EVE Online patch-notes

  • Patch Notes For April 2019 Release

    5. April 2019 13:00



    Patch Notes For April 2019 Release - 2019-04-16.1

    Released On Tuesday, April 16th 2019

    Defect Fixes:

    _ Audio:_

    • Adjusted the atmospheric sound around the Katia Sae Monument.

    Patch Notes For April 2019 Release - 2019-04-12.1

    Released On Friday, April 12th 2019

    Features & Changes:

    Gameplay:

    • The Seekers Investigation introductions have now been restricted to high security space systems.

    Defect Fixes:

    Graphics:

    • Resolved a framerate related memory leak.
    • Adjusted doomsday firing effects to improve performance during titan engagements.

    Patch Notes For April 2019 Release - 2019-04-11.1

    Released On Thursday, April 11th 2019

    Defect Fixes:

    Gameplay:

    • Fixed HAW torpedo issue for Siege Module II
    • Fixed an issue where it was not possible to dock at structures with an overheated module.

    Technical:

    • Fixed and issue breaking the Incursion Journal for people that participated in the Drifter Incursion in 2015.
    • Fixed an issue with logging in while ship is still in space.

    Patch Notes For April 2019 Release - 2019-04-10.1

    Released On Wednesday, April 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed issue with HAW torpedo dps for Dreadnoughts being calculated incorrectly

    Graphics:

    • Fixed shader applied to the Disintegrators with the Metamateria SKIN applied to the ship
    • Fixed visibility of the turrets while the ship is cloaked after going through a Jumpgate
    • Fixed an issue that made ships see-through through the glass shader

    Localization:

    • Corrected 2% typo in Siege Module description to correctly reflect 2x

    Patch Notes For April 2019 Release

    Released On Tuesday, April 9th 2019

    Features & Changes:

    Balancing:

    • Reduced the bonus to shield boost amount provided by the Industrial Core to 60% for T1 Industrial Cores and 75% for T2 (was 120% and 140% respectively)
    • Reduced the base duration of the PANIC module to 4 minutes (was 5 minutes)
    • Increased the bonus to mining foreman burst strength provided by the Industrial Core to 30% for T1 Cores and 36% for T2 (was 25% and 30% respectively)
    • Introduced a new diminishing returns system for remote repair, remote shield booster, and remote capacitor transfer that reduces the amount transferred by each additional module based on the total amount of repair the target is receiving. For more details see this Dev Blog.
    • Networked Sensor Array now disallows warp while active.

    High Angle Weapons

    • Damage multiplier reduced by half for all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons
    • Rate of fire reduced by half for all Rapid Torpedo Launchers

    Siege Module I and II

    • Now doubles damage bonus to all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons while active
    • Now doubles rate of fire for all Rapid Torpedo Launchers

    All Medium Beam Lasers

    • Optimal Range increased by 10%

    Harbinger

    Powergrid increased to 1550 (was 1425)

    Abaddon

    • Bonus to Large Energy Turret damage increased to 7.5% per level (was 5% per level)

    Cyclone

    • CPU increased to 550 (was 525)

    Caracal Navy Issue

    • Drone Bay increased to 25m3 (was 0m3)
    • Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)

    Corax

    • Powergrid increased to 53 (was 48)

    Vexor Navy Issue

    • Bonus to Drone Maximum Velocity removed
    • Signature Radius increased to 145 (was 135)

    Gila

    • Drone HP Role bonus reduced to 250% (was 500%)

    Ferox

    • Max Velocity reduced to 145 was (150)
    • Mass increased to 14,250,000 (was 13,250,000)
    • Agility reduced to .66 (was .63)
    • Signature Radius increased to 325 (was 295)

    Drones & Fighters:

    • ‘Excavator’ Mining Drone base mining yield decreased to 80m3 (was 100m3)
    • ‘Excavator’ Ice Harvesting Drone base cycle time slowed to 310s (was 250s)
    • Excavator drone volume increased to 1100m3 (was 750m3) and Rorqual dronebay volume increased to 8800m3 (was 6000m3)

    Light Fighters (Firbolg, Dragonfly, Einherji, and Templar)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%
    • Missile attack explosion radius increased by 15%
    • Missile attack explosion velocity reduced by 30%

    Heavy Fighters (Ametat, Termite, Antaeus, Gungir)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%

    Gameplay:

    • Neutral remote assistance will now cause a criminal timer and CONCORD response when applied to an active war declaration combat participant or limited engagement participant in highsec space
    • Command bursts deployed by neutral characters will no longer apply any bonuses to active war declaration combat participants in highsec space
    • More details of these neutral assistance changes can be found in this dev blog.

