavy Assault Cruisers: - Removed the reduction in Microwarpdrive signature radius penalty

    Wubbles (Stasis Webification Probe): - Web strength increased from 30% to 40% - Area of effect range increased from 10km to 15km - Warm-up Duration reduced from 3s to 2s

    Ships:

    All Marauders class ships: - Lock range increased by 30% - Sensor strength increased by 9

    Vargur: - 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage

    Paladin: - Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need

    Kronos: - Capacitor Capacity increased to 8000 GJ - Capacitor Recharge rate reduced to 17m and 30s

    Eris: - The reduction in plate mass penalty increased from 15% to 20% - Bonus to the rate of fire increased from 5% to 7.5%

    Flycatcher: - Bonus to Shield HP increased from 10% to 15%

    Heretic - Bonus to Armor HP increased from 10% to 15%

    Monitor: - Added a Drug Bay and a Charge Bay

    Revelation: - Power Grid reduced from 780,000 MW to 700,000 MW - XL Beam Power need reduced by 10,000 MW - XL Beam CPU need reduced by 10 tf

    Structures:

    • Removed Target Painter Resistance from Structures.


    Defect Fixes

    Localization:

    • Fixed an issue with a missing string in Guardian Gala 2v2 Cruiser event for some languages.

    User Interface:

    • Fixed an issue that prevented some players from updating their portraits.

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    Patch Notes For 2021-02-17.2 - HOTFIX

    Defect Fixes

    Graphics:

    • Fixed an issue where after the cyno jump, destination system would not load, and lead to disconnection.

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    Patch Notes For 2021-02-17.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused some users to experience a white start in the jump tunnel.
    • ~~Fixed an issue that caused VFX to incorrectly follow camera orbit.~~

    User Interface:

    • Fixed an issue where the Redeeming window would not open up correctly for non-Latin languages.
    • Fixed an issue where the next gate in route was sometimes not selected.
    • Fixed an issue in which dying during the tutorial would trigger the help page and not allow the user to finish the tutorial.
    • Fixed an issue in which having the tutorial page bookmarked for one character would not allow other characters to open the Agency.

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    Patch Notes For 2021-02-16.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with the Solar Cell dungeon, which prevented the final wave of enemies from spawning.
    • Fixed an issue where Guardians Gala data sites had an item trader.

    Graphics:

    • Fixed an issue that caused the tactical camera to be non-selectable for some users after alt-tabbing during gate jump.
    • Fixed an issue that caused a black screen when viewing a planet in Planetary Industry (PI) mode if the player was viewing the planet during the jump tunnel animation.
    • Fixed an issue that caused turrets to not render when entering the second room in an Abyssal Filament.
    • Fixed an issue which caused players to see the jump tunnel animation with 3D view disabled.

    User Interface:

    • Fixed an issue where the Guardian's Gala card in the Agency incorrectly showed an 'Opens External Content' icon.

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    Patch Notes For 2021-02-11.1

    Features & Changes

    Events:

    The Guardians Gala event is now live and Capsuleers have time until 11:00 UTC on 23 February to collect all the rewards and participate in various activities: - Fight the Carousing Angel and Serpentis pirates all over New Eden, and crash their VIP parties in Wormhole space. Destroy the Emcees for valuable loot. - Increased warp speed by 2 AU/s and PVP loot drop to 90% in Wormholes for the duration of the event. - Disrupt the pirate festivities at the core by locating and hacking the towers in Gala Coordination Centres throughout K-Space and Wormholes. - Earn rewards for completing the either type of site in the new Gala Season.

    User Interface:

    • Changed placement of the Home Station tab in the Character Sheet.
    • The Implant and Booster loss warning for self-destructing in the Home Station page will now only appear when a destructible Implant or Booster is active.
    • The 'Set Destination' button on the Home Station page will no longer be interactable when docked at your Home Station.
    • Reduced the size of the Saved Location icon in the Map and Scanner windows.


    Defect Fixes

    Graphics:

    • Fixed an issue that caused the Tactical Camera to reset its position incorrectly after jumping.
    • Fixed an issue that stopped the next gate in route from being selected.
    • Fixed an issue where the icon for Redclaw Sable SKINs was the wrong color.