    Graphics:

    • This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.

    Miscellaneous:

    • A new monument honoring the journey of Katia Sae has been erected in the Saisio system by the Achura Stargazers Society
    • Planet Yulai IX has been renamed to Yulai IX (Kjarval) in honor of CCP Guard.
    • The Impetus Glamourex boosters now have an expiry date. The last date to safely consume them will be October 6th 2019.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Structures & Deployables:

    • Structure Browser: Added a Liquid Ozone column when filtering for the Jump Gate service in the My Structures tab.

    User Interface:

    • PLEX balance have been added to the Wallet.
    • 'Sell PLEX for ISK' option is now disabled if the PLEX Vault is empty. A tool tip have been added to the deactivated option.
    • Tool tips have been added to 'Broker's fee' and 'Sales tax' in the Sell PLEX window.
    • The 'Sell' button in the Sell PLEX window is now deactivated if the player cannot afford the Broker's fee. A tool tip have added to the deactivated 'Sell' button.The Broker's fee text will also be highlighted in red under these circumstances.

    New Player Experience:

    • Streamlined the Seekers investigation so that only the core path of tutorials is included.

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue where a corp could become immune from war declarations after leaving an alliance.

    Graphics:

    • Adjusted the normal maps of the entropic disintegrator hardpoints on the Triglavian Cruiser Vedmak and variations.
    • Modified the texture level of detail transitions for planets, moons, and stars in warp.
    • Restored camouflage patterns on several Caldari, Gallente, and Minmatar NPCs.
    • Cleaned the Amarr and Minmatar Shuttles and adjusted base dirt levels.
    • Expanded the shield radius for the Minmatar Battlecruiser Hurricane and variations.
    • Fixed Singularity Storm skin not turning off effects on low shader mode.
    • Adjusted the dirt layer on the Society of Conscious Thought Battleship Praxis.
    • Changed the low level of detail size for the Minmatar Cruiser Rupture and variants.
    • Added audio to a number of older ship warp animations.
    • One Upwell hologram on some structures has been replaced with a less corporation specific image.

    Structures & Deployables:

    • Fixed a rare case where Upwell Structures would not drop loot when unanchored or destroyed.

    Text & Descriptions:

    • Sovereignty Structures now correctly show "Launch for Corporation" instead of "Launch for Self".
    • Various text, punctuation and grammar fixes.

    User Interface:

    • Fixed an issue where the Seekers Investigation layout would break when changing UI scaling
    • Fixed an issue where the asset window would fail to load in some rare cases.
    • Fixed an issue where some war reports take some time to populate with kills.
    • Alliance Member List: Fixed an issue where corporations wouldn't correctly highlight when typing their name.
  • Patch Notes For March 2019 Release

    8. March 2019 12:00



    Patch Notes For March 2019 Release - 2019-04-02.1

    Released On Tuesday, April 2nd 2019

    Defect Fixes:

    Gameplay:

    • Fixed a problem where cloaked ships were not removed correctly from observing clients.
    • Fixed another problem with the expiry of wormholes, which could cause a wormhole to change destination.

    Graphics:

    • Fixed the cracking noise when flying near the TriGlavian Jumpgates.

    User Interface:

    • Fixed a problem with renaming an Upwell structure, while being docked.

    Patch Notes For March 2019 Release - 2019-03-27.1

    Released On Wednesday, March 27th 2019

    Defect Fixes:

    Gameplay:

    • Fixed another edge case of wormholes not expiring correctly.

    PvE:

    • Fixed an issue where a mission site completed right before downtime would fail to persist the completed state with an agent when the server came back up. This led to the curious case where your mission deadspace site would no longer have any content, and the agent had no memory of you completing the site.

    Patch Notes For March 2019 Release - 2019-03-20.1

    Released On Wednesday, March 20th 2019

    __Features & Changes

    Miscellaneous:

    • Abyssal Deadspace: Bioadaptive Caches no longer accept Triglavian Survey Data in exchange for Data Vaults. Triglavian datastreams may become available from other sources.

    Ships:

    • The multipliers that influence insurance contract costs and payout values have been rebalanced for several ship classes. In general, larger tech 1 ships now have lower multipliers than smaller ones.

    Patch Notes For March 2019 Release - 2019-03-19.1

    Released On Tuesday, March 19th 2019

    Defect Fixes:

    Gameplay:

    • Reduced the respawn delay of wormholes by 1 minute to compensate for the 1 minute increase in delay before despawning required to ensure that other issues do not occur. Pilots will find that the time between a static wormhole collapsing and a new instance spawning is now the same as it was previously (1 minute total)

    Graphics:

    • Fixed a logo from a SKIN that was being displayed on all other SKINs on the Kikimora, Vedmak and Leshak.

    User Interface:

    • Fixed an issue where Structure Fighters couldn't be given movement commands through the right click or radial menu.
    • Removed the non-functional "Scoop to cargohold" option that was incorrectly shown on anchored Customs Offices.
    • Fixed an issue where clicking multiple items in the overview during high latency situations could result in incorrect options being displayed in the selected item window.
    • Fixed an issue where in certain circumstances, drones wouldn't be correctly loaded when using the "Fit" option.

    Patch Notes For March 2019 Release - 2019-03-14.1

    Released On Thursday, March 14th 2019

    Defect Fixes:

    User Interface:

    • Fixed a problem in various inventory windows, where the "slot" column was not populated correctly,
    • Fixed a problem where searching for a specific Upwell structure did not work correctly, for example for remote buy order creation.

    Patch Notes For March 2019 Release - 2019-03-13.1

    Released On Wednesday, March 13th 2019

    Features & Changes

    Skills:

    • The prices at which skills are seeded to the Market has been adjusted. This change will also impact their prices when purchased via the character sheet.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where in some circumstances traversing a wormhole would transport pilots to a previous location in the system, if the wormhole collapsed.

    User Interface:

    • Fixed an issue where if a character had insufficient funds to complete a skills purchase no message would appear explaining why the transaction failed.
    • Improved the skill tool tip text for when a character lacks the requirements needed to train.
    • Fixed an issue where the estimate prices of rare skills displayed in the character sheet did not match the estimations seen elsewhere.
    • Fixed an issue where capture timers for faction warfare sites were not displaying correctly.

    Patch Notes For March 2019 Release

    Released On Tuesday, March 12th 2019

    Features & Changes

    Audio:

    • When encountering the different pirate factions around New Eden, capsuleers will be able to hear distinctly different communications chatter based on which pirate faction they come in contact with.

    Missions & NPCs:

    • Level 4 and 5 Agent missions are now only accessible for Omega Accounts

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Skills:

    • Added the ability to purchase all core skills directly from the character sheet for a 30% markup on seeded prices.

    - User Interface:

    • The tooltip of a repairing module in the ship hud will now have a count-down, showing how long until the module is fully repaired.

    Defect Fixes:

    Gameplay:

    • To prevent exploits surrounding wars, it is no longer possible for a defending corporation to join an alliance that has an offensive war against their aggressor.
    • During any war cool-down period either side of the old war can choose to declare a new war instantly if both sides are war eligible. Any new war started during the cool-down of an old war involving the same parties will immediately end the old war early and start the new war with fighting enabled (no 24 hour spool-up). This new war is still subject to the same billing and eligibility requirements of any normal war.
    • Fixed several problems with the expiry of wormholes, especially for null-sec wormholes. This should fix the problem of wormholes collapsing when trying to jump through.
    • Corrected the meta group attribute of several T2 and T3 items so that they will display correctly in the compare tool
    • Fixed a problem with reloading partially loaded modules, where only one stack of charges was being used.
    • Fitting: Fixed a problem with the "Fit Ship" option, where it did not warn properly if not sufficient ammunition could be found. It will now also restock the correct amount of mission ammunition.
    • Fixed an issue causing Webifying Drones to all have the same signature radius