    User Interface:

    • Fixed an issue where the 'Current Station' section of the Home Station page would fail to show Structures within Wormhole space.
    • Fixed an issue where some crates would attempt to open when remotely redeemed to your Home Station.
    • Fixed cases where the Home Station page would not update to show the School Station as your Home Station when the previous Home Station was inaccessible.
    • Fixed an issue where the Home Station icon in the Map could not be selected or right-clicked.
    • Fixed an issue where the Clone transfer notification mail would not always appear when your Home Station was set to a Structure that was destroyed or unanchored.
    • Fixed an issue where selecting the Clone Bay Service button would not close the Character Sheet if it was already open on the Jump Clone page.
    • Fixed an issue where the remote Home Station cooldown warning would not be removed after the 365-day timer.
    • Fixed an issue where an Inventory popup would be incorrectly shown when remotely redeeming items to your Home Station.
    • Fixed an issue where the Home Station link would not update in the Character Sheet header if the window was already open.
    • Fixed an issue in the new Fleet Finder that caused Jumps Away to display an incorrect number when there was no direct gate to gate route.
    • Fixed an issue in the new Fleet Finder that caused the tooltip that appears when hovering over a fleet to be incorrectly laid out.

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    Patch Notes For 2021-02-10.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with the Fleet Finder that caused characters with the required standing to not always be able to join fleets.

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    Patch Notes For 2021-02-09.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue which caused the context menu "Save Location" option to be missing in several places, such as stations and wormholes.
    • Fixed an issue that caused the new Fleet Finder in the Agency to not load correctly when the language was set to Russian, Korean, or Japanese.

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    Patch Notes For 2021-02-09.1 - QUADRANT 1: REIGN

    Features & Changes

    Defect Fixes


    Features & Changes

    Graphics:

    • Updated ships with maintenance bays with specific undock points for launched spacecraft.
    • The new Jumpgate, cyno and Abyssal travel animations have been added.
      • Made substantial improvements after being taken back into incubation.
      • Implemented several improvements and bug fixes to reduce the the total jump times. (see graph below)
      • Added new dynamic visuals (camera placement and intersystem tunnel effects) enhancing the overall player experience.

    Game Systems:

    Introducing a new tool to discover and find fleets in New Eden: Fleet Up! - The new Fleet Finder tool allows to register fleets for a series of different activities, such as Abyssal Deadspace, Exploration, Pirate Strongholds, Combat Anomalies and more! - Fleets can be publicly available, have limited discoverability to your Corporation, Alliance or restrict access to pilots with specific standings or security status. - Minimum standing requirements of 0.0 will include Capsuleers you have no standings towards. - Fleets can be marked as New Player Friendly. - Fleet Commanders can automatically accept all incoming join requests or require a manual approval before a new pilot can join the fleet. - Fleets can hide details about their composition and location in the advert.

    Home Stations:

    New Eden is a vast universe that can feel daunting especially for new players. We have made several improvements and quality of life changes to strengthen the sense of Home in EVE Online:

    • Removed the cost for setting a Home Station.
    • You can now set your Home Station without a Clone Bay service, even while in space, though the 1 year remote restriction still applies.
    • Added a new 'Home Station' tab to the Character section of the Character Sheet.
    • Removed the old Clone Bay Service UI as all previous functionality is now in the Character Sheet.
    • Updated the Home Stations icons in the Character Sheet and the Map.
    • Added a Home Station indicator badge in the Overview.
    • You can now choose to redeem items to your Home Station, including when in space or from the Character Selection screen.

    User Interface:

    • Changed all references to "Planetary Production" or "Planetary Interaction" in the client to "Planetary Industry". No more PP jokes.
    • Modified Camera Motion for players using Spacemouse peripherals with associated settings now appearing in the ESC menu.
    • Added an Agency help page with tutorial videos about different areas of the game. Once the tutorial is completed or rejected during Character Creation this will become visible in the Agency.
    • Brought back the description tab.
    • Removed Ancestry choice from the Character Creation.
    • Added a 'Load Charges' right-click option to Charges in the Cargo Hold.
    • Added the ability to drag & drop systems, stations & structures from the search results window.
    • Added information in the Info Window of what is affecting modified attributes.
    • Added the possibility to delete (Shift + Del) entries from history in text fields.
    • Made it so attributes that use milliseconds units with a value over 5 minutes display it in a readable format (written out rather than in seconds).