    Graphics & Audio:

    • Fixed Deimos mirrored faction logo.
    • Fixed an issue whereby certain VFX sounds where being muted as soon as they started playing in systems with many deployed structures.
    • Changed the location of a blinking light on the Cynabal which was placed on the same spot as a turret hardpoint.
    • Fixed the logo displayed on the Nyx with the Police SKIN applied to it.
    • Enabled a warping animation on the Astero.
    • Fixed blurriness of booster trails when flying especially fast ships while having speed boosting implants.
    • Fixed bug that caused explosion sounds to play when warping away from a decayed angel mass grave and minimizing the client.
    • Fixed inverted logo on Tatara structure.
    • Fixed clipping on the Women's Republic Fleet Ordnance Jacket.
    • Fixed clipping of the Men's 'Lockstep' Boots through the Men's 'Commando' Pants.

    Technical:

    • Fixed an issue in the physics engine with collision handling that could lead to ship position/velocity becoming desynchronised between server and clients.

    Structures & Deployables:

    • Improved a misleading error message when trying to take control of a FLEX structure, which is already controlled by someone else.
    • Fixed a problem with right-click options for Upwell Structures.
    • Fixed a problem with contract creation, where an "Slow Down" message was displayed, if you had items in very many Upwell Structures.
    • Bounties from NPCs, which are killed by Upwell structures, are now being paid out to the controller of the structure.
    • Fixed a problem where cloaking ships were sometimes not fully removed from observing clients, if they were observing space from viewing outside from an Upwell structure. This could also lead to desync.
    • Fixed a problem where the docking availability icon on an Upwell structure would switch to denied, after trying to dock with a too large ship (as the ship size should not be part of this).

    Text & Descriptions:

    • Several minor text issues have been corrected.
    • The error message received when the network connection between client and server ("socket closed") has been updated to provide more useful information.
    • The evemail notification sent to corporation members on the deletion of a character that is a member of their corporation has been changed.
    • User Interface:
    • Fixed a problem in the market, which excluded items from being shown when using "Show only available" with a "Region" range filter, if they were only being sold in Upwell structures.
    • Disabled the non-functional option to "Read News" on billboards.
    • Fitting simulation: It is now possible to filter the hardware browser by subsystems for T3 cruisers - in combination with the filter for rigs.
    • Fixed a problem that overview settings were not saved properly while being docked.
    • The tooltip for a module shows now the correct damage state, while it is being repaired.
    • Fixed minor issues with the alignment and text style of the object name in the radial menu.
    • Fixed a problem with the show info window, where it was not possible to open the preview window of a ship, if a character with positive or negative standing was viewed before in the show info window.
    • The color of links is now affected by the color blind mode.
    • Fixed a problem which prevented the guests list in a station or Upwell structure to be updated properly, while a filter was active.
    • Fixed a problem, where the corporation show info window was not updated properly after leaving an alliance.
  • Patch Notes For February 2019 Release

    8. February 2019 16:00



    Patch Notes For February 2019 Release - 2019-02-21.1

    Released On Thursday, February 21st 2019

    Defect Fixes:

    Graphics:

    • Fixed the missing camouflage pattern on several of the Navy Issue ships.

    User Interface:

    • Fixed another issue where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.

    Patch Notes For February 2019 Release - 2019-02-14.1

    Released On Thursday, February 14th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby a client running under low Shader Quality would change to high Shader Quality when interacting with certain UI elements

    User Interface:

    • Fixed a few issues where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.
    • Fixed an issue where pilots were unable to align to a bookmark in the system map using the radial menu. Fixed an issue where cyno beacons would not show up in the system map.

    Patch Notes For February 2019 Release - 2019-02-13.1

    Released On Wednesday, February 13th 2019

    Defect Fixes:

    Gameplay:

    • Fixed a problem where cynosural field beacons were not visible throughout the whole solar system and could not be warped to.

    Patch Notes For February 2019 Release

    Released On Tuesday, February 12th 2019

    Features & Changes:

    Drones & Fighters:

    • Fighters, which were loaded into launch tubes, are now dropping as loot, if the ship or the Upwell structure is destroyed or unanchored.

    Miscellaneous:

    • Standard cynosural fields have been moved to their own overview filter group so that players can filter them separately from other beacons. This group was pre-created as an empty placeholder in December under the name "Future Home of Cyno Fields" so that players can modify their custom overview filters ahead of time if they wish. In this release the group has been renamed to "Cynosural Fields" and the cynosural field type has been moved into it.
    • Mutual wars that have have had 90 consecutive days without any pvp kills will now automatically close.
    • Activity Tracker Boosters node renamed to Boosters & Implants. Boosters & Implants node now count Implants manufactured.
    • Adjusted Ice harvesting level thresholds and weighting in the Activity Tracker.

    Missions & NPCs:

    User Interface:

    • The icons representing the 4 services (fitting, insurance, repair and re-customization) that are always available in all standard Upwell structures have been combined into one icon in the My Structures tab in the Structure Browser.
    • A "Find in Personal Assets" option has been added to the right click menu for items.
    • The keyword "typeExact" has been added as an option in Personal Assets > Search tab.
    • A text filter field has been added to the "Show Contents" window.
    • An estimated price and item count has been added to the Cargo scan window.
    • It's now possible to drag and drop items and characters to a lot more filter/search fields than before (fields such as in the Guest tab, corporation applications, contact list, fitting window, blueprint browser, etc).
    • A job summary, giving an overview of the number of active Manufacturing, Science and Reaction jobs has been added to the Industry window.
    • The ability to Copy/Paste from the "Jobs" tab in the Industry window has been added.
    • A yellow warning marker (!) has been added in front of those options that player might want to use with a bit of caution.
    • A Health readout has been added to the tooltip for drones in the drone window.
    • The Assist and Guard menus for drones will now only list the pilots on the player's grid, since the drones cannot be assigned to those off-grid.
    • The "Mine Repeatedly" function for drones is now simply called "Mine", and the single cycle mine option has been removed.
    • 2 bigger fonts sizes to choose from for the Context Menu (set in ESC>General Settings) have been added.
    • When failing to set a shortcut because the keys are in use, players are now offered to rebind the shortcut.
    • Inventory item filters and broadcast settings can now be shared in similar way as the Overview profiles, where they are dragged to text fields to create a link to them. When a player clicks those links they are offered to load up the filters/settings.
    • Link colors have been changed to make it easier to see what is a link and what kind of link it is.
    • The “Ship to” page when creating Courier contracts now lists the total volume of the package and how much ISK/m3 the reward is. This is ISK/m3 display is also displayed when opening up details for a contract.
    • Reordered the folders within the Neocom Menu.
    • Reduced the amount of icons shown by default on the Neocom bar.

    Defect Fixes:

    Gameplay:

    • Fixed Luminaire VI customs office warp in so that players can again warp to 0 to it.
    • Frostline 'Omnivore' Harvester Upgrade now correctly apply bonuses to strip miners.
    • Reduced overall bonuses on Frostline 'Omnivore' Harvester Upgrade to 8%
    • The Men's and Women's Frostline Exploration Suits can now be sold on the market.
    • Male and Femal Guristas Caps can now be sold on market.
    • Time-limited resources now receive reprocessing yield bonuses from Upwell Structures.
    • Several old and unused skinned ship variants will no longer appear in the industry tabs for their parent ships.
    • Removed the docking options for unanchored structures.
    • Corrected an issue with missing manufacturing bonuses on the Upwell A3FPR and C2LF outpost conversion rigs.
    • Fixed an issue where Activity Tracker would not count certain activities.

    Graphics & Audio:

    • Fixed issue preventing kill marks from showing on the Thalia.
    • Fixed turret placement on Imicus.
    • An occlusion map artifact was removed on the booster section of the Augoror and Guardian hulls.
    • Fixed small gap on the rear of Ares ship.
    • Fixed visual issue on the Naglfar ship.
    • Fixed mirroring issue with port faction logo on InterBus shuttle.
    • Linked the light emitted by the reactor VFX on the mining barges when applying SKINs.
    • Updated the Naglfar Wreck to include a third turret hardpoint.
    • Fixed collision geometry on the Asteroid Prime Colony.
    • Fixed an Issue whereby some deployable structures would pop into view before playing the anchoring VFX.
    • Fixed geometry clipping when wearing the Women's 'Eternity' Suit Top.
    • Fixed exception thrown when changing SKINs in space while using tactical or first person camera.
    • Resolved defect that made missile impacts on enemies sound like they were far away while focus was on said enemy.
    • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
    • Fixed clipping of the Sterling Dress Shirt when wearing an open jacket on a Caldari male character.
    • Fixed tucking of boots on female characters when wearing the Women's 'Eternity' Suit bottom.
    • Clipping on women's pants with tucked tanktops have been fixed.

    Localization:

    • Removed double-space from the description text for Chromodynamic Tricarboxyls.
    • Many typos and grammar errors have been fixed all over the place.
    • Corrected a typo in the notification settings listing for structure reinforcement time changes.

    New Player Experience:

    • Fixed the bracket of the Unstable Wreckage in the Seekers Investigation "Radiation Field" tutorial.
    • Tabs with no options available for selection are no longer shown on the Character Customization screen.
    • Fixed an issue where the bloodline and customization screens could become overlapped during character creation.
    • Fixed an issue where the audio prompt for UI highlights during tutorials would replay whenever the EVE client is resized.
    • Improved the positioning of the Autopilot button UI highlight in The Seekers Investigation.

    Technical:

    • Fixed several reasons for physics desync issues (others are still being worked on).

    User Interface:

    • Fixed the width of the 'Description' column in the Redeem Items window, so that the 'Expires' field is not hidden if there are items with lengthy descriptions in the window.
    • Added missing metatags to icons for a few items given out in the 13 days of EVE.
    • The Events button will now correctly minimize the agency if clicked twice.
    • Fixed the info window attribute 'Used With' for the Yoiul Blizzard Firework.
    • Added metatag to 'Eros' Implant line
    • Fixed the metatags on various Cerebral Accelerator icons.
    • Improved challenge text readability when using UI Scaling
    • Added Frostline 'Clavicula' Integrated Analyzer to Data Analyzer variations tab.
    • Sell window: Fixed a problem, where the default suggested price was not chosen correctly, when selling an item remotely (it used your location and not the item location to decide the price).
    • Contracts: Made sure to exclude your current ship when copying a contract.
    • Improved the show info window for missiles to show attributes, which are affected by bonuses, more accurately.
    • The tooltips for the Session change Timer & Jump Cloak Timer have been reformatted to fit with the style of other such timers.
    • Improved the performance of the personal assets window slightly.
    • The state of the station services panel is now retained correctly when using the ship tree.
    • Notifications: Added a missing icon to the "bill paid" notification.
    • Improved the error message, when trying to activate multiple SKINs at the same time and failing for some of them.
    • Fixed an issue where the images of constellations and regions would overlap with their information in their Show Info window.
    • Re-added the "Set Name" option, which was missing from some corporation owned objects in space, if the character had only the "Config Equipment" role.
    • Fixed issue in epic arc mission Languishing Lord where the Mission Info Panel gave players incorrect guidance.
    • Fixed the Mission Info Panel so that it now correctly displays objectives for the mission "Church of the Obsidian".
    • Improving the text for "Destroy" objectives in the Mission Info Panel so that they now use the correct specific name, not a generic name.
    • Fixed an issue where the Customs Office window would close after transferring goods from the planet.
    • Fixed an issue where the two letter abbreviation of created Neocom groups was not visible.
    • Fixed an issue where the Fighter HUD UI would be displayed briefly when undocking with Planetary Production open.
    • UI was not showing successful jams when being jammed by fighters
    • Addressed issue preventing the cancelling of a repair job on stacked modules
    • Fixed issue causing some mutated modules to be colored red when they should be green in show info
    • Fixed issue causing jettisoned cans to sometimes overlap
    • Updated UI in Abyssal Deadspace to reflect that the tactical overlay can be activated
    • Mutadaptive repairs now showing friendly buff icons