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    Defect Fixes

    Gameplay:

    • Fixed an issue where the 'Open Local Locations' window does not close using shortcut key.
    • Fixed an issue where 'Add Members' option from the contextual menu does not function under Access List.
    • Fixed an issue where a fleet advert set up to allow only corp members with good standing, allows also good-standing characters from outside the corporation.
    • Fixed an issue where a previously removed ECM module could be looted. Existing instances will be replaced with a Compulsive Scoped Multispectral ECM.

    Graphics:

    • Fixed issues with Character Creation bar animations not behaving correctly.
    • Fixed an issue where Anti-Aliasing was not being applied after logging into the game.
    • Fixed an issue where textures on the Punisher rendered completely black.
    • Fixed an issue that caused male character's neck to be hidden when a mid-layer shirt is worn with an outer business suit.
    • Fixed an issue where there was a small gap between Maulus turret mount and fitted turrets.
    • Fixed an issue that caused Salvage Drone II Blueprint to have the incorrect icon.
    • Fixed an issue with the Snowline Bladeracer SKIN being misaligned.
    • Fixed an issue where some Jita advertisement texture quality was low.
    • Reduced intensity of ambient brightness cycling of the the star field to prevent banding artifacts and updated texture quality.
    • The visual effect of ships being ejected from a ship maintenance will now progress smoothly over ship hulls that have animation as they materialize into space.
    • Fixed an issue where some textures had black gaps.

    Localization:

    • Corrected various typos in the Japanese SKIN names.
    • Added a missing localization string to the Structure Asset Transfer dialog.

    PvE:

    • Fixed an issue where the Amarr Large Outpost Factional Warfare site would give double rewards.

    Technical:

    • Fixed an issue where a placeholder Error appears when corporation inviting someone already in your corporation using the 'Invite to corporation' button.

    Triglavian Space:

    • Fixed an issue where the wreck warp disruption in Accelerator and Observatory Flashpoint sites could be prevented.
    • Fixed an issue where the wrong reward giver was shown when completing an Observatory Flashpoint site.
    • Fixed an issue where a variations tab was shown in the Information windows of several NPCs.
    • Fixed several issue where NPCs would use the wrong wreck when destroyed.
    • Fixed missing descriptions in the Information windows of some NPCs.
    • Fixed performance issues with some NPCs.

    User Interface:

    • Fixed an issue that caused the character name randomizer to create invalid names for characters.
    • Fixed issues with skillpoints not updating continuously in the character sheet.
    • Fixed issues with inconsistent font size in sell items window.
    • Fixed an issue that caused overlaps when resizing the Factional Warfare window.
    • Fixed an issue that caused overlaps on Market orders and modify order windows.
    • Fixed an issue that caused the search results to display an inconsistent behavior.
    • Fixed an issue that did not allow to open all tabs in fitting window when UI scaling is set to 90%.
    • Adjusted white text on pop up windows.
    • Fixed issues with 'Actual Color' filter in Map window causing '4' label to appear under systems names.
    • Fixed an issue where the "Required for" tab was missing from the show info window for certain ship construction skills.
    • Fixed a problem with incursions, where the info panel and the green overlay were not removed correctly at the end of an incursion.
    • Fixed an issue where the mission objective in the info panel did not update correctly for career agent missions.
    • Added correct market details for Nanoheuristic Clone Mapper.
    • Fixed an issue causing up / down arrows in the Alliance Tax window to be nonfunctional.
    • Fixed an issue where duplicate Clones might appear after jumping in the Jump Clone UI.
    • Fixed an issue where the cooldown banner would not update correctly in the Jump Clone UI.
    • Fixed an issue where the loading overlay was not displaying correctly in the Jump Clone UI.
    • Fixed more areas where a max integer value was shown instead of "No gate-to-gate" when no route could be found.
    • Fixed an issue where you could remotely set your Home Station to a Station within a System owned by an enemy Militia.
    • Fixed an issue where the wrong Station was listed in Clone Activation mails when your Home Station is not accessible.
    • Fixed an issue where the Back button in the Propose Vote window does not appear to be functional when proposing a Lock Blueprint Vote for the first time after login.
    • Fixed an issue where the label drop-down menu in Contact Management window overflows with long label names when the font size is set to large.
    • Fixed an issue that caused headers to become too wide after resetting them.
    • Fixed an issue that caused the backwards/forwards buttons within the Agency to not work.
    • Fixed an issue where the Agency was not refreshed correctly after a pirate stronghold was completed.

